Defense of Brookside

Game Master caster4life

The farming hamlet of Brookside has suffered some violent and mysterious attacks.

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Female UC Rogue (Phantom Thief) 8, HP: 75/75, AC: 24:17:19, CMD: 25 Saves: 7:12:4 (+2 vs enchantment), Init +4 (+6 when bluff/SM involved); Status: -
Skills:
Acro +13, Bluff +4, Climb +6, Diplo +6, Disg +18, Escape A +11, Heal +18, Kn(arc, nobles) +9, Kn(loc) +15, Kn(nat) +12, Kn(plan) +15, Kn(rel) +13, Kn(others) +8, Ling +7, Perc +18, Sense M +7, Stealth +25, Surv +5, Swim +6

Mel nods thoughtfully. "Thank you, your grace."

Over the next few days while waiting for assorted projects to complete, Mel makes some preparations -- gathering tools she thinks useful for the coming task.

She takes some time to show Túrion the enchanted mirror in the Cozy Badger's basement, knowing that such an arcane object would likely be interesting to him. We could play that scene out of you like.


Wildstrider 1 / Nature Fang 7 / VMC Cleric|HP 61/61|AC 25/FF18/T20|Saves 9:12:12|CMD 24|Init 5|Percept 15 (Lowlight)|Panache 3/3|Conditions: None
Skills:
Acro+11|Apra+1|Bluff+11|Climb+1|Diplo+15|Disg-2|EscapeA+5|Fly+9|HandAnml+9| Heal+8|Intim+11|Kn(geo)+7|Kn(loc)+8|Kn(nat)+8|Ling+5|Perc+15|Prof(Shep)+8|R ide+9|SenseM+14|SplCft+5|Stealth+9|Surv+8|Swim+1

Fyrtor was grateful for the time to rest while the group made preparations for the coming mission. He often went to the Temple of Sarenrae. One older priest, a man named Dalet, was particularly friendly with him. After a few days visits, Fyrtor had grown comfortable enough with him that he sat with Dalet and spoke of his father, how he had died, and of his conversation with his father's spirit. Dalet, was kind and understanding, he didn't tell him that it he was wrong to harbor the guilt, neither did he condemn him. He told Fyrtor that, if he remained faithful, one day he'd be able to forgive himself, and encouraged him to draw closer to the Lady of Mercy.

When he wasn't visiting the temple, preparing for the future, Fyrtor was on the ship with the orcs. He kept trying to work with them though it seemed few were truly willing to change. Still it kept them occupied as they sat in port and it helped to ease his mind. One or, Orluk showed great promise. Fyrtor began having conversations with him directly using magic to overcome the difficulties in communication. After explaining the situation to the priests there he brought Halak and Orluk to the temple. It caused a bit of a stir, but Fyrtor was insistant that the orcs deserved a chance to see the beauty of the place. Halak was brought to interpret and Fyrtor hoped he might be converted someday as well. As the days spent in Helm drew to a close, Fyrtor worried that he might not be able to continue working with Orluk. He bought the orc a necklace with a small golden symbol of the Dawnflower. He gave it to the orc, with a charge to remember the things that he'd taught him and as a sign of their friendship. He also gave Halak and Orluk both a copy of "The Birth of Light and Truth" each with a personal note written into the first page.

If he can find it Fyrtor will give Orluk and Halak copies of the "The Birth of Light and Truth" in orc. Otherwise he will give them copies on common.


Female UC Rogue (Phantom Thief) 8, HP: 75/75, AC: 24:17:19, CMD: 25 Saves: 7:12:4 (+2 vs enchantment), Init +4 (+6 when bluff/SM involved); Status: -
Skills:
Acro +13, Bluff +4, Climb +6, Diplo +6, Disg +18, Escape A +11, Heal +18, Kn(arc, nobles) +9, Kn(loc) +15, Kn(nat) +12, Kn(plan) +15, Kn(rel) +13, Kn(others) +8, Ling +7, Perc +18, Sense M +7, Stealth +25, Surv +5, Swim +6

After securing permission from Henry McHenry, Mel leads Túrion down into the Cozy Badger's basement.

"Just down here," she says.

