Death-Lok's Age of Worms Campaign (Inactive)

Game Master Death-Lok


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Female
ATK:
Ranged +11, Melee +13
Half Elf Warpriest 13 (HP:121/121)(AC:30 FF:28 T:15)(F:+14 R:+11 W:+16)(Init:+8)(Perception:+18)(CMD:28)

"Greetings good friend. It is most fortunate that you met us. We too are the bane of Kyuss spawn and would welcome your assistance." Kaydanna offers her arm to greet the newcomer.


Male LN human (ifrit) sorcerer 11 | HP: 87/87 | AC: 23 (14 Tch, 19 Fl) | CMB: +3, CMD: 18 | F: +9, R: +9, W: +10 | Init: +14 | Perc: +2, SM +2 |
Spells:
5th: 5/5; 4th: 7/8; 3rd: 3/8; 2nd: 6/8; 1st: 7/8
| Speed 30 ft. | Active conditions: endure elements, [í]haste[/i], mage armor.

Just curious... you are Dazzle from DotA 2? Also, GM, what are your thoughts about letting Pyrrhus change between sizes of the same type of elemental without spending Wild Shape?

As Pyrrhus sees the body vanishing in the ground, covered by the worm, Pyrrhus rushes forward in its direction, trying to stop such terrible end for a companion... when he sees his attempts are a lost cause he yells to the sky, causing winds to rush around it and bolts of lighting strike the soil around his thunderous shape... he then weeps, mourning another lost life. His form condenses and instead of a huge air elemental, Pyrrhus assumes his more common watery form. Wild Shape 4/6 to Large Water Elemental.

Pyrrhus then makes his hand shine with light to tend his wounds.

Cure Critical Wounds: 4d8 + 12 ⇒ (6, 7, 3, 2) + 12 = 30

Noticing the new arrival for the first time, Pyrrhus bows before speaking.

"If you are indeed against Kyuss, we might join our efforts in this task. I'm Pyrrhus Durst, the Torrent, Archdruid of Nyr Div."


HP 123/123|Init 0|Per 2|Fort 12 Ref 8 Will 14|AC 27 TAC 12 FFAC 27|CMD 19|Sheet

Dammit Morphling I thought I told you to play it cool

From his half-crouched posture, the medicine man nods to each fo you. "Pleasure, pleasure to meet friend-faces in this jungle of decay."

He shifts himself over to where Ravarel indicates. "Here, a poor soul lost? Ack, a harsh thing..." he bends over and draws a small symbol in the ground with his finger, pulling out and unstoppering a small vial and letting a few drips of blood fall onto the ground as he mutters a prayer. "...and twilight see you to your reward."

"I, Dazle, am yes resolute to go with you, go face Kyuss. Let's go! The twilight-magics portent a fine journey for us."

After the discussion is resolved, he moves over to the armored dwarf. "Newfriend Siggut, accept my blessing and its power?" He proffers a ring.

Want Shield Other, Siggut?

Grand Lodge

HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3

"Umm, sure. I'll take it. It comes off eventually right? I do prize being a bachelor. "


HP 123/123|Init 0|Per 2|Fort 12 Ref 8 Will 14|AC 27 TAC 12 FFAC 27|CMD 19|Sheet

Dazl slaps Siggurt on the shoulder. "The companionship joke! You already know the protection ritual I see."


Pyrrhus, changing sizes without spending wildshape is fine, as long as you are in the same elemental form.

So, the spooky undead ziggurat awaits. Any further buffs? Marching order? Entering side by side for the movie camera shot? Ready when you are. :)

Grand Lodge

HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3

I think as a rule Siggut should be up front, him being a tankity tank and all. I imagine in a 10' wide corridor Kaydanna is also up front.


HP 123/123|Init 0|Per 2|Fort 12 Ref 8 Will 14|AC 27 TAC 12 FFAC 27|CMD 19|Sheet

I think I'm good for buffs; probably stick me in the second row.


