Defense of Brookside

Game Master caster4life

The farming hamlet of Brookside has suffered some violent and mysterious attacks.

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Female Half-Elf Magus (Eldritch Scion) 6 | 40/45 HP | 16 AC 12 T 14 FF (+2 vs elves) | 18 CMD | F +7 R +4 W +6 | Init +2 | Perc +7 | SM -1 | Spells: 2nd 2/4, 1st 2/5 | Eldritch Pool 7/8 | Active conditions: none

Hey all,
I'm really sorry again about my posting delay. It's turning out that I just don't have the free time I thought I did for a PbP game right now. Regrettably, I'm withdrawing. I know you just got through recruitment, but perhaps one of the other applicants will work for you. Sorry again, but I've had a good time with what little I've played with you!

xoxo
mechaPoet


Female UC Rogue (Phantom Thief) 8, HP: 67/67, AC: 21:14:17, CMD: 22 Saves: 6:11:4 (+2 vs enchantment), Init +4 (+6 when bluff/SM involved); Status: darkvision
Skills:
Acro +12, Bluff +4, Climb +6, Diplo +6, Disg +8, Escape A +10, Heal +18, Kn(arc, nobles) +9, Kn(loc) +15, Kn(nat) +12, Kn(plan) +15, Kn(rel) +13, Kn(others) +8, Ling +7, Perc +18, Sense M +7, Stealth +24, Surv +5, Swim +6

Oh dear. Well, thanks anyway.

Hrrm ... I anticipate that pretty soon Arla's claim of custody over Mel is going to get pre-empted by somebody else in the Bishopric hierarchy.


Brookside Campaign Journal

Sorry to hear that Arla! But thanks for being proactive and letting us know. That's definitely the better way to do it. See you around!


Brookside Campaign Journal

All: Due to Arla's unfortunate situation, we find ourselves at three players, which doesn't worry me. But perhaps it would be a good idea to pull in another person who submitted a character to make a fourth? Here are the options:

Erendriel Morynore: Elf magus
Keeyan Rayahn: Ratfolk witch
Krixus: Half-orc magus 5/bard 1
Jarithe the Hunter: Human Bard
Olar Ironskin: Half-orc Bloodrager
Roet Heineous: Brawler 6
Reniedir: Ranger 3/Cavalier 3
Cuthalian: Half-orc fighter 6 (dex and archery)


Dwarf 8HD Sentinel (2) Wounds (0) HP (84) AC (33/13/30) Saves (13/9/6, +2 Hardy) Initiative (+4) MF (4/4) CMD (26+4 trip and bull rush +1 disarm and sunder)

I’m sorry to hear it. You really had quality posts, and were a good addition to the team. :(

...hope you don’t mind but I’ll be taking the Str belt. :p


Brookside Campaign Journal

Yes, Arla really has been an asset.

Go ahead and take the belt. It was intended for you. ;)

The above list of applicants wasn't intended to be in any particular order.

My thoughts at this point:

I think we could use a bit more melee and arcane casting, since that's what we lost in Arla. I'm not really interested in any of the archer submissions as they miss what we're looking for. So Reniedir and Cuthalian are somewhat lower on my list but I guess they're both alright in melee too.

Erendriel: Pros: As a magus, she fits the niche nicely. Her background leaves an interesting open question that the campaign could end up touching on. Cons: Apparently new to the forums, which makes me worry about consistency. Background is ok but doesn't wow me with how well it fits the brief.

Keeyan Rayahn: Pros: Witches are cool arcane casters. I like ratfolk. She PMed me a number of questions about the campaign, showing that she had read it all with some degree of thoroughness. Interesting and thorough background. Cons: Also new to the forums. Her background is maybe a little weird but is perhaps just different than how I envision ratfolk culture. Only fills the arcane role.

Krixus: Pros: Very experienced on the boards. Magus fits the bill. Half-orc could provide some very interesting flavor. Background integrates him into the ongoing story nicely. Cons: Half-orc magus seems a little strange. Half-orc will also change some of your social interactions. Some typos in the backstory. But really, I'm not seeing many cons.

Jarithe: Pros: Very experienced on the boards. Bard would be helpful. Cons: Backstory seems rather insufficient and doesn't really show how he fits into the world/adventure.

