
| wanderer82 | 
 
	
 
                
                
              
            
            Working on a Cleric at the moment. Having some fun with the back-story, letting it see where it takes me.
@JonGarrett I am thinking my character would already be a servant of the Inquisitor, but in considering directions for him, I was curious if you have selected an Ordos for the Inquisitor to be a part of yet, as this may influence my build?

| Grumbaki | 
 
	
 
                
                
              
            
            WS20 + 2d10 ⇒ 20 + (10, 10) = 40
BS20 + 2d10 ⇒ 20 + (2, 9) = 31
STR20 + 2d10 ⇒ 20 + (1, 9) = 30
T20 + 2d10 ⇒ 20 + (7, 10) = 37
AG20 + 2d10 ⇒ 20 + (8, 2) = 30
Int20 + 2d10 ⇒ 20 + (8, 5) = 33
Per20 + 2d10 ⇒ 20 + (8, 9) = 37
WP20 + 2d10 ⇒ 20 + (7, 2) = 29
FEL20 + 2d10 ⇒ 20 + (3, 6) = 29
Wounds 1d5 + 8 ⇒ (5) + 8 = 13
Fate 1d10 ⇒ 4
WP reroll 2d10 ⇒ (2, 2) = 4
I can work with this...especially that WS!

|  The Lion Cleric | 
 
	
 
                
                
              
            
            I've been musing over the rolls, and I've decided to go with an adept from the planet, one who has been unadvertedly and against his will a witness to some heresy high up from one of the surrounding towns. I'm still thinking about the backstory, and I'll post it as soon as I'm ready, but the general concept is of a person whose hopes of an idyllic (as far as the Imperium goes) life of working in the Administratum of a small farming town have been completely torn down by heresy and rebellion.

| JonGarrett | 
 
	
 
                
                
              
            
            OK, I've copy and pasted some useful information into the Campaign Info tab to help with stuff. Obviously, I can't post the whole book even now it's out of print - Games Workshop are always watching me, to steal my ideas - but I can post a few more bits folks will find useful. Obviously, you all have access to this stuff - this is simply for a quick, online reference system.
Tonight I intend to start compiling applications. I don't haven a firm date in mind for when I'll end recruitment, but it'll probably be in 5 or so days depending on my work schedule. The other guy who does my job just left, so I'm likely to be working...a lot.
I will give a minimum of three days warning before we close, however.

| Vasyl Zima | 
 
	
 
                
                
              
            
