DM Delmoth's Strange Aeons (Inactive)

Game Master Delmoth

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Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

The following morning, the group notices that sometime during the night, there was a Starbucks kiosk opened.
The White Rabbit is seen furiously providing steaming cups of coffee, trays of tasty dunk'n treats, and he also seems to have picked up a few special superlatives during his new employment.

Theo is seen with The Book on his lap, dozens of cups of emptied coffee, and not a few crumbled napkins.

Nevermind, I forgot...


F Human (Chelaxian) from Isger | Init: +1 | hp 2+117/117| AC 32 T 13, FF 31| F+17 R+11 W+19, +2 vs emo/fear/illu/int dmg, +SIO| CMD 28 | Perc+17| Blessing 9/9, Fervor 9/11, ScdWpn 11/13, SacArm 12/13 |
Theophilus Carter wrote:
Gain 1 Drain back!

Where's that coming from?


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

Dervak looks to CiCi and Allegra.

"The thing in the lake is infecting your dreams?"

The warrior thinks back to the Tatterman, to Bokrug, and to the insanity his comrades suffered. And then to the dark shadow version of himself in the Dreamlands.

"I won't tell you 'It was just a dream.' I know better than that. The danger is real."

He takes hold of his falchion. "This thing could drive you insane and make you one of its pawns. We must do battle with it."

Dervak thinks back once again to Bokrug.

"Kaklatath, you said this thing was dormant? Can we perhaps catch it unawares? Or will it awaken at full power? A Great Old One may be beyond our ability.

You said your people won a victory against the Yellow King’s servants eons ago. Did you face this creature? Do you think its form can be destroyed, so that we may defeat it at least temporarily?"

"I will prepare as best as I am able, and Gorum willing, we will slay it. If not, I hope to face a clean death rather than enslavement."


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Kaklatath is chilling away in a cryo-chamber, but I guess that doesn’t matter for an alien that can send telepathic messages across continents.

Kaklatath answers Dervak’s call, she’s clearly monitoring your thoughts, ”Allegra and Cerise’s mind’s are indeed infected with the Inmost Blot’s taint. Their minds are fecund soil for it; they will eventually succumb and become a seeded creature like those Count Lowls brought with him. They might have a chance to fight off its influence but not while they remain within the city; even if their minds are cleansed by potent magic, the Blot will simply take root again, while they remain.” 

She goes on to say, ”It is dormant, but you have no chance of defeating it, even in its torpor it will be too much for your frail bodies. Only by erasing all knowledge of it can you hope to stop its spread across Golarion and prevent it from fully awakening.”

Quick note: erasing all knowledge of a Great Old One is not within the scope of the adventure. Throwing down at the bottom of a lake is; Kaklatath isn’t lying when she thinks it will kill you and thus endanger the more present threat of Golarion being drawn into Carcosa.


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M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

Right, she's not with us. But telepathic, yes, that is totally what I was thinking of...

Frail body??

Dervak accepts the GM's nudge calls upon his warrior pride and his faith, resolving to slay the monster.

What does she know? Any foe may be slain in battle through the will of Gorum. And if Gorum does not so will it, then I die a warrior.

Dervak doesn't know if Kaklatath's psychic message went to the others as well. But he simply says, "Let's kill it. We cannot complete our mission with Allegra and Cerise falling prey to this monster."

"Cerise, Allegra, did your dreams show where it is in the lake?"


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Ci Ci and Allegra both feel a mental tug leading them to the lake. Will move us along there tomorrow.


CN Human Female Cleric of Besmara (Varisian Pilgrim) 4 l AC 16 T 12 FF 14 l HP 26/32 l F +5 R +3 W +7 l Init +2 l Perc +3 I CMB +4 I CMD 16 Channel Positive Energy: 7/day, 30' radius, 2d6, DC 14, Selective Channeling 2 targets

"I woke as soon as I was in the water and drowning," Ci Ci replies. "In the lake is about as specific a location as I can tell you from the dream." She looks to Allegra. "Did you see any more than I did?"