Olar: Pros: Bloodrager also fits the bill of melee/arcane. Very experienced on the boards. Interesting background that fits well into the story. Same story benefits and downsides of being a half-orc. Cons: Not much.

Roet: Provides helpful melee support. Background really seems to fit the earthy tone that we're looking for. Very experienced on the boards. Cons: Only fills the melee role.

Reniedir: Pros: VERY experienced on the boards. Interesting and thorough backstory. Cons: I don't think we need another elven archer. Mel's got that RP and combat role covered, imo.

Cuthalian: Pros: Can do some melee. Somewhat interesting background. Story pros of being a half-orc. Cons: Story cons of being a half-orc. Something of an archer. Background doesn't tell me much about the character as he is born near the end of the background.

Your thoughts? We don't have to rush. Also, we can invite two new players to join us, if that's what we decide to do. Or re-open the recruitment for a week or two and see if we get any new bites. But I do think we have some strong applicants that we could select from.


Female UC Rogue (Phantom Thief) 8, HP: 67/67, AC: 21:14:17, CMD: 22 Saves: 6:11:4 (+2 vs enchantment), Init +4 (+6 when bluff/SM involved); Status: darkvision
Skills:
Acro +12, Bluff +4, Climb +6, Diplo +6, Disg +8, Escape A +10, Heal +18, Kn(arc, nobles) +9, Kn(loc) +15, Kn(nat) +12, Kn(plan) +15, Kn(rel) +13, Kn(others) +8, Ling +7, Perc +18, Sense M +7, Stealth +24, Surv +5, Swim +6

I think my top pick would be Roet. Good tone, and his backstory involves trading with dwarves in the wastes; I'm not sure the timelines work out for Roet to have met Kazador's clan pre-extermination, but it's easily possible that Roet and Kazador have crossed paths a few times. It's true he's all melee, but perhaps there will be NPC sages we can consult if we really need further arcane expertise.

Keeyan Rayahn is interesting, but you're right, the backstory is a bit weird. Not bad -- but it doesn't sound much like the ratfolk we got to know in Brookside.

This may be meta of me, but I'm not terribly enthused at the prospect of dealing with the complications a half-orc would bring.


Dwarf 8HD Sentinel (2) Wounds (0) HP (84) AC (33/13/30) Saves (13/9/6, +2 Hardy) Initiative (+4) MF (4/4) CMD (26+4 trip and bull rush +1 disarm and sunder)

I’ll say that your view points are spot on. I’m hesitant to bring in any elves...even having one is a big deal. Two? It’s gratuitous. Like having more than one Batman. One Batman is great. Two? Not so much.

Also when it comes to arcane and melee...I’ll say from some personal experience that a Magus is pretty much just melee. Very few Spell slots, so the majority go towards Shocking Grasp and other combat enhancers. There just isn’t enough magic to go about on other angles, like being out of combat.

First Choice: Olar

Mechanically it’s a good build. Hits like a truck. He’s got *some* arcane, but as a bloodrager he’s like a Magus. Arcane supporting melee only. But it’s there. Story-wise he has a reason to hate orcs. For recruiting him, I can see several ways to bring him in. And for the party, he’s not as socially inept as my guy...and next level we’ll be about equal when talking. Which is: average person.

I don’t see much of anything in the way of Cons, except *maybe* being a half-orc might be a bit awkward story-wise. But he’s got that covered in his background.

Second Choice: Roet

I like his backstory, and the feel of the character seemed like he would fit in. He’d be melee, but it looks like he’d use fighting defensively and combat manouvers. Which would be nice to see.

My worry is an odd one...it’s his Cha7. I have nothing against dump stats, if there is a reason for them. Here he as cunning liar and bruising intellect. Which is fine...it’s just that it means he will have +11 Bluff, +11 Intimidate...and -3 diplomacy. That’s a huge swing on social skills which I find somewhat odd, and I’d like to know how he would RP that out. Yes he has the paranoid Drawback, but there isn’t much room to grow mechanically.


Male Human Shaman (Witch Doctor) 7 ----- AC 19, HP 45/45, Fort +4, Ref +4, Will +12, Init +2, Perception +23

Sorry to see Arla go!

I'll throw in another voice in favor of Roet. The tone of his backstory really seems to fit with the campaign, and the overall submission looks thoughtful and interesting. I think the social skill discrepancy makes sense in light of his background as a cage fighter - he'd need to know how to trick an opponent or stare them down, but that doesn't mean he could have a pleasant conversation with them.