HP 109/121 | AC 21 |vs Incorporeal 19| T 15 | FF 16| CMD 22| F +16 | R +18 | W +18 (Immune to FEAR) | SPD 30 ft, FLY 40ft | Init +12 | Perc +15| Darkvision 90ft
USABLE:
FP 0 BoH 1/1 ABS 1/1 LuckStaff 1/1 Staff 1/10 VE 10/10 Arc Res 12/17 MM Adept 5/5 Spells Arcanist 1: 5/6, 2: 5/6, 3: 2/6, 4: 5/5, 5: 4/5, 6: 4/5, 7: 3/3 Sorc 3/3 Wand: Celestial 50/50
ACTIVE EFFECTS:
: M Armor 14hr , AblateBarr DR/5 14hr,Overland Fl 14hr, H Feast 24hr, Hunters Blessing.

Rav casts Infernal Healing upon himself.

ugh I hate this spell. . One day I'll find a way to heal my wounds without resorting to this fell magic

as the fragile glass cannon Ravarel would prefer to be in the middle

can anyone use the magic armor and shield? Or should we put them into the haversacks for selling when we get a chance. . Will take the unholy sword as well. But just til we find a way to dispose it

-Posted with Wayfinder


Female
ATK:
Ranged +11, Melee +13
Half Elf Warpriest 13 (HP:121/121)(AC:30 FF:28 T:15)(F:+14 R:+11 W:+16)(Init:+8)(Perception:+18)(CMD:28)

"If the shield is not tainted then I may have use of it in a dangerous fight. My name is Kaydanna, warrior maiden of Mayaheine. I am honored to serve by your side."

Kaydanna will also cast Hide from Undead (DC 16 vs intelligent undead to see her, 10 minutes/level)


As you start walking toward the ziggurat, the green worms on the ground scurry away from your movement, but the taint of evil seems stronger, more palpable, as if unholy acts were performed inside. As you approach the western entrance, Kaydanna's acute perception spots the remnants of a backpack. She investigates it and finds it devoid of contents but sees in the inside stitching a familiar cursive "B". It's the same letter she remembers seeing on Balakarde's journal that Tenser showed you in his study. It appears you are walking in Balakarde's footsteps.

You see steps leading up to the apex of the ziggurat and ignore them for now. Instead you walk through the open doors of the ziggurat. The sense of the place makes your skin crawl. The walls of this chamber are carved to depict an army of armored soldiers engaged in the ruin and destruction of a city of helpless men, women, and children. Buildings burn, blood washes the streets, and dark thunderclouds boil in the skies above. Above them all, directing the army, is an enormous figure dressed in plate mail. His face is cold and cruel, but also quite handsome. He wields an exotic polearm that combines the features of a pick, an axe, and a mace.

20' ahead of you lie double doors.
Light sources?


HP 109/121 | AC 21 |vs Incorporeal 19| T 15 | FF 16| CMD 22| F +16 | R +18 | W +18 (Immune to FEAR) | SPD 30 ft, FLY 40ft | Init +12 | Perc +15| Darkvision 90ft
USABLE:
FP 0 BoH 1/1 ABS 1/1 LuckStaff 1/1 Staff 1/10 VE 10/10 Arc Res 12/17 MM Adept 5/5 Spells Arcanist 1: 5/6, 2: 5/6, 3: 2/6, 4: 5/5, 5: 4/5, 6: 4/5, 7: 3/3 Sorc 3/3 Wand: Celestial 50/50
ACTIVE EFFECTS:
: M Armor 14hr , AblateBarr DR/5 14hr,Overland Fl 14hr, H Feast 24hr, Hunters Blessing.

lights? None. 90ft infravision for Ravarel

-Posted with Wayfinder

Grand Lodge

HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3

How very previous edition, infravision.

Darkvision here also.


Male LN human (ifrit) sorcerer 11 | HP: 87/87 | AC: 23 (14 Tch, 19 Fl) | CMB: +3, CMD: 18 | F: +9, R: +9, W: +10 | Init: +14 | Perc: +2, SM +2 |
Spells:
5th: 5/5; 4th: 7/8; 3rd: 3/8; 2nd: 6/8; 1st: 7/8
| Speed 30 ft. | Active conditions: endure elements, [í]haste[/i], mage armor.

In elemental form, Pyrrhus also has Darkvision!


