Dervak |
I thought about it, but Dervak is better off drawing the giant's fire, and it's more in character for him to do so.
Dervak flies closer to the giant and casts a spell. A single move for 45' (half speed while ascending), then a standard action to cast Shield.
5 images left.
Allegra Gavrospex |
Hasted, Allegra pounds sand and runs toward the giant on the ground. On the way, she prays for the battle prowess of Iomedae herself.
Full round action to run, swift and a fervor to cast Divine Power.
+13 temporary HP, AC 29 (-1 from dex, also losing the dodge bonus from haste).
DM_Delmoth |
Allegra and Mara realize just a moment too late that the sand underneath the brush pile begins to suddenly shift and move. With an explosion of sand and black chitin a scorpion of truly monstrous size emerges and charges Allegra!
Claw 1, charge, pounce: 1d20 + 18 + 2 ⇒ (17) + 18 + 2 = 37
Plus grab, charge: 1d20 + 30 + 2 ⇒ (7) + 30 + 2 = 39
Bludgeoning: 2d6 + 11 ⇒ (5, 2) + 11 = 18
Constrict: 2d6 + 11 ⇒ (3, 6) + 11 = 20 If Allegra is freed from Liberating Command she does not take constrict damage, DC to escape is 37.
Claw 2, charge, pounce, grappled: 1d20 + 18 + 2 - 2 ⇒ (9) + 18 + 2 - 2 = 27 Hits because Allegra's dex is lowered by 4
Bludgeoning: 2d6 + 11 ⇒ (2, 2) + 11 = 15
Constrict: 2d6 + 11 ⇒ (4, 4) + 11 = 19
Sting, charge, pounce, grappled: 1d20 + 18 + 2 - 2 ⇒ (11) + 18 + 2 - 2 = 29
Piercing: 2d6 + 11 ⇒ (5, 5) + 11 = 21
Poison! Save Fort DC 22; frequency 1/round for 6 rounds; effect 1d4 Str and 1d4 Dex; cure 1 save.
Str: 1d4 ⇒ 1
Dex: 1d4 ⇒ 1
The scorpion grasps Allegra in both claws, her armor screeches and groans as it begins to squeeze the hellknight. It's gigantic stinger punctures through her armor, right behind her clavicle. Allegra's feels weakened and sluggish as the wound lights on fire with pain.
Rock vs Dervak: 1d20 + 13 ⇒ (9) + 13 = 22
Rock vs Mara: 1d20 + 13 ⇒ (10) + 13 = 23
Two rocks sail past Mara and Dervak crashing and breaking on desert ground.
Round 2
Mara
Dervak
Ash Giants
Ci Ci <-------------
Theo <-------------
Allegra <-------------
Round 3
Mara <-------------
Dervak <-------------
Ash Giants
Ci Ci
Theo
Allegra
Mara bint al-Katheeri |
- Fortune:
- Healing:
- Heaven's Leap: Dervak
- Time Flicker:
- Speed or Slow Time: 0/2
I think Allegra is out of range for Liberating Command initially: range is 55 ft.
Mara flew forward and spoke a command word to loosen the scorpion's grip on Allegra. Then she concentrated, causing a stream of stardust to flow from her towards the arachnid, surrounding it in a twinkling halo.
Flying forward and casting Liberating Command on Allegra as a swift action. Allegra may make an Escape Artist check to escape as an immediate action. with a +20 competence bonus. Then using Stardust ability on the scorpion: -4 to attack rolls and sight-based perception checks, and can't benefit from concealment or any invisibility effects. Lasts 6 rounds.
Allegra Gavrospex |
Fort Save DC22 vs Poison: 1d20 + 15 ⇒ (18) + 15 = 33
Well, even with the +20 from liberating command, I believe I'm still going to need a nat 20. Her native escape artist bonus is +1 dex -4 ACP = -3
Immediate action Escape Artist DC37: 1d20 + 20 - 3 ⇒ (8) + 20 - 3 = 25
HP 36/97
Cerise "Ci Ci" Barchetta |
Ci Ci flies forward and extends her hand towards the scorpion.
"Mirv Elarem!"
Empowered Magic Missile, No Save: 5d4 + 5 ⇒ (4, 3, 1, 2, 3) + 5 = 18 (+50% = 27 points.)