            @JonGarrett
Sounds good. I'll post a corrected version of Vasyl Zima's sheet here. Now including IC Q&A.
Vasyl Zima
"Trust In Your Fear"
Scum - Rank 1
WS 33
BS 25
S 37
T 42
Ag 40
Int 36
Per 37
Wp 34
Fel 28
Fate Points 4
Wounds 11
Right-Handed originally but Ambidextrous
Insanity Points    1
Corruption Points    0
Divination: "Trust In Your Fear" - Increase Agility by +2 and gain 1 Fate Point
Armour: Flakweave Cloak - 3 AP (all)
Skills
Awareness (Per)
Barter (Fel)
Blather (Fel)
Charm (Fel)
Common Lore (Imperium) (Int)
Dodge (Ag)
Deceive (Fel)
Disguise (Fel)
Intimidate (Str)
Security (Int)
Speak Language (Volg Hive Dialect) (Int)
Speak Language (Low Gothic) (Int)
Tech-Use (Int, Basic)
Trade (Technomat) +10 (Int)
Talents
Ambidextrous
Basic Weapon Training (SP)
Jaded
Light Sleeper
Melee Weapon Training (primitive)
Paranoia
Pistol Training (SP)
Talented (Deceive)
Traits
Accustomed to Crowds
Hivers grow up surrounded by immense herds of humanity. They are used to weaving through even the densest mob with ease.
Benefit: Crowds do not count as Difficult Terrain for hivers, and when Running or Charging through a dense crowd, hivers take no penalty to the Agility Test to keep their feet.
Caves of Steel
To a hiver, surrounded at all times by metal, machinery and industry, the arcane mysteries of technology are not so strange.
Benefit: Hivers treat the Tech-Use (Int) skill as a Basic Skill.
Hivebound
Hivers seldom endure the horrors of the open sky or the indignity of the great outdoors.
Penalty: Hivers take a -10 penalty to all Survival (Int) Tests, and while out of a “proper hab” (e.g. places without manufactured goods, solid ceilings and electrical power) the hiver takes a –5 penalty to all Intelligence Tests. 
Born Survivor
Anyone who has survived to reach adulthood in a place like Volg has learned how to think fast, deal with horror and save their own skin. If they hadn’t, they’d have wound up dead in a chemical pit already.
Effect: You begin play with the Jaded, Light Sleeper and Melee Weapon Training (Primitive) talents.
Grim
Volgites are tight-lipped and dour survivors with a mean streak as wide as a Titan’s stride, and a certain worrying tendency to psychosis.
EffectL Swap your starting Fellowship and Toughness values, so that you have a starting Toughness of 25+2d10 and a Fellowship of 15+2d10. You also begin the game with 1d10 Insanity Points.
Equipment
Autogun (100T) and 1 mag of 30 -> Armageddon (100T) and 2 mags of 15 = 0T
Autopistol (75T) and 1 mag of 18 -> Orthlack Mark IV (75T) and 1.5 mags of 12 = 0T
Silencer for Orthlack 10T
Brass Knuckles (5T) -> Bolo Knife (50T) = 45T
Knife
Quilted Vest (10T) -> Flakweave Cloak (80T) = 70T
Street Ware (Poor Quality Clothing) (?T) -> Coveralls (Common Quality Clothing) (10T?)
Backpack 10T
Blast Goggles 25T
Gas Mask 25T
Photo Visor 100T
Data-Slate 20T
Weapon Maintenance Kit 20T
Stablight 10T
Autojector 10T
2.5 Days Combat Rations 5T
Appearance
Vasyl keeps his brawny figure difficult to make out between rough industrial coveralls and the folds of flakweave that double as heavy clothing. He has a beaten backpack, which he stuffs with whatever useful materials he can find. A bolo knife is hidden at his right side, and a more regular blade in his left boot. A bulge in his left torso clothing hides a silenced Orthlack IV autopistol, but his openly carried Armageddon autogun helps distract from that.
