Death-Lok's Age of Worms Campaign (Inactive)

Game Master Death-Lok


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I like your nerfed version, Rav. Now to see who is left to play. Kaydanna is out (he messaged me). Will message the other two.


Sir Longears is out too. Thoughts?

Grand Lodge

HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3

High level play usually attracts attention. Either we can go for a general recruiting, or we can ask reliable players that we know of who might be interested.


Usable:
Channel Energy 7/10, Channel Damage 10/10, Aura of Hero 8/8, Empower Channel 1/2, Corruption Resistance 1/1, Nimbus of Light 8/8, Touch of Glory 8/8
HP 153/153(+15) | AC 31 | T 15 | FF 30 | CMD 25 | Fort +21 | Ref +12 | Will +24 | Init +3 | Perc +23

With a couple of months inactivity I had turned the campaign off on my boards.. Are you talking about making new characters or what? As you stated all of the other are dead so..

On the topic of wizards they are broken past 13th level in general. They dont even need spell perfection to achieve this. I played a transmuter in pfs up to 19th level and with DC's in the mid 30's they make encounters trivial more often than not. So while making changes to a specific feat might help it certainly won't stop them from being broken..


No,you would have same characters but be without the war priest and the paladin. Then after the fight, it would be a logical time to recruit replacements. Trust me, it will work out.


Usable:
Channel Energy 7/10, Channel Damage 10/10, Aura of Hero 8/8, Empower Channel 1/2, Corruption Resistance 1/1, Nimbus of Light 8/8, Touch of Glory 8/8
HP 153/153(+15) | AC 31 | T 15 | FF 30 | CMD 25 | Fort +21 | Ref +12 | Will +24 | Init +3 | Perc +23

I put alot of effort into Elise so I'm fine with giving it another go.

Grand Lodge

HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3

Fine with me. Siggut was rather tailored for this (though only kinda, since I didn't realize it was undead when I built him, I was thinking dragons- yes, I am clueless. )


HP 109/121 | AC 21 |vs Incorporeal 19| T 15 | FF 16| CMD 22| F +16 | R +18 | W +18 (Immune to FEAR) | SPD 30 ft, FLY 40ft | Init +12 | Perc +15| Darkvision 90ft
USABLE:
FP 0 BoH 1/1 ABS 1/1 LuckStaff 1/1 Staff 1/10 VE 10/10 Arc Res 12/17 MM Adept 5/5 Spells Arcanist 1: 5/6, 2: 5/6, 3: 2/6, 4: 5/5, 5: 4/5, 6: 4/5, 7: 3/3 Sorc 3/3 Wand: Celestial 50/50
ACTIVE EFFECTS:
: M Armor 14hr , AblateBarr DR/5 14hr,Overland Fl 14hr, H Feast 24hr, Hunters Blessing.

I'm ready to restart this whenever everyone else is.

I would prefer reliable players rather than taking our chances in the recruitment forum...

If I had to recommend someone I would recommend Aggrammar from our RA game.


Siggut Frost wrote:
Fine with me. Siggut was rather tailored for this (though only kinda, since I didn't realize it was undead when I built him, I was thinking dragons- yes, I am clueless. )

LOL... Age of Worms not Wyrms

-Posted with Wayfinder


Game post is up to continue.

Grand Lodge

HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3
WabbitHuntr wrote:

LOL... Age of Worms not Wyrms

Yep, that's where I went wrong. Derp.


Usable:
Channel Energy 7/10, Channel Damage 10/10, Aura of Hero 8/8, Empower Channel 1/2, Corruption Resistance 1/1, Nimbus of Light 8/8, Touch of Glory 8/8
HP 153/153(+15) | AC 31 | T 15 | FF 30 | CMD 25 | Fort +21 | Ref +12 | Will +24 | Init +3 | Perc +23

Anyone have any idea how to un-hide a campaign?


Usable:
Channel Energy 7/10, Channel Damage 10/10, Aura of Hero 8/8, Empower Channel 1/2, Corruption Resistance 1/1, Nimbus of Light 8/8, Touch of Glory 8/8
HP 153/153(+15) | AC 31 | T 15 | FF 30 | CMD 25 | Fort +21 | Ref +12 | Will +24 | Init +3 | Perc +23

Sweet I figured out how to unhide the campaign..

Also to note the group has communal spell immunity up set for magic missle, slow, and fireball as I had cast it the first time through thinking we were going to fight the Harbinger not mega mage..