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

A Cold Morning by The Lake

Theophilus wakes up a bit late. A plethora of coffee cups scattered about the ground near him. The Witch rises from his lawn chair. He yawns, scratches his eyes, swigs some mouthwash. He turns to look at the White Rabbit.
You actually allow me to sleep in?

White Rabbit speech:
Not on purpose; you had me busy with today's outfits.

Oh? Anything amazing and new?

White Rabbit speech:
Not going to spoil the surprise; but, I shall give you a hint: Boneyard!

Theo doesn't seem to excited after their talk.

He does cast spells, once they are ready to go for a swim.
Self: Mage Armor, See Invisibility, Heroism Everyone: lucky numbers Dervak: Feather Step

Luck Number in order Allegra, CiCi, Dervak, Mara, Theo: 5d20 ⇒ (3, 5, 4, 9, 1) = 22

Hex for everyone:
Major Ameliorating (Su) (Healer's Handbook pg. 17): The witch can touch a creature to suppress or protect it from more debilitating negative conditions. Each time she uses this hex, the witch either chooses the blinded or deafened condition, or chooses a type of effect: curse, disease, or poison. If the target is or later becomes afflicted with the chosen condition or effect, that condition or effect is suppressed for a number of minutes equal to the witch’s level. Alternatively, for 24 hours the witch can grant her target a +4 circumstance bonus on saving throws against effects that cause any two of the above conditions or effects (witch’s choice; she can choose any combination of conditions or effects, as long as she chooses only two total). At 15th level, the witch can choose up to two total conditions or types of effects to suppress or three total conditions or types of effects to grant a circumstance bonus against each time she uses the major ameliorating hex. Once a creature has benefited from this hex, it cannot benefit from it again for 24 hours.


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Ci Ci and Allegra feel their sense of self begin to erode away as they willingly travel towards the Great Old One that haunts this city, it is slight and subtle but still noticeable. You head into the Snarl of Neruzavin, an area where most of the towering buildings erected by the flying polyps millennia ago have been toppled. Following the alien impulse you find entrance through a twisting jumble of low caves connected by cramp passages. After traveling 100ft through these caves it opens up considerably. 

From one of the side caves a bronze-skined man in a red and brown nobleman’s robe approaches you. His countenance is proud but his eyes hide a soft fatherly warmth. He speaks in a commanding but reassuring tone as he bows deeply to the party, ”I am Aeptolinu. What brings the children of Azlant to the Cradle of Heaven?”

Map of the area coming up soonish.

True seeing or something else that defeats illusions:
The man’s illusion melts away at your supernatural sight. His appearance changes in both drastic and small ways, the bronze-skinned man remains but eyes are missing leaving empty gaping sockets. His clothing is blood stained both new and old, his body has numerous scars and fresh bleeding wounds that weep blood.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Mara woke up when Allegra and Ci-Ci cried out from their dreams. She suspected that their nocturnal disturbances were not a good sign.

She meditated, choosing prayers appropriate for the anticipated expolrarion of the depths of the lake.

Spells Memorized:
Orisons: Detect Magic, Light, Guidance, Read Magic
1st lvl (6): Ant Haul, Liberating Command, Protection from Evil, Unbreakable Heart x2, open slot, Color Spray (spirit)
2nd lvl (6): Barkskin x3, Calm Emotions, Delay Poison, Resist Energy, Hypnotic Pattern (spirit)
3rd lvl (6): Heroism x4, Dispel Magic, open slot, Daylight (spirit)
4th lvl (5): Blessing of Fervor, Freedom of Movement, Restoration, Ride the Waves x3, Rainbow Pattern (spirit)
5th lvl (4): Baleful Polymorph, Breath of Life x2, Overland Flight (spirit)
6th lvl (3): Greater Dispel Magic, Wall of Stone, open slot, Chain Lightning (spirit)
7th lvl (2): Heal x2, Prismatic Spray (spirit).

I may alter this slightly depending on what buffs people need.

Before they set out, she cast a couple of preparatory spells on herself.

