DM Delmoth's Strange Aeons (Inactive)

Game Master Delmoth

Map

Treasure Sheet


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There is no penalty for failure, you're not in danger, and you have plenty of time, assuming you don't care about barkskin running down 5 minutes you can take a 20, DC is 20 so taking 10 won't get you there. Dervak are you looking in any particular place for the key or just glancing around from where you are?


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Mara noticed Julius' frustration; she went over to him and said, "Daddy, help Julius focus his mind," and cast a spell. Afterwards she returned to hold Sara's hand.

Casting Guidance on Julius.


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

Dervak is looking under the desk, I suppose. He doesn't have a lot of experience in offices.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Mara looked at the woman in the pool of blood and said, "I wonder how she would react to positive energy? I could try to 'heal' her."

Mara could try her Healing Hex.


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Theophilus nervously takes a step behind Dervak.
Perhaps, we should cover her?

He pulls out a handkerchief, tossing it at her.

Anyone got a sheet?


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Dervak doesn't find anything other than what the party has already found. No one has searched the woman or the library yet.

Theo's handkerchief lands on the woman's shoulder. Seeing this Sara's countenance instantly changes from sadness and fear to mischievousness. She says a word that sound slippery and tainted and moves her fingers in odd angles.

Aklo:
Grasp

Her shadow's hand stretches and grabs the handkerchief, moving it to over the woman's face and nose. The mist leaking from her finds new egress past the edges of the cloth. She cast Mage Hand


Male Half-Elf Swashbuckler (Inspired Blade) 1/Investigator (Empiricist) 2 | HP 24/24 | AC 18 (Touch 13, FF 15) | CMD 15 | Fort +1 Reflex +8 Will +3 | Init +3 | Low Light Vision, Perception +15

Julius nods at Mara in thanks and tackles the desk again. "Sit tight, guys-this might take a while."

If nobody minds, I'll just take 20 to pop it open.


Monk 7 | AC 23 T 23 FF 18 | HP 67/67 | F +8 R +11 W +8 | Init +5 | Perc +13 | CMB +13, +15 to trip, +17 to trip with kama | CMD 27, 29 vs trip

Rowan is just taking things in at this point. He moves slowly and deliberately, trying to keep Sara, who he has not met, and the woman with the mist in his sight. He stops outside the blood, but within 30 feet of either Sara or the woman (if possible).
I keep both in my view, and want to be able to get to either in a move action in 1 round.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Mara moved close to the edge of the pool of blood, and examined the woman from different angles. She looked for the tiniest hint of movement.

Perception: 1d20 + 10 ⇒ (14) + 10 = 24


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There is no movement from the woman other than the constant stream of iridescent fog issuing from her mouth and nose.

After a few minutes the lock yields to Julius' attempts. Julius finds a magnifying glass, two vials of alchemist's kindness, a vial of smelling salt, two vials of soothe syrup, 4 doses of antitoxin, 2 doses of opium, a scroll of fox's cunning, two scrolls of remove paralysis, a greater talisman of beneficial winds, a lesser talisman of warrior's courage, a third unidentifiable talisman, a magical candle that is feather light, a magic block of sweet smelling incense.

Finally Julius finds Losandro's Journal. Glancing through it he finds it is a concise record of Losandro's daily duties and observations. It would take some time, 10 minutes, to go through its contents.


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Theo whispers,

What an odd thing!
He then takes the stairs up to the library.


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

"Do we want to take the time to go through the journal and all those books upstairs? It's okay with me but I think Mara's spell will wear off. I can still fight without that, just might get hit more, but maybe it is worth it to know what is going on."


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Mara offered her opinion. "Let's explore a bit more, before we spend a lot if time looking at books. I'm going to try something." She approached the immobile woman from the best angle to avoid getting soaked in blood, and touched her with healing magic.

Healing Hex: 1d8 + 3 ⇒ (4) + 3 = 7

She examined the woman, trying to figure out if she was alive or dead.

Heal: 1d20 + 8 ⇒ (13) + 8 = 21


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Mara approaches the woman and feels suddenly very sleepy.

Will: 1d20 + 8 ⇒ (10) + 8 = 18

Mara fights through it and heals the woman, she looks less pale but still remains motionless spewing and the seemingly endless mist.

Dervak:
A thought not your own surfaces If you want to ever leave this place cut that woman down.

Theo glances through the books but he doesn't know anything about the titles there. Know local check DC higher than 10


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

"Mara, are you okay?" Dervak takes a step towards the creepy woman, longspear raised, as the shaman seems to stumble.
He lowers it as Mara recovers.
Not unless I have to.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

I'm presuming my heal check didn't give me any further information.

