DM Delmoth's Strange Aeons (Inactive)

Game Master Delmoth

Map

Treasure Sheet


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Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

"Charlabu, protect Allegra's flank!", Mara ordered the archon, while continuing to heal the enlarged woman.

Wand of CLW (Allegra): 1d8 + 1 ⇒ (6) + 1 = 7

I'm assuming Allegra's HP total is up to date, and that she still needs healing.

Her goddess' servant flew over to Allegra's flank and attacked the footbound gnoll.

Scimitar (rider): 1d20 + 16 ⇒ (11) + 16 = 27
Force damage: 1d10 + 3 ⇒ (8) + 3 = 11

Spiritual Ally AoO:
Scimitar: 1d20 + 16 ⇒ (11) + 16 = 27
Force damage: 1d10 + 3 ⇒ (9) + 3 = 12


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She just took damage so she would need healing even if it wasn’t.


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

Dervak will end his rage, 5' step back and catch his breath.
Takes -6 AC from ending Rage (3 from Luck, 3 from Dex), and -1 more for Fatigued, then Total Defense for +6, so AC 35. That was 5 rounds raging, so will be Fatigued 10 rounds.


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Theophilus begins to roll up his sleeves. The Witch then puts on his mean face; before tagging Dervak on the shoulder.
I got this!

He floats 5' over to a more advantageous spot; before pointing at the Gnoll.
Evil Eye Will DC 23 -4 AC 2 rounds.

He Cackles.


CN Human Female Cleric of Besmara (Varisian Pilgrim) 4 l AC 16 T 12 FF 14 l HP 26/32 l F +5 R +3 W +7 l Init +2 l Perc +3 I CMB +4 I CMD 16 Channel Positive Energy: 7/day, 30' radius, 2d6, DC 14, Selective Channeling 2 targets

Ci Ci points at the beast the gnoll in the back is mounted on.

"Inflamaré!"

Spontaneous Immolation, Fort DC 18 or catch on fire: 3d6 + 11 ⇒ (5, 2, 1) + 11 = 19


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With a final flurry of feet, blades, and fire the gnolls and hyena's are all knocked out or killed outright. The stench of blood and burning hair fills your nostril as you sweep the rest of this level for more gnolls, you find none.

Treasure:
Added to party look page
20 cure moderate wounds potions
20 cure light wounds potions
From the chests in the barracks 10137 gold worth of trinkets, gems, and coin
Ring of Ferocious Action
A set of clay jars inlaid with jet, Marvelous Pigments
Candle of Clean Air
A scroll of Vision of Hell

Not added to sheet
50+ mundane weapons and leather armor
Necklace of Human teeth
Dried berries
Contract for mercenary services
Lacy undergarments
Shopping list
List of local taverns

Lieutenants' quarters
The room contains eight large hammocks, each surrounded by rough pieces of rope that are arranged to sugguest territory.

Siege Room
The mechanisms for two great portcullises stand at either end of this room, bracketing rows of murder holes linked by iron rails. Next to these are a score of neatly organized barrels full of acid and racks for weapons.


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

We should disable those controls. Invite everyone inside for a rave.

The White Rabbit breaks out glow sticks and cardboard.


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

Dervak helps gather gear while his fatigue wears off.
"Heh... I think we might have wrecked the portcullises. Not sure the controls are going to work."

"Biting Lash isn't here... onwards and upwards? We've got a couple of Potions of Invisibility if we want to try that approach. But Allegra, you should probably heal up first."


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Mara said to the others, "We should find and deal with Biting Lash before we start looking through this stuff. Charlabu, please go up the stairs and have a look."

She continued to heal Allegra while the archon climbed the stairs to scout out the floor above.

Wand of CLW (Allegra): 1d8 + 1 ⇒ (4) + 1 = 5

Moving to the bottom of the staircase. I think the Spiritual Ally has 6 or 7 rounds left.


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1d20 + 10 ⇒ (18) + 10 = 28

After sending her spiritual ally up the stairs she feels the tether connecting her to the spell is cut.

I don't believe you can see through your spiritual ally so all you know is that someone capable of destroying it is up there.


♀ Halfling Monk Lv.11 ☁️| 52/92♥️ | 1/10KP | 9/11SF~DC19 | (+3)AC29~20t~21ff~33aoo | CMD:28~32trip | (+3)Perc:23 | Init:5 | (+3)Fort:16~Immune:disease, Ref:19~negate/halve, Will:14~16enchant/fear +Shake.It.Off Dmg:Magic/Cold.Iron/Silver/Law Active:Endure.Elements, Ward.Against.Nature

Pocky was going to say something about the element of surprise, but the archon is quick to obey. She waits for it to leave before saying, “Potions of invisibility might help a couple of us guess close to an enemy that may be otherwise unapproachable.”


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Several minutes pass as the party hesitates, recovers from their last bout, and make sure this story is clear. It seems whoever is waiting on the roof is content to wait for you.