HP 109/121 | AC 21 |vs Incorporeal 19| T 15 | FF 16| CMD 22| F +16 | R +18 | W +18 (Immune to FEAR) | SPD 30 ft, FLY 40ft | Init +12 | Perc +15| Darkvision 90ft
USABLE:
FP 0 BoH 1/1 ABS 1/1 LuckStaff 1/1 Staff 1/10 VE 10/10 Arc Res 12/17 MM Adept 5/5 Spells Arcanist 1: 5/6, 2: 5/6, 3: 2/6, 4: 5/5, 5: 4/5, 6: 4/5, 7: 3/3 Sorc 3/3 Wand: Celestial 50/50
ACTIVE EFFECTS:
: M Armor 14hr , AblateBarr DR/5 14hr,Overland Fl 14hr, H Feast 24hr, Hunters Blessing.

lol showing my age

-Posted with Wayfinder


HP 123/123|Init 0|Per 2|Fort 12 Ref 8 Will 14|AC 27 TAC 12 FFAC 27|CMD 19|Sheet

Dazl taps his shield, and a low pink light emanates from it.

Light cantrip


I will assume Kay does same, unless she posts otherwise.

The party pushes double doors open and proceeds further into the ziggurat, into a large room. This once-grand chamber suffers from long neglect. The dark green stone floor of the temple lies broken in the center, giving way to a gaping pit. Writhing tendrils of sickening green vapor slither up from this pit only to break apart and fade before seeping much further into the room. Great pillars line the outside of the vast chamber, but those near the center of the room lie broken—blasted outward by whatever force caused the hole in the center of the room. You see immense stone double doors to the north and south. The room is so large that you cannot see its other end with your darkvision. You remember that in this ziggurat is where Kyuss ascended to godhood, so it appears you have found the site of his apotheosis.

Current Map

I have laid out map according to Siggut's darkvision. Remmeber, those with light cannot see that far. Let me know if you have any problems with the marching order and/or grouping. Where to? Doors to north and south; toward the pit; or to the eastern side of the room; or something else?

Grand Lodge

HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3

Siggut will move towards the pit to see if it has anything in it.


Siggut approaches the pit and immediately feels a sense of palpable evil that is particularly unsettling (he suffers a –2 penalty to all attacks, saving throws, and skill checks while within 30 feet). Undaunted, he continues to move forward and looks into the pit, only to see it extends beyond his 60' darkvision range.


HP 109/121 | AC 21 |vs Incorporeal 19| T 15 | FF 16| CMD 22| F +16 | R +18 | W +18 (Immune to FEAR) | SPD 30 ft, FLY 40ft | Init +12 | Perc +15| Darkvision 90ft
USABLE:
FP 0 BoH 1/1 ABS 1/1 LuckStaff 1/1 Staff 1/10 VE 10/10 Arc Res 12/17 MM Adept 5/5 Spells Arcanist 1: 5/6, 2: 5/6, 3: 2/6, 4: 5/5, 5: 4/5, 6: 4/5, 7: 3/3 Sorc 3/3 Wand: Celestial 50/50
ACTIVE EFFECTS:
: M Armor 14hr , AblateBarr DR/5 14hr,Overland Fl 14hr, H Feast 24hr, Hunters Blessing.

I'd prefer to have Rav in the 2nd rank between Kaydanna and the VERY tanky Pyrrhus. With P behind me I won't have to worry about Rav (fragile glass cannon) getting taken out in 1 round due to a surprise attack from the rear.

Rav scans the area with Detect Magic and moves forward with the group

edit:Does Ravs 90ft DARKVISION allow him to see anything of note in the pit?

edit#2: If Ravs 90ft darkvision does not reveal anything He sends a Dancing Lights down the pit range 210ft


Ravarel also feels the effects of the evil taint and gazes into the pit, but does not see its end either. He does, however, see the other side of the room, which ends in double doors in the eastern wall. He does not detect any magic within range.

Thanks, will adjust your position in next map posting.

EDIT: The arcanist conjures globes of light and sends them down the eerie pit of evil. 100' down he sees a side passageway and 100' after that, another side passageway. However, the globes go as far possible and still, the end of the pit is not in sight.


Female
ATK:
Ranged +11, Melee +13
Half Elf Warpriest 13 (HP:121/121)(AC:30 FF:28 T:15)(F:+14 R:+11 W:+16)(Init:+8)(Perception:+18)(CMD:28)

apologies, a bit under the weather

Kaydanna will cast light as well. since Siggut is the heavy, she will let him advance 5 feet in front of her to her diagonal right side and follow at his back left side.


