DM Delmoth's Strange Aeons (Inactive)

Game Master Delmoth

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From below in the tower Ellery can hear one of the skum.


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Theo withdraws into the Tower.
Ref DC 16: 1d20 + 6 ⇒ (13) + 6 = 19


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Theophilus Carter wrote:

Theo withdraws into the Tower.

[dice=Ref DC 16]1d20+6

not that it matters with that roll and heroism but moving through a web is an escape artist or combat maneuver. The save only applies to targets in the web when cast.

Mara, Ellery, Rowan action to you.


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Theo looks confused as he tip toes through the tulips...err....Web.

So that happened! Now what?

Apologies; not my best moment.


Male Human Rogue (7) | HP: 39/39 | AC:24 T:17 F:16 | Init: +7 | Per:+ 13 (+1/2 level vs traps) | CMB: 6 | CMD: 23 | Fort: 4 Ref: 12 Will: 5 | Active Spells:

Ellery pulls out his bow and takes a quick shot at 'It' followed by some hand signs.

Bow, Bless: 1d20 + 7 + 1 ⇒ (12) + 7 + 1 = 20
Damage: 1d6 ⇒ 4

Language: Sign:
I believe we will have visitors from below soon


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Mara welcomed the Hatter into the tower, "Oh dear, you're a mess!" She used her otherworldly powers to heal him.

Healing Hex (Theo): 2d8 + 5 ⇒ (5, 3) + 5 = 13


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Theophilus attempts to doffs his hat; but it seems to be Webbed to his head.
Thank you, my dear.


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Ellery's arrow looks like it might hit its mark but it nicks a strand of webbing which sends veering off course just enough to hit the creature's chainmail instead of exposed slimy flesh.


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

"If I move aside from the door so the archers can't get me, I can take them all as they come. We're going to have to drop these zombies sooner or later, can't have them trapping us."
Dervak will also need healing, but would prefer to fight them while his Shield spell lasts.


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Botting Rowan to keep things moving.

Rowan jumps over the railing and down the stairs to intercept the skum coming up from below. He finds one just about to climb up the tower.

Superman punch, bless: 1d20 + 8 + 1 ⇒ (17) + 8 + 1 = 26
Damage: 1d8 + 2 ⇒ (2) + 2 = 4

Rowan smashes his fist into the skum's maw breaking a few of its teeth.

Doppeldrek CMB vs Web: 1d20 + 10 ⇒ (18) + 10 = 28
Doppeldrek Claw vs Dervak: 1d20 + 10 ⇒ (13) + 10 = 23
Damage: 1d4 + 5 ⇒ (1) + 5 = 6

The doppeldrek advances on Dervak through the web twisting its limbs at impossible angles to avoid the web. It sinks a claw into Dervak's leg leaving a jagged gash.

Skum Claw, favored enemy human, cover vs Dervak: 1d20 + 10 + 2 - 4 ⇒ (12) + 10 + 2 - 4 = 20
Skum Damage, favored enemy human: 1d6 + 5 + 2 ⇒ (6) + 5 + 2 = 13
Skum Claw, favored enemy human, cover vs Dervak: 1d20 + 10 + 2 - 4 ⇒ (6) + 10 + 2 - 4 = 14
Skum Damage, favored enemy human: 1d6 + 5 + 2 ⇒ (1) + 5 + 2 = 8
Skum Bite, favored enemy human, cover vs Dervak: 1d20 + 10 + 2 - 4 ⇒ (6) + 10 + 2 - 4 = 14
Skum Damage, favored enemy human: 1d6 + 5 + 2 ⇒ (5) + 5 + 2 = 12

The skum-in-chainmail steps up to Dervak but try as it might it can't land a blow.

Zombie Merc 2 CMB vs Web: 1d20 + 7 ⇒ (13) + 7 = 20
Zombie Merc 3 CMB vs Web: 1d20 + 7 ⇒ (1) + 7 = 8

The nearest zombie trudges through the web uncaring, ripping strands with unnatural strength. But it's comrade is not so lucky and gets bound up in the same strands.