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

"Let's go. Pocky, Allegra, want to follow my lead?"

Dervak isn't going to wait for his Shield to expire, nor the Enlarge Person on Allegra.

He downs a potion of Invisibility. It looks like we had 4 of these on the sheet - one on one line, 3 on another. I removed one. Still 3 left for anybody else.

Then he heads up the stairs.


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Theophilus casts Summon Monster 6.
Mr. Tickles

They then float upstairs behind the others.
Deeper Darkness to mask our approach?


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

Deeper Darkness would cause problems for us.


F Human (Chelaxian) from Isger | Init: +1 | hp 2+117/117| AC 32 T 13, FF 31| F+17 R+11 W+19, +2 vs emo/fear/illu/int dmg, +SIO| CMD 28 | Perc+17| Blessing 9/9, Fervor 9/11, ScdWpn 11/13, SacArm 12/13 |

Sooo, I had Defending Bone up that whole time, giving me DR5/bludgeoning. By my count, I was hit 4 times. 30>20 damage from the first two hits, fully healed up by the first 3 heals, then 31>21 from the second round of hits, with 9 damage remaining after the 7 and 5hp wand hits. Still 30 hp remaining (out of 50) on the Defending Bone.

Allegra sacrifices an infernal healing to hit herself with a cure light wounds, casts Aid and Death Ward on herself, and then nods to Dervak. "I'm ready." She'll take and drink one of the potions of invisibility as well.

CLW cast: 1d8 + 5 ⇒ (3) + 5 = 8

Aid: 1d8 + 10 ⇒ (4) + 10 = 14


♀ Halfling Monk Lv.11 ☁️| 52/92♥️ | 1/10KP | 9/11SF~DC19 | (+3)AC29~20t~21ff~33aoo | CMD:28~32trip | (+3)Perc:23 | Init:5 | (+3)Fort:16~Immune:disease, Ref:19~negate/halve, Will:14~16enchant/fear +Shake.It.Off Dmg:Magic/Cold.Iron/Silver/Law Active:Endure.Elements, Ward.Against.Nature

Pocky will gladly follow, and even more gladly accept a potion of invisibility.

Stealth, Hero, Invisible: 1d20 + 27 + 3 + 20 ⇒ (17) + 27 + 3 + 20 = 67

I assume we move when the group is ready.


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I've got Allegra's, Dervak's, and Pocky's tokens at 50% transparency to denote invis. If you drank a potion please remove one off the loot sheet as Dervak did.

The rooftop terrace is a magnificent garden. Juniper trees grow in abundance, the area is rich with scented flowers, and numerous statues dot the garden. This oasis attracts scores of birds that sing in the trees. A large tent rises in one area, while a elegant wooden pavilion rises not far away.

Several gnolls wait for you, two of which have been magically enlarged. A single figure that at first appears to be an angel flies above the courtyard, black wings shear the air. The group is ready for a fight. An unseen voice growls,

Gnoll:
"They're using illusion magic to hide their number."

The gnoll farthest from you (black boarder) demands, "Submit to my lash and you will yet live."

The gnolls assembled:

Blue: This gnoll is armed with a falchion and wears red painted full plate with gold filigree.

Green: This gnoll wears chainmail and has burned a third eye on her forehead. She also holds a falchion.

Magenta: This gnolls wears a red and yellow robe and holds no weapon.

Black: This gnoll wears chainmail under a set of loose fitting yellow silks. She carries two spears, the one strapped to her back is wrapped in braids of hair. Sitting on her falconer's glove is an eagle.

See Invisibility:
White: This albino gnoll wears no armor or weapons. She clutches a bone carved fetish that hangs from her neck.

Red: This gnoll has painted her fur in intricate designs. She wears a chain shirt and holds a falchion.


CN Human Female Cleric of Besmara (Varisian Pilgrim) 4 l AC 16 T 12 FF 14 l HP 26/32 l F +5 R +3 W +7 l Init +2 l Perc +3 I CMB +4 I CMD 16 Channel Positive Energy: 7/day, 30' radius, 2d6, DC 14, Selective Channeling 2 targets

(Overland Flight and Protection from Arrows should still be active, based on the spells' descriptions, but greater invisibility is long done.)

Potion of Cure Light Wounds: 1d8 + 1 ⇒ (8) + 1 = 9

Ci Ci chugs a healing potion, then flies up the staircase once the others have made their way up. She settles herself in the air 10' above the roof, amdist the tree branches at the top of the stair.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Is there a solid wall sticking up in the top center of the map? I'm looking for a something that would block line of sight.


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Yes, that and within the stairwell will block line of sight.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Mara stopped and drank a potion of vanish before leaving the cover of the stairwell. Then she flew up and looked for a place to take cover, settling on hiding behind the wall between the two stairwells.

Drinking a potion of vanish (lasts one round - struck though on loot sheet).


