Darkness over Arglondar

Game Master Chingo Chaplo


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Male Aasimar Warpriest 6 / (Un)Rogue(Bandit) 6/Trickster 1 [HP 64/64 | AC 19/T 13/FF 16 (not flat-footed when unaware, +2 vs. traps), Fort +8, Ref +11, Will +10 | Init +7; Perception +15 | F 7/7 | B 6/6 | MP 5/5 | Spells: 5/4/0/0/0/0]

Kevroth speaks quietly, taking a knee and bringing his musket to his shoulder, "I will take the leftmost bugbear."

When the balloon goes up:
Initiative: 1d20 + 5 ⇒ (13) + 5 = 18.

Attack vs. touch AC: 1d20 + 1 ⇒ (11) + 1 = 12.
Damage: 1d12 + 1 ⇒ (6) + 1 = 7.


Attack Longsword: +5 Damage: 1d8+2 | Primal Roar 2/2 | Second Wind: 4d4+4 1/1 | Inititiative +3 Perception +10 Diplomatic +12 Sense Motive +11 | Hero: 2 | Matalars-Boon: 1/1
HP & Armor & Saves:
HP 33/33 | AC/T/FF 17/11/16 | DR 4 | Fort +5 / Refl +4 / Will +3

Nodding to Rhiallas suggestion and preparing his crossbow, Bhalur waits for Rhialla to shoot before aiming himself and shooting towards one of the bugbears

Initiative: 1d20 + 3 ⇒ (9) + 3 = 12

Surprise Round

Attack Crossbow: 1d20 + 1 ⇒ (16) + 1 = 17
Damage Crossbow: 1d10 ⇒ 3


Dhouvarr Alchemyst 3 HP: 31/31 DR:4| AC: 17 T: 17 FF: 14 CMD: 16 | Fort: +5, Ref: +5, Will: +2 | Init: +4 Senses: Darkvision 60 Perception+7(+9 w/Stonecunning)

Magnes looks at the area and seems to shrug before looking to one pillar in particular. "Think I'll see if I can't plug up that stairway. Go ahead and start the party early if they seem to catch on."

With that the Dhouvarr reaches into a pouch and retrieves a foul looking potion swigging the entire thing. The mans arms errupting into even more hair and the dwarf rapidly shrugging off his boots as the spell takes effect. Feet and hands covered in fur with elongated knuckles and fingers tailor made to seek out cracks the Dhouvarr grins and begins climbing the pillar going slowly so as not to alert his foes.
"Now less see if this won't work. Mah, I want a banana fer some reason."
Using the extract "Monkeyfish" (10ft climb speed) Magnes is going to attempt to climb to the ceiling and slowly make his way across, abusing the fact that noone has any reason to look up in their search to keep intruders out. He will make his best efforts to sneak over to the stairs and get onto them. And if that fails hucking bombs from the rafters sounds like fun.

Init: 1d20 + 4 ⇒ (16) + 4 = 20
Sneak: 1d20 + 7 ⇒ (18) + 7 = 25

[ooc surprise round is dependant on Magnes sneaking into position. If he fails he loses out I think[/ooc]


Sorcerer 4 :: HP:24 | AC:18 ; T:13 ; FF:15 ; CMD:16/13 | Fort:+2 ; Ref:+4 ; Will:+7 | Init:+3 ; SM:+3 ; PER:+8 (Darkvision 10’, Low-Light)

Hawk waits for his new allies to fire before shooting a bolt of arcane force into the nearest bugbear.

Initiative: 1d20 + 3 ⇒ (17) + 3 = 20

STAND: Arcane Bolt (Range: 30' ; crit: 20/2x)
RTA HIT: 1d20 + 4 ⇒ (8) + 4 = 12
DAM: 1d4 + 1 ⇒ (4) + 1 = 5

Status:
HP: 24 / 24 | AC:20/T18/FF12 (= +2AC); DR:2 (= +2 Magic DR)
Spell Energy (16): xxxxx xxxx
Arcane Bolt (7): xx
Hero Points (3):

Spell Effects:
Mage Armor - AC:+2; Magic DR:2 - 2 hours


Magnes you succeed


Dhouvarr Alchemyst 3 HP: 31/31 DR:4| AC: 17 T: 17 FF: 14 CMD: 16 | Fort: +5, Ref: +5, Will: +2 | Init: +4 Senses: Darkvision 60 Perception+7(+9 w/Stonecunning)

Magnes slowly and silently clambers up one of the pillars using his new simian appendages to grasp crevases and niches in the wall that a normal climber would never have the hand strength to use. Small plumes of dust appearing in a few spots as he shakes ancient grit loose before making it to his destination, the back of the formation of warriors.
The Dhouvarr' grins as he silently draws his longspear and quaffs a potion before thrusting his spear into the nearest Hob

stab: 1d20 + 7 ⇒ (14) + 7 = 211d8 + 5 ⇒ (2) + 5 = 7

Active: Long arm: Monkey fish: Moonshine Stupor (Dex) A.C. is currently 19 Magnes currently threatens out to a range of 15ft with his spear.