Dervak |
Dervak flies forward and slashes at the giant.
This will provoke an AOO, but he has AC 35 and 5 Mirror Images.
Attack, Heroism: 1d20 + 20 + 3 ⇒ (17) + 20 + 3 = 40
Damage: 2d4 + 28 ⇒ (4, 1) + 28 = 33
Allegra Gavrospex |
Allegra keeps her axe in her shield hand and starts punching the scorpion with a gauntleted fist.
Attack 1, PA, haste, Divine Power: 1d20 + 15 - 3 + 1 + 5 ⇒ (12) + 15 - 3 + 1 + 5 = 30
Damage: 1d4 + 6 + 6 + 5 ⇒ (2) + 6 + 6 + 5 = 19
Attack 2, PA, haste, Divine Power: 1d20 + 15 - 3 + 1 + 5 - 5 ⇒ (10) + 15 - 3 + 1 + 5 - 5 = 23
Damage: 1d4 + 6 + 6 + 5 ⇒ (2) + 6 + 6 + 5 = 19
Attack 3 (haste), PA, haste, Divine Power: 1d20 + 15 - 3 + 1 + 5 ⇒ (13) + 15 - 3 + 1 + 5 = 31
Damage: 1d4 + 6 + 6 + 5 ⇒ (4) + 6 + 6 + 5 = 21
AC 31 (29 grappled), HP 36/97
DM_Delmoth |
Allegra struggles to escape the scorpion’s grasp but it’s claws give her little opportunity for leverage. Ci Ci’s missiles unerringly strike the scorpion but it does little to slow the gargantuan arachnid down. Dervak crashes into the pus and pustule covered giant, falchion first. Allegra punches chitin and thick crack lines form, spilling hemolymph onto the sand.
Maintain grapple: 1d20 + 30 + 5 ⇒ (7) + 30 + 5 = 42
Constrict: 2d6 + 11 ⇒ (1, 3) + 11 = 15
Grapple action, attack, auto hits: 2d6 + 11 ⇒ (6, 5) + 11 = 22
The scorpion responds by squeezing tighter until she passes out from the pain.
Giant Slam 1 vs Dervak: 1d20 + 20 ⇒ (10) + 20 = 30
Giant Slam 2 vs Dervak: 1d20 + 20 ⇒ (19) + 20 = 39
6 is real: 1d6 ⇒ 5
Rock vs Mara: 1d20 + 13 ⇒ (16) + 13 = 29
Timey whimey: 1d100 ⇒ 69
Bludgeoning: 1d8 + 16 ⇒ (2) + 16 = 18
The nearly dead giant swats at the flying bloodrager but only manages to disrupt one of his illusions. Another rock slams into Mara.
Round 3
Mara
Dervak
Ash Giants
Ci Ci <-------------
Theo <-------------
Allegra <-------------
Round 4
Mara <-------------
Dervak <-------------
Ash Giants
Ci Ci
Theo
Allegra
Mara bint al-Katheeri |
- Fortune:
- Healing:
- Heaven's Leap: Dervak
- Time Flicker:
- Speed or Slow Time: 0/2
Mara feared for Allegra's life; she flew down to the ground, created a portal and yanked the warrior through it. She hoped that Theo and Ci-Ci could kill the giant scorpion before it pounced on her.
Move action: fly down to the ground (hopefully staying out of the scorion's reach), Standard Action: Heaven's Leap (Allegra)
Note: Mara is fairly injured at the moment, and hopes someone can stop the giant scorpion from pouncing on her.
Dervak |
Dervak slashes at the giant again. If that drops his foe, he will fly down into combat with the giant scorpion.
Using Fighting Defensively so that if he is in combat with the scorpion he will have AC 38 and CMD 44, plus 4 Mirror Images. He has 90' move while Hasted and can descend at double speed.
Attack, Heroism, Haste, Defensively: 1d20 + 18 + 3 + 1 - 4 ⇒ (8) + 18 + 3 + 1 - 4 = 26
Damage: 2d4 + 28 ⇒ (2, 1) + 28 = 31
Does he take down the giant with his first swing? Will move if so.