HP 109/121 | AC 21 |vs Incorporeal 19| T 15 | FF 16| CMD 22| F +16 | R +18 | W +18 (Immune to FEAR) | SPD 30 ft, FLY 40ft | Init +12 | Perc +15| Darkvision 90ft
USABLE:
FP 0 BoH 1/1 ABS 1/1 LuckStaff 1/1 Staff 1/10 VE 10/10 Arc Res 12/17 MM Adept 5/5 Spells Arcanist 1: 5/6, 2: 5/6, 3: 2/6, 4: 5/5, 5: 4/5, 6: 4/5, 7: 3/3 Sorc 3/3 Wand: Celestial 50/50
ACTIVE EFFECTS:
: M Armor 14hr , AblateBarr DR/5 14hr,Overland Fl 14hr, H Feast 24hr, Hunters Blessing.

Sig... Here's some of the buffs that are active :" My buffs are still up under Active Spells. Me and Rav also have a Renewal Pact as well. Siggut would be in on the death ward, hero's feast, and the communal resist spells."

Notice that Haste is not currently active... So You are going to have a problem reaching the spellweaver and even then since my Greater Dispel failed you are still going to have to hit it with the mirror images active.. Problem is that even if you you knock out all the images it will likely just cast another mirror image spell and then attack you in the same round...

My recommendation is that we join up where Elise is lying on the ground... I can erect an Emergency Force Sphere around us and then teleport us out via scroll the next round... I have one fireball left... That's it

Thoughts?


HP 109/121 | AC 21 |vs Incorporeal 19| T 15 | FF 16| CMD 22| F +16 | R +18 | W +18 (Immune to FEAR) | SPD 30 ft, FLY 40ft | Init +12 | Perc +15| Darkvision 90ft
USABLE:
FP 0 BoH 1/1 ABS 1/1 LuckStaff 1/1 Staff 1/10 VE 10/10 Arc Res 12/17 MM Adept 5/5 Spells Arcanist 1: 5/6, 2: 5/6, 3: 2/6, 4: 5/5, 5: 4/5, 6: 4/5, 7: 3/3 Sorc 3/3 Wand: Celestial 50/50
ACTIVE EFFECTS:
: M Armor 14hr , AblateBarr DR/5 14hr,Overland Fl 14hr, H Feast 24hr, Hunters Blessing.

@DL will a Glitterdust spell reveal the true location of the Spellweaver defeating the Mirror Image?

Grand Lodge

HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3

Yeah, running might be prudent. My dispel trick is only once per day right and, and obviously it is gone.

Glitterdust will just make all the images sparkly.


I looked on the boards in answer to your question. I liked this response:

Spells do only what they say they do, no more. Glitterdust does not say it reveals mirror image, so it doesn't.

Why are you running? It can't cast spells infinitely. That took 3 castings of Admonishing Ray. I know the cleric is down but you guys are basically at full hit points. Up to you.


HP 109/121 | AC 21 |vs Incorporeal 19| T 15 | FF 16| CMD 22| F +16 | R +18 | W +18 (Immune to FEAR) | SPD 30 ft, FLY 40ft | Init +12 | Perc +15| Darkvision 90ft
USABLE:
FP 0 BoH 1/1 ABS 1/1 LuckStaff 1/1 Staff 1/10 VE 10/10 Arc Res 12/17 MM Adept 5/5 Spells Arcanist 1: 5/6, 2: 5/6, 3: 2/6, 4: 5/5, 5: 4/5, 6: 4/5, 7: 3/3 Sorc 3/3 Wand: Celestial 50/50
ACTIVE EFFECTS:
: M Armor 14hr , AblateBarr DR/5 14hr,Overland Fl 14hr, H Feast 24hr, Hunters Blessing.

I would prefer not running... However I don't see how we can win right now...

Sig is 60ft away from the Spellweaver.but he will be rendered ineffective by mirror image. Even if he destroys 3 images in one round. The weaver will just cast mirror image again.. And still have the ability to cast spells in the same round I only have one fireball left. After that my only remaining offensive spells will be Scorching Ray which will be defeated by his mirror image.

So with his mirror images up we need AOE spells to be effective... But I have obit one... But even if we retreat in still launching my last fireball... Who knows. Maybe it will fall is reflex saves and die lol.

