Dain's King Maker Chronicles

Game Master dain120475

Introduction

This is the Kingmaker Campaign, yet it is filled with many deviations from the boxed set. The "Campaign Information" page is meant as a quick resource to help sum up the thousands of posts quickly.


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Ariarh Kane wrote:
waiph wrote:
cause she has 8hp, and half of 18 is 9
How did Dain already know this when your roll just showed up on the board?

I didn't. The enemy did 18 points of damage - Clari can Willpower for half that - if she succeeded, she would have lost 9 damage, and be at -1.

I didn't know he'd fail - but even if he made it - it would have not mattered much - because of the damage done.


Female Changeling - Osirion Cleric 4/Oracle 3
Dain GM wrote:
Isani Isu wrote:

Why is Clari unconscious when Isani healed her for 8HP?

Because the "boss" did a "Channel Negative Energy" for a total of 18 points of damage. If she makes her save - and only suffers half damage - she loses only 9 HP - which puts her at -1.

As for the second question - the enemy should have had a higher "To hit" bonus - technically he should have got a 25 -2 - for a total of 23.

I can't put in -2 to the roll, though - so I just added all the numbers, subtracted 2, then put the numbers in with the -2.

On the plus side!

You made your saving through - and only took half damage - which means you only lost a total of 28 HP. This is a lot - but remember - when you "Channel Energy" - it also works on yourself.

If only you knew someone with a "bane weapon" against Evil types... hmmm....

His smite didn't hit -- my AC is 24! I am beyond confused -- if he got 23 then I beat it by 1.


HP: 47 AC: 14 Hexblade 5

so clari was screwed either way, but this way she's more screwed... oh well...

moar channel plz??? =P


Isani Isu wrote:
Dain GM wrote:
Isani Isu wrote:

Why is Clari unconscious when Isani healed her for 8HP?

Because the "boss" did a "Channel Negative Energy" for a total of 18 points of damage. If she makes her save - and only suffers half damage - she loses only 9 HP - which puts her at -1.

As for the second question - the enemy should have had a higher "To hit" bonus - technically he should have got a 25 -2 - for a total of 23.

I can't put in -2 to the roll, though - so I just added all the numbers, subtracted 2, then put the numbers in with the -2.

On the plus side!

You made your saving through - and only took half damage - which means you only lost a total of 28 HP. This is a lot - but remember - when you "Channel Energy" - it also works on yourself.

If only you knew someone with a "bane weapon" against Evil types... hmmm....

His smite didn't hit -- my AC is 24!

I thought your AC was 22?


Female Changeling - Osirion Cleric 4/Oracle 3
Dain GM wrote:
Isani Isu wrote:
Dain GM wrote:
Isani Isu wrote:

Why is Clari unconscious when Isani healed her for 8HP?

Because the "boss" did a "Channel Negative Energy" for a total of 18 points of damage. If she makes her save - and only suffers half damage - she loses only 9 HP - which puts her at -1.

As for the second question - the enemy should have had a higher "To hit" bonus - technically he should have got a 25 -2 - for a total of 23.

I can't put in -2 to the roll, though - so I just added all the numbers, subtracted 2, then put the numbers in with the -2.

On the plus side!

You made your saving through - and only took half damage - which means you only lost a total of 28 HP. This is a lot - but remember - when you "Channel Energy" - it also works on yourself.

If only you knew someone with a "bane weapon" against Evil types... hmmm....

His smite didn't hit -- my AC is 24!
I thought your AC was 22?

If you read my posting above, she gets a +2 deflection bonus to AC due to Protection from Evil, making her AC now 24.

That means she only lost 9HP.


Isani Isu wrote:
Dain GM wrote:
Isani Isu wrote:

Why is Clari unconscious when Isani healed her for 8HP?

Because the "boss" did a "Channel Negative Energy" for a total of 18 points of damage. If she makes her save - and only suffers half damage - she loses only 9 HP - which puts her at -1.

As for the second question - the enemy should have had a higher "To hit" bonus - technically he should have got a 25 -2 - for a total of 23.

I can't put in -2 to the roll, though - so I just added all the numbers, subtracted 2, then put the numbers in with the -2.

On the plus side!

You made your saving through - and only took half damage - which means you only lost a total of 28 HP. This is a lot - but remember - when you "Channel Energy" - it also works on yourself.

If only you knew someone with a "bane weapon" against Evil types... hmmm....

His smite didn't hit -- my AC is 24! I am beyond confused -- if he got 23 then I beat it by 1.

Remember - he ACTUALLY got a 25 - but I didn't know you could "Subtract" in the attack/damage rolls. So instead of getting a = (25 -2 against evil creatures) - I didn't add all the numbers - I only added +12, +3, instead of +14, +3 - but that was because I don't know how to do it 14 +3, -2 for protection from evil).


Female Changeling - Osirion Cleric 4/Oracle 3
Dain GM wrote:
Isani Isu wrote:
Dain GM wrote:
Isani Isu wrote:

Why is Clari unconscious when Isani healed her for 8HP?