Theophilus Carter |
Round 3
Theophilus watches in horror the Giant Scorpion squeezing Allegra like Charmin!
Don't squeeze our The Allegra!
The Witch (25' high in the air) decides to fight fire with fire...sort of speak!
He cast Summon Monster 6.
Diabolical Dabbler, Augment Summoning
Hp 161/161
Fiendish Big John Studd bursts forth from Hell to roar a challenge to the Giant Scorpion (which will be from now on referred to as Andre the Giant!).
powerful charge, gore, power attack: 1d20 + 19 + 2 - 4 ⇒ (12) + 19 + 2 - 4 = 294d10 + 20 + 12 ⇒ (6, 7, 8, 9) + 20 + 12 = 62
Cerise "Ci Ci" Barchetta |
Ci Ci unleashes another volley of magic missiles at the scorpion.
Empowered Magic Missile: 5d4 + 5 ⇒ (4, 2, 3, 1, 2) + 5 = 17 +50% = 25 points.
DM_Delmoth |
As Theo's triceratops and Ci Ci take down the massive scorpion and his clan-mate the remaining giant laughs with a certain of sadistic glee. He sets down the rock he was about to toss at Mara and says in common, "Your brutality is to be commended! Mother Grim Moon sent us to test you. Come, I will bring you to her."
Combat is over if you want it to be.
Mara bint al-Katheeri |
- Fortune:
- Healing:
- Heaven's Leap: Dervak
- Time Flicker:
- Speed or Slow Time: 0/2
Sense Motive: 1d20 + 19 ⇒ (3) + 19 = 22
Mara started healing Allegra; she wondered who Mother Grim Moon was. In any case it was imperative to get her friend back on her feet again.
Healing Hex (Allegra): 2d8 + 10 ⇒ (2, 3) + 10 = 15
Just one rounds actions, to give others a chance to react.
Theophilus Carter |
Sense Motive: 1d20 + 0 ⇒ (20) + 0 = 20
Theophilus flies over to Big John Studd. The floating Witch (25') gives the remaining Giant a hard look...
Seems honorable to me!
Mara: you do not want us to spend spells/Hexes to Heal you two?
Theophilus begins speaking Giant.
bluff (Cha): 1d20 + 17 ⇒ (14) + 17 = 31
Dervak |
Sense Motive, Heroism: 1d20 + 10 + 3 ⇒ (15) + 10 + 3 = 28
And he looks to Theophilus. "Yes, I speak their language."
Mara bint al-Katheeri |
- Fortune:
- Healing:
- Heaven's Leap: Dervak
- Time Flicker:
- Speed or Slow Time: 0/2
@Theo Hexes are OK, but hold off on other spells until I finish meditating.
Mara healed Allegra again, then told everyone, "I'm going to meditate for some healing spells, before we meet Mother Grim Moon." She found a comfortable spot and sat down with her dolls to meditate.
Breath of Life (Alegra): 5d8 + 12 ⇒ (4, 2, 3, 6, 5) + 12 = 32
3rd lvl: Heroism
4th lvl: Cure Critical Wounds
5th lvl: Breath of Life
6th lvl: Mass Cure Moderate Wounds
Once she had finished, she asked the wounded party members to gather around her and intoned a prayer.
Mass Cure Moderate Wounds: 2d8 + 12 ⇒ (5, 2) + 12 = 19
Now we can heal up! Mara has healed Allegra 15+32+19=66 hp so far.
Will wait for Theo's healing hexes before casting more spells.
DM_Delmoth |
The giant goes to pat Theo's head. Does Theo let him? "No treachery. Mother Grim Moon wants to talk to you."
The giant climbs the cliff and then slaps the fallen giant. After no response he slides down. He chuckles at the thought, "It will be funny to leave Kal! You're right little man."
As you walk for the next couple of days the giant, who's name is Pohup, answers your questions to the best of his abilities. "Mother Grim Moon serves Groetus. She is with the Shattered Smile tribe for a month, then she will go to the Laughing Night and around all the other tribes in turn."
Pohup is leading you slightly off course, it will add a couple of days to your journey.
Dervak |
Knowledge (Religion), Heroism: 1d20 + 3 ⇒ (2) + 3 = 5
Dervak does not know of Groetus...
