| Hp 36/72 | AC 18 F16 T12 | Fort +10 Ref +8 Will +6(+2 vs fear) | Init +2 | Per +6
Gender
Female
About Nyssa Veshane
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Nyssa Veshane
Female suli fighter 6/slayer (cutthroat) 1 (Pathfinder RPG Advanced Class Guide 53, 119, Pathfinder RPG Bestiary 3 258)
CG Medium outsider (native)
Init +2; Senses low-light vision; Perception +6
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Defense
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AC 19, touch 12, flat-footed 17 (+7 armor, +2 Dex)
hp 72 (7d10+26)
Fort +10, Ref +8, Will +6 (+2 vs. fear)
Resist acid 5, cold 5, electricity 5, fire 5
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Offense
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Speed 30 ft.
Melee +1 adamantine longsword +13/+8 (1d8+5/19-20) or
. . dagger +10/+5 (1d4+3/19-20) or
. . light hammer +10/+5 (1d4+3)
Ranged +1 composite longbow +12/+7 (1d8+4/×3)
Special Attacks studied target +1 (1st, move action), weapon training (heavy blades +1)
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Statistics
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Str 16, Dex 14, Con 14, Int 12, Wis 12, Cha 12
Base Atk +7; CMB +10; CMD 22
Feats Incremental Elemental Assault[ARG], Iron Will, Point-Blank Shot, Precise Shot, Technologist, Toughness, Weapon Focus (longbow), Weapon Focus (longsword)
Traits against the technic league (weapons), deft dodger
Skills Acrobatics +4, Bluff +5, Climb +5, Craft (armor) +9, Craft (weapons) +11, Diplomacy +7, Intimidate +5, Knowledge (engineering) +5, Knowledge (local) +5 (+6 when in an urban setting), Knowledge (nobility) +5, Linguistics +6, Perception +6, Ride +5, Sense Motive +7, Stealth +4, Survival +5, Swim +5; Racial Modifiers +2 Diplomacy, +2 Sense Motive
Languages Androffan, Common, Draconic, Hallit, Ignan
SQ armor training 1, elemental assault, street stalker
Combat Gear adamantine arrows (10), cold iron arrows (10), potion of cure moderate wounds, silver arrows (10), brown nanite hypogun, holy water; Other Gear +1 breastplate, light wooden quickdraw shield[APG], +1 adamantine longsword, +1 composite longbow (+2 Str), arrows (20), blunt arrows[APG] (15), dagger, light hammer, cloak of resistance +1, handy haversack, belt pouch, belt pouch, brown access card, candle (3), chalk, charcoal stick, earplugs[APG], fishhook (5), flint and steel, grippers, ink, black, inkpen, iron spike[APG], masterwork artisan's tools, masterwork artisan's tools, medlance, parchment (5), scroll case, signal whistle, silk rope (50 ft.), string or twine[APG], tindertwig (10), torch (2), trail rations, waterskin, light horse (combat trained), arrows, bedroll, bit and bridle, dagger, dagger, feed (per day), military saddle, mwk composite longbow, Nyssa and her gear (239 lb), saddlebags, soap, trail rations, waterskin, weapon blanch (adamantine), weapon blanch (cold iron), weapon blanch (silver), whetstone, winter blanket, 230 gp, 13 sp, 1 cp
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Special Abilities
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Against the Technic League (Weapons) +2 weapon damage vs. targets you know are associated with the Technic League
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Elemental Assault (1d6 Acid/Cold/Electricity/Fire dam, 7 rounds/day) As a swift action unarmed strike/held weapon is wreathed in energy and deals extra damage.
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Incremental Elemental Assault You may use your elemental assault ability in 1 rd increments.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Street Stalker (Knowledge [local]) (Ex) Gain a bonus on the chosen skill when in an urban environment.
Studied Target +1 (move action, 1 at a time) (Ex) Study foe as a Move action, gain +1 to att/dam & some skills vs. them.
Technologist You are familiar with the basic mechanics of technology.