Because the "boss" did a "Channel Negative Energy" for a total of 18 points of damage. If she makes her save - and only suffers half damage - she loses only 9 HP - which puts her at -1.

As for the second question - the enemy should have had a higher "To hit" bonus - technically he should have got a 25 -2 - for a total of 23.

I can't put in -2 to the roll, though - so I just added all the numbers, subtracted 2, then put the numbers in with the -2.

On the plus side!

You made your saving through - and only took half damage - which means you only lost a total of 28 HP. This is a lot - but remember - when you "Channel Energy" - it also works on yourself.

If only you knew someone with a "bane weapon" against Evil types... hmmm....

His smite didn't hit -- my AC is 24! I am beyond confused -- if he got 23 then I beat it by 1.
Remember - he ACTUALLY got a 25 - but I didn't know you could "Subtract" in the attack/damage rolls. So instead of getting a = (25 -2 against evil creatures) - I didn't add all the numbers - I only added +12, +3, instead of +14, +3 - but that was because I don't know how to do it 14 +3, -2 for protection from evil).

OMG! Please stop doing that. He got 23. Your calculations lead to the same thing. End of story. It's on the board.


Male Half-Elf Invulnerable Rager 2/Crossblooded Envenomed+Draconic Sorcerer 1/ Trapper Ranger 1/Rage-Vivisectionist 2/Dragon Disciple 1

If someone gets to V13, v14, or u14, they give Kae a place to flank pinkie from so he can get a better attack roll and toss some Sneak attack damage. Makes it worth it to do two claws for him in that case. Yeah, +1d6 per attack!

anyway


Isani Isu wrote:
Dain GM wrote:
Isani Isu wrote:
Dain GM wrote:
Isani Isu wrote:

Why is Clari unconscious when Isani healed her for 8HP?

Because the "boss" did a "Channel Negative Energy" for a total of 18 points of damage. If she makes her save - and only suffers half damage - she loses only 9 HP - which puts her at -1.

As for the second question - the enemy should have had a higher "To hit" bonus - technically he should have got a 25 -2 - for a total of 23.

I can't put in -2 to the roll, though - so I just added all the numbers, subtracted 2, then put the numbers in with the -2.

On the plus side!

You made your saving through - and only took half damage - which means you only lost a total of 28 HP. This is a lot - but remember - when you "Channel Energy" - it also works on yourself.

If only you knew someone with a "bane weapon" against Evil types... hmmm....

His smite didn't hit -- my AC is 24!
I thought your AC was 22?

If you read my posting above, she gets a +2 deflection bonus to AC due to Protection from Evil, making her AC now 24.

That means she only lost 9HP.

But I did mention that in the attack post - now Waiph is telling me of a way I can actually show penalties in the roll. I didn't know I could do that, I was just adding less numbers because I couldn't figure out how to minus things.


Top of the round –

For now – to finish this – I will just NPC Ry/Isani, and Dior. Apologies if I don’t do them right, but I am just trying to get this done.

Ariarh will move back to –U, -16. She will drop her Amulet at Isani’s feet as a Free Action and cast “Flaming Sphere” on top of the boss as Standard Action

This does – 3d6 ⇒ (1, 6, 4) = 11 damage the boss must save for.

His save –
1d20 + 4 ⇒ (10) + 4 = 14

Ariarh is now visible as she cast a spell that has caused her foe damage. The boss failed his save, and is out the damage - but he is right on top of a flaming sphere.

Next – Isani stoops to pick up the Amulet and puts it on as a Move Action and then Channels Energy as her Standard Action – the blast is far more powerful and potent then before – with the amulet on.

4d6 ⇒ (1, 6, 2, 2) = 11 healing to –

Kae, Shaezon, Ariarh, both Celestial dogs, Khang and Clari – who are all now in 30 feet.

Next – as Clari is now healed – and is up (though prone) – she is able to function for Flank for Dior.

Dior is able to attack the Blue Guy from the back – with flanking bonuses from Shaezon.

Dior’s attack –

Claw 1
1d20 + 4 + 2 ⇒ (11) + 4 + 2 = 17

IF it hits
1d4 + 2 ⇒ (1) + 2 = 3

Claw 2
1d20 + 4 + 2 ⇒ (9) + 4 + 2 = 15

IF it hits
1d4 + 2 ⇒ (1) + 2 = 3

Bite
1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26

IF it hits
1d4 + 3 ⇒ (4) + 3 = 7

Dior did 7 points of damage to the Blue Guy. But, to keep up the momentum –

Dhoj will move to –R, -16 – then he will use acrobatics to Jump to –U, -V – to flank with Clari – who is up, though prone. He attacks the Blue Guy at this time.

