DM Delmoth's Strange Aeons (Inactive)

Game Master Delmoth

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Moved you next to the targer.

"Ellery" slaps away Theo's suddenly animate hair. He narrows his eyes at Dervak and says, "What are you? You aren't the biggest threat, just a dumb animal and easily fooled."

Red Destiny vs Theo: 1d20 + 13 ⇒ (13) + 13 = 26
Damage: 1d6 + 7 ⇒ (1) + 7 = 8

After stabbing Theo close to the heart he steps next to Mara and draws a dagger a short sword into his off hand.

PCs up


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Mara had a feeling that Theo wasn't doing so well, so she stepped next to him and tapped him with her new healing wand.

Wand of CLW (Theo): 1d8 + 1 ⇒ (7) + 1 = 8

She told the faux Elery, "Stop that — he's making a hat for me!"


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Theo doesn't need to move: Range 45'.


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

"ANIMAL? So much more than that, traitor!"

The monstrosity continues its attack, savagely biting like the animal it was accused of being.

Falchion, PA, Rage, Bless: 1d20 + 10 - 2 + 2 + 1 ⇒ (12) + 10 - 2 + 2 + 1 = 23
Damage: 2d4 + 16 ⇒ (2, 3) + 16 = 21
1 is real: 1d2 ⇒ 1

Bite, PA, Rage, Bless: 1d20 + 4 - 2 + 2 + 1 ⇒ (20) + 4 - 2 + 2 + 1 = 25
Confirm: 1d20 + 4 - 2 + 2 + 1 ⇒ (19) + 4 - 2 + 2 + 1 = 24
1 is real: 1d2 ⇒ 1
Damage: 1d4 + 5 ⇒ (1) + 5 = 6
Crit Damage: 1d4 + 5 ⇒ (3) + 5 = 8


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Theophilus Carter wrote:
Theo doesn't need to move: Range 45'.

Damnit, sorry. You're back where you were now, rewind, Mara if you want to change action please do.

"Ellery" steps up to Mara and stabs her Instead of Theo.

Dervak's falchion and tusks dig into the shapechanger.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Note that Theo's hair keeps attacking for 5 rnds after he stops concentrating on the spell.

Mara stepped into flank with Dervak, healed Theo with the wand, then stowed her axe and drew her mace.

5 ft step, Move Action: stow axe and draw mace, Standard Action: Activate wand (heal Theo for 8 hp)
Note that Mara now has 26 damage: she started the combat with 5 damage, then took 13 damage last round and 8 this round.


Monk 7 | AC 23 T 23 FF 18 | HP 67/67 | F +8 R +11 W +8 | Init +5 | Perc +13 | CMB +13, +15 to trip, +17 to trip with kama | CMD 27, 29 vs trip

Rowan, being aggressive, but hardly smart attacks whichever Ellery he can hit.
flurry, with Ki, hopefully dispelling the last illusion so I can stun or grapple next turn.

attack 1+ bless: 1d20 + 8 + 1 ⇒ (8) + 8 + 1 = 17
Non lethal: 1d8 + 3 ⇒ (6) + 3 = 9
1is real: 1d2 ⇒ 2

attack 2+ bless: 1d20 + 8 + 1 ⇒ (7) + 8 + 1 = 16
Non lethal: 1d8 + 3 ⇒ (4) + 3 = 7
1is real: 1d2 ⇒ 2

Ki attack+ bless: 1d20 + 8 + 1 ⇒ (17) + 8 + 1 = 26
Non lethal: 1d8 + 3 ⇒ (5) + 3 = 8
1is real: 1d2 ⇒ 1


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Rowan's first two attacks destroy the remaining illusion of "Ellery" and his final punch hits "Ellery" square in the face.

Action to Theo


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Assuming a favorable ruling...

Theo casts Frostbite.