If he pulls back his hood, his shaven head is visible, along with scars and chemical burns. And a pair of dark brown eyes that flick about often and warily.
Personality
Vasyl is focused on survival and relentlessly pursues goals he believes will aid him in this. He cares little for human life apart from his own, but is not pointlessly cruel or destructive. Everything he does is intended to further him staying alive one more day - and preferably more. He is wary of others, always suspecting their intentions and goals will clash with his. 
Background
Vasyl was born in what is arguably the single worst hellhole in the Calixis Sector. There are death worlds regarded as less hazardous than the sprawling fen hive of Volg. The descendants of criminals and exiles, few Volg-born ever entertain notions of leaving. Volg brutally prunes those who are not paying sufficient attention to the here and now.
The road to his departure took years. Day-to-day life in Volg demanded huge efforts and environmental awareness, and Vasyl provided. He bought - and stole - fragments of tech-lore and found he had a real knack for it. He found a lucrative niche as peddlar of repairs to those too poor, too despised, or too criminal for the tastes of the tech-priests.
He learned how to trick people, how to break security on whatever and wherever he needed to. He put every scrap of thrones and wits he had into the long-term goal of escaping this deadly, deadly place. Because logically, staying in Volg was a death sentence and not a drawn out one. Quality of life did not factor into his decision, only duration.
One day, he found the fool. A Magnogorsk noble and his retainers, who were sweating as their idiot boss led them “slumming”. Vasyl gathered some associates and made short work of the fool and the rest. The others he paid off with the goods, but he kept the critical elements: clothing and ward accessors.
A day later, a “clearly” injured nobleman staggered back uphive, gaining assistance from the enforcers to reach a shuttle. This shuttle never reached the topmost reaches of the Fenksworld hives, but made a detour as the nobleman “decided” to book a sudden visit to a passing void freighter.
The shuttle suffered a tragic and incredibly fatal explosion shortly after it entered the freighter’s shuttle deck. And if someone had fled into the ship in the seconds beforehand, that was missed.
The freighter continued on its circuitous voyage, which would in the not so distant future lead to Inisdias Minoris….
What is your personality like?
I am practical, yes. Focused. Distractions are death so I do not care for them.
How did you meet your Inquisitor?
Inquisitor? That is fairy tale, to scare the meat-smashers. But if true, who knows? Maybe on this world? Hah!
What does the Inquisition mean to you?
Like I said, fairy tale! But fairy tale can hide a piece of truth...
What will you sacrifice?
Everyone and everything else! I will survive! Or not. And then no sacrifice matters.
What do you desire?
Life! Much more life. Having nice tools is pleasing but unnecessary.
What do you hate?
Hate? I have no time for hate. If someone is a threat, I neutralise them or kill them, simple!