The weaver will be able to use any number of tactics to eliminate Rav next round.. Heck 2 admonish rays will knock him out.. And that will leave just Siggut... It's hard for a fighter to take down a mage all by himself

Grand Lodge

HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3

At the rate the critter casts spells, it could well run out and then it will just be a matter of me wearing it down. I'm willing to try.


Ok.... Sigs pretty tough. Great saves.. I'll launch my last fireball and try to revive Elise

-Posted with Wayfinder


That's the spirit! Also, think about this way. You have 6 2nd level slots at 14th level. The spellweaver has burned 4 2nd level spells already that you know (3 admonishing ray and 1 mirror image) and that's if he didn't buff with a resist energy or other type of spell. So he cannot cast mirror images or admonishing rays forever either.


HP 109/121 | AC 21 |vs Incorporeal 19| T 15 | FF 16| CMD 22| F +16 | R +18 | W +18 (Immune to FEAR) | SPD 30 ft, FLY 40ft | Init +12 | Perc +15| Darkvision 90ft
USABLE:
FP 0 BoH 1/1 ABS 1/1 LuckStaff 1/1 Staff 1/10 VE 10/10 Arc Res 12/17 MM Adept 5/5 Spells Arcanist 1: 5/6, 2: 5/6, 3: 2/6, 4: 5/5, 5: 4/5, 6: 4/5, 7: 3/3 Sorc 3/3 Wand: Celestial 50/50
ACTIVE EFFECTS:
: M Armor 14hr , AblateBarr DR/5 14hr,Overland Fl 14hr, H Feast 24hr, Hunters Blessing.

Seeing as we are homebrewing things here ala....Rav's nerfed Daze feat, I really think unconscious should be added to the list of conditions that Renewal Pact should affect. Its omission from the list of conditions affected by Renewal Pact really doesn't make any sense.

FYI: I have the text of the nerfed Daze feat saved in a spoiler in Ravs profile


I think Renewal Pact protects against too many conditions as is, so we will leave it alone. :) Thanks for the Daze feat spoiler.


Usable:
Channel Energy 7/10, Channel Damage 10/10, Aura of Hero 8/8, Empower Channel 1/2, Corruption Resistance 1/1, Nimbus of Light 8/8, Touch of Glory 8/8
HP 153/153(+15) | AC 31 | T 15 | FF 30 | CMD 25 | Fort +21 | Ref +12 | Will +24 | Init +3 | Perc +23

To be fair there was no staggered in 3.5 and since stunned is the greater effect of staggered and Renewal Pact removes that I assumed it would also remove the lesser condition.. As far as the hit points thing goes the pact activates as an immediately if the conditions are met again i assumed passssing 0 hps would trigger the effect..


No, you don't go to staggered and then unconscious. If the damage exceeds your hps, you fall unconscious, so the spell does not activate. And I like that staggered is left out. After all, how many times is that condition going to come into effect, besides this one, obviously? :)


The fact that Stunned is a more severe version of Daze and undead being immune to Stun is the logic that was used in nerfing the Daze feat...

Now lets look at Renewal Pact... Stunned is a more severe version of stagger and the spell protects against Stun. So.... If we are consistent and apply the logic used in nerfing the Daze feat to Renewal Pact, then the spell will protect against Stun and its lesser version Stagger.

Regarding the Spellweavers Dimension Door. "After using this spell, you can't take any other actions until your next turn."

Does the Spellweaver act normally after the dimension door? Or does it lose the rest of its actions and therefore Rav is not damaged by the acid spell?

Now there are 3 bodies within the Emergency Force Sphere a space normally meant for one ... There is no way that the Spellweavers Mirror images will be effective within this confined space.. We're right on top of each other sharing the same space almost grappling.

So for my next rounds actions do I need to worry about mirror image or is it rendered ineffective within these small confines?

-Posted with Wayfinder


Never mind on the mirror images within the emergency force sphere... I didn't realize it was that big

-Posted with Wayfinder


Good catch with D-Door about no further actions. I will amend his actions then. You take no damage then. The mirror images all take up the same square.


On the spellweaver, you find:

Jade statue worth 1000 gp
Black pearl worth 2000 gp
Diamond and platinum necklace worth 3000 gp
Robe of resistance +5 (like a cloak)
Rod of Extend Metamagic
Circlet of Charisma +6
Spiked Rod of Fury +2: as long as it is carried, grants wielder +2 deflection bonus to AC and once a day can increase the effectiveness of one spell level 6th or lower (clerical or arcane) with the Maximize Feat.


