Death-Lok's Age of Worms Campaign (Inactive)

Game Master Death-Lok


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Thak Val Zsing wrote:
Any chance you're a GM who'd say 'from looking at the creatures Thak would have recognized reach and thus known to cast defensively'? We did make a knowledge check on them.

I am generally a lenient GM. However, when players don't follow my instructions, I become less lenient. In my combat post, I specifically requested a Will Save. You posted your action and did not post the save. I posted minutes later and asked again for you to post the Will save in the same post as your combat action (I believe you have an hour to edit your posts). You posted the save in a new post. As for the casting defensively, I spend time on creating maps instead of using the "imagination of the mind", as other DMs do. The map shows a large creature adjacent to you. If you do not inquire as to its reach and post that you do not cast defensively, I cannot assume it for you.


Sorry, my bad.

I would note that there are plenty of creatures which are large (or larger) and lack reach; typically creatures which are a 'long' large as opposed to a 'tall' large, like horses and say a beetle.


HP 109/121 | AC 21 |vs Incorporeal 19| T 15 | FF 16| CMD 22| F +16 | R +18 | W +18 (Immune to FEAR) | SPD 30 ft, FLY 40ft | Init +12 | Perc +15| Darkvision 90ft
USABLE:
FP 0 BoH 1/1 ABS 1/1 LuckStaff 1/1 Staff 1/10 VE 10/10 Arc Res 12/17 MM Adept 5/5 Spells Arcanist 1: 5/6, 2: 5/6, 3: 2/6, 4: 5/5, 5: 4/5, 6: 4/5, 7: 3/3 Sorc 3/3 Wand: Celestial 50/50
ACTIVE EFFECTS:
: M Armor 14hr , AblateBarr DR/5 14hr,Overland Fl 14hr, H Feast 24hr, Hunters Blessing.

Nezzarim fails to avoid the blast but appears to be unaffected by the fireball. .

"Kyuss Knight: Rare Undead warriors, very strong, tough, DR. You know they wield unholy blades, are immune to cold and electricity, they have SLAs, and special attacks but no spell resistance. "

If you state that the Kyuss Knight is immune to cold and electricity do I know only about those or can I assume that it has no other resistances?

I'm asking because the Knight appeared to be unaffected by my fireball and am trying to figure out my actions for the next round...

It's perfectly possible that the Knight has a magic item giving it fire immunity or spell resistance.... If that is the case, I understand that info would not be revealed on the knowledge check.

-Posted with Wayfinder


Correct, it is not naturally immune to fire. It could have an item or be using one of its SLAs, etc.


HP 109/121 | AC 21 |vs Incorporeal 19| T 15 | FF 16| CMD 22| F +16 | R +18 | W +18 (Immune to FEAR) | SPD 30 ft, FLY 40ft | Init +12 | Perc +15| Darkvision 90ft
USABLE:
FP 0 BoH 1/1 ABS 1/1 LuckStaff 1/1 Staff 1/10 VE 10/10 Arc Res 12/17 MM Adept 5/5 Spells Arcanist 1: 5/6, 2: 5/6, 3: 2/6, 4: 5/5, 5: 4/5, 6: 4/5, 7: 3/3 Sorc 3/3 Wand: Celestial 50/50
ACTIVE EFFECTS:
: M Armor 14hr , AblateBarr DR/5 14hr,Overland Fl 14hr, H Feast 24hr, Hunters Blessing.

Ok Thanks

-Posted with Wayfinder


Sorry, missed that it was every round.


Sorry, Thak, I rolled 2 criticals (Jingasa saved you from one) and Kay missed both blows, so the knight saw you as the immediate threat within reach.

A couple of options:
1. Another character - as long as it would make sense being in the jungle - elf or lizardfolk or something else.
2. Wait for the players to level - this happens quickly in RL game but takes longer in PbP.
3. Something else. I am open to ideas.


Male LN human (ifrit) sorcerer 10 | HP: 80/80 | AC: 22 (13 Tch, 19 Fl) | CMB: +3, CMD: 17 | F: +9, R: +8, W: +10 | Init: +14 | Perc: +2, SM +2 |
Spells:
5th: 4/4; 4th: 8/8; 3rd: 7/8; 2nd: 7/8; 1st: 7/8
| Speed 30 ft. | Active conditions: endure elements, mage armor.

