Dark Pursuits and Beyond

Game Master GM-Gathrix

Using the intro modules this campaign will begin in Hive Desoleum, and continue from there.


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You begin to come to in the back of the repressor armoured transport. As you attempt to get comfortable within the confines of your bindings and the effects of the Arbites shock maul begin to wear off you begin to look around. Most of your companions are coming too also, except for one. Gorn, the feral worlder. He had always been too hot headed, and like the Arbites, not exactly built for holding back in combat. His wounds look near mortal, probably going to end up a servitor by end of the day. Hopefully this little ruse was worth it and word will travel to the local hive gangers.

The transport stops and the Arbites forcefully escort you and your comrades inside the Arbitrator Headquarters on Desoleum to dark and empty room with metallic reinforced walls. By the smell of fresh blood and screams down the hall you discern that this must be an interrogation chamber. You are thrown to the floor and the door behind you slams shut. You grunt as you roll on to your back, then to your knees. Suddenly a light at the end of the room illuminates the face of your employer. Inquisitor Ophelia Van Kappel.

Inquisitor Ophelia wrote:
About time. You were supposed to keep Gorn inline, now you will be down a man. This may work towards reinforcing your legitimacy though, Arbites rarely conduct a raid without casualties. Very well, here is your official brief.

Inquisitor Ophelia clears her throat and checks a chronometer on her wrist before she continues

Inquisitor Ophelia wrote:

Hive Desoleum holds many heresies and horrors, and you are gathered here for but one of them. There are increasing reports of horrible deaths within the hive's upper levels, with odd items of a possible xenos or archaeotech nature found with each corpse. Fellow nobles have related these were preceded with bouts of erratic and troublesome behavior, and worry that a hive noble named Lans Guljian has exhibited many of the same behaviours.

You are tasked with the Emperor's Work: to investigate the deaths and possible connections to any illicit artefacts, determine if they are potential dangers of a wider nature, and terminate their distribution. Recover and contain any items uncovered, lest they corrupt others.

Carry the Emperor's Light with you throughout the hive, for there is little proper illumination to be found in this festering, ancient edifice. Desoleum teeters on the blade's edge of damnation, and one further heresy could topple the entire hive into the abyss.

Now scream a little for me and make it sound convincing, I will remove your binders and open the secret tunnel that leads to dumping pit. I have secured your items there. Collect them and make haste.

Game Specifics:
Welcome to my recruitment of Dark Pursuits, the introductory module for Dark Heresy 2nd. I will be modifying it as those of you familiar with it are probably already aware, but it will remain true to its concept. I will be using the Core Book, the Game Master Kit, and Enemies Within for this, and you are welcome to use material from these sources for character building. Characteristics will be point buy-65 points with no more than 40 in one stat. 1200 exp to start. No Inquisitors, other Elite Advances will be on a case by case basis and should have some strong justification and backgrounds. I will choose characters Sunday Morning Oct 25th, The Game will start then. I will post 4 days a week Sun-Wed due to my work schedule. Please be prepared to post at least twice a week. Any questions post below.
Dark Archive

dotting for interest :-)

Dark Archive

Dot


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As he regained his footing Volkrad turned slightly to the Inquisitor exposing the his bound hands to her. As promised she steped forward and released his hands. "Next time you can skip the theatrics darlin'. All you had to do was ask.", and with a wry smile and a wink he entered the tunnel.
The full stench of a hive dumping pit hit him in the chest. For some it might have been overwhelming, but to Volkrad it simply reminded him of home. Beyond the pit who knew what horrors awaited him, mutants, heretics, maybe even some warp-spawned beast. The day had started out pretty boring but just got interesting...


To expand on the previous specifics, do not worry about equipment either, as stated in the dialogue you will recover some gear soon.

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I just picked up Dark Heresy and am EXTREMELY interested in this. The catch is that I'm interested in playing a Psyker, maybe even an Astropath if I can get away with it. I know the Adeptus Astra Telepathica background allows me to do the Psyker part, but Astropaths require traits that aren't really available via character creation.

Also, I'm really new to this and am not sure how to build an effective character...*blushes embarassedly*


I would like to join up. I will have something up in a couple of days.


Any chance for a Sister of Battle or would that be an uphill battle justification-wise?