The basement is much as she remembers it -- except that a shelf has been shoved in front of the mirror.

"Oh. Hold on a sec," she says. Running back upstairs, she borrows Henry McHenry for a moment, and the two of them muscle the shelf out of the way.

Henry looks unhappily at the mirror. "I don't much like that thing," he says. "I wish it weren't here. But I don't know if it can be moved."

"It's maybe a little unsettling," Mel assures him, "But now that the spell is repaired, it's harmless."

"Be that as it may, I'm not going to hang about," he says. "Anyway, there are customers upstairs. Kindly put the shelf back when you're done." And with that, he makes his exit. The wooden stairs thump under his footfalls as he goes.

"Watch this," Mel tells Túrion mischievously, and lays a hand on the mirror's surface. In moments, she vanishes into it, leaving Túrion standing alone in the dim basement.


Brookside Campaign Journal

Fyrtor, you'll definitely only be able to find common copies of that book, not orcish.


Brookside Campaign Journal

Mel and Turion are having a conversation in the basement. Any other conversations people want to have should happen simultaneously, even if they involve Mel or Turion. They can be set right after the basement episode but let's keep them moving now.


HP: 42/42 | Arcane Reservoir 7/11 | AC: 15 / T: 15 / FF: 11 | Fort: +4, Ref: +8, Will: +9 | M. Touch: +2, R. Touch: +8 | CMB: +2, CMD: 17 | Init: +12, Perception: +9 (Low-Light-Vision) |
Active Effects:

Aye, sorry, I was VERY busy yesterday by getting tutored on a new responsibility I'll have to take care of...
Túrion watches the exchange between Henry McHenry and Mel, with increasing curiosity regarding that mirror. Clearly, magic was at work, but it would probably be impolite to try and determine the exact nature.
Besides, Mel seemed comfortable enough around it, and early analysis might spoil the surprise she seemed excited about.

A bit self-conscious about not having been strong enough to help with the shelf, he listens to Mel, then looks at what she is doing. She sounded mischievous but was a good sport.
When she vanishes, Túrion raises an eyebrow, then steps in front of the mirror, also laying a hand on it.


Wildstrider 1 / Nature Fang 7 / VMC Cleric|HP 61/61|AC 25/FF18/T20|Saves 9:12:12|CMD 24|Init 5|Percept 15 (Lowlight)|Panache 3/3|Conditions: None
Skills:
Acro+11|Apra+1|Bluff+11|Climb+1|Diplo+15|Disg-2|EscapeA+5|Fly+9|HandAnml+9| Heal+8|Intim+11|Kn(geo)+7|Kn(loc)+8|Kn(nat)+8|Ling+5|Perc+15|Prof(Shep)+8|R ide+9|SenseM+14|SplCft+5|Stealth+9|Surv+8|Swim+1

A few days after the meeting with Bishop Claudius

One evening the party gathered in a private room in the Cozy Badger to discuss the preparations they'd been making for the upcoming mission. "So, how has everyone been getting ready for trip to Iustia? Pippi still has my sword. I wish she could work faster, I hate to be without it, but these things take time. Anyways I found this today." Fyrotr proudly raises what looks to be a normal belt pouch up. "The Bishop's words got me thinking. If we are going to to be found skulduggery type work for count Aral, we need to be able to hide things. Unfortunately while the haversacks we have do that reasonable well, as soon as one checks for magic it becomes very obvious the bags are more than they appear, and if someone searches them there's no means of hiding the fact, whether or not they can use magic. But this, this is AMAZING! Watch this." Fyrtor turns the bag inside down, and hands it to Kazador to inspect as well. "Nothing in there right? Turion, is the bag magic?" After a moment the elf responds, "not obviously." Then Fyrtor speaks a word, and reaches into the pouch pulling out his unstrung bow followed by a few arrows. He then puts the items back into the pouch and speaks the word again, tossing the pouch to Turion. "The merchant called it a Pathfinder's pouch. I don't know where he got it, but I couldn't pass it by."


Brookside Campaign Journal

Turion finds that his hand has passed smoothly through the surface of the mirror but he doesn't feel any particular effect. Sensing no danger in this spell, he leans forward and soon his entire body passes into the mirror. On the other side, he finds Mel standing in a shiny hallway, apparently made entirely of reflective glass, with several shining glass doors to either side and one at the end of the hall.