He rejoins Kaklatath and the camels, mounts up, and follows Pohup through the Parchlands.
Theophilus Carter |
Theophilus grins from ear to ear. as the Giant pats him on the Head.
Sleight of Hand(Dex): 1d20 + 18 ⇒ (5) + 18 = 23
He deftly removes his Hat; just before the aforementioned pat!
Theo will offer his Wand of Cure Moderate or Light Wounds to those that look f$~$ed up.
The White Rabbit seems to be making a homemade poultice. Smells like teen spirit....
Mara bint al-Katheeri |
- Fortune:
- Healing:
- Heaven's Leap: Dervak
- Time Flicker:
- Speed or Slow Time: 0/2
Mara healed Allegra some more.
Cure Critical Wounds, Allegra: 4d8 + 12 ⇒ (6, 3, 8, 7) + 12 = 36
She also recalled a curative spell with her pearl of power and healed herself.
Cure Light Wounds (Mara): 1d8 + 5 ⇒ (3) + 5 = 8
Knowledge Religion: 1d20 + 4 ⇒ (6) + 4 = 10
"Groetus is the god of the end times, isn't he?", Mara whispered to her comrades. She presumed it must be some sort of doomsday cult.
When they stopped for the night, she healed herself again before going to sleep.
Breath of Life (Mara): 5d8 + 12 ⇒ (1, 5, 4, 4, 4) + 12 = 30
Cerise "Ci Ci" Barchetta |
”Well, if we won her respect, and an audience with her, it might be poor manners to refuse. In fact, it might bring the entire tribe of giants down on us. That would be Nine Hell’s of an adversary instead of a potential ally. As long as we make it clear that we can’t hang about for festivities, we should be okay.”
DM_Delmoth |
On the 12th day
Several dozen broad tents of hides stretched across bone and chitin supports sprawl out in the shadow of a steep-sided hill. Glassy rivulets of broken obsidian slither down the dark slopes, and the entire peak is cleft in two as if split by some tremendous force. A dozen or so giants leer at you with ghastly smiles but change to worried glance as they realize where you're being led, you are brought before Mother Grim Moon.
Wrinkles radiate like cobwebs across the leathery mask that is the face of this aging ash giant. Her stare intensifies, and her smile twists into a rictus of delight. “At long last, the dreamers arrive. Survivors of Sarnath, delvers of darkness, seekers of the oasis, they who walked the sleeping forest and spoke to the Yellow King. You have walked upon the moon with footsteps that echo of the end times.” Wheezing punctuates her cackles. “Yes, yes, I have awaited you. Tell me of what you would do before the world dies.”
Apologies to Ci Ci and Allegra. This bit focuses on the book you missed. :(
Theophilus Carter |
Theophilus smiles at the mention of the Moon bit. He sighs in remembrance...
The White Rabbit looks up, sees Theo in another daydream, and promptly kicks the Mad Hatter!
Ouch! How rude! I was just thinking about that fun trip to the Mooon!
Another swift kick to the pantaloons (one must try to fit in) from The White Rabbit.
Yes, well, much gratitude Madam for seeing us on such...err...I was about to say short notice; but, it seems that is false.
He smiles at Mother Grim Moon.
Theo then bows to her; sweeping off his Hat. He proudly; most assuredly proclaims
To beat the s+*$ out of Lowls! And stop his f+%@ed up schemes once and for all!
Diplomacy (Cha): 1d20 + 16 ⇒ (13) + 16 = 29
White Rabbit Aid Diplomacy (Cha): 1d20 + 12 ⇒ (3) + 12 = 15
Dervak |
"I hope we have much time before the world ends. We need to stop Lowls, as my friend says. He is tampering with things that could mean the end of Golarion, sooner rather than later, though I am not exactly sure how.
But we must find him and stop him.
Do you know anything about where he has gone or what he is attempting to do?"
