
DoubleGold |

That is not a registered SFS character, if it was, your alias would be highlighted green.
Edit: Oh you mean you have a character. Well if you could please post with that character and in gameplay, I'm counting the characters that are highlighted green. I'll mark anything not green as inactive character.
roleplaying out the first scene before anything happens won't spoil anything, I won't make something happen until I've made a decision. And of course the one person I cut will be marked inactive.

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K'Klacklun is also here, happy to see a fellow hive-mate shirren.

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And here's my SFS character. I _had_ the sheet all typed up, but the Paizo forum helpfully ate it when I submitted, so I'll recreate it tomorrow.
(Kozak was taken as a name, so I figured I'd go for something that made it really easy to tell who I was.)

DoubleGold |

For those of you who haven't done so, could you please make your init, perception and saves appear so I can see them without looking at the profile? Oh and next to perception, if you have darkvision write darkvision. This will help speed the game up a notch.
Still waiting for 2 more people to post in gameplay.
Edit: Assuming you are okay with me rolling your saves, perception and init. Let me know if you have any abilities that affect these things that aren't passive. Like you might have a one time use ability that allows you to reroll a save, or your init is 5 points higher during the first round only or during one combat per day of your choice, etc.

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I made an technomancer because I haven't played one before and it it seemed that with 7 players whatever class I picked wouldn't matter that much
But what is everyone else playing?
I think I see 2 soldiers, an envoy and a mechanic so far?

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Hey, Keijon...I was using your sheet as a template while I formatted mine, and noticed your merc soldier has perception as a class skill? Did soldiers get something in errata that I'm not aware of?
I ask because I'm also a merc soldier, so if I'm missing something, I'd love to be aware of it. Perception is important enough that I'd be getting skill synergy later to add it as a class skill.

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@DoubleGold - On the rolls in the IC thread, Kozak would be one lower on perception (not a class skill, and with only 4 skill points, he'll pick up his first rank at L2), but four higher on initiative, since he's a blitz soldier. While I can't attack in round 0, for round 1 purposes, are any of the attackers within 50 feet of me?

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I made an technomancer because I haven't played one before and it it seemed that with 7 players whatever class I picked wouldn't matter that much
But what is everyone else playing?
I think I see 2 soldiers, an envoy and a mechanic so far?
Given the choices thus far, I guess I will run Iseph, the Operative Pregen...?

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Looks like 3 soldiers of the 7 players -- Melee specialist (me), Ranged specialist (Tszk), and Grenade specialist (Keijon).
1 envoy, 1 mechanic, 1 technomancer for the other three.

DoubleGold |

@DoubleGold - On the rolls in the IC thread, Kozak would be one lower on perception (not a class skill, and with only 4 skill points, he'll pick up his first rank at L2), but four higher on initiative, since he's a blitz soldier. While I can't attack in round 0, for round 1 purposes, are any of the attackers within 50 feet of me?
Oh, the first melee person requires exactly 50 feet of movement.
Changing stuff now. You didn't have anything in your profile at the time even when I clicked on the alias, so I just plugged in average numbers (init for most people at level 1 is 1-3 and Perc if not a class skill is 0-2) for those at the time and figured if your modifier was different I'd adjust accordingly. Your Perception was set at 0 though, so that number is right.

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Going to move the combat response over here, rather than clutter up the IC thread, since I can't act yet to combine the two.
So you're aware, that burn crit means Kozak is on fire, not just that he takes an extra point of burn damage. I technically don't take that point until the beginning of my turn, but since I take it before I can make the reflex save to see if I stay on fire or not, the point is largely moot (Theoretically, one of the turn 0 folks could douse me in water, I suppose, but that's not terribly practical in the middle of a fight.)
Oh, and OOCly, I vote it was the Downside Kings that shot me, but feel free to decide otherwise. Kozak, ICly, doesn't care who they are, but he's going to be a whole lot less likely to be willing to be diplomatic with the side that just tried to kill him.