"I felt very sleepy for a moment there!", Mara replied to Dervak. "Her complexion improved when I healed her, so she might be alive. I don't know what sort of magic is affecting her."

She searched the woman, checking for things like keys.

Perception: 1d20 + 10 ⇒ (8) + 10 = 18


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Yeah not too much to discern with a heal check other than you healed her a bit, she's still not looking great.

In her pockets you find a ring with numerous keys.

Will: 1d20 + 8 ⇒ (16) + 8 = 24

Dervak:
You feel a foreign sense of satisfaction in your mind.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Mara pulled back from the woman, brandishing a set of keys. "These ought to come in handy!"

She considered what they had found so far in this room. "She must be Administrator Losandro. I could try healing her some more, but I have no idea if that would revive her.

"It feels like I'm constantly fighting off sleep when I'm near her; I worry that I'll eventually succumb. Does anyone have some rope? If I fall asleep, you could pull me away from her, and revive me with the smelling salts if you can't shake me awake. I wouldn't mind trying one more bit of healing."

I think Rowan has some rope.


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

"No," says Dervak nervously, "I don't think that's a good idea. Who knows what can happen if her mist makes you fall asleep? I think you should back away."


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Mara sighed. "Perhaps you're right, Dervak. Maybe we should see if we can find the Nurse's Station. After the protective spells have run out, we can read her journal; that might give us some more ideas about what happened to her."

She called out towards the upper floor. "Anything interesting up there, Theo, beyond lots of books?" She moved to the eastern door, and listened for noises beyond.

Perception: 1d20 + 10 ⇒ (11) + 10 = 21


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Dangit, thought I edited my post to give what Theo found.

Theo glances through the books noting that it will take a little bit to sort through everything. He does soon realize that the titles here are beyond him, Know Local more than DC 10

DM Dice:
Non-stealth 9, through two doors, 19

Mara hears distant muttering.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Mara addressed the others, "Alright, everyone ready to move on? Sara, stay close to me!" She grasped the male doll figure and muttered a prayer. Then she opened the door, allowing others to go first.

Casting Guidance on herself.


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Not finding any gremlins, goblins, or gargoyles in the library
Not even Colonel Mustard holding a candle stick!, the Hatter rejoins his friends.

Nothing but books.

Winking at Mara, the gentleman cast Guidance on himself.


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This dark hallway is empty except for a smashed lantern. Six doors lead from it, including the way you came.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Mara cast another light spell on her borrowed falchion, and made her way down the hallway. She stopped and listened at the first pair of doors.

Perception: 1d20 + 10 ⇒ (1) + 10 = 11


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Theo can auto aid Mara for these perception checks?

Standing beside Mara, Theophilus mirrors her.


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Theophilus Carter wrote:
Theo can auto aid Mara for these perception checks?

Gonna say you can't aid another on these particular checks, though you could make your own. Which on average works out better for you anyway. In any case Mara already made this check.

The muttering is louder. In the northern door Mara hears "I as in intestines," a pause and then, "Good now you're getting it, we'll teach you your letters yet!." To the south you hear paper violently being tossed about.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Mara looked to the others; she put her finger to her lips with one hand, while pointing to the north door with the other. She took out her wand and waited for everyone to get into position.

When everyone is ready, Mara will use the wand of Bless, and open the door.


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

Dervak stands at the door, ready.


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Initiative
Dervak: 1d20 + 1 ⇒ (18) + 1 = 19
Julius: 1d20 + 3 ⇒ (2) + 3 = 5
Mara: 1d20 + 2 ⇒ (1) + 2 = 3
Rowan: 1d20 + 3 ⇒ (1) + 3 = 4
Theo: 1d20 + 12 ⇒ (7) + 12 = 19
Sara: 1d20 + 5 ⇒ (9) + 5 = 14
Apostle in Oripment: 1d20 + 3 ⇒ (4) + 3 = 7

Implied party stealth, through door
Dervak: 1d20 + 5 ⇒ (15) + 5 = 20
Julius: 1d20 + 4 + 5 ⇒ (10) + 4 + 5 = 19
Mara: 1d20 + 1 + 5 ⇒ (11) + 1 + 5 = 17
Rowan: 1d20 + 9 + 5 ⇒ (8) + 9 + 5 = 22
Theo: 1d20 + 2 + 5 ⇒ (12) + 2 + 5 = 19
Sara: 1d20 + 12 + 5 ⇒ (4) + 12 + 5 = 21

Enemy Perception:

