DM Delmoth's Strange Aeons (Inactive)

Game Master Delmoth

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Treasure Sheet


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Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Good. And, perhaps, this fine fella could teach me Aklo.


Male Human Rogue (7) | HP: 39/39 | AC:24 T:17 F:16 | Init: +7 | Per:+ 13 (+1/2 level vs traps) | CMB: 6 | CMD: 23 | Fort: 4 Ref: 12 Will: 5 | Active Spells:

As the party converses with the creature, Ellery will begin looking around the room, while making hand signs.

Language: Sign:
When the creature said look in the mirror for the Constable, was it being literal or figurative?


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

What do we know about the Star Stela? The search function isn't great and the posts I can find with it don't hint at what the Star Stelae do. Was there another post that was more extensive that I have forgotten?


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Not a whole lot actually. You've never visited the two in town and I think the only time its come up was when Mara and Theo were talking with Keldrin. He did say that Mara, Theo, and Melisenn were working together to discover the Star Stelae's secrets. The cultist do have the ability to teleport around town which Mara knows is both similar and more powerful to her own, heaven's leap. Its reasonable speculation that they they are using the Star Stelae to move through town and that it might be capable of even more potent travel. I think this is the first time anyone has voiced such speculation.

I'll get to a regular in game post later today.


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The amphibious creature shudders continuing to speak in the disturbing language,

Aklo:
"Oh! Ancient monuments with secret power?! That sounds like fun. Lets go!"

It zooms to the door across the room and opens it. This L-shaped room is mostly empty, but holds a few neatly stacked piles of military-style camping gear sitting against the walls. A case of arrows sits near each of the arrow loops. An extinguished hooded lantern sits on the floor near the arrow loop in the western wall.


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Theophilus approaches the colorful creature; hands held empty. A smile on his face.
I--am--Theo. The sun's going down; the sun's going dowm

The Witch peers interestingly into the store room. He casts Detect Magic.

perception: 1d20 + 11 ⇒ (10) + 11 = 21


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

Dervak speaks to the creature.

Aklo:
"This is Theophilus. He makes hats. Would you like a hat? I can ask him to make one for you."


Male Human Rogue (7) | HP: 39/39 | AC:24 T:17 F:16 | Init: +7 | Per:+ 13 (+1/2 level vs traps) | CMB: 6 | CMD: 23 | Fort: 4 Ref: 12 Will: 5 | Active Spells:

Ellery also "speaks up"...

Language: Sign:
Could one of you ask if it knows the skum that attacked us before? If they came this way? I mean the door wasn't locked, perhaps this thing is working with them as well.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Mara followed Voonith, wondering where exactly the strange creature was leading them. She asked,

Aklo:
"We met some creatures earlier, that look a bit like a human, except with a wide, frog-like head and a mouth like that of a fish. Do you know were they went?"
She's trying to describe the skum.


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The creature holds out one of its four claws to Theo and says,

Aklo:
"Don't worry I won't hurt you! What's a hat!"

It turns to Mara and exclaims,

Aklo:
"The skum were nice to Voonith! They were waiting for something! Something so they could go out and slaughter all the not talking humans nearby."

The creature makes a high pitched coughing sound, you think it might be laughing.

Theo finds no magical items but he could collect the camping gear, the hooded lanterns and a box of 20 tindertwigs if he wanted.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Mara answered the question that Voonith had posed to Theo,

Aklo:
"A hat is something you wear on the top of your head. Theo is wearing a hat."

She explained to the hatter, "Voonith is asking you what a hat is; why don't you show him?"

Then she responded to Ellery's question, "It met the skum before, but I don't know how long ago. I rather doubt that it's working with them."


Male Human Rogue (7) | HP: 39/39 | AC:24 T:17 F:16 | Init: +7 | Per:+ 13 (+1/2 level vs traps) | CMB: 6 | CMD: 23 | Fort: 4 Ref: 12 Will: 5 | Active Spells:

Ellery arches an eyebrow and responds.