Zombie Merc 2 Longsword vs Dervak, cover: 1d20 + 9 - 4 ⇒ (4) + 9 - 4 = 9
Damage: 1d8 + 4 ⇒ (8) + 4 = 12

The nearest zombie is once again within striking distance of Dervak but it misjudges it's attack and hits the side of the tower.

Zombie Merc 5 Longsword vs Dervak, cover, firing into melee: 1d20 + 9 - 8 - 4 ⇒ (16) + 9 - 8 - 4 = 13
Damage: 1d8 ⇒ 2

Both of the farthest zombies advance and one fires at Dervak but again the arrow sticks in the web.

The spellcasting skum goes downstairs though no one can see this while yelling in the same moist language,

Aboleth:
”Check the other tower! One could have gone that way.”

Rowan sees one skum open a nearby door which opens up into the fort's lobby. An out of place standing mirror faces the front door.

Skum 3 Bite: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d6 + 2 ⇒ (2) + 2 = 4
Skum 3 Claw: 1d20 + 4 ⇒ (8) + 4 = 12
Damage: 1d4 + 2 ⇒ (4) + 2 = 6
Skum 3 Claw: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d4 + 2 ⇒ (3) + 2 = 5

Broken-teeth-skum retaliates but Rowan easily doges the creature's assault.


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Dervak up


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

Dervak strikes at the doppeldrek and then steps back.
Attack, Bless, Pugnacious, Defensively: 1d20 + 10 + 1 + 1 - 4 ⇒ (7) + 10 + 1 + 1 - 4 = 15
Damage: 2d4 + 7 ⇒ (1, 4) + 7 = 12

He is down to 19 HP, after taking 24 from two zombie hits and now 6 from this thing. AC 25 right now.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Dervak gets a +2 deflection bonus vs evil when he's within 10 ft of Mara (Magic Circle against Evil). He should be at AC 27 right now (assuming that the doppeldrek is evil). Last round his AC was 24 vs evil, so the claw might not have hit.


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Confirmed the doppeldrek is not evil.

Gray ooze 1 CMB vs web: 1d20 + 10 ⇒ (3) + 10 = 13
Gray ooze 2 CMB vs web: 1d20 + 10 ⇒ (4) + 10 = 14

Both of the oozes edges closer to the action but they are caught up in the web.

Mara, Ellery, Theo, Rowan action to you.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Mara stepped behind Dervak, focused her attention on him, and started to chant.

5 ft step, Standard Action: Fortune Hex (Dervak), Move Action: Chant (extends Fortune Hex one round).


Monk 7 | AC 23 T 23 FF 18 | HP 67/67 | F +8 R +11 W +8 | Init +5 | Perc +13 | CMB +13, +15 to trip, +17 to trip with kama | CMD 27, 29 vs trip

Rowan is going to flurry, and burn a ki to attack again.

attack 1: 1d20 + 8 + 1 ⇒ (1) + 8 + 1 = 10
damage: 1d8 + 2 ⇒ (7) + 2 = 9

attack 2: 1d20 + 8 + 1 ⇒ (19) + 8 + 1 = 28
damage: 1d8 + 2 ⇒ (1) + 2 = 3

Ki extra attack: 1d20 + 8 + 1 ⇒ (15) + 8 + 1 = 24
damage: 1d8 + 2 ⇒ (6) + 2 = 8


Male Human Rogue (7) | HP: 39/39 | AC:24 T:17 F:16 | Init: +7 | Per:+ 13 (+1/2 level vs traps) | CMB: 6 | CMD: 23 | Fort: 4 Ref: 12 Will: 5 | Active Spells:

Ellery puts his bow away and brings his rapier back up waiting on a target to poke.


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Rowan off balance from the superman punch stumbles a little bit on his first strike, but follows up quickly with two more that do connect and sends the skum reeling.

Ellery is that a ready action?

Action to Theo


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Theophilus grants Misfortune on the doppeldrek.
Will DC 16.

He then Cackles.


