DM Delmoth's Strange Aeons (Inactive)

Game Master Delmoth

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Treasure Sheet


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Male Human Rogue (7) | HP: 39/39 | AC:24 T:17 F:16 | Init: +7 | Per:+ 13 (+1/2 level vs traps) | CMB: 6 | CMD: 23 | Fort: 4 Ref: 12 Will: 5 | Active Spells:

Ellery smiles as he feels Dervak pass and challange the creature then continues to rub at his eyes to clear them of the dust. He also does his best to stay alert to any attacks (Total Def.).

Will Save DC 18: 1d20 + 5 ⇒ (11) + 5 = 16


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Dervak gives the organ pile a vicious gash down her length. The wound starts to heal almost immediately but it has a ways to go before it will recover. She grimaces at Dervak, "Wait your turn!" Didn't beat DR 5 but if you do 40 damage that doesn't matter too much.

Rowan up, though I'm not sure what he could do since he's already used pugnacious.


Monk 7 | AC 23 T 23 FF 18 | HP 67/67 | F +8 R +11 W +8 | Init +5 | Perc +13 | CMB +13, +15 to trip, +17 to trip with kama | CMD 27, 29 vs trip

Rowan tries to shake off the effects of glitterdust again.

”Does anyone know what we are fighting, or how to kill it? I didn’t get a great look at it.”


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Mara called out to Rowan as she struggled against the monster, "It's a type of vampire, so positive energy ought to work. Hurry, it's drinking my blood!"


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Theophilus claps for Dervak!


Monk 7 | AC 23 T 23 FF 18 | HP 67/67 | F +8 R +11 W +8 | Init +5 | Perc +13 | CMB +13, +15 to trip, +17 to trip with kama | CMD 27, 29 vs trip

Sorry, Rowan’s will save:

will save: 1d20 + 10 ⇒ (17) + 10 = 27


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Perception vs DC 25 (Precise location, combat, cacophony) 40-20+5)
Ellery: 1d20 + 12 ⇒ (5) + 12 = 17

The flying undead recovers a little but is still greatly hurt.

Grapple vs Mara, heroism, not broken: 1d20 + 11 + 2 + 5 ⇒ (4) + 11 + 2 + 5 = 22
Slam Damage: 1d6 + 3 ⇒ (1) + 3 = 4
Blood drain (con damage): 1d4 ⇒ 2

Mara Fort vs Wither: 1d20 + 7 ⇒ (19) + 7 = 26
Dex Damage: 1d4 ⇒ 1
Cha Damage: 1d4 ⇒ 1

She continues to wrap her dead viscera around Mara squeezing tightly.

4 damage, 2 con damage

PCs up


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

"Let her go!"

Using Fortune on the iterative. It should have -4 Dex for grappling, so that might help.

Attack, PA, Flanking, WF: 1d20 + 11 - 2 + 2 + 1 ⇒ (8) + 11 - 2 + 2 + 1 = 20
Damage: 2d4 + 13 ⇒ (2, 1) + 13 = 16

Iterative, PA, Flanking, WF: 1d20 + 6 - 2 + 2 + 1 ⇒ (5) + 6 - 2 + 2 + 1 = 12
Fortune: 1d20 + 6 - 2 + 2 + 1 ⇒ (15) + 6 - 2 + 2 + 1 = 22
Damage: 2d4 + 13 ⇒ (3, 4) + 13 = 20

Bite: 1d20 + 5 + 2 - 2 ⇒ (4) + 5 + 2 - 2 = 9

Dervak then steps back to let Rowan get in there.


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Dervak cuts the strange vampire twice again and it falls from Mara motionless draining blood onto the floor.

Cesadia rushes up the stairs and says, "What in the Nine Hells? Why does it smell like vinegar of all things?"

Combat over, you'll still be able to get a full nights rest. Just a later start the next morning.


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Theo shakes his head.
Now, this is just such a mess.

The gentleman waits until his spells ends, before casting Cure Light Wounds on Mara.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Mara backed away, finally free of the undead monstrosity. "I don't feel so good," she said, waiting for the cacophony to die down before healing herself.

Cure Light Wounds (Mara): 1d8 + 5 ⇒ (6) + 5 = 11


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

Dervak hacks the vampire into small pieces.
"Anybody got holy water?"

Otherwise he will put the pieces into a box and then bring it outside in the daytime.

