Akron Erix

Vasyl Zima's page

666 posts. Alias of Decimus Observet.


Full Name

Vasyl Zima

Classes/Levels

WS 33 BS 30 S 37 T 42 Ag 45 Int 36 Per 37 Wp 34 Fel 33 | Wounds 11/11 | Fate Points 1/4 | Init +6 | Armour 4 Head, Arms, Body| Armageddon 15/15, Orthlack Mark IV (12/12).

Gender

Male

Size

Medium, 5' 9"

Age

27

Deity

Personal Survival

Location

Inquisition Cruiser 'Manifest Destiny', Sigilite's Grace

Languages

Low Gothic, Volg Hive Dialect

Occupation

Reclaimator, Technomat, Inquisition Acolyte

About Vasyl Zima

Vasyl Zima
"Trust In Your Fear"
Rank: 3 Career: Scum Alternative Ranks: Reclaimator, Saboteur Homeworld: Volg Hive
WS 33
BS 30 *
S 37
T 42
Ag 45 *
Int 36
Per 37
Wp 34
Fel 33 *
Fate Points 4
Wounds 11
Initiative +6 (Ag 4 + Paranoia)
Right-Handed originally but Ambidextrous

Insanity Points 1
Corruption Points 0
Divination: "Trust In Your Fear" - Increase Agility by +2 and gain 1 Fate Point
Armour: Mesh Combat Cloak - Armour 4 All locations

Skills
Awareness +10 (Per)
Barter (Fel)
Blather (Fel)
Charm (Fel)
Common Lore (Imperium) (Int)
Concealment (Ag) (+20 from Cameleoline Cloak)
Dodge +10 (Ag)
Deceive +10 (Fel) (+10 Talented)
Demolition (Int)
Disguise (Fel)
Drive (Ground Vehicle) (Ag)
Inquiry (Fel)
Intimidate (Str)
Medicae (Int)
Security (Int)
Silent Move (Ag)
Sleight of Hand (Ag)
Speak Language (Volg Hive Dialect) (Int)
Speak Language (Low Gothic) (Int)
Tech-Use (Int)
Trade (Technomat) +10 (Int)

Talents
Ambidextrous
Basic Weapon Training (SP)
Jaded
Light Sleeper
Melee Weapon Training (primitive)
Paranoia
Pistol Training (SP)
Talented (Deceive)
Unremarkable

Traits
Accustomed to Crowds
Hivers grow up surrounded by immense herds of humanity. They are used to weaving through even the densest mob with ease.
Benefit: Crowds do not count as Difficult Terrain for hivers, and when Running or Charging through a dense crowd, hivers take no penalty to the Agility Test to keep their feet.

Caves of Steel
To a hiver, surrounded at all times by metal, machinery and industry, the arcane mysteries of technology are not so strange.
Benefit: Hivers treat the Tech-Use (Int) skill as a Basic Skill.

Hivebound
Hivers seldom endure the horrors of the open sky or the indignity of the great outdoors.
Penalty: Hivers take a -10 penalty to all Survival (Int) Tests, and while out of a “proper hab” (e.g. places without manufactured goods, solid ceilings and electrical power) the hiver takes a –5 penalty to all Intelligence Tests.
Born Survivor
Anyone who has survived to reach adulthood in a place like Volg has learned how to think fast, deal with horror and save their own skin. If they hadn’t, they’d have wound up dead in a chemical pit already.
Effect: You begin play with the Jaded, Light Sleeper and Melee Weapon Training (Primitive) talents.
Grim
Volgites are tight-lipped and dour survivors with a mean streak as wide as a Titan’s stride, and a certain worrying tendency to psychosis.
Effect: Swap your starting Fellowship and Toughness values, so that you have a starting Toughness of 25+2d10 and a Fellowship of 15+2d10. You also begin the game with 1d10 Insanity Points.