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Sorry Ci Ci and Mara as soon as you started positioning yourselves that triggered init. You can make your moves on your turn if you want.

Initiative
Allegra: 1d20 + 1 - 1 ⇒ (14) + 1 - 1 = 14
Ci Ci: 1d20 + 5 ⇒ (10) + 5 = 15
Dervak: 1d20 + 8 ⇒ (19) + 8 = 27
Mara: 1d20 + 6 ⇒ (11) + 6 = 17
Mara, Temporal Celerity: 1d20 + 6 ⇒ (2) + 6 = 8
Mara, Temporal Celerity, mk2: 1d20 + 6 ⇒ (10) + 6 = 16
Pocky: 1d20 + 5 ⇒ (15) + 5 = 20
Theo: 1d20 + 12 ⇒ (4) + 12 = 16
Ravager Backscourge (Blue): 1d20 ⇒ 17
Chosen Crackednail (Green) and Erinyes: 1d20 - 1 ⇒ (20) - 1 = 19
Bouda Sweatteeth (White): 1d20 + 5 ⇒ (14) + 5 = 19
Chameleon Zestclaw (Red): 1d20 + 1 ⇒ (5) + 1 = 6
Hunter Boomhand (Magenta): 1d20 + 5 ⇒ (10) + 5 = 15
Biting Lash (Black) and Kahree: 1d20 + 13 ⇒ (11) + 13 = 24

Round 1
Dervak <-------------
Biting Lash (Black) and Kahree
Pocky
Chosen Crackednail (Green)
Bouda Sweatteeth (White)
Mara
Ravager Backscourge (Blue)
Theo
Ci Ci
Hunter Boomhand (Magenta)
Allegra
Chameleon Zestclaw (Red)

The moment passes where violence is guaranteed. Ci Ci and Mara make a false move and then everyone tenses for the inevitable bloodshed.


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

"Submit? I think not."
Dervak Dex-Rages, using Greater Bloodrage to apply Bladed Dash.

He streaks across the rooftop to a spot 10' from the nearest gnoll and makes an attack. That is all part of the free action of entering Greater Bloodrage.
He then takes a Full Attack to try to cut down his foe.

Bladed Dash Attack, Heroism: 1d20 + 18 + 3 + 3 ⇒ (8) + 18 + 3 + 3 = 32
Damage: 2d4 + 24 ⇒ (3, 3) + 24 = 30

Primary: 1d20 + 18 + 3 ⇒ (16) + 18 + 3 = 37
Damage: 2d4 + 24 ⇒ (3, 2) + 24 = 29

Secondary: 1d20 + 13 + 3 ⇒ (11) + 13 + 3 = 27
Damage: 2d4 + 24 ⇒ (4, 4) + 24 = 32

Tertiary: 1d20 + 8 + 3 ⇒ (19) + 8 + 3 = 30
Damage: 2d4 + 24 ⇒ (1, 2) + 24 = 27
Confirm?: 1d20 + 8 + 3 ⇒ (14) + 8 + 3 = 25
Crit Damage: 2d4 + 24 ⇒ (1, 3) + 24 = 28

AC 36

With his long arms and heightened agility, he prepares to strike as many gnolls as he can.

AOOs if provoked:
AOO #1: 1d20 + 21 ⇒ (11) + 21 = 32
Damage: 2d4 + 24 ⇒ (2, 2) + 24 = 28

AOO #2: 1d20 + 21 ⇒ (12) + 21 = 33
Damage: 2d4 + 24 ⇒ (2, 1) + 24 = 27

AOO #3: 1d20 + 21 ⇒ (11) + 21 = 32
Damage: 2d4 + 24 ⇒ (1, 1) + 24 = 26

AOO #4: 1d20 + 21 ⇒ (5) + 21 = 26
Damage: 2d4 + 24 ⇒ (1, 4) + 24 = 29

AOO #5: 1d20 + 21 ⇒ (3) + 21 = 24
Damage: 2d4 + 24 ⇒ (4, 2) + 24 = 30


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Crit does not confirm, so you found the AC.

Dervak rushes the nearest gnoll with magical speed and ferocity. The hues of beautiful color he trails behind him juxtaposes the violence he inflicts on the armored gnoll. One falchion slices through the chest plate, another at a weak spot in the armor. One across an opening in the helmet and a final one digs into her leg. And despite the bleeding wounds she still stands, but only just.

Spear vs Dervak, vs human, range: 1d20 + 23 + 4 - 2 ⇒ (20) + 23 + 4 - 2 = 45
Confirm?: 1d20 + 23 + 4 - 2 ⇒ (10) + 23 + 4 - 2 = 35 Dervak has cover as well.

Piercing, vs human: 1d8 + 10 + 4 ⇒ (8) + 10 + 4 = 22

Biting Lash tosses her spear in a perfect and practiced arc. It pierces Dervak's torso plunging through his shoulder and out the other side, finally stopped by the backside his breastplate. She yells, "Crackednail, Boomhand, cut him down! Sweatteeth kill the rest of them! Kahreeh take flight!"