HP 109/121 | AC 21 |vs Incorporeal 19| T 15 | FF 16| CMD 22| F +16 | R +18 | W +18 (Immune to FEAR) | SPD 30 ft, FLY 40ft | Init +12 | Perc +15| Darkvision 90ft
USABLE:
FP 0 BoH 1/1 ABS 1/1 LuckStaff 1/1 Staff 1/10 VE 10/10 Arc Res 12/17 MM Adept 5/5 Spells Arcanist 1: 5/6, 2: 5/6, 3: 2/6, 4: 5/5, 5: 4/5, 6: 4/5, 7: 3/3 Sorc 3/3 Wand: Celestial 50/50
ACTIVE EFFECTS:
: M Armor 14hr , AblateBarr DR/5 14hr,Overland Fl 14hr, H Feast 24hr, Hunters Blessing.

With the dancing lights everyone can see what's down the pit

"we'll probably end up going down there at some point.... But maybe we should investigate the Double Doors across the room here first. What do you think? "

-Posted with Wayfinder


To save some time...
The party investigates the double doors directly opposite from them. The walls of this chamber are carved to depict an army of undead soldiers engaged in the ruin and destruction of a city of helpless men, women, and children. Buildings burn, blood washes the streets, and dark thunderclouds boil in the skies above. Above them all, directing the army, is an enormous figure dressed in a tattered dark gray robe. His visage is only remotely humanoid, a seething mass of worms in the mocking shape of a face, with vast, cavernous sockets for eyes. You open the next doors further east and you are back outside, now at the eastern entrance of the ziggurat.
Now you are back at the pit. Down, north, or south, something else? :)


HP 123/123|Init 0|Per 2|Fort 12 Ref 8 Will 14|AC 27 TAC 12 FFAC 27|CMD 19|Sheet

"The way of the twilight is to be wary of that hidden in shadow- we should investigate the doors!"

North and south


HP 109/121 | AC 21 |vs Incorporeal 19| T 15 | FF 16| CMD 22| F +16 | R +18 | W +18 (Immune to FEAR) | SPD 30 ft, FLY 40ft | Init +12 | Perc +15| Darkvision 90ft
USABLE:
FP 0 BoH 1/1 ABS 1/1 LuckStaff 1/1 Staff 1/10 VE 10/10 Arc Res 12/17 MM Adept 5/5 Spells Arcanist 1: 5/6, 2: 5/6, 3: 2/6, 4: 5/5, 5: 4/5, 6: 4/5, 7: 3/3 Sorc 3/3 Wand: Celestial 50/50
ACTIVE EFFECTS:
: M Armor 14hr , AblateBarr DR/5 14hr,Overland Fl 14hr, H Feast 24hr, Hunters Blessing.

"agreed I'd prefer not to leave unexplored areas above us when we descend. . Having our escape route blocked should we need it is a recipe for disaster. "

just to speed things up :) investigating North then South

-Posted with Wayfinder

Grand Lodge

HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3

"Hmm, deep pit- can't see the bottom. Sure gives me the willies. "


HP 109/121 | AC 21 |vs Incorporeal 19| T 15 | FF 16| CMD 22| F +16 | R +18 | W +18 (Immune to FEAR) | SPD 30 ft, FLY 40ft | Init +12 | Perc +15| Darkvision 90ft
USABLE:
FP 0 BoH 1/1 ABS 1/1 LuckStaff 1/1 Staff 1/10 VE 10/10 Arc Res 12/17 MM Adept 5/5 Spells Arcanist 1: 5/6, 2: 5/6, 3: 2/6, 4: 5/5, 5: 4/5, 6: 4/5, 7: 3/3 Sorc 3/3 Wand: Celestial 50/50
ACTIVE EFFECTS:
: M Armor 14hr , AblateBarr DR/5 14hr,Overland Fl 14hr, H Feast 24hr, Hunters Blessing.

"that's surprising... I thought dark and deep would feel like home for a Dwarf.... And no I don't want to hear a joke about someone's mother "

-Posted with Wayfinder

Grand Lodge

HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3

'Nah, it's not the darkness.I Like darkness. There's a sort of aura. Something bad is either down at the bottom of this pit, or something really bad happened here. I think we better find out before we move on. I don't want this at my back if I've decided to run from something. "


Ok, no other comments, so moving on...