Equipment
GC Mono Bolo Knife
Armageddon (100T) and 4 mags of 15 (60), 4 manstopper of 15 (50T)
Orthlack Mark IV (75T) with Silencer and 1.5 mags of 12
Carnodon (200T)
standard bullet, 4 mags (6 rds): .8 thrones
expander bullet, 4 mags (6 rds): 12 thrones (10 from Erkan)
Coveralls (Common Quality Clothing) (10T?)
Backpack 10T
Gas Mask 25T
Photo Contacts 250T
Data-Slate 20T
Weapon Maintenance Kit 20T
2.5 Days Combat Rations 5T
Microbead 20T
8 Krak Grenades
3 Frag Grenades
Cameleoline Cloak 500T
Spider Pads 150T
Mesh Combat Cloak 350T

Multi-key
Combi-tool
Auspex
2 x medicae kits

Appearance, Personality, and Background:

Appearance
Vasyl keeps his brawny figure difficult to make out between rough industrial coveralls and the folds of flakweave that double as heavy clothing. He has a beaten backpack, which he stuffs with whatever useful materials he can find. A bolo knife is hidden at his right side, and a more regular blade in his left boot. A bulge in his left torso clothing hides a silenced Orthlack IV autopistol, but his openly carried Armageddon autogun helps distract from that.
If he pulls back his hood, his shaven head is visible, along with scars and chemical burns. And a pair of dark brown eyes that flick about often and warily.

Personality
Vasyl is focused on survival and relentlessly pursues goals he believes will aid him in this. He cares little for human life apart from his own, but is not pointlessly cruel or destructive. Everything he does is intended to further him staying alive one more day - and preferably more. He is wary of others, always suspecting their intentions and goals will clash with his.

Background
Vasyl was born in what is arguably the single worst hellhole in the Calixis Sector. There are death worlds regarded as less hazardous than the sprawling fen hive of Volg. The descendants of criminals and exiles, few Volg-born ever entertain notions of leaving. Volg brutally prunes those who are not paying sufficient attention to the here and now.

The road to his departure took years. Day-to-day life in Volg demanded huge efforts and environmental awareness, and Vasyl provided. He bought - and stole - fragments of tech-lore and found he had a real knack for it. He found a lucrative niche as peddlar of repairs to those too poor, too despised, or too criminal for the tastes of the tech-priests.

He learned how to trick people, how to break security on whatever and wherever he needed to. He put every scrap of thrones and wits he had into the long-term goal of escaping this deadly, deadly place. Because logically, staying in Volg was a death sentence and not a drawn out one. Quality of life did not factor into his decision, only duration.

One day, he found the fool. A Magnogorsk noble and his retainers, who were sweating as their idiot boss led them “slumming”. Vasyl gathered some associates and made short work of the fool and the rest. The others he paid off with the goods, but he kept the critical elements: clothing and ward accessors.

A day later, a “clearly” injured nobleman staggered back uphive, gaining assistance from the enforcers to reach a shuttle. This shuttle never reached the topmost reaches of the Fenksworld hives, but made a detour as the nobleman “decided” to book a sudden visit to a passing void freighter.

The shuttle suffered a tragic and incredibly fatal explosion shortly after it entered the freighter’s shuttle deck. And if someone had fled into the ship in the seconds beforehand, that was missed.

The freighter continued on its circuitous voyage, which would in the not so distant future lead to Insidias Minoris….

In Character Questions and Answers:

What is your personality like?
I am practical, yes. Focused. Distractions are death so I do not care for them.

How did you meet your Inquisitor?
Inquisitor? That is fairy tale, to scare the meat-smashers. But if true, who knows? Maybe on this world? Hah!

What does the Inquisition mean to you?
Like I said, fairy tale! But fairy tale can hide a piece of truth...

What will you sacrifice?
Everyone and everything else! I will survive! Or not. And then no sacrifice matters.

What do you desire?
Life! Much more life. Having nice tools is pleasing but unnecessary.

What do you hate?
Hate? I have no time for hate. If someone is a threat, I neutralise them or kill them, simple!

XP Spent:

Imposter Background 400xp

Trade (technomat) 100
Trade (technomat +10) 100
Barter 100
Charm 100

Agility +5 100
BS +5 100
Fel +5 100
Awareness +10 100
Dodge +10 100
Drive (ground vehicle) 100

Concealment 100
Deceive +10 200
Inquiry 100

Sleight of Hand 100xp

Tech-Use 200
Demolition 100

Medicae 200xp
Silent Move 100
Unremarkable 100

2,600xp spent
0xp left

GC Mono Bolo Knife
2d5 Rending; Pen 2; None

Armageddon Autogun

Carnadon Hand Cannon
Pistol, 35m, S/3/-, 1d10+4 I, Pen 2, 6 rd clip, full, accurate, 2.5 kg