Dark Pursuits and Beyond

Game Master GM-Gathrix

Using the intro modules this campaign will begin in Hive Desoleum, and continue from there.


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Knowledge (Heraldry) 60: 1d100 ⇒ 85

Ciaran is much too distracted by the mutant, and the absolute hole of an establishment, to notice anything of interest about the heraldry. Instead she wears a scowl as she nods along with Daniels words.

"No shortage of seedy characters, then. It looks like our cloudboys our among their number as well. How convenient."


Daniel Abernathy:
Through the thick smoke and dim lights you can see that your presence here is not unnoticed. A man at he bar looks over his shoulder at you and eyes you for longer than a moment before going back to his drink. He has a very large handgun at his hip. Additional information due to background This man is likely a Sanctioned Bounty Hunter seeking out bounties. On Desoleum the bounty hunters don't seek out people so much as the oaths that they had promised.

The mutant girl is called to the bar by the bartender and leaves you to sit and chat. The music and jet bikes outside make it difficult to hear each other. The thick smoke of Lho sticks and engine exhaust are a bit overwhelming to some Roll a Toughness test +40 unless you are a Hive/Void worlder or aligned with the Mechanicus


Iron Hands Techmarine (Rank 1) | Wounds: 19/19 | Armor rating: 8 | Fate: 3/3 | Renown: 0 | Active Conditions: None.

Feliks follows the others into the bar, taking a seat where he can see most of the room if possible, while trying to seem as though he sees nothing.

Awareness 30: 1d100 ⇒ 61.
Deceive 30: 1d100 ⇒ 1.

His deception is so good that he actually doesn't see anything significant, so Feliks simply sits drinking the terrible 'alcohol' the mutant girls brings them and tries not to cough too much on the fumes in the bar.

Toughness 70: 1d100 ⇒ 23.


Wounds: 14/14; Fatigue: 0/7; Fate: 3/3; Toughness: 4; Armor: 4; Move: 6m

Heraldry DC50: 1d100 ⇒ 37
Toughness DC80: 1d100 ⇒ 5

Volc settles down with the rest of his group inside, frowning at the unconscious doorman on his way in. He sits and shakes his head in reply to the mutant girl, letting Daniel order as the mark on her neck catches his eye. When she departs and after everyone else has said what they will, he pipes up, "The waitress bears the mark of Captain Nils, a Rogue Trader. I'm uncertain if this is relevant to our search, but this could be a connection to the items we are looking into."

Liberty's Edge

Game left due to change in work situation

Odette sits quietly, her eyes darting about around her. The fumes and noise don't seem to bother her as much as the others, of course she'd been around many noisy and poorly ventilated machines her whole life.

"Do we know anything about the way the cloudboys operate? Other than with some secrecy, it would seem," she asked, eyeing up their masks.


Toughness 35: 1d100 ⇒ 78


Wounds: 13/13 | Fate: 2/3

Toughness(75): 1d100 ⇒ 3

The heavy smoke doesn't bother Daniel much as he's been smoking Lho for most his life and his lungs were already paying the price.

Common Lore: Underworld(30): 1d100 ⇒ 28
Do I know anything much of Capt Nils? Is it a notable name with notable deeds attached?

Daniel takes a sip of his drink and smacks his lips. Horrible. He sighs a bit as he picks up some of the conversation "It looks like there's a Bounty Hunter here as well. He seems to be eyein' us a bit - it honestly might be because we don't have cogs." He gives a small shrug and takes another drink, "It might not matter much at the moment though. We don't know much about this Lans fella' so we should probably just pick a place to start. The Cloud Boys there would be the obvious choice, but I don't think we quite fit in with them and they seem to stick to their own."[b] He shakes his head as he continues, [b]"Maybe that Insuratti boy would know a thing or two - we just need to get him away from this place, or follow him. I don't feel like takin' him here, 'specially with the other bikers and that Bounty Hunter out and about."
He gives a sidelong glance out the entrance, "It's possible that shady guy might know something. I'm just not sure how to approach 'em without spooking.

He makes a small grimace and continues to drink. As he finishes talking he leans back a bit and tries his best to pick out some snippets of conversation that he can hear from the bar.