The eagle begins to soar in the air.

Round 1
Dervak
Biting Lash (Black) and Kahree
Pocky <-------------
Chosen Crackednail (Green)
Bouda Sweatteeth (White)
Mara
Ravager Backscourge (Blue)
Theo
Ci Ci
Hunter Boomhand (Magenta)
Allegra
Chameleon Zestclaw (Red)


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Theophilus breathes in the nice air from the surrounding foliage. The Witch then notices all the angry gnolls breaking up the scenery, breaking his mind....
Now can't we just all...f#+& that! This b$+$+ is toast!

Mr. Tickles grins in agreement!
Betcha we could've use sum Darkness in a bit...

Theo nods in agreement....


♀ Halfling Monk Lv.11 ☁️| 52/92♥️ | 1/10KP | 9/11SF~DC19 | (+3)AC29~20t~21ff~33aoo | CMD:28~32trip | (+3)Perc:23 | Init:5 | (+3)Fort:16~Immune:disease, Ref:19~negate/halve, Will:14~16enchant/fear +Shake.It.Off Dmg:Magic/Cold.Iron/Silver/Law Active:Endure.Elements, Ward.Against.Nature

Pocky flies at the big wounded gnoll!
“I will scourge your back!”

Flying Kick, Hero: 1d20 + 23 ⇒ (6) + 23 = 29
Damage (Magic/Cold.Iron/Silver/Law): 1d8 + 8 ⇒ (4) + 8 = 12

Pocky jab-dances (northeast) so she can attack Boomhand as soon as Backscourge falls.

Kick, Hero: 1d20 + 23 ⇒ (8) + 23 = 31
Damage: 1d8 + 8 + 2d6 ⇒ (6) + 8 + (4, 6) = 24
1st: 14

Her first strike vs. Boomhand is a trip, and her first damaging attack is a stunning fist!

Trip, Hero (if Boomhand): 1d20 + 27 ⇒ (2) + 27 = 29
Ignore, if still Backscourge

If trip succeeds:
Pocky is a dick about it. “More like Boomland.”

AoO, Hero: 1d20 + 24 ⇒ (10) + 24 = 34
33 if still Backscourge
Damage: 1d8 + 8 + 4d6 ⇒ (5) + 8 + (3, 5, 4, 3) = 28
1st: 13
2nd: 21

Kick, Hero: 1d20 + 18 ⇒ (8) + 18 = 26
Damage: 1d8 + 8 + 4d6 ⇒ (6) + 8 + (2, 1, 6, 2) = 25
1st: 14
2nd: 17

Kick, Hero: 1d20 + 13 ⇒ (17) + 13 = 30
Damage: 1d8 + 8 + 4d6 ⇒ (2) + 8 + (4, 3, 2, 6) = 25
1st: 10
2nd: 17

_
Jab-dance ends west of Boomhand, so Sweatteeth can’t 5ft-step to me.


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Pocky flies through the air and knocks the gnoll over like a light breeze does. She kicks the slaver while she's down and dances on the corpse. Changing mind after discord convo, you kicked Backscourge a 2nd time to make sure she's dead.

Boomhand fort vs Stun: 1d20 + 9 ⇒ (14) + 9 = 23

Pocky's dance leads her to confront the robed gnoll. Pocky goes for her trade mark leg sweep but stumbles a bit on the approach, normally this wouldn't be a problem for her but this precious moment allows Boomhand to jump and avoid the halfling's legs. Pocky quickly switches motions and kicks upwards as the gnoll lands. She can do little to avoid Pocky's strikes.

Ranged touch vs Dervak: 1d20 + 15 ⇒ (16) + 15 = 31

The black-winged angel flies towards Dervak and tosses a rope at him. At first this seems bizarre, but the rope begins to twist and coil around his arms and legs. Animate rope, reflex DC 20 or become entangled.

Green Crackednail vs Pocky: 1d20 + 23 ⇒ (4) + 23 = 27
Green Crackednail vs Pocky: 1d20 + 23 ⇒ (5) + 23 = 28
Green Crackednail vs Pocky: 1d20 + 18 ⇒ (16) + 18 = 34

Large slashing: 2d6 + 18 ⇒ (2, 1) + 18 = 21

The gnoll with the branded third eye lumbers towards Pocky. Pocky sidesteps right and the massive falchion destroys several bricks in the groun, Pocky sidesteps left and again the falchion chews up the scenery. But with unnatural speed the falchion swings down on the small hero, wounding her.

Arcane words of power are spoken from an invisible source and a noxious green cloud blankets the area near the stairs.

Spellcraft DC 20:

Allegra, Dervak, Mara, and Ci Ci need to give me Fort (half) DC 19 saves. Poison, the spell doesn't care about breathing.