North: 1d20 + 6 ⇒ (16) + 6 = 22
North: 1d20 + 6 ⇒ (12) + 6 = 18
North: 1d20 + 6 ⇒ (13) + 6 = 19
South: 1d20 + 6 ⇒ (13) + 6 = 19
South: 1d20 + 6 ⇒ (19) + 6 = 25

Order, shockingly no surprise round
Theo<-----
Dervak<-----
Sara
Apostles
Julius
Rowan
Mara

Mara cast bless and then opened the north door. Beyond racks of cluttered boxes and sprawling collections of haphazard junk fill this dusty storage room. Three people dressed in yellow rags and a crude flame drawn on their forehead hold improvised weapons at the ready. One Apostle stands above a collection mismatched dolls and a small chalkboard.


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Theo points at the closest target.

Hiding in the closet? How nice! Evil eye -2 saves Will DC 15
And he starts Cackling.


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

"Who are you? Do you serve the King in Yellow?"
Dervak doesn't attack yet, but guards his friends.
Would like to move and ready an attack if they attack us. Can you uncover the map of this room?


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Dervak wrote:
Would like to move and ready an attack if they attack us. Can you uncover the map of this room?

I uncovered it on dungeon map, it was already uncovered on combat map. The tokens are tiny on the big map so I figured it would be easier to move things on a zoomed in one on a different slide. I put you in the hallway in your order, except Mara declared opening the door so she has to be next to the door to do so. Feel free to move as needed.

Theophilus Carter wrote:

Theo points at the closest target.

Hiding in the closet? How nice! Evil eye -2 saves Will DC 15
And he starts Cackling.

You have line of sight to one of them, assuming that's the one you're targeting.

A3 Will: 1d20 + 1 ⇒ (12) + 1 = 13

The cultists look at Dervak and scream "Zandalus sees!" Murder in their eyes.


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

Dervak moves in attacks the one in front of him.
Attack, Bless: 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 25
Damage: 1d8 + 6 ⇒ (2) + 6 = 8

AOO if any other than that one close with him:

Attack, Bless: 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28
Damage: 1d8 + 6 ⇒ (3) + 6 = 9
Confirm, Bless: 1d20 + 7 + 1 ⇒ (15) + 7 + 1 = 23
Crit Damage: 2d8 + 12 ⇒ (1, 4) + 12 = 17


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Sara stands behind Theo absentmindedly tugging on the well dressed man's clothes. The Apostle in front Dervak slowed down for a second by Dervak's attack attempts to returns the favor.
Crowbar: 1d20 + 3 ⇒ (2) + 3 = 5
Damage: 1d6 + 2 ⇒ (2) + 2 = 4
The far one rushes Dervak but is cut down. The third one abandons his dolls, attempting to strike Dervak with a broken shelf.
Shelf: 1d20 + 3 ⇒ (17) + 3 = 20
Damage: 1d6 + 2 ⇒ (3) + 2 = 5

The door to the south opens with a bang. The handles of dozens of drawers from the faces of numerous matching cabinets. Many of the drawers are open and their contents-volumes' worth of stray parchments-blanket the floor.

Two more Apostles take their opportunity to attack Mara.
Crowbar: 1d20 + 3 ⇒ (18) + 3 = 21
Damage: 1d6 + 2 ⇒ (3) + 2 = 5
Cabinet Drawer, Cover: 1d20 + 3 - 4 ⇒ (16) + 3 - 4 = 15
Damage: 1d6 + 2 ⇒ (6) + 2 = 8

Order, PCs up
Theo
Dervak
Sara
Apostles
Julius
Rowan
Mara


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

Dervak is surprised at how adept these lunatics are with their improvised weapons. He uses his tusks to gore the one he hit before (another 8 points to that one, for a total of 16) then steps to the side to let another ally into the room.
Attack, Bless: 1d20 + 7 + 1 ⇒ (11) + 7 + 1 = 19
Damage: 1d4 + 6 ⇒ (2) + 6 = 8


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

"Aagh!," Mara cried, as the door opened behind her, and a cultist hit her with a crowbar. She swung back with her falcion, and steped to the side to let Rowan in.

Falchion, Bless: 1d20 + 3 + 1 ⇒ (9) + 3 + 1 = 13
Damage: 2d4 + 1 ⇒ (1, 4) + 1 = 6


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Theophilus continues to Cackle, as he targets another maniac.

Target any in line of sight. Evil Eye -2 AC Will DC 15 continues while Cackling.


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The scrappy cultist behind Mara dodges the falchion, But the tusk is unavoidable.