Sister Ciaran is having a coughing fit at the table and a few of the patrons are looking at her with suspicion. 1d100 ⇒ 61 An older man with white hair and several tattoos all over his face at the bar jeers "Fragin' off worlders. More of your friends Cynthia?" The mutant waitress just shakes her head with her hands on her hips and retorts "Cuss stuff like dat be why we be havin no new bloods come 'round here spike."

The fancy dressed masked men also seem to be looking in your direction, but its hard to be sure.

Sister Ciaran:
You get over your coughing fit after a moment, but a nasty acidic taste remains in your mouth until it is washed out.


Ciaran continues to shoot daggers at anyone who dares meet her eyes.


Nothing on Capt Nils from Underworld, if you have knowledge Rogue Traders I will give you more.

A new woman walks into the bar. The locals seem to recognize her and she has a unique Oath Cog. She heads straight to the table where the babyfaces are sitting. Que new arrival.

Knowledge Underworld-20:
The woman is known as Keira, she is a low-level pusher on Desoleum, rumored to work with hive gangs. She is wanted for several small crimes, no bounty though.


female Frontier World Outcast Desperado

Kiera walked into the bar casually, seeking her target. She paused at the entrance only briefly, scanning the room while adjusting the weight of her oath cog, before the obvious mockery of their masks struck her. The Babyfaces... She adjusted her step and slowly, calmly approached the armed gang. She knew their type from back home, degenerate dilletantes, wealthy fools playing at crime. Only these ones had a legitimate reputation. Be on your guard, too many variables in this place...

Her long brown hair was pulled back in a series of braids with several pieces of jewelry woven in. This, combined with the multitude of tattoos covering her neck and the right side of her face gave her a strange, feral appearance. A gray cloak was wrapped around her torso, yet it did little to hide the voss pattern lasgun slung from her back or the well-crafted chain sword hanging from her hip. Despite her apparent comfort in the seedy bar, there was something... off... to her appearance. It did not all add up quite right.

Stopping before the cloudboys, she looked over the company, "Who's Skinner?


Iron Hands Techmarine (Rank 1) | Wounds: 19/19 | Armor rating: 8 | Fate: 3/3 | Renown: 0 | Active Conditions: None.

Feliks's eyes narrow slightly as the newcomer approaches the Babyfaces. Though he did not recognize her, something about her tickled at the back of his mind.

Awareness 30: 1d100 ⇒ 69.

Unable to identify what is setting him on edge, Feliks continues to watch the newcomer, speaking just loud enough to let his companions hear him, "The new girl. Something not right about her. Can't put my finger on it."


Wounds: 14/14; Fatigue: 0/7; Fate: 3/3; Toughness: 4; Armor: 4; Move: 6m

Volc purses his lips thoughtfully as he draws his gaze toward the newcomer in question at Feliks's prompting. Oathcog, jewelry, tattoos, lasgun, chain sword. Interesting. The feral worlder excuses himself quietly to stand and make his way to the bartender or mutant waitress. Regardless of whoever is willing to listen, he quietly buys a drink for the woman accosting the Babyfaces along with a message to be delivered by the waitress whenever Keira is finished.

GM:
The message Volc would like the mutant waitress to pass along is that his group wishes to speak with Keira. Just words, no funny stuff, with a drink as a show of goodwill. Even if it is swill.

That done, he heads back to his table and settles himself comfortably back into his chair. "Do we intend to sit and wait, or have we some manner of plan?" He asks his companions.


Keira:
A group of off strangers at a table seem to notice you when you walk in, but that is not so uncommon at the Screaming Wheel. The message for Skinner is wrapped in parchment with the Seal of your benefactor on it. When you ask for skinner a masked fellow looks up from the table "Ah yes, Lans' pet. I have heard of you. Do you have something for me pet?" The man replies and even through the mask seems to be looking at you in an unsavory fashion.

Volc:
The waitness winks "Ok sugar, I will give it to her after she is done with those cloudboys, they don't like to be interrupted and I don't need no trouble"


female Frontier World Outcast Desperado

Pet? Damn these chains of ownership. It got me offworld, but now I am wrapped up in this mess... The filth before her likely deserved a good blast from her lasgun, but she had a purpose here... the sooner I do the work, the sooner the servitude is complete. perhaps I can find someone to alter this blasted device...

She put on a boldly fake smile, and reaching under her cloak produced the sealed parchment. "Oh, of course good sir, here is the message from my master." After handing it to him, she stands and waits, assuming he will be sending a response.