Played a DH 2.0 game on another forum but didn't last long, will probably carry my Tech-Priest over. GM for DH 1.0 game and a DW game here on paizo, love the universe, glad to see more of it here on these forums. Currently no PC on paizo, only GM for 2 WH40k games, been itching for a PC, glad I checked recruitment. I'll have something up in a few days.

Seems the WH40k community on Paizo is small, see some familiar faces. Always a pleasure Mister and Johnny.

@Radavel: Thought you were MIA, you seem to join/create a number of games and disappear, hope you stick around for this one or at least give a heads up if you plan to go dark again. I'd hate to join this group only to have you leave us high and dry...again...


Johny I love Adepta Sororitas, would just like to see effort put into background, same with an Astropath. You can also just align yourself with Adepta Sororitas, I really like the way they changed character creayion. I don't recall seeing astropath in DH2 but maybe from only war, I know in Rogue Trader for sure. Would hope Only War though because of aptitude s being similar in both systems.

This is a new account of mine, I started a fairly successful Deathwatch campaign that took off after my absence. I think we will have a lot of fun.


I'm extremely interested in playing some DH. I haven't played DH 1st or 2nd Edition but I loved the other lines (Deathwatch, Black Crusade, Only War)


My previous account, which is still active, is Nimon. It just has too many aliases at this point time for a new one dedicated to 40k


Sach, this game has a lot of investigation and intrigue which does kend itself more to this kind of format which is good, a lot of the same themes as those games. I will be working on this until Sunday adding a players guide of sorts and some quick guides. Currently I am on my phone so excuse any lapse in grammar.

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
GM-Gathrix wrote:

Johny I love Adepta Sororitas, would just like to see effort put into background, same with an Astropath. You can also just align yourself with Adepta Sororitas, I really like the way they changed character creayion. I don't recall seeing astropath in DH2 but maybe from only war, I know in Rogue Trader for sure. Would hope Only War though because of aptitude s being similar in both systems.

This is a new account of mine, I started a fairly successful Deathwatch campaign that took off after my absence. I think we will have a lot of fun.

Astropaths are statted up for use as an NPC/Enemy on page 391 in the 2e Corebook. Essentially playing a Psyker character of the Mystic role with Adeptus Astra Telepathica background meets the majority of the criteria, HOWEVER, the defining characteristics of the Astropath (being soul-bound to the Emperor and having psychic senses to compensate for the blindness that results from that), are handled by Traits, specifically Soul Bound and Unnatural Senses (to a range of 50 meters, to be specific), which are, according to page 134 of the same book:

"Traits cannot be purchased through spending experience points and are primarily an aspect that NPCs possess. In some instances, a character may use a piece of equipment or undergo a bodily transformation--including a particularly grievous wound--that might grant the effects of a trait either temporarily or permanently. In rare cases, the GM might decide that an individual character has earned a trait and bless (or inflict) it upon him. Under either circumstance, there is no experience cost for this acquisition. Traits indicate a significant change for the character; they can substantially alter short-term motivations or even life goals."

In essence, outside of Rogue Trader, playable Astropaths are your call as the GM.

My basic idea for the character is that he regards the Soul Binding ritual that made him an Astropath as a religious experience. He believes the Emperor spoke to him and told him to bear his light into the darkness between the stars. He hasn't bought into the traditional image of the Astropath as a frail, wheezing madman, working to maintain and improve a fighter's physique so he can stand up to a hive ganger who somehow manages to get past his psychic powers and hack him apart with a sword. When offered the chance to serve an Inquisitor, he leaped at the opportunity, eager to do the Emperor's work.

Like I said, if you decide an Astropath PC is going too far, then I'm willing to play a regular Psyker. I just think the idea of playing essentially a blind Jedi paladin in Warhammer'd be pretty cool.


Archpaladin Zousha wrote:


My basic idea for the character is that he regards the Soul Binding ritual that made him an Astropath as a religious experience. He believes the Emperor spoke to him and...

This sounds interesting, but Astropaths serve a very specific and unique purpose that is in some ways more valuable than a standard sanctioned psyker. I do not want you to possess the ability to send messages through the warp, something has blocked that ability, and with that some kind of consequence(a minor mutation or something along those lines) and possibly you believe you can redeem yourself through faithful work within the Inquisition. I would like to see something along those lines.