Acrobatic check –
1d20 + 11 ⇒ (17) + 11 = 28

Attack Claw 1
1d20 + 2 + 4 + 2 ⇒ (15) + 2 + 4 + 2 = 23

If he hits –
1d4 + 4 ⇒ (4) + 4 = 8

Attack Claw 2
1d20 + 2 + 4 + 2 ⇒ (17) + 2 + 4 + 2 = 25

If he hits –
1d4 + 4 ⇒ (3) + 4 = 7

Attack Bite
1d20 + 2 + 4 + 2 ⇒ (20) + 2 + 4 + 2 = 28

If he hits –
1d3 + 4 ⇒ (3) + 4 = 7

Rend damage - As both claws hit - Dhoj shall now Rend his opponent and does an additional 1d4 + 8 ⇒ (4) + 8 = 12 damage.

Dhoj does not need to confirm his critical at this time, because with the 41 points of damage done between him and Dior - the Blue Guy is now dead.

Finally – Grod will move up to –T, -15 and attack the person who attacked Isani. He is currently able to flank with Dhoj.

Attack Claw 1
1d20 + 2 + 6 + 2 ⇒ (20) + 2 + 6 + 2 = 30

If he hits –
1d4 + 6 ⇒ (2) + 6 = 8

Attack Claw 2
1d20 + 2 + 6 + 2 ⇒ (12) + 2 + 6 + 2 = 22

If he hits –
1d4 + 6 ⇒ (2) + 6 = 8

Rend damage - As both claws hit - Dhoj shall now Rend his opponent and does an additional 1d4 + 12 ⇒ (3) + 12 = 15 damage.

Attack Bite
1d20 + 2 + 6 + 2 ⇒ (4) + 2 + 6 + 2 = 14

If he hits –
1d3 + 6 ⇒ (2) + 6 = 8

With the 31 points of damage just done, there is no need to Confirm Critical for this guy either - he is now dead.

At this stage we need to see actions from Shaezon, Kae, then the Hounds. At which point it will be the boss at -V, -9. He is still alive, though burning - but he is the only one left.

Guys - it's your move. Finish the boss at this time - he's the last one left.


Female Aasimar Druid 7 (Noble)

Just be mindful that Isani only has 3 Channel Energy remaining now (and at some point she needs to include herself in the remaining heals as she is low on HP) and Ariarh has 5 CLW potions. Ariarh will allow Isani to keep wearing the dragon amulet for the duration of this combat. Don't squander the healing needlessly and there is still Anuk-su to consider...The group does not know what condition the dragon girl is in or her silver kobold guard.


Ariarh Kane wrote:
Just be mindful that Isani only has 3 Channel Energy remaining now (and at some point she needs to include herself in the remaining heals as she is low on HP) and Ariarh has 5 CLW potions. Ariarh will allow Isani to keep wearing the dragon amulet for the duration of this combat. Don't squander the healing needlessly and there is still Anuk-su to consider...The group does not know what condition the dragon girl is in.

Indeed - of course - the average healing for Channel Energy is roughly 12 points, or more (3, 3, 3, 3). If the party can actually beat this guy - which is very likely - then they can drag the bodies into a group - one more Channel will probably boost everyone over to positive - except Arasmes - though he may be healed up over if the rolls are good! Depending on how things go...

Guys - remember - at this time Shae, Kae, Clari and the Hounds need to go - the guy they are attacking has two things to remember:

1. He's almost certainly Evil - Smite may be useful.
2. He is currently standing in a ball of fire. He won't take his turn until after you guys - but it should be noted, he already did a blast of dark energy for 4d6 - via Channel Negative Energy...


Female Aasimar Druid 7 (Noble)
Dain GM wrote:

Indeed - of course - the average healing for Channel Energy is roughly 12 points, or more (3, 3, 3, 3). If the party can actually beat this guy - which is very likely - then they can drag the bodies into a group - one more Channel will probably boost everyone over to positive - except Arasmes - though he may be healed up over if the rolls are good! Depending on how things go...

After the last enemy is down, and if need be after another "group" channel, if Arasmes still isn't in the positives, he can be given/administered a CLW potion instead of burning through a secondary channel. Just a suggestion.


Male Half-Elf Invulnerable Rager 2/Crossblooded Envenomed+Draconic Sorcerer 1/ Trapper Ranger 1/Rage-Vivisectionist 2/Dragon Disciple 1

Can we get a new map? jsut so i know where things stand, literally. =P


Ariarh Kane wrote:
Dain GM wrote:

Indeed - of course - the average healing for Channel Energy is roughly 12 points, or more (3, 3, 3, 3). If the party can actually beat this guy - which is very likely - then they can drag the bodies into a group - one more Channel will probably boost everyone over to positive - except Arasmes - though he may be healed up over if the rolls are good! Depending on how things go...

After the last enemy is down, and if need be after another "group" channel, if Arasmes still isn't in the positives, he can be given/administered a CLW potion instead of burning through a secondary channel. Just a suggestion.

No worries! It shall be done as you ask. Meanwhile - remember - Isani is also healed by her own channel energy - so she is healed some as well.