HP: 14/30; Spell Energy: 8/17 [4], Lightning arc: 3/7

She begins weaving the myst to turn her skin to bark.

Barkskin casting actions: 2 + 1d4 ⇒ 2 + (1) = 3 Cost 3 energy. Adjust for density.


Surprise

Initiative Order: Magnes (20), Hawkren (20), Igvanus (19) Kevroth (18), Rhialla (12), Bhalur (12), Arukara (12), Ornthalas (11), Opponents (10).

  • Magnes thrusts his spear into one of the Bugbears, causing 7 damage.
  • Hawkren then shoots an Arcane Bolt at the same Bugbear, killing it.
  • Igvanus casts Burning Hands causing Fire damage: 2d4 ⇒ (3, 4) = 7 to three Bherug tribesmen.
  • Kevroth shoots a bugbear for 7 damage.
  • Rhialla fires an arrow at one of the Bherug tribesmen, hitting him in the neck and killing him on the spot.
  • Bhalur shoots the bugbear Kevroth shot and kills it.
  • Arukara casts Barkskin on herself.
  • Ornthalas fires an arrow that deals arrow damage: 1d8 + 2 ⇒ (6) + 2 = 8 to one of the Bherug tribesmen injured by Igvanus' Burning Hands, killing him.

    Damage dealt:
    Bugbear 1: Dead
    Bugbear 2: Dead
    Bherug 1: 7 damage
    Bherug 2: 7 damage
    Bherug 3: Dead
    Bherug 4: Dead
    + 1 uninjured Bugbear, 2 uninjured Bherug tribesmen

    Round 1
    Everyone may act.


  • Dhouvarr Alchemyst 3 HP: 31/31 DR:4| AC: 17 T: 17 FF: 14 CMD: 16 | Fort: +5, Ref: +5, Will: +2 | Init: +4 Senses: Darkvision 60 Perception+7(+9 w/Stonecunning)

    "Mah! I remember this being significantly harder, these ones are dropping like flies! The Dwarf laughs as he whirls the weapon held in his strangely elastic simian hands before lunging for another foe.

    Spear?: 1d20 + 7 ⇒ (2) + 7 = 91d8 + 5 ⇒ (2) + 5 = 7


    HP: 17/31 | DR 4(8) | AC 19 (23) (T: 15/FF: 14) | CMD: 23| Fort+10 Ref+11 Will+8 (+2 all vs evil and +2 vs death and necromancy. Immune to disease) | Init:+7 | Perception:+5 (Darkvision) Lay on hands 1d6 -sickened; 1/5, Hero: 2 Spoils Wiki Journal

    "Leave the two burned ones to me!" Rhialla calls as she steps forward rapidly firing another two arrows, one for each of the wounded by fire Bherugs. Bherugs 1 and 2

    Comp.Longbow*, +4 might, point blank shot w/ Rapid shot: 1d20 + 7 ⇒ (8) + 7 = 151d8 + 5 ⇒ (2) + 5 = 71d20 + 7 ⇒ (8) + 7 = 151d8 + 5 ⇒ (3) + 5 = 8


    Sorcerer 4 :: HP:24 | AC:18 ; T:13 ; FF:15 ; CMD:16/13 | Fort:+2 ; Ref:+4 ; Will:+7 | Init:+3 ; SM:+3 ; PER:+8 (Darkvision 10’, Low-Light)

    Well behind the front line, Hawk sends another bolt of arcane force into the remaining bugbear.

    STAND: Arcane Bolt (Range: 30' ; crit: 20/2x)
    RTA HIT: 1d20 + 4 ⇒ (6) + 4 = 10
    DAM: 1d4 + 1 ⇒ (3) + 1 = 4

    Status:
    HP: 24 / 24 | AC:20/T18/FF12 (= +2AC); DR:2 (= +2 Magic DR)
    Spell Energy (16): xxxxx xxxx
    Arcane Bolt (7): xxx
    Hero Points (3):

    Spell Effects:
    Mage Armor - AC:+2; Magic DR:2 - 2 hours


    HP: 14/30; Spell Energy: 8/17 [4], Lightning arc: 3/7

    Realizing there is Hearteater to deal with, Arukara decides to keep her magical energy for him. She takes out her sling and loads a bullet, taking aim at the nearest standing foe.

    Sling attack: 1d20 + 4 ⇒ (11) + 4 = 15
    Damage: 1d4 ⇒ 4


    Male Aasimar Warpriest 6 / (Un)Rogue(Bandit) 6/Trickster 1 [HP 64/64 | AC 19/T 13/FF 16 (not flat-footed when unaware, +2 vs. traps), Fort +8, Ref +11, Will +10 | Init +7; Perception +15 | F 7/7 | B 6/6 | MP 5/5 | Spells: 5/4/0/0/0/0]

    Kevroth takes aim again, but when he fires there is only a large cloud of smoke to accompany the report of the musket.