"Sorry Cesadia... there are bad things at Iris Hill. I think they are coming for us here. We will go back there and finish the job."


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Theophilus sniffles.

Go ahead and roll that clw, Mara. Anyone besides Theo trained in Heal? Long-term care will double the ability recovery. Theo will memorize 3 Remove Disease spells...again.


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disease dc is 17 go ahead and roll when ready


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

fort: 1d20 + 5 + 4 ⇒ (15) + 5 + 4 = 24


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

"Is there any way to ward the Sleepless building against such intrusions?", Mara asked Cesadia.

Theo's CLW wand charge: 1d8 + 1 ⇒ (1) + 1 = 2

Before going to sleep again, she retrieved her restorative wand and countered some of the vampire-inflicted blood loss.

Wand of Lesser Restoration (Con), 3 charges: 3d4 ⇒ (1, 3, 4) = 8 Two charges left her down 2 con after resting. The wand has 2 charges left.

After a difficult night, Mara awoke in the morning and, after checking on Theo's symptoms, prepared her spells.

Spells Memorized:
Orisons: Detect Magic, Light, Guidance, Read Magic
1st lvl: Ant Haul, Bless, Cure Light Wounds, Liberating Command
2nd lvl: Barkskin x2, Ghostbane Dirge, Spiritual Weapon
3rd lvl: Heroism x3

Does anyone else need a charge of the wand of lesser restoration?


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

"Let's get to Iris Hill."

Dervak paces, anxious to put an end to the horrors that are coming after the party.


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Cesadia replies to Mara, "I'll look into it but nothing is full proof." Then turned to Dervak, "The sooner they are taken care of the better. People still are going missing."


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

"I'm ready to go!", Mara declared. She didn't want to wait and give the cult another chance to attack.


Male Human Rogue (7) | HP: 39/39 | AC:24 T:17 F:16 | Init: +7 | Per:+ 13 (+1/2 level vs traps) | CMB: 6 | CMD: 23 | Fort: 4 Ref: 12 Will: 5 | Active Spells:

Ellery spent the time while the others rested to attune heartseeking to his rapier. He nods in agreement as they others state it is time to finish what they started.


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Theophilus plays cards with the White Rabbit, before the two join the group.


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The group arrives back at Iris Hill rested and recharged as best they can. Ellery sees that the poison needle trap on the front gate has been reset but Ellery easily disarms the trap and picks the lock Taking 10 does it. No one is inside guarding the gatehouse this time.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Mara recited a number of prayers to bolster herself and her companions.

Casting Heroism on Dervak, Ellery and Rowan. Casting Barkskin on Dervak and Rowan. Casting Ant Haul on herself.

She advanced cautiously into the gatehouse, on guard for ambushes. After checking for traps and satisfying herself that it was empty, she looked out onto the estate grounds.

Perception: 1d20 + 14 ⇒ (17) + 14 = 31


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Theophilus casts Heroism, Mage Armor, See Invisibility and Unseen Servant.


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

"I want to make sure that... slaver-woman-thing... is still dead, but I think we should first try to find Nemira Lowls' physical form."


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

"Let's head straight for the largest building and look for the attic."


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Mara replied, "OK. Shall we skirt around the small building in front of it? Go along the beside the hedge?"


Male Human Rogue (7) | HP: 39/39 | AC:24 T:17 F:16 | Init: +7 | Per:+ 13 (+1/2 level vs traps) | CMB: 6 | CMD: 23 | Fort: 4 Ref: 12 Will: 5 | Active Spells:

Ellery makes some hand signs...

Language: Sign:
So what do we do when we find the body? Just stab it a bunch? Toss some holy water on it?


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

"Let's just go straight to the double doors facing the well."
Dervak uses the wand of Shield (now at 46) and moves near the door. He takes his falchion in both hands.
"Theophilus, can you have Frederick open this?"


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The invisible butler opens the door:

This room is furnished with a big table, eight chairs, and a glass-paned cupboard. Ashes linger in the fireplace, and a few dirty dishes, an emptied wine bottle, and used silver cutlery testify to a meal consumed at the table within the last couple of days. The fine furnishings in this room reflect the wealth of the Lowls family, despite being a few decades out of fashion. A flight of stairs leads up and another door sits in the west wall.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

After a cursory check for traps, Mara entered the dining room. She looked around the room and scanned for magic auras.