Female UC Rogue (Phantom Thief) 8, HP: 75/75, AC: 24:17:19, CMD: 25 Saves: 7:12:4 (+2 vs enchantment), Init +4 (+6 when bluff/SM involved); Status: -
Skills:
Acro +13, Bluff +4, Climb +6, Diplo +6, Disg +18, Escape A +11, Heal +18, Kn(arc, nobles) +9, Kn(loc) +15, Kn(nat) +12, Kn(plan) +15, Kn(rel) +13, Kn(others) +8, Ling +7, Perc +18, Sense M +7, Stealth +25, Surv +5, Swim +6

"There you are," she says. "So, welcome to the mirror. I thought you might find this interesting -- I found it with Perrin, just after Kazador joined us. It was malfunctioning at the time, and David, the innkeeper's son, got trapped in here. Perrin fixed it."

"There was another fellow in here -- Harold Donaldsson. He'd been trapped in here for fifteeen years, poor soul, just living off conjured water and berries."

A thought occurs. "Incidentally, you probably don't want to go into that side chamber," she says, pointing at the first door on the right. "It's ... pretty foul. Or at least it was last time I was in here, and I don't think anyone has, err, mucked the place out since then."

"The core of the spell is through the big door at the end of the hallway."


HP: 42/42 | Arcane Reservoir 7/11 | AC: 15 / T: 15 / FF: 11 | Fort: +4, Ref: +8, Will: +9 | M. Touch: +2, R. Touch: +8 | CMB: +2, CMD: 17 | Init: +12, Perception: +9 (Low-Light-Vision) |
Active Effects:

With Fyrtor:

"Certainly a remarkably useful item.", he speaks the command word himself, opening and closing the hidden part of it:"A magic aura negating the magic aura of the extradimensional space. Unless specifically looked for, exceedingly hard to find. A word of warning, however: You will probably be extra careful around other extradimensional spaces of all sorts with that thing...they have...destructive interactions. That, and it would probably be much more useful if we didn't light up like a lighthouse on a magic scan. Some of those items we wear are bound to leave a lingering trail that could possible be followed hours later.", he indicated the Dwarven Amulet around Fyrtors neck, then hands the pouch back: "Still exceedingly useful, without a doubt. A good find."

_________________________________

Through the Looking-Glass

"I find it not just interesting, I find it fascinating. Thank you for showing me this!", Túrion responds with excitement in his voice, turning around and looking out the mirror, before checking the corridor, then looking at the first door on the right:"Actually, I would like to take a glance...before we leave. Most conjuration does not really create something from nothing. It is called into being, from elsewhere, or from what is available. Sometimes more permanently, often less, but usually from where it is available. If this is an extradimensional space, it should be...contained. That means he created foods via magic, but the spell may have drawn on...the contents of that chamber. It's hard to explain the theory, but without magic to stabilize the result, most of what was called should have...faded away. Most likely, that room will not be pleasing, olfactory or otherwise, but it should, over time, return to an empty state by itself as the magic binding what remains becomes unstable and untangles.", he explains, taking a cautious sniff, then passing the door:"You say the core is at the end of the hall? The fact there is a hallway with side-chambers by itself is impressive. I have heared of spells that allow to create small extradimensional hideouts - but the size and permanency of this place suggests much more powerful magic at work. Something akin to the legendary demiplanes."
Standing before the big door at the end of the hallway, he apologetically bows his head:"I apologize - as said, this is fascinating for me - I tend to speak freely what comes to mind, I did not mean to rant or lecture you on the nature of this wonder." If Mel does not stop him, he opens the door.


Female UC Rogue (Phantom Thief) 8, HP: 75/75, AC: 24:17:19, CMD: 25 Saves: 7:12:4 (+2 vs enchantment), Init +4 (+6 when bluff/SM involved); Status: -
Skills:
Acro +13, Bluff +4, Climb +6, Diplo +6, Disg +18, Escape A +11, Heal +18, Kn(arc, nobles) +9, Kn(loc) +15, Kn(nat) +12, Kn(plan) +15, Kn(rel) +13, Kn(others) +8, Ling +7, Perc +18, Sense M +7, Stealth +25, Surv +5, Swim +6

The doors don't actually open; you walk through them and get transported to the other room.

