Darkness over Arglondar

Game Master Chingo Chaplo


1,751 to 1,800 of 1,994 << first < prev | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | next > last >>

The Battle of Torukaro:

Arukara vs. Bugbear
~ Round 4 ~
Bugbear: Attack w. morningstar: 1d20 + 5 ⇒ (7) + 5 = 12 Morningstar damage: 1d8 + 3 ⇒ (4) + 3 = 7

  • The bugbear tries to hit you with its morningstar, but you dodge the attack.
  • You try to hit the bugbear with your scimitar but he blocks your attack with his shield.

    Damage taken:
    Arukara: 16 damage.
    Bugbear: 5 damage.

    ____________________________________________________________________

    Hawkren vs. Bherug tribesman
    ~ Round 4 ~

  • You hit the Bherug warrior with your scimitar and deal 7 damage.
  • The Bherug warrior attacks you with his axe.
    Axe attack: 1d20 + 6 ⇒ (11) + 6 = 17 The Bherug warrior misses you.

    Damage taken:
    Bherug tribesman: 20 damage.
    Hawkren Hargraves: 7 damage.

    ____________________________________________________________________

    ~ Round 5 ~
    Tell me what you want to do.


  • Sorcerer 4 :: HP:24 | AC:18 ; T:13 ; FF:15 ; CMD:16/13 | Fort:+2 ; Ref:+4 ; Will:+7 | Init:+3 ; SM:+3 ; PER:+8 (Darkvision 10’, Low-Light)

    The Battle of Torukaro:
    Sorry Arukara, the dice were not kind enough for me to get a spell off this round.

    Hawk attempts to dodge the tribesman and close the distance with Arukara to give the bugbear another target to worry about. Based purely on the bulk of the creature, he considers if attacking the creature's mind or agility may be the best approach. The possible advantages of binding the creature tip him in one direction. He begins weaving the fibres of Flux to create a Web Bolt, but the work is slow.

    Acrobatics: 1d20 + 9 + 4 ⇒ (4) + 9 + 4 = 17 move by/thru threatened squares
    = Flux Cast Time: 1d4 - 2 + 1 ⇒ (4) - 2 + 1 = 3

    ~ Round 5 ~
    MOVE: Acro 15' toward Arukara
    Casting: Begin casting Web Bolt (1 of 3 actions)

    Status:
    HP: 17 / 24 | AC:20/T18/FF12 (= +2AC); DR:2 (= +2 Magic DR)
    Spell Energy (16): xx
    Arcane Bolt (7):
    Hero Points (3):

    Spell Effects:
    Mage Armor - AC:+2; Magic DR:2 - 2 hours


    The Shaman's Path

    As soon as you begin to walk towards the tunnel on the other side, the ogre spider begins to skitter down the cavern wall toward the tunnel. When down on the floor in front of the tunnel it lifts its front legs and hisses.


    Attack Longsword: +5 Damage: 1d8+2 | Primal Roar 2/2 | Second Wind: 4d4+4 1/1 | Inititiative +3 Perception +10 Diplomatic +12 Sense Motive +11 | Hero: 2 | Matalars-Boon: 1/1
    HP & Armor & Saves:
    HP 33/33 | AC/T/FF 17/11/16 | DR 4 | Fort +5 / Refl +4 / Will +3

    Bhalur stopping to look at the creature and its hissing at them, sighs and mutters a small prayer to Dragon Matron as he raises his crossbow from his side, aims at the ogre spider and releases an arrow "May Matalar protect us all from dangers and guide our steps" as his resolve sets upon the arrow fleeing towards its target.

    Old memories slowly returning from his younger days and his fights against the natures predators to keep his life and to see the next raising sun

    Crossbow attack: 1d20 + 2 ⇒ (15) + 2 = 17
    Crossbow damage: 1d10 ⇒ 9


    Male Aasimar Warpriest 6 / (Un)Rogue(Bandit) 6/Trickster 1 [HP 64/64 | AC 19/T 13/FF 16 (not flat-footed when unaware, +2 vs. traps), Fort +8, Ref +11, Will +10 | Init +7; Perception +15 | F 7/7 | B 6/6 | MP 5/5 | Spells: 5/4/0/0/0/0]

    Kevroth watches the spider, and when Bhalur fires at it he raises his musket, "So it's to be like that, eh?"

    Kevroth fires both barrels simultaneously in a staggering roar, twin spears of fire lancing out from his weapon.

    Double Barrel Attack vs. touch AC: 1d20 + 7 - 4 + 1 ⇒ (14) + 7 - 4 + 1 = 18.
    Damage: 2d12 + 2 ⇒ (8, 10) + 2 = 20.

    If we are more than 30 feet from the spider at this point, let me know the distance and reduce AC hit by one and damage by two.