Casting Detect Magic

Perception: 1d20 + 14 ⇒ (13) + 14 = 27


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In a drawer near the bottom of the cupboard is a ledger with handwritten delivery receipts tucked into it, listing a number of alchemical products sent by someone named Miacknian Mun from Cassomir. Mara finds no magical aura but the porcelain dishes and silverware are valuable.


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

Once upon a time, in a home like this, Dervak would have pocketed all the silver, later selling to a fence for coppers on the silver.

Now, he is wealthy beyond his wildest dreams of those days. Maybe someday he would even be welcome to sit at such a table as a proper guest.

"These receipts may be important. Lowls doing some business with an alchemist in Cassomir - if we want to track him down, the alchemist is at least a lead on where he went."

He looks around.

"Upstairs?"


Male Human Rogue (7) | HP: 39/39 | AC:24 T:17 F:16 | Init: +7 | Per:+ 13 (+1/2 level vs traps) | CMB: 6 | CMD: 23 | Fort: 4 Ref: 12 Will: 5 | Active Spells:

Ellery aids Mara in the searching of the room.

Perception: 1d20 + 12 ⇒ (11) + 12 = 23


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

"Let's not spend too much time on looting right now," growls Dervak, "Clock is ticking on these spells."


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Theophilus brings up the rear. The gentleman keeps a paranoid eye out for ambush from behind...


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Perception, DC 20
Dervak: 1d20 + 7 ⇒ (16) + 7 = 23
Ellery: 1d20 + 12 ⇒ (15) + 12 = 27
Mara: 1d20 + 14 ⇒ (17) + 14 = 31
Rowan: 1d20 + 13 ⇒ (11) + 13 = 24
Theo: 1d20 + 11 ⇒ (12) + 11 = 23
White Rabbit: 1d20 + 10 ⇒ (12) + 10 = 22

Up the stairs:

This room features a large fireplace and a round table with stuffed, high-backed chairs around it. The walls are decorated with patterned wallpaper and small paintings of the surrounding landscape. Against the walls are three large mahogany sideboards with brass candleholders. The shutters of the windows are closed, and the room is lit by candles. A strange tittering issues from the southeast corner near the ceiling, it almost sounds like laughter.

Theo when he enters the room:
Ten feet in diameter a mass of talon-tipped tentacles surrounding a fanged maw floats near the ceiling of this dim room. It is the color of freshly spilled blood and turns toward the party shuddering, perhaps with excitement.

Perception, DC 20
Dervak: 1d20 + 7 ⇒ (9) + 7 = 16
Ellery: 1d20 + 12 ⇒ (3) + 12 = 15
Mara: 1d20 + 14 ⇒ (17) + 14 = 31
Rowan: 1d20 + 13 ⇒ (14) + 13 = 27
Theo: 1d20 + 11 ⇒ (6) + 11 = 17
White Rabbit: 1d20 + 10 ⇒ (6) + 10 = 16

Initiative
Dervak: 1d20 + 5 ⇒ (3) + 5 = 8
Ellery: 1d20 + 6 ⇒ (6) + 6 = 12
Mara: 1d20 + 2 ⇒ (18) + 2 = 20
Mara, Temporal Celerity: 1d20 + 2 ⇒ (5) + 2 = 7
Rowan: 1d20 + 4 ⇒ (4) + 4 = 8
Theo: 1d20 + 12 ⇒ (7) + 12 = 19
Monsters: 1d20 + 3 ⇒ (7) + 3 = 10

Action to Mara, Theo, and Ellery


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Theophilus peers about the chamber. The gentleman politely points at the place and position of the outer planar creature.
In a pirate voice, he says,
Dere Be monsters at da edge ov da map!

The White Rabbit makes an Arrrr! sound.

Knowledge (planes) (Int): 1d20 + 14 + 2 ⇒ (6) + 14 + 2 = 22
White Rabbit knowledge planes: 1d20 + 5 ⇒ (13) + 5 = 18


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Know Dungeons
Ellery: 1d20 + 11 ⇒ (5) + 11 = 16
Mara: 1d20 + 1 ⇒ (6) + 1 = 7

Theo moves into the room to get a better look but he determines that he knows nothing. He can rule out that it is an outsider.


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Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Needed the p for my alliteration...lol.

Theophilus then Hexes it.
hex (evil eye Will DC 18) -2 Attacks


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Will vs Evil Eye: 1d20 + 11 ⇒ (16) + 11 = 27

The creature is only momentarily affected by Theo's curse.