Casting Extended Overland Flight on herself while the stars are still visible. Casting Ant Haul and Heroism on herself before the group departs.

Mara greeted the bronze-skinned stranger, "Greetings Aeptolinu, my name is Mara. We come here seeking knowledge." This was true, but not very revealing. She wanted to judge the man's motives before giving away too much; for all she knew, Aeptolinu might be onw of the infected, or a disciple of the Great Old One. She tried to read his reaction.

Sense Motive, Heroism: 1d20 + 22 + 3 ⇒ (7) + 22 + 3 = 32


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Theophilus wonders the caverns and caves with barely an idle thought of their soon demise.
The White Rabbit is seen wearing funeral clothes.

...97, 98, 99, 100! Yup; 100 feet exactly!

Theo's blue eyes dart at the newcomer's approach.
The White Rabbit hands him a roll of toilet paper.

Absently, unrolling a bunch, the Gentleman returns the greeting and bow.
Theophilus Carter, Hat maker and Great Old One destroyer. It's a hobby. The Great Old One destroying, I meant. Hat making pays the bills.

The White Rabbit nods in agreement.

Aeptlinu? Cradle of Heaven? Ids that like Billy Idol and his Cradle of Love?

The White Rabbit is seen wearing a komono....

knowledge ?: 1d20 + 2 ⇒ (20) + 2 = 22
Knowledge (arcana) (Int)+23(12), Knowledge (history) (Int)+12(1bg), Knowledge (nature) (Int)+14(3), Knowledge (planes) (Int)+28(12)


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

Those are some good Lucky Numbers, Theo! That's when you want to roll low.

Dervak looks at the man warily.
"Azlant was a very long time ago.
And if this place was once called the Cradle of Heaven, it has seen better days."

He looks between his friends. Mara was being cautious, but Theophilus... Too late now.


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Map is up, sorry for the delay

Mara senses something:
This man views you as a father would a child. He hides things from you not out of malice but because he doesn’t believe you can handle the full truth. He’s hiding a great deal of pain behind his eyes, mental and physical.

Theo remembers something not relevant:
Deep within the positive energy plane some souls manage to break free of the cycle of reincarnation and become outsiders dedicated to shepherding mortals. They are called manasaputras. Like wind through a shattered window a thought occurs to him unbidden from the depths of his mind; even these souls can be bent and broken when enough pressure is applied.

The man walks beside you for a time and speaks, ”There is much to learn here. The Ninshabur people discovered this place before their rancid days of ruin. They called it the Cradle of Heaven before this place smoked out their innocence.” He gives you a weathered smile.

You come to a fork in the path, Allegra and Ci Ci feel the call of the lake to the right.

Perception DC 15:
Down the left hand path you spy a rusty greave pinned beneath an immense piece of rubble. It is about 40ft away from you.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Mara thought that Aeptolinu was leaving out some details, although she didn't think it was out of malice. "What do you know about the thing in the lake?"

Perception, Heroism: 1d20 + 24 + 3 ⇒ (17) + 24 + 3 = 44

She told her companions, "There's something under the rubble ahead on the left. It looks like a rusty greave." She moved over for a closer look.


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Theo begins humming a tune at the mention of Rusty Greave.

The White Rabbit is seen wearing a cowboy hat and stringing a banjo....


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

Dervak will follow Mara. "Be careful. Could be a lure or something."


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Mara and Dervak walk forward a little bit...

Initiative
Allegra: 1d20 + 1 ⇒ (17) + 1 = 18
Ci Ci: 1d20 + 6 ⇒ (20) + 6 = 26
Dervak: 1d20 + 6 ⇒ (15) + 6 = 21
Mara: 1d20 + 8 ⇒ (16) + 8 = 24
Mara, Temporal Celerity: 1d20 + 8 ⇒ (3) + 8 = 11
Mara, Temporal Celerity, mk2: 1d20 + 8 ⇒ (3) + 8 = 11
Theo: 1d20 + 13 ⇒ (14) + 13 = 27

Aeptonlinu abruptly stops as you approach the greave, he’s watching you more intently than usual. While Neruzavin is normally eerily quiet, that fact bothers you here especially.