Male Human Rogue (7) | HP: 39/39 | AC:24 T:17 F:16 | Init: +7 | Per:+ 13 (+1/2 level vs traps) | CMB: 6 | CMD: 23 | Fort: 4 Ref: 12 Will: 5 | Active Spells:

yes sorry thought I included the roll

Red Destiny, Bless: 1d20 + 7 + 2 + 1 ⇒ (16) + 7 + 2 + 1 = 26
Damage: 1d6 + 4 + 2 ⇒ (4) + 4 + 2 = 10


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Doppeldrek vs Misfortune: 1d20 + 4 ⇒ (4) + 4 = 8
Doppeldrek CMB vs Web: 1d20 + 10 ⇒ (18) + 10 = 28
Doppeldrek CMB vs Web, misfortune: 1d20 + 10 ⇒ (1) + 10 = 11
Doppeldrek claw vs Ellery, grappled: 1d20 + 10 - 2 ⇒ (5) + 10 - 2 = 13
Doppeldrek claw vs Ellery, grappled, misfortune: 1d20 + 10 ⇒ (6) + 10 = 16
Damage: 1d4 + 5 ⇒ (4) + 5 = 9

The doppeldrek moves ahead but gets caught up in the webbing. Ellery sees his chance and pokes the creature with his rapier. The creature tries to retaliate but Ellery easily dodges the cursed monster.

CLW: 1d8 + 1 ⇒ (7) + 1 = 8

The skum-in-chainmail croaks disturbingly when it glances at it's companion caught in the web, you think it might be laughing at it.

Undercommon:
”Deggorhbaatha wants you alive. I will delight in torturing you after we capture you.”
It pulls out a coral wand and says a command word. The wand begins to glow in an effulgent green light and the skum’s wounds begin to heal visibly.

Zombie 2 bow vs Theo, cover: 1d20 + 7 - 4 ⇒ (8) + 7 - 4 = 11
Damage: 1d8 ⇒ 7

”Muuurder speeelll-sssliiinger” the zombie moans as it switches weapons and sends another arrow into Theo but it is deflected thanks to Mara’s ward against evil.

Zombie Merc 3 CMB vs Web: 1d20 + 7 ⇒ (3) + 7 = 10
Zombie Merc 4 CMB vs Web: 1d20 + 7 ⇒ (18) + 7 = 25
Zombie Merc 5 CMB vs Web: 1d20 + 7 ⇒ (14) + 7 = 21
Zombie 4 bow vs Mara, cover: 1d20 + 7 - 4 ⇒ (8) + 7 - 4 = 11
Damage: 1d8 ⇒ 4
Zombie 4 bow vs Mara, cover: 1d20 + 7 - 4 ⇒ (13) + 7 - 4 = 16
Damage: 1d8 ⇒ 5

The zombie grabbed by the web groans as it struggles but is foiled. The final two zombies trudge through the web largely unaffected and take aim at Mara as they moan, ”Kiiillll heeeaalleeer.” One arrow is caught in the web right in front of the undead archer but another wizzes past Mara, dangerously close.

Deggorhbaatha casts another spell and moves out into the hallway slightly behind one of skum, it’s claw crackles with arcing electricity. It says,

Aboleth:
”Get ‘Cesyll’ these are no ordinary humans.”
Even though Rowan can’t understand the language the name ’Cesyll’ jumps out as a part of what it said.

Skum 1 moves past Rowan, if Rowan wants to take his AoO

Provoking:
AoO, bless: 1d20 + 8 + 1 ⇒ (20) + 8 + 1 = 29
Damage: 1d8 + 2 ⇒ (7) + 2 = 9
Critical, bless: 1d20 + 8 + 1 ⇒ (3) + 8 + 1 = 12
Damage: 1d8 + 2 ⇒ (8) + 2 = 10

Skum 2 opens the opposite door in the lobby.

Skum 3 Claw vs Rowan: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d4 + 2 ⇒ (4) + 2 = 6
Skum 3 Claw vs Rowan: 1d20 + 4 ⇒ (12) + 4 = 16
Damage: 1d4 + 2 ⇒ (4) + 2 = 6
Skum 3 Bite vs Rowan: 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 1d4 + 2 ⇒ (2) + 2 = 4

The monk used to a defending against many attacks gracefully avoids everyone of the skum’s natural weapons.