HP 109/121 | AC 21 |vs Incorporeal 19| T 15 | FF 16| CMD 22| F +16 | R +18 | W +18 (Immune to FEAR) | SPD 30 ft, FLY 40ft | Init +12 | Perc +15| Darkvision 90ft
USABLE:
FP 0 BoH 1/1 ABS 1/1 LuckStaff 1/1 Staff 1/10 VE 10/10 Arc Res 12/17 MM Adept 5/5 Spells Arcanist 1: 5/6, 2: 5/6, 3: 2/6, 4: 5/5, 5: 4/5, 6: 4/5, 7: 3/3 Sorc 3/3 Wand: Celestial 50/50
ACTIVE EFFECTS:
: M Armor 14hr , AblateBarr DR/5 14hr,Overland Fl 14hr, H Feast 24hr, Hunters Blessing.

Jade statue worth 1000 gp
Black pearl worth 2000 gp
Diamond and platinum necklace worth 3000 gp
Robe of resistance +5 (like a cloak) 25,000gp
Rod of Extend Metamagic 11,000gp
Circlet of Charisma +6 36,000gp
Spiked Rod of Fury +2: as long as it is carried, grants wielder +2 deflection bonus to AC and once a day can increase the effectiveness of one spell level 6th or lower (clerical or arcane) with the Maximize Feat.38,800

I've added the values in bold from PFSRD and the Rod from searching realmshelps.net

Total value of looting the spellweavers corpse ;) (valuing magic items at half price, saleable value) = 61,400gp

split 3ways = 20,466gp each

How do you want to divide treasure/items? Each person gets 20,466gp and can purchase any desired item for the price it could be sold for (1/2 market value)? Or would you prefer another method?

Re items for Rav:
he can't use the Robe as that slot is being used. Sigg or Elise?

He'll take the Extend Rod only IF Elise doesn't want it..But it's probably better off in her hands so she can cast Extended Death Wards.

Not interested in the Rod of Fury...It'll interfere with his use of other metamagic rods and he always wields his staff.

Looks like neither Rav nor Elise can use the Circlet...But maybe Siggut could use some help with the ladies?


HP 109/121 | AC 21 |vs Incorporeal 19| T 15 | FF 16| CMD 22| F +16 | R +18 | W +18 (Immune to FEAR) | SPD 30 ft, FLY 40ft | Init +12 | Perc +15| Darkvision 90ft
USABLE:
FP 0 BoH 1/1 ABS 1/1 LuckStaff 1/1 Staff 1/10 VE 10/10 Arc Res 12/17 MM Adept 5/5 Spells Arcanist 1: 5/6, 2: 5/6, 3: 2/6, 4: 5/5, 5: 4/5, 6: 4/5, 7: 3/3 Sorc 3/3 Wand: Celestial 50/50
ACTIVE EFFECTS:
: M Armor 14hr , AblateBarr DR/5 14hr,Overland Fl 14hr, H Feast 24hr, Hunters Blessing.

oops forgot about the Gloves of Arrow Snaring 4,000gp that Rav has been using

revised loot total 65,400gp

split 3 ways= 21,800gp

Rav will keep the Gloves. paying 2k, 1k to both Sig and Elise

current totals
Rav= 19,800
Sig= 22,800
Elise= 22,800


Usable:
Channel Energy 7/10, Channel Damage 10/10, Aura of Hero 8/8, Empower Channel 1/2, Corruption Resistance 1/1, Nimbus of Light 8/8, Touch of Glory 8/8
HP 153/153(+15) | AC 31 | T 15 | FF 30 | CMD 25 | Fort +21 | Ref +12 | Will +24 | Init +3 | Perc +23

Elise has a +4 cloak and no robes so it would be an upgrade, as would either rod.. Upgrading to the +5 robe would cost her 9k, the meta rod would be 5.5k..

The other rod would be nice to have to the 1/day maximize, but she is quite shy of the 19k to buy it so she can do without that..

That leaves her with 8300 in which to buy other items.. Ill get you a list after we are set on what we are doing next..

Are we going to look for some replacements?


Yes, now is the time to find a replacement player. If one of you has someone in mind, have that person post here or pm me. If not, I can post a recruitment thread and you three can decide. Let me know how you want to proceed.