Benefit: You are considered to be trained in any skill used against a technology-based subject. If the skill in question requires training to use even against non-technological su
Weapon Training (Blades, Heavy) +1 (Ex) +1 Attack, Damage, CMB, CMD with Heavy Blades
Appearance:
Nyssa is tall(5'9") and athletic(139 lbs). Her mass of dark red hair is pulled back in a thick braid when she is at the forge, or adventuring. After a deadly fight with a dark ghost, a lock of hair above Nyssa's right eye has turned pure white. Nyssa's pale-blue eyes make a sharp contrast to her darkly tanned skin. Nyssa has a pretty face and shapely figure. She possesses a clear gaze and authoritative tone of voice that command peoples attention.
When Nyssa calls on her powers of elemental assault, it shows in her eyes. When electrical power is unleashed her eyelashes crackle with tiny lightning. Her eyes glow like gold when she is calling acid(earth). When fire is summoned, her eyes burn like flames. When she calls on the chill of water, her eyes glow a fierce white.
Nyssa wears laminated armor of blued steel, and a cape over her dark blue clothing.
She wears her quiver, and hammer at her belt and her sword scabbarded on her back, along with her composite longbow, when she does not have it in hand. Most of Nyssa's arrows are fletched with dark feathers. These are her sharp arrows. about a third of her arrows are pale feathered. These are her blunt arrows, intended for birding, Nyssa has found other uses for these arrows as well. (Such as shattering undead skeletons.)
Background:
Nyssa watched Technic League agents murder her father and drag her mother away. She was only five years old, there was nothing the little girl could do. The agents might have taken her too, but Zandarg Orb, a paladin of Iomedae arrived on the scene. Rather than do pointless battle with the paladin, the agents beat a hasty retreat.
Zandarg took Nyssa back to castle Urion. At that crusader stronghold, Nyssa was trained in martial arts as she came of age. She did not find the paladin's code to her liking, much to Zandarg's dismay, but she did exhibit an aptitude for smithing, so she was allowed to stay. The castle's armory was always at at work, and Nyssa learned how to create arms and armor. Nyssa had always heard of the forge at Torch. Finally she decides to see the wonder for herself. Perhaps she can find a smith there who can teach her more of the art.
Personality:
Nyssa was taught the value of justice, fair play, and kindness, while she was at Castle Urion. However she is a free spirit, valuing freedom more than anything. She harbors a grudge against the Technic League. As far as they are concerned, the ends justify the means, every time.
Nyssa is passionate about her smith work, but she values her social time as well. Nyssa loves to dance, drink and tell tales in the tavern after work.
Chip ( Horse, light (combat trained)):
Chip ( Horse, light (combat trained))
Horse (Pathfinder RPG Bestiary 177)
N Large animal
Init +2; Senses low-light vision, scent; Perception +6
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Defense
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AC 11, touch 11, flat-footed 9 (+2 Dex, -1 size)
hp 15 (2d8+6)
Fort +6, Ref +5, Will +1
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Offense
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Speed 50 ft. (35 ft. in armor)
Melee 2 hooves +3 (1d4+3)
Space 10 ft.; Reach 5 ft.
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Statistics
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Str 16, Dex 14, Con 17, Int 2, Wis 13, Cha 7
Base Atk +1; CMB +5; CMD 17 (21 vs. trip)
Feats Endurance, Run
[b]Tricks Attack, Combat Riding, Come, Defend, Down, Guard, Heel
Skills Acrobatics -1 (+3 to jump with a running start), Perception +6, Ride -1 (+1 to stay in the saddle)
SQ combat riding
Combat Gear weapon blanch (adamantine) (3), weapon blanch (cold iron) (2), weapon blanch (silver) (3); Other Gear bedroll, bit and bridle, blanket, winter (2), feed (per day) (4), grippers, masterwork artisan's tools, masterwork artisan's tools, military saddle, saddlebags, soap, waterskin, Nyssa and her gear (239 lb)
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Special Abilities
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Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
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