Monk 7 | AC 23 T 23 FF 18 | HP 67/67 | F +8 R +11 W +8 | Init +5 | Perc +13 | CMB +13, +15 to trip, +17 to trip with kama | CMD 27, 29 vs trip

Rowan swings an elbow as his AoO.
pugnatious, threatened by more than one

Attack: 1d20 + 8 + 1 + 1 ⇒ (3) + 8 + 1 + 1 = 13
damage: 1d8 + 2 ⇒ (3) + 2 = 5


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Dervak is up, guess it didn't take my post earlier


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

Feeling much better with this setup, Dervak goes back on the offensive as he slashes at the doppeldrek.
Attack, Bless, PA: 1d20 + 10 + 1 - 2 ⇒ (5) + 10 + 1 - 2 = 14
Fortune, Bless, PA: 1d20 + 10 + 1 - 2 ⇒ (6) + 10 + 1 - 2 = 15
Damage: 2d4 + 7 + 6 ⇒ (4, 1) + 7 + 6 = 18
AC 22, or 24 vs evil.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

I don't think the oozes are going to affect Mara's actions, so I'm going to go ahead and post her turn.

Mara continued to chant, now focusing her gaze on Ellery to grant him good luck.

Standard Action: Fortune Hex (Ellery), Move Action: Chant (extends all Fortune Hexes one round).
Fortune: "The target can call upon this good luck once per round, allowing it to reroll any ability check, attack roll, saving throw, or skill check, taking the better result. The target creature must to decide to use this ability before the first roll is made."


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Dervek's falchion slices meaty flesh briefly revealing gray foam underneath

Ooze 1 CMB vs Web: 1d20 + 10 ⇒ (2) + 10 = 12
Ooze 2 CMB vs Web: 1d20 + 10 ⇒ (13) + 10 = 23
Ooze 2 CMB vs Web: 1d20 + 10 ⇒ (13) + 10 = 23

The oozes struggle and one breaks free getting as close as possible.

Rowan, Ellery, Theo up


Monk 7 | AC 23 T 23 FF 18 | HP 67/67 | F +8 R +11 W +8 | Init +5 | Perc +13 | CMB +13, +15 to trip, +17 to trip with kama | CMD 27, 29 vs trip

Rowan flurries.

attack 1: 1d20 + 8 ⇒ (8) + 8 = 16
damage: 1d8 + 2 ⇒ (5) + 2 = 7

attack 2: 1d20 + 8 ⇒ (20) + 8 = 28
damage: 1d8 + 2 ⇒ (2) + 2 = 4

confirm: 1d20 + 8 ⇒ (7) + 8 = 15

8 damage on the critical, is that right?


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Negative, you'd roll again, but that doesn't matter because...

Rowan smashes his knee into the skum's over sized mouth knocking it unconscious but doesn't stop hitting the creature over and over. It dies a bloody pulp.


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

”Muuurder speeelll-sssliiinger” the zombie moans as it switches weapons and sends another arrow into Theo but it is deflected thanks to Mara’s ward against evil.

Theophilus decides that just will not do. He grants it Misfortune. Will DC 16

He then continues to Cackle.


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Zombie 2 vs Misfortune: 1d20 + 2 ⇒ (16) + 2 = 18

Theo fails to grant it misfortune...


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Just realized I missed one of Dervak's attacks on the Doppeldrek and I missed its fast healing. Damage done should be correct now (38).


Male Human Rogue (7) | HP: 39/39 | AC:24 T:17 F:16 | Init: +7 | Per:+ 13 (+1/2 level vs traps) | CMB: 6 | CMD: 23 | Fort: 4 Ref: 12 Will: 5 | Active Spells:

Ellery once again stabs at the creature, hoping to find a fortunate blow to bring the creature down.

Red Destiny, Flank, Bless: 1d20 + 7 + 2 + 1 ⇒ (17) + 7 + 2 + 1 = 27
Red Destiny, Flank, Bless (fortune): 1d20 + 7 + 2 + 1 ⇒ (2) + 7 + 2 + 1 = 12

Damage: 1d6 + 4 + 2 ⇒ (2) + 4 + 2 = 8


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No flank but it doesn't affect the result.