If you are finding some restrictions to some things that you are not sure about send me a PM and I will work with you


I would like to bring in a seeker with the psyker trait. Any issues you see with that?

@Bayou: Heya. :)


I've got Sage covered.


This is Sach's character. Most of the crunch is pretty much done...just need to grab a couple more items. The backstory will be online soon!


Interested.

PM sent....


Greetings. This is MisterLurch's submission.


I will start reviewing submissions and give a final heads up or some things that need to be changed in the next 8 hours. The game will be put up around this time also.


This is the submission for Johnnycat. Backstory is bare-bones, but otherwise everything should be ready to go.

Emperor's Blessing: 1d10 ⇒ 5


One thing I noticed I forgot to mention is starting wounds will be full, so if you have 8+1d5 just make it 13.

After the game starts I will have everyone roll for the "Emperor's BLessing" for their characters to see if they receive an extra fate point.

If you have not already add some little bit of background for your characters.

You will not have any equipment to start out with, you are about to go retrieve some items though as you escape your pseudo imprisonment.


I think I can accept all those that applied with a character, which I like since I do not like to turn people away.

Being the benevolent servant of the God Emperor that I am, go ahead and choose your divinations. Page 84.

@Volkrand Hoch- Just add a little background and wounds and movement and I think you are good.

@Spazmodius- I do not have a PM in my box from you, maybe was ate by site?

@Feliks- Looks good I gave 1200 exp to start/ not the typical 1000 though if that changes some of your spending

@Daniel Abernathy- Looks like need a background (not just story, but also affiliation)

@Sister Ciaran-Looks good


Game Play is Up! and Discussion is up! if you have not submitted a character yet hurry there is still time.


GM-Gathrix wrote:

I think I can accept all those that applied with a character, which I like since I do not like to turn people away.

@Spazmodius- I do not have a PM in my box from you, maybe was ate by site?

Odd, shows in my sent box...it went to your GM-Gethrik profile.

no matter, I was just clarifying that you were accepting apps from different source books than core...and your selections support that :)

I'd still like to participate if there's still time....


Still time go ahead and submit a character.


Me and a friend are trying to put a character together to apply here. We've both skimmed the books before to try to learn the system basics, but we're taking a harder look at them now.

Did you have a new closing date in mind? We'd love to get something together if there is still a decent time frame open to us. I saw that you had planned on choosing character this morning, but this is past that now, so I thought I'd ask!

Almost all our Sci-Fi games have fallen through and we really want to scratch this itch!


Sorry, I've been at work all day and unable to post.[Paizo was still down this morning when I had a chance]. I'll submit a gameplay post tonight as well as update my profile for the backstory


Ya since the site was down I'll give it another day for those still working at it.


I've started the game for those who were ready, but I can still plug in a few more. Could use a tech priest type, a melee type, and a medic. It is possible to combine tech and medic with various combinations, or melee and medic, or melee and tech.


Funny you mention that! I'm Mimesyne's friend and I'm working up a melee type right now. As I try to learn the intricacies of the system right now, which is about as tough as it sounds! Hopefully I'll have something up for you here soon. Any preference between Assassin and Warrior? I'm getting a real good Native American-style Riddick feel for my feral world hailing Guardsman.

EDIT: Ooh, or Seeker.


I think Warrior would be a good choice. We already have a couple of Desperado's so Assassin or Seeker would have some overlap.


Big dumb warrior it is! Done and done. Now for the rest of these shenanigans.


I'd like to try out Biomancy, but I don't know if that's going to overlap anywhere. I figure popping that with Medicae might make for a decent enough medic type? I'm new to the system, so feel free to correct me on that >.>;;


Just be careful throwing around psionics. Everytime you use a power there's a semi-decent chance that you'll spawn a demon.


that is the most exciting part.


Considering my background I am obligated to disagree.


What are the skills, traits, etc, that are important to a character versed in tech? Like, where's the gap and how would it be best to fill?


Oh a lot of activity since I was last on.

Mimesyne Said wrote:
What are the skills, traits, etc, that are important to a character versed in tech? Like, where's the gap and how would it be best to fill?