    Dhouvarr Alchemyst 3 HP: 31/31 DR:4| AC: 17 T: 17 FF: 14 CMD: 16 | Fort: +5, Ref: +5, Will: +2 | Init: +4 Senses: Darkvision 60 Perception+7(+9 w/Stonecunning)

    Magnes sighs and reaches into his belt pouch.
    "Damn weird this thing is guarding that. Bah. Guess we find out why when it runs or dies."
    The Dhouvar mixing a concoction the he then throws still bubbling at the spider.
    bomb: 1d20 + 4 - 2 ⇒ (9) + 4 - 2 = 112d6 + 3 ⇒ (6, 6) + 3 = 15 I'm assuming we are at 30-40ft distance from the spider. As such a rang penalty for magnes.


    Girian Lewyn Warrior1 Arcanist 2 HP: 27/27 DR:1| AC: 15 T: 13 FF: 12 CMD: 17 | Fort: +5, Ref: +3, Will: +5 | Init: +9 Energy:10/13 4/4pnts |Senses: normal Perception+9(+11 w/Familiar)

    Girian's sees everyone else drawing weapons on the spider and shrugs.
    Well lets hope the reason co it being here is simple. Like it wanting to melt our insides and drink us like a flask of mead. I like simple.
    flux time: 1d4 - 1 ⇒ (3) - 1 = 2
    snowball hits touch AC: 1d20 + 5 ⇒ (6) + 5 = 113d6 ⇒ (2, 2, 3) = 7


    HP: 17/31 | DR 4(8) | AC 19 (23) (T: 15/FF: 14) | CMD: 23| Fort+10 Ref+11 Will+8 (+2 all vs evil and +2 vs death and necromancy. Immune to disease) | Init:+7 | Perception:+5 (Darkvision) Lay on hands 1d6 -sickened; 1/5, Hero: 2 Spoils Wiki Journal

    Initiative: 1d20 + 7 ⇒ (13) + 7 = 20

    "The way must be cleared for our safe return, anyway." Rhialla sighs as she raises her bow, and fires off too shots at it.

    Comp.Longbow*, +4 might, point blank shot w/ Rapid shot: 1d20 + 7 ⇒ (7) + 7 = 141d8 + 5 ⇒ (3) + 5 = 81d20 + 7 ⇒ (14) + 7 = 211d8 + 5 ⇒ (7) + 5 = 12 Allies within 10' granted precise shot


    Male Aasimar Warpriest 6 / (Un)Rogue(Bandit) 6/Trickster 1 [HP 64/64 | AC 19/T 13/FF 16 (not flat-footed when unaware, +2 vs. traps), Fort +8, Ref +11, Will +10 | Init +7; Perception +15 | F 7/7 | B 6/6 | MP 5/5 | Spells: 5/4/0/0/0/0]
    Rhialla Arken wrote:

    Initiative: 1d20 + 7d6d6d6 + 4d1d20 + 7 ⇒ (1) + (2, 4, 4, 5, 4, 5, 5, 2, 6, 3, 6, 3, 3, 5, 5, 6, 6, 3, 1, 5, 3, 1, 1, 2, 4, 2, 6, 2, 2, 6, 5, 4, 3, 1, 2, 3, 3, 4, 3, 1, 4, 3, 1, 6, 5, 1, 6, 1, 4, 2, 2, 1, 3, 1, 3, 1, 4, 3, 4, 5, 1, 5, 6, 4, 2, 2, 3, 5, 1, 5, 1, 2, 5, 4, 4, 2, 1, 5, 3, 3, 4, 6, 2, 2) + (3, 20, 17, 12) + 7 = 3391d8 + 5 ⇒ (8) + 5 = 131d20 + 7 ⇒ (8) + 7 = 151d8 + 5d6 - 10d6d6 - 1d1d20 + 5 ⇒ (8) + (6, 5, 1, 2, 6) - (5, 3, 1, 5, 6, 3, 2, 6, 5, 6, 6, 2, 1, 2, 4, 2, 6, 3, 6, 4, 1, 3, 6, 6, 6, 4, 3, 5, 6, 4, 1, 5, 5, 4, 1, 3, 2, 1, 6, 6, 2, 3, 3, 4) - (20) + 5 = -155.


    Male Aasimar Warpriest 6 / (Un)Rogue(Bandit) 6/Trickster 1 [HP 64/64 | AC 19/T 13/FF 16 (not flat-footed when unaware, +2 vs. traps), Fort +8, Ref +11, Will +10 | Init +7; Perception +15 | F 7/7 | B 6/6 | MP 5/5 | Spells: 5/4/0/0/0/0]

    And this, right here, is why I do not ever use the {dice="Name of Dice Roll"} format. Replying to someone's post who has used that format results in the above craziness. It works better to format rolls as follows:

    {ooc}"Name of Roll": {dice}"dice go here"{/dice}.{/ooc}

    Of course, replace all curly brackets with appropriate square brackets.