As for arcane magic, keep in mind that Perrin can access any sorcerer/wizard spell on a half hour's notice via Spirit Talker/Arcane Enlightenment, which should suffice for a lot of utility purposes. All that's really left is combat magic, and as Kazador pointed out that'll mostly just damage-boosting anyway.


Brookside Campaign Journal

I do think it's great, Perrin, how you've built to handle a very large, broad spellcasting load for the party. It wouldn't hurt to have a bit more but it'll be fine.

Sounds like I should invite Roet? I'll take a little more time talking to him and integrating him.


Dwarf 8HD Sentinel (2) Wounds (0) HP (84) AC (33/13/30) Saves (13/9/6, +2 Hardy) Initiative (+4) MF (4/4) CMD (26+4 trip and bull rush +1 disarm and sunder)

Sounds good to me!

Also for arcane, don’t forget that Kazador has access to all these SLAs

https://www.d20pfsrd.com/feats/item-mastery-feats/

While he has less casting than a Magus, just about all of these are less combat focused than what a Magus or bloodrager would cast.

So...our arcane should be ok. More melee is indeed what’s needed


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Brookside Campaign Journal

That's right, Kazador! I'm counting on it!


Female UC Rogue (Phantom Thief) 8, HP: 67/67, AC: 21:14:17, CMD: 22 Saves: 6:11:4 (+2 vs enchantment), Init +4 (+6 when bluff/SM involved); Status: darkvision
Skills:
Acro +12, Bluff +4, Climb +6, Diplo +6, Disg +8, Escape A +10, Heal +18, Kn(arc, nobles) +9, Kn(loc) +15, Kn(nat) +12, Kn(plan) +15, Kn(rel) +13, Kn(others) +8, Ling +7, Perc +18, Sense M +7, Stealth +24, Surv +5, Swim +6

A heads-up: I'm going to Gen Con. I'm flying there this coming Tuesday, then flying back the following Monday.

I'll try to keep up on posting, but if I go silent it's because there I'm GM'ing on Wednesday, Thursday, Friday, Saturday, and there are 12,000 other events to attend during the convention as well.

So I may be busy. GM, I look forward to turning the tables on you when we play on Wednesday. BWA HA HA HA HAAAA!


Brookside Campaign Journal

Thanks for the heads up! Hopefully, we'll have the party reunited soon.

I look forward to it! :D

PSA: Roet said he's interested and we're discussing his entrance.


Brookside Campaign Journal

Welcome in, Roet! There's plenty going on your character wouldn't know about at the moment but hopefully we're all seeing how you can hook into the plot and the party. Everyone feel free to brainstorm/ask questions here.


Brookside Campaign Journal

PSA on current XP: I started counting at halfway between levels 6 and 7 (29,000). 1742 xp each was earned in the ambush. That means everyone (Roet should start with the rest of us) currently has 30742 xp. Level 7 occurs at 35,000 which is probably 3 or 4 combat encounters away. Fewer if points are earned for out of combat achievements or RP. I'l add an XP tracker to the campaign info.


Brookside Campaign Journal

Hey guys. We getting a little slowed down with Gencon and playtest release? I think Perrin and Roet are ready to keep going so I might do some Botting to keep the plot moving forward.


Female UC Rogue (Phantom Thief) 8, HP: 67/67, AC: 21:14:17, CMD: 22 Saves: 6:11:4 (+2 vs enchantment), Init +4 (+6 when bluff/SM involved); Status: darkvision
Skills:
Acro +12, Bluff +4, Climb +6, Diplo +6, Disg +8, Escape A +10, Heal +18, Kn(arc, nobles) +9, Kn(loc) +15, Kn(nat) +12, Kn(plan) +15, Kn(rel) +13, Kn(others) +8, Ling +7, Perc +18, Sense M +7, Stealth +24, Surv +5, Swim +6

I am back from GenCon and basically recuperated, so I think I'll be able to get back on top of things.


Brookside Campaign Journal

Great!


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Brookside Campaign Journal

XP tracker added. 1200 xp gained each from that tough, quick fight.

You'll notice the loot is coming thick and fast right now. I'm trying to get you guys caught up to WBL in a way that makes sense. You've found yourselves wrapped up in a game that's way over your heads. But it pays great!