    Ranged Attack vs. Touch AC: 1d20 + 7 + 1 ⇒ (2) + 7 + 1 = 10.
    Misfire!

    Working swiftly and cursing under his breath, Kevroth clears the weapon, and readies it to fire again.

    Spending 1 grit to clear as a move-equivalent action, reloading as a swift action from bandolier.


    Attack Longsword: +5 Damage: 1d8+2 | Primal Roar 2/2 | Second Wind: 4d4+4 1/1 | Inititiative +3 Perception +10 Diplomatic +12 Sense Motive +11 | Hero: 2 | Matalars-Boon: 1/1
    HP & Armor & Saves:
    HP 33/33 | AC/T/FF 17/11/16 | DR 4 | Fort +5 / Refl +4 / Will +3

    Dropping his crossbow and drawing both his sword and shield, Bhalur moves forward after everyone has shot, to block possible charging enemies


    @Bhalur, are you going to spend your turn full defense or are you readying an attack to attack when anyone gets close enough? If the second option is the case, please give me an attack and damage roll.


    Attack Longsword: +5 Damage: 1d8+2 | Primal Roar 2/2 | Second Wind: 4d4+4 1/1 | Inititiative +3 Perception +10 Diplomatic +12 Sense Motive +11 | Hero: 2 | Matalars-Boon: 1/1
    HP & Armor & Saves:
    HP 33/33 | AC/T/FF 17/11/16 | DR 4 | Fort +5 / Refl +4 / Will +3

    Attack: 1d20 + 3 ⇒ (18) + 3 = 21 & Damage: 1d8 + 2 ⇒ (4) + 2 = 6


    Rounds 1
    Initiative Order: Magnes (20), Hawkren (20), Igvanus (19) Kevroth (18), Rhialla (12), Bhalur (12), Arukara (12), Ornthalas (11), Opponents (10).

  • Magnes attacks but misses.
  • Hawkren shoots an Arcane Bolt, but misses.
  • Igvanus begins drawing the Flux to cast a spell.
  • Kevroth misfires.
  • Rhialla fires two arrows on two of the injured Bherug warriors. One of them misses. The other kills a Bherug warrior.
  • The remainin burned Bherug warrior charges at you, but Bhalur ends his life with a quick slash from his blade.
  • Arukara shoots a stone from her sling at one of the uninjured Bherug tribesmen dealing 4 damage.
  • Ornthalas fires an arrow that deals arrow damage: 1d8 + 2 ⇒ (1) + 2 = 3 to the remaining bugbear.

    Damage dealt:
    Bugbear 1: Dead
    Bugbear 2: Dead
    Bherug 1: Dead
    Bherug 2: Dead
    Bherug 3: Dead
    Bherug 4: Dead
    Bherug 5: 4 damage
    Bugbear 3: 3 damage

    + 1 1 uninjured Bherug tribesmen

  • Magnes you get AoO on the three remaining opponents as they move to attack.

    Round 2
    Everyone may act. (the opponents' actions will be posted afer Magnes AoOs)


  • Dhouvarr Alchemyst 3 HP: 31/31 DR:4| AC: 17 T: 17 FF: 14 CMD: 16 | Fort: +5, Ref: +5, Will: +2 | Init: +4 Senses: Darkvision 60 Perception+7(+9 w/Stonecunning)

    Just for the sake of saving time would you be willing to do Aoo's when enemies provoke them? it would mean you don't have to wait for me to do this as I plan to make reach weapons/ Aoo's a big part of Magnes's combat style.
    Aoo's: 1d20 + 7 ⇒ (15) + 7 = 221d8 + 5 ⇒ (6) + 5 = 11
    Aoo's: 1d20 + 7 ⇒ (5) + 7 = 121d8 + 5 ⇒ (2) + 5 = 7
    Aoo's: 1d20 + 7 ⇒ (7) + 7 = 141d8 + 5 ⇒ (7) + 5 = 12

    Looks like a hit and two misses.


    As the remaining Bherug tribesmen and bugbear move to attack, the giant hairy dhouvarr makes three quick strikes against them with his spear, hitting the bugbear and dealing 11 damage.

    All three foes close in on him.

    The bugbear swings his greataxe. attack: 1d20 + 5 ⇒ (16) + 5 = 21 damage: 1d12 + 3 ⇒ (5) + 3 = 8

    Magnes is not fast enough and he feels a sting as the greataxe draws his blood.

    Bherug tribesman attack: 1d20 + 6 ⇒ (6) + 6 = 12
    Bherug tribesman attack: 1d20 + 6 ⇒ (3) + 6 = 9

    As the Bherug tribesmen attack, Magnes parries both attacks with his spear.

    I am not sure how you mean with the AoO's Mag?


