DM Delmoth's Strange Aeons (Inactive)

Game Master Delmoth

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He did not, not with the distance he's at, +1 DC for every 10feet. I'm waiting on what Theo's doing upstairs before I respond with what Daelene and Asa say to the frantic finger waggling going on. I know its difficult for you to post on the weekends though so don't worry if you can't.


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

I love it! A DM that actually remembers that rule. Awesomeness! I stand corrected...lol. I am currently deciding how to do something funny and useful; but, not endangering...

Theophilus--responsibly--eyes the doors for unsolicited shenanigans.
perception: 1d20 + 14 ⇒ (18) + 14 = 32


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Theo finds nothing untoward.


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Theophilus directs Frederick to open the doors; at the same time....


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Through the door closest to the stairs:

This lavish bedroom contains a plush, four-poster bed draped with lacy netting. A fire burns in a ceramic stove in the western corner of the room. A large, padlocked trunk sits in the southern corner near a long writing desk.

The other door:

Large windows span two of the walls of this whitewashed room. Theo feels on sunnier days warm sunlight would bathe this room. Inside are two comfortable looking chairs.

Downstairs:

Asa moves to the table full of goblets, sits down, and grabs one, "Can't let good wine go to waste!" Daelene raises an eyebrow to Asa and says, "So what brings you to Iris Hill? Haserton left several days ago, quite a rude thing to do when you have guests if you ask me."

Mara and Rowan:
1d20 + 13 ⇒ (10) + 13 = 23
Perception
Daelene: 1d20 + 7 ⇒ (17) + 7 = 24
Dervak: 1d20 + 7 ⇒ (5) + 7 = 12
Ellery: 1d20 + 11 - 2 ⇒ (1) + 11 - 2 = 10
Mara: 1d20 + 14 ⇒ (9) + 14 = 23
Rowan: 1d20 + 13 ⇒ (12) + 13 = 25

You both see that Asa surreptitiously switched the goblets around so that it looks like he picked up a new one but its really his old one. He also managed to add liquid from a potion.


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Not seeing anything suspicious, the gentleman returns downstairs.
Well, we thank you for your unexpected hospitality. We must investigate the remaining buildings. These cultist are tricksy. Enjoy your fine day.

Theophilus nods to the others, as he exits the home.


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Initiative
Dervak: 1d20 + 5 ⇒ (20) + 5 = 25
Ellery: 1d20 + 6 ⇒ (14) + 6 = 20
Mara: 1d20 + 2 ⇒ (16) + 2 = 18
Mara, Temporal Celerity: 1d20 + 2 ⇒ (3) + 2 = 5
Rowan: 1d20 + 4 ⇒ (1) + 4 = 5
Theo: 1d20 + 12 ⇒ (19) + 12 = 31
Asa: 1d20 + 3 ⇒ (15) + 3 = 18
Daelen: 1d20 + 2 ⇒ (9) + 2 = 11
Kuru: 1d20 + 3 ⇒ (16) + 3 = 19
Cultist: 1d20 + 7 ⇒ (17) + 7 = 24

Daelene rolls her eyes as Theo makes a hasty exit. From outside Asa's voice booms with the sound of a score of people, "Shall we end this charade then?" Asa gives Daelene a hard look as he fumbles to draw a rapier.

Spellcraft
Dervak: 1d20 + 3 ⇒ (16) + 3 = 19
Mara: 1d20 + 7 ⇒ (1) + 7 = 8
Theo: 1d20 + 12 ⇒ (13) + 12 = 25

Theo knows Arcana: 1d20 + 9 ⇒ (8) + 9 = 17

Dervak and Theo know that someone cast ghost sounds though neither Asa nor Daelene did anything that typically goes with casting a spell, no words of power, foci, or arcane symbols formed with their hands. Theo knows that the spell was not divine or arcane in origin but a psychic spell. Thought and emotion components to the spell rather than verbal and somatic.

Theo and Dervak up, Dervak you have 2 rds of shield left assuming that it was a minute duration.