| Lothar Von Bismarck | 
 
	
 
                
                
              
            
            I've got the core of my background in my head but wont get a chance to put it down here til I am on holidays tomorrow.
He can start in a number of ways depending on the GM's preference.
1. He's been recruited by the Inquisition being a veteran of the Margin Crusades.
2. His Regiment or a part there of on return from the Margin Crusade has been redirected to the planet.
3. On return from the Crusade before going to Kinog Lothar has used up some leave... and then things went down. This was what I was initially thinking, he's got a GQ Flak Cloak to wear to the opera and things rather than his armour.

| MrStr4ng3 | 
 
	
 
                
                
              
            
            "Truth Is Subjective"
Assassin - Rank 1
WS 37
BS 30
S 34
T 33
Ag 41
Int 26
Per 34
Wp 32
Fel 21
Fate Points Roll: 1d6 ⇒ 4 = 2
Wounds Roll: 1d5 + 8 ⇒ (5) + 8 = 13
Right-Handed
Insanity Points 4
Corruption Points 0
Armour: protective bodyglove (2 points Primitive armour to the Body, Arms and Legs)
Skills 
Awareness (Per) 
Climb (S)
Dodge (Ag) 
Silent Move (Ag)
Disguise (Fel) 
Shadowing (Ag)
Speak Language (Low Gothic) (Int) 
Secret Tongue Mortitat (Int)
Talents 
Unremarkable
Jaded 
Thrown Weapon Training (Primitive) 
Melee Weapon Training (primitive) 
Basic Weapon Training (Primitive)
Pistol Training (Primitive) 
Traits 
The Bloody Edge (Trait): the Moritat disdain many modern
weapons as crude and spiritually unfulfilling, preferring instead
the sacred edge of the blade. As a result, they must pass a Hard
(–20) Willpower Test to use any weapon lacking an “edge” in
combat (thrown blades, knives and arrows are fine) unless they
obviously have no chance of harming their enemy otherwise.
However, such is their deadly artistry at bloodletting, any
edged weapon wielded by them counts as having the Tearing
quality when used against living targets
Blessed Ignorance: -5 Penalty on Forbidden lore (Int) Tests.
Hagiography: treat Common Lore (Imperial Creed) (Int), Common Lore (Imperium) (Int), Common Lore (War) (Int).
Liturgical Familiarity: Treat Literacy (Int) and Speak Language (High Gothic) (Int) as Basic Skills.
Superior Origins: Willpower +3.
Appearance
Praetus is slightly below average height with an androgynous look, the clothing he chooses are almost always a season or two out of style but plain and unassuming. When not covered by a wig his short black hair is braided close to the skull. When not covered by the tinted photo-visor his green eyes are constantly scanning for threats. The only visible weapon he caries is a sword strapped to his back
Personality
Praetus is a quiet man his piety to the God-Emperor is unquestioning. he is uncomfortable around strangers and works to fade into the background.
Praetus stepped into the dingy sixth floor single room, he palmed the activator and nothing happened, the rooms powercell was dead again, he activated the photo-visor instead. He removes the purple wig and places it on the stand. He removes the designer jacket, now 3 years out of style, and carefully inspects the right sleeve for any blood stains. He would need to take it back to the consignment booth to pay next weeks rent. The uncomfortable boots would go into the recycler.
He knelt on the clean white sheet, the room lit by candles, and began to inspect and care for his vestments, He started with the throwing knives, the Flick Bow and finally the Devil’s Kiss that he used for today's benediction, as he inspects the blade he reviews the event.
The target left the recaf shack in the same window he had for the last week, the bump went without a hitch, the mono edge of the Kiss sliding through the Flexweave jacket as easily as the flesh beneath, Sliding between the 4th and 5th rib and through the left lung and slicing the pulmonary artery. Praetus shadowed the target for 4 blocks before he collapsed, the slice had been too deep but the contract was complete.
With the contract complete it was time to inspect the payment, he pulled out the vial the enzyme had done its job perfectly the Distal Phalange was perfectly clean. It had been removed by the contractee’s own hand from the ring finger of the left hand as always before. He added it to the smart wire chain and quietly recited the name of each victim as a prayer to the God-Emperor.
What is your personality like?
Pious, dedicated and quiet
How did you meet your Inquisitor? 
To serve an Inquisitor would be an honor. One that Praetus is worthy of
What does the Inquisition mean to you? 
They are the living Will of the God-Emperor
What will you sacrifice? 
There is no sacrifice to great to serve the God-Emperor
What do you desire? 
To become a Reaper the embodiment of Holy Murder
What do you hate? 
Predators, those who prey on the defenseless. 

| JonGarrett | 
 
	
 
                
                
              
            
            Lothar Von Bismarck - Any of those will work...but you'll need to explain why no one has heard from the Margin Crusade in 25 years. It's officially ongoing, but the forces fighting there are gone.
My suggestion, and one that would certainly draw attention, is your troop ship appeared after unusually warp turbulence 25 years late. Yeah, I know, it's an old trope for 40k - but it works.

| Lothar Von Bismarck | 
 
	
 
                
                
              
            