    HP: 17/31 | DR 4(8) | AC 19 (23) (T: 15/FF: 14) | CMD: 23| Fort+10 Ref+11 Will+8 (+2 all vs evil and +2 vs death and necromancy. Immune to disease) | Init:+7 | Perception:+5 (Darkvision) Lay on hands 1d6 -sickened; 1/5, Hero: 2 Spoils Wiki Journal

    Round 2

    Rhialla continues to step forward and fire her bow at the Bhrug warriors.

    Bugbear gets 1st or 2nd arrow? 1d2 ⇒ 1st

    Comp.Longbow*, +4 might, point blank shot w/ Rapid shot: 1d20 + 7 ⇒ (7) + 7 = 141d8 + 5 ⇒ (1) + 5 = 61d20 + 7 ⇒ (15) + 7 = 221d8 + 5 ⇒ (2) + 5 = 7


    Male Aasimar Warpriest 6 / (Un)Rogue(Bandit) 6/Trickster 1 [HP 64/64 | AC 19/T 13/FF 16 (not flat-footed when unaware, +2 vs. traps), Fort +8, Ref +11, Will +10 | Init +7; Perception +15 | F 7/7 | B 6/6 | MP 5/5 | Spells: 5/4/0/0/0/0]

    Round 2

    Kevroth aims and fires both barrels at the second of the tribesmen as they rush Magnes, the two reports blending into a single massive roar.

    Double-Barrel Attack, Point Blank Shot
    Ranged Attack vs. Touch AC: 1d20 + 3 + 1 ⇒ (15) + 3 + 1 = 19.
    Damage: 2d12 + 2 ⇒ (5, 10) + 2 = 17.

    Reloading one barrel with practiced ease, he wills the other barrel to be loaded from his bandolier.


    Dhouvarr Alchemyst 3 HP: 31/31 DR:4| AC: 17 T: 17 FF: 14 CMD: 16 | Fort: +5, Ref: +5, Will: +2 | Init: +4 Senses: Darkvision 60 Perception+7(+9 w/Stonecunning)

    Round 2

    Magnes grits his teeth in annoyance and pain as the axe wound begins to seep blood on his clothes. "Fine. Ya get meh special attentions." The dhouvarr growls as he backs up by a step and and thrusts with his magically warped limbs.

    Bomb: 1d20 + 8 ⇒ (15) + 8 = 231d8 + 5 ⇒ (5) + 5 = 10


    Attack Longsword: +5 Damage: 1d8+2 | Primal Roar 2/2 | Second Wind: 4d4+4 1/1 | Inititiative +3 Perception +10 Diplomatic +12 Sense Motive +11 | Hero: 2 | Matalars-Boon: 1/1
    HP & Armor & Saves:
    HP 33/33 | AC/T/FF 17/11/16 | DR 4 | Fort +5 / Refl +4 / Will +3

    Round 2

    Moving closer to Bherug, Bhalur tightens his grip on his sword as he slashes towards its neck, trying to cut its artery

    Attack: 1d20 + 3 ⇒ (15) + 3 = 18
    Damage: 1d8 + 2 ⇒ (6) + 2 = 8


    Sorcerer 4 :: HP:24 | AC:18 ; T:13 ; FF:15 ; CMD:16/13 | Fort:+2 ; Ref:+4 ; Will:+7 | Init:+3 ; SM:+3 ; PER:+8 (Darkvision 10’, Low-Light)

    Would it be possible to see an updated map? I'd like to know if there is a reasonable chance for me to acro behind the enemy line.


    Sorcerer 4 :: HP:24 | AC:18 ; T:13 ; FF:15 ; CMD:16/13 | Fort:+2 ; Ref:+4 ; Will:+7 | Init:+3 ; SM:+3 ; PER:+8 (Darkvision 10’, Low-Light)

    OK, I'm going to post assuming I have a space I can acro land in that will allow me to flank a remaining baddie... just in case a little extra damage is needed.

    Seeing an opportunity as the remaining warriors rush forward, Hawk slips past his allies and tumbles past a blood-blind fighter to skewer the man's kidney on his slender rapier.

    Not honorable... but effective.

    MOVE: Acro & Draw Rapier
    STAND: Slash

    BOOM:
    Acrobatics: 1d20 + 9 + 4 ⇒ (16) + 9 + 4 = 29 move by/thru threatened squares

    STAND: Rapier (crit: 18-20/2x)
    MODS: MW, Flank, Opps Aplenty
    HIT: 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26 crit?
    CONFIRM: 1d20 + 5 + 2 ⇒ (6) + 5 + 2 = 13
    DAM: 1d6 + 2 ⇒ (6) + 2 = 8
    + CRIT DAM: 1d6 + 2 ⇒ (5) + 2 = 7

    Status:
    HP: 24 / 24 | AC:20/T18/FF12 (= +2AC); DR:2 (= +2 Magic DR)
    Spell Energy (16): xxxxx xxxx
    Arcane Bolt (7): xxx
    Hero Points (3):

    Spell Effects:
    Mage Armor - AC:+2; Magic DR:2 - 2 hours


    HP: 14/30; Spell Energy: 8/17 [4], Lightning arc: 3/7

    She will unhook her scimitar, and move to any of the remaining foes to dispose of them.