HP 109/121 | AC 21 |vs Incorporeal 19| T 15 | FF 16| CMD 22| F +16 | R +18 | W +18 (Immune to FEAR) | SPD 30 ft, FLY 40ft | Init +12 | Perc +15| Darkvision 90ft
USABLE:
FP 0 BoH 1/1 ABS 1/1 LuckStaff 1/1 Staff 1/10 VE 10/10 Arc Res 12/17 MM Adept 5/5 Spells Arcanist 1: 5/6, 2: 5/6, 3: 2/6, 4: 5/5, 5: 4/5, 6: 4/5, 7: 3/3 Sorc 3/3 Wand: Celestial 50/50
ACTIVE EFFECTS:
: M Armor 14hr , AblateBarr DR/5 14hr,Overland Fl 14hr, H Feast 24hr, Hunters Blessing.
Death-Lok wrote:
Yes, now is the time to find a replacement player. If one of you has someone in mind, have that person post here or pm me. If not, I can post a recruitment thread and you three can decide. Let me know how you want to proceed.

I'll pm Aggramar from the RA game. He has been a very consistent player in that campaign.


HP 109/121 | AC 21 |vs Incorporeal 19| T 15 | FF 16| CMD 22| F +16 | R +18 | W +18 (Immune to FEAR) | SPD 30 ft, FLY 40ft | Init +12 | Perc +15| Darkvision 90ft
USABLE:
FP 0 BoH 1/1 ABS 1/1 LuckStaff 1/1 Staff 1/10 VE 10/10 Arc Res 12/17 MM Adept 5/5 Spells Arcanist 1: 5/6, 2: 5/6, 3: 2/6, 4: 5/5, 5: 4/5, 6: 4/5, 7: 3/3 Sorc 3/3 Wand: Celestial 50/50
ACTIVE EFFECTS:
: M Armor 14hr , AblateBarr DR/5 14hr,Overland Fl 14hr, H Feast 24hr, Hunters Blessing.

Siggut do you have any interest in any of the items?

If you are not interested in the +5 very stylish robes, I will assume that you, like me will be interested in the +4 cloak that Elise would be trading in.

If you are interested in the cloak the easiest way to determine who gets it is to have DL roll 1d2 in alphabetical order 1=Rav, 2=Siggut.
Does this sound good to you?

Grand Lodge

HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3

Wouldn't mind the robes. I have a +3 cloak right now.

You can do the roll.


HP 109/121 | AC 21 |vs Incorporeal 19| T 15 | FF 16| CMD 22| F +16 | R +18 | W +18 (Immune to FEAR) | SPD 30 ft, FLY 40ft | Init +12 | Perc +15| Darkvision 90ft
USABLE:
FP 0 BoH 1/1 ABS 1/1 LuckStaff 1/1 Staff 1/10 VE 10/10 Arc Res 12/17 MM Adept 5/5 Spells Arcanist 1: 5/6, 2: 5/6, 3: 2/6, 4: 5/5, 5: 4/5, 6: 4/5, 7: 3/3 Sorc 3/3 Wand: Celestial 50/50
ACTIVE EFFECTS:
: M Armor 14hr , AblateBarr DR/5 14hr,Overland Fl 14hr, H Feast 24hr, Hunters Blessing.

In alphabetical order for possession of the +5 Robes
1=Elise
2=Siggut

Magic item roll off : 1d2 ⇒ 2

Looks like Siggut gets the robes.


Usable:
Channel Energy 7/10, Channel Damage 10/10, Aura of Hero 8/8, Empower Channel 1/2, Corruption Resistance 1/1, Nimbus of Light 8/8, Touch of Glory 8/8
HP 153/153(+15) | AC 31 | T 15 | FF 30 | CMD 25 | Fort +21 | Ref +12 | Will +24 | Init +3 | Perc +23

Robes are for girls! Now I gotta redo my sheet dammit!.. Well not really I'll just spend the same 9k to upgrade my cloak to +5..

As far as a new player goes, I would just like someone reliable that can give a decent build. The power level of the bad guys in this does not bode well to poorly built characters..

It appears we could do with some sort of ranged guy, perhaps a slayer or ranger/fighter or something.. I prefer slayers for that as they can be trap guys too..

Are we just picking up one guy?


Usable:
Channel Energy 7/10, Channel Damage 10/10, Aura of Hero 8/8, Empower Channel 1/2, Corruption Resistance 1/1, Nimbus of Light 8/8, Touch of Glory 8/8
HP 153/153(+15) | AC 31 | T 15 | FF 30 | CMD 25 | Fort +21 | Ref +12 | Will +24 | Init +3 | Perc +23

I shall make every effort to make fun of the dwarf in a dress btw..