Female Aasimar Druid 7 (Noble)
Dain GM wrote:
No worries! It shall be done as you ask. Meanwhile - remember - Isani is also healed by her own channel energy - so she is healed some as well.

So then for the record, currently: Isani's HP 14/31, Dior's HP 11/25 and Ariarh's HP 33/45.


F Elf Spellbinder Conjuration (teleport) Wiz 1

Am I still invisible?

If so I'd like to move back out of his channel range (35 feet away from him) and cast true strike on myself.


Shaezon Silverfall wrote:

Am I still invisible?

If so I'd like to move back out of his channel range (35 feet away from him) and cast true strike on myself.

Actually i never got the chance to have you use vanish on yourself.


Shaezon Silverfall wrote:

Am I still invisible?

If so I'd like to move back out of his channel range (35 feet away from him) and cast true strike on myself.

I don't believe so. Also you were not invisible because when Arasmes NPC'd you he had you use the ring to cast it on Ariarh so she could move to heal him without being struck by the attack of opportunity.

A bonded item can allow you to cat one spell from your spellbook a day - but only once a day. You did not have Invisible memorize today. However - you can easily move to -S, -17 at this time, if you prefer - that is your 30 foot step - and should put you out of harms way - even if he steps up... you hope!


Arasmes ibn'Fayad wrote:
Shaezon Silverfall wrote:

Am I still invisible?

If so I'd like to move back out of his channel range (35 feet away from him) and cast true strike on myself.

Actually i never got the chance to have you use vanish on yourself.

Indeed sir! Remember - you are still formally in charge of 2 Celestial Hounds - though you do not think they can "Trip" this fellow - via his snake-like body - you think he may have many bonuses to Tripping - but you doubt they have bonuses to "Smite Evil" - if your hounds are up for it... :)


Dain GM wrote:
Arasmes ibn'Fayad wrote:
Shaezon Silverfall wrote:

Am I still invisible?

If so I'd like to move back out of his channel range (35 feet away from him) and cast true strike on myself.

Actually i never got the chance to have you use vanish on yourself.
Indeed sir! Remember - you are still formally in charge of 2 Celestial Hounds - though you do not think they can "Trip" this fellow - via his snake-like body - you think he may have many bonuses to Tripping - but you doubt they have bonuses to "Smite Evil" - if your hounds are up for it... :)

Unfortunately they've used their smites on the Cobras and can't smite again so they will just be regular attacks.

The dogs will move into position to flank if possible and will charge if they can. I am not sure where everyone is but please add the modifiers if they apply for charging or flanking.

Dog 1 on BBEG (Big Bad Evil Guy)

1d20 + 5 ⇒ (20) + 5 = 25 Wow hell yeah potential crit and max damage lol

1d6 + 5 ⇒ (6) + 5 = 11

Dog 2 on BBEG

1d20 + 5 ⇒ (10) + 5 = 15

1d6 + 5 ⇒ (2) + 5 = 7

----------------------------------------
Crit Confirm

1d20 + 5 ⇒ (11) + 5 = 16

1d6 + 5 ⇒ (6) + 5 = 11

Maybe not a crit depending on if I get the bonuses but still hit for 11 for the first hit. I love these dogs! They are definitely getting treats when Arasmes wakes up lol.


Female Changeling - Osirion Cleric 4/Oracle 3

I failed to mention that Isani also has 1 CLW spell (Oracle, level 1 spell) which could come in handy at some point. I have a question, if the Evil leader's Channel Negative Energy can hurt Isani, then why can't her Channel Positive Energy hurt him?


F Elf Spellbinder Conjuration (teleport) Wiz 1
Dain GM wrote:
Shaezon Silverfall wrote:

Am I still invisible?

If so I'd like to move back out of his channel range (35 feet away from him) and cast true strike on myself.

I don't believe so. Also you were not invisible because when Arasmes NPC'd you he had you use the ring to cast it on Ariarh so she could move to heal him without being struck by the attack of opportunity.

A bonded item can allow you to cat one spell from your spellbook a day - but only once a day. You did not have Invisible memorize today. However - you can easily move to -S, -17 at this time, if you prefer - that is your 30 foot step - and should put you out of harms way - even if he steps up... you hope!

You're correct. the ring only works once per day. I meant to say had i used Vanish, which I had memorized. But if I didn't use it, so be it. I'll still back up and cast True strike.


Isani Isu wrote:
I failed to mention that Isani also has 1 CLW spell (Oracle, level 1 spell) which could come in handy at some point. I have a question, if the Evil leader's Channel Negative Energy can hurt Isani, then why can't her Channel Positive Energy hurt him?

It is the nature of the Channel ability. Evil gods grant negative energy - this allows Clerics to harm all those around them. But he cannot heal his allies with it - only harm enemies - and without "Selective Channeling" he would harm even his friends. You can heal your allies - but you cannot harm them - as you are a good caster. As such - your allies are healed. Now - if he was undead - that is the difference, since undead alone are "healed" by negative energy. It should be noted that cleric of a neutral god can choose either "Negative" or "Positive' channeling on level 1 - but once the choice is made - they cannot depart from it.