    Anyway, What my reply was supposed to be instead of crazy dice rolling is that I forgot to do Initiative until Rhialla included it.

    Initiative: 1d20 + 5 ⇒ (9) + 5 = 14.


    Attack Longsword: +5 Damage: 1d8+2 | Primal Roar 2/2 | Second Wind: 4d4+4 1/1 | Inititiative +3 Perception +10 Diplomatic +12 Sense Motive +11 | Hero: 2 | Matalars-Boon: 1/1
    HP & Armor & Saves:
    HP 33/33 | AC/T/FF 17/11/16 | DR 4 | Fort +5 / Refl +4 / Will +3

    Initiative: 1d20 + 3 ⇒ (2) + 3 = 5 and that went well


    ~Ogre Spider in the Shaman's Path Grotto~

    Movin, I took the liberty of rolling initiative for Magnes and Girian.
    Magnes Init: 1d20 + 4 ⇒ (17) + 4 = 21
    Girian Init: 1d20 + 9 ⇒ (17) + 9 = 26
    Ornthalas Init: 1d20 + 3 ⇒ (7) + 3 = 10
    Ogre Spider Init: 1d20 + 2 ⇒ (2) + 2 = 4

    Initiative Order: Girian (26), Magnes (21), Rhialla (20), Kevroth (14), Ornthalas (10), Bhalur (5), Ogre Spider (4).

    ~Round 1~


    • Girian casts Snowball on the Ogre Spider dealing 7 damage.
    • Magnes throws the concoction he has quickly mixed at the spider and it explodes dealing 15 damage.
    • Rhialla rapidly fires two arrows at the Ogre Spider. One misses. The other hits and deals 12 damage.
    • Kevroth fires both barrels of his musket dealing 20 damage to the Ogre Spider.
    • The Ogre Spider dies.

    ~Victory!~
    Damage Taken:
    Ogre Spider: 54 damage. (Dead)

    Experience Points gained each: 300


    HP: 17/31 | DR 4(8) | AC 19 (23) (T: 15/FF: 14) | CMD: 23| Fort+10 Ref+11 Will+8 (+2 all vs evil and +2 vs death and necromancy. Immune to disease) | Init:+7 | Perception:+5 (Darkvision) Lay on hands 1d6 -sickened; 1/5, Hero: 2 Spoils Wiki Journal
    Chingo Chaplo wrote:

    ~Ogre Spider in the Shaman's Path Grotto~

    ~Victory!~
    Damage Taken:
    Ogre Spider: 54 damage. (Dead)

    Experience Points gained each: 300

    Yay! Flawless!


    Dhouvarr Alchemyst 3 HP: 31/31 DR:4| AC: 17 T: 17 FF: 14 CMD: 16 | Fort: +5, Ref: +5, Will: +2 | Init: +4 Senses: Darkvision 60 Perception+7(+9 w/Stonecunning)

    thanks chingo.

    Magnes looks flatly at the now dead spider. ..well.
    The dwarf says slowly
    "We moving on or do you all want dinner?


    HP: 17/31 | DR 4(8) | AC 19 (23) (T: 15/FF: 14) | CMD: 23| Fort+10 Ref+11 Will+8 (+2 all vs evil and +2 vs death and necromancy. Immune to disease) | Init:+7 | Perception:+5 (Darkvision) Lay on hands 1d6 -sickened; 1/5, Hero: 2 Spoils Wiki Journal

    "Let's have a quick look around, Illsari and Wimbley might have come this way. After a brief look, we should press on as we planned and not eat a humanoid faced spider- bleh." Rhialla begins a quick, but more thorough than a cursory glance around the room .


    HP: 14/30; Spell Energy: 8/17 [4], Lightning arc: 3/7

    Unexpected real life stuff I had to take care yesterday and today. PS: sorted out the spells too.

    The Battle of Torukaro:

    Initiative: 4

    Round 4 HP 14

    She takes a defensive stance to cast a healing spell upon herself.
    Concentration: 1d20 + 3 + 4 + 4 ⇒ (10) + 3 + 4 + 4 = 21 DC: 15 + 2 * 1 = 17
    DC: 15 + 2 * 1 = 17 Cure light wounds: 1d8 + 3 ⇒ (6) + 3 = 9

    End result HP is now 23, before knowing what damage taken from bugbear


    ~ The Shaman's Path ~

    You find nothing of value in the large grotto.

    You continue down the next tunnel and reach a large chamber with a statue on each side of a stone gate to the north, and corridors leading east and west. The statues are of an elven man holding a sword low and an elven woman holding a jar.