            Unless you're changing it in the Inquisitors Handbook entry Hax sends new regiments but he insists they get rotated back before he sends more. In Deathwatch is says that the Margin Crusade is dead and has been for some time existing purely on paper used to drum up troops for the Achilus Crusade.
An idea of potential interest for you is the lore around the 'Spinward Front' for Only War, it's set in the Periphery Subsector of the Calixis sector and has Chaos Forces running around.
I would say Vasyl Zima and Grumbaki are great players, I have them in campaigns I am running myself.
Lothar Von Bismarck grew up on the world of Kinog in the Malfian Subsector. Kinog has a strong tradition dating back to the Angevin Crusade. When the Dread Calyx Expanse was beginning to be conquered an Imperial Navy troop transport carrying Imperial Guard forces was blown off course by a warpstorm.
The ship crash landed on the planet that would later be known as Kinog. The Imperial Guard forces and a few surviving Imperial Navy crew conquered the locals. The military forces married among the noble caste of the world that would ally with them. When a Rogue Trader allied to the crusade arrived to survey the planet he was surprised to find it already conquered waiting to reconnect with the Imperium.
This early history has led the world to restrict military service off world as a privilege for only the nobility to have. Peasants would be allowed serve in the PDF but not in the grand crusades of the God Emperor. Kinog’s Imperial Guard forces have compacts with the Divine Light of Sollex.
Lothar Von Bismarck was proud to ship out with the 11th Kinog Grenadiers to serve the Emperor and bring glory to his world and house. The 11th were shipped off to the Margin Crusades who’s ongoing glorious conquest of planets to join the Imperium was well known. The members of the 11th all found that surely they were assigned to the most challenging areas where they were most needed as only befitted their skill and dedication.
First they were sent to Shedu as part of a reconnaissance force. This was an interesting time. The mutants of course were easy to put down with disciplined volley fire. The Orks however were keen to teach them a valuable lesson… not all the information in the Imperial Guardsman’s Uplifting Primer was entirely accurate. With the rolling dunes of the desert world and sandstorms abounding at points it was inevitable the orks would close in. The 11th all equipped with mono blades faired better than the other Imperial Guard forces. Still though they took casualties they held allowing the expedition to make an organised withdrawl.
For his actions on Shedu Lothar was promoted to a corporal and they were redeployed to the Fortress World of Hethgard. The 11th excelled in the difficult conditions of Hethgard at least compared to other Imperial Guard forces, their above average marksmanship, superior equipment and martial pride lent well to the battlefront but against the forces of the Tyranids this still left them with large numbers of casualties by the time the were to be sent back the the Calixis Sector, the 7th Kinog Grenadiers had been rebuilt back to operational strength.
Three out of every ten of the 11th returned back from the Margin Crusades. Lothar had not survived unscathed and currently walks with a limp, though cleared for active duty he is not as swift as he once was. While recuperating Lothar has been given leave and is taking it on the world of Inisdias Minoris, his family having invested in a manufactorum there to see how it has been rebuilt after the rebellion two years prior and taking a tour of it to relay back to them. Lothar has taken the opportunity to take in some of the local culture and arts as well as visiting it’s religious sites. Though he is not active and does not have the support of his own regiment Lothar has readied his weapons, he will not have it said a man of Kinog has stood idle while an enemy of the Imperium threatened a world they stood on.
Using his connections Corporal Von Bismarck has acquired transport to the belleagured hive secundus. He’s see monsters the size of titans, the human form twisted in unrecognisable ways… how much worse could it get.
Personality Traits:
Prideful
Honour Bound
Arrogant
Adventure Hooks possibilities:
Distant Noble family members in the Spire need help
One of the Imperial Guard regiments he has fought beside are part of the reinforcements

| JonGarrett | 
 
	
 
                
                
              
            
            Sorry for the delay. Life got a little exciting.
I'll look into the Margin Crusade. I was under the impression that the Crusade itself was lost, with no contact whatsoever, and any units raised for it were diverted to other warzones.
As we seem to have everyone interested in the thread I'll be ending recruitment in three days, on March 20th, at 23.59 GMT.
Next, please make sure all the basic information - Career, Alternative Rank, Homeworld - are in your profile. It's simply a huge help to have this stuff where I can find it easily.
OK, here are a list of completed applications. If I've missed your character please do shout out - as said, I'm simply not at 100% percent, or didn't realise your sheet was complete.
Aipaca - Hieronymous Bahrenfahrer - Hive World TechPriest
Kevin O'Rourke 440 - Lothar Von Bismarck - Noble? Guardsman
Decimus Observet - Vasyl Zima - Volgesque Reclaimator Scum
MrStr4ng3 - Praetus - Moritat Assassin
littlehewy - Silvanus "Lug" Laetus - Imperial World Guardsman
Interested
The Lion Cleric - Adept
Spazmodeus - Psyker
Grumbaki - Unknown
LinkDead - Arbitrator
Bullo Dagmawi - Arbitrator, Cleric or Psyker
Vitaliano da Riva - Psyker
Wanderer82 - Unknown

| Grumbaki | 
 
	
 
                
                
              
            