The party checks first the northern door, with Siggut in the lead. He pushes the heavy doors forward. The green walls of this room seem to writhe and glow with an unhealthy light. Scattered around the room are instruments of torture—rusted and pitted iron hooks, ancient blades, and other tools of horrid intent. Upon closer inspection it is clear that the walls of this chamber are panes of glass that enclose thousands upon thousands of green worms in a 2-inch wide gap between the glass and the actual stone walls beyond.

Standing in the room, you see a female tall armored high elf, about 6' tall, wielding a greatsword, who exudes power. Her eyes are dark and you see many scars around the parts of her body that are unarmored. She looks at you with malevolence at the interruption. Flanking her are two ruggedly handsome, over-sized humans with glorious, white feathered wings. The elf and the "angels" seem completely out of place in this ziggurat of evil. However, their evil intent is clear, as they move to attack you. Their evil nature is further confirmed when the party notices an unholy symbol of Kyuss grafted to the elf's armor!

Initiative:
Dazl: 1d20 ⇒ 1
Kaydanna: 1d20 + 8 ⇒ (3) + 8 = 11
Pyrrhus: 1d20 + 7 ⇒ (12) + 7 = 19
Ravarel: 1d20 + 9 ⇒ (15) + 9 = 24
Siggut: 1d20 + 3 ⇒ (13) + 3 = 16
Kelva: 1d20 + 5 ⇒ (14) + 5 = 19
Angels: 1d20 + 7 ⇒ (9) + 7 = 16

Ravarel and Pyrrhus are up first!
Knowledge Planes is appropriate skill check to learn about your enemies.

Combat Map


HP 109/121 | AC 21 |vs Incorporeal 19| T 15 | FF 16| CMD 22| F +16 | R +18 | W +18 (Immune to FEAR) | SPD 30 ft, FLY 40ft | Init +12 | Perc +15| Darkvision 90ft
USABLE:
FP 0 BoH 1/1 ABS 1/1 LuckStaff 1/1 Staff 1/10 VE 10/10 Arc Res 12/17 MM Adept 5/5 Spells Arcanist 1: 5/6, 2: 5/6, 3: 2/6, 4: 5/5, 5: 4/5, 6: 4/5, 7: 3/3 Sorc 3/3 Wand: Celestial 50/50
ACTIVE EFFECTS:
: M Armor 14hr , AblateBarr DR/5 14hr,Overland Fl 14hr, H Feast 24hr, Hunters Blessing.

Knowledge planes: 1d20 + 22 ⇒ (16) + 22 = 38

-Posted with Wayfinder


Male LN human (ifrit) sorcerer 11 | HP: 87/87 | AC: 23 (14 Tch, 19 Fl) | CMB: +3, CMD: 18 | F: +9, R: +9, W: +10 | Init: +14 | Perc: +2, SM +2 |
Spells:
5th: 5/5; 4th: 7/8; 3rd: 3/8; 2nd: 6/8; 1st: 7/8
| Speed 30 ft. | Active conditions: endure elements, [í]haste[/i], mage armor.

Knowledge (Planes): 1d20 + 12 ⇒ (17) + 12 = 29


Knowledge check results:
The "angels" are normally lawful good archons from the Seven Mounting Heavens of Celestia. They normally have DR/evil, reach, high spell resistance, immune to electricity and petrification, constant magic circle against evil, turn their arms into holy blades, and are known for a special charge attack that instantly slays their foes (3x a day).
The elf is really a ghaele eladrin, an Azata (race of celestials) native to the Plane of Elysium and champions of good. They have constant holy aura, see invisible at will, DR/cold iron and evil, moderate spell resistance, immune to electricity and petrification, resistant to cold and fire, can cast chain lightning, wall of force, and prismatic spray 1x day, and are high level clerics. They can also shoot rays of light.