Pyrrhus could cast reincarnate on the following day... for this he would need to prepare some travel spells to go to a nearby city, buy the oil and then come back...

Reincarnate is far from optimal but...

1d100 ⇒ 82 a human gives no penalty besides the loss of darkvision I think... (and the two negative levels).


If Thak is interested, I would hand wave the need to buy it and say Pyrrhus bought the components prior to coming, as long as you subtract the gold value.


Female
ATK:
Ranged +11, Melee +13
Half Elf Warpriest 13 (HP:121/121)(AC:30 FF:28 T:15)(F:+14 R:+11 W:+16)(Init:+8)(Perception:+18)(CMD:28)

Kaydanna has some gold left over, 2147 to be exact. she cal help pay for it or retro- purchase a scroll of reincarnate or breathe of life if need be, if the druid can cast them


HP 109/121 | AC 21 |vs Incorporeal 19| T 15 | FF 16| CMD 22| F +16 | R +18 | W +18 (Immune to FEAR) | SPD 30 ft, FLY 40ft | Init +12 | Perc +15| Darkvision 90ft
USABLE:
FP 0 BoH 1/1 ABS 1/1 LuckStaff 1/1 Staff 1/10 VE 10/10 Arc Res 12/17 MM Adept 5/5 Spells Arcanist 1: 5/6, 2: 5/6, 3: 2/6, 4: 5/5, 5: 4/5, 6: 4/5, 7: 3/3 Sorc 3/3 Wand: Celestial 50/50
ACTIVE EFFECTS:
: M Armor 14hr , AblateBarr DR/5 14hr,Overland Fl 14hr, H Feast 24hr, Hunters Blessing.

WOW...this really drives home the need for at least 1 breathe of life and 1 raise dead scroll to be in someones hands other than a cleric. If possible more than one of each. Ideally held by a Warpriest or someone with a high UMD.

When the rest of us go down, we've got a cleric to patch us back up. But when the Cleric dies.....We definitely need to be able to patch him back up somehow.

EDIT: the easiest thing might be to allow Kaydanna to retcon purchases of Breath of Life and Raise Dead scrolls. That's easier than creating a 12th level character from scratch. Chalk this up to a learning experience. Rav has 80gp to donate to the fund.

Grand Lodge

HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3

I have 492 GP sitting around which can be kicked in.


HP 109/121 | AC 21 |vs Incorporeal 19| T 15 | FF 16| CMD 22| F +16 | R +18 | W +18 (Immune to FEAR) | SPD 30 ft, FLY 40ft | Init +12 | Perc +15| Darkvision 90ft
USABLE:
FP 0 BoH 1/1 ABS 1/1 LuckStaff 1/1 Staff 1/10 VE 10/10 Arc Res 12/17 MM Adept 5/5 Spells Arcanist 1: 5/6, 2: 5/6, 3: 2/6, 4: 5/5, 5: 4/5, 6: 4/5, 7: 3/3 Sorc 3/3 Wand: Celestial 50/50
ACTIVE EFFECTS:
: M Armor 14hr , AblateBarr DR/5 14hr,Overland Fl 14hr, H Feast 24hr, Hunters Blessing.

for Siggut:
lesson learned here...if we ever make to high levels in RA we'll need to make sure Lars has some Raise Deads and Breath of Life scrolls for Aggy

Grand Lodge

HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3

Yep.


I'm moderately ambivalent as to whether to make a new character or to raise this one. I would probably have liked to have known there was going to be a blaster arcanist going into this, so I guess I'd probably come down on the side of making a new character. Also helps in that it doesn't rob the party of resources/time.


HP 109/121 | AC 21 |vs Incorporeal 19| T 15 | FF 16| CMD 22| F +16 | R +18 | W +18 (Immune to FEAR) | SPD 30 ft, FLY 40ft | Init +12 | Perc +15| Darkvision 90ft
USABLE:
FP 0 BoH 1/1 ABS 1/1 LuckStaff 1/1 Staff 1/10 VE 10/10 Arc Res 12/17 MM Adept 5/5 Spells Arcanist 1: 5/6, 2: 5/6, 3: 2/6, 4: 5/5, 5: 4/5, 6: 4/5, 7: 3/3 Sorc 3/3 Wand: Celestial 50/50
ACTIVE EFFECTS:
: M Armor 14hr , AblateBarr DR/5 14hr,Overland Fl 14hr, H Feast 24hr, Hunters Blessing.