Mara and anyone who succeeds a perception or sense motive DC 25 check can act in a surprise round. There is no apparent threat.


CN Human Female Cleric of Besmara (Varisian Pilgrim) 4 l AC 16 T 12 FF 14 l HP 26/32 l F +5 R +3 W +7 l Init +2 l Perc +3 I CMB +4 I CMD 16 Channel Positive Energy: 7/day, 30' radius, 2d6, DC 14, Selective Channeling 2 targets

I have no ranks is Sense Motive, and only a +1 Wis bonus. No way I can make that, so I will post my action after the surprise round is resolved.


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

@CiCi, it is either a Perception OR a Sense Motive.

Perception: 1d20 + 21 ⇒ (12) + 21 = 33

"Something is wrong!"

Uh, I hope it isn't metagaming to Rage here. I have a pretty good idea of what this might be, from several previous encounters.

Dervak will Dex-Rage (free action) and use Total Defense.

Saves are +19/+20/+17, and AC is 38 (touch 28, CMD 48). He doesn't have Shield or Barkskin at the moment, but Total Defense helps a lot.

"Aeptonlinu, what is it?"


CN Human Female Cleric of Besmara (Varisian Pilgrim) 4 l AC 16 T 12 FF 14 l HP 26/32 l F +5 R +3 W +7 l Init +2 l Perc +3 I CMB +4 I CMD 16 Channel Positive Energy: 7/day, 30' radius, 2d6, DC 14, Selective Channeling 2 targets

(Oops, I missed that. Cool!)

Perception: 1d20 + 17 ⇒ (11) + 17 = 28


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Her sixth sense telling her that something was about to happen, Mara cast a spell on Dervak as a precaution.

Casting Heroism on Dervak.


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Perception DC 25: 1d20 + 21 ⇒ (6) + 21 = 27

Theo--not entirely certain what the White Rabbit is happening--decides that bravery and courage are foolish virtues!
He rants and screams!
Intimidate (Cha): 1d20 + 22 ⇒ (7) + 22 = 29

What now! Here we are on a nice walk about this marvelous city; and, what! I dare you to interrupt this fine morning!


CN Human Female Cleric of Besmara (Varisian Pilgrim) 4 l AC 16 T 12 FF 14 l HP 26/32 l F +5 R +3 W +7 l Init +2 l Perc +3 I CMB +4 I CMD 16 Channel Positive Energy: 7/day, 30' radius, 2d6, DC 14, Selective Channeling 2 targets

Ci Ci calls upon her power to open her eyes to the truth of the situation.

(Casts true seeing.)


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Dervak, it is not bad meta gaming for you to rage here.

Mara and Dervak:
Aeptolinu’s face winces slightly at Dervak’s question, ”You must learn eventually. I cannot shield you foooooreeeeeveeeeer…...” The word extends out too long as time itself seems to stretch out to a crawl. The collapsed buildings of the Snarl fade from view, replaced by intact towers, fresh as when the flying polyps erected them. A desert plain extends beyond them where you know a lake should be.  Stepping into view is a Casmar woman in a stylized breastplate you’ve seen before. She plants a greataxe into the ground and screams, ”Worldbreaker hear me!”

Rovagug does not answer her and she turns to walk away. But as she does so the sky blazes with fire, and something crashes into the ground. In a flash all of the towers collapse as one as a searing wave of fire and debris obliterates the woman and the area you now stand. You feel as though you can’t breathe and a great weight presses down on you, you see only darkness as a ton of stone crushes down on you. 

You are both targeted by Mass suffocation spell spell from the haunt. IIRC Mara doesn’t need to breathe so she is immune. Dervak needs to give me a DC 23 fort, if it fails I need 14 DC 23 fort saves as he starts to suffocate. Each failure progresses him one step closer to death.