Language: Sign:
While it doesn't seem intent on harming us at the moment, calling the skum nice makes me think it was at least a friendly relationship. I am surprised that you find it being okay with the fact that they apparently wanted to kill non-talking humans...


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Theophilus points at his hat; smiling weirdly.


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The Voonith circles Theophilus excitedly bobbing its head up and down,

Aklo:
"Yes! Hatmaker, hatmaker, make me a hat!"

Voonith as if suddenly hearing something, cocks its head south, then rushes to the southern door kicking it open.

This room was built in the same fashion as the othe barracks, including an arrow loop and spiral staircase leading up to a guard tower


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Jumpy fellow.

Theophilus will go to the door. He casts Detect Magic and peers into the room.


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Theo detects no magical auras.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Mara told Theo, "Our friend would like you to make them a hat!"

She followed the bizarre amphibian; after it kicked open the door, she walked into the room and looked around.

Perception: 1d20 + 13 ⇒ (11) + 13 = 24


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Mara finds some spare equipment presumably used by some of the guards before the fort was taken. Five masterwork longswords and longbows, five suits of studded leather, and 100 arrows. Otherwise she doesn't find anything else interesting.

There are three rooms the party hasn't explored yet all of them on the ramparts. Other things that are possible to do include going through the fort's archives or tearing down the wall in the basement.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

After looking around, Mara suggested, "Let's go up the stairs and finish checking the top of the ramparts."

"I'm beginning to suspect that Cesyll has already fled the fort, but I'd really like to see if she left any notes behind."


Monk 7 | AC 23 T 23 FF 18 | HP 67/67 | F +8 R +11 W +8 | Init +5 | Perc +13 | CMB +13, +15 to trip, +17 to trip with kama | CMD 27, 29 vs trip

Is this the sort of loot we take, since it clearly belonged to the previous inhabitants of the fort?

”We should explore the rest of the fort.”

sign:
”Ellery, we’ll get that guy who captured you. I want to see him put down too.”


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

"I don't think we have time to explore the fort. If the skum have left to go slaughter people in the town, maybe we can catch them. I can look for tracks, or we can just start hustling to the town."

It was mid-morning when we arrived here and it hasn't been that long, so the light should be fine. There was recent rain before we arrived so the wet ground should leave tracks better. Given the slow speed of tracking, Dervak would just want to find an initial set of tracks in the direction of the town and then start moving quickly.


Male Human Rogue (7) | HP: 39/39 | AC:24 T:17 F:16 | Init: +7 | Per:+ 13 (+1/2 level vs traps) | CMB: 6 | CMD: 23 | Fort: 4 Ref: 12 Will: 5 | Active Spells:

Ellery makes some hand signals.

Language: Sign:
If someone could translate to Dervak, I doubt they would have headed to town to slaughter people. A small group of us just routed them from a fort. They probably scurried off to another hole. Seems better odds that they probably left something behind in their haste to leave that we may be able to find now rather then head to town and have them slip back and cover their trail more effectively.

Ellery shrugs then continues...

Language: Sign:
Or they did go to town and are causing them all some discomfort, which doesn't really bother me considering the townsfolk didn't seem to mind sending people to the asylum to be eaten by ghouls or turned into fog spewers.


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Theophilus nods at Ellery.
Dervak and I will confirm the skums direction, while you three search for clues as to what the flip is actually going on in this town. We shall rejoin you once Dervak finds their tracks.

He looks pointedly at Dervak.
We will not pursue by ourselves.

The gentleman holds his hand out palm down. He appears to be expecting some type of reciprocal action...


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Mara translated Ellery's comments, and then added her own, "I got the impression that the surviving skum may have swam out via the water supply. I think we only know of the one, right?"


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

"Right. Will not pursue by ourselves," says Dervak.
Dervak then holds his hand out palm-down like Theophilus is doing, but in a random direction, and looks to the witch, confused. "Am I doing this right?"

"Oh! Yeah I saw this before."

He puts his hand over Theophilus's and looks to the others to do the same. I assume Theophilus was thinking 'Go Team!'