    There's writing on the door in aratheël.

    "This is the fun part," Ornthalas says and begins to read aloud:

    "Greetings One who walks the Shaman's Path
    You have reached the Gate to Sakrashar,
    and must now face the Trials of Flame and Sword.

    When Warden One has raised his blade,
    and Warden Two has flame in jar,
    then will the gate be opened up to the realm of Sakrashar."


    Dhouvarr Alchemyst 3 HP: 31/31 DR:4| AC: 17 T: 17 FF: 14 CMD: 16 | Fort: +5, Ref: +5, Will: +2 | Init: +4 Senses: Darkvision 60 Perception+7(+9 w/Stonecunning)

    Don't suppose the spiders body was in tact enough that Magnes could harvest a dose of venom from the thing?

    Magnes stands near the spider and seems to be considering what parts of such a beast might work. "Meh, fine. More fer meh. haven't had it before after all. "

    --

    Magnes looks at the door and waits a beat after the elf speaks.
    "So is there some trick in relation to some elfish wordplay that you can't catch in a direct to common translation or dos the door want us to hold up a bottle of fire and a sword." The dhouvarr asks as he retrieves a bottle of alchemist fire.
    "Because if its fire you want I've that in plenty."


    "If only it was that easy. Down each corridor there is a lever. One will make the right statue lift his sword. The other will light a fire in the jar held by the left statue. More importantly, when both levers are pulled, it activates a mechanism that opens the gate for fifteen minutes. Problem is that each corridor is trapped. One with fire traps. The other with blade traps. The kind that cannot be disarmed."


    HP: 17/31 | DR 4(8) | AC 19 (23) (T: 15/FF: 14) | CMD: 23| Fort+10 Ref+11 Will+8 (+2 all vs evil and +2 vs death and necromancy. Immune to disease) | Init:+7 | Perception:+5 (Darkvision) Lay on hands 1d6 -sickened; 1/5, Hero: 2 Spoils Wiki Journal

    "Oh, that is fun." Rhialla remarks sarcastically. "What sets off the traps?"


    "When you step in the corridor, you step on a large pressure-sensitive stone tile that activates all the traps. It's too large to jump across. There is a rhythm to the traps. I will teach whoever goes."


    HP: 17/31 | DR 4(8) | AC 19 (23) (T: 15/FF: 14) | CMD: 23| Fort+10 Ref+11 Will+8 (+2 all vs evil and +2 vs death and necromancy. Immune to disease) | Init:+7 | Perception:+5 (Darkvision) Lay on hands 1d6 -sickened; 1/5, Hero: 2 Spoils Wiki Journal

    "We are in luck then, I can handle one lever without touching down in the corridor, but someone will need to still get the other one so we can get timing correctly. Any volunteers?"


    "The levers don't have to be pulled at the same time, so if you can do that, I suggest you get both levers." Ornthalas replies.


    Attack Longsword: +5 Damage: 1d8+2 | Primal Roar 2/2 | Second Wind: 4d4+4 1/1 | Inititiative +3 Perception +10 Diplomatic +12 Sense Motive +11 | Hero: 2 | Matalars-Boon: 1/1
    HP & Armor & Saves:
    HP 33/33 | AC/T/FF 17/11/16 | DR 4 | Fort +5 / Refl +4 / Will +3

    "I can take the other side. I am a bit agile person and I do have some qualities against most traps, blessings of Matalar given to me" Bhalur comments after a while as he looks over the small-details and is clearly fascinated about the statues

    Evasion class feature plus instead of being extraordinairy, I picture Bhalur having that Evasion as if blessing from Matalar :P


    Dhouvarr Alchemyst 3 HP: 31/31 DR:4| AC: 17 T: 17 FF: 14 CMD: 16 | Fort: +5, Ref: +5, Will: +2 | Init: +4 Senses: Darkvision 60 Perception+7(+9 w/Stonecunning)

    Magnes shrugs and gestures to his cask of ale. " Don't much fancy the idea of blades or fire, might damage something important. So if you have the desire I won't stop you."
    The Dhuvarrs face seems to scrunch a bit as he thinks of something.
    "Huh, so thats how you got to the top of that tower. I'd just thought you were good at climbing."


    The Battle of Torukaro:

    ~ Round 5 ~

  • The bugbear attacks Arukara with his morningstar. Bugbear atk: 1d20 + 5 ⇒ (19) + 5 = 24 Bubear dmg: 1d8 + 3 - 2 ⇒ (2) + 3 - 2 = 3 The bugbear deals 3 damage to Arukara, bringing her down to 11 hp.
  • Arukara casts Cure Light Wounds on herself, healing herself 9 points of damage bringing her up to 20 hp.
  • Hawkren tumbles away from the Bherug tribesman toward Arukara and the bugbear and begins casting a spell.
  • The Bherug tribesman follows Hawkren and attacks him with one of his axes. Bherug tribesman atk: 1d20 + 6 ⇒ (15) + 6 = 21 Bherug tribesman dmg: 1d8 + 4 ⇒ (1) + 4 = 5 The Bherug tribesman does 3 damage to Hawkren.