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

Oh nice, Dervak has Feather Step from Theo. So he can 5' step into difficult terrain.
"Yes, let's end this."
Dervak steps adjacent to both "guests" and cuts their heads off. Starting with Daelene.
Attack, Heroism, Pugnacious, PA: 1d20 + 11 + 2 + 1 - 2 ⇒ (20) + 11 + 2 + 1 - 2 = 32
Damage: 2d4 + 13 ⇒ (3, 1) + 13 = 17

Confirm, Heroism, Pugnacious, PA: 1d20 + 11 + 2 + 1 - 2 ⇒ (11) + 11 + 2 + 1 - 2 = 23
Crit Damage: 2d4 + 13 ⇒ (3, 4) + 13 = 20

Iterative, Heroism, Pugnacious, PA: 1d20 + 6 + 2 + 1 - 2 ⇒ (16) + 6 + 2 + 1 - 2 = 23
Damage: 2d4 + 13 ⇒ (3, 3) + 13 = 19

Bite, Heroism, Pugnacious, PA: 1d20 + 5 + 2 + 1 - 2 ⇒ (11) + 5 + 2 + 1 - 2 = 17
Damage: 1d4 + 4 ⇒ (3) + 4 = 7


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Nothing was/ is Invisible?

Tricksy!


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Dervak cuts Daelene down where she stands, he goes to bite Asa but he dodges out of the way at the last second.

Either that or they found a way to defeat your see invisibility.


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Don't want to use table knowledge; is Theo aware of any other threats, besides Asa?


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

If the 37-point crit dropped Daelene, then the iterative (19 damage) went on Asa.


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37 crit did not drop Daelene but the following attack did, missed it by 2 hp.

Theo would reasonably surmise that the ghost sound was meant to alert someone else. Who or what was alerted he doesn't know.


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Theophilus looks around nervously for accomplices. The Witch readies to Misfortune if any hostile emerge.


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Two cultists appear from the manor house wielding rapiers and holding three armed triskelions in the other. They both cast shield of faith.

Spellcraft
Dervak: 1d20 + 3 ⇒ (14) + 3 = 17
Mara: 1d20 + 7 ⇒ (16) + 7 = 23
Theo: 1d20 + 12 ⇒ (18) + 12 = 30

Out of range of misfortune

Ellery up


Male Human Rogue (7) | HP: 39/39 | AC:24 T:17 F:16 | Init: +7 | Per:+ 13 (+1/2 level vs traps) | CMB: 6 | CMD: 23 | Fort: 4 Ref: 12 Will: 5 | Active Spells:

Ellery whirls as the cultist emerge, he waits to protect Theo's back.

delaying until the cultist get closer. Also my wife is having surgery today (nothing horrible, they just need to keep her overnight) so I won't be around much to post today or tomorrow. I'll try to keep up to date, sorry about the late notice.


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Kuru will vs misfortune: 1d20 + 7 ⇒ (15) + 7 = 22

Two kuru burst out of another building with axes drawn and screaming. The one kuru believes in Theo's curse so hard it has no effect on him.

Mara up


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

"Aagh! Mommy said I shouldn't trust you!", Mara cried. She drew out her mace and smacked the nobleman.

+1 Light Mace, Bless, flank: 1d20 + 6 + 1 + 2 ⇒ (17) + 6 + 1 + 2 = 26
Damage: 1d6 + 2 ⇒ (5) + 2 = 7

Note for the list of buffs: Mara has Blur active (20% miss chance).


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Dervak AO: 1d20 + 11 + 2 - 2 + 2 ⇒ (14) + 11 + 2 - 2 + 2 = 27
Damage: 2d4 + 13 ⇒ (2, 3) + 13 = 18

Mara AO: 1d20 + 6 + 1 + 2 ⇒ (1) + 6 + 1 + 2 = 10
Damage: 1d6 + 2 ⇒ (6) + 2 = 8

Mara smacks Asa across his face. The nobleman quickly quaffs his wine and disappears from sight. But not before Dervak gives him a nasty slice.

Acro to move through Mara's space: 1d20 + 10 ⇒ (1) + 10 = 11

Mara feels something body slam into her and Asa yells out in frustration.


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Rowan up, I'm going to bot Ellery based on what Rowan does since Ellery would loose a turn otherwise


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

"He's invisible and trying to move past me!", Mara called out.