Sorry bout the blaster arcanist Thak...but if you like your Theologian please consider sticking with him...One can never have too many Fireballs flying around. Also consider that Ravs main tactic is going to be Throwing Dazing Fireballs and Ball Lightnings about. These AoEs are more about inflicting Daze(battlefield control evoker style) than trying to maximize damage output. He's not going to be adding Empower or Maximize to his blasts.

So if you wanted to go pure blast power for damage we would not be overlapping roles. Even if we do, so what! More fireballs for everyone.

Basically play whatever you think you'll enjoy. Ravarel wants a happy cleric. He's quite fragile and needs to be on good terms with his local resurrectionist.


It's alright, totally not your fault. I'll have a ponder about what the party needs.


Female
ATK:
Ranged +11, Melee +13
Half Elf Warpriest 13 (HP:121/121)(AC:30 FF:28 T:15)(F:+14 R:+11 W:+16)(Init:+8)(Perception:+18)(CMD:28)

a defensive undead focused healer face ninja bard slayer...or something like that...


Male LN human (ifrit) sorcerer 10 | HP: 80/80 | AC: 22 (13 Tch, 19 Fl) | CMB: +3, CMD: 17 | F: +9, R: +8, W: +10 | Init: +14 | Perc: +2, SM +2 |
Spells:
5th: 4/4; 4th: 8/8; 3rd: 7/8; 2nd: 7/8; 1st: 7/8
| Speed 30 ft. | Active conditions: endure elements, mage armor.

Guys, besides what happens to Thak I'd like your advice... Druids are not good buffers so I decided to go kind of blaster/battlefield control.

The problem is that it looks like his battlefield control will only be really helpful with many enemies and most of his spells generate difficult terrain.

That being said, I'm a little lost in how I can be more helpful.


HP 109/121 | AC 21 |vs Incorporeal 19| T 15 | FF 16| CMD 22| F +16 | R +18 | W +18 (Immune to FEAR) | SPD 30 ft, FLY 40ft | Init +12 | Perc +15| Darkvision 90ft
USABLE:
FP 0 BoH 1/1 ABS 1/1 LuckStaff 1/1 Staff 1/10 VE 10/10 Arc Res 12/17 MM Adept 5/5 Spells Arcanist 1: 5/6, 2: 5/6, 3: 2/6, 4: 5/5, 5: 4/5, 6: 4/5, 7: 3/3 Sorc 3/3 Wand: Celestial 50/50
ACTIVE EFFECTS:
: M Armor 14hr , AblateBarr DR/5 14hr,Overland Fl 14hr, H Feast 24hr, Hunters Blessing.

Go to Repose Domain..

Go to Soul Warden Prestige class.

Just throwing out a couple of options that might be interesting for an Undead focused campaign. The 8th level Repose ability Ward Against Death might be useful

@Pyrrhus At higher levels difficult terrain is not as useful due to flying opponents. But you effectively took one beetle out of the fight on your own.

Do you not see Pyrrhus contributing with the current group composition?

Siggut: primary melee
Kaydanna: melee/ backup divine
Ravarel: Arcane (main tactics: starts combat with a Dazing Fireball if opponents are grouped together, or Dazing Ball Lighting if they are spread apart, vs single targets he uses Scorching Ray)
Thak: Divine?

party lacks: buffing, trapfinding/disabling, ranged attacks but there are many ways to skin a cat. There is no rule that I know of mandating that all these roles be filled]


HP 109/121 | AC 21 |vs Incorporeal 19| T 15 | FF 16| CMD 22| F +16 | R +18 | W +18 (Immune to FEAR) | SPD 30 ft, FLY 40ft | Init +12 | Perc +15| Darkvision 90ft
USABLE:
FP 0 BoH 1/1 ABS 1/1 LuckStaff 1/1 Staff 1/10 VE 10/10 Arc Res 12/17 MM Adept 5/5 Spells Arcanist 1: 5/6, 2: 5/6, 3: 2/6, 4: 5/5, 5: 4/5, 6: 4/5, 7: 3/3 Sorc 3/3 Wand: Celestial 50/50
ACTIVE EFFECTS:
: M Armor 14hr , AblateBarr DR/5 14hr,Overland Fl 14hr, H Feast 24hr, Hunters Blessing.