    Damage taken:
    Arukara: 10 damage
    Bugbear: 5 damage
    Bherug tribesman: 20 damage
    Hawkren: 10 damage

    ~ Round 6 ~
    Tell me what you do.


  • HP: 17/31 | DR 4(8) | AC 19 (23) (T: 15/FF: 14) | CMD: 23| Fort+10 Ref+11 Will+8 (+2 all vs evil and +2 vs death and necromancy. Immune to disease) | Init:+7 | Perception:+5 (Darkvision) Lay on hands 1d6 -sickened; 1/5, Hero: 2 Spoils Wiki Journal

    Rhialla flew in the battle against the white walker imposter. I think Magnes was there, it was after the tower I think.

    "I'll take the blades. Let's hope this stays as simple as it seems."


    Sorcerer 4 :: HP:24 | AC:18 ; T:13 ; FF:15 ; CMD:16/13 | Fort:+2 ; Ref:+4 ; Will:+7 | Init:+3 ; SM:+3 ; PER:+8 (Darkvision 10’, Low-Light)

    The Battle of Torukaro:
    Hawk's eldritch armor blunts a good portion - but not all - of the tribesman's axe blow. Now the sorcerer has a tough choice - hold position to finish his spell then face the full fury of the Bherug or continue to dodge his opponent while weaving his spell. While the Koroku was managing to heal herself despite the best efforts of the bugbear, defense never won a battle. Hawk holds position and finishes his spell, spitting a bolt of webbing at the rampaging bugbear. Then he braces for the tribesman's reprisal, hoping his mystic armor holds.

    ~ Round 6 ~
    2 Actions: Complete casting of Web Bolt

    Web Bolt
    RANGE: 25' +5'/2lv
    DURATION: 1 min/lv (2)
    EFFECT: Reflex DC:15 Negates
    Caught creature is grappled
    Caught creature can escape with a STAND action to CMB/Escape vs DC:15

    Status:
    HP: 14 / 24 | AC:20/T18/FF12 (= +2AC); DR:2 (= +2 Magic DR)
    Spell Energy (16): xxx
    Arcane Bolt (7):
    Hero Points (3):

    Spell Effects:
    Mage Armor - AC:+2; Magic DR:2 - 2 hours


    Dhouvarr Alchemyst 3 HP: 31/31 DR:4| AC: 17 T: 17 FF: 14 CMD: 16 | Fort: +5, Ref: +5, Will: +2 | Init: +4 Senses: Darkvision 60 Perception+7(+9 w/Stonecunning)

    " Alright. I'll just sit here and take a look at this door then. Any of you have magic to keep in contact? I know there is a spell that can send messages once it knows where it needs to be."
    Magnes asks as he moves toward the door and begins looking at the ancient thing.
    "Lets see if I can figure out how this works before you get back."
    Perception: 1d20 + 9 ⇒ (1) + 9 = 10

    *Snerk* I think Magnes might be staring at a hinge in confusion until you all get back.


    Girian Lewyn Warrior1 Arcanist 2 HP: 27/27 DR:1| AC: 15 T: 13 FF: 12 CMD: 17 | Fort: +5, Ref: +3, Will: +5 | Init: +9 Energy:10/13 4/4pnts |Senses: normal Perception+9(+11 w/Familiar)

    Girian, who had settled into a general pattern of silence as he concentrated on the torch spell and keeping an eye for danger nods. "I have a spell that can likely keep us in contact if the tunnels don't go too far. It only has a range of one hundred and twenty feet though so its entirely possible the tunnels can out range it. Though Phyllis could come with one of you in case danger arises. I'd know as soon as Phyllis did that something was wrong." At mention of her name the feathered lizard raises its head out of the humans belt pouch and squawks once.
    " Yes i'm talking about you Phyllis."
    The dinosaur following with a less enthused noise.

    The Message spell would let us have our own little Radios. Phyllis as a familiar has an emotional link with Girian and he could tell when danger occurred.


    Rhialla flies through the blade-trapped corridor and pulls the lever.
    When the lever is pulled, the rest of you see the statue on the right side of the gate lift his sword.


    HP: 14/30; Spell Energy: 8/17 [4], Lightning arc: 3/7

    The Battle of Torukaro:

    After giving herself some healing she decides to change tactics to see if she deal more damage by overcoming the armour.