HP 109/121 | AC 21 |vs Incorporeal 19| T 15 | FF 16| CMD 22| F +16 | R +18 | W +18 (Immune to FEAR) | SPD 30 ft, FLY 40ft | Init +12 | Perc +15| Darkvision 90ft
USABLE:
FP 0 BoH 1/1 ABS 1/1 LuckStaff 1/1 Staff 1/10 VE 10/10 Arc Res 12/17 MM Adept 5/5 Spells Arcanist 1: 5/6, 2: 5/6, 3: 2/6, 4: 5/5, 5: 4/5, 6: 4/5, 7: 3/3 Sorc 3/3 Wand: Celestial 50/50
ACTIVE EFFECTS:
: M Armor 14hr , AblateBarr DR/5 14hr,Overland Fl 14hr, H Feast 24hr, Hunters Blessing.

I hate SR lol...there's nothing more demoralizing to a caster than having a spell COMPLETELY fizzle out

Rav shouts "Archons... high spell resistance, immune to electricity and petrification, constant magic circle against evil, deadly charge attack can KILL instantly (3x a day). Eladrin... holy aura, sees invisible , DR/cold iron and evil, moderate spell resistance, immune to electricity and petrification, resistant to cold and fire, can cast chain lightning, wall of force, and prismatic spray 1x day, and are high level clerics. They can also shoot rays of light." thats a mouthful

Rav casts a Dazing Fireball (from 5th lvl slot) centered on the Eladrin, so it will affect all 3 enemies. Using 1pt Arcana to Increase caster lvl by 2 (hoping to penetrate SR)

Evocation Spells DC= 19+spell level(School Power +2), +5 HP dam, +1hp dam per die of spell dam (orc bloodline power)
+1DC to metamagicked spells (arcane bloodline power)

Dazing Fireball DC23: 10d6 + 10 + 5 ⇒ (5, 2, 2, 6, 3, 1, 1, 2, 6, 2) + 10 + 5 = 45

SR=11+2(potent magic)+4(elf,spell penetration)

SR vs Archon1: 1d20 + 17 ⇒ (14) + 17 = 31

SR vs Eladrin: 1d20 + 17 ⇒ (6) + 17 = 23

SR vs Archon2: 1d20 + 17 ⇒ (5) + 17 = 22

IF I beat their SR AND they fail the save...they will be DAZED for 3 rounds fingers crossed

and if one of those Archons tries to do that Deadly charge attack on Rav ...he's gonna run smack into an Emergency Force Sphere (immediate action), Rav's fragile, not stupid :)


Archon1: Reflex save: 1d20 + 10 + 2 ⇒ (17) + 10 + 2 = 29...successful
13 fire damage to Archon and he is not dazed (they resist fire 10)
The other two outsiders are protected by their spell resistant natures. Any movement, Rav?


HP 109/121 | AC 21 |vs Incorporeal 19| T 15 | FF 16| CMD 22| F +16 | R +18 | W +18 (Immune to FEAR) | SPD 30 ft, FLY 40ft | Init +12 | Perc +15| Darkvision 90ft
USABLE:
FP 0 BoH 1/1 ABS 1/1 LuckStaff 1/1 Staff 1/10 VE 10/10 Arc Res 12/17 MM Adept 5/5 Spells Arcanist 1: 5/6, 2: 5/6, 3: 2/6, 4: 5/5, 5: 4/5, 6: 4/5, 7: 3/3 Sorc 3/3 Wand: Celestial 50/50
ACTIVE EFFECTS:
: M Armor 14hr , AblateBarr DR/5 14hr,Overland Fl 14hr, H Feast 24hr, Hunters Blessing.

Well that's about as ineffective as I can possibly be with a rounds actions :p

Seeing his powerful spell rendered almost completely useless Oh crap

Rav retreats 30ft back with his move action

FYI planning on casting Haste next round

edit: make that Flies 40ft back


Waiting for Pyrrhus' action...


Male LN human (ifrit) sorcerer 11 | HP: 87/87 | AC: 23 (14 Tch, 19 Fl) | CMB: +3, CMD: 18 | F: +9, R: +9, W: +10 | Init: +14 | Perc: +2, SM +2 |
Spells:
5th: 5/5; 4th: 7/8; 3rd: 3/8; 2nd: 6/8; 1st: 7/8
| Speed 30 ft. | Active conditions: endure elements, [í]haste[/i], mage armor.

Pyrrhus examines the elf and notices there is something wrong about him...

"That is no elf, but a ghaele eladrin... a creature that should serve the life and light and not the death and darkness... They can see what can't be seen and takes no harm from the thunderous skies, even able to channel such force... they resist the normal steel as well as the burn from both fire and cold... masters of the heaven's forces, they wield magic like holy men and are also resistant against it... be careful for they are also able to shot rays of light and blinding sprays..."