Con damage: 1d4 ⇒ 2 1 damage if successful

The could also acts as fog cloud

Round 1
Dervak
Biting Lash (Black) and Kahree
Pocky
Chosen Crackednail (Green)
Bouda Sweatteeth (White)
Mara <-------------
Theo <-------------
Ci Ci <-------------
Hunter Boomhand (Magenta)
Allegra
Chameleon Zestclaw (Red)


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

Reflex vs Rope: 1d20 + 16 ⇒ (7) + 16 = 23
Dervak dodges the rope and gives the angelic devil a glare. "Really?"
I must not be presenting enough of a threat.

At the choking fumes, he coughs, and it stings, but he recovers.
Fort vs Poison, Theo's Hex: 1d20 + 18 + 4 ⇒ (2) + 18 + 4 = 24

Everybody who is not standing off by themselves, remember Shake it Off!


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Fortitude, heroism, shake it off: 1d20 + 10 + 3 + 2 ⇒ (18) + 10 + 3 + 2 = 33

Mara was next to Allegra and Ci-Ci, not sure about Theo (stairs).
One Con damage (no effect until 2 damage).

Spellcraft, heroism: 1d20 + 14 + 3 ⇒ (10) + 14 + 3 = 27

Mara shouted, "Cloudkill!; she flew towards the outside of the tower, spiraling up and around towards the enemy to gain altitude and get above the vapors. Then she recited a powerful prayer to counter magic spells around the enemies.

Flying in a semi-cricle, gaining 20 ft (Overland Flight), and casting Greater Dispel Magic (Area Dispel). I think she should be able to get out of the Cloudkill.

Greater Dispel Magic (spell 1): 1d20 + 11 ⇒ (17) + 11 = 28
Greater Dispel Magic (spell 2): 1d20 + 11 ⇒ (17) + 11 = 28


CN Human Female Cleric of Besmara (Varisian Pilgrim) 4 l AC 16 T 12 FF 14 l HP 26/32 l F +5 R +3 W +7 l Init +2 l Perc +3 I CMB +4 I CMD 16 Channel Positive Energy: 7/day, 30' radius, 2d6, DC 14, Selective Channeling 2 targets

Fortitude Save, Shake It Off: 1d20 + 6 + 2 ⇒ (11) + 6 + 2 = 19 Just barely!

(1 Con damage, no effect on hp)

Ci Ci manages to fly out of the cloud before taking too much damage from the poison.

She turns her attention to the flying devil.

"Scintillating Slivers!" she intones as shards of diamond spray from her hand like a million little razors.

Empowered Diamond Spray: 10d6 ⇒ (1, 5, 3, 1, 4, 5, 1, 6, 5, 3) = 34 +50% = 51 points

DC 21 Reflex for half, spell is treated as Adamantine and Cold Iron for bypassing DR.

Spell Resistance Check, if needed: 1d20 + 13 ⇒ (17) + 13 = 30


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Mara's magic shreds enchantments, transmutations, and illusions that have been placed on the gnolls squad. One even become visible Red. You got a greater invisibility, none of the others are obvious.

Reflex vs Diamond spray: 1d20 + 12 ⇒ (1) + 12 = 13

The shear amount of slivers Ci Ci sprays at the summoned devil overwhelms any defenses she had against it. The black-winged angel recovers quickly but she is severely wounded by the numerous cuts.

I need a fort save from Allegra, shake it off +2 I believe if she has that feat. And an action from Theo and Mr. Tickles.


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F Human (Chelaxian) from Isger | Init: +1 | hp 2+117/117| AC 32 T 13, FF 31| F+17 R+11 W+19, +2 vs emo/fear/illu/int dmg, +SIO| CMD 28 | Perc+17| Blessing 9/9, Fervor 9/11, ScdWpn 11/13, SacArm 12/13 |

Fort, SiO+2: 1d20 + 14 + 2 ⇒ (12) + 14 + 2 = 28

Allegra shakes it off just as the great bard Taytay told her to.

Still 1 con damage. *HURK*


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Theophilus--and Mr. Tickles--go over and around the Green Cloud to float about the other staircase area.
Theo then promptly Evil Eye Hex Green!
Will DC 23 -4 Saves 2 Rounds...

Then he winks at Mr. Tickles, who then Magic Jar the now Hexed Green!
DC 19

So, now I am thinking we may be able to stop beating up on Green?


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Theo whispers to Mr. Tickles.
Try to aim for the biggest one there?