    While keeping an eye on the bugbear she points her finger at him to release an arc of lightning towards him.

    Casting time: 1d4 + 1 ⇒ (3) + 1 = 4 Not sure if this applicable to domain powers.
    Concentration: 1d20 + 3 + 4 + 4 ⇒ (18) + 3 + 4 + 4 = 29 Not sure if this applicable to domain powers. Domain power does not indicate spell level. First time I ever used a domain power.
    DC: 15 + 2 * 1 = 17 Lightning Arc: Ranged attack: 1d20 ⇒ 13
    Damage: 1d6 + 3 ⇒ (2) + 3 = 5
    DC of spell: 15 Take power to be level 1 spell.


    The Battle of Torukaro:

    Arukara, the Lightning Arc does not provoke attack of opportunity, so no need for defensive casting. Also Spell-like Abilities take a standard action, so no need for casting time.

    ~ Round 6 ~

  • The bugbear attacks Arukara.
    Bugbear atk: 1d20 + 5 ⇒ (14) + 5 = 19 Bugbear dmg: 1d8 + 3 - 2 ⇒ (8) + 3 - 2 = 9 He deals 9 damage to Arukara, bringing her down to 11 hp.
  • Val Dalan, the large Ghost Bear Hawkren spoke with on the road, attacks the bugbear with his spiked greatclub. Val Dalan atk: 1d20 + 9 ⇒ (16) + 9 = 25 Val Dalan dmg: 1d10 + 7 ⇒ (3) + 7 = 10 he deals 8 damage to the bugbear.
  • Arukara unleashes a Lightning Arc on the bugbear, dealing 5 damage, killing it.

    Hawkren, now that the bugbear is dead, I guess you want to spend your turn differently.


  • Sorcerer 4 :: HP:24 | AC:18 ; T:13 ; FF:15 ; CMD:16/13 | Fort:+2 ; Ref:+4 ; Will:+7 | Init:+3 ; SM:+3 ; PER:+8 (Darkvision 10’, Low-Light)

    The Battle of Torukaro:
    Wow. I'm glad Val is on our side! Hmmm... yeah, that does alter things a bit. Thanks for giving me the option to switch my actions.

    Hawk quickly changes his plans after Val and Arakura decisively crush the bugbear. With a wave of his hand, he disperses the webs of Flux he was weaving then stabs the tribesman again before spinning out of the man's attack range. Spurred by his own wounds, he quickly gathers the strands of Flux and incants a spell on himself. The axe wound in his shoulder begins to knit itself shut.

    ~ Round 6 ~
    FREE: Cancel Casting
    STAND: Slash
    MOVE: Acro away 15'
    SWIFT: Cast Flux Healing on Self

    STAND: Rapier (crit: 18-20/2x)
    MODS: MW
    HIT: 1d20 + 5 ⇒ (16) + 5 = 21
    DAM: 1d6 ⇒ 4

    Acrobatics vs Enemy CMD: 1d20 + 9 + 4 ⇒ (18) + 9 + 4 = 31 move by/thru threatened squares

    = Flux Cast Time: 1d4 - 2 + 1 ⇒ (1) - 2 + 1 = 0 = SWIFT Action
    Flux Healing
    RANGE: Touch
    DURATION: 1 min
    EFFECT: Fast Healing 1 for 10 rnds (10 HP)

    Status:
    HP: 15 / 24 | AC:20/T18/FF12 (= +2AC); DR:2 (= +2 Magic DR)
    Spell Energy (16): xxx
    Arcane Bolt (7):
    Hero Points (3):

    Spell Effects:
    Mage Armor - AC:+2; Magic DR:2 - 2 hours
    Flux Healing - +1 HP/rnd for 1 of 10 rnds


    Attack Longsword: +5 Damage: 1d8+2 | Primal Roar 2/2 | Second Wind: 4d4+4 1/1 | Inititiative +3 Perception +10 Diplomatic +12 Sense Motive +11 | Hero: 2 | Matalars-Boon: 1/1
    HP & Armor & Saves:
    HP 33/33 | AC/T/FF 17/11/16 | DR 4 | Fort +5 / Refl +4 / Will +3

    well, lets give it a try then heh

    Stepping forward towards the another tunnel and beginning to travel along its path, hoping to reach the lever soon and turning it on

    bring the dice gods on my side lol. what do I need to roll and how many times


    Attack Longsword: +5 Damage: 1d8+2 | Primal Roar 2/2 | Second Wind: 4d4+4 1/1 | Inititiative +3 Perception +10 Diplomatic +12 Sense Motive +11 | Hero: 2 | Matalars-Boon: 1/1
    HP & Armor & Saves:
    HP 33/33 | AC/T/FF 17/11/16 | DR 4 | Fort +5 / Refl +4 / Will +3