    So far done the combat order. If others have not killed off the remainder, please just roll on Arukara's behalf, instead of waiting for me to post.


    The adventurers quickly and effectively dispose of the remaining enemies in the hall. They haven't exactly been quiet though. Alskar Hearteater has most likely been alerted to their presence, so time is even more of the essence than before.

    250 xp each


    Sorcerer 4 :: HP:24 | AC:18 ; T:13 ; FF:15 ; CMD:16/13 | Fort:+2 ; Ref:+4 ; Will:+7 | Init:+3 ; SM:+3 ; PER:+8 (Darkvision 10’, Low-Light)

    Hawk wipes his rapier clean but keeps it in hand. He points down the wide stairs to the right then begins creeping silently down them along the right-hand wall.

    Stealth: 1d20 + 9 ⇒ (14) + 9 = 23


    HP: 17/31 | DR 4(8) | AC 19 (23) (T: 15/FF: 14) | CMD: 23| Fort+10 Ref+11 Will+8 (+2 all vs evil and +2 vs death and necromancy. Immune to disease) | Init:+7 | Perception:+5 (Darkvision) Lay on hands 1d6 -sickened; 1/5, Hero: 2 Spoils Wiki Journal

    "Anyone below surely heard the battle here, let's move quickly." Rhialla moves to descend the stairs.


    HP: 14/30; Spell Energy: 8/17 [4], Lightning arc: 3/7

    She looks in the direction of the stairs and moves to it.


    Dhouvarr Alchemyst 3 HP: 31/31 DR:4| AC: 17 T: 17 FF: 14 CMD: 16 | Fort: +5, Ref: +5, Will: +2 | Init: +4 Senses: Darkvision 60 Perception+7(+9 w/Stonecunning)

    Magnes hiccups once and nods wiping the blood off his spear on the bugbears corpse. "Lets get movin' then. Don't suppose one of you could help me out with a bit of healing?." The dwarf asks as he bleeds
    Magnes could use a Myst healing or a CLW if either of our spell casters feel they could spare it.

    Assuming there is nothing in the way Magnes will take point to maximize his long reaching spears effectiveness. I'd say magnes would be looking for traps but it will just be cursory examining, we don't really have time to cautiously dust every step before we move forward. Should look into something that makes that possible. A shaped sift spell perhaps.


    HP: 17/31 | DR 4(8) | AC 19 (23) (T: 15/FF: 14) | CMD: 23| Fort+10 Ref+11 Will+8 (+2 all vs evil and +2 vs death and necromancy. Immune to disease) | Init:+7 | Perception:+5 (Darkvision) Lay on hands 1d6 -sickened; 1/5, Hero: 2 Spoils Wiki Journal

    Rhialla waves Magnes to her and lends a comforting smile, "It is not the strength of the body that counts, but the strength of the spirit."

    Lay on hands healing Magnes 1d6 ⇒ 6


    Attack Longsword: +5 Damage: 1d8+2 | Primal Roar 2/2 | Second Wind: 4d4+4 1/1 | Inititiative +3 Perception +10 Diplomatic +12 Sense Motive +11 | Hero: 2 | Matalars-Boon: 1/1
    HP & Armor & Saves:
    HP 33/33 | AC/T/FF 17/11/16 | DR 4 | Fort +5 / Refl +4 / Will +3

    Moving closer a bit and poking at the dead bodies, Bhalur closes his eyes as he momentarily gives prayer for the fallen before turning to others "Some people like to think that mind comes over the body. True in some sense I believe as everything we see or interract is done with our soul and ideas. Our body just tries to fulfill its desire" smiling a bit at the last words

    "Should we hurry for now? It seems like this fight did cause some noise and hopefully we will be able to reach your friend soon, Rhialla"


    As you make your way down the stairs you reach a hallway, and at the end of the hallway there is a large hall with stairs leading down to a large circular chamber. At the center of the circular chamber there is a pedestal and on the opposite side of the chamber a large stone door. Statues of elven warriors stand guard in a circle along the walls of the chamber.

    Six Bherug tribe shamans are standing in a circle around the pedestal, chanting, while a large man covered in tattoos, thick locks of dark hair and a dark beard with blue warpaint on his face is holding Illysari, the priestess of Larafae with long orange-red hair, with a knife to her throat.

    There is a shining green stone on the pedestal. Its glow intensifies as the shamans chant.

    In front of them, there stands a man in black fullplate armor, black cloak and black horned full helm holding an evil-looking longsword to the throat of a Waeldfolk krimir who must be Wimbley. On each side of him there is a bugbear in spiked armor. One with a scimitar and shield and the other with a morningstar and shield.