"I don't really know how he was getting his food," Mel says. "They seemed like enchanted berries, such as a druid might make. But according to the accounts I've read of such things, that magic does not actually create a berry out of nothing; it merely enhances a number of existing berries. There aren't any berry bushes in here, so I don't know where he was getting the berries from."

Goodberry is a transmutation effect targeting 2d4 fresh berries. So it's a good thing he had everyone's favorite first level druid spell "Conjure Berries", otherwise he would have starved.


Brookside Campaign Journal

Turion finds that the refuse chamber still smells terrible but it has mellowed quite a lot since it hasn't been used in quite a while.


Wildstrider 1 / Nature Fang 7 / VMC Cleric|HP 61/61|AC 25/FF18/T20|Saves 9:12:12|CMD 24|Init 5|Percept 15 (Lowlight)|Panache 3/3|Conditions: None
Skills:
Acro+11|Apra+1|Bluff+11|Climb+1|Diplo+15|Disg-2|EscapeA+5|Fly+9|HandAnml+9| Heal+8|Intim+11|Kn(geo)+7|Kn(loc)+8|Kn(nat)+8|Ling+5|Perc+15|Prof(Shep)+8|R ide+9|SenseM+14|SplCft+5|Stealth+9|Surv+8|Swim+1
Túrion Alagostor wrote:

With Fyrtor:

"Certainly a remarkably useful item.", he speaks the command word himself, opening and closing the hidden part of it:"A magic aura negating the magic aura of the extradimensional space. Unless specifically looked for, exceedingly hard to find. A word of warning, however: You will probably be extra careful around other extradimensional spaces of all sorts with that thing...they have...destructive interactions. That, and it would probably be much more useful if we didn't light up like a lighthouse on a magic scan. Some of those items we wear are bound to leave a lingering trail that could possible be followed hours later.", he indicated the Dwarven Amulet around Fyrtors neck, then hands the pouch back: "Still exceedingly useful, without a doubt. A good find."

Fyrtor frowns, "Yes, I know. I haven't come up with a way to hide that. This at least would allow me to carry a few things discreetly, but as you say, we will look like beacons to any that knows how to look. Also, I've been thinking we may need to be able to disguise ourselves. I know a few spells that I could use to change shape, but unlike most druids I cannot take the forms of animals. Of the spells I know few last long and all require a great deal of my power."


Brookside Campaign Journal

Inisde the door at the end of the hall, Turion finds a massive, shiny chasm extending farther than he can see upwards and downwards. Shiny floating platforms are scattered on the way toward a floating icosahedron, each face appearing to be a mirror.


Female UC Rogue (Phantom Thief) 8, HP: 75/75, AC: 24:17:19, CMD: 25 Saves: 7:12:4 (+2 vs enchantment), Init +4 (+6 when bluff/SM involved); Status: -
Skills:
Acro +13, Bluff +4, Climb +6, Diplo +6, Disg +18, Escape A +11, Heal +18, Kn(arc, nobles) +9, Kn(loc) +15, Kn(nat) +12, Kn(plan) +15, Kn(rel) +13, Kn(others) +8, Ling +7, Perc +18, Sense M +7, Stealth +25, Surv +5, Swim +6

Mel follows Túrion into the core chamber. "That's the core of the spell," she tells him. "It was broken when we came in -- Perrin fixed it. I'm not sure I could really describe how."


HP: 42/42 | Arcane Reservoir 7/11 | AC: 15 / T: 15 / FF: 11 | Fort: +4, Ref: +8, Will: +9 | M. Touch: +2, R. Touch: +8 | CMB: +2, CMD: 17 | Init: +12, Perception: +9 (Low-Light-Vision) |
Active Effects:

"The core, hu? Mister McHenry did not seem fond of this object? Do you think he would be willing to part with the mirror? I would very much like to study it in more depth. A self-sustained persistent and cascading subdimenion. I have never seen something like it."
Looking at the floating icosahedron, he ponders: "I think it may be more than just the core. I think that may be...a way to control it. We may be in a physical manifestation of a liminal space. A "between". For all we know, we could shift that Icosahedron, and shift the exit to a different mirror altogether. Or it may simply be the focal point - but further study is needed, either way..."