@DL will you allow us to retcon the purchase of Raise Dead and Breathe of Life scrolls? Given the recent experience of our healer dying with before our eyes, the need for those scrolls is painfully obvious.


Yes, sure, Rav. As long as you have the funds. Don't forget 5K material component for Raise Dead in addition to scroll cost.


HP 109/121 | AC 21 |vs Incorporeal 19| T 15 | FF 16| CMD 22| F +16 | R +18 | W +18 (Immune to FEAR) | SPD 30 ft, FLY 40ft | Init +12 | Perc +15| Darkvision 90ft
USABLE:
FP 0 BoH 1/1 ABS 1/1 LuckStaff 1/1 Staff 1/10 VE 10/10 Arc Res 12/17 MM Adept 5/5 Spells Arcanist 1: 5/6, 2: 5/6, 3: 2/6, 4: 5/5, 5: 4/5, 6: 4/5, 7: 3/3 Sorc 3/3 Wand: Celestial 50/50
ACTIVE EFFECTS:
: M Armor 14hr , AblateBarr DR/5 14hr,Overland Fl 14hr, H Feast 24hr, Hunters Blessing.

Looks like init order is

Rav (actions completed)
P (completed)
Kelva (completed)
Angels
Siggut
Kay (posted)
Dazl (posted)

If I'm right, we need the Angels actions b4 the remaining can be resolved


HP 123/123|Init 0|Per 2|Fort 12 Ref 8 Will 14|AC 27 TAC 12 FFAC 27|CMD 19|Sheet

My bad, thought the angels had acted.

By the way GM, I think this is a prime example of where I'd use Misfortune and have Siggurt re-roll his save.


HP 123/123|Init 0|Per 2|Fort 12 Ref 8 Will 14|AC 27 TAC 12 FFAC 27|CMD 19|Sheet

I have two traits which each add +1 to the dc.

This game is proving quite useful at worming out a few areas of the rules where my knowledge is shaky. Never realized Shield Other wasn't a two-way connection.


Trait bonuses do not stack by the way.


HP 123/123|Init 0|Per 2|Fort 12 Ref 8 Will 14|AC 27 TAC 12 FFAC 27|CMD 19|Sheet

Some traits explicit describe their bonuses as trait bonuses, some do not. These do not, and come from different trait categories.

Didn't we have this discussion with Magical Lineage, and we disallowed the combo not because they were similar but because of your power concerns?

If not, sorry I forget.


Dazl, your traits need to make sense also. How can you have a hellish bond and a sacred bond at the same time? And what is your character's alignment? I don't see it on the sheet.

Your hellish bond strengthens your ability to channel powers of the divine.
Flames of Hell: Benefit(s) Add 1 to the DC of saving throws made to resist the effects of your channel energy ability.

Sacred Conduit:
Benefit: Whenever you channel energy, you gain a +1 trait bonus to the save DC of your channeled energy.

Furthermore, the Flames of Hell is a religion trait, so you have to pray to an Archdevil or something similar!

Religion traits indicate that your character has an established faith in a specific deity; you need not be a member of a class that can wield divine magic to pick a religion trait, but you do have to have a patron deity and have some amount of religion in your background to justify this trait.


HP 123/123|Init 0|Per 2|Fort 12 Ref 8 Will 14|AC 27 TAC 12 FFAC 27|CMD 19|Sheet

I see the confusion; the issue is that I don't look at the original books for the traits, I look at d20pfsrd. And for copyright reasons d20pfsrd whitewashes all setting detail out; specific gods, specific places, etc. Makes traits much more general/

Dazl's alignment is LN, should say so on his profile.

I'll swap the trait.