Action to Mara and Ellery


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Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

The White Rabbit says (to Theo),
Well, that worked splendidly. You may want to Cackle next round...

It winks at the camera.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

I assume Mara can't see any creatures (other than us).

Mara moved forward and tried to see what Theo was talking about. "Where is that coming from?"

Perception: 1d20 + 14 ⇒ (17) + 14 = 31

If Mara can see a creature, she will use her Stardust ability (-2 to attack for 3 rounds, and target can't benefit from concealment).


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It is currently invisible but the constant noise and the party's exceptional perception lets you know the squares its in. The shape of the room doesn't let it lift off the ground per se, but the general impression is that its standing on the ceiling. If I understand how stardust works Mara can't use it on the creature. Theo has see invis up so he can see it.


Male Human Rogue (7) | HP: 39/39 | AC:24 T:17 F:16 | Init: +7 | Per:+ 13 (+1/2 level vs traps) | CMB: 6 | CMD: 23 | Fort: 4 Ref: 12 Will: 5 | Active Spells:

Ellery slips past the others keeping an eye on the indicated area trying to notice the creature while preparing for it to attack (total def).

Perception: 1d20 + 12 + 2 ⇒ (15) + 12 + 2 = 29


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Picking on Mara again because she’s the closest.

Talon 1, Evil Eye, Invisible: 1d20 + 9 - 2 + 2 ⇒ (12) + 9 - 2 + 2 = 21
Damage, plus bleed: 1d4 + 4 ⇒ (1) + 4 = 5

Talon 2, Evil Eye, Invisible: 1d20 + 9 - 2 + 2 ⇒ (16) + 9 - 2 + 2 = 25
Damage, plus bleed: 1d4 + 4 ⇒ (1) + 4 = 5

Talon 3, Evil Eye, Invisible: 1d20 + 9 - 2 + 2 ⇒ (5) + 9 - 2 + 2 = 14
Damage, plus bleed: 1d4 + 4 ⇒ (2) + 4 = 6

Bite, Evil Eye, Invisible: 1d20 + 9 - 2 + 2 ⇒ (12) + 9 - 2 + 2 = 21
Damage: 1d6 + 4 ⇒ (6) + 4 = 10

Plus Grab, Evil Eye, Invisible: 1d20 + 11 - 2 + 2 ⇒ (16) + 11 - 2 + 2 = 27
Blood drain, con damage: 1d2 ⇒ 1

Mara Will vs Loathsome Embrace, bonus, vs DC 16: 1d20 + 12 + 1 ⇒ (11) + 12 + 1 = 24

Suddenly Mara feels a sharp pain as two talons rip through her armor. She is also bitten by an unnatural sucking mouth. The thing pulls her closer holding her tight with something slithering, wet, and sucking. Mara’s wounds bleed profusely and the creature drinks her blood. As the creature drinks Mara’s blood it does not disappear but instead stains the interior of the creature, revealing it. It is a mass of floating talon tipped tentacles and feelers centered by a toothy radial mouth.

Mara takes 20 damage total, 1 con damage, is bleeding for 5, and is grappled.

PCs up


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

"WHAT IS IT WITH YOU THINGS?? Let her GO!"
Dervak moves and attacks the creature.
Attack, Heroism, PA: 1d20 + 11 + 2 - 2 ⇒ (1) + 11 + 2 - 2 = 12
Big swing and a miss.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

"Aargh!", Mara cried as the tentacle monster grabbed her and started sucking her blood. She turned her head to look back towards her friends and concentrated. Her eyes turned pitch black as she opened a temporary portal and slipped through it, reappearing back beside Theo, bleeding profusely.

Using Heavens' Leap to teleport out of the monster's clutches.
I would have liked to light it up with Stardust so it can't turn invisible again for a few rounds, but Mara might fall unconscious next round.


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Theo hits it with another Evil Eye (-2 Saves; DC 18).

He Cackles.


Male Human Rogue (7) | HP: 39/39 | AC:24 T:17 F:16 | Init: +7 | Per:+ 13 (+1/2 level vs traps) | CMB: 6 | CMD: 23 | Fort: 4 Ref: 12 Will: 5 | Active Spells:

Ellery steps up to the side of the beast and trusts in his rapier to find the proper place.

Red Destiny, Heartseeking, Heroism: 1d20 + 8 + 2 ⇒ (2) + 8 + 2 = 12
Damage: 1d6 + 4 ⇒ (5) + 4 = 9

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