After sharing his wisdom, Pyrrhus gestured and a ball of muddy water formed between his hands before being sent into the trio of enemies.

SR vs. Archon 1: 1d20 + 12 ⇒ (19) + 12 = 31
SR vs. Eladrin: 1d20 + 12 ⇒ (20) + 12 = 32
SR vs. Archon 2: 1d20 + 12 ⇒ (15) + 12 = 27

Casting Slowing Mud, Fortitude DC 24. If they fail their saves, they are affected by slow and blind for 12 rounds. The Blindness can be removed with a standard action and the slow and blindness as a full-round action.


Cool spell! Any movement, Pyrrhus?

Fort saves (in order that you rolled SR checks):
Archon 1: 1d20 + 16 ⇒ (11) + 16 = 27
Kelva: 1d20 + 23 ⇒ (13) + 23 = 36
Archon 2: 1d20 + 16 ⇒ (6) + 16 = 22

One of the angels blocks his face with its wings, while the eladrin easily fights off the effects of the spell. The other archon, however, is blinded and slowed by the druid's mud.


Male LN human (ifrit) sorcerer 11 | HP: 87/87 | AC: 23 (14 Tch, 19 Fl) | CMB: +3, CMD: 18 | F: +9, R: +9, W: +10 | Init: +14 | Perc: +2, SM +2 |
Spells:
5th: 5/5; 4th: 7/8; 3rd: 3/8; 2nd: 6/8; 1st: 7/8
| Speed 30 ft. | Active conditions: endure elements, [í]haste[/i], mage armor.

It is really a neat one, especially with many enemies, since it can it up to 12 targets! LOL, with those saves I'm really impressed he was able to hit one! No movement!

EDIT: Also, regarding your comment about the order of the SR checks I'd like to say that I used the same order as Ravarel and was not intending to metagame (like putting the Eladrin with the highest roll). To avoid any issues in the future, do you want me to follow a specific order, like left to right, or alphabetic?


Round 1: Outsiders attack!
The female eladrin speaks, "Foul intruders, how dare ye step on Kyuss' holy ground?! I, Kelva the Worm-Touched, but a faithful servant and converter to the all-powerful god of undead, will send your souls to hell!" She steps 5' to her right and casts powerful magic, causing shimmering beams of colored light to appear and strike out in 60' cone, hitting all the party except Ravarel!
Prismatic Spray (in order of proximity) - DC 20 saves
Siggut: 1d8 ⇒ 3 - Yellow - 80 points of electricity damage - Reflex save for half
Kaydanna: 1d8 ⇒ 1 - Red - 20 points of fire damage - Reflex save for half
Dazl: 1d8 ⇒ 6 - Indigo - Insanity - Will save negates
Pyrrhus: 1d8 ⇒ 3 - Yellow - 80 points of electricity damage - Reflex save for half

If you fail to post a save in your next post, I will assume you willingly fail it. You have been warned. :)

Left to right works fine, P.

Grand Lodge

HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3

reflex save: 1d20 + 10 + 4 ⇒ (13) + 10 + 4 = 27 40 damage


Male LN human (ifrit) sorcerer 11 | HP: 87/87 | AC: 23 (14 Tch, 19 Fl) | CMB: +3, CMD: 18 | F: +9, R: +9, W: +10 | Init: +14 | Perc: +2, SM +2 |
Spells:
5th: 5/5; 4th: 7/8; 3rd: 3/8; 2nd: 6/8; 1st: 7/8
| Speed 30 ft. | Active conditions: endure elements, [í]haste[/i], mage armor.

Reflex (DC 20): 1d20 + 11 ⇒ (19) + 11 = 30


HP 123/123|Init 0|Per 2|Fort 12 Ref 8 Will 14|AC 27 TAC 12 FFAC 27|CMD 19|Sheet

"Creatures of light made dark! The way of the twilight..."