Male Half-Elf Swashbuckler (Inspired Blade) 1/Investigator (Empiricist) 2 | HP 24/24 | AC 18 (Touch 13, FF 15) | CMD 15 | Fort +1 Reflex +8 Will +3 | Init +3 | Low Light Vision, Perception +15

Julius moves into the room next to Dervak and swipes his rapier at the guy in front of him.

Attack: 1d20 + 5 ⇒ (1) + 5 = 6
Damage: 1d6 + 3 ⇒ (3) + 3 = 6

Crud. How are we doing critical whiffs?


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Julius Anderson wrote:
Crud. How are we doing critical whiffs?

Just an automatic miss, unless you want to argue your way into more.


Monk 7 | AC 23 T 23 FF 18 | HP 67/67 | F +8 R +11 W +8 | Init +5 | Perc +13 | CMB +13, +15 to trip, +17 to trip with kama | CMD 27, 29 vs trip

Rowan steps forward in front of the door and attacks.

Flurry of blows
1st punch: 1d20 + 5 ⇒ (13) + 5 = 18 1d6 + 1 ⇒ (2) + 1 = 3
2nd punch: 1d20 + 5 ⇒ (20) + 5 = 25 1d6 + 1 ⇒ (3) + 1 = 4

confirm crit: 1d20 + 5 ⇒ (18) + 5 = 23 1d6 ⇒ 6


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The one savaged by Dervak woozily strikes back and then falls over, the other follows suit ignoring the dandy Julius.
Crowbar: 1d20 + 3 ⇒ (20) + 3 = 23 Damage: 1d6 + 2 ⇒ (1) + 2 = 3
Crit: 1d20 + 3 ⇒ (15) + 3 = 18 Crit Damage: 1d6 + 2 ⇒ (6) + 2 = 8
Shelf: 1d20 + 3 ⇒ (14) + 3 = 17 Damage: 1d6 + 2 ⇒ (5) + 2 = 7

On the south side both go after the imminent threat of Rowan
Crowbar: 1d20 + 3 ⇒ (11) + 3 = 14 Damage: 1d6 + 2 ⇒ (1) + 2 = 3
Drawer: 1d20 + 3 ⇒ (4) + 3 = 7 Damage: 1d6 + 2 ⇒ (6) + 2 = 8

Sara continues to hid behind the hatter shadow casting long down the hall.

PC's up


Monk 7 | AC 23 T 23 FF 18 | HP 67/67 | F +8 R +11 W +8 | Init +5 | Perc +13 | CMB +13, +15 to trip, +17 to trip with kama | CMD 27, 29 vs trip

Rowan dodges their obvious attacks again with a kick to one and a spinning elbow to the other.

Flurry of blows
Kick: 1d20 + 5 ⇒ (17) + 5 = 22 1d6 + 1 ⇒ (3) + 1 = 4
Spinning elbow: 1d20 + 5 ⇒ (10) + 5 = 15 1d6 + 1 ⇒ (5) + 1 = 6


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The kick knocks the one straight ahead down and out cold, Rowan tries to redirect the elbow to the one standing around the corner but the door frame gets in the way. Cover, otherwise would have been hit.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Mara didn't want to advance into the southern room, so she waited for Julius to move forward.

It looks like Dervak just took another 18 damage! :(
If Julius steps forward, Mara can move in and heal Dervak.


Male Half-Elf Swashbuckler (Inspired Blade) 1/Investigator (Empiricist) 2 | HP 24/24 | AC 18 (Touch 13, FF 15) | CMD 15 | Fort +1 Reflex +8 Will +3 | Init +3 | Low Light Vision, Perception +15

Julius steps forward to let Mara in and swings out again.

Attack: 1d20 + 5 ⇒ (2) + 5 = 7
Damage: 1d6 + 3 ⇒ (2) + 3 = 5

He grimaces. "Guess I'm still getting warmed up here..."


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

Have to remember to Power Attack.
Dervak feels the pain of the hits, and channels that pain into a furious gore of the foe in front of him.
Attack, Bless, Power Attack: 1d20 + 7 + 1 - 1 ⇒ (19) + 7 + 1 - 1 = 26
Damage: 1d4 + 6 + 3 ⇒ (2) + 6 + 3 = 11


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Mara moved up and healed Dervak, who was badly wounded.

Healing Hex (Dervak): 1d8 + 3 ⇒ (3) + 3 = 6
Healing Hex is Su, so it dooesn't provoke an AoO.


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26
Theophilus Carter wrote:

Theophilus continues to Cackle, as he targets another maniac.

Target any in line of sight. Evil Eye -2 AC Will DC 15 continues while Cackling.

Was this taken into account? Theo will move, if need be for targets.

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