Grapple Strangling Hair: 1d20 + 9 ⇒ (18) + 9 = 271d6 ⇒ 1
plus Frostbite: 1d6 + 5 ⇒ (3) + 5 = 8 cold; nonlethal plus Grappled, Entangled, Fatigued, and Shakened. Range: 45'

Theophilus grins wickedly!

Enforcer, Intimidate (Cha): 1d20 + 11 ⇒ (10) + 11 = 21


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Theophilus uses Evil Eye Hex (-2 Saves).
He Cackles.

He then uses MisFortune Hex (Will DC 16).


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Will vs Evil Eye: 1d20 + 3 ⇒ (12) + 3 = 15
Will vs Misfortune, evil eye: 1d20 + 3 - 2 ⇒ (18) + 3 - 2 = 19

Ellery steps between Rowan and Theo looks pointedly at Dervak, "Strike me down if you must animal, but you'll only hurt your friends."

Red Destiny vs Rowan: 1d20 + 13 ⇒ (20) + 13 = 33
Damage: 1d6 + 7 ⇒ (1) + 7 = 8
Red Destiny, crit confirm: 1d20 + 13 ⇒ (5) + 13 = 18
Damage: 1d6 + 7 ⇒ (3) + 7 = 10

Mirror-Ellery stabs Rowan. Then with his free hand waves Dervak on.

PCs up


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Mara thought that the shapeshifter might try to turn invisible, so she repeated the trick she'd used on the zombie a moment ago, lighting him up with swirling stardust.

Using the Stardust supernatural ability for the 2nd and last time today. 'Ellery' has a -2 to attack rolls and sight based Perception checks for 2 rounds, and can't benefit from concealment or invisibility effects during that time.

"Mind if I take your spot, sir?", she asked Theo.

She wants to move into a flanking position.


Monk 7 | AC 23 T 23 FF 18 | HP 67/67 | F +8 R +11 W +8 | Init +5 | Perc +13 | CMB +13, +15 to trip, +17 to trip with kama | CMD 27, 29 vs trip

Rowan winces in pain from the last attack, but knows he needs to stay on his feet and fighting.

He flurries with an additional ki attack.

attack 1+bless+flanking: 1d20 + 8 + 1 + 2 ⇒ (12) + 8 + 1 + 2 = 23
Lethal damage: 1d8 + 3 ⇒ (3) + 3 = 6

attack 2+bless+flanking: 1d20 + 8 + 1 + 2 ⇒ (4) + 8 + 1 + 2 = 15
Lethal damage: 1d8 + 3 ⇒ (1) + 3 = 4

Extra ki +bless+flanking: 1d20 + 8 + 1 + 2 ⇒ (3) + 8 + 1 + 2 = 14
Lethal damage: 1d8 + 3 ⇒ (8) + 3 = 11


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

The otherworldly voice loses some of its rage as it emits an unsettling laugh.
"The Dervak doesn't need 'friends', it has ME, and they only hold him back!"
"SHUT UP! Both of you!"

Dervak doesn't understand the threat, so he attacks.
I think OOC I do understand the threat - sorry, guys.
Falchion, Rage, PA, Bless: 1d20 + 10 + 2 - 2 + 1 ⇒ (15) + 10 + 2 - 2 + 1 = 26
Damage: 2d4 + 16 ⇒ (3, 4) + 16 = 23

Bite, Rage, PA, Bless: 1d20 + 4 + 2 - 2 + 1 ⇒ (15) + 4 + 2 - 2 + 1 = 20
Damage: 1d4 + 5 ⇒ (1) + 5 = 6


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As Rowam and Dervak hit the creature again everyone notices that the its wounds are normal. Instead of bruising, blood, and gore you see cracks and chips. When Dervak delivers a killing blow "Ellery" explodes in mirrored glass sending shrapnel into everyone.

Shrapnel: 3d6 ⇒ (5, 4, 3) = 12

Soon the pieces fade leaving no trace of the creature. Red Destiny is recovered however.


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

Is there a Reflex save on that explosion?


