Kaptra Dorethain

Hirda of Kirin's page

108 posts. Alias of N379GG.

Full Name



HP(48/50) Saves(F:8 R:1 W:4) AC(15/10/15)

About Hirda of Kirin

Hirda of Kirin
Female dwarf warrior 4/commoner 2
Medium humanoid (dwarf)
185 years old (middle-age)
Lawful Good

Init +0
Perception +9
darkvision 60 ft

AC 15, touch 10, flat-footed 15 (+3 armor)(+1 natural)
+4 dodge bonus versus Giants (Defensive Training)
hp 50 (6 HD)

Fortitude +8 (+2 Con)(+2 feat)
Reflex +1 (+0 Dex)
Will +4 (+3 Wis)
+2 vs. poison, spells, and spell-like abilities

Speed 20 ft.

mwk club +8 (1d6+2)
glaive +7 (1d10+3/×3)
dagger +7 (1d4+2/19-20)

+1 attack versus Goblinoid/Orc (Hatred)
+1 to confirm critical hits (Anatomist)

Strength 14 (+2) 14(-1 age)(+1 level) +5
Dexterity 10 (+0) 11(-1 age) +1
Constitution 14 (+2) 13(+2 race)(-1 age) +3
Intelligence 10 (+0) 9(+1 age) -1
Wisdom 16 (+3) 13(+2 race)(+1 age) +3
Charisma 8 (-1) 9(-2 race)(+1 age) -1

Base Atk +5
CMB +7 (+2 Str)
CMD 17 (20 vs. bull rush, 20 vs. trip) (+2 Str)

Feats Great Fortitude, Ironhide, Self-sufficient
Traits Anatomist, Poverty-stricken
Languages Common, Dwarven



Acrobatics -1 (jump -5) (-1 armor)
Appraise +0 (+2 metals/gems)
Bluff -1 (-1 Cha)
Climb +5 (+1 rank)(+3 class)(+2 Str)(-1 armor)
Craft(cloth) +7 (+4 rank)(+3 class)
Diplomacy -1 (-1 Cha)
Disguise -1 (-1 Cha)
Escape Artist -1 (-1 armor)
Handle Animal +4 (+2 rank)(+3 class)(-1 Cha)
Heal +10(+2 rank)(+3 Wis)(+2 feat)(+2 tools)
Intimidate -1 (-1 Cha)
Perception +9 (+2 rank)(+3 class)(+3 Wis) (+10 stonework)
Prof(farmer) +10(+4 rank)(+3 class)(+3 Wis)
Ride +3 (+1 rank)(+3 class)(-1 armor)
Sense Motive +3 (+3 Wis)
Stealth -1 (-1 armor)
Survival +14(+4 rank)(+3 class)(+3 Wis)(+1 trait)(+2 feat)
Swim +5 (+1 rank)(+3 class)(+2 Str)(-1 armor)

Special Abilities
Darkvision You can see in the dark to 60' (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hardy +2 on saving throws against poison, spells, and spell-like abilities.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Slow and Steady Base speed is not modified by armor or encumbrance.
Stability +4 CMD bonus against bull rush and trip.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Ironhide +1 natural armor bonus.



0 gp
49 lb (58/116/175)

mwk chain shirt
mwk club
healer's kit (8 uses left)
oil x5
potion of cure light wounds (1d8+1)

Old Gray Mule:
animal harness
pack saddle
iron pot
hemp rope (50 ft.)
sack x2
torch x6
waterskin x2

At Home/Cached:
studded leather (damaged)
Tools (Craft cloth)


An illegitimate child born in the far-off hill country, Hirda had no clan to call her own and found herself an outcast at a young age, fighting for survival at the edge of society. The arrival of the orc marauders was a blessing in disguise for her, as she was "voluntarily" enlisted into the defenders' forces, giving her a chance to learn some useful skills and break free from her poverty. Her unit was sent to fight back an invading orc force far from the main action, and they were based in Brookside for a short time. There they engaged in mostly guerrilla-style warfare with the orcs, beating them back slowly but surely. Only a few short weeks later the orcs disappeared, and they received word that the war was ended.
Having no particular reason or desire to be anywhere else, Hirda stayed behind to help rebuild the village. She prevailed upon one of the few other dwarves in the unit to accompany her, and in typical unromantic dwarf fashion, they found it mutually convenient to get married and settle in a homestead there. Her husband, Noln, had lost most of his family and property in the war, and was inclined to make a fresh start in the tiny community of Brookside. The first few years were difficult, but soon they were living comfortably, if not thriving. They built a house, and had their first, and only, child. Life was good. The land was fertile, the climate refreshing, the scenery beautiful, and the townsfolk friendly. Hirda learned the skills of the farm, and its work ethic. No task is too big or too small to be shirked by her, from mending socks to raising a barn. There is still some time for leisure, however, oftentimes spent at the tavern, chatting with the locals while enjoying an ale. Perhaps as a result of their prior experiences, both Hirda and Noln are perfectly content with their lives of hard work and simple pleasures. They wear the badge of "peasant" with pride.
So passed a peaceful and idyllic century. Most of the people who originally helped Hirda and Noln get on their feet have long since passed on, leaving them to repay their debt of kindness to the next generations. This they have done selflessly and without fanfare. In a small and tight-knit community like Brookside, what wealth is lacking in coin, is made up for in richness of spirit. No one is left to suffer hunger or want. Though her ugliness and gruff manner have not improved with age, Hirda's heart is of gold, and she does her part in many small ways, from providing healing services to knitting baby clothes. And though her plentiful hair is now as gray as her mule's, she continues milking the cows, spinning yarn, chopping wood, and gathering the crops.