HP 109/121 | AC 21 |vs Incorporeal 19| T 15 | FF 16| CMD 22| F +16 | R +18 | W +18 (Immune to FEAR) | SPD 30 ft, FLY 40ft | Init +12 | Perc +15| Darkvision 90ft
USABLE:
FP 0 BoH 1/1 ABS 1/1 LuckStaff 1/1 Staff 1/10 VE 10/10 Arc Res 12/17 MM Adept 5/5 Spells Arcanist 1: 5/6, 2: 5/6, 3: 2/6, 4: 5/5, 5: 4/5, 6: 4/5, 7: 3/3 Sorc 3/3 Wand: Celestial 50/50
ACTIVE EFFECTS:
: M Armor 14hr , AblateBarr DR/5 14hr,Overland Fl 14hr, H Feast 24hr, Hunters Blessing.

Duly noted. No Enlarge Person for siggut.. How about Kaydanna?

-Posted with Wayfinder


sorry im down with the flu will try post soon can bot me if needed


No problem. Hope you feel better.

Grand Lodge

HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3

On a trip, posting will be sporadic until Sunday evening.

Bot me as needed.


HP 109/121 | AC 21 |vs Incorporeal 19| T 15 | FF 16| CMD 22| F +16 | R +18 | W +18 (Immune to FEAR) | SPD 30 ft, FLY 40ft | Init +12 | Perc +15| Darkvision 90ft
USABLE:
FP 0 BoH 1/1 ABS 1/1 LuckStaff 1/1 Staff 1/10 VE 10/10 Arc Res 12/17 MM Adept 5/5 Spells Arcanist 1: 5/6, 2: 5/6, 3: 2/6, 4: 5/5, 5: 4/5, 6: 4/5, 7: 3/3 Sorc 3/3 Wand: Celestial 50/50
ACTIVE EFFECTS:
: M Armor 14hr , AblateBarr DR/5 14hr,Overland Fl 14hr, H Feast 24hr, Hunters Blessing.

I Should have hit her with a dimensional anchor. . Didn't think about it till she teleported away

-Posted with Wayfinder


HP 109/121 | AC 21 |vs Incorporeal 19| T 15 | FF 16| CMD 22| F +16 | R +18 | W +18 (Immune to FEAR) | SPD 30 ft, FLY 40ft | Init +12 | Perc +15| Darkvision 90ft
USABLE:
FP 0 BoH 1/1 ABS 1/1 LuckStaff 1/1 Staff 1/10 VE 10/10 Arc Res 12/17 MM Adept 5/5 Spells Arcanist 1: 5/6, 2: 5/6, 3: 2/6, 4: 5/5, 5: 4/5, 6: 4/5, 7: 3/3 Sorc 3/3 Wand: Celestial 50/50
ACTIVE EFFECTS:
: M Armor 14hr , AblateBarr DR/5 14hr,Overland Fl 14hr, H Feast 24hr, Hunters Blessing.

As soon as Rav gets 5,000gp he's going to make See Invisibility permanent. I don't like this huge gap in our defenses lol


HP 109/121 | AC 21 |vs Incorporeal 19| T 15 | FF 16| CMD 22| F +16 | R +18 | W +18 (Immune to FEAR) | SPD 30 ft, FLY 40ft | Init +12 | Perc +15| Darkvision 90ft
USABLE:
FP 0 BoH 1/1 ABS 1/1 LuckStaff 1/1 Staff 1/10 VE 10/10 Arc Res 12/17 MM Adept 5/5 Spells Arcanist 1: 5/6, 2: 5/6, 3: 2/6, 4: 5/5, 5: 4/5, 6: 4/5, 7: 3/3 Sorc 3/3 Wand: Celestial 50/50
ACTIVE EFFECTS:
: M Armor 14hr , AblateBarr DR/5 14hr,Overland Fl 14hr, H Feast 24hr, Hunters Blessing.
Death-Lok wrote:


If you read the boards, this encounter has been a TPK for many parties. :)[/ooc]

I can see having difficulty with these Swords blasting out 14d6 multiple times to harm or heal. It's like they've got 3 Dazls. I would think that this encounter usually doesn't include the Azata. So that adds to the danger as well.

No conserving resources anymore. Rav's gonna burn through all his spells. After this encounter we'll either be dead or teleporting back to rest and recover. So don't hold anything back. Empty the tank on this one.


Yes and Death Ward helps a lot!! When I played through this, the party lived because of Death Ward on the cleric and two of the party had evasion!