Monk 7 | AC 23 T 23 FF 18 | HP 67/67 | F +8 R +11 W +8 | Init +5 | Perc +13 | CMB +13, +15 to trip, +17 to trip with kama | CMD 27, 29 vs trip

Rowan would like to know that as well. Reflex save is +8.


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I even said to myself when leaving this morning don't forget the reflex save

Reflex vs DC 14 half
Dervak: 1d20 + 2 ⇒ (17) + 2 = 19
Mara: 1d20 + 5 ⇒ (20) + 5 = 25
Rowan: 1d20 + 9 ⇒ (18) + 9 = 27
Theo: 1d20 + 4 ⇒ (4) + 4 = 8

Ellery:
Ellery wakes up bound by rope and in a small room. The skum that zapped him to unconsciousness drops an empty vial next to him and exits through the only door. Ellery can hear the click of a lock. The smell of waste and rotting flesh pervades the room. A young man sits curled up in one corner and eyes Ellery warily.


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Rowan Dorn wrote:
Rowan would like to know that as well. Reflex save is +8.

can you fix your byline? it says +9


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

Dervak snaps out of his rage, forcing the entity back to the dark corners of his soul.
Will be fatigued for 6 rounds.

"Huh?"
Then, "Mara, heal Theophilus!"

He grabs a potion of CLW from the Haversack (one of the Party Loot ones) and starts administering it, but doesn't know if he'll make it in time.
That's a full-round action, and retrieving it is a move, so I can finish administering it next round?


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yes, we're out of init and Theo should only be a -1 so with the potion he should be back up.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

After taking cover from the flying glass, Mara healed the fallen hatter.

Wand of CLW (Theo): 1d8 + 1 ⇒ (2) + 1 = 3

Mara had the wand in hand, so she can heal him right away.

Still shaken, she asked the others, "What in the Dawnflower's name was that thing? And where is the real Ellery?"


Male Human Rogue (7) | HP: 39/39 | AC:24 T:17 F:16 | Init: +7 | Per:+ 13 (+1/2 level vs traps) | CMB: 6 | CMD: 23 | Fort: 4 Ref: 12 Will: 5 | Active Spells:

Delmoth:

Ellery eyes the man, trying to assess if he is a threat or not.
Sense Motive: 1d20 + 10 ⇒ (17) + 10 = 27

Regardless of what Ellery decides about the man, he knows he needs to get free.

Escape Artist: 1d20 + 12 ⇒ (5) + 12 = 17


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

When Theophilus revives, Dervak pauses, CLW potion in hand.
"Uhhh... you want this?"
And then he turns to Mara.
"Was Ellery really that thing all along?"


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Mara paused to consider, "I don't think so. I think something happened to Ellery downstairs, and that thing tried to impersonate him. The thing is, I don't think it knew sign language; I wondered why 'Ellery' wasn't signing properly.

"We need to go down and find the real Ellery!"

If Mara hadn't learned sign language, she might not have picked up on the ruse.


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Theophilus slowly rises up from a lying position. The orange haired gentleman reaches slowly to the wand on the floor next to him.
He slowly uses it (x6 from previous post).

Anyone else feel the need to take a vacation? Disney, perhaps!


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Mara healed herself with the wand, replying, "Well, one thing about memory loss — even if that's somewhere we've been before, we can enjoy it for the first time again."

Wand of CLW (Mara): 1d8 + 1 ⇒ (7) + 1 = 8

I'm not sure how long we should spend healing up, before we go and search for Ellery, so I'm just using one charge for now.


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

Dervak shrugs and drinks the potion.
CLW: 1d8 + 1 ⇒ (2) + 1 = 3


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Theophilus points the wand at Dervak.
Best save potions for combat, my friend.


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Ellery:
Ellery easily escapes the ropes and finds that the skum did not find his holdout dagger nor his lockpick. The boy seems scared more than anything and goes wide-eyed when he sees Ellery shrug off the ropes. ”Are you alright mister?