    "STOP!" the black knight calls out in a deep bellowing voice. "One more step and I kill the krimir."


    HP: 17/31 | DR 4(8) | AC 19 (23) (T: 15/FF: 14) | CMD: 23| Fort+10 Ref+11 Will+8 (+2 all vs evil and +2 vs death and necromancy. Immune to disease) | Init:+7 | Perception:+5 (Darkvision) Lay on hands 1d6 -sickened; 1/5, Hero: 2 Spoils Wiki Journal

    Rhialla almost weeps at the sight of Illysari as she stops at the Black Knight's call. "Alright, alright! Just hold on, there is no need to kill anyone, release them and I promise everyone we can all walk away from this unharmed. There's been enough bloodshed already, there is a better way, we just have to work together to find it. What is it you want?"

    "I must act quickly, the ritual may be completed soon, at great cost to my mission, my friends, and the innocent but I can not simply throw Wimbley's life away. Lady Larafae, if you are watching, guide me to the answer."


    Male Aasimar Warpriest 6 / (Un)Rogue(Bandit) 6/Trickster 1 [HP 64/64 | AC 19/T 13/FF 16 (not flat-footed when unaware, +2 vs. traps), Fort +8, Ref +11, Will +10 | Init +7; Perception +15 | F 7/7 | B 6/6 | MP 5/5 | Spells: 5/4/0/0/0/0]

    Kevroth, at the back of the group, thmbs the hammers of his musket back as the black-armored man and Rhialla exchange words.


    Dhouvarr Alchemyst 3 HP: 31/31 DR:4| AC: 17 T: 17 FF: 14 CMD: 16 | Fort: +5, Ref: +5, Will: +2 | Init: +4 Senses: Darkvision 60 Perception+7(+9 w/Stonecunning)

    Magnes gives the black armored man a dark grin, resting back with his hands on his spear. "Yes, listenin' to her'd be wise."
    Not that'd she'd be able to follow through on that promise. Theres an army out for blood right above them.

    Magnes squints and gives the surroundings a glance. This seems a bit familiar.

    Seems to me that this sort of ritual magic is the sort of thing your setting's alchemists would have some experience in would you permit me to roll a check of some variety to identify whats going on with the ritual and some obscure ways I might mess with it that might not be noticed?
    Smudging chalk lines, humming at the rignt tone to mess with the acoustics of the ritual, pulling on the Flux to upset the building magic. That sort of thing.


    Attack Longsword: +5 Damage: 1d8+2 | Primal Roar 2/2 | Second Wind: 4d4+4 1/1 | Inititiative +3 Perception +10 Diplomatic +12 Sense Motive +11 | Hero: 2 | Matalars-Boon: 1/1
    HP & Armor & Saves:
    HP 33/33 | AC/T/FF 17/11/16 | DR 4 | Fort +5 / Refl +4 / Will +3

    Seeing the situation around, and desperation of Rhialla Bhalur winces as he looks at the ongoing events. Tail sweeping behind him in irregular manners as his muscles keeps twitching in the manner of ready to take action and his eyes worriedly looking at others

    "This is... most horrible now. There is no much time and I have a gut-wrenching feeling here that something truly devicious will be released if we do not act fast. May the blessing of Dragon Matron helps us all" Bhalur mutters to himself in a low voice, just a faint voice for others to hear it as he concentrates his focus on the krimir


    HP: 14/30; Spell Energy: 8/17 [4], Lightning arc: 3/7

    To identify the ritual.

    Spellcraft: 1d20 + 7 ⇒ (2) + 7 = 9
    Knowledge (nature): 1d20 + 9 ⇒ (9) + 9 = 18 If of any use.


    Sorcerer 4 :: HP:24 | AC:18 ; T:13 ; FF:15 ; CMD:16/13 | Fort:+2 ; Ref:+4 ; Will:+7 | Init:+3 ; SM:+3 ; PER:+8 (Darkvision 10’, Low-Light)

    Hawk watches the ritual, ignoring the talk. He assesses the situation. They're stalling for time we can't afford. If even half of the legend is true... Ang Varshon can't be allowed to go free. Parley benefits them and both sides know only one can emerge from this battle. He regrets the logical choice. Force the fight.

    He growls, "Disrupt the ritual; down the priests." Then he hurls an arcane bolt of energy into the nearest shaman.

    FREE: Spellcraft
    STAND: Fire Arcane Bolt

    BOOM:
    Spellcraft: 1d20 + 10 ⇒ (9) + 10 = 19

    STAND: Arcane Bolt (Range: 30' ; crit: 20/2x)
    RTA HIT: 1d20 + 4 ⇒ (17) + 4 = 21
    DAM: 1d4 + 1 ⇒ (4) + 1 = 5

    Using spellcraft to determine how many shamans we need to down or disrupt to cancel the ritual.

