Aeteperax, Green Dragon

Kozak.Tyrnis's page

54 posts. Organized Play character for Tyrnis.


Full Name

Kozak Koloravnost

Race

Vesk Mercenary Soldier (Blitz) 1 | HP 13 / 13, SP 9 / 9, RP 4/4 | EAC 15, KAC 17 | Fort + 4, Ref +1, Will + 2 |

Classes/Levels

Init + 5 | Perc + 0 (Low-Light)

Gender

Male

Size

Medium

Age

23

Alignment

Lawful Neutral

Deity

Damoritosh, Iomedae

Location

Absalom Station

Languages

Common, Vesk

Occupation

Mercenary

Strength 16
Dexterity 13
Constitution 14
Intelligence 10
Wisdom 10
Charisma 10

About Kozak.Tyrnis

The Basics
Height: 7'10"
Homeworld: Vesk Prime
Movement Speed: 35 feet
Credits: 60

Bonuses and Saves
Initiative: 5 (+1 Dex, +4 Blitz)
BAB: 1
Melee: 4 / 5 (+1 BAB, +3 Str, +1 advanced melee)
Ranged: 2 (+1 BAB, +1 Dex)
Thrown: 4 (+1 BAB, +3 Str)

Fort: 4 (2 base + 2 Con)
Reflex: 1 (0 base + 1 Dex)
Will: 2 (2 base + 0 Wis)

Armor and Health
HP: 13 of 13
SP: 9 of 9

EAC: 15 (+3 Armor, +1 Dex, +1 Racial)
KAC: 17 (+5 Armor, +1 Dex, +1 Racial)
AC vs Combat Maneuvers: 25 (KAC + 8)

Skills
Current Armor Check: -1

Acrobatics: 0 (0 Rank + 0 Class + 1 Dex -1 ACheck)
Athletics: 7 (1 Rank + 3 Class + 3 Strength + 1 Theme -1 ACheck)
Intimidate: 4 (1 Rank + 3 Class + 0 Cha)
Medicine: 4 (1 Rank + 3 Class + 0 Wis)
Piloting: 1 (0 Rank + 0 Class + 1 Dex)
Profession (Mercenary): 4 (1 Rank + 3 Class + 0 Wis)
Stealth: 0 (0 Rank + 1 Dex -1 Acheck)

Abilities
Theme Knowledge (Mercenary): +1 Strength, Athletics. -5 DC to culture or profession (mercenary) checks to recall military knowledge.
Armor Savant (Racial): +1 to both ACs when wearing armor. In heavy armor, reduce armor check penalty by 1.
Fearless (Racial): +2 to save vs. fear
Low-Light Vision (Racial)
Natural Weapons (Racial): Always armed. 1d3 Lethal for unarmed attacks, not archaic. At 3rd level, gain +1.5 x CL to damage as unique weapon specialization in natural weapons.
Rapid Response (Blitz Style): +4 Init, +10 feet movement speed.

Feats
Armor Proficiency: Light, Heavy
Weapon Proficiency: Basic Melee, Advanced Melee, Small Arms, Longarms, Heavy, Grenades, Sniper
Weapon Focus: Advanced Melee

Equipment
Weapon: Tactical Doshko (+5 attack, 1d12+3 damage, analog, unwieldy)
Armor: Hidden Soldier (+5 KAC, +3 EAC, -5ft speed, -2 Armor Check)
---Upgrade Slot 1: Unused

Other Gear:
Backpack, Industrial (+2 strength for calculating encumbrance)
Personal Comm Unit
Clothing (everyday)
Hygiene Kit (Vesk)
Basic Medkit
Healing Serum Mk 1 (1d8h) x 2