Defense of Brookside

Game Master caster4life

The farming hamlet of Brookside has suffered some violent and mysterious attacks.

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HP: -18/36, AC: 17:13:14, CMD: 20 Saves: 4:5:5 Skills: Climb +5, Per +7, Sense +7, Spell +5, Stealth +1, Swim +5

Drawing his heavy mace, Cyrus scrambled through the underbrush and took a swing at the disgusting creature.

Moving through H3 to I4.

1d20 + 9 ⇒ (1) + 9 = 10 to attack, 1d8 + 3 ⇒ (5) + 3 = 8 damage.

Oh, dear. That's a natural 1. Sigh.

Rally tucked her tail and slunk into the bushes, trembling.

She's in H3.


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Brookside Campaign Journal

I rule this by the book. Natural 1 results in automatic miss and nothing more.

Cyrus stumbles slightly as he scrambles through some bushes, swinging his mace wildly at the creature's head but missing entirely.


Brookside Campaign Journal

Hirda shoulders her way between Perrin and Titania and swings her club at the creature.

Attack: 1d20 + 6 + 4 ⇒ (9) + 6 + 4 = 19
Damage: 1d6 + 2 ⇒ (6) + 2 = 8

Her club smashes into the creature's flank. It snarls in pain.

With a small trickle of blood flowing from the wound inflicted by the earth elemental, the enraged the creature leaps to its feat, leaving an opening to attack it.

Attacks of opportunity:

Cyrus
Attack: 1d20 + 9 ⇒ (9) + 9 = 18
Damage: 1d8 + 3 ⇒ (1) + 3 = 4

Hirda
Attack: 1d20 + 6 + 4 ⇒ (6) + 6 + 4 = 16
Damage: 1d6 + 2 ⇒ (3) + 2 = 5

Pebbles
Attack: 1d20 + 6 + 4 - 1 - 4 ⇒ (10) + 6 + 4 - 1 - 4 = 15
Damage: 1d6 + 4 ⇒ (2) + 4 = 6
Bleed: 1d6 ⇒ 4

Titania
Attack: 1d20 + 8 + 2 ⇒ (6) + 8 + 2 = 16
Damage: 1d12 + 4 ⇒ (1) + 4 = 5

Vors
Attack with spiked gauntlet: 1d20 + 7 + 4 + 2 ⇒ (3) + 7 + 4 + 2 = 16
Damage: 1d4 + 4 ⇒ (1) + 4 = 5

Taking a storm of blows from all sides, the creature's flash is in tatters. Yet still it fights on with blind, bestial ferocity. It lunges at Cyrus.

Attack: 1d20 + 8 ⇒ (12) + 8 = 20
Damage: 1d10 + 6 ⇒ (8) + 6 = 14
Trip: 1d20 + 8 ⇒ (19) + 8 = 27

Cyrus is knocked prone as the creature tears a gash in his leg.

Cyrus:

You feel a fire in your blood as the creature's saliva mixes into your leg
Fort save: 1d20 + 4 ⇒ (15) + 4 = 19
but the pain soon dulls down to that of just the wound itself.

DC 20 heal or DC 25 perception. You may roll both and take the better:

Despite the distractions of fighting for your life with weapons and teeth flashing all around you, you notice that the creature's wounds seem to be slowly but visibly knitting themselves back together, though not as quickly as you have been inflicting them.


Male Human Shaman (Witch Doctor) 7 ----- AC 19, HP 45/45, Fort +4, Ref +4, Will +12, Init +2, Perception +23

Heal: 1d20 + 11 ⇒ (9) + 11 = 20
"Look! The creature's wounds are healing on their own! That's fascina- I mean, that's horrifying!"

As Cyrus falls to the ground, Perrin scrambles back several yards, then stops abruptly. His arms fling to the side, his head tilts back, and his eyes flash the darkest black. He gives a guttural shriek, like the cry of a demon.

Abyssal:
"Get better!"

Moving back to the square above F1 to avoid healing the creature, then channeling positive energy with the self-perfection variant channeling.
Healing: 1d6 ⇒ 4 halved to 2
All living creatures within 30 feet heal two points of damage and can ignore one condition of their choice (such as prone) until the end of Perrin's next turn.