After reading the note Skinner throws down the parchment on the floor. He looks up at you. "I have a message for your master in reply, please take note dear." He says in very polite high gothic. Skinner removes his mask. "As you can see the product is not working for me. If he can not provide me with something that will work I will have to seek out new friendships. Now go please."

His image is extremely disturbing, as is his manner. Roll me a fear(1) test. If you are jaded or resist fear they will apply.

Keira(Message from Volc:
The waitress finds you after you speak with Skinner and gives you a message from a large feral worlder from the group you saw at the table. Apparently he would like to buy you a drink and speak with you.


female Frontier World Outcast Desperado

Willpower for Fear(1) Test: 1d100 ⇒ 87

Having evaluated the Babyfaces as little more than wealthy malicious playboys, Keira is caught offguard by the hideous deformities beneath Skinner's mask. She steps back as her face goes to shock, then grasping for her words, replies. "My apologies, I will let him know." Then turns, ready to depart.

The waitress has to touch Keira's arm to get her attention, and startled she looks from the barmaid's face to the table in the corner and is Feral worlder. Strange, new players in game? Other friends of my master, or possible business interests? I guess we will see...

Straightening her cloak though still clearly unnerved, Keira approaches the table and looks to the Feral worlder. "This isn't some archaic mating offer, is it?"


Wounds: 14/14; Fatigue: 0/7; Fate: 3/3; Toughness: 4; Armor: 4; Move: 6m

Volc cannot help but laugh at Keira's question and he shakes his head, gesturing for her to sit with them. "No, I fear it is not. Tempting as it may be, we have other concerns. For instance, what do you know of the Babyfaces?" He asks, his volume gradually lowering when he starts talking about the cloudboys in the room.


The fancy dressed gang calling themselves the "Babyfaces" gets up and leaves shortly after speaking with Keira. 1d100 ⇒ 14

One of the babyfaces has long white hair. Her mask is oddly realistic and you can only tell its a mask when she is very close and even then a double take is in order. She nods to Keira on her way out.


female Frontier World Outcast Desperado

Still ill shaken from the reveal of Skinner's grotesque face, Keira is rather distracted at the table with the drink in her hands. Damn, what happened to that man's face? And what has Guiljian dragged me into... As the Babyfaces pass by, she catches the eye of the female and nods back to her. Strange mask...

Turning back to the stranger, "Bold requests, asking questions plainly in the open that could get me killed. I take it you travelers aren't from around here. As to the Babyfaces I know enough to recommend you stay clear of them, and the other various hive gangs. Find your way back uphive, or better yet offworld, while you can. Thanks for the drink." She tossed the cup back and drains it completely. Leaning in close to Volc, she leans in close. "Oh, and too bad on the first exchange, it could have been fun. I hear your kind can get a little wild." She leans in and kisses his cheek, then walks out.

Volc:
As she kisses Volc's cheek, she quickly whispers, "Wraith's Tomb, one hour"


Wounds: 14/14; Fatigue: 0/7; Fate: 3/3; Toughness: 4; Armor: 4; Move: 6m

An idle smirk colors Volc's lips and he nods politely in reply. "At our next meeting, perhaps."

When she departs, he watches both her and the Babyfaces go before leaning in to his companions. [smaller]"We are to meet her at Wraith's Tomb in an hour. I trust one of you is aware of the location?"


Not sure what to make of the lack of posts. Do we need a recap of what's going on, or did interest just drop off? I think some people had the wrong impression of this game because it was based on Warhammer 40k.


Assuming everyone went to meet with Keira. I do not like to do this, but I feel the need to push.
GM Roll: 1d100 ⇒ 53
Wraith's Tomb, a sinster name for an old piece of ruin from some long forgotten hab building that resembles a wraith, or rather the shadow it casts from the light of the fiery forges above it. It is a landmark many use when giving directions in the hive, but it is rare to want to meet someone there.

In this lower part of the hive sanctionaries are rare, and arbiters are practically non-existent.

Roll me an awareness test everyone.


Iron Hands Techmarine (Rank 1) | Wounds: 19/19 | Armor rating: 8 | Fate: 3/3 | Renown: 0 | Active Conditions: None.