M Humanoid (Human) Medium 8 | HP 52/52 Temporary: 17 | AC 29/16/24 | Fort +5 Reflex +9 Will +6 (+2 vs Mind Effecting, -2 vs Evil) | CMD 22; Flat-Footed 17| Initiative +5 | Influence : 1/5 | Spirt Dance: 2/19 | Active Spells:

Earlier

After speaking with the bishop, Muse sought out an artificer he knows about further enchanting his terbutje and commissioning a page of spell knowledge.


Female UC Rogue (Phantom Thief) 8, HP: 75/75, AC: 24:17:19, CMD: 25 Saves: 7:12:4 (+2 vs enchantment), Init +4 (+6 when bluff/SM involved); Status: -
Skills:
Acro +13, Bluff +4, Climb +6, Diplo +6, Disg +18, Escape A +11, Heal +18, Kn(arc, nobles) +9, Kn(loc) +15, Kn(nat) +12, Kn(plan) +15, Kn(rel) +13, Kn(others) +8, Ling +7, Perc +18, Sense M +7, Stealth +25, Surv +5, Swim +6

"If I recall correctly, Perrin mentioned that the spell would end if the mirror was moved more than five feet from its current location," Mel informs him. "So, while it's clear that the owner is spooked by the mirror, if you want to study it you'll need to do so here."


HP: 42/42 | Arcane Reservoir 7/11 | AC: 15 / T: 15 / FF: 11 | Fort: +4, Ref: +8, Will: +9 | M. Touch: +2, R. Touch: +8 | CMB: +2, CMD: 17 | Init: +12, Perception: +9 (Low-Light-Vision) |
Active Effects:

"Hm. That would make sense...you see, if this quasi-real dimension we are in is really a connection between different places, then the exits will be...aligned with coordinates. In some ways, it makes sense. The mirror itself could be mundane, and simply link up with this magical effects once it's in the correct place. Such an arrangement would be more stable, and less prone to errors, than attempting to link up with specific mirrors regardless of their locale. It would also allow replacement of broken mirrors. The more I learn, the more fascinating it becomes. Of course, that begs the question of who made this, and for what purpose..."...Túrion ponders the possibilities "Thank you for showing me this. I shall not abandon our task, but I will use the days until our equipment is finished to try and learn more about the nature of this place."
Knowledge(Arcana): 1d20 + 19 ⇒ (17) + 19 = 36


Brookside Campaign Journal

Brolin gets some work done for him at standard prices. It takes a few days but the group has the time, which is a welcome change of pace.

Turion contemplates the spell and determines it is probably a mirror hideaway spell but one souped up by a very powerful mage and made permanent.


Female UC Rogue (Phantom Thief) 8, HP: 75/75, AC: 24:17:19, CMD: 25 Saves: 7:12:4 (+2 vs enchantment), Init +4 (+6 when bluff/SM involved); Status: -
Skills:
Acro +13, Bluff +4, Climb +6, Diplo +6, Disg +18, Escape A +11, Heal +18, Kn(arc, nobles) +9, Kn(loc) +15, Kn(nat) +12, Kn(plan) +15, Kn(rel) +13, Kn(others) +8, Ling +7, Perc +18, Sense M +7, Stealth +25, Surv +5, Swim +6

Mel accomplishes her shopping, thanking Laine when she picks up the newly enhanced armor.

She also purchases a hat having the curious property of being able to disguise the wearer on command, and assume the shape of any other headgear while it's at it. She takes to wearing it instead of simply wearing her scarf. But she makes it look just like the scarf, so the differences are not immediately obvious.

DC to spot Mel for an elf while disguised is now 28. Taking 10, +10 from the hat, +8 Disguise.

She makes some further purchases: from a leatherworker at the edge of town, she procures two simple leather pouches. And from a jeweller in town, she purchases a variety of loose gems, totalling about 2,000 gp. She puts half of these in one pouch and tucks it away in her handy haversack.