    Status:
    HP: 24 / 24 | AC:20/T18/FF12 (= +2AC); DR:2 (= +2 Magic DR)
    Spell Energy (16): xxxxx xxxx
    Arcane Bolt (7): xxxx
    Hero Points (3):

    Spell Effects:
    Mage Armor - AC:+2; Magic DR:2 - 2 hours

    EDIT - if I'm not close enough to target a shaman, I'll move forward just enough to do it with my MOVE action.


    HP: 14/30; Spell Energy: 8/17 [4], Lightning arc: 3/7

    Mist weaving: 1d4 + 2 ⇒ (3) + 2 = 5 So 3rd round before her flaming sphere comes into existence.

    She begins weaving the mist with her hands to bring about a flaming sphere to be position on a shaman.


    Male Aasimar Warpriest 6 / (Un)Rogue(Bandit) 6/Trickster 1 [HP 64/64 | AC 19/T 13/FF 16 (not flat-footed when unaware, +2 vs. traps), Fort +8, Ref +11, Will +10 | Init +7; Perception +15 | F 7/7 | B 6/6 | MP 5/5 | Spells: 5/4/0/0/0/0]

    Initiative: 1d20 + 7 ⇒ (7) + 7 = 14.

    Kevroth is surprised by the sudden start of the violence that he knew was coming, but only for a heartbeat. Kevroth brings the barrels of his musket to bear on the man from his vision and aims carefully, squeezing the trigger.

    Dice:

    Attack vs. touch AC: 1d20 + 7 ⇒ (20) + 7 = 27.
    Crit Confirmation vs. touch AC: 1d20 + 7 ⇒ (5) + 7 = 12.
    Damage: 1d12 ⇒ 4. (16 if crit confirmed)

    If the black-armored warrior is more than 50 feet from Kevroth, he will spend grit as necessary to resolve the attack against the touch AC. I just need to know the range


    HP: 14/30; Spell Energy: 8/17 [4], Lightning arc: 3/7

    Initiative: 1d20 + 2 ⇒ (1) + 2 = 3


    Attack Longsword: +5 Damage: 1d8+2 | Primal Roar 2/2 | Second Wind: 4d4+4 1/1 | Inititiative +3 Perception +10 Diplomatic +12 Sense Motive +11 | Hero: 2 | Matalars-Boon: 1/1
    HP & Armor & Saves:
    HP 33/33 | AC/T/FF 17/11/16 | DR 4 | Fort +5 / Refl +4 / Will +3

    Round 1

    Initiative: 1d20 + 3 ⇒ (18) + 3 = 21

    Seeing as the tension was increasing and people taking action, Bhalur took a charge towards the black armored man, to prevent him from killing the krimir as he let out a roar to impose a challenge

    Charge Attack: 1d20 + 5 + 2 ⇒ (13) + 5 + 2 = 20
    Charge Damage: 1d8 + 2 ⇒ (8) + 2 = 10

    AC: 15 | HP: 33/33 (Armor already calculated)


    The ritual seems to be a ritual to open the gate to Ang Varshon

    Almost simultaneously, Hawkren hurls an arcane bolt at one of the shamans, and Kevroth fires his musket.

    Hawkren's arcane bolt deals 5 damage to one of the shamans.

    As Kevroth's bullet hits his armor, the man in black armor loosens his grip on Wimbley enough to let the krimir escape. (16 damage)

    Bhalur charges the black armored man and attacks him with his sword dealing 10 damage.

    The Flux is more dense than Arukara had assumed, and she quickly draws enough Flux to cast her spell. (go ahead and roll damage for your spell)

    "So you wanna play rough?" the black armored man bellows. "Fine!"

    He attacks Bhalur. attack 1: 1d20 + 12 ⇒ (9) + 12 = 21 attack 2: 1d20 + 7 ⇒ (13) + 7 = 20 total damage: 2d8 + 14 ⇒ (3, 4) + 14 = 21

    As the two bugbears move toward the rest of the party to attack them, Bhalur gets an AoO.


    Dhouvarr Alchemyst 3 HP: 31/31 DR:4| AC: 17 T: 17 FF: 14 CMD: 16 | Fort: +5, Ref: +5, Will: +2 | Init: +4 Senses: Darkvision 60 Perception+7(+9 w/Stonecunning)

    Round 1

    Init: 1d20 + 4 ⇒ (10) + 4 = 14

    Knowledge rituals? any idea how far along this one is?: 1d20 + 6 ⇒ (4) + 6 = 10

    Magnes swears and gives a dark glare to the human spellcaster before rapidly drinking a brew, catching it in his mouth with teeth crunching through the bottles seal before he spits the entire thing to the side.
    "We'll be havin' words later."
    Using Signature brew to get true strike. I would like to specifically hit the chieftain right in his head
    The Dhouvar looks at another bottle and the blue painted shaman holding the priestess before wincing. "Sorry in advance!"
    Bomb: 1d20 + 6 + 20 ⇒ (11) + 6 + 20 = 372d6 + 3 ⇒ (2, 6) + 3 = 11

    Magnes is hoping to get the chieftain to release the girl. I'm aware that between the warriors in the way and the penalties I'm taking to hit an enemy with an "Ally" (the priestess) in melee most of my bonus from true strike will get eaten. Fine by me if I can belt that guy in the face with a flaming flask. As usual everyone in 5ft of him needs to make a reflex save or take 3 damage. save =1.