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Will vs Evil Eye: 1d20 + 15 ⇒ (2) + 15 = 17
Spellcraft Red: 1d20 + 6 ⇒ (4) + 6 = 10
Spellcraft Green: 1d20 + 10 ⇒ (8) + 10 = 18
Spellcraft White: 1d20 + 21 ⇒ (15) + 21 = 36

Magenta vs Pocky: 1d20 + 15 ⇒ (6) + 15 = 21
Magenta vs Pocky: 1d20 + 15 ⇒ (2) + 15 = 17
Magenta vs Pocky: 1d20 + 15 ⇒ (12) + 15 = 27
Magenta vs Pocky: 1d20 + 10 ⇒ (4) + 10 = 14
Magenta vs Pocky: 1d20 + 10 ⇒ (11) + 10 = 21
Magenta vs Pocky: 1d20 + 5 ⇒ (20) + 5 = 25
Confirm?: 1d20 + 5 ⇒ (11) + 5 = 16

Bludgeoning: 1d10 + 6 ⇒ (2) + 6 = 8

The robed gnoll dances around Pocky and in a display of mutual prowess the gnoll quickly jabs at Pocky a number of times. Pocky is able to keep up parrying each blow deftly except for one, which lands right on her nose.

Action to Allegra!


F Human (Chelaxian) from Isger | Init: +1 | hp 2+117/117| AC 32 T 13, FF 31| F+17 R+11 W+19, +2 vs emo/fear/illu/int dmg, +SIO| CMD 28 | Perc+17| Blessing 9/9, Fervor 9/11, ScdWpn 11/13, SacArm 12/13 |

Allegra calls to Iomedae to enhance her process, then she strides to battle.

Fervor to swift cast Divine Favor, double move. Still Invisible, AC34


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Zestclaw (red) begins to howl and laugh at the party as she edges closer, for some reason this instills you with a sense of dread and foreboding. Pocky, Allegra, and anyone else who comes within 30ft are shaken. There is no save.

She weaves magic into the cacophony slowing your reaction and speed.

Dervak, Theo, Pocky, and Allegra need to give me a Will DC 20 or be staggered, -1 to AC, attacks, and reflex saves.

Spellcraft DC 18:

Round 2
Dervak <-------------
Biting Lash (Black) and Kahree
Pocky
Chosen Crackednail (Green)
Bouda Sweatteeth (White)
Mara
Theo
Ci Ci
Hunter Boomhand (Magenta)
Allegra
Chameleon Zestclaw (Red)


♀ Halfling Monk Lv.11 ☁️| 52/92♥️ | 1/10KP | 9/11SF~DC19 | (+3)AC29~20t~21ff~33aoo | CMD:28~32trip | (+3)Perc:23 | Init:5 | (+3)Fort:16~Immune:disease, Ref:19~negate/halve, Will:14~16enchant/fear +Shake.It.Off Dmg:Magic/Cold.Iron/Silver/Law Active:Endure.Elements, Ward.Against.Nature

DC20 Will: 1d20 + 14 ⇒ (14) + 14 = 28
Maybe SiO and other bonuses apply, but I’m well over 20.

She bows slightly to her foe.

“You have potential, Hunter Boomhand.”


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

Will: 1d20 + 15 ⇒ (4) + 15 = 19
Nope. Would have made it due to Shake it Off if anybody were adjacent, but nobody was.

Dervak steps out of the Cloudkill and takes a single strike at Boomhand. He moves within range of Zestclaw's howl.
Attack, Defensively, Slow, Shaken: 1d20 + 18 + 3 - 4 - 1 - 2 ⇒ (16) + 18 + 3 - 4 - 1 - 2 = 30
Damage: 2d4 + 24 ⇒ (2, 1) + 24 = 27

AC is 38; base 36, +3 for Fighting Defensively, -1 for Slow.


F Human (Chelaxian) from Isger | Init: +1 | hp 2+117/117| AC 32 T 13, FF 31| F+17 R+11 W+19, +2 vs emo/fear/illu/int dmg, +SIO| CMD 28 | Perc+17| Blessing 9/9, Fervor 9/11, ScdWpn 11/13, SacArm 12/13 |

Will Save, afeared, SiO+1: 1d20 + 15 - 2 + 1 ⇒ (13) + 15 - 2 + 1 = 27


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Will DC 20: 1d20 + 12 ⇒ (1) + 12 = 13
Will DC 20: 1d20 + 7 ⇒ (2) + 7 = 9
Mr. Tickles SR 17

Theo slowly turns his head to look at Mr. Tickles.
Mr. Tickles slowly turns his head at Theo.
And then Rome was built.


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Mr. Tickles is a gem right now and immune because he's an object?

Boomhand tries to catch Dervak's blade dramatically with both hands but that trick doesn't work so well and nearly gets her arm cut off.

Miss <20%: 1d100 ⇒ 51
Kahree Talon vs Ci Ci, human: 1d20 + 12 + 4 ⇒ (10) + 12 + 4 = 26
Piercing, human: 1d6 + 2 + 4 ⇒ (2) + 2 + 4 = 8

Biting lash points at Ci Ci and the eagle that was soaring above the battle dive bombs sorceress.