Dwarf 8HD Sentinel (2) Wounds (0) HP (84) AC (33/13/30) Saves (13/9/6, +2 Hardy) Initiative (+4) MF (4/4) CMD (26+4 trip and bull rush +1 disarm and sunder)

12800/4=3200

Kazador has 1250 from killing elves. Total of 4450.

Kazador will buy a cracked dusty rose prism ioun stone (+1 initiative) a wayfinder for 1000 gold.

https://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/r-z/wayf inder-standard/
75% chance it will work: 1d4 ⇒ 2 Low or high it works
Their effect together: 1d100 ⇒ 8 +2 Natural Armor

Leaves 3450 gold. Will buy Gloves or Apprentice Cheating for prestidigitation. Costs 2200 gold. Leaves 1250 left. Needed to show him starting to put his life back together by...not smelling like shyt. You can all thank him later.

He will also replace his tattered traveling cloak with a cloak of resistance for 1000 gold.

250 left


Female UC Rogue (Phantom Thief) 8, HP: 67/67, AC: 21:14:17, CMD: 22 Saves: 6:11:4 (+2 vs enchantment), Init +4 (+6 when bluff/SM involved); Status: darkvision
Skills:
Acro +12, Bluff +4, Climb +6, Diplo +6, Disg +8, Escape A +10, Heal +18, Kn(arc, nobles) +9, Kn(loc) +15, Kn(nat) +12, Kn(plan) +15, Kn(rel) +13, Kn(others) +8, Ling +7, Perc +18, Sense M +7, Stealth +24, Surv +5, Swim +6

Mel will take the cash from the reward, since she spotted him entering and alerted everyone. She values the ability to pass unnoticed if necessary, so she wants the Cloak of Elvenkind; but she also has serious problems taking things she doesn't feel as if she's earned. So she might need some persuasion to accept any of the loot other than cash.

Incidentally, I, the player, am absolutely interested in the Ring of Continuous Gravity Bow from earlier -- but Mel feels horrific guilt over the whole incident. Taking it would make her feel like a thug. As the adventure goes on she may be forced to revise this opinion. We'll see how things play out.


Brookside Campaign Journal

Kazador, your ioun stone works as expected.

Mel, the ring will still be there. We'll see indeed. There's some important story elements coming up and I'm interested in seeing how all involved react.

Perrin, you can retry on those failed spellcraft items once per day with a +1 circumstance bonus for every time you've studied them in the past. And forgot to mention there was another scroll of DDoor on Alric.


Female UC Rogue (Phantom Thief) 8, HP: 67/67, AC: 21:14:17, CMD: 22 Saves: 6:11:4 (+2 vs enchantment), Init +4 (+6 when bluff/SM involved); Status: darkvision
Skills:
Acro +12, Bluff +4, Climb +6, Diplo +6, Disg +8, Escape A +10, Heal +18, Kn(arc, nobles) +9, Kn(loc) +15, Kn(nat) +12, Kn(plan) +15, Kn(rel) +13, Kn(others) +8, Ling +7, Perc +18, Sense M +7, Stealth +24, Surv +5, Swim +6

Thanks, Perrin, that was exactly what was needed.

If anyone wants a Cloak of Resistance +1, Mel can't wear both. Or she could, but the magics would interfere with one another and cancel each other out. Plus she'd look pretty silly. And it would be awfully warm.

I'll update Mel's stats. I think the AC listed in her character line is one too low -- it dropped after Captain Hannady took her Amulet of Natural Armor +1, but I'm pretty sure she's got that back at this point.

GM, just a point for future reference: Mel gets skill unlocks for certain skills. Currently that's Stealth, Craft (Bows), and Perception. The main one you as GM need to be aware of is that her Perception penalty for being asleep drops from -10 to -5. The others are things are more likely to come up on my end than yours.


Dwarf 8HD Sentinel (2) Wounds (0) HP (84) AC (33/13/30) Saves (13/9/6, +2 Hardy) Initiative (+4) MF (4/4) CMD (26+4 trip and bull rush +1 disarm and sunder)

I’ll take the cloak if you don’t want it. Will bring me closer to purchasing full plate. Just 250 short!

Thank you :)

——

Once we ID everything, I’d say that the belt of physical perfection would go well on Roet.

