GQ Light Flak Cloak 4kg, Writing Kit 2kg, Hostile Weather Gear 2kg, Infantry Lamp Pack 1kg, Sandbags 5kg, Tool Kit 1kg, Tent 9kg, Uniform 3kg, BQ Uniform, Backpack 1kg, GQ Longlas with Fire Selector and Red Dot Laser Sight 5kg
Thrones 145
Background:
Lothar Von Bismarck grew up on the world of Kinog in the Malfian Subsector. Kinog has a strong tradition dating back to the Angevin Crusade. When the Dread Calyx Expanse was beginning to be conquered an Imperial Navy troop transport carrying Imperial Guard forces was blown off course by a warpstorm.
The ship crash landed on the planet that would later be known as Kinog. The Imperial Guard forces and a few surviving Imperial Navy crew conquered the locals. The military forces married among the noble caste of the world that would ally with them. When a Rogue Trader allied to the crusade arrived to survey the planet he was surprised to find it already conquered waiting to reconnect with the Imperium.
This early history has led the world to restrict military service off world as a privilege for only the nobility to have. Peasants would be allowed serve in the PDF but not in the grand crusades of the God Emperor. Kinog’s Imperial Guard forces have compacts with the Divine Light of Sollex.
Lothar Von Bismarck was proud to ship out with the 11th Kinog Grenadiers to serve the Emperor and bring glory to his world and house. The 11th were shipped off to the Margin Crusades who’s ongoing glorious conquest of planets to join the Imperium was well known. The members of the 11th all found that surely they were assigned to the most challenging areas where they were most needed as only befitted their skill and dedication.
First they were sent to Shedu as part of a reconnaissance force. This was an interesting time. The mutants of course were easy to put down with disciplined volley fire. The Orks however were keen to teach them a valuable lesson… not all the information in the Imperial Guardsman’s Uplifting Primer was entirely accurate. With the rolling dunes of the desert world and sandstorms abounding at points it was inevitable the orks would close in. The 11th all equipped with mono blades faired better than the other Imperial Guard forces. Still though they took casualties they held allowing the expedition to make an organised withdrawl.
For his actions on Shedu Lothar was promoted to a corporal and they were redeployed to the Fortress World of Hethgard. The 11th excelled in the difficult conditions of Hethgard at least compared to other Imperial Guard forces, their above average marksmanship, superior equipment and martial pride lent well to the battlefront but against the forces of the Tyranids this still left them with large numbers of casualties by the time the were to be sent back the the Calixis Sector, the 7th Kinog Grenadiers had been rebuilt back to operational strength.
Three out of every ten of the 11th returned back from the Margin Crusades. Lothar had not survived unscathed and currently walks with a limp, though cleared for active duty he is not as swift as he once was. While recuperating Lothar has been given leave and is taking it on the world of Inisdias Minoris, his family having invested in a manufactorum there to see how it has been rebuilt after the rebellion two years prior and taking a tour of it to relay back to them. Lothar has taken the opportunity to take in some of the local culture and arts as well as visiting it’s religious sites. Though he is not active and does not have the support of his own regiment Lothar has readied his weapons, he will not have it said a man of Kinog has stood idle while an enemy of the Imperium threatened a world they stood on.
Using his connections Corporal Von Bismarck has acquired transport to the belleagured hive secundus. He’s see monsters the size of titans, the human form twisted in unrecognisable ways… how much worse could it get.
Adventure Hooks possibilities:
Distant Noble family members in the Spire need help
One of the Imperial Guard regiments he has fought beside are part of the reinforcements
Old Character for a Dead Game:
Highborn-Adeptus Administratum-Heirophant
WS 30, BS 30, S 20, T 30, Agi 30, Int 40, Per 30, WP 30, Inf 30, Fel 35, Wounds 10, FP:4/4
Aptitudes: Felloship, Knowledge, Intelligence, Offence, Social, Toughness, Willpower
Bonuses: Breeding Counts, Master of Paperwork*, Sway the Masses
Talents: Weapon Trainning (Las), Hatred (Pirates), Infused Knowledge, Resistance Fear
Skill: Commerce, Common Lore (Adeptus Administratum), Inquiry, Interrogation, Linguistics (High Gothic, Low Gothic), Logic, Scholastic Lore (Bureaucracy), Tech Use