Returning spear, human: 1d20 + 22 + 4 ⇒ (4) + 22 + 4 = 30

The spear lodged into Dervak's shoulder disappears and reappears in Biting Lash's hand. She Throws it again but a sudden gust of wind alters its course and is then deflected by his invisible magical shield. It clatters to the groud within the cloud of noxious vapors.

Round 2
Dervak
Biting Lash (Black) and Kahree
Pocky <-------------
Chosen Crackednail (Green)
Bouda Sweatteeth (White)
Mara
Theo
Ci Ci
Hunter Boomhand (Magenta)
Allegra
Chameleon Zestclaw (Red)


♀ Halfling Monk Lv.11 ☁️| 52/92♥️ | 1/10KP | 9/11SF~DC19 | (+3)AC29~20t~21ff~33aoo | CMD:28~32trip | (+3)Perc:23 | Init:5 | (+3)Fort:16~Immune:disease, Ref:19~negate/halve, Will:14~16enchant/fear +Shake.It.Off Dmg:Magic/Cold.Iron/Silver/Law Active:Endure.Elements, Ward.Against.Nature

“Pray that mine is the face you see when you awaken, Hunter Boomhand.”

Pocky then strikes the rival monk with nonlethal blows, simply because she respects her style. The idea of an all-female fighting force intrigues Pocky as well, but they are still slavers. Should Boomhand fall unconscious, Pocky will turn on Cracknail with intent to kill.
(I only intend to spare the monk.)

Stunning Fist (Hero/Shaken): 1d20 + 21 ⇒ (3) + 21 = 24
Damage: 1d8 + 8 ⇒ (8) + 8 = 16

Leg Sweep: 1d20 + 21 ⇒ (15) + 21 = 36
Damage: 1d8 + 8 + 2d6 ⇒ (2) + 8 + (4, 6) = 20
1st: 10

Trip if Hit: 1d20 + 25 ⇒ (11) + 25 = 36
Hit if Tripped: 1d20 + 22 ⇒ (19) + 22 = 41
Damage: 1d8 + 8 + 4d6 ⇒ (4) + 8 + (4, 5, 6, 2) = 29
1st: 12
2nd: 21

Kick: 1d20 + 21 ⇒ (3) + 21 = 24
Damage: 1d8 + 8 + 4d6 ⇒ (5) + 8 + (6, 5, 1, 1) = 26
1st: 13
2nd: 24

Kick: 1d20 + 16 ⇒ (20) + 16 = 36
Conf: 1d20 + 18 ⇒ (3) + 18 = 21
Damage: 1d8 + 8 + 4d6 ⇒ (7) + 8 + (1, 2, 4, 6) = 28
1st: 15
2nd: 18
(Assuming no crit.. unless I’m hitting Boomhand.)

Kick: 1d20 + 11 ⇒ (5) + 11 = 16
Damage: 1d8 + 8 + 4d6 ⇒ (7) + 8 + (2, 5, 4, 4) = 30
1st: 15
2nd: 22


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Pocky sweeps Boomhand off her feet and the gnoll cracks her head against the ground, falling unconscious. Pocky turns to the devotee of Lamashtu and gives her a couple of painful kicks to the shin.

Crackednail Falchion vs Pocky: 1d20 + 20 ⇒ (19) + 20 = 39
Confirm?: 1d20 + 20 ⇒ (4) + 20 = 24
Crackednail Falchion vs Pocky: 1d20 + 20 ⇒ (16) + 20 = 36
Crackednail Falchion vs Pocky: 1d20 + 15 ⇒ (12) + 15 = 27

Large falchion: 2d6 + 15 ⇒ (1, 4) + 15 = 20
Large falchion: 2d6 + 15 ⇒ (6, 3) + 15 = 24

Mara saved you from a triple hit with that dispel.

"Little halfling you will die for harming my sisters," Crackednail roars as she carves deeply into Pocky's flesh.

The erinyes summons a cold, cloying miasma of greasy darkness and it begins to eat away at Dervak and Pocky. Allegra's devotion to the Godclaw lessens the impact on her. The black-winged woman gives Dervak a malicious smile as if to say, Is that better?

Dervak and Pocky need to make a Will DC 19 or take, damage: 4d8 ⇒ (3, 7, 8, 1) = 19 and be sickened. Success is half damage no sickened. Allegra already takes half damage, no sickened, and can half the damage again with a will save.

Spellcraft DC 19:

The still invisible albino gnoll splay's her hands and waves of negative energy sap your strength and make the world seem heavy.

Dervak, Allegra, and Pocky are fatigued. There is no save for this.

Spellcraft DC 19:

Mr. Tickles gleefully tries to possess the soul of 1 Theo, 2 Allegra: 1d2 ⇒ 1

Theo needs to make a Will DC 19 or be possessed by his own summon.