Diplomacy to aid Theo: 1d20 + 11 ⇒ (9) + 11 = 20
Mara bint al-Katheeri |
- Fortune:
- Healing:
- Heaven's Leap: Dervak
- Time Flicker:
- Speed or Slow Time: 0/2
1st lvl (6): Ant Haul, Endure Elements x3, Liberating Command, Unbreakable Heart, Color Spray (spirit)
2nd lvl (6): Barkskin x3, Calm Emotions, Delay Poison, open slot, Hypnotic Pattern (spirit)
3rd lvl (6): Heroism x3, Dispel Magic, Sylvan Hideway, open slot, Daylight (spirit)
4th lvl (5): Blessing of Fervor, Freedom of Movement, Slowing Mud, Spiritual Ally, open slot, Rainbow Pattern (spirit)
5th lvl (4): Baleful Polymorph, Breath of Life, open slot, Overland Flight (spirit)
6th lvl (3): Greater Dispel Magic, Wall of Stone, open slot, Chain Lightning (spirit)
During the journey to meet with Mother Grim Moon, Mara asked Pohup, "Did a human nobleman come this way a few days ago? We think he was on his way to this area. He calls himself Count Haserton Lowls IV."
She also asked Kaklatath if she knew about the ominously sounding woman they were on their way to meet.
Before meeting with Mother Grim Moon, Mara said a prayer to prepare.
Casting Heroism on herself.
She replied to the old giant woman, "Yes, we have seen much. We are following a man called Count Haserton Lowls IV, from Ustalav. He stole a rare occult tome from the Mysterium in Katheer. He is not to be trusted!"
Diplomacy (aid), heroism: 1d20 + 19 + 3 ⇒ (10) + 19 + 3 = 32
Cerise "Ci Ci" Barchetta |
"You clearly know our mission already. If you wanted to stop us, you would have sent more of your tribe and ordered them to kill us, not simply test us. What do you wish to tell us?" Ci Ci asks.
Diplomacy Aid: 1d20 + 6 ⇒ (5) + 6 = 11
DM_Delmoth |
The giantess's voice is dark and deep, her voice threatens to push you into a restless slumber.
“The Shattered Smile saw him travel to the holy city from the west, but he had entered its sacred ground before our people could catch him. He was not alone. Many small folk kowtowed in his wake. He is a fool, yet even a fool can awaken the world-eater, and he has its taint upon him. I shall not help that puny man condemn this world. I shall not stand alongside those who would prevent it. If the world ends, that is Groetus’s will. I shall only offer you my blessing and my wisdom, that you might be heralds of this realm’s salvation or its damnation.”
Allegra Gavrospex |
Allegra heals up and does a lot of glowering and keeping her opinions to herself over the next few days. She absolutely scans all of the giants she can for chaos, and consequently keeps her distance from them wherever possible. She's very uncomfortable going to their camp, and will voice this privately to the group, especially given that they were set on killing the group earlier and seemed to have little value for life. She absolutely keeps up her long term buffs and watches them like a hawk, but as long as they're not actively trying to kill the group, she'll wait to see what information they have on the man actively trying to end the world.
Mara bint al-Katheeri |
- Fortune:
- Healing:
- Heaven's Leap: Dervak
- Time Flicker:
- Speed or Slow Time: 0/2
Mara bowed slightly to the aged giantess, "We are those who would prevent Lowls' destruction of the world. I would appreciate any information about where he has gone, and what exactly he is trying to do."
Diplomacy, heroism: 1d20 + 19 + 3 ⇒ (15) + 19 + 3 = 37
DM_Delmoth |
“It is a dead city, abandoned by all but those who can gaze into the apocalypse and survive. Only the seeded, the worldeater’s children, stir the dust with their feet. Stone buildings loom and twist, rising too high and at strange angles without windows. Three pillars stranger than all others are not half so tall. Instead they bear the language of other realms, inscribed with rituals and promises to bind this world to another. I slept beneath each pillar once, each night awakening with overwhelming urges to consume, doubt, or revel. Last, beware the sleepers below. They sing. They whistle. They whisper, promising to consume all that live. They can taste your very breath. One lies near the city’s western edge.”
As Mother Grim Moon describes Neruzavin, Kaklatath tenses. Images of decaying humanoids topped with ropey fungus and grotesque webs enter your mind, ”The seeded are those infected by the knowledge of Xhamen Dor.” Your thoughts are further assaulted with visions of enormous flying masses of flesh, eyes, mouths, and tentacles. The polypous mass phases in and out of reality randomly, revealing its internal organs and structures. A maddening whistle of wind accompanies the vision. ”We need to hurry. The sleepers are a different threat but no less dire.”