    Reflex 1: 1d20 + 4 ⇒ (4) + 4 = 8
    Reflex 2: 1d20 + 4 ⇒ (13) + 4 = 17
    Reflex 3: 1d20 + 4 ⇒ (17) + 4 = 21

    just to be sure rolled three times


    Girian Lewyn Warrior1 Arcanist 2 HP: 27/27 DR:1| AC: 15 T: 13 FF: 12 CMD: 17 | Fort: +5, Ref: +3, Will: +5 | Init: +9 Energy:10/13 4/4pnts |Senses: normal Perception+9(+11 w/Familiar)

    those are some fairly good numbers excepting the first one. Damn spry for our Diplomatic tank.

    Girian shrugs, activating his message spell and on seeing Rhialla grow wings sighs. "Well I can see where I might be needed." The human then walking over to the tunnel entrance Bhalur had chosen maintaining contact with the spell on the off chance of trouble.
    "So any point in asking why your love goddess warrior has wings? I've seen a few others of that bent but they don't have the wings part."
    the human drawls as he sits down next to the cave entrance and waits, eyes glancing to the various occupants of the room.
    " If not I guess I'll ask her when she comes back from her little flight over there."


    ~ The Shaman's Path ~

    Bhalur, the trap has a DC 16 to avoid, so you do not avoid the first trap. The second Reflex roll you made ensures you that you only take half damage from the trap. The last roll makes you avoid the second trap. I need one more Reflex roll (make it two, in case you do not avoid the trap and need to roll for half damage)

    Fire Trap damage: 2d4 ⇒ (2, 1) = 3

    You take 1 fire damage from the first trap.


    Attack Longsword: +5 Damage: 1d8+2 | Primal Roar 2/2 | Second Wind: 4d4+4 1/1 | Inititiative +3 Perception +10 Diplomatic +12 Sense Motive +11 | Hero: 2 | Matalars-Boon: 1/1
    HP & Armor & Saves:
    HP 33/33 | AC/T/FF 17/11/16 | DR 4 | Fort +5 / Refl +4 / Will +3

    Burning a bit as Bhalur catched the fire on his skin and some part of his body still being hot he finally approaches the lever to pull it down, but still taking it cautiously in case there was other traps

    Reflex: 1d20 + 4 ⇒ (3) + 4 = 7
    Reflex: 1d20 + 4 ⇒ (10) + 4 = 14


    The Battle of Torukaro:

    Hawkren Hargraves wrote:

    Hawk quickly changes his plans after Val and Arakura decisively crush the bugbear. With a wave of his hand, he disperses the webs of Flux he was weaving then stabs the tribesman again before spinning out of the man's attack range. Spurred by his own wounds, he quickly gathers the strands of Flux and incants a spell on himself. The axe wound in his shoulder begins to knit itself shut.

    The Bherug tribesman drops both of his axes and holds both hands at the last deep rapier wound inflicted on him by Hawkren. He looks at Hawkren astoundedly, apparently surprised that he could be defeated by him, before he falls to the ground.

    "Hawk! Help!" Igvanus calls out to Hawkren from some thirty feet away. He is clearly having trouble with the worg he is fighting.


    ~ The Shaman's Path ~

    Fire trap damage: 2d4 ⇒ (1, 1) = 2

    The flames of another fire trap licks Bhalur (for 1 damage) before he reaches the lever and pulls it.

    In the main chamber a fire ignites in the jar of the left statue and after some mechanical clicks the gate starts to open.

    "Good job." Ornthalas says to Rhialla and Bhalur when they have both returned. "Beyond this gate, we're in the Darkendeep portion of the path, and we'll likely encounter Deepspawn so stay focused."


    Girian Lewyn Warrior1 Arcanist 2 HP: 27/27 DR:1| AC: 15 T: 13 FF: 12 CMD: 17 | Fort: +5, Ref: +3, Will: +5 | Init: +9 Energy:10/13 4/4pnts |Senses: normal Perception+9(+11 w/Familiar)

    Shamans path

    Girian gives the cat man an appraising look and nods, drawing on the weave as he does.
    "Damn agile for one of your size Bhalur. Though you might want to put out the last cinders over there. I'll heal the damage you took."
    The Fluxcaster then releasing his spell and Bhalur's wounds getting gradually better.
    heal 10HP from fluxhealing
    The human then looking to the elf and nodding.
    "I'll keep the torches lit then."


    Male Aasimar Warpriest 6 / (Un)Rogue(Bandit) 6/Trickster 1 [HP 64/64 | AC 19/T 13/FF 16 (not flat-footed when unaware, +2 vs. traps), Fort +8, Ref +11, Will +10 | Init +7; Perception +15 | F 7/7 | B 6/6 | MP 5/5 | Spells: 5/4/0/0/0/0]

    Kevroth nods to Bhalur as he returns from the hallway of fire, "You do your ancestors proud, Bhalur."