Sorry for my low posting rate. I will do what I can to step it up a bit.

Nothing Escapes My Sight: Spending 1 FP. 3 DoS on Awareness test.
Faith in the Creed: 1d10 ⇒ 6.
FP: 3/4

Muttering one of the many litanies to the Emperor, Feliks looks around the area carefully, taking note of everything.


one of the best times you could have used that Fate Point Feliks

Felik:
notices the bounty hunter from the bar he saw before. He is watching the group from an elevated position above the ruin, behind an ancient Aquila icon that was once part of what ever this ruin used to be. He has his weapon drawn. It is possible he is after the groups new acquaintance and was waiting for her at the bar.


Iron Hands Techmarine (Rank 1) | Wounds: 19/19 | Armor rating: 8 | Fate: 3/3 | Renown: 0 | Active Conditions: None.

Yay! I was hoping it would not be wasted. :)

Feliks glances around, stopping for a moment and turning his back to the ruined building and facing his companions. Still muttering in the same low tine, and trying to make his words fit the cadence of the litany he had just been reciting, Feliks speaks to his allies, "The bounty hunter from the bar is hiding behind the Aquila above the ruin. He must be waiting for your lady friend, Volc, as he has a weapon ready but has not attacked us yet."


female Frontier World Outcast Desperado

After slipping out of the bar, Keira slips into a nearby alley and looks for any lingering members of the Babyfaces who may be plotting some additional point of attention for her new master.

perception: 1d100 ⇒ 76 a tank could be following me and i wouldn't notice...

After suitably assured that she is not being trailed, she makes her way to the Wraith's Tomb. She would speak with these new players, but on her terms. Perhaps they could get her out of her servitude and off this misbegotten rock. Of course, what would there cost be?

She intentionally takes a wandering, circuitous route to the Tomb. Let them get there first, perhaps then I can determine their role in all of this... As she rounds the corner, she can just make out the Tomb a block away.


Feliks:
As Keira is approaching the Bounter Hunter lowers his weapon and has it trained on her.

Keira can see the strange group of people waiting at wraith's tomb. A few locals wander about, but the place is generally empty this time of night.


Iron Hands Techmarine (Rank 1) | Wounds: 19/19 | Armor rating: 8 | Fate: 3/3 | Renown: 0 | Active Conditions: None.

Still muttering under his breath, Feliks checks on the bounty hunter and, seeing him aiming his weapon, looks to see his target has just come into view. He speaks quietly, as before, "If we want to talk to this woman, we need to take the sniper out. He has aimed his weapon at your contact, Volc. It is time to ambush the ambusher."

Initiative: 1d10 + 2 ⇒ (2) + 2 = 4.


Iron Hands Techmarine (Rank 1) | Wounds: 19/19 | Armor rating: 8 | Fate: 3/3 | Renown: 0 | Active Conditions: None.

Well, Not sure where everyone else is, so I hope the sniper does not kill me. :)

  • How many other people are in sight of us?
  • How far am I from the Bounty Hunter?
  • Is there any cover that will allow me to still fire on the bounty hunter?

    EDIT:

  • How far is Keira from me?


  • You are aprox 100m from the Bounty Hunter. Keira is about 50m from you, and you are between them both. There are sparse groups of people 150m away in surrounding alleys and such, but they seem to be preoccupied and are probably not the type to run to the arbiters or assist you.


    Well, this one died fast.40k is such a niche group and Dark Heresy even more so. The deathwatch game I started a long time ago still is going on though. Maybe I should do another one of those.


    Iron Hands Techmarine (Rank 1) | Wounds: 19/19 | Armor rating: 8 | Fate: 3/3 | Renown: 0 | Active Conditions: None.

    Sorry, guy. I was planning on starting the fight when I got home from work. I would be open to joining you on your next 40k adventure if you like.


    I feel bad for you two. I have a RT adventure that might work well in PbP. I will see about that maybe.


    Iron Hands Techmarine (Rank 1) | Wounds: 19/19 | Armor rating: 8 | Fate: 3/3 | Renown: 0 | Active Conditions: None.

    Sounds good. :)


    female Frontier World Outcast Desperado

    Feel bad, it seems like my arrival ran it into the ground. But yeah, I think people expect constant shootouts in the 40k universe, when the games themselves are actually very roleplaying intensive. RT could be fun.

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