With Mother Grim Moon’s description of the city you gather there are several distinct areas to explore. Each has a pillar with strange carvings on them. The first is near the southwestern approach, this is where Lowls entered the city. The second is located in an area called the Snarl, an area where a number of Neruzavin's towers have been toppled. The Third is on the northeastern approach. It’s a bit of a sandbox. So when you’re done talking to Mother Grim Moon I’ll need to know where in general you’re going. I’ll get a big map of the area on the slides later.
Dervak |
"What can you tell us about the scorpion-people?"
Mara bint al-Katheeri |
- Fortune:
- Healing:
- Heaven's Leap: Dervak
- Time Flicker:
- Speed or Slow Time: 0/2
"How long ago did Lowls enter the city?", Mara asked. Were they even catching up to their former employer?
DM_Delmoth |
”The girtablilu dare not enter the holy city. They have warred with the Shattered Smile and other tribes and failed. Their weakness is of no consequence. The fool has been within the holy city for one moon.”
Slide 1 shows an area map.
Mara bint al-Katheeri |
- Fortune:
- Healing:
- Heaven's Leap: Dervak
- Time Flicker:
- Speed or Slow Time: 0/2
Mara followed up, "Do you know what he is after in the holy city? And what special dangers should we watch out for?"
Theophilus Carter |
Can't we just wait for him at the Third Pillar?
Theo sits, taking off his boots.
My feet hurt.
The White Rabbit looks a the camel; then back at Theo with a giggle.
The camel does not look even remotely amused!
Cerise "Ci Ci" Barchetta |
"Are the Pillars gateways, doors, or locks of some sort that he must open, or are they sources of power he must tap into?" Ci Ci asks. "Either way, I would think stopping him before he has access to the first two would be preferable."
DM_Delmoth |
"The fool seeks to awaken the world-eater, that which slumbers within the oasis trading dreams for souls. Those who lack the spirit to understand its call are immune. Those of fecund mind become host to its evil and spread its seed across the world but to oppose it you must submit to its taint. If you seek it out, you will surely awaken it, if it has not been already."
"The dangers you will face will be myriad. Defiance of heaven, maddening winds, the saffron throne, an evil from your past."
"The pillars are gateways and the book is the key."
Dervak |
"Let's get started, then. This 'sleeper below,' near the city's western edge? If it poses a danger to us, and might come after us when we weren't ready, we should take the fight to it."
Cerise "Ci Ci" Barchetta |
Ci Ci nods. "So, stopping him as soon as possible is our priority. It appears we will need to bid our farewells to our fine hosts and make our way to the city as fast as our camels can carry us."
Mara bint al-Katheeri |
- Fortune:
- Healing:
- Heaven's Leap: Dervak
- Time Flicker:
- Speed or Slow Time: 0/2
Mara told her friends, "I'm going to meditate and prepare for the city of Neruzavin." She sat down with her dolls fo a few minutes, filling several empty slots with appropriate prayers.
1st lvl (6): Ant Haul, Endure Elements x3, Liberating Command, Unbreakable Heart, Color Spray (spirit)
2nd lvl (6): Barkskin x3, Calm Emotions, Delay Poison, open slot->Resist Energy, Hypnotic Pattern (spirit)
3rd lvl (6): Heroism x3, Dispel Magic, Sylvan Hideway, open slot->Sleet Storm, Daylight (spirit)
4th lvl (5): Blessing of Fervor, Freedom of Movement, Slowing Mud, Spiritual Ally, open slot->Blessing of Fervor, Rainbow Pattern (spirit)
5th lvl (4): Baleful Polymorph, Breath of Life, open slot->Breath of Life, Overland Flight (spirit)
6th lvl (3): Greater Dispel Magic, Wall of Stone, open slot, Chain Lightning (spirit)
Once she way finished, she stood up, "Ready! If we go after the sleeper below near the western edge, that would mean entering at the first pillar, right?."
How far are we from the city?
DM_Delmoth |
You have 4 days of travel left. I'll move you onto Neruzavin tomorrow.
Theophilus Carter |
Theophilus only falls off his camel
The White Rabbit has the over/under at 6 times. He is taking bets....