Ellery stabs the creature and gray foam leaks from the wound as it closes up a little. Fast healing 2

Doppeldrek claw vs Ellery, grappled: 1d20 + 10 - 2 ⇒ (14) + 10 - 2 = 22
Doppeldrek claw vs Ellery, grappled, misfortune: 1d20 + 10 - 2 ⇒ (9) + 10 - 2 = 17
Damage: 1d4 + 5 ⇒ (3) + 5 = 8

The monster flails against Ellery in frustration but a loose stone from the tower falls on its hand knocking it's claw astray.

CLW: 1d8 + 1 ⇒ (6) + 1 = 7

The skum-in-chainmail again uses the coral wand on itself.

Zombie Merc 3 CMB vs Web: 1d20 + 7 ⇒ (17) + 7 = 24
Zombie Merc 3 CMB vs Web: 1d20 + 7 ⇒ (10) + 7 = 17

Zombie 2 bow vs Theo, cover: 1d20 + 7 - 4 ⇒ (3) + 7 - 4 = 6
Damage: 1d8 ⇒ 1
Zombie 4 bow vs Mara, cover: 1d20 + 7 - 4 ⇒ (3) + 7 - 4 = 6
Damage: 1d8 ⇒ 4
Zombie 5 bow vs Mara, cover: 1d20 + 7 - 4 ⇒ (18) + 7 - 4 = 21
Damage: 1d8 ⇒ 7

The stuck zombie pulls free of the webbing and moves ever so slowly through the tangled mess. The rest of the zombies fire a volley of arrows and with a meaty thunk one lodges into Mara's shoulder.

Shocking Grasp vs Rowan touch AC: 1d20 + 7 ⇒ (2) + 7 = 9
Damage, Electricity: 5d6 ⇒ (4, 6, 2, 1, 3) = 16

The spellcasting skum approaches Rowan without fear. As it does Rowan's hair stands on end. It reaches out to touch the monk but it misjudges and doesn't come close.

One of the skum disappears behind the far door in the fort’s lobby while the other moves the mirror so that it faces Rowan.

Dervak up


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

Can you even kill an ooze with a sword?
Dervak continues to attack the Doppeldrek.
Attack, Bless, PA: 1d20 + 10 + 1 ⇒ (19) + 10 + 1 = 30
Fortune, Bless, PA: 1d20 + 10 + 1 ⇒ (18) + 10 + 1 = 29
Damage: 2d4 + 7 + 6 ⇒ (2, 1) + 7 + 6 = 16

Can't crit an ooze, right? Too bad.


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Confirmed they are immune to crits.

The wounds on the ooze turned skum continue to pile up but it isn't slowed yet.

Ooze 1 CMB vs Web: 1d20 + 10 ⇒ (3) + 10 = 13
Ooze 2 CMB vs Web: 1d20 + 10 ⇒ (9) + 10 = 19

The bound ooze can't seem find egress from Theo's thick webbing but the one behind the doppeldrek sneaks through a hole the skum-ooze created with its thrashing. Double move to move 10ft, lol

Dervak OA, Bless, PA: 1d20 + 10 + 1 ⇒ (1) + 10 + 1 = 12
Damage: 2d4 + 7 + 6 ⇒ (1, 3) + 7 + 6 = 17
Ellery OA, Bless: 1d20 + 7 + 1 ⇒ (1) + 7 + 1 = 9
Damage: 1d6 + 4 + 2 ⇒ (1) + 4 + 2 = 7

Dervak and Ellery take their chances striking the exposed pile of crystal sludge simultaneously but just cross their weapons as if they were fighting each other. Double ones, well that happened.


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Mara, Theo, Ellery, Rowan up


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

With Dervak and Ellery now benefiting from her Fortune hex, Mara figured it was now time to heal Dervak (despite her own wounds); continuing to chant, she laid her hand on his shoulder and delivered a dose of positive energy.