Small Earth Elemental Improved Familiar 6

The stone figure stabs forward once more, its movements almost mechanical but with a purposeful force behind them.

Attack: 1d20 + 6 - 1 ⇒ (13) + 6 - 1 = 18
Damage: 1d6 + 4 + 3 ⇒ (3) + 4 + 3 = 10
Bleed: 1d6 ⇒ 6


Brookside Campaign Journal

The creature drops dead. But, as pointed out by Perrin, you see its wounds continue healing.

We are still in combat.


HP: -18/36, AC: 17:13:14, CMD: 20 Saves: 4:5:5 Skills: Climb +5, Per +7, Sense +7, Spell +5, Stealth +1, Swim +5

Grunting, Cyrus got to his feet.

I'm assuming it doesn't get an AoO because it's currently unconscious.

Heal: 1d20 + 5 ⇒ (9) + 5 = 14

Perception: 1d20 + 7 ⇒ (15) + 7 = 22

He looked doubtfully at the beast. "Well, if you say so. Guess we better keep hitting it."

Putting action to words, Cyrus lined up a swing at the beast's cranium.

Attack: 1d20 + 7 ⇒ (19) + 7 = 26

Damage: 1d8 + 3 ⇒ (6) + 3 = 9

Panting a bit with exertion, Cyrus said "Uh ... does anyone know if there's any way to make it stay down? Or do we gotta make a great big stake out of one these trees and just pin it to the ground? Or hang it by that chain?"


Brookside Campaign Journal

The creature's skull cracks open somewhat from Cyrus' blow, exposing its gray matter. Now that the creature is lying still on the ground and Perrin has pointed it out, you can all see that the creature's wounds are slowly knitting themselves back together, even the broken skull.

Though rounds and time still matter, feel free to speak as much as you like. Just observe combat rounds when it comes to actions.


Titania keeps hacking it up.

"Keep hacking it up, it can't keep healing forever."

After Non-lethal damage surpasses HP(Full)+40, all non-lethal damage becomes lethal damage.

it is dead.


HP: -18/36, AC: 17:13:14, CMD: 20 Saves: 4:5:5 Skills: Climb +5, Per +7, Sense +7, Spell +5, Stealth +1, Swim +5

"I sure hope you're right, Titania! But ... it might take a while, and we have other things to do also."


"Best to kill it now, as I bet you don't want it stalking and hunt you, especially when are hands are full with something else."

Doing coup de grace, so min damage is 15, max damage is 48,
each round.


Male Human Shaman (Witch Doctor) 7 ----- AC 19, HP 45/45, Fort +4, Ref +4, Will +12, Init +2, Perception +23

"We could maybe try... um... burning it?"


Brookside Campaign Journal

Not an issue of non-lethal vs lethal damage.

Titania's blow removes the head and some of the shoulders of the creature.

DC 12 perception:
The rear half, which is larger, seems to be slowly growing new tissues in the shoulder and neck region to replace what was severed.


Male Human Shaman (Witch Doctor) 7 ----- AC 19, HP 45/45, Fort +4, Ref +4, Will +12, Init +2, Perception +23

Perception: 1d20 + 11 ⇒ (11) + 11 = 22
Profession (doctor): 1d20 + 11 ⇒ (17) + 11 = 28 to understand how a creature can heal so quickly


Brookside Campaign Journal

Perrin's profession doctor check:
You realize that this extraordinary property cannot be explained by normal medicine. This seems to be some type of magical beast.


HP: -18/36, AC: 17:13:14, CMD: 20 Saves: 4:5:5 Skills: Climb +5, Per +7, Sense +7, Spell +5, Stealth +1, Swim +5

"Ent things supposed to be dead before you cremate them?" Cyrus asked.


M HP:47/47 | AC: 15 | Fort +5, Ref -1, Will +4 | Init -1; Senses Perception +4 Warrior 4/Expert 2

“If hittin’ it don’t work, then aye, let’s see if we can get it chained up again!”