Anyone who looks downstairs sees a fresh trail of blood to the north and then veer off to the east.


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

"Okay then Theophilus. Can you use that wand on me a couple of times?"
Still down 13.


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

With a grand flourish, the gentleman heals Dervak.

clwx2: 2d8 + 2 ⇒ (2, 1) + 2 = 5

clwx2: 2d8 + 2 ⇒ (7, 3) + 2 = 12


Monk 7 | AC 23 T 23 FF 18 | HP 67/67 | F +8 R +11 W +8 | Init +5 | Perc +13 | CMB +13, +15 to trip, +17 to trip with kama | CMD 27, 29 vs trip

Rowan could use a bit of healing. He is at 13/34.

”We should look for Ellery. I think he may have fallen or been captured by the thing that I ran from. I feel responsible for whatever happened to him.”


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

While Theo was healing Dervak, Mara healed Rowan, and then herself

Wand of CLW (Rowan, 3 charges): 3d8 + 3 ⇒ (5, 3, 7) + 3 = 18
Wand of CLW (Mara, 1 charge): 1d8 + 1 ⇒ (6) + 1 = 7

"Let's go!", she agreed with Rowan. She headed down the stairs and remarked, "There's a trail of fresh blood!"

Mara is flying down the stairs if it's still active, otherwise walking. As soon as she knows someone is close behind her, she will follow the blood trail. Any waiting time will be used to further heal herself with the wand.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Mara will cast light on her mace, if the light is poor (she can't see in the dark).


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

Dervak moves up to Mara. "Let me take the lead."
He can see in the dark.
I imagine Shield and Longarm are either about to run out or already have, even if we tried to heal up as fast as possible.


Monk 7 | AC 23 T 23 FF 18 | HP 67/67 | F +8 R +11 W +8 | Init +5 | Perc +13 | CMB +13, +15 to trip, +17 to trip with kama | CMD 27, 29 vs trip

Rowan will follow behind Dervak.

”If you hear voices and want me to scout, let me know. I’m probably not as stealthy as Ellery, but I’m still probably quieter than the rest of you.


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Theo takes out a Pearl of Power and selects Cure Light Wounds.

The gentleman then begins to tip toes behind the group.


Male Human Rogue (7) | HP: 39/39 | AC:24 T:17 F:16 | Init: +7 | Per:+ 13 (+1/2 level vs traps) | CMB: 6 | CMD: 23 | Fort: 4 Ref: 12 Will: 5 | Active Spells:

Delmoth:

Ellery eyes the boy a bit and shakes his head no. He does look happy to see that he managed to keep his dagger and lockpick however. Ellery makes some handsigns towards the boy, and takes a step towards the door.

(Language: Sign) Are you educated?
[ooc]Can you not put a spoiler in a spoiler?[\ooc]

Keeping an eye on the boy Ellery listens at the door to see if he can hear anything on the other side.

Perception: 1d20 + 10 ⇒ (19) + 10 = 29


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Spells that last 1 min/level will likely be gone before next combat but have about 2 minutes of time left. Anything that lasts 10 min/level or longer will likely last for the exploration of the fort, I’ll let you know if you’re taking too long and they expire.

Down the stairs and through the door to the west you see the fort’s modest lobby. It contains only a long bench for visitors, a small, two-wheeled cart, and an attractive standing mirror facing the stairway. A faint briny smell hangs in the air, which you surmise is from the skum. The door on the opposite side hangs open.

Following the blood trail and through a short hallway is a room that is furnished with a wooden desk and decorated with the Ustalavic coat of arms. The walls are almost completely draped with warm, woolen tapestries. A small white cabinet sits on the northern wall which is locked if anyone checks.

From this office the doors to the west and east are open. The blood trail heads east.


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Ellery:
Nope nesting spoilers doesn’t work, I’ve tried already.

Ellery hears nothing beyond the door.