Ci Ci, Allegra, Theo

Aeptolinu’s face winces slightly at Dervak’s question, ”You must learn eventually. I cannot shield you forever.” Dervak’s lips begin to turn blue. 


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

Fort, Heroism: 1d20 + 19 + 2 ⇒ (16) + 19 + 2 = 37
And I believe all direct effects of haunts are mind-affecting fear effects, so Dervak gets another +6 for a 43.

The Bloodrager quickly overcomes the effect.

He looks to Aeoptolinu. "Who says I need you to shield me?" There is a hint of scorn in his voice at the insinuation.

"I don't mind having trustworthy allies who will do their part, but I'm not going to hide behind anyone."

"Offering your knowledge about the dangers of this place would be useful, if you have any. But if you wish us to fail, just say so."


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Not actually seeing an enemy, Theo turns to pay attention to what Dervak seems to be lecturing?


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M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary
Theophilus Carter wrote:
Not actually seeing an enemy, Theo turns to pay attention to what Dervak seems to be lecturing?

Dervak is lecturing the weird old guy who decided to join us and then be unhelpful.


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The man does not waver from Dervak’s rebuke, ”Did you not come here for knowledge? Do you not now know viscerally how the Snarl came to be? How the Inmost Blot came to doom this world? And how a knight of destruction gave herself entirely to her god’s service? There are neither allies nor enemies here, only truths that few are strong enough to endure. I can guide you and assist but only if you desire it. Even if you aspire to be something more than mere beasts, you will be crushed for your hubris.”


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

Dervak softens his tone.
"We may well be crushed. I do understand that risk. The risk seems necessary.
The Inmost Blot may doom our world, but there is a chance to stop it. We must take the chance.

Is it bravery to fight against annihilation in the face of impossible odds, or simple desperation since you have nothing to lose? Or are they one and the same?

I do not know the answers to such questions. But in the name of Gorum I will fight to my last breath. And I have good regard for Sarenrae, goddess of hope, as well. Hope still lives."


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Presumably, Mara wouldn't be able to speak temporarily unless she makes her save.

Fortitude, Heroism: 1d20 + 13 + 3 ⇒ (9) + 13 + 3 = 25

Mara fought off the vision and said defiantly, "The Rough Beast will not silence me!" She searched her religious knowledge to understand what just happened.

Knowledge Religion, Heroism: 1d20 + 5 + 3 ⇒ (6) + 5 + 3 = 14 Trying to recognize the haunt, and how to counter it. Mara worships Sarenrae, if that makes a difference.

She spoke to Aeptolinu, "We have seen much — perhaps too much even — but as my friend says, we cannot do nothing in the face of the threat facing the world."


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Theophilus nods to Dervak and Mara. The Witch wondering what brought on such discourse.
Perception: 1d20 + 21 ⇒ (7) + 21 = 28


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The strange man gives Dervak and Mara a patient smile, "Of course. You must do what you must."

The path forks here, to the right is towards the lake to the left is not.


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Theophilus looks at both paths. He then takes out a two-headed coin, flips it and looks to the others.
Which way do we want to go?

The White Rabbit is seen setting up a mini casino.


CN Human Female Cleric of Besmara (Varisian Pilgrim) 4 l AC 16 T 12 FF 14 l HP 26/32 l F +5 R +3 W +7 l Init +2 l Perc +3 I CMB +4 I CMD 16 Channel Positive Energy: 7/day, 30' radius, 2d6, DC 14, Selective Channeling 2 targets

Ci Ci looks down the right hand path towards the lake, a look of barely suppressed anxiety on her face.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Mara suggested, "I wonder if it's time to confront the evil in the lake. I think there may be a dangerous haunt the other way, in any case. There was a terrifying vision that tried to suck the air out of my lungs."


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

"A vision of the fate of that Rovagug worshipper, I think. But we defeated the haunt, did we not? Or do we need to do more?"

Like destroy it with positive energy?

"But, yes, to the lake. Let us go fight the unbeatable foe."

Unbeknownst to him, Dervak is prone to occasionally hit upon musical theater references from time to time, like Jekyll and Hyde in the past and Man of La Mancha here.