Monk 7 | AC 23 T 23 FF 18 | HP 67/67 | F +8 R +11 W +8 | Init +5 | Perc +13 | CMB +13, +15 to trip, +17 to trip with kama | CMD 27, 29 vs trip

Not wanting to leave Ellery and Theo vulnerable, Rowan enters snake style and runs up to the Kuru. He throws a punch.

Sense Motive:+15

punch +Pugnacious +Heroism: 1d20 + 9 + 1 + 2 ⇒ (12) + 9 + 1 + 2 = 24
damage +axe to grind: 1d8 + 3 + 1 ⇒ (6) + 3 + 1 = 10
drunken strength: 1d6 ⇒ 2


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Rowans punches the red eyed humanoid, giving it a bloody nose.

Ellery sees his opportunity and moves behind one of the Kuru Rowan is engaging.

Red Destiny, flank, heroism: 1d20 + 8 + 2 + 2 ⇒ (17) + 8 + 2 + 2 = 29
Damage: 1d6 + 4 ⇒ (1) + 4 = 5

Ellery stabs her but she guards her most vital organs against the attack. Sneak attack defeated

Dervak and Theo up


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

I feel as if we got duped!

Theophilus takes unobtrusive 5' step closer to the noble house. He then begins a full round cast.


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

Dervak delays. "Mara, can you make him visible?"


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Mara replied, "I wish I could, but alas no!"

Mara's Stardust ability can prevent a creature from benefiting from invisibility, but she needs to see the creature to target it.
See Invisibility isn't on her spell list, and neither is Invisibility Purge. She could use the half orc FCB to add Invisibility Purge once she reaches 7th lvl.
At 9th lvl she can cast True Seeing.


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Theo which way closer to the house? You could go north, east, or northeast. Northeast would put you in the doorway and next to Asa.


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

North please. He doesn't want to be interrupted...lol.


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

Dervak attacks the square where Asa was last seen.
Attack, Heroism, Flanking, PA: 1d20 + 11 + 2 + 2 - 2 ⇒ (1) + 11 + 2 + 2 - 2 = 14
01-50 miss: 1d100 ⇒ 47

Iterative, Heroism, Flanking, PA: 1d20 + 6 + 2 + 2 - 2 ⇒ (1) + 6 + 2 + 2 - 2 = 9
01-50 miss: 1d100 ⇒ 89

Bite, Heroism, Flanking, PA: 1d20 + 5 + 2 + 2 - 2 ⇒ (14) + 5 + 2 + 2 - 2 = 21
01-50 miss: 1d100 ⇒ 82
Damage: 1d4 + 4 ⇒ (4) + 4 = 8

Fate is on the side of the cultist Pair of 1's and the falchion misses him twice.


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Dervak’s tusks sink deeply into something meaty and fresh warm blood rolls down his chin.

The cultists move into the thick of the melee between the Kuru and Rowan and Ellery. But instead of attacking they hold up their unholy symbols, tendrils of thin yellow smoke grasp blindly at everyone within 30ft, the cultists seem unaffected. The smoke saps a portion of your vital energy. Channel negative energy, selective channeling, selecting out only the other cultist.

Cultist 1, will DC 12
Kuru 1: 1d20 + 7 ⇒ (6) + 7 = 13
Kuru 2: 1d20 + 7 ⇒ (11) + 7 = 18
Ellery: 1d20 + 3 ⇒ (4) + 3 = 7
Rowan: 1d20 + 9 ⇒ (19) + 9 = 28
Theo: 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 1d6 ⇒ 2

Cultist 2, will DC 12
Kuru 1: 1d20 + 7 ⇒ (14) + 7 = 21
Kuru 2: 1d20 + 7 ⇒ (16) + 7 = 23
Ellery: 1d20 + 3 ⇒ (19) + 3 = 22
Rowan: 1d20 + 9 ⇒ (3) + 9 = 12
Theo: 1d20 + 6 ⇒ (9) + 6 = 15
Damage: 1d6 ⇒ 6

Theo concentration 1, DC 11+spell level: 1d20 + 11 ⇒ (6) + 11 = 17
Theo concentration 2, DC 13+spell level: 1d20 + 11 ⇒ (14) + 11 = 25