Arasmes ibn'Fayad wrote:
Dain GM wrote:
Arasmes ibn'Fayad wrote:
Shaezon Silverfall wrote:

Am I still invisible?

If so I'd like to move back out of his channel range (35 feet away from him) and cast true strike on myself.

Actually i never got the chance to have you use vanish on yourself.
Indeed sir! Remember - you are still formally in charge of 2 Celestial Hounds - though you do not think they can "Trip" this fellow - via his snake-like body - you think he may have many bonuses to Tripping - but you doubt they have bonuses to "Smite Evil" - if your hounds are up for it... :)

Unfortunately they've used their smites on the Cobras and can't smite again so they will just be regular attacks.

The dogs will move into position to flank if possible and will charge if they can. I am not sure where everyone is but please add the modifiers if they apply for charging or flanking.

Dog 1 on BBEG (Big Bad Evil Guy)

1d20+5 Wow hell yeah potential crit and max damage lol

1d6+5

Dog 2 on BBEG

1d20+5

1d6+5

----------------------------------------
Crit Confirm

1d20+5

1d6+5

Maybe not a crit depending on if I get the bonuses but still hit for 11 for the first hit. I love these dogs! They are definitely getting treats when Arasmes wakes up lol.

Your first dog hit - and hit well - he has hurt the creature, and it is not happy. The second missed... They could not get quite far enough for a true flank...

You feel that if Kae and Clari were to attack - you may have good chance of ending this villain before he strikes.... If Kae moved up first to hit the villain - he'd probably succeed, and Clari would have enough "Movement" to move around him for flanking.

Here's the rub - if they don't put this guy down before his turn - you have a strong suspicion he'll just "Channel Negative Energy" again - and blast you all. If Kae and Clari can team up and do it - if they can hit him hard enough - and do enough damage... They'll have ended him before he makes his move.

Kae - Clari - games to you...


Male Half-Elf Invulnerable Rager 2/Crossblooded Envenomed+Draconic Sorcerer 1/ Trapper Ranger 1/Rage-Vivisectionist 2/Dragon Disciple 1

I'll roll that in a couple hours when I get home, but am out right now and on my phone. Sorry


Ka'etil Malas'rae wrote:
I'll roll that in a couple hours when I get home, but am out right now and on my phone. Sorry

No worries Kae - slay the enemy - save the world!

I can wait a few hours for that :)


HP: 47 AC: 14 Hexblade 5

Sorry, Ka'etil's distracted with a family engagement for a couple hours, but he'll be back to roll for us soon... the lazy bastard. He keeps doing this, don't he... sheesh!


Clari Miali'ahel wrote:
Sorry, Ka'etil's distracted with a family engagement for a couple hours, but he'll be back to roll for us soon... the lazy bastard. He keeps doing this, don't he... sheesh!

Bah! The fool! The fate of the world hangs in the balance and he fritters it away with such pedestrian matters as "family engagements"... We are most... displeased...


Male commoner 1

my appologies... working on it...


Male Half-Elf Invulnerable Rager 2/Crossblooded Envenomed+Draconic Sorcerer 1/ Trapper Ranger 1/Rage-Vivisectionist 2/Dragon Disciple 1

So that thing about getting a new map didn't seem to have happened, so i'm not totally sure about what the field looks like. i don't know where the dogs are, I don't know who's in who's way or what routs i can take, and as i try to figure out coordinates, i I dunno if i got it...

But i think i do!

AND the GM said Kae can make it to the cleric I assume he's something like that with his neg-energy channel and attack, and that Clari would be able to flank with Kae, so here it goes! I do what he said I can do! I think Kae moves somewhere behind the guy...

Kae Attacks!
1d20 + 4 + 2 + 3 + 1 + 1 - 2 ⇒ (14) + 4 + 2 + 3 + 1 + 1 - 2 = 23
for
1d8 + 5 + 2 + 6 + 1 ⇒ (5) + 5 + 2 + 6 + 1 = 19


HP: 47 AC: 14 Hexblade 5

So i think Clari stands as a move action, non action to shift next to the enemy, and into a Flank where she then uses her standard action to cast Shocking Grasp defensively with a DC 16 concentration check, and then uses spell-strike to deliver the attack.

concentration 1d20 + 7 ⇒ (10) + 7 = 17

Spellstrike
1d20 + 3 + 4 + 3 + 2 + 1 + 1 + 2 ⇒ (9) + 3 + 4 + 3 + 2 + 1 + 1 + 2 = 25
for
1d4 + 4 + 3 + 2 + 2 ⇒ (2) + 4 + 3 + 2 + 2 = 13
and 4d6 ⇒ (4, 1, 2, 5) = 12electricity


HP: 47 AC: 14 Hexblade 5

hopefully that dies it.
I was thinking about tossing a regular attack, and hoping that the 19+(~11) would do the trick and if not the non-lethal damage of at least 5 would knock him out, but then i remembered...

there's no kill like over-kill!!!
and i just wanted to put the bastard down. and i like adding that 12 pts of lightning damage to my attack like a "Proper" magus every once in a while... It's kinda like putting on a pretty dress and going out, even though that's not really my thing, that don't mean it ain't nice to feel sexy on occasion, right?