Healing Hex (Dervak): 2d8 + 5 ⇒ (8, 4) + 5 = 17

Move Action: Chant (extending Fortune hexes), Standard Action: Healing Hex)


Male Human Rogue (7) | HP: 39/39 | AC:24 T:17 F:16 | Init: +7 | Per:+ 13 (+1/2 level vs traps) | CMB: 6 | CMD: 23 | Fort: 4 Ref: 12 Will: 5 | Active Spells:

Ellery's eye twitches in annoyance and takes another stab at 'Do'

Red Destiny, Bless: 1d20 + 7 + 2 + 1 ⇒ (1) + 7 + 2 + 1 = 11
Red Destiny, Bless, (Fortune): 1d20 + 7 + 2 + 1 ⇒ (17) + 7 + 2 + 1 = 27
Damage: 1d6 + 4 + 2 ⇒ (6) + 4 + 2 = 12


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Those 1's on saves would be sweet...lol.

Theophilus Fortunes Ellery.

He continues to Cackle.

Unless Ellery is already Fortunate, then Dervak.


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They're both fortunate, care to misfortune an ooze? or perhaps step back and cast a spell?


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Dervak's swing however bounces Ellery's rapier right into the ooze-skum's eye, which would dribbles with aqueous humour if it had any. Instead the same gray foam leaks and is reabsorbed almost instantly.


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Apologies; swamped at work. Ooze plz.


Monk 7 | AC 23 T 23 FF 18 | HP 67/67 | F +8 R +11 W +8 | Init +5 | Perc +13 | CMB +13, +15 to trip, +17 to trip with kama | CMD 27, 29 vs trip

Rowan takes a 5 foot step and flurries again, with a ki point extra attack.

punch: 1d20 + 8 + 1 ⇒ (12) + 8 + 1 = 21
damage: 1d8 + 3 ⇒ (1) + 3 = 4

Knee: 1d20 + 8 + 1 ⇒ (7) + 8 + 1 = 16
damage: 1d8 + 3 ⇒ (2) + 3 = 5

Extra ki attack: 1d20 + 8 + 1 ⇒ (13) + 8 + 1 = 22
damage: 1d8 + 3 ⇒ (2) + 3 = 5

Rowan say up the staircase, ”Things aren’t so bad down here. Maybe a tactical retreat and regroup is in order.”


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Ooze 2 vs misfortune: 1d20 - 4 ⇒ (17) - 4 = 13

The ooze with little will of its own easily falls to Theo's curse. Meanwhile...

Defensive shock vs punch: 2d6 ⇒ (5, 2) = 7
Defensive shock vs Extra ki: 1d6 ⇒ 4

Rowan assails the skum crackling with electricity with a flurry of blows. Two of the attacks crash through multiple fields of invisible force bruising the skum sorcerer badly. But each time a limb connects Rowan finds that arcs of dancing electricity jolt back at him causing his muscles to convulse uncontrollably.

Doppeldrek claw vs Ellery, grappled: 1d20 + 10 - 2 ⇒ (5) + 10 - 2 = 13
Doppeldrek claw vs Ellery, grappled, misfortune: 1d20 + 10 - 2 ⇒ (9) + 10 - 2 = 17
Damage: 1d4 + 5 ⇒ (3) + 5 = 8

The skum ooze thrashes around in the web bound unable to get close to the rogue. While the skum-in-chainmail waits impatiently.

Zombie Merc 3 CMB vs Web: 1d20 + 7 ⇒ (12) + 7 = 19
Zombie Merc 3 CMB vs Web: 1d20 + 7 ⇒ (6) + 7 = 13

The grappled zombie breaks free only to again get tangled up again once it moves.

Zombie Merc 2 CMB vs Web: 1d20 + 7 ⇒ (9) + 7 = 16
Zombie 2 bow vs Mara, cover: 1d20 + 7 - 4 ⇒ (13) + 7 - 4 = 16
Damage: 1d8 ⇒ 5
Zombie 4 bow vs Mara, cover: 1d20 + 7 - 4 ⇒ (14) + 7 - 4 = 17
Damage: 1d8 ⇒ 3
Zombie 5 bow vs Mara, cover: 1d20 + 7 - 4 ⇒ (17) + 7 - 4 = 20
Damage: 1d8 ⇒ 1

Zombie 2 move out of the way of it's stuck companion and all three zombies groan as the release another volley on Mara. Two more arrow graze her.