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Aeptolinu answers, "At midnight it will return. Only truly destroying the knight of destruction will its energies cease. I pity Kakishari, all she wants is destruction but she can never die."

Taking the right hand path: Hundreds of boulders are piled here, creating a crude, twenty-foot-tall altar that leans against the east wall like a crumbling ziggurat. Expired candles and a variety of skulls perch atop the stones, and designs of fearsome red ochre decorate the facade. A top a small pile of boar ribs sits a bastard sword, fashioned from hardened bronze.

It is an aberration-bane weapon


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Theophilus takes out a clean handkerchief from a jacket pocket. He covers his mouth at the sight of such untidiness!
This place could use a fresh maid servicing!

The White Rabbit is seen wearing a sexy maids outfit; complete with duster.

The two take a closer look at the bastard sword.
Perception: 1d20 + 23 ⇒ (16) + 23 = 39

I believe this is the sword Upianshe asked us to recover. Dervak, can you train The White Rabbit with it? He really wants to become a knight.

The White Rabbit is seen wearing a squire outfit now.


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

"Well, I could try, but he lacks the, uh, posable thumbs.
Should we return it to Upianshe?
Or do you think her spirit would prefer that we first take it into battle and bathe it in the blood of the abomination in the lake?"

How far is it to where we encountered the ghost?

"She said 'My blade must be recovered and set to its purpose again. The evil that blights this city must be removed. One in the undercity and one in the lake.' That sounds like its purpose and ours align.
Allegra, do you wish to use it?"

Dervak would otherwise. It would be pretty similar to his Furious Falchion vs an aberration; +2d6 more damage, but a slightly smaller crit range and missing his Weapon Focus. Kind of a wash on stats, but feels like it works for the story.

"Or maybe we ask Upianshe what she thinks."


Wrath Maps Wrath Loot PS Loot PS Maps

It would be a long enough walk that any buffs that lasts min/lvl, and 10 min/lvl would be gone.


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

I think Theophilus does have a couple of Teleport spells, but a) that might be messed up by this weird city, and b) he wouldn't have them available later if needed. Time for a leap of faith, having read Allegra's post in Discord.

Dervak will take hold of the sword and see what happens.

He calls out, "Upianshe, I will use this sword to strike down the abomination in the lake!"

If nothing bad immediately transpires, then he will focus on aligning his power with that of the sword.

With ABP you can shift your attunement 1/day, so shifting it from the Furious Falchion to this sword.


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Theophilus--and the White Rabbit--walk up to Dervak. They both give him a hug.
Upianshe would be proud! I say let's go to the lake now. We made sandwiches!

The White Rabbit is seen using a napkin to get some mustard off Dervak's shirt.


F Human (Chelaxian) from Isger | Init: +1 | hp 2+117/117| AC 32 T 13, FF 31| F+17 R+11 W+19, +2 vs emo/fear/illu/int dmg, +SIO| CMD 28 | Perc+17| Blessing 9/9, Fervor 9/11, ScdWpn 11/13, SacArm 12/13 |

Updated spell list for the day, grabbing Water Breathing, Ride the Waves, and Death Ward.

"Yes, let us end this as quickly as we can."


Wrath Maps Wrath Loot PS Loot PS Maps

As Dervak makes his oath the sword begins to glow a soft blue. The spectral image of Upianshe appears before you and nods solemnly, her spirit then enters the blade.

Teralindar's Honor:
This sword hosts the spirit of her last wielder, the warrior-scholar Upianshe. She is utterly driven to destroy the aberrant villains that killed her expedition.