The boy looks confused at Ellery’s gestures and doesn't move from sitting in the corner.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Mara stopped to examine the blood trail, trying to judge whether it was consistent with a blood trail from someone dragging a wounded Ellery, or if it could possibly be some sort of trick.

Perception, taking 10: 10 + 13 = 23
Heal, taking 10: 10 + 13 = 23 Especially, if the amount of blood seems reasonable.

I want to make sure we're not following a false trail.


Male Human Rogue (7) | HP: 39/39 | AC:24 T:17 F:16 | Init: +7 | Per:+ 13 (+1/2 level vs traps) | CMB: 6 | CMD: 23 | Fort: 4 Ref: 12 Will: 5 | Active Spells:

Delmoth:
Feeling like he is running out of options and not wanting to stay in the cell much longer, Ellery focuses on unlocking the door.
Disable Device: 1d20 + 2 + 12 ⇒ (14) + 2 + 12 = 28


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Theo peers around the fancy chamber.
Door. Chair. Desk. But no raven? Curious.


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Mara is certain the blood isn't human. But doesn't know the first thing about how to tell if a trail like this was faked.

Survival
Dervak: 1d20 + 8 ⇒ (12) + 8 = 20
Rowan: 1d20 + 5 ⇒ (2) + 5 = 7

Dervak however is certain it isn't faked. He's also fairly certain it was made by a skum dragging a human.

Ellery:
Despite not having his full lock pick set, Ellery pops the lock with little trouble and in little time at all. The room beyond is devoid of furniture and is grimy. There are two more doors to the north with grates fitted into them, similar to the door Ellery just unlocked. A door to the west and to the south. The boy says, "Mister can you get me out of here? I miss Sholn, uh, that's my sister. I'm Holissa."


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Mara continued to follow the blood trail, letting Dervak take the lead. "We need to find Ellery quickly; who knows what state he's in." Her stomach was knotted with worry. Please let him still be alive!


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

"Well it's not like we have to worry about him telling them anything! Hah! Okay, okay, this way."

Dervak is not quite sure how to feel. Ellery came across as hard to trust, and then seemingly betrayed the party. Mara said it was a shapeshifter, but it had been so easy for Dervak to believe that it was the strange man.

Still, the others seem to regard Ellery as an ally and have even learned his odd hand-speech. Dervak followed the blood trail, taking the lead.

Rowan, you do have better Stealth, but Dervak has Uncanny Dodge - in case they've managed to mind-wipe Ellery and set him against us.


Male Human Rogue (7) | HP: 39/39 | AC:24 T:17 F:16 | Init: +7 | Per:+ 13 (+1/2 level vs traps) | CMB: 6 | CMD: 23 | Fort: 4 Ref: 12 Will: 5 | Active Spells:

Delmoth:
Ellery quickly turns to the boy and puts a finger to his lips for silence. He then points at the boy and then a walking motion with his fingers and points to himself. Finally putting his finger to his lips again, trying to convey that the boy should follow him quietly.

Ellery frowns as he sees the other doors on the northern wall. Hoping that if they are occupied the residents will not be looking out the doors, he heads to the southern door to listen at the door.
Perception: 1d20 + 10 ⇒ (15) + 10 = 25

[ooc] What kind of sick DM would mind wipe a character and have them attack the party? Oh right....lol [\ooc]


Wrath Maps Wrath Loot PS Loot PS Maps

Ellery:
The boy stares at Ellery’s hand gestures dumbly but finally goes, ”Oh ok.” Behind the door Ellery hears deathly silence, if Ellery tries the door he finds it locked.

To the west is a small kitchen is fitted with a cabinet and a stone worktable. A blackened iron cauldron hangs in the fireplace. A set of stairs leads up.

The blood trail leads east through an open set of doors. This room contains a long wooden table and a dozen chairs. A pair of decorated chests and a display case featuring a collection of creations from some of Thrushmoor’s artisans sit against the walls. The trail becomes thinner here but it does continue through a second door in the west wall. There is also a door to the north and south.

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