imimrtl |
We may have a misunderstanding. I wanted a bonded ring per the wizard abilities. I believe I've actually used it as such.
As all characters had a "signature item" I thought that's what Mister was. Basically a free improved familiar.
Edit: also I've used the ring power before a couple of times.
3 times that I have found checking to see if you used it as such and was allowed before now.
Dain GM |
We may have a misunderstanding. I wanted a bonded ring per the wizard abilities. I believe I've actually used it as such.
As all characters had a "signature item" I thought that's what Mister was. Basically a free improved familiar.
Edit: also I've used the ring power before a couple of times.
Well, I think that is a bit of a misunderstanding, then. It is even stated as your "Signature Item" on your character sheet - and Mister is your familiar. But that said - it doesn't really matter.
For now, you can have it as a bonded item as the wizard. If Ry is invisible - then that's fine.
Dain GM |
Shaezon Silverfall wrote:3 times that I have found checking to see if you used it as such and was allowed before now.We may have a misunderstanding. I wanted a bonded ring per the wizard abilities. I believe I've actually used it as such.
As all characters had a "signature item" I thought that's what Mister was. Basically a free improved familiar.
Edit: also I've used the ring power before a couple of times.
I know he used it already in the combat to cast Scorching Ray a second time (it killed one of the green guys earlier)- but even then - a bonded item can only do this once a day. Even so - it's all good. You can use it to cast invisibility at this time.
Shaezon Silverfall |
I know he used it already in the combat to cast Scorching Ray a second time (it killed one of the green guys earlier)- but even then - a bonded item can only do this once a day. Even so - it's all good. You can use it to cast invisibility at this time.
I never cast scorching ray a second time. I haven't cast scorching ray yet today.
Dain GM |
Dain GM wrote:I never cast scorching ray a second time. I haven't cast scorching ray yet today.
I know he used it already in the combat to cast Scorching Ray a second time (it killed one of the green guys earlier)- but even then - a bonded item can only do this once a day. Even so - it's all good. You can use it to cast invisibility at this time.
apologies - I meant burning gaze.
But it's all good - if Ry is going to be invisible - that's totally cool. She can be invisible - it's all good.
Mister |
Mister wrote:Pick someone within 30 feet of mister. They need to make a ref save DC 16 or take 1d6 points of fire damage.Wait - would you like me to pick, or Arasmes?
Doesn't matter. Mister is reasonably intelligent. He'd pick someone fighting one of his friends. They're pretty distracted anyway. He wouldn't pick someone who would then run over and attack him.
I'm not sure how many round have passed, but I don't think burning gaze has been utilized.
Ariarh Kane |
Round 8
Isani holds action.
******************************
Invisible Ry will make a move.
I'm rather confused but here goes it ... I've not worked with the invisibility spell before so if I make any mistakes, please let me know.
Making a stealth check invisible (if this is necessary, it may not be as I have total concealment?): 1d20 + 5 + 20 ⇒ (11) + 5 + 20 = 36 (Of course, the subject is not magically silenced, and certain other conditions can render the recipient detectable (such as swimming in water or stepping in a puddle). If a check is required, a stationary invisible creature has a +40 bonus on its Stealth checks. This bonus is reduced to +20 if the creature is moving.)
She walks as stealthily as possible (invisible) passed the summoned hell creature and the purple enemy to position -R-18 and casts stabilize (range 40ft) on Arasmes.
Shaezon Silverfall |
Round 8
Isani holds action.
Invisible Ry will make a move.
I'm rather confused but here goes it ... I've not worked with the invisibility spell before so if I make any mistakes, please let me know.
Making a stealth check invisible (if this is necessary): 1d20+5+20 (Of course, the subject is not magically silenced, and certain other conditions can render the recipient detectable (such as swimming in water or stepping in a puddle). If a check is required, a stationary invisible creature has a +40 bonus on its Stealth checks. This bonus is reduced to +20 if the creature is moving.)
She walks as stealthily as possible (invisible) passed the summoned hell creature and the purple enemy to position -R-18 and casts stabilize (range 40ft) on Arasmes.
You did it right. The spell will end if you attack (having to make an attack roll), but you can heal/summon/etc.
Dain GM |
Dain GM wrote:Mister wrote:Pick someone within 30 feet of mister. They need to make a ref save DC 16 or take 1d6 points of fire damage.Wait - would you like me to pick, or Arasmes?Doesn't matter. Mister is reasonably intelligent. He'd pick someone fighting one of his friends. They're pretty distracted anyway. He wouldn't pick someone who would then run over and attack him.