HP 109/121 | AC 21 |vs Incorporeal 19| T 15 | FF 16| CMD 22| F +16 | R +18 | W +18 (Immune to FEAR) | SPD 30 ft, FLY 40ft | Init +12 | Perc +15| Darkvision 90ft
USABLE:
FP 0 BoH 1/1 ABS 1/1 LuckStaff 1/1 Staff 1/10 VE 10/10 Arc Res 12/17 MM Adept 5/5 Spells Arcanist 1: 5/6, 2: 5/6, 3: 2/6, 4: 5/5, 5: 4/5, 6: 4/5, 7: 3/3 Sorc 3/3 Wand: Celestial 50/50
ACTIVE EFFECTS:
: M Armor 14hr , AblateBarr DR/5 14hr,Overland Fl 14hr, H Feast 24hr, Hunters Blessing.

My recommendation is a tactical retreat. Even if these swords can only do this necrotic Blast 3xday, there is no way our healing can keep up with that. So let's plan on them blasting us again next round for 42d6 of damage and that's not counting the Azata or WormCaller. Anyone want to stick around for that?

Rav leads off the action next round. He'll cast Wall of Force, block them in and let's get out of here. Rest and recoup outside the walls and come back another day rockin Death Wards from Dazl and wipe the floor with them.

I think Sigguts on board with this. Everyone Else?


Male LN human (ifrit) sorcerer 10 | HP: 80/80 | AC: 22 (13 Tch, 19 Fl) | CMB: +3, CMD: 17 | F: +9, R: +8, W: +10 | Init: +14 | Perc: +2, SM +2 |
Spells:
5th: 4/4; 4th: 8/8; 3rd: 7/8; 2nd: 7/8; 1st: 7/8
| Speed 30 ft. | Active conditions: endure elements, mage armor.

Agreed with retreating! Ravarel, I think will be able to lock them with a wall of stone so if you could delay until after my turn, we'll not need to wait another full round of nastiness before we get out!


HP 123/123|Init 0|Per 2|Fort 12 Ref 8 Will 14|AC 27 TAC 12 FFAC 27|CMD 19|Sheet

Tch, didn't realize it had gotten to two days, sorry.


HP 109/121 | AC 21 |vs Incorporeal 19| T 15 | FF 16| CMD 22| F +16 | R +18 | W +18 (Immune to FEAR) | SPD 30 ft, FLY 40ft | Init +12 | Perc +15| Darkvision 90ft
USABLE:
FP 0 BoH 1/1 ABS 1/1 LuckStaff 1/1 Staff 1/10 VE 10/10 Arc Res 12/17 MM Adept 5/5 Spells Arcanist 1: 5/6, 2: 5/6, 3: 2/6, 4: 5/5, 5: 4/5, 6: 4/5, 7: 3/3 Sorc 3/3 Wand: Celestial 50/50
ACTIVE EFFECTS:
: M Armor 14hr , AblateBarr DR/5 14hr,Overland Fl 14hr, H Feast 24hr, Hunters Blessing.

Sooo. Where's the best place to raise a dead body in this town? good to have you back Dazl. well back, but not alive yet. you know what I mean


Male LN human (ifrit) sorcerer 10 | HP: 80/80 | AC: 22 (13 Tch, 19 Fl) | CMB: +3, CMD: 17 | F: +9, R: +8, W: +10 | Init: +14 | Perc: +2, SM +2 |
Spells:
5th: 4/4; 4th: 8/8; 3rd: 7/8; 2nd: 7/8; 1st: 7/8
| Speed 30 ft. | Active conditions: endure elements, mage armor.

Just to let you know, Pyrrhus will be stepping out in favor of an archer (it will be a slayer with the sniper archetype). I've already talked to the GM and the change is solely because I've decided to try a caster based druid for the first time and confirmed my initial though that it is not my 'thing'...

Here she is if you have any advice. She will be able to provide more physical damage and some skills (especially stealth ones) that the group is lacking.

Grand Lodge

HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3

You are lacking improved precise shot. You should always have that feat as soon as you can get it.