            Alright! Lets do this.
Name Aenarius Laedram
The Red Vaults of Luggnum (100xp)
Insanity: 1d5 ⇒ 1
Homeworld Imperial
WS (40) BS* (36) Str (30) T* (42) AG (30) Int (33) Per (37) WP (35) Fel (29) W (13) Fate (2)
Career Arbiter
Homeworld Traits Blessed Ignorance (-5 forbidden lore), Hagiography, Litugical Familiarity, Superior Origins (+3 WP)
Skills Common Lore (Imperial Creed) (Int) (Hagi.), Common Lore (Imperium) (Int) (Hagi.), Common Lore (War) (Int) (Hagi.), Literacy (Int) (Lit. Fam.), Speak Language (High Gothic, Low Gothic +10) (Int) (Lit. Fam.) Literacy (Int), Common Lore (Adeptus Arbites) (Int), Common Lore (Imperium) (Int), Inquiry (Fel)
Talents Basic Weapons Training (SP), Melee Weapons Training (Primitive), Quick Draw, Rapid Reload*, Jaded (no insanity from common horrors)
Equipment shotgun and 12 shells, club, brass knuckles, knife, uniform (Good Quality Clothing), 3 doses of stimm, injector, Arbitrator ID, chrono, pack of iho sticks, flak vest
Thrones 210
Brass Knuckles: 1d5-1
Club: 1d10
Shotgun: 1d10+4, scatter, reliable, reload 2 round
Aenarius was born into a family of arbiters. Such was the fate of his father, and his father before him. As a young man, the worst he had ever had to do was arrest drunk miners. As a native of Inisdias Minoris, he never thought that he would have to leave his world. This changed when a Castigation Purge was called onto the mining world of Luggnum.
While not one of the unfortunate few who were initially called to investigate, he was part of the follow up purge. Faced with killrigged servitors, and unholy devices craving flesh and blood, his sanity was sorely challenged. Especially as his squad was cut off for over three hours within the infamous charnel house of Lady Grey.
With the end of the purge, Aenarius has returned to his homeworld a changed man. No longer as quick to laugh as he once was, and facing a rebellion on his own planet, he fears that what he witnessed on the mining world might happen here. He is also very uncomfortable with the attention he has received after his last assignment...
Please take a look at this, my first dark heresy character. Also, what would you recommend I spent my thrones on?

| Grumbaki | 
 
	
 
                
                
              
            
            Ok...210 thrones. And I have a flak armor vest. I think that I can sell it for 25 thrones, and then buy a flak cloak for 80. That gives me 3 armor on entire body, and leaves me with 155 thrones.
Then 1 throne will buy me 20 shotgun shells. So, down to 144 thrones.
Also, is this legit?
http://dark-heresy-rp.wikia.com/wiki/Vox_legi-pattern_Arbites_Combat_shotgu n
If so, it seems like a weapon to save for.

| Aenarius Laedram | 
 
	
 
                
                
              
            