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My apologies for that error you are correct. I think I was deciding on taking a different theme from pact worlds and changed it but never fixed anything else.
I have fixed the error. Thanks for the catch. I put that character together at o'dark 30.

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My assumption was that we're playing fast and loose with initiative order to speed things up -- before baddies or after baddies being more important than which PC goes when within each round. If I'm wrong about that, I'll adjust accordingly.

DoubleGold |

My assumption was that we're playing fast and loose with initiative order to speed things up -- before baddies or after baddies being more important than which PC goes when within each round. If I'm wrong about that, I'll adjust accordingly.
This, the Init is heroes vs Baddies. You don't have to wait for each other. If the 19 init hero goes after the 17 init hero and both are before the enemy, I just treat it as if the 19 init hero delayed his action until after the 17 init hero went. Also if you must absolutely have your turn in the exact init order, say something, like maybe you absolutely must bless before anyone else goes.
Edit: also to clarify things up. The first round was really round 0, there TszK. Round 0 does not happen often, but it does happen. It means that either some of the enemies or some of the heroes were not aware of a fight right away, also known as the surprise round. So I rolled perception and anyone at or above 15 acted in round 0. Then I looked at init order to see who goes first in round 0. Once everyone who was aware in round 0 who acted I went onto round 1, this includes everyone.

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My intention was for K'Klacklun to seek cover during round 0, not leave the combat zone entirely. I apologize if I was unclear. Am I correct that he still gets an action in round 1?
However long it takes, his plan is to
1. Get himself to safety.
2. Attempt to contact authorities
3. (Assuming the authorities do not appear immediately and he can discern who is attack fellow shuttle passengers from his viewpoint), engage in combat (and experience a high from finally making a choice!)

GM Valen |

Yeah, K'Klacklun still gets an action round 1, by the time he gets to the authorities, combat would be over, they are quick, but they don't get there within 3 rounds rounds, within 1 to 2 minutes yes.
I figured the authorities would not arrive in time or perhaps just be unresponsive entirely. Otherwise, the PCs don't get the opportunity to shine.
Nevertheless, it is what my not-so-brave, somewhat naïve, and LG character would try first! I expect as the adventure progresses that he will have to make some choices that will get him involved in the action more quickly in the future. But that is part of the fun of discovering a new character. Thanks again for running!

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One of the great things, in my opinion, about Starfinder is that alignment doesn't really play a large role. You are not pidgeon-holed into being or acting a certain way. Infamy in society is the closest thing there is to alignment relevance. I mean, not even mystics have alignment requirements.
That being said, alignment can help to define one's character.
Summary here is use alignment if you want to. (Or I guess if the GM wants you to.)

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Expect my post rate to be lower over the weekend. I have a sick little one and a number of family activities.

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There was mention in the game thread that maps will be up...up where? I don't find any references to where any maps for this game would be. Did I overlook the existence of a roll20 group or something?

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I have been treating this adventure as sort of K'Klacklun's origin story with his not yet having become much of a combatant and actually shying away from fighting. I figured with 7 players, most being combat oriented characters, that this would not be a problem.
However, if any of you think that I am over-playing these quirks and traits to the detriment of the party, then please let me know here or by PM and I will adjust his actions accordingly.

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So far I have no problems with this. I understand that the second part is meant to be for higher lvl characters and we won't lvl so by that time we probably could use some more fire power..but until then, have fun.

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We’re not going to level up? Then yeah, we’re going to need all the help we can get to survive the final boss fight. Even with eight of us, there’s a good chance of TPK.

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Sarcastic joke? Nope. The final boss has a pretty good chance of TPKing a 5 person team of L2 characters. Maybe I'll be surprised and numbers will work more in our favor than I'm thinking they will, but going against it with a team of L1 characters...if we win, I think we will be very glad there are eight of us.

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Out of curiosity, is the 'How to format your text' info reposted anywhere? The button doesn't work for me -- I've tried it in IE, Chrome, and Edge, and nothing happens when I press it in any of them. The basics are straightforward enough that I didn't need it to figure them out, but I've no doubt there are other options that I'm not familiar with.