F Elf Spellbinder Conjuration (teleport) Wiz 1

Heading off to work, but whenever my turn rolls around again:

Scorching Ray at the guy channeling 1d20 + 25 ⇒ (2) + 25 = 274d6 ⇒ (3, 1, 6, 3) = 13


Shaezon Silverfall wrote:

Heading off to work, but whenever my turn rolls around again:

Scorching Ray at the guy channeling 1d20+25;4d6

It's a good thing thats a touch attack lol


F Elf Spellbinder Conjuration (teleport) Wiz 1
Arasmes ibn'Fayad wrote:
Shaezon Silverfall wrote:

Heading off to work, but whenever my turn rolls around again:

Scorching Ray at the guy channeling 1d20+25;4d6

It's a good thing thats a touch attack lol

seriously. Also good I had true strike.


Ka'etil Malas'rae wrote:

So that thing about getting a new map didn't seem to have happened, so i'm not totally sure about what the field looks like. i don't know where the dogs are, I don't know who's in who's way or what routs i can take, and as i try to figure out coordinates, i I dunno if i got it...

But i think i do!

AND the GM said Kae can make it to the cleric I assume he's something like that with his neg-energy channel and attack, and that Clari would be able to flank with Kae, so here it goes! I do what he said I can do! I think Kae moves somewhere behind the guy...

Kae Attacks!
1d20+4+2+3+1+1-2
for
1d8+5+2+6+1

As Kae strikes the burning “Snake-Man’s” body, the creature is clearly dealt a mighty blow. The Snake Man – terribly wounded – looks up at Kae. He speaks – Common this time – the words are harsh, and the voice cracked – and you can barely hear him…

His Words To Kae…

However – though Kae hit him for a mighty blow – he does not die…

Kae’s obvious response…


Clari Miali'ahel wrote:

So i think Clari stands as a move action, non action to shift next to the enemy, and into a Flank where she then uses her standard action to cast Shocking Grasp defensively with a DC 16 concentration check, and then uses spell-strike to deliver the attack.

concentration 1d20+7

Spellstrike
1d20+3+4+3+2+1+1+2
for
1d4+4+3+2+2
and 4d6electricity

Luckily - Cali is able to finish him off... He had only 2 Hit Points after Kae struck him...

By the way Cali - that is the sixth Spellstrike you used today... on level 4 you have - at most - 4 level 1 spells, and 2 level 2 spells. Also, if I'm not mistaken - you can only "Spellstrike" via spells you have memorized - not any spell from your book. Once you do that - the spell is "ex-spelled" - as it were... This is, therefore - your last possible spellstrike.


I have been told that Isani/Ariarh are unavailable today to post. As such – I am NPCing them to continue the pace and finish this chapter of the story…

As the enemy collapses to the ground, dead – Ariarh leans back a bit to straighten her back and wipe the sweat and grime from her face. Her eyes appraise the situation coldly, as she reaches down to rub the neck and shoulders of Dior.

”Kae – are you alright?” she asks the hardy half-elf – who stands covered in blood and sweat.

Without waiting for much of an answer – she looks toward Isani.

”Lady – will you help me with the others?” she said, her voice tired.

Isani bows her head gracefully – and moves toward Brett and Arasmes. Soon the others are brought together in a small pile. She glances at them, bowing down to check their wounds.

”Friends – come to me,” she calls, beckoning to the wounded.

Those who gather are able to congregate near her. Just let me know if you’d like to, though for now Brett and Arasmes are assumed to be receive the full blessings of the Channel Power.

Isain closes her eyes and raises her holy symbol – muttering a few words a shimmering radius of glowing light explodes from her to bathe her comrades with its warming brilliance.

All of those who congregated near Isani gain 4d6 ⇒ (1, 4, 4, 4) = 13 Hit Points. She would have assured that she, Ariarh, Dior, Arasmes and Brett have gathered around her – those of you who wish to gather are welcome to, but I need to know.

Brett’s eyes flutter open, and he pulls himself to his feet, looking around. Seeing his companions standing over him, he stands at looks over at Arasmes.

”Is he alive?” he asks dully.

”His fate is the hands of the gods – but as for his health? For now – he lives,” Isani says gently to the blood soaked Halfling.

”Good enough,” he says with a grunt, then picks up his gear, loading his weapons, and stuffing them into his belt.

”Kae lad – you got a handle on the arms and gear laying about?” he asks.