Per would get the headband

And as Mel is giving up her cloak, the cracked ioun stone would bring her back up to where she was with her saves


Male Human Shaman (Witch Doctor) 7 ----- AC 19, HP 45/45, Fort +4, Ref +4, Will +12, Init +2, Perception +23

Sounds good!

Roet, during the time-skip after combat, let's say Perrin offered you a +1 chain shirt and a potion of enlarge person in case of further danger.

And don't worry, Mel, when we get a moment of quiet Perrin will check in on how she's coping and urge her to take the ring.

It would definitely be great to stop by a magic shop to do some buying and selling! Do you want us to play that out in-character, or can we just handwave it? If the latter, what sort of availability should we assume?


Brookside Campaign Journal

Let's do it in character this time since this is very new for the characters. Ooc most of the time after that.


Brookside Campaign Journal

A group loot spreadsheet added for managing incoming loot. Vors' old spreadsheet is now at the bottom. Anything there you guys still want? If not, I'll GM purge it in a couple days (sell everything off and give you the gold).

I added the latest loot to the new inventory. I rule that unless you've IDed something, you can't really use it. If it's an activation item, you can try blindly.


Female UC Rogue (Phantom Thief) 8, HP: 67/67, AC: 21:14:17, CMD: 22 Saves: 6:11:4 (+2 vs enchantment), Init +4 (+6 when bluff/SM involved); Status: darkvision
Skills:
Acro +12, Bluff +4, Climb +6, Diplo +6, Disg +8, Escape A +10, Heal +18, Kn(arc, nobles) +9, Kn(loc) +15, Kn(nat) +12, Kn(plan) +15, Kn(rel) +13, Kn(others) +8, Ling +7, Perc +18, Sense M +7, Stealth +24, Surv +5, Swim +6

Mel has both of the two birth bracelets from earlier in the adventure. Other than that I don't think there's anything on Vors' old sheet that I want.


Male Human Shaman (Witch Doctor) 7 ----- AC 19, HP 45/45, Fort +4, Ref +4, Will +12, Init +2, Perception +23

Nice! I've tried to go through and mark everything that's in use. As for the rest, I've been assuming we packed anything magic or masterwork and left the other stuff in Brookside. If my math's right, that alone could sell for 12,555 gp when we find a store.


Female UC Rogue (Phantom Thief) 8, HP: 67/67, AC: 21:14:17, CMD: 22 Saves: 6:11:4 (+2 vs enchantment), Init +4 (+6 when bluff/SM involved); Status: darkvision
Skills:
Acro +12, Bluff +4, Climb +6, Diplo +6, Disg +8, Escape A +10, Heal +18, Kn(arc, nobles) +9, Kn(loc) +15, Kn(nat) +12, Kn(plan) +15, Kn(rel) +13, Kn(others) +8, Ling +7, Perc +18, Sense M +7, Stealth +24, Surv +5, Swim +6

I am enjoying this. Perrin's naivete is an absolutely crippling drawback in an intrigue campaign, and it's making for excellent role play opportunities. ^_^


Brookside Campaign Journal

Agreed. Well done, everyone.


Male Human Shaman (Witch Doctor) 7 ----- AC 19, HP 45/45, Fort +4, Ref +4, Will +12, Init +2, Perception +23

Same! He's been increasingly out of his depth since we met Elrin, and he's paddling desperately to stay afloat. Plus now he's got all those ranks in Sense Motive but no clue how to use them effectively.


Brookside Campaign Journal

Yes he's playing a lot of catch up! It's great. His readiness to track "Daisy" is excellent.


Female UC Rogue (Phantom Thief) 8, HP: 67/67, AC: 21:14:17, CMD: 22 Saves: 6:11:4 (+2 vs enchantment), Init +4 (+6 when bluff/SM involved); Status: darkvision
Skills:
Acro +12, Bluff +4, Climb +6, Diplo +6, Disg +8, Escape A +10, Heal +18, Kn(arc, nobles) +9, Kn(loc) +15, Kn(nat) +12, Kn(plan) +15, Kn(rel) +13, Kn(others) +8, Ling +7, Perc +18, Sense M +7, Stealth +24, Surv +5, Swim +6

I wrote this long, detailed post that got eaten when the site went down earlier today. So now I've had to rewrite it. Booooo.

The gist was that Mel didn't accept any of the loot from the elven ambush, but took the bounty. Between the bounty (3200 gp) and her existing funds (3 sp, 7cp), she has 3200.37 to spend.