Vors grabs the chain attached to the creature and sees about securing it around a nearby tree. “Never seen the like before - what of all of you? What in blazes is this thing?”


"Fire can made the dead deader, so we'll need to burn it."


Male Human Shaman (Witch Doctor) 7 ----- AC 19, HP 45/45, Fort +4, Ref +4, Will +12, Init +2, Perception +23

As Vors secures one end of the chain to a tree, Perrin raises his eyebrows. "Um, about that." He points to the other end of the chain, the collar wrapped around the beast's neck - which Titania had just neatly severed from its body.

Vors Falchen wrote:
“Never seen the like before - what of all of you? What in blazes is this thing?”

"No idea, but it's got to be magical, right? I mean, animals just can't do that." Perrin pauses, looking curious. "Could it have been what left those tracks back in the field?"

Titania Evangeline Snow-fell wrote:
"Fire can made the dead deader, so we'll need to burn it."

"I can try to burn it if you'd like, but you all should probably stand back a bit."


Cyrus backed away, but kept his mace at the ready.


Brookside Campaign Journal

Proceed. You certainly are having no issues keeping up with its regen.


Male Human Shaman (Witch Doctor) 7 ----- AC 19, HP 45/45, Fort +4, Ref +4, Will +12, Init +2, Perception +23

Once the others have stepped back from the creature's body, Perrin approaches, looking eager but uncertain. He raises his hands and gives another demonic screech.

Abyssal:
"Burn!"

With that, a cone of searing flame bursts from his fingertips, scorching the remnants of the bizarre creature in front of him.

Casting burning hands, DC 14 Reflex halves.
Fire Damage: 5d4 ⇒ (1, 3, 3, 3, 1) = 11


M HP:47/47 | AC: 15 | Fort +5, Ref -1, Will +4 | Init -1; Senses Perception +4 Warrior 4/Expert 2

Vors hops back from the flames, at least, as much as an old fighter can hop.

”Well, i was waiting for the head to grow back a bit before finishing the tie off,but that might do it, Perrin.”

If that keeps the creature down, Vors turns to Cyrus and asks, ”Think he could follow any kind of trail left by that beastie? Gods help us if there be more than the one, but we have to go see where it leads us.”


HP: -18/36, AC: 17:13:14, CMD: 20 Saves: 4:5:5 Skills: Climb +5, Per +7, Sense +7, Spell +5, Stealth +1, Swim +5

"Great heavens!" Cyrus blurted out as flames burst out of nowhere and washed over the corpse.

A torch would have done as well, and saved a spell for later. Ah, well.

"I reckon Rally can follow the trail easily enough. Makes me worried, though. This beastie was a dumb brute -- but that chain and collar means it had a master. Sommat smart enough to keep its hound chained. Like as not, if we find the master, we'll find any other beasties it has." Cyrus and Rally set about tracking once again.

Rally's survival check: 1d20 + 8 ⇒ (20) + 8 = 28

Cyrus's survival check: 1d20 + 7 ⇒ (16) + 7 = 23


Male Human Shaman (Witch Doctor) 7 ----- AC 19, HP 45/45, Fort +4, Ref +4, Will +12, Init +2, Perception +23
Cyrus Lem wrote:
A torch would have done as well, and saved a spell for later. Ah, well.

But would a torch have been as dramatic? Don't worry, I've got another burning hands prepared, and this one was *ahem* burning a hole in my pocket.

Perrin and Pebbles try to help with the tracking as best they can.

Perrin Survival Aid Another: 1d20 + 3 ⇒ (19) + 3 = 22
Pebbles Survival Aid Another: 1d20 ⇒ 11


HP: -18/36, AC: 17:13:14, CMD: 20 Saves: 4:5:5 Skills: Climb +5, Per +7, Sense +7, Spell +5, Stealth +1, Swim +5

As they travel, Cyrus speaks quietly to Perrin. "Hey, uh, Doctor Alders ... back there in the fight, you shouted in some kind of weird gabble a couple times. What was that all about?"