Both the Kuru take 4 damage, Ellery takes 5, Rowan takes 4, Theo takes 4 and he couldn’t possible fail those concentration checks

Kuru 1, battleaxe, power attack vs Rowan: 1d20 + 10 - 2 ⇒ (8) + 10 - 2 = 16
Damage: 1d8 + 7 + 6 ⇒ (3) + 7 + 6 = 16
Kuru 1, bite, power attack vs Cultist 1: 1d20 + 4 - 2 ⇒ (20) + 4 - 2 = 22
Damage: 1d6 + 2 + 2 ⇒ (1) + 2 + 2 = 5
Kuru 1, bite, power attack vs Cultist 1, critical: 1d20 + 4 - 2 ⇒ (12) + 4 - 2 = 14
Damage: 1d6 + 2 + 2 ⇒ (6) + 2 + 2 = 10

Kuru 2, battleaxe, power attack vs Rowan: 1d20 + 10 - 2 ⇒ (9) + 10 - 2 = 17
Damage: 1d8 + 7 + 6 ⇒ (1) + 7 + 6 = 14
Kuru 2, bite, power attack vs Cultist 2: 1d20 + 4 - 2 ⇒ (11) + 4 - 2 = 13
Damage: 1d6 + 2 + 2 ⇒ (3) + 2 + 2 = 7

The Kuru bite their allies in revenge, but still swing the battleaxes ineffectually against Rowan.


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Action to Mara


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Mara heard the sounds of battle outside, and ignoring the invisible nobleman for now, rushed out the door to help. She moved over to the corner of the building next door, and aimed a cascade of vividly colored light at the group of enemies,

Hopefully she can move out the door heading directly to the left. Provoking an AoO from Asa, and catching all of the cultists and kuru outside in a DC 16 Color Spray.


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Cultist 1 will vs color spray: 1d20 + 7 ⇒ (19) + 7 = 26
Cultist 2 will vs color spray: 1d20 + 7 ⇒ (2) + 7 = 9
Kuru 1 will vs color spray: 1d20 + 7 ⇒ (12) + 7 = 19
Kuru 2 will vs color spray: 1d20 + 7 ⇒ (14) + 7 = 21

One of the cultists stares at the pretty lights dumbfounded. Duration: 1d4 ⇒ 3

Dervak can hear the clinking of glass and Asa swallowing something. Theo sees him draw a potion and drink it, his wounds start to heal. Asa, invisibly, edges toward the stairs.

Cure moderate wounds: 2d8 + 3 ⇒ (6, 8) + 3 = 17

Rowan and Ellery end this round, Dervak and Theo begin the next


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Brilliant move good DM! I applaud you! Going to my SFS game; I will post once home.

Orc:
He is drinking a cure potion and heading upstairs.


Monk 7 | AC 23 T 23 FF 18 | HP 67/67 | F +8 R +11 W +8 | Init +5 | Perc +13 | CMB +13, +15 to trip, +17 to trip with kama | CMD 27, 29 vs trip

Rowan focuses his ki and unleashes a flurry of strikes.
pugnacious - increase weapon size and ki extra attack

flurry 1: 1d20 + 9 + 2 + 1 ⇒ (7) + 9 + 2 + 1 = 19
damage: 2d6 + 3 ⇒ (5, 2) + 3 = 10

flurry 2: 1d20 + 9 + 2 + 1 ⇒ (3) + 9 + 2 + 1 = 15
damage: 2d6 + 3 ⇒ (6, 5) + 3 = 14

flurry 3: 1d20 + 4 + 2 + 1 ⇒ (4) + 4 + 2 + 1 = 11
damage: 2d6 + 3 ⇒ (6, 1) + 3 = 10

Ki flurry extra attack: 1d20 + 9 + 2 + 1 ⇒ (15) + 9 + 2 + 1 = 27
damage: 2d6 + 3 ⇒ (1, 6) + 3 = 10


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Activating pugnacious and ki flurry are both swift actions. So only going to count the first 3 attacks, also adding in an extra +2 for either heroism or flanking missed.

Rowan gives the Kuru between him and Ellery a one two and she falls over unconscious. His third punch hastily directed towards the other Kuru goes wide.