            The Red Vaults of Luggnum (100xp)
[dice=Insanity]1d5
Homeworld Imperial
WS (40) BS* (36) Str (30) T* (42) AG (30) Int (33) Per (37) WP (35) Fel (29) W (13) Fate (2)
Career Arbiter
Homeworld Traits Blessed Ignorance (-5 forbidden lore), Hagiography, Litugical Familiarity, Superior Origins (+3 WP)
Skills Common Lore (Imperial Creed) (Int) (Hagi.), Common Lore (Imperium) (Int) (Hagi.), Common Lore (War) (Int) (Hagi.), Literacy (Int) (Lit. Fam.), Speak Language (High Gothic, Low Gothic +10) (Int) (Lit. Fam.) Literacy (Int), Common Lore (Adeptus Arbites) (Int), Common Lore (Imperium) (Int), Inquiry (Fel)
Talents Basic Weapons Training (SP), Melee Weapons Training (Primitive), Quick Draw, Rapid Reload*, Jaded (no insanity from common horrors)
Equipment Mono sword, club, brass knife, uniform (Good Quality Clothing), 3 doses of stimm, injector, Arbitrator ID, chrono, pack of iho sticks, light flak coat and helmet, armageddon autogun with red dot
Thrones 17
Gear Abilities
* Mono Sword: 1d10 + S, 2 Pen, Balanced
* Armageddon Autogun with red dot 
* Range (100) RoF (S/2/6) Damage (1d10+4) Pen (0) Clip (15) Rld (Full) Reliable 
Single Shot +10 BS
210 Thrones
* Sword with mono upgrade (+2 pen, not primitive) (55 thrones)
* flak helmet for 2 armor on head (20 thrones)
* Armageddon Autogun with red dot (150 thrones)
Range (100) RoF (S/2/6) Damage (1d10+4) Pen (0) Clip (15) Rld (Full) Reliable 
Single Shot +10 BS
That makes 125 thrones spent. Then sell shotgun for +60, so I have 45 thrones left.
Four more clips brings me down to 41 thrones.
Then upgrade the flak vest to a light flak coat. Brings me down to 11 thrones.
Finally, sell my club for 5 thrones, and I have 16 left.

| JonGarrett | 
 
	
 
                
                
              
            
            A flak cloak covers arms, body, and legs. A flak vest only covers the body.
But mostly cloaks are cool.
OK, remember folks - ending recruitment at 23.59 GMT tonight. That's about 6 and a half hours from now. I'll run through the candidates this evening and, hopefully, have a first post ready for you to respond to tonight.

| Erkan Vaughan | 
 
	
 
                
                
              
            
            Damn, so apparently I never posted my character for consideration, looks like I just caught the clock!
This is Wanderer82's submission, Erkan Vaughan, a Cleric with the Banisher alternate rank.
Fate: 1d10 ⇒ 10
Wealth: 300 + 5d10 ⇒ 300 + (3, 1, 9, 5, 5) = 323
+ 3 months at 100 thrones/month (banisher reduces wealth rating from Ministorum to Learned)
= 623 thrones
Just need to spend my wealth.

| JonGarrett | 
 
	
 
                
                
              
            
            Well done sneaking in under the clock, dude.
That makes a total of seven characters for me to choose from. Since I hate making choices (it's my least favourite part of running an online game) and typically Dark Heresy sheds players a wet dog sheds water, I'll adjust things so all seven of you can play.
Welcome aboard, Acolytes. May your lives and deaths serve the will of He Upon the Golden Throne. Head over to discussion (which will be up in five or so minutes) to chat until the first post is written (sometime later tonight, depending on how busy I get).

| Praetus Kyros | 
 
	
 
                
                
              
            
            I never posted gear:
Starting wealth:: 3d10 + 120 + 360 ⇒ (7, 2, 1) + 120 + 360 = 490
Starting Thrones	     490
Upgrade Sword Quality(Good)   30
Photo-Visor	             100
Magnoculars	              55
Micro-Bead	              20
Stummer	                      25
Flick Bow	              30
Punch dagger	               4
Stiletto	              25
Mono x 2	              80
Flack Cloak 	             100
Filtration Plugs	      15
Thrones Remaning	      26

| Praetus Kyros | 
 
	
 
                
                
              
            
            I dropped the Devil's Kiss for Cost reasons =1ap and Dam for 50 Thrones. But a Tearing Bolo Knife, I did not notice it didn't have the primitive tag.
 Edited Equipment
Starting Thrones	490 
Upgrade Sword Quality(Good) 30 
Photo-Visor	100 
Bolo Knife      50
Micro-Bead	20 
Stummer	25 
Flick Bow	30 
Punch dagger (good)	4 
Stiletto	25 
Mono x 2 (Punch Dagger & Stiletto)	80 
Flack Cloak 100 
Filtration Plugs	15 
Thrones Remaining	19
 
	
 
     
     
     
	
  
	
 