Male Human Shaman (Witch Doctor) 7 ----- AC 19, HP 45/45, Fort +4, Ref +4, Will +12, Init +2, Perception +23

"Oh, that?" Perrin responds cheerfully. "That was the language of my god. I've been learning more of this whole "magic" stuff, but it's a lot easier when I call upon his divine power. Kind of disturbing, I know, but it gets the job done."

"Oh, and sorry about springing this little guy on you like that," Perrin continues, gesturing to the elemental half-crawling, half-rolling along the ground next to them. "I got worried when people started disappearing, so I summoned him to help keep us safe!" he declares proudly. "His name's Pebbles."


HP: -18/36, AC: 17:13:14, CMD: 20 Saves: 4:5:5 Skills: Climb +5, Per +7, Sense +7, Spell +5, Stealth +1, Swim +5

"Oh," Cyrus says. "Well, maybe we're alike that way. I been doing a lot of praying these last couple years, and found I can do some things, I guess magic is what you'd call it. And I often find myself sayin' words I don't understand. Don't sound much like yours, though."

When Cyrus casts a spell, the verbal components are Celestial. Mind you, he doesn't actually know Celestial, so he has no idea what he's saying. It just comes out that way. Also he has no idea who his deity (or deities) might be. He's not a learned man. (And I have no idea which gods exist in this setting.) So he just started praying to anybody who might be listening; and someone or something heard. GM, please feel free to pick a source for Cyrus' magic. Something Non-evil, please.


Brookside Campaign Journal

The pieces of the creature made no effort to dodge the fire spell. You examine the smoldering hunks of flesh on the ground and they do not appear to be regenerating any longer.

Searching for tracks, you find the following.

Arrows are trails of tracks heading in a certain direction. Tracks are labeled in a way that is hopefully straightforward. This is my last post until January 14th so here's our intermission. I invite all of you to continue in character discussion of backstory, what you should do next, etc. I'm eager to read and catch up when I return to the grid.

Updated map with tracks


HP: -18/36, AC: 17:13:14, CMD: 20 Saves: 4:5:5 Skills: Climb +5, Per +7, Sense +7, Spell +5, Stealth +1, Swim +5

"Hmm. Looks like the beastie we just fought came in from east-north-east. But there're several other sets of tracks -- a lone person heading almost due west, and a pack of people with more of those creatures headed east."

Cyrus scratched his head.

GM, are any of the humanoid tracks noticeably larger than the others?

Cyrus: Perception: 1d20 + 7 ⇒ (18) + 7 = 25

I'm also wondering if Rally can smell Goodman Higgins' trail, and if so which direction it goes.

Rally: Survival to track by scent: 1d20 + 8 ⇒ (19) + 8 = 27


HP(48/50) Saves(F:8 R:1 W:4) AC(15/10/15)

Excuse my absence.

Hirda gathers her wits and finally breaks out of her stunned silence.

My lands, I've heerd tales o' all sorts o' strange beasts, but I ain't never seed nothin' like t' this! An' you also, my li'l Perrin, who'da thunk ya'd have such wizardry in ya? Ye're skeerin' me, y'are, tho' fer certain I'm glad yer makin' good use o' it.

Now, afore we go chargin' off inta more danger, let's take a look at that leg, young Cyrus. That scratch orter be dressed. An' you my dearie, how ya be fairin'? D'ya need anythin' on yer leg there? (Speaking to Titania).

Heal: 1d20 + 9 ⇒ (8) + 9 = 17

Not good enough to heal immediately, but Cyrus gains 10 hp if we rest for 8 hours.


HP: -18/36, AC: 17:13:14, CMD: 20 Saves: 4:5:5 Skills: Climb +5, Per +7, Sense +7, Spell +5, Stealth +1, Swim +5

Oh good, I was hoping someone remembered to get a healer's kit, because I flat-out forgot. Are you thinking of the long-term care bonus to natural healing, Hirda? Because getting that requires a full day of treatment, you know.

"Thanks, Hirda," Cyrus said. "Titania also needs some attention, I believe. Beastie had a nasty bite!"