HP 109/121 | AC 21 |vs Incorporeal 19| T 15 | FF 16| CMD 22| F +16 | R +18 | W +18 (Immune to FEAR) | SPD 30 ft, FLY 40ft | Init +12 | Perc +15| Darkvision 90ft
USABLE:
FP 0 BoH 1/1 ABS 1/1 LuckStaff 1/1 Staff 1/10 VE 10/10 Arc Res 12/17 MM Adept 5/5 Spells Arcanist 1: 5/6, 2: 5/6, 3: 2/6, 4: 5/5, 5: 4/5, 6: 4/5, 7: 3/3 Sorc 3/3 Wand: Celestial 50/50
ACTIVE EFFECTS:
: M Armor 14hr , AblateBarr DR/5 14hr,Overland Fl 14hr, H Feast 24hr, Hunters Blessing.

I don't know if it's important for this app but we don't have a trap guy and if you take the slayer talent Trapfinding you can fill that role nicely.

-Posted with Wayfinder


It looks like we've lost Dazl and I can understand, since he has lost 2 characters in less than 400 posts of the game. Thoughts on filling out the cleric role, which is a must for this AP? :)


HP 109/121 | AC 21 |vs Incorporeal 19| T 15 | FF 16| CMD 22| F +16 | R +18 | W +18 (Immune to FEAR) | SPD 30 ft, FLY 40ft | Init +12 | Perc +15| Darkvision 90ft
USABLE:
FP 0 BoH 1/1 ABS 1/1 LuckStaff 1/1 Staff 1/10 VE 10/10 Arc Res 12/17 MM Adept 5/5 Spells Arcanist 1: 5/6, 2: 5/6, 3: 2/6, 4: 5/5, 5: 4/5, 6: 4/5, 7: 3/3 Sorc 3/3 Wand: Celestial 50/50
ACTIVE EFFECTS:
: M Armor 14hr , AblateBarr DR/5 14hr,Overland Fl 14hr, H Feast 24hr, Hunters Blessing.

Did he send you a PM quitting the campaign? He posted in discussion yesterday


Ravarel Darkwood wrote:
Did he send you a PM quitting the campaign? He posted in discussion yesterday

Oh my bad, I missed his post. No, he did not send me a PM. I guess we will wait to hear from him then, hopefully on Monday, if he wants to be raised.


HP 109/121 | AC 21 |vs Incorporeal 19| T 15 | FF 16| CMD 22| F +16 | R +18 | W +18 (Immune to FEAR) | SPD 30 ft, FLY 40ft | Init +12 | Perc +15| Darkvision 90ft
USABLE:
FP 0 BoH 1/1 ABS 1/1 LuckStaff 1/1 Staff 1/10 VE 10/10 Arc Res 12/17 MM Adept 5/5 Spells Arcanist 1: 5/6, 2: 5/6, 3: 2/6, 4: 5/5, 5: 4/5, 6: 4/5, 7: 3/3 Sorc 3/3 Wand: Celestial 50/50
ACTIVE EFFECTS:
: M Armor 14hr , AblateBarr DR/5 14hr,Overland Fl 14hr, H Feast 24hr, Hunters Blessing.

@Dazl just want to verify that you want us to bring Dazl back to life. I'm pretty sure the answer is yes. But I'm asking just to be sure.


HP 109/121 | AC 21 |vs Incorporeal 19| T 15 | FF 16| CMD 22| F +16 | R +18 | W +18 (Immune to FEAR) | SPD 30 ft, FLY 40ft | Init +12 | Perc +15| Darkvision 90ft
USABLE:
FP 0 BoH 1/1 ABS 1/1 LuckStaff 1/1 Staff 1/10 VE 10/10 Arc Res 12/17 MM Adept 5/5 Spells Arcanist 1: 5/6, 2: 5/6, 3: 2/6, 4: 5/5, 5: 4/5, 6: 4/5, 7: 3/3 Sorc 3/3 Wand: Celestial 50/50
ACTIVE EFFECTS:
: M Armor 14hr , AblateBarr DR/5 14hr,Overland Fl 14hr, H Feast 24hr, Hunters Blessing.

@Pyrrhus I'd recommend the Bracers of Falcons Aim instead of the Bracers of Archery Lesser and the Eyes of the Eagle


HP 123/123|Init 0|Per 2|Fort 12 Ref 8 Will 14|AC 27 TAC 12 FFAC 27|CMD 19|Sheet

'Ullo.

How much difficulty is getting a Raise going to be?

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Community / Forums / Online Campaigns / Play-by-Post Discussion / Death-Lok's Age of Worms Discussion thread! All Messageboards

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