After determining that Túrion lacks the ability to extend the duration of spells, she revisits the mage who assisted her with the letter to her parents before they departed for Kazad Gravr, and hires them to shrink the pouch containing a thousand gold's worth of gems to a small piece of fabric. She also pays for a spell to cancel the magical aura on the resulting piece of fabric.

Extended Shrink Item at CL 7 for 14 days of shrinkage, costing 210 gp. Extended Magic Aura at CL 7 to negate the aura for 14 days, 70 gp.

She tucks the cloth carefully into an envelope with a letter to her parents.

Mel's letter to her parents in Avinoax (in Elven):
Mom, Dad,

You must have gotten my message! I'm so relieved. I happened to come across an Avinoan mage, Túrion Alagoster, who mentioned seeing you arrive in Avinoax.

I'm sorry to have upended your lives like this. And I really, really wish I could tell you all about it. But ... things are still happening, and I don't think it would be wise to commit the details to paper, lest this letter fall into the wrong hands. So I guess you'll just have to trust me. I promise to tell you everything eventually. In person. And in a safe place.

I don't know when I'll be able to see you again. I write this in Helm; but will soon be departing for ... I'd probably better not say that either. Damn, this is frustrating! I'm not even sure how to tell you how to send me a letter if you wanted to, because I don't want any of my friends here in Helm to attract attention they don't deserve. Blast all this cloak and dagger stuff anyway!

So just know that I'm doing the best I can. I pray to Ostara daily. Often more! I have sorely needed her guidance these past few months; and she has not let me down.

I hope you are all safe and well, including Varen.

Melira

P.S. I have enclosed a cloth sample I thought mother might like. It flutters so nicely! Try dropping it on a table.

She carefully seals the letter and the precious "fabric sample" into an envelope, and goes looking for Túrion. "Ah, there you are," she says to him. "Do you have a moment? You mentioned you might be able to help me send a letter to my parents in Avinoax. Well, here it is." She holds up the envelope. "It absolutely, positively has to be there and delivered within 14 days, and I don't know exactly how to address it since I have no idea where they might be living at the moment. What do you recommend?"


Dwarf 8HD Sentinel (2) Wounds (0) HP (84) AC (33/13/30) Saves (13/9/6, +2 Hardy) Initiative (+4) MF (4/4) CMD (26+4 trip and bull rush +1 disarm and sunder)

For his part, Kazador kept to himself. He was uninterested in magical mirrors. Or hates, or pens, or whatever the others were on about. Instead, he wandered, as lost in thought as he was in the streets. In many ways he did not know what to do with himself. In his own lost lands he had a routine, but that was long gone. And in the realm of humans, all he knew how to do was drink himself into a stupor. Something he refused to fall back into.

As he had time, in his exploration he found something. A tea house. Black tea, green tea, dark tea...even the expensive oolong. It was a world of flavor that he had never known before. He found the environment to be relaxing, and the drink to sharpen his mind rather than dull it. Certainly he got odd looks. It wasn’t really a place known for dwarves. But he was beyond caring what others thought, and after a few days the regulars stopped staring.

It was, all things considered, a good way to spend time after what they had all been through.


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Brookside Campaign Journal

Turion:

You have significant license to describe where in Avinoax they are staying.

I love it that Kazador is a tea-drinker now.


Brookside Campaign Journal

After exploring the mirror and getting your materials together, you head out across land.

We didn't really have a consensus on how you're traveling so I'll just assume your heading across land, delivering the crates on the way. Let's say 50 gp each to outfit yourselves with horses, wagons, and food.

You begin heading west through helm, traveling quietly and trying not to make an impression. You head for a ferry to cross the River Rush. One night you stop for camp and take turns keeping watch. When Kazador is on watch, he hears footsteps approaching and wakes the rest of you. Human shapes appear around your campfire, one older man (highlighted in red) stepping forward and addressing you. "As you can see, you are outnumbered and surrounded. Please be so kind as to lay down any weapons. We will relieve you of your valuables but leave sufficient necessities for you to make it safely to the next town."