Will 1d20 + 14 ⇒ (16) + 14 = 30


HP 109/121 | AC 21 |vs Incorporeal 19| T 15 | FF 16| CMD 22| F +16 | R +18 | W +18 (Immune to FEAR) | SPD 30 ft, FLY 40ft | Init +12 | Perc +15| Darkvision 90ft
USABLE:
FP 0 BoH 1/1 ABS 1/1 LuckStaff 1/1 Staff 1/10 VE 10/10 Arc Res 12/17 MM Adept 5/5 Spells Arcanist 1: 5/6, 2: 5/6, 3: 2/6, 4: 5/5, 5: 4/5, 6: 4/5, 7: 3/3 Sorc 3/3 Wand: Celestial 50/50
ACTIVE EFFECTS:
: M Armor 14hr , AblateBarr DR/5 14hr,Overland Fl 14hr, H Feast 24hr, Hunters Blessing.
Dazl wrote:

"Creatures of light made dark! The way of the twilight..."

Will 1d20+14

PHEW... glad you made that save. Not sure we could handle an insane Dazl..Rav's already spooked enough by him

with their SR and saves...looks like this might be a job for our melee brutes. Hope Kaydanna doesn't mind being called a Brute


Female
ATK:
Ranged +11, Melee +13
Half Elf Warpriest 13 (HP:121/121)(AC:30 FF:28 T:15)(F:+14 R:+11 W:+16)(Init:+8)(Perception:+18)(CMD:28)

catching up. i am under the weather and not on as often as i like.

Kaydanna REF vs DC 20: 1d20 + 11 ⇒ (1) + 11 = 12 Kaydanna takes the full blast ...and then moves to the left behind the wall and casts Weapon of Awe on her blade...
"Suggestions? Do we charge in and kill them all?"
Self Heal: 4d6 ⇒ (1, 3, 2, 6) = 12


HP 123/123|Init 0|Per 2|Fort 12 Ref 8 Will 14|AC 27 TAC 12 FFAC 27|CMD 19|Sheet

"Divide and destroy!" The priest raises his shield and slams it into the ground, causing a wall of stone to rise up and trap one of the fallen angels. He jerkily moves forward towards the fight.

Wall of Stone to trap the western angel in against the far corner.
Not sure if save, if so, DC 24, and I use Misfortune to make it re-roll.
Move 20ft into the room.


HP 109/121 | AC 21 |vs Incorporeal 19| T 15 | FF 16| CMD 22| F +16 | R +18 | W +18 (Immune to FEAR) | SPD 30 ft, FLY 40ft | Init +12 | Perc +15| Darkvision 90ft
USABLE:
FP 0 BoH 1/1 ABS 1/1 LuckStaff 1/1 Staff 1/10 VE 10/10 Arc Res 12/17 MM Adept 5/5 Spells Arcanist 1: 5/6, 2: 5/6, 3: 2/6, 4: 5/5, 5: 4/5, 6: 4/5, 7: 3/3 Sorc 3/3 Wand: Celestial 50/50
ACTIVE EFFECTS:
: M Armor 14hr , AblateBarr DR/5 14hr,Overland Fl 14hr, H Feast 24hr, Hunters Blessing.

"Suggestions? Do we charge in and kill them all?" ---Kay

IF the West Archon is trapped by the Wall and the East one is affected by P's spell Rav will scream "Attack while they're divided"

Grand Lodge

HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3

Way I see it, I go after the angels, so I'm waiting.


Sorry for delay guys, work was hitting me hard. Ok back to business and Siggut is correct.

Archons:
The blinded and slowed archon spends his standard action and removes the mud from his eyes.
The second archon turns his hands into flaming blades and charges Siggut, attempting to slay him instantly!

Charge: 1d20 + 21 + 2 ⇒ (12) + 21 + 2 = 35 vs. FF AC..that is a hit!
Siggut needs to make a DC 22 Fort save or die instantly.
Assuming he makes it...4d6 + 22 ⇒ (3, 6, 6, 2) + 22 = 39
He takes 19 damage and Dazl takes 20 damage.

Summary of Player's damage this round:
Siggut has taken 39 damage (or is dead) (forgot about Shield Other, so only took 20 damage from electricity).
Dazl has taken 40 damage thanks to Shield Other (20 damage if Siggut is dead).
Pyrrhus has taken 40 damage.
Kaydanna has taken 20 damage.
Ravarel has taken 0 damage. But you are flying over the pit of doom, FYI. :)

Updated Combat Map

Party is up. If you keep your prior posted actions, let me know.

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