    Ornthalas' words seem to have little effect on Kevroth save that he seems to breath more rapidly as they move through the door, as if he is occasionally sniffing the air.


    Attack Longsword: +5 Damage: 1d8+2 | Primal Roar 2/2 | Second Wind: 4d4+4 1/1 | Inititiative +3 Perception +10 Diplomatic +12 Sense Motive +11 | Hero: 2 | Matalars-Boon: 1/1
    HP & Armor & Saves:
    HP 33/33 | AC/T/FF 17/11/16 | DR 4 | Fort +5 / Refl +4 / Will +3

    "How was the saying "fire good, burning baaad" hehe... although its nothing serious. The fur will grow back after a while and nothing serious happened so far." eyeing Kevroth a bit as he mentions the ancestors "Hm, honor and pride are usually what Bhakiris are looking for although it was not something I was after here or really like to think of myself. More of a.. how do you say it or call someone, when someone just do what is need to be done? More of that kind" but nonetheless nods towards Kevroth and thanks Girian for healing him


    Sorcerer 4 :: HP:24 | AC:18 ; T:13 ; FF:15 ; CMD:16/13 | Fort:+2 ; Ref:+4 ; Will:+7 | Init:+3 ; SM:+3 ; PER:+8 (Darkvision 10’, Low-Light)

    The Battle of Torukaro:
    Hawk whips around at Iggy's cry, slinging the dying Bherug's blood from his rapier with a flick of his wrist. Seeing his friend's predicament, Hawk charges across the battlefield to flank the worg and deliver a stab to the base of the monster's spine, shouting "Ghost Bears! Ghost Bears!". It's more of a subtle attempt to draw the aid of his allies than a statement of his loyalties, but he has no intention of clarifying that misunderstanding.

    ~ Round 7 ~
    FULL: Charge!

    STAND: Rapier (crit: 18-20/2x)
    MODS: MW, Charge, Flank, Opps Aplenty
    HIT: 1d20 + 5 + 2 + 2 ⇒ (19) + 5 + 2 + 2 = 28 crit?
    CONFIRM: 1d20 + 5 + 2 + 2 ⇒ (20) + 5 + 2 + 2 = 29 Yep!
    DAM: 1d6 + 2 + 1d6 + 2 ⇒ (5) + 2 + (4) + 2 = 13

    Status:
    HP: 16 / 24 | AC:20-2/T18/FF12 (= +2AC); DR:2 (= +2 Magic DR) -2 for charge
    Spell Energy (16): xxx
    Arcane Bolt (7):
    Hero Points (3):

    Spell Effects:
    Mage Armor - AC:+2; Magic DR:2 - 2 hours
    Flux Healing - +1 HP/rnd for 2 of 10 rnds


    HP: 17/31 | DR 4(8) | AC 19 (23) (T: 15/FF: 14) | CMD: 23| Fort+10 Ref+11 Will+8 (+2 all vs evil and +2 vs death and necromancy. Immune to disease) | Init:+7 | Perception:+5 (Darkvision) Lay on hands 1d6 -sickened; 1/5, Hero: 2 Spoils Wiki Journal

    On Rhialla's return she sees Bhalur is already done, and tended to. "Without further delay and at your ready," she says dropping to the ground, absent the normal grace she carries herself with.


    Dhouvarr Alchemyst 3 HP: 31/31 DR:4| AC: 17 T: 17 FF: 14 CMD: 16 | Fort: +5, Ref: +5, Will: +2 | Init: +4 Senses: Darkvision 60 Perception+7(+9 w/Stonecunning)

    Magnes stands, removing the dust from his clothes. The Dhouvarr taking another swig from his flask before twisting his neck once and generating a minorly disgusting popping noise.
    "Well its good to know that I can cross 'find out what burned bhakiri hair smells like' from my list of life goals. Glad I didn't do that, I expect meh failures would be a bit more.. explosive."
    Magnes then looks over to Ornithas, nodding to Rhialla when she speaks.
    "Aye, show tha' path oh brave elf leader."

    "Mao" states the cat, looking with a degree of fascination to the stack of giant spider limbs bundled like logs over his pack. The rough cuts fraying into string-y fibers. Perfect for a bored cat to lunge at.
    "Oi. Carcass is back there. Go get your own." the dwarf calls, not even needing to turn to see what the cat was looking at.

    1,751 to 1,800 of 1,994 << first < prev | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | next > last >>
    Community / Forums / Online Campaigns / Play-by-Post / Darkness over Arglondar All Messageboards

    Want to post a reply? Sign in.