”Brett – we have less to worry about then gear – our chief priority is finding out what happened to Anuk-su. Now – you are skilled with such things – can you try to discover how to open that passage those… those scum took our ward through? Kae – perhaps you can help… Shaezon, you have some knowledge in magic – perhaps you can use your spells and discover the nature of these dead folk? Clari – Arasmes – please give him a hand in those things,” she adds briskly as she moves to the bodies of the falling, checking to see if any of them are still living – but seeing that no enemies are dead.

Ariarh quickly bends to down to examine the bodies of the “cobra-headed men” and uses a Healing Check to try to discover their nature.

1d20 + 10 ⇒ (17) + 10 = 27

She glances up at the group – her eyes narrow as observes that - for now - the group has not taken action.

”I did not ask you to do those things – I told you. You will do them – now.”

Her voice is flat – and her tone cold – and her sapphire eyes flash eerie ice.

”Aye ma’am!” Brett says, snapping a sort of involuntary salute that you vaguely recognize the Brevoyian men of the Duke using while in your town. He jogs quickly to the massive statue to seek for a method to open the entrance to the hidden passage.

What shall the rest of you do at this time? Currently Arasmes is still at -1. That can be remedied soon, though...

Quick Edit: Before Isani would have done any Channeling on Brett and Arasmes - she would have first used "Rebuke Death" on Brett 1 time, and on Arasmes 3 times. The following reflects that.

Rebuke Death on Brett 1 time -
1d4 + 1 ⇒ (3) + 1 = 4

Rebuke Death on Arasmes 3 times -
3d4 + 3 ⇒ (2, 4, 1) + 3 = 10

This would leave Brett at +2 when the Channeling was done - and Arasmes at -4 when the Channeling was done - check HP adjustments soon.


Current HP -

Adjustments to both Brett and Arasmes have already been edited. The following is correct.

Arasmes - 9/42
Ariarh - 45/45
Brett - 15/43
Clari - 14/36
Dior - 24/25
Isani - 27/31
Kae - 48/49
Shaezon - 39/39

The apes are also at full - having suffered little damage to begin with - except the gas...

Arasmes has cast -
3 first level spells today - 3 left
3 Second level spells today - 2 left
6 Summon Monster Abilities - 3 left

Shaezon has cast -
Mage Armor
Vanish
True Strike
Grease
Gust of Wind
Burning Gaze
Fireball

- he has expended his "bonded item" ability
- he has also teleported 2 times today

Clari has cast
All possible spells for Spellstrike - and her magic weapon enhancement has been used 2 times today - the minutes are gone.

Ariarh has cast
Burst of Nettles, all Wildshape, Speak With Animals, Hydraulic Push, and Flaming Sphere.

Isani has cast
Burning Disarm, Cure Moderate, channel 6/10 Isani - reading your sheet - says you can do this 10 times a day, not 9, Magic Weapon, 3 Protection from evil and Rebuke Death 4/7 times today.

Kae has raged completely today - all of it is spent. He also cast Shield and used a Alchemist Extract.

Brett has used Cure Light Wounds on Arasmes.


HP: 47 AC: 14 Hexblade 5

So many Spellstrikes:

Spellstrike lets clari deliver her touch spells with a weapon attack as opposed to a touch attack. The advantage is that it deals more damage, but you have to hit normal ac as opposed to making a touch attack.

Clari has the cantrip Brad which lets you make a melee touch attack to deal 1 damage. Clari can use that cantrip with her spellstrike.

The spell Frostbite grants one touch attacks per level and only deals 1d6 per touch, so with one casting, she can make several attacks.

But she can keep spellstriking all day long because she has Brand which is a [curse] so it is on her list as a hex-crafter magus.

Kae's mutagen is going to be active for another 18 minutes or so, considering they have been in combat for a minute.


Male Half-Elf Invulnerable Rager 2/Crossblooded Envenomed+Draconic Sorcerer 1/ Trapper Ranger 1/Rage-Vivisectionist 2/Dragon Disciple 1

Kae rushes about the field and collects his scattered weapons, meeting Brett at the statue a moment later.

aid check to help with the door (disable device)
1d20 + 9 ⇒ (13) + 9 = 22


Brett shall first drink a Cure Light Potion – he had 2 on him.

He receives 1d8 + 1 ⇒ (3) + 1 = 4 Extra Healing.

Brett shall then move quickly past the bodies, pausing every now and then to look at the corpses. The heat of the volcano and the smoke and ash are almost overwhelming – but he moves on to the massive dark idol.

As he approaches the dark maw of the tunnel that is the secret passage – he is able to see something within it – a heavy iron portcullis has been dropped – but beyond it is a tunnel, dimly lit from the flames of the volcano.

Brett pauses at one of the humans, and tears off the man’s cloak – wadding it into a tight ball, and carrying it forward to the body of the naked girl that has lain on the ground by the 60 foot idol.

He examines her briefly – discovering that she is – in fact – very badly beaten – close to death – yet not dead.


Clari Miali'ahel wrote:

** spoiler omitted **

Kae's mutagen is going to be active for another 18 minutes or so, considering they have been in combat for a minute.