Luckily some of the gap is filled by our Sage character, that being the ability to use a fate point to succeed at a logic roll. Tech-Use, Logic, Various Knowledge skills and cybernetics are some of the things brought to the table by a Tech adept in 40k. Because of the diversity in 2nd bridging these gaps is a lot easier than it was in 1st, but it is nice to have a representative of the Mechanicus in a group.

Mimesyne said wrote:
I'd like to try out Biomancy, but I don't know if that's going to overlap anywhere. I figure popping that with Medicae might make for a decent enough medic type? I'm new to the system, so feel free to correct me on that >.>;;

This is possibly true. 2nd is still pretty new and I have not tried all the possible combinations. The new fate point bonuses make every class very viable in a particular area so play the character you want.

Lab Rat Said wrote:
Big dumb warrior it is! Done and done. Now for the rest of these shenanigans.

Sounds good.

Mimesyne and Lab Rat post profiles when ready. Go ahead and read the tabs until you are ready to jump in so you are aware of whats going on.

Liberty's Edge

Mimesyne here. Labrat passed out before he could finish, but I expect he'll have his done right quick tomorrow.

Anyways, I'd love if you could take a quick peek at my sheet in my profile to make sure everything is fine and dandy. Also, how was the name Odette not taken >.>;;

I'll get a quick background and fluff written for her tomorrow then, assuming all is well, jump in with her after I'm done at the gym.

/flex girl muscles best muscles!


Odette wrote:

Mimesyne here. Labrat passed out before he could finish, but I expect he'll have his done right quick tomorrow.

Anyways, I'd love if you could take a quick peek at my sheet in my profile to make sure everything is fine and dandy. Also, how was the name Odette not taken >.>;;

I'll get a quick background and fluff written for her tomorrow then, assuming all is well, jump in with her after I'm done at the gym.

/flex girl muscles best muscles!

Odette:
The First thing that jumps out at me when I look at your profile is that you are a psyker outside of the Astra Telepathica. While this is permitted I want you to be fully aware of the implications. This means you are a rogue psyker as described on page 91. The group currently has a sanctioned psyker and a member of the Adeptas Sororitas, both will not take kindly to a rogue psyker. We might need to have a discussion on how you plan on handling this, if you plan on hiding your powers or if you will have something in your backstory that will strongly support this.
Sovereign Court

I am definitely interested in this. I am interested in playing an Outcast and being the group's stealth and B&E specialist. Now as for stats can we purchase advances with the 1200 starting XP that will boost our stat above 40 or is 40 the absolute maximum we can start with?


You can spend to increase, just can't allocate points beyond 40 using the starting 65 points.

Sovereign Court

Nevermind! Saw you already had an Outcast already! Can't double up so I guess I am out cause there is no roles left.


Okay! I think I've got things mostly figured out, just need to make an Alias for my guy, now. Before I do that, are we using the Divinations?

If so, here's a roll for that. If not, disregard.

Divination: 1d100 ⇒ 51
Wounds: 1d5 + 9 ⇒ (4) + 9 = 13


We are, and you don't have to roll for Wounds or Divination. Choose your Divination and start with max wounds. You do have to roll for emperor's blessing.


As Johnycat said, you can pick Divination(cause im so nice) and max wounds. Emperors Blessing is different for everyone I forget if its based on role or background, either way find it there and roll 1 d10 to see if you get an extra fate point.

Liberty's Edge

Yes! Rogue psyker! I had initially planned a character who was an Adeptus Astra Telepathica, but between what the party's needs were and the fact that we already had one, I thought I might as well break my usual comfort box.

I see her kind of like those quiet, shy librarian types who ends up being an absolute kinky freak in the sheets. But, you know, is instead the studious doctor type who ends up secretly being a psyker. It's something that's new-ish to her and she generally keeps quiet out of shame. She tells herself that her ability to get into peoples heads is just her own intuition and insight, and her ability to wash away fatigue is just a reflection of her skill at being a medic. Of course, she knows that isn't the case and only puts these skills to work behind closed doors (such as a medical room). Like a binge eater who only eats when no one is looking then cries in the closet about it for hours later.

It's definitely something she tries to keep secret and she feels just oodles of shame over it. Not that she's about to admit it. It scares her to some extent, but also gives her a bit of a power rush. She hadn't decided exactly what she's going to do about it, and a good chunk of the reason behind that is her denial that it even exists. Definitely some turmoil going on around the whole thing.

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