Shocking Grasp vs Rowan touch AC: 1d20 + 7 ⇒ (1) + 7 = 8
Damage, Electricity: 5d6 ⇒ (5, 4, 3, 2, 5) = 19

The skum sorcerer croaks hideously, pleased that its defensive magic provided the monk only a pyrrhic victory. It tries to reach out with its claw crackling of electricity only to find empty air. Finally it steps away from the monk letting another skum take its place.

Skum 1 claw vs Rowan: 1d20 + 4 ⇒ (1) + 4 = 5
Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Skum 1 claw vs Rowan: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 1d4 + 1 ⇒ (2) + 1 = 3
Skum 1 bite vs Rowan: 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 1d6 + 1 ⇒ (4) + 1 = 5

Rowan easily defends against its natural attacks.


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Dervak up, though I don't expect regular posts from anyone over the next few days.


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

"Doing okay up here Rowan!"
Bottleneck is helping, and retreating downstairs would give them high ground advantage on us.
Dervak swings at the doppeldrek.
Attack, Bless, PA, pugnacious: 1d20 + 10 + 1 - 2 + 1 ⇒ (17) + 10 + 1 - 2 + 1 = 27
Damage: 2d4 + 7 + 6 ⇒ (4, 3) + 7 + 6 = 20
Not using Fortune on this. Saving it for this use: if I drop the doppeldrek and the leader moves in to take his spot, I will use the immediate action from Pugnacious trait to gain +5' reach and take an AOO.

AOO:

Attack, Bless, PA: 1d20 + 10 + 1 - 2 ⇒ (1) + 10 + 1 - 2 = 10
Fortune, Bless, PA: 1d20 + 10 + 1 - 2 ⇒ (17) + 10 + 1 - 2 = 26
Damage: 2d4 + 7 + 6 ⇒ (3, 1) + 7 + 6 = 17

Also, Dervak is not using his bite attack against the ooze or the doppeldrek. It just seems like a bad idea.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Will post Mara's turn for after the oozes act.

After being hit with two more arrows, it was time for Mara to heal herself, while she kept up her chant.

Healing Hex: 2d8 + 5 ⇒ (4, 5) + 5 = 14

Standard Action: Healing Hex (Mara), Move Action: Chant (extending Fortune hexes.

If Theo wants to step back, Mara will step up into his space.


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Theophilus decides to step back 5'.


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Dervak cuts a deep gash into the doppeldrek and it just disintegrates into a loose pile of bubbling gray foam. It splashes onto Dervak's boots, but they are no stranger to monstrous humours.

Ooze 1 CMB vs Web: 1d20 + 10 ⇒ (1) + 10 = 11

1=Dervak, 2=Ellery: 1d2 ⇒ 1

Ooze 2 Slam vs Dervak: 1d20 + 6 ⇒ (20) + 6 = 26
Ooze 2 Slam vs Dervak, misfortunate: 1d20 + 6 ⇒ (4) + 6 = 10
Damage, Acid: 1d6 + 1 + 1d6 ⇒ (5) + 1 + (1) = 7

The ooze reaches out to Dervak with a dripping pseudopod but it retracts violently at the last minute for some mysterious reason.

Rowan, Ellery, and the rest of Theo's action are up


Male Human Rogue (7) | HP: 39/39 | AC:24 T:17 F:16 | Init: +7 | Per:+ 13 (+1/2 level vs traps) | CMB: 6 | CMD: 23 | Fort: 4 Ref: 12 Will: 5 | Active Spells:

Seeing the doppeldrek drop, Ellery switches his focus to the ooze.

Red Destiny, Bless: 1d20 + 7 + 2 + 1 ⇒ (9) + 7 + 2 + 1 = 19
Red Destiny, Bless (Fortune): 1d20 + 7 + 2 + 1 ⇒ (14) + 7 + 2 + 1 = 24
Damage: 1d6 + 4 + 2 ⇒ (3) + 4 + 2 = 9

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