"Mara may be right, maybe they swam somewhere."

Just outside the front gate he will Take 10 on Survival for an 18.


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Bingo!

Theo smiles.
Aid Survival?: 1d20 + 0 ⇒ (15) + 0 = 15


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Voonith mimics both Dervak and Theo clearly not wanting to be left out.

Dervak and Theo look at the tracks on the muddy ground and other than the party's they finds a single trail made by Holissa. As far as they can tell the no one else came this way.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Mara reluctantly joined in the bizarre ritual. Is this from some sort of secret society?

After Dervak and Theo looked for tracks outside the front door, she suggested, "The scum spellcaster could have left a spellbook behind. If so, would that be useful for you, Theophilus? We haven't searched the room upstairs that it was in at the start of the fight."

Of course, the scum could be a sorcerer, so there may not be a spellbook.


Male Human Rogue (7) | HP: 39/39 | AC:24 T:17 F:16 | Init: +7 | Per:+ 13 (+1/2 level vs traps) | CMB: 6 | CMD: 23 | Fort: 4 Ref: 12 Will: 5 | Active Spells:

Ellery raises an eyebrow at the hand joining and shakes his head. He makes a few hand signs before heading for the stairs.

Language: Sign:
Not really feeling like holding hands, I'm going to continue searching here.


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Theophilus wonders a bit around outside with Dervak. He hums and huums a bit. He whistles. He coughs. He sings a Journey tune.
Don't stop believing...


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

Dervak goes back in to report.
"Nothing there. They probably swam like you said, Mara. Can't track them that way."


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Gonna give you the three unexplored rooms together since we're heading that way anyway.

In the one story donjon, everything is in disarray. Overturned and broken furniture litters the floor, and sprays of dried blood mark the room’s stone walls. A cracked mirror hangs on the eastern wall at the top of the stairs to this room. A portrait of an aging couple lies amid bloodied and torn bedclothes near a large double bed. The room's wardrobe stands open, its contents spilled out in front of its mahogany doors.

Perception
Dervak: 1d20 + 6 ⇒ (9) + 6 = 15
Ellery: 1d20 + 10 ⇒ (5) + 10 = 15
Mara: 1d20 + 13 ⇒ (14) + 13 = 27
Rowan: 1d20 + 9 ⇒ (8) + 9 = 17
Theo: 1d20 + 11 ⇒ (13) + 11 = 24

Mara finds a secret cache under the floor planks, a pouch with some money and 3 freshwater pearls.

The lower of the two floors in the two story donjon is furnished with a large table, a few comfortable chairs, and a standing mirror. The room appears reasonably clean compared to the rest of the fort. A fireplace sits cold in the corner, and a pile of books and folios is spread across the table. Searching through the books reveals a handful of scrolls sandwiched in between pages: Blink, Cat's Grace, Remove Disease, Silent Image, and Zone of Truth.

Finally in the upper story is furnished with a double bed, two chests of drawers, a small table, and a couple of stools, this room also contains a bulky steel safe, its door standing open. A cold fireplace occupies the northeast corner of the chamber. The shutters of the three windows here have been torn from their hinges and lie broken on the floor.

Added the stuff to the treasure sheet.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Mara looked through the scrolls. "You might like some of these, Theo," she commented. She also looked briefly at each of the books, in case one of them was a journal.

"Well, I think we've looked everywhere, save looking behind the ghost's wall. I wouldn't mind looking through those records again, to see if there's anything concerning Iris Hill."

Mara will take the couple's portrait, to see if it has any significance. She will also scan around with Detect Magic.


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Mara finds no more magical auras and the books on the table are similar to the rest of the archives dry and boring,: trial records for 4714, records of liens, and town meeting notes for 4710-4712. They might have information you need if you spend some time with them.


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

"Let's go take care of that ghost. Put him to rest if we can."


Male Human Rogue (7) | HP: 39/39 | AC:24 T:17 F:16 | Init: +7 | Per:+ 13 (+1/2 level vs traps) | CMB: 6 | CMD: 23 | Fort: 4 Ref: 12 Will: 5 | Active Spells:

Ellery makes some hands signs.