Cyrus is busy tracking, else he'd provide aid another checks for further Heal checks.


Brookside Campaign Journal

Rally smelled Goodman Higgins at his farm but not anywhere along this trail, though his mule's tracks and scent have been here all along. The mule's tracks lead off with the group of humanoids and creature tracks.

None of the humanoid tracks are strikingly larger than others. They range from about 11 to 14 inches in length.


Male Human Shaman (Witch Doctor) 7 ----- AC 19, HP 45/45, Fort +4, Ref +4, Will +12, Init +2, Perception +23

Perrin peers down at Cyrus' and Titania's wounded legs with concern. "Oh, let me take a look at that! I am a doctor, after all, and I think we could all use a bit of a rest."
If the party is willing to pause for an hour, Perrin will use the Heal skill to tread deadly wounds on Cyrus and Titania.

Heal for Cyrus: 1d20 + 11 + 2 - 4 ⇒ (11) + 11 + 2 - 4 = 20
Pebbles Aid Another: 1d20 + 8 ⇒ (9) + 8 = 17

Heal for Titania: 1d20 + 11 + 2 - 4 ⇒ (14) + 11 + 2 - 4 = 23
Pebbles Aid Another: 1d20 + 8 ⇒ (9) + 8 = 17

Each of them heals 5 hp. When combined with the cure spell and channel from earlier, it looks like that should be enough to put Titania at full hp and bring Cyrus up to 29.

"There we go. I could do more with my supplies back in town, but this'll have to do for now. That alright?" He pauses, considering. "I've also got a wand that can heal more quickly," he adds, patting his pocket almost reverently, "but we should probably save that for emergencies."


HP: -18/36, AC: 17:13:14, CMD: 20 Saves: 4:5:5 Skills: Climb +5, Per +7, Sense +7, Spell +5, Stealth +1, Swim +5

"Thank you kindly, Doc Alders," Cyrus said.

"Well, Rally don't think Goodman Higgins came this way, but his mule followed the big group, that-a-way. Shall we follow the mule?"


M HP:47/47 | AC: 15 | Fort +5, Ref -1, Will +4 | Init -1; Senses Perception +4 Warrior 4/Expert 2

“I say yes, after the mule.” Vors frowns, looking down at the tracks. “How many of them do you figure? Them’s big feet...”


HP(48/50) Saves(F:8 R:1 W:4) AC(15/10/15)

Assuming we're resting for an hour for Perrin to do his healing.

Hirda rummages through her mule's saddle bags to pull out a small loaf of bread and a hunk of cheese, which she divides and passes around. Best have a snack, keep yer strength up. My apologies, Titania dear, I hope ya've bought along some food fer yerself. I weren't able t' pack enough t' fill yer belly fer long, I'm afraid. As fer what t' do next, I'm wit' Mr. Vors, if we've any hope o' findin' our folk alive, it'll be in that direction, I reckon.


"Thank you kindly, Hirda," Cyrus said, taking a hunk of bread and cheese.

"Well, let's be off then ... the longer we pause, the further ahead they get."


HP(48/50) Saves(F:8 R:1 W:4) AC(15/10/15)

Aye, n' be ready t' find more o' th' like o' this perversion o' nature, or worse.

Hirda wields her club as she makes her way through the forest, following the tracks. On her back she carries a pack, as well as a glaive, which on closer inspection appears to be nothing more than a sickle lashed to a stout pole. The blade juts up far above her head, and as she ambles along in a slow, rocking gait, it seems to catch in the branches of every tree and bush that she passes by.


Male Human Shaman (Witch Doctor) 7 ----- AC 19, HP 45/45, Fort +4, Ref +4, Will +12, Init +2, Perception +23
Hirda of Kirin wrote:
Aye, n' be ready t' find more o' th' like o' this perversion o' nature, or worse.

"Oh, it wasn't that horrible," Perrin responds conversationally as they start off. "Probably just hungry, after being chained up all day."


HP: -18/36, AC: 17:13:14, CMD: 20 Saves: 4:5:5 Skills: Climb +5, Per +7, Sense +7, Spell +5, Stealth +1, Swim +5

Cyrus grunted, gingerly laying a hand on the dressed wound on his leg. "Well, Doc, next one we come to, you can be the meal. How's that sound?"