GM, is the special material "darkleaf cloth" available? If so, I'd like to buy a set of +1 lamellar leather armor made of darkleaf cloth. It's functionally identical to a +1 mithral chain shirt, but slightly cheaper (1,810 gp vs 1,100 gp). If darkleaf cloth is NOT available, same question for mithral. If mithral is not available, I'll skip armor upgrades for now.

In addition, Mel would like to buy the following:


  • 2 vials antitoxin
  • 2 vials antiplague
  • 3 potions of cure light wounds
  • 1 potion of protection from evil

Those are all 50 gp each, for a total of 400 gp spent.


Brookside Campaign Journal

Daekleaf cloth is relatively common. A specific numerical bonus somewhat less so.

51 or higher it's available on short notice: 1d100 ⇒ 63

The rest is definitely available.


Male Human Brawler (Snakebite Striker) 6 | HP 10/58 | AC 20 TO 15 FF 15 (CSFD+5) | F +8 R +9 W +4 | CMD 24 | Init +3 | Perc +10 DV

Hey team! Sorry about the lack of updates - Paizo’s outage unfortunately was combined with some issues here at work and I’m having to put out some fires. I should go back to normal posting next week. Please feel free to bot me!


Brookside Campaign Journal

Yeah the site outages have been a real pain the past few days.

Perrin: A mwk tool for perception is a bit odd. I'd say you can get some sort of lens to look through that helps when you're looking at something detailed. Essentially a larger version of a magnifying glass. But it doesn't apply to enemies sneaking up on you and you'd have to have it in hand to use it.


Male Human Shaman (Witch Doctor) 7 ----- AC 19, HP 45/45, Fort +4, Ref +4, Will +12, Init +2, Perception +23

Makes sense. He's mainly getting it to help find hidden passageways and such once they're down in the sewers, so a handheld lens works just fine.


Female UC Rogue (Phantom Thief) 8, HP: 62/67, AC: 21:14:17, CMD: 22 Saves: 5:11:4 (+2 vs enchantment), Init +4 (+6 when bluff/SM involved); Status: -
Skills:
Acro +12, Bluff +4, Climb +6, Diplo +6, Disg +8, Escape A +10, Heal +18, Kn(arc, nobles) +9, Kn(loc) +15, Kn(nat) +12, Kn(plan) +15, Kn(rel) +13, Kn(others) +8, Ling +7, Perc +18, Sense M +7, Stealth +24, Surv +5, Swim +6

GM, so you'll know, I'm keeping the stat lines for both Mel Elden and Melira Elenarial up to date. However, the full stat block is only on the Melira alias. Both should now have the changes from her assorted new gear in place.


Female UC Rogue (Phantom Thief) 8, HP: 62/67, AC: 21:14:17, CMD: 22 Saves: 5:11:4 (+2 vs enchantment), Init +4 (+6 when bluff/SM involved); Status: -
Skills:
Acro +12, Bluff +4, Climb +6, Diplo +6, Disg +8, Escape A +10, Heal +18, Kn(arc, nobles) +9, Kn(loc) +15, Kn(nat) +12, Kn(plan) +15, Kn(rel) +13, Kn(others) +8, Ling +7, Perc +18, Sense M +7, Stealth +24, Surv +5, Swim +6

Oh yay, I think the site is working again.


Female UC Rogue (Phantom Thief) 8, HP: 62/67, AC: 21:14:17, CMD: 22 Saves: 5:11:4 (+2 vs enchantment), Init +4 (+6 when bluff/SM involved); Status: -
Skills:
Acro +12, Bluff +4, Climb +6, Diplo +6, Disg +8, Escape A +10, Heal +18, Kn(arc, nobles) +9, Kn(loc) +15, Kn(nat) +12, Kn(plan) +15, Kn(rel) +13, Kn(others) +8, Ling +7, Perc +18, Sense M +7, Stealth +24, Surv +5, Swim +6

For real, this time, maybe?

Yay!

I'm going to go post now, before the site goes down again!


Brookside Campaign Journal

My gmail is on the map so if there is ever a site outage again you can contact me and we'll arrange a back-up platform.

Good to be back! Interested to see what Mel does with that strong alcohol. And interested to see what you guys do with this sewer!