Language: Sign:
Could just take the records with us and look through them as we have time. Or we can sit here and just look through everything. It isn't like that ghost is going anywhere, and I don't think the skum are coming back with an army. Not sure how to put that ghost to rest, we already managed to down it once. Guess we could just burn the place down.


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

The White Rabbit eyes the scrolls hungrily.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Mara suggested, "Let's go back to the room where we met the ghost. Some of us can try to dismantle the more recent masonry, while others can look through the records. We should take these books with us."

I would imagine that only about two people could work on the masonry at one time anyway.


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

Dervak looks around the fort for a crowbar or hammer and gets to work on the masonry.


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After an hour worth of work Dervak is able to break through the wall. Fairly soon into the work a stench of decay escapes. Bales of hay have been placed behind the wall and once they are removed Dervak finds a locked cell door. Huddled in the middle of the floor, next to a bench, lies a desiccated corpse dressed only in a ragged loincloth. Still visible are tattoos on the torso and thigh depicting abstract swirling monstrosities with too many eyes and too many mouths.

Anyone who is going through the archives in the meantime doesn't really find anything interesting but they have gone through only a small fraction of the records.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Mara spent an hour going through tedious records, until Dervak got through the wall. She went over to have a look and commented, "That's a terrible way to die! We should take the body to Winter for a proper burial."

She started packing up a few of the records. "I think we should start ferrying these to the Sleepless building, where they'll be safe. We'll want to sleep there from now on, until we've dealt with the cult at Iris Hill. They won't be too pleased with us after today."


Male Human Rogue (7) | HP: 39/39 | AC:24 T:17 F:16 | Init: +7 | Per:+ 13 (+1/2 level vs traps) | CMB: 6 | CMD: 23 | Fort: 4 Ref: 12 Will: 5 | Active Spells:

Ellery examines the lock for traps and attempts to bypass it if there are any, or to bypass the lock if not.

Perception: 1d20 + 10 + 2 ⇒ (19) + 10 + 2 = 31

If trapped: 1d20 + 2 + 12 ⇒ (15) + 2 + 12 = 29
Taking 20 if not trapped: 20 + 2 + 12 = 34


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

Dervak looks with fascinated horror at the shriveled body's tattoos. Was he a cultist of the things from beyond?


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Theophilus cast Detect Magic prior to anyone opening the cell. He sweeps the room.

The Witch then takes out a handkerchief, dapping his eyes at the sight


Monk 7 | AC 23 T 23 FF 18 | HP 67/67 | F +8 R +11 W +8 | Init +5 | Perc +13 | CMB +13, +15 to trip, +17 to trip with kama | CMD 27, 29 vs trip

Rowan approaches the cell door and tries to examine the tattoos from a distance.
knowledge: religion: 1d20 + 5 ⇒ (17) + 5 = 22

He also tries to remember methods to put a spirit to rest.
knowledge: religion: 1d20 + 5 ⇒ (4) + 5 = 9


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Ellery easily pops the aging lock.

Dervak:
The whisper answers, Yes, he would have used me happily. But he was unworthy.

Theo sees a strong transmutation aura emanating from a point within the corpse's torso.

Rowan hitting a DC 5 religion check knows that a cleric of Pharasma, such as Winter, would probably know the best how to deal with the body.

With everyone contributing the party can carry all the records and the body wherever they please.


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Strong Transmutation magic within the torso., sniffles the Witch.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Mara pondered Theo's discovery. A strong source of magic inside the torso! Could it be something he swallowed? Something deliberately embedded by someone else?

She consulted with the others, "That's very strange! We could either try to cut the corpse open ourselves, or take it to Winter and ask her advice. My inclination is to do the latter — what do you guys think?"


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Agreed. We need to regroup, resupply and refocus.


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

"Yeah, that sounds good to me. We also need to warn Winter about these creatures and figure out where they might have escaped to."

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