I'm not sure how many round have passed, but I don't think burning gaze has been utilized.
It better have been - because I let it be used to kill one of the green guys earlier. Specifically when you wrote about glowing coals in his eyes.
Either way - for now - he also manages to hit the guy in Blue - probably a tough guy - and the guy has to make his Reflex Save.
1d20 + 9 ⇒ (16) + 9 = 25
Mister |
Mister wrote:Dain GM wrote:Mister wrote:Pick someone within 30 feet of mister. They need to make a ref save DC 16 or take 1d6 points of fire damage.Wait - would you like me to pick, or Arasmes?Doesn't matter. Mister is reasonably intelligent. He'd pick someone fighting one of his friends. They're pretty distracted anyway. He wouldn't pick someone who would then run over and attack him.
I'm not sure how many round have passed, but I don't think burning gaze has been utilized.
It better have been - because I let it be used to kill one of the green guys earlier. Specifically when you wrote about glowing coals in his eyes.
Either way - for now - he also manages to hit the guy in Blue - probably a tough guy - and the guy has to make his Reflex Save.
1d20 + 9
Sorry. I must have missed it. My bad.
Heading to bed soon. My test is at 8am and I want to get plenty of sleep. *fingers crossed*
Dain GM |
Dain GM wrote:Mister wrote:Dain GM wrote:Mister wrote:Pick someone within 30 feet of mister. They need to make a ref save DC 16 or take 1d6 points of fire damage.Wait - would you like me to pick, or Arasmes?Doesn't matter. Mister is reasonably intelligent. He'd pick someone fighting one of his friends. They're pretty distracted anyway. He wouldn't pick someone who would then run over and attack him.
I'm not sure how many round have passed, but I don't think burning gaze has been utilized.
It better have been - because I let it be used to kill one of the green guys earlier. Specifically when you wrote about glowing coals in his eyes.
Either way - for now - he also manages to hit the guy in Blue - probably a tough guy - and the guy has to make his Reflex Save.
1d20 + 9
Sorry. I must have missed it. My bad.
Heading to bed soon. My test is at 8am and I want to get plenty of sleep. *fingers crossed*
No worries. Well - guess then it is my turn...
Good luck on the test!
Dain GM |
Dhoj and Grod move to flank the Cobra guy.
Grod does his attack
Claw 1
1d20 + 12 + 2 ⇒ (3) + 12 + 2 = 17
IF he hits -
1d4 + 8 ⇒ (3) + 8 = 11
Claw 2
Claw 1
1d20 + 12 + 2 ⇒ (5) + 12 + 2 = 19
IF he hits -
1d4 + 8 ⇒ (2) + 8 = 10
REND Damage -
1d4 + 16 ⇒ (1) + 16 = 17
Bite
1d20 + 12 + 2 ⇒ (3) + 12 + 2 = 17
IF he hits -
1d2 + 12 ⇒ (2) + 12 = 14
The Cobra is killed.
Clari Miali'ahel |
Isani can drop out of delay any time, so Clari holds action for some healing as she is at exactly 0hp and can't do anything till she's got some health.
...when she does get a heal she does this...
DC 16 concentration check to cast Frostbite defensively
1d20 + 7 ⇒ (11) + 7 = 18
and attacks the blue guy from prone.
Spellstrike
1d20 + 7 ⇒ (18) + 7 = 25
for
1d4 + 12 ⇒ (3) + 12 = 15
+1d6 + 4 ⇒ (2) + 4 = 6Non-Lethal and the target is fatigued
Normal attack
1d20 + 7 ⇒ (20) + 7 = 27
for
1d4 + 12 ⇒ (4) + 12 = 16
+1d6 + 4 ⇒ (1) + 4 = 5Non-Lethal and the target is fatigued
Your melee touch attack deals 1d6 points of nonlethal cold damage + 1 point per level, and the target is fatigued. The fatigued condition ends when the target recovers from the nonlethal damage. This spell cannot make a creature exhausted even if it is already fatigued. You can use this melee touch attack up to one time per level.
Clari gets 4 touches with the casting of Frostbite and discharges one touch every time she connects with an attack, via her Spellstrike ability.
She is able to Cast the spell and make a regular attack using her Spell Combat ability.If the first strike hits, the target is fatigued and takes the -2 penalty to dex, so it's AC drops by one.
[edit]
Confirmation rolls
1d20 + 7 ⇒ (19) + 7 = 26
for
1d4 + 12 ⇒ (2