Brookside Campaign Journal

Hey guys. I know the site outage has been a huge pain but let's try to get the ball rolling again. Do you have sufficient info from me to act on or would a push forward be helpful?


Male Human Shaman (Witch Doctor) 7 ----- AC 19, HP 45/45, Fort +4, Ref +4, Will +12, Init +2, Perception +23

I'm happy to just try the nearest passage if no one has a better idea, but I was hoping we'd come up with something more reliable.


Female UC Rogue (Phantom Thief) 8, HP: 62/67, AC: 21:14:17, CMD: 22 Saves: 5:11:4 (+2 vs enchantment), Init +4 (+6 when bluff/SM involved); Status: -
Skills:
Acro +12, Bluff +4, Climb +6, Diplo +6, Disg +8, Escape A +10, Heal +18, Kn(arc, nobles) +9, Kn(loc) +15, Kn(nat) +12, Kn(plan) +15, Kn(rel) +13, Kn(others) +8, Ling +7, Perc +18, Sense M +7, Stealth +24, Surv +5, Swim +6

I've been hoping Kazador or Roet would post. I haven't been wanting to make assumptions about what they're doing. But we do kinda need to move on.


Brookside Campaign Journal

Yes let's keep going. I'm nudging them with a PM. I wonder if they perhaps don't realize the site's back up.


Female UC Rogue (Phantom Thief) 8, HP: 62/67, AC: 21:14:17, CMD: 22 Saves: 5:11:4 (+2 vs enchantment), Init +4 (+6 when bluff/SM involved); Status: -
Skills:
Acro +12, Bluff +4, Climb +6, Diplo +6, Disg +8, Escape A +10, Heal +18, Kn(arc, nobles) +9, Kn(loc) +15, Kn(nat) +12, Kn(plan) +15, Kn(rel) +13, Kn(others) +8, Ling +7, Perc +18, Sense M +7, Stealth +24, Surv +5, Swim +6

Perhaps you should get email addresses from active players, in case the site goes belly up again? You have mine already.


Brookside Campaign Journal

Agreed but I know sometimes people prefer not to share their email. Thoughts, all?


Female UC Rogue (Phantom Thief) 8, HP: 62/67, AC: 21:14:17, CMD: 22 Saves: 5:11:4 (+2 vs enchantment), Init +4 (+6 when bluff/SM involved); Status: -
Skills:
Acro +12, Bluff +4, Climb +6, Diplo +6, Disg +8, Escape A +10, Heal +18, Kn(arc, nobles) +9, Kn(loc) +15, Kn(nat) +12, Kn(plan) +15, Kn(rel) +13, Kn(others) +8, Ling +7, Perc +18, Sense M +7, Stealth +24, Surv +5, Swim +6

So I haven't posted yet because I'm still waiting to see if our halfling assailant passes her DC 24 concentration check to actually cast that stinking cloud. Some notes:

1) Defensive casting prevents attacks of opportunity from melee opponents, but do not prevent readied actions like Mel's in this instance.

2) Readied actions explicitly interrupt the action that triggers them; in this case that forces a concentration check (DC 24 = 10 + 11 damage + 3 spell level) or lose the spell.

3) The +4 bonus on Concentration from Combat Casting does not apply to concentration checks resulting from taking damage while casting. It only applies to concentration checks made to cast defensively, or because you're grappled. So GM, if she's got Combat Casting, make sure to take that into account when you roll.

Of course, it's possible that I missed. 24 is a pretty good roll, but it's entirely possible that she's just got ridiculous AC for a caster. I don't think we know yet whether any of our attacks have actually hit her.

Anyway, sorry to go on about this. But having spent my standard action setting it up, I want to see that roll. She's got a good chance of passing, but she could always roll low.

EDIT: GM, I saw your post, and would like to point out that the rules don't actually specify anything about action types. The relevant passage is:

Quote:
... specify the action you will take and the conditions under which you will take it. Then, anytime before your next action, you may take the readied action in response to that condition. The action occurs just before the action that triggers it. If the triggered action is part of another character's activities, you interrupt the other character. Assuming he is still capable of doing so, he continues his actions once you complete your readied action.

She had the arrow nocked, aimed, and drawn; all she had to do was let go. And per RAW, that takes place before the spell is cast.

If it's your ruling that she can't interrupt a quickened spell, I'll accept it, with the understanding that the same will apply to your NPCs once Perrin starts using that quicken rod.

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