Male Human Shaman (Witch Doctor) 7 ----- AC 19, HP 45/45, Fort +4, Ref +4, Will +12, Init +2, Perception +23

Perrin's face takes on a horrified expression. "No, wait, I didn't mean - um... I'll just stop talking now."


HP(48/50) Saves(F:8 R:1 W:4) AC(15/10/15)

No use pretending we're on some merry adventure. Whatever's taken me 'usband, an' ol' 'iggins, it weren't t' improve their comfort, ya can be sure o 'that. I ain't given up 'ope yet o' findin' 'em alive, but like as not they's dead, and we's next. But I ain't aboot t' turn back whiles me friens n' family are in danger.


M HP:47/47 | AC: 15 | Fort +5, Ref -1, Will +4 | Init -1; Senses Perception +4 Warrior 4/Expert 2

“Aye, let’s all stop talkin’ while we are after these brigands. More for them to hear when we approach - I’m not that stealthy to begin with these days. Less noise for the road - maybe less heartache, too.”

With that, Vors moves to follow Cyrus and his tracking hound.


HP(48/50) Saves(F:8 R:1 W:4) AC(15/10/15)

Hirda plods on, her footsteps softened by the plentiful vegetation. A grinding noise gradually becomes audible, as she begins gritting her teeth, unconsciously and with surprising force.

Come to my town, take my husband, probably kill him, everyone scared, nasty creatures, REVENGE!!!


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HP: -18/36, AC: 17:13:14, CMD: 20 Saves: 4:5:5 Skills: Climb +5, Per +7, Sense +7, Spell +5, Stealth +1, Swim +5

Cyrus kept his attention to the trail, following Rally's lead. The pain in his leg had dwindled to a steady ache, but every new step sent little shivers up from it. He ignored it, keeping a stoic face.

Sure hope we find the Goodman alive,

Thud. Pain.

But I don't reckon we will.

Thud. Pain.

Poor Goodwife Higgins.

Thud. Pain.

They loved each other so much.

Thud. Pain.

Hate to see somethin' beautiful like that all tore up.

Thud. Pain.

Sure is a pretty day out here.

Thud. Pain.

Things can't be so bad when there's still beauty like this.

Thud. Pain.

Just gotta keep it that way.

Thud. Pain.


HP(48/50) Saves(F:8 R:1 W:4) AC(15/10/15)

Sure is quiet around here. Normally I'd be enjoying the peace and tranquility, but I guess that's been robbed from us until we can banish these evildoers, or kill them.


Tess whispers
"Anyone else think it is too quiet?"


Male Human Shaman (Witch Doctor) 7 ----- AC 19, HP 45/45, Fort +4, Ref +4, Will +12, Init +2, Perception +23

"Quiet is nice! Quiet means that nothing is currently trying to eat us."

Perrin pauses.

"...probably."


Brookside Campaign Journal

Indeed these woods do seem uncannily quiet as you move along, doing your best to keep your noise down. Occasionally, a bird chirps or the breeze rustles leaves overhead but your nerves have settled into a quiet tension after your encounter with that strange creature.

You walk east for about 2 miles without incident, following the tracks of the creature, the mule, and these humanoids.

DC 20 auditory perception check:
You can barely hear what seems to be shouting in a harsh language directly ahead of you. It becomes more audible as you draw nearer. As you draw nearer, you also hear a trembling voice speaking in what seems to be the same language. The voice seems to be coming from somewhere in the vicinity of L4 on the new map.

DC 12 linguistics check if you made the perception check or have been clued in by someone who did:
The language is orcish.

The tracks approach a low line of hills and pass through a gap in the line of hills.

New map

Feel free to declare an out of combat movement into a specific square.

DC 12 survival:
The tracks have now merged with a significant number of humanoid and creature tracks heading both east and west through the gap in the hills You can't distinguish whether these are the tracks of many different individuals or the repeated tracks of a few individuals going back and forth.

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