Dwarf 8HD Sentinel (2) Wounds (0) HP (84) AC (33/13/30) Saves (13/9/6, +2 Hardy) Initiative (+4) MF (4/4) CMD (26+4 trip and bull rush +1 disarm and sunder)

Kazador had been sitting down, a hood pulled over his head. To the world it looked like he was unarmed and unarmored. A dwarf wearing simple traveling clothes and with a long silver torc running the length of his right arm.

When the bandit approached, he got to his feet with a frown. Once the man had made his demands, he let the illusion slip. His clothes and torc shimmered, only to be replaced with a full suit of runic armor and a large hammer.

Intimidate: 1d20 + 2 ⇒ (12) + 2 = 14

He wasn’t a particularly well spoken person. He was usually content to let his actions speak for him. But he didn’t want his companions to be filled with arrow holes. So, he at least tried.

”What was that, boyo? Yer going to drop yer weapons and valuable while I let ye keep enough to make it to the next town?”


Warrior (6) Wounds (47) HP (64) Saves (9/7/5, +2 Hardy) AC (22/14/18) Perception (+12) CMD23 (22)

Algric, for his part, had been sitting cross legged with his bow across his legs. Startled, he jumped to his feet, bow in hand. He looked around wildly, trying to gauge the danger present.

Perception on how enemies are armed and if there are any more in hiding: 1d20 + 12 ⇒ (4) + 12 = 16


Brookside Campaign Journal

Algric can't tell if there are more enemies in hiding. The seasoned leader of the bandits raises an eyebrow at Kazador. "I see you're well-equipped. But you're still very out-numbered. I'll tell you what, if you surrender nicely, I'll let you each keep one valuable of your choice."

Just fyi, it's unlikely there will be a surprise round here. So if you decide to attack, state what you're doing then we'll roll initiative. You may be able to bluff or something of that sort to get a surprise round, if you decide to fight here.


Female UC Rogue (Phantom Thief) 8, HP: 75/75, AC: 24:17:19, CMD: 25 Saves: 7:12:4 (+2 vs enchantment), Init +4 (+6 when bluff/SM involved); Status: -
Skills:
Acro +13, Bluff +4, Climb +6, Diplo +6, Disg +18, Escape A +11, Heal +18, Kn(arc, nobles) +9, Kn(loc) +15, Kn(nat) +12, Kn(plan) +15, Kn(rel) +13, Kn(others) +8, Ling +7, Perc +18, Sense M +7, Stealth +25, Surv +5, Swim +6

Perception: 1d20 + 18 - 5 ⇒ (18) + 18 - 5 = 31

Okay, things moved a bit quickly. Mel only takes a -5 penalty on Perception for being asleep, due to her skill unlock. With a 31, would she have noticed the bandits moving into position? If so, I would like to have stood up and drawn my bow.


Wildstrider 1 / Nature Fang 7 / VMC Cleric|HP 61/61|AC 25/FF18/T20|Saves 9:12:12|CMD 24|Init 5|Percept 15 (Lowlight)|Panache 3/3|Conditions: None
Skills:
Acro+11|Apra+1|Bluff+11|Climb+1|Diplo+15|Disg-2|EscapeA+5|Fly+9|HandAnml+9| Heal+8|Intim+11|Kn(geo)+7|Kn(loc)+8|Kn(nat)+8|Ling+5|Perc+15|Prof(Shep)+8|R ide+9|SenseM+14|SplCft+5|Stealth+9|Surv+8|Swim+1

"If you think to find easy prey in us you will be sorely mistaken. I doubt you could overpower us, and even if you do you will loose many if your number." Continuing in a louder voice Fyrtor scans the group trying to project an air of confidence. "So tell me, which of you is ready to meet your gods this night? I am at peace with my soul, are you?! If you will not turn aside from this course you will find in the next life a fate deserving of those who prey upon their fellow men."

Diplomacy: 1d20 + 15 ⇒ (6) + 15 = 21


Brookside Campaign Journal

Mel, Kazador alerted everyone so you would have heard them and had time to stand and draw your bow anyway.

The bandits look at each other as Fyrtor exhorts them to choose another path then look back to their leader who shakes his head. "Big talk. But you're outnumbered, badly. Your wolf looks scary but I've heard a few good shots takes down a dire wolf, just like a bear."