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

The stale air circling the compound seems to stop. The nervous chattering of hidden squirrels stop. The bright dazzling Sun flickers with uncertainty. The foul bile builds in each of those witnessing this magnificent manifestation!

Ant-thony

The summoned Ant appears behind Cultist 2.

Melee bite: 1d20 + 5 + 2 ⇒ (8) + 5 + 2 = 151d6 + 4 ⇒ (1) + 4 = 5
plus grab: 1d20 + 9 ⇒ (5) + 9 = 14
sting: 1d20 + 5 + 2 ⇒ (10) + 5 + 2 = 171d4 + 4 ⇒ (4) + 4 = 8
plus Poison (Ex)
Sting—injury; save Fort DC 14 [16]; frequency 1/round for 4 rounds; effect 1d2 Str; cure 1 save

Theophilus frowns.
Ant-thony shrugs his antenna.

The gentleman then turns to Asa, giving him the Evil Eye (DC 18; -2 AC).
He the Cackles.

Dervak, he is on the stairs. There!
Theo points.


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

Dervak takes a step and tries to attack where Theo indicates. Not factoring in any cover he might have from the stairs.
Attack, Heroism, PA: 1d20 + 11 + 2 - 2 ⇒ (13) + 11 + 2 - 2 = 24
01-50 miss: 1d100 ⇒ 55
Damage: 2d4 + 13 ⇒ (3, 3) + 13 = 19

Iterative, Heroism, PA: 1d20 + 6 + 2 - 2 ⇒ (10) + 6 + 2 - 2 = 16
01-50 miss: 1d100 ⇒ 44

Bite, Heroism, PA: 1d20 + 5 + 2 - 2 ⇒ (17) + 5 + 2 - 2 = 22
01-50 miss: 1d100 ⇒ 30


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Botting Ellery to keep things moving.

Red Destiny, heroism: 1d20 + 8 + 2 ⇒ (2) + 8 + 2 = 12
Damage, sneak: 1d6 + 4 + 3d6 ⇒ (4) + 4 + (3, 1, 3) = 15

Ellery pokes a hole in the blind cultist’s chest. He’s bewildered too but that doesn’t matter.

The same cultist is savaged by a rampaging ant who bites, stings, and hugs him to death.

Dervak’s falchion, with Theo’s, assistance cuts into Asa and the nobleman thuds to the ground, a pool of blood forming around the still invisible corpse.

Will vs Channel, DC 12
Ant-thony: 1d20 + 1 ⇒ (20) + 1 = 21
Ellery: 1d20 + 3 ⇒ (16) + 3 = 19
Mara: 1d20 + 12 ⇒ (12) + 12 = 24
Rowan: 1d20 + 9 ⇒ (8) + 9 = 17
Theo: 1d20 + 6 ⇒ (20) + 6 = 26
Damage: 1d6 ⇒ 5

The cultist bursts with the same nauseating energy draining all those around him, except the Kuru. Everyone but Dervak takes 2 damage

Kuru Axe vs Rowan: 1d20 + 10 ⇒ (5) + 10 = 15
Damage: 1d8 + 7 ⇒ (2) + 7 = 9
Kury Bite vs Rowan: 1d20 + 4 ⇒ (2) + 4 = 6
Damage: 1d6 + 2 ⇒ (3) + 2 = 5

Rowan, in an apparent drunken stumble, moves out of the way of the Kuru’s attacks despite her concentrating more on her aim.

PC’s up


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

"Ow, that hurts! Stop it!", Mara cried, swinging her mace at the evil cultist.

+1 Light Mace, Bless: 1d20 + 6 + 1 ⇒ (12) + 6 + 1 = 19
Damage: 1d6 + 2 ⇒ (1) + 2 = 3


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

Dervak moves out of the building and joins the fray, taking a swing at the Kuru.
Attack, PA, Heroism: 1d20 + 11 - 2 + 2 ⇒ (5) + 11 - 2 + 2 = 16
Damage: 2d4 + 13 ⇒ (1, 2) + 13 = 16


Male Human Rogue (7) | HP: 39/39 | AC:24 T:17 F:16 | Init: +7 | Per:+ 13 (+1/2 level vs traps) | CMB: 6 | CMD: 23 | Fort: 4 Ref: 12 Will: 5 | Active Spells:

Ellery takes a 5' step north and pokes a hole in the cultist.