Round 2
Dervak
Biting Lash (Black) and Kahree
Pocky
Chosen Crackednail (Green)
Bouda Sweatteeth (White)
Mara <-------------
Theo <-------------
Ci Ci <-------------
Allegra <-------------
Chameleon Zestclaw (Red)


♀ Halfling Monk Lv.11 ☁️| 52/92♥️ | 1/10KP | 9/11SF~DC19 | (+3)AC29~20t~21ff~33aoo | CMD:28~32trip | (+3)Perc:23 | Init:5 | (+3)Fort:16~Immune:disease, Ref:19~negate/halve, Will:14~16enchant/fear +Shake.It.Off Dmg:Magic/Cold.Iron/Silver/Law Active:Endure.Elements, Ward.Against.Nature

Will: 1d20 + 14 ⇒ (7) + 14 = 21
Down to 10 HP instead of zero!

Pocky spits blood as she replies, “I spared her, Slaver.”


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Spellcraft (1st spell), heroism: 1d20 + 13 + 3 ⇒ (10) + 13 + 3 = 26
Spellcraft (2nd spell), heroism: 1d20 + 14 + 3 ⇒ (10) + 14 + 3 = 27

Mara flew down slightly and concentrated, speeding up the flow of time for her allies.

Using Speed or Slow Time (Haste) on Allegra, Dervak, Pocky, Theo and herself (Haste counters and dispels the Slow spell affecting Dervak). She has permanent See Invisibility, so she can target Allegra.

Then she gripped her greataxe, considering the best way to chop up the Erinyes.

Personal Buffs: Ant Haul, Blur, Haste, Heroism, Overland Flight


CN Human Female Cleric of Besmara (Varisian Pilgrim) 4 l AC 16 T 12 FF 14 l HP 26/32 l F +5 R +3 W +7 l Init +2 l Perc +3 I CMB +4 I CMD 16 Channel Positive Energy: 7/day, 30' radius, 2d6, DC 14, Selective Channeling 2 targets

Ci Ci flies back a bit from the attacking bird (5' 'step'), and then calls upon her power.

"Pyroclastus!"

(Casting scorching ash form.)


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M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

Will, Shaken, Shake it Off +1: 1d20 + 15 - 2 + 1 ⇒ (5) + 15 - 2 + 1 = 19
Thanks to Allegra's presence, Dervak resists the worst of the fiend's spell.

9 damage, not sickened.

So Dervak is currently Shaken and Fatigued... no-save debuffs...


F Human (Chelaxian) from Isger | Init: +1 | hp 2+117/117| AC 32 T 13, FF 31| F+17 R+11 W+19, +2 vs emo/fear/illu/int dmg, +SIO| CMD 28 | Perc+17| Blessing 9/9, Fervor 9/11, ScdWpn 11/13, SacArm 12/13 |

Will Save DC19 vs Unholy Blight, shaken, SiO+2: 1d20 + 15 - 2 + 2 ⇒ (13) + 15 - 2 + 2 = 28

4 Damage.

Allegra calls on Irori to refresh her body, takes a five foot step into the air, looming over Pocky protectively, and then she unleashes a barrage of giant axe at the cackling gnoll.

Fervor to swift cast Surmount Affliction to ignore the Fatigue, five foot up and to the side with Air Walk, and then hasted full attack at Chameleon Zestclaw. First attack is from invisibility, on the off chance the bard doesn't have See Invisibility up.
AC35

Attack 1, divine favor, pa, higher ground, haste, shaken: 1d20 + 17 + 1 + 1 - 2 ⇒ (2) + 17 + 1 + 1 - 2 = 19
Damage 1: 3d6 + 24 - 2 ⇒ (2, 5, 5) + 24 - 2 = 34
Intimidate 1: 1d20 + 21 + 4 - 2 ⇒ (19) + 21 + 4 - 2 = 42
--
Attack 2, divine favor, pa, higher ground, haste, shaken: 1d20 + 17 + 1 + 1 - 2 - 5 ⇒ (20) + 17 + 1 + 1 - 2 - 5 = 32
Damage 2: 3d6 + 24 - 2 ⇒ (2, 6, 6) + 24 - 2 = 36
Intimidate 2: 1d20 + 21 + 4 - 2 ⇒ (13) + 21 + 4 - 2 = 36
--
Attack 3 (haste), divine favor, pa, higher ground, haste, shaken: 1d20 + 17 + 1 + 1 - 2 ⇒ (15) + 17 + 1 + 1 - 2 = 32
Damage 3: 3d6 + 24 - 2 ⇒ (4, 2, 6) + 24 - 2 = 34
Intimidate 3: 1d20 + 21 + 4 - 2 ⇒ (6) + 21 + 4 - 2 = 29
--
Attack 2 confirmation: 1d20 + 17 + 1 + 1 - 2 - 5 ⇒ (16) + 17 + 1 + 1 - 2 - 5 = 28
additional Damage: 6d6 + 48 - 4 ⇒ (5, 5, 2, 6, 5, 3) + 48 - 4 = 70

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