Female UC Rogue (Phantom Thief) 8, HP: 75/75, AC: 24:17:19, CMD: 25 Saves: 7:12:4 (+2 vs enchantment), Init +4 (+6 when bluff/SM involved); Status: -
Skills:
Acro +13, Bluff +4, Climb +6, Diplo +6, Disg +18, Escape A +11, Heal +18, Kn(arc, nobles) +9, Kn(loc) +15, Kn(nat) +12, Kn(plan) +15, Kn(rel) +13, Kn(others) +8, Ling +7, Perc +18, Sense M +7, Stealth +25, Surv +5, Swim +6

"You do have us outnumbered and surrounded," Mel acknowledges. "But we've been there before, and we're not going to just hand you our possessions. Even if you can win -- which I doubt, actually -- many of you are going to get hurt or killed. So the real question is: how many of you are willing to die to take our stuff?"

She surveys them, her expression one of mixed compassion and sorrow. "Be sensible," she urges them. "Go home and live long lives."

I'm not sure whether that's Diplomacy or Intimidate; it's got elements of both. So here's one of each and the GM can take whichever he thinks makes more sense.

Diplomacy: 1d20 + 6 ⇒ (10) + 6 = 16

Intimidate: 1d20 - 1 ⇒ (1) - 1 = 0

It turns out that Mel isn't very intimidating. Who knew? Incidentally, I'm going to be updating my stat block and status lines in a moment here to reflect recent purchases etc.


HP: 42/42 | Arcane Reservoir 7/11 | AC: 15 / T: 15 / FF: 11 | Fort: +4, Ref: +8, Will: +9 | M. Touch: +2, R. Touch: +8 | CMB: +2, CMD: 17 | Init: +12, Perception: +9 (Low-Light-Vision) |
Active Effects:

Túrion rises, somewhat casually, and surveys the situation.
The others were talking,, but so far, neither side seemed inclined to back down.
"If I may? Sire, you are old for your kind. Not something easily achieved in your profession if you are unwise with the marks you pick. Since we are still talking, do take a moment to consider your situation here. How often did you come across parties as diverse as ours? Humans, Elves, Dwarves, a Wolf...allow me to elaborate: You may not be familiar with my gear, but it is that of a High Magister of the Concordat. That there is a Dwarven Runewarden, who, by his actions alone, slaughtered at least 4 dozen Orcs, including their warleaders. That one is captain of a ship, and ended the threat of piracy at the coast of Helm - you won't need a full hand to count the pirates who survived his final encounter with them...I could go on, but the general gist of it is: You are in over your heads on this one. That is not big talk, but an honest warning. We have skills acquired over a very long career. Skills that make us a nightmare for people like you. You did not outright attack, and I am willing to extend that courtesy to you - if you turn around and go now, that'll be the end of it."

Now, there's the thing: The vocal component of Suggestion is the terms itself, but theres also a Somatic. I like to imagine it like the "Jedi Hand Wave" of "These are not the droids you are looking for". But the question is: can it be used regulary or will they understand magic was used even if they have no idea what? I think Túrion should know, even if I don't.
If so, I would attach a suggestion to the next sentences. DC 25 Will, 2 saves, use lower.

"You should re-consider your life choices and be thankful you survived today. Gather your band and leave now. Wasting the lifes or your man and risking your own is not worth it, especially if people associated with us would come and hunt you down even if by some stroke of fate you would succeed."
Diplomacy Assist: 1d20 + 2 ⇒ (11) + 2 = 13 I doubt that would change something, but in case the Suggestion is not possible, I can at least try and help old-school.


Ongoing effects: none. HP: 63/63 | 1 Heropoint(Brolin/Mel) | AC: 25 / T: 12 / FF: 23 | Fort: +10, Ref: +7(Evasion), Will: +4(Devotion) | CMB: +13, CMD: 25 | Init: +2, Perception: +8 |

The large wolf, her already formidable intelligence further boosted by a small circlet attached into her barding, reads the situation as "troublesome", and steps closer to Túrion, to better protect him in case of hostilities.

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