HP 109/121 | AC 21 |vs Incorporeal 19| T 15 | FF 16| CMD 22| F +16 | R +18 | W +18 (Immune to FEAR) | SPD 30 ft, FLY 40ft | Init +12 | Perc +15| Darkvision 90ft
USABLE:
FP 0 BoH 1/1 ABS 1/1 LuckStaff 1/1 Staff 1/10 VE 10/10 Arc Res 12/17 MM Adept 5/5 Spells Arcanist 1: 5/6, 2: 5/6, 3: 2/6, 4: 5/5, 5: 4/5, 6: 4/5, 7: 3/3 Sorc 3/3 Wand: Celestial 50/50
ACTIVE EFFECTS:
: M Armor 14hr , AblateBarr DR/5 14hr,Overland Fl 14hr, H Feast 24hr, Hunters Blessing.

I think we're picking up 2 characters...

Lol big tough dwarf in a dress

Grand Lodge

HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3

Don't judge me.


Rav, I think one extra character is sufficient. It would mean less work for me having to modify encounters. Thanks!


Usable:
Channel Energy 7/10, Channel Damage 10/10, Aura of Hero 8/8, Empower Channel 1/2, Corruption Resistance 1/1, Nimbus of Light 8/8, Touch of Glory 8/8
HP 153/153(+15) | AC 31 | T 15 | FF 30 | CMD 25 | Fort +21 | Ref +12 | Will +24 | Init +3 | Perc +23

I vote for a slayer or paladin archer.. A warpriest might be cool too for extra spellcasting..

Grand Lodge

HP 169/169, AC 42, FF 38, T 17, Fort +18, Ref +18, Will +17 (all saves +4 vs. magic), CMD 37, perception +1, Init +3

Something ranged would be desirable simply because we're facing a dragon. Fighting those with a melee character is far less than optimal (as I expect to demonstrate).


Usable:
Channel Energy 7/10, Channel Damage 10/10, Aura of Hero 8/8, Empower Channel 1/2, Corruption Resistance 1/1, Nimbus of Light 8/8, Touch of Glory 8/8
HP 153/153(+15) | AC 31 | T 15 | FF 30 | CMD 25 | Fort +21 | Ref +12 | Will +24 | Init +3 | Perc +23

Not only that but lots of high end has spell resistance and energy resistances/immunties.. We need something that can bypass all that with clustered shots.. IMO anyways..


Hi peoples, Ravarel dropped me a line saying you guys were looking for an extra player. And also that you are mainly looking for a ranged/archer type.

I was initially planning on going Zen Archer, but then decided to propose something slightly different - an Archer Inquisitor riding a Roc ;)

Do you think that would fit the bill of what you guys are looking for?


Welcome...Sure, without the roc! :)


No Roc? Why is that?


Usable:
Channel Energy 7/10, Channel Damage 10/10, Aura of Hero 8/8, Empower Channel 1/2, Corruption Resistance 1/1, Nimbus of Light 8/8, Touch of Glory 8/8
HP 153/153(+15) | AC 31 | T 15 | FF 30 | CMD 25 | Fort +21 | Ref +12 | Will +24 | Init +3 | Perc +23

Welcome! And perhaps because large animal companions can be a burden when dungeon crawling? He also mentioned not wanting to have to adjust encounters for more then 4 bodies..

Not sure if you've ever played AoW before, but I will warn you that in the 20 years that I've been playing dnd its by far the most deadly adventure path I've played, so try to build something well rounded please.. Low saves will kill you for sure. Min/Maxing is not super needed but good optimization is. Perhaps that monk would do well? The immunities they have at higher levels would certainly go along way.

Welcome aboard again!


Thanks for the welcome :D

Well, he is well rounded as per his current, unfinished build - no weak saves (+12/+12/+13 without resist items), not much min/maxing, and options for in and out of combat (I kinda cringe at characters without skills, or would have probably built a Warpriest :D)

Though your arguments make perfect sense (I could still pull some magic out of the hat to reduce the Roc in a dungeon, etc, though...), and I wasn't planning on having him go solo, just a coolness filled mount for a level 13 character, who can also lay down some hurt as needed ;)

I'll mull it over some more then.

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