TERALINDAR’S HONOR
SLOT none CL 13th WEIGHT 6 lbs.
AURA strong conjuration and divination
ALIGNMENT chaotic neutral
SENSES 60 ft., darkvision, read magic
Intelligence 20 Wisdom 13 Charisma 14 Ego 17
Language Aklo, Azlanti, Draconic, Kelish, Vudrani
This aberration-bane bastard sword is made of magically hardened bronze and has the special purpose of killing aberrations and creatures intrinsically tied to Xhamen-Dor (including seeded undead and the dormant Star Seed). Upianshe’s spirit can sense such foes within 60 feet, her bane enchantment applies to them, and against them her critical hit multiplier increases to ×3. Finally, she can attempt Knowledge (dungeoneering) checks as though she had 5 ranks in the
skill (total +13 bonus).

You travel on:

More than a dozen immense stone towers crisscross messily above, forming a manner of roof for this large cavern. Broken basalt scree creates a beach that slopes gently into the water to the north. A nearly cylindrical pillar stands near the shore, the Star Stelae. The lake beckons Ci Ci and Allegra to drown themselves in its unnaturally clear depths.


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

As the lake is now in sight, Dervak casts the following spells:

Shield, Longarm
See Invisibility
Tactical Adaptation
(Aquatic Combatant)
Ride the Waves

Since the water does not seem murky, he does not cast Echolocation. Instead, he casts Keen Edge on Teralindar's Honor.

Remaining spell slots: 3 1st, 2 2nd, 0 3rd, 1 4th.

He has Heroism from Mara, probably at a +2 since it was cast in a surprise round without the Encouraging Metamagic Rod.

He also has Feather Step and Lucky Number (4) from Theo.

"Allegra, Cerise, are you okay? Can you find this thing?"

His shortest-duration buffs are Rage, of course, and Channel Vigor for which he will use his remaining 4th-level slot.


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Theophilus approaches the lake. He smiles.
The White Rabbit is seen wearing a scuba outfit and waterwings.

Necklace of Adaptation


CN Human Female Cleric of Besmara (Varisian Pilgrim) 4 l AC 16 T 12 FF 14 l HP 26/32 l F +5 R +3 W +7 l Init +2 l Perc +3 I CMB +4 I CMD 16 Channel Positive Energy: 7/day, 30' radius, 2d6, DC 14, Selective Channeling 2 targets

"I can move towards where I am being pulled," Ci Ci replies. As she approaches the water, she reaches for her own necklace, as if seeking reassurance from it that its magic will not fail her.

Necklace of Adaptation, also.


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

"Allegra, do you wish to be a giant?"

With a few 1st-level slots remaining, Enlarge Person on Allegra (lasts 13 minutes) seems a good idea. Nothing like that 9d6 Improved Vital Strike.


F Human (Chelaxian) from Isger | Init: +1 | hp 2+117/117| AC 32 T 13, FF 31| F+17 R+11 W+19, +2 vs emo/fear/illu/int dmg, +SIO| CMD 28 | Perc+17| Blessing 9/9, Fervor 9/11, ScdWpn 11/13, SacArm 12/13 |

Allegra will cast:
Angelic Aspect
Death Ward
Ride the Waves
Freedom of Movement
Aid
Defending Bone
Communal Protection from Chaos
Shield of Faith
Protection from Evil

Aid temp HP: 1d8 + 10 ⇒ (8) + 10 = 18

"I would appreciate that Dervak, it will help far more than it hurts."

Flight 30, Swim 30, DR 5/bludgeoning, DR 5/evil, resist Acid 10, resist Cold 10, AC 32


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Mara asked for a few minutes to meditate to memorize a few final spells. After she finished, she prayed for a success in their journey into the lake to fight the evil lurking there. "Sarenrae, we're about to do battle with a terrible unspeakable creature. Lend your protection to us!"

Filling an open first lvl spell slot with Remove Fear.
Filling an open 3rd lvl spell slot with Heroism.
Filling an open 6th lvl spell slot with Mass Cure Moderate Wounds.

Casting Barkskin (+5) and Heroism (+3) on Allegra. Casting Heroism (+3) on Ci Ci. Casting Barkskin (+5), Freedom of Movement and Ride the Waves on Dervak. Casting Ride the Waves on Theo. Casting Barkskin (+5) and Ride the Wave on Herself.

How much time is left on Mara's Heroism spell?

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