    Sorcerer 4 :: HP:24 | AC:18 ; T:13 ; FF:15 ; CMD:16/13 | Fort:+2 ; Ref:+4 ; Will:+7 | Init:+3 ; SM:+3 ; PER:+8 (Darkvision 10’, Low-Light)

    Taking advantage of the thick flux, Hawk hurls an array of spells. A mystic snowball streaks towards the shaman already damaged by Hawk's arcane blast. He follows that with a ball of webbing aimed at another shaman. He looks for any sign that the ritual has been disrupted.

    ~ Round 1 ~

    SWIFT: Cast Snowball
    STAND: Cast Web Bolt

    Initiative: 1d20 + 3 ⇒ (2) + 3 = 5

    BOOM:
    Assuming this is a high flux area...

    + Flux Cast Time: 1d2 - 2 + 1 ⇒ (1) - 2 + 1 = 0 <- SWIFT
    Snowball
    RANGE: 25' +5'/2lv
    EFFECT:
    RTA HIT: 1d20 + 4 ⇒ (11) + 4 = 15
    DAM: 2d6 ⇒ (5, 1) = 6 + Fort Save DC:15 or staggered for 1 rnd
    Staggered - Take a single action (MOVE or STAND)

    + Flux Cast Time: 1d2 - 2 + 1 ⇒ (2) - 2 + 1 = 1 <- STAND
    Web Bolt
    RANGE: 25' +5'/2lv
    DURATION: 1 min/lv (2)
    EFFECT: Reflex DC:15 Negates
    Caught creature is grappled
    Caught creature can escape with a STAND action to CMB/Escape vs DC:15

    CONCENTRATION: 1d20 + 6 + 4 ⇒ (6) + 6 + 4 = 16 cast defensively - if needed for the Web Bolt

    Status:
    HP: 24 / 24 | AC:20/T18/FF12 (= +2AC); DR:2 (= +2 Magic DR)
    Spell Energy (16): xxxxx xxxxx x
    Arcane Bolt (7): xxxx
    Hero Points (3):

    Spell Effects:
    Mage Armor - AC:+2; Magic DR:2 - 2 hours


    Attack Longsword: +5 Damage: 1d8+2 | Primal Roar 2/2 | Second Wind: 4d4+4 1/1 | Inititiative +3 Perception +10 Diplomatic +12 Sense Motive +11 | Hero: 2 | Matalars-Boon: 1/1
    HP & Armor & Saves:
    HP 33/33 | AC/T/FF 17/11/16 | DR 4 | Fort +5 / Refl +4 / Will +3

    Slashing fast at his right side towards one of the bugbears, as Bhalur sees opportunity to harm them before the need to focus again on the man in black armor

    Attack of Opportunity: 1d20 + 5 ⇒ (11) + 5 = 16
    Damage of Opportunity: 1d8 + 2 ⇒ (2) + 2 = 4


    HP: 17/31 | DR 4(8) | AC 19 (23) (T: 15/FF: 14) | CMD: 23| Fort+10 Ref+11 Will+8 (+2 all vs evil and +2 vs death and necromancy. Immune to disease) | Init:+7 | Perception:+5 (Darkvision) Lay on hands 1d6 -sickened; 1/5, Hero: 2 Spoils Wiki Journal

    Round 1

    "No!" Rhialla cries out as chaos bears down on the situation. Instinctively Rhialla darts toward Illysari and the tattooed Bherug man, her wings springing out behind her and beating the air to spur her forward. A split moment before reaching them, Rhialla's short sword sings from its sheathe and slashes at the man's arm in hopes of disarming him.

    Spending a hero point to save Illysari

    Short Sword Silver +1 ╬: 1d20 + 15 ⇒ (11) + 15 = 26


    Dhouvarr Alchemyst 3 HP: 31/31 DR:4| AC: 17 T: 17 FF: 14 CMD: 16 | Fort: +5, Ref: +5, Will: +2 | Init: +4 Senses: Darkvision 60 Perception+7(+9 w/Stonecunning)

    The bugbears move forward and Magnes's warped limbs lash out with his spear lunging like a crane.
    Aoo: 1d20 + 7 ⇒ (4) + 7 = 111d8 + 5 ⇒ (3) + 5 = 8
    Aoo: 1d20 + 7 ⇒ (2) + 7 = 91d8 + 5 ⇒ (3) + 5 = 8
    The strange style of movement the magically assisted strike requires makes Magnes miss. The dwarf muttering under his breath as the bugbears advance unimpeded.
    Wow, seriously?

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