Response:

While it is true you can apply a spell that does touch attacks through your weapons and can (theoretically) apply this damage all day - you cannot stack spells. In other words - you cannot use a touch attack spell such as "Brand" - and a touch attack spell - such as "Frosbite" - on the same attack. Also - you have to have the spell in your spell book - memorized for the day, as you usually would. If you choose to use Brand via your spell - you are able to - but you can only do Brand. You cannot stack it with Frosbite - just like you can't cast 2 touch attack spells in one round. So for the rest of the day, that can be applied - 1 extra point of damage. However - you also need to show what spells you memorized for the day. You are not a sorcerer who can swap spells in your spell book as necessity allows. You need to have the spell memorized - and then you can apply it. And once it is "Cast" via spellstrike - it is expended - just like a regular memorized spell.


Brett gives her his last Cure Light Wounds Potion – healing the girl for 1d8 + 1 ⇒ (4) + 1 = 5. Her eyes flutter open, and you hear Brett gasp in shock – even as he begins to question the girl – though at this time none of you are close enough to hear the conversation… yet.

Brett covers the girl with the cloak, and she sits up, the magic potion doing much to help her. They continue to talk, even as she pulls herself shakily to her feet…

Yeah – so – what are the rest of you guys doing now?


Male Half-Elf Invulnerable Rager 2/Crossblooded Envenomed+Draconic Sorcerer 1/ Trapper Ranger 1/Rage-Vivisectionist 2/Dragon Disciple 1

Kae arrives at where Brett and the girl are talking soon after she awakens. Seeing them in conversation, He looks to Brett to fill him in on any details about who the girl is and her condition.

He re-secures his weapons as he listens, finally drawing his Extract of Expeditious Retreat so he can rush down the tunnel in case he learns that Anus is is down there.

Clari soon approaches, and Kae asks "Would you give me some light?"


Clari Miali'ahel wrote:

** spoiler omitted **

Kae's mutagen is going to be active for another 18 minutes or so, considering they have been in combat for a minute.

Regarding Frostbite:

Frostbite has a few advantages. However - it does 1d6 damage +1 per caster. If you memorize once - you use it once. That's it. You do not get multiple attacks with it. If it hits a target - the target takes 1d6+4 NON-LETHAL damage (as you are a level 4 Magus) - and they remain [ooc]Fatigued - only until the non-lethal damage is healed. But you can only use it once - unless you memorized it more then once. It will allow you to do some extra damage, true - but only if you can hit. Also - you cannot stack it with Brand - it is one or the other.


HP: 47 AC: 14 Hexblade 5

"Fine." Clari says, quite after the intense fighting and repeatedly finding herself so close to death. She casts Light on the blade of Kae's Glaive again.

Spells:

Clari never stacked any spells.

she used brand a couple times, then used spell combat to cast Frostbite, and deliver it, with every subsequent hit delivering another frostbite. She had another charge of frostbite held, but to do more damage, Clari cast Shocking Grasp dispelling the charge of Frostbite that she had left.

One thing to note, If she has a charge held, she can deliver that spell with her normal attack, use spell combat to cast a new spell and deliver that with spellstrike.

She had Brand prepared as a cantrip, and frostbite and shocking grasp as lv1 spells.


Ka'etil Malas'rae wrote:

Kae rushes about the field and collects his scattered weapons, meeting Brett at the statue a moment later.

aid check to help with the door (disable device)
1d20+9

The door itself is not locked - not that you can see - it is basically a very heavy portcullis.

Essentially - you believe that when the enemy rushed down the stairs, they must have pulled a lever to drop the bars. The bars themselves fell, and are now just laying there.

If someone can lift them - or move them - then you may be able to get under them... But it is fairly heavy - you suspect it weighs several hundred pounds...


Clari Miali'ahel wrote:

"Fine." Clari says, quite after the intense fighting and repeatedly finding herself so close to death. She casts Light on the blade of Kae's Glaive again.

** spoiler omitted **

Regarding Frostbite and Spellstrike:
You cannot deal Frostibe with each subsequent hit. It is a one time effect for 1 hit - that is all. You can't add it on to the target a second time, unless you want to cast it twice. You can ready the action - but you can't use it twice in one attack - nor can you make multiple attacks that have the spell on them for each attack. Once you hit your target with the weapon - you burn the spell. You don't get to burn it multiple times - even if you can make multiple attacks a round - any more then an Archer who has 5 attacks a round at level 20 that uses "True Strike" could apply the bonus to all 5 of his arrows. It's a 1 hit wonder - you add the damage that hit - and that's it.

In other words - if you were a wizard and decided to cast Frostbite - you could do so - and the spell is cast, and the enemy suffers the no-lethal damage, and is fatigued. However - the Magus has the ability to add on to the spell the damage of the weapon they are using. So instead of JUST getting 1d6+4 Frostbite damage for a level 4 Magus who memorized the spell and cast it - you can also stack it on top of your Sword's natural dammage in one hit.

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