Red Destiny, Flank, Heroism: 1d20 + 8 + 2 + 2 ⇒ (15) + 8 + 2 + 2 = 27
Damage: 1d6 + 4 + 3d6 ⇒ (3) + 4 + (1, 6, 6) = 20


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Mara’s mace smashes into the cultist’s skull which distracts him momentarily as Ellery pierces Red Destiny through his heart. A small spray of blood washes over Mara as the cultist fall over dead. Dervak’s falchion is deflected by the Kuru’s breastplate. Found the Kuru AC, it’s 17

Theo (and Ant-thony) and Rowan up, only one Kuru left.


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Will post once home. Ant-thony has too much going on for my phone...lol.


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Theophilus points to the remaining target. Ant-thony nods, chitters and scoots across from Dervak.
Melee bite: 1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 211d6 + 4 ⇒ (2) + 4 = 6
plus grab: 1d20 + 9 ⇒ (1) + 9 = 10
sting: 1d20 + 5 + 2 ⇒ (1) + 5 + 2 = 81d4 + 4 ⇒ (3) + 4 = 7
plus Poison (Ex)
Sting—injury; save Fort DC [16]; frequency 1/round for 4 rounds; effect 1d2 Str; cure 1 save

Theophilus Fortunes Ant-thony.
Grab Fortunate: 1d20 + 9 ⇒ (9) + 9 = 18

Theophilus Cackles.


Monk 7 | AC 23 T 23 FF 18 | HP 67/67 | F +8 R +11 W +8 | Init +5 | Perc +13 | CMB +13, +15 to trip, +17 to trip with kama | CMD 27, 29 vs trip

Rowan let’s off another flurry of attacks.
flurry 1, flanking, heroism: 1d20 + 9 + 2 + 2 ⇒ (2) + 9 + 2 + 2 = 15
damage: 1d8 + 3 ⇒ (3) + 3 = 6

flurry 2, flanking, heroism: 1d20 + 9 + 2 + 2 ⇒ (15) + 9 + 2 + 2 = 28
damage: 1d8 + 3 ⇒ (6) + 3 = 9

flurry 3, flanking, heroism: 1d20 + 4 + 2 + 2 ⇒ (4) + 4 + 2 + 2 = 12
damage: 1d8 + 3 ⇒ (6) + 3 = 9


Wrath Maps Wrath Loot PS Loot PS Maps

Ant-thony bites the Kuru but she's unable to hold onto the raging humanoid while Rowan lands a single punch.

Battleaxe vs Rowan: 1d20 + 10 ⇒ (7) + 10 = 17
Damage: 1d8 + 7 ⇒ (7) + 7 = 14
Bite vs Rowan: 1d20 + 4 ⇒ (8) + 4 = 12
Damage: 1d6 + 2 ⇒ (6) + 2 = 8

The guard again swings ineffectually as Rowan loosely dodges her attacks.

PC's up


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Mara stepped up and swung her mace wildly at the Kuru.

+1 Light Mace, Bless: 1d20 + 6 + 1 ⇒ (5) + 6 + 1 = 12
Damage: 1d6 + 2 ⇒ (1) + 2 = 3


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

Dervak tries to end the threat of the Kuru.

Attack, Heroism, Flanking, PA: 1d20 + 11 + 2 + 2 - 2 ⇒ (11) + 11 + 2 + 2 - 2 = 24
Damage: 2d4 + 13 ⇒ (2, 1) + 13 = 16

Iterative, Heroism, Flanking, PA: 1d20 + 6 + 2 + 2 - 2 ⇒ (14) + 6 + 2 + 2 - 2 = 22
Damage: 2d4 + 13 ⇒ (2, 2) + 13 = 17

Bite, Heroism, Flanking, PA: 1d20 + 5 + 2 + 2 - 2 ⇒ (9) + 5 + 2 + 2 - 2 = 16
Damage: 1d4 + 4 ⇒ (2) + 4 = 6


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Ant-thony begins chittering excitedly for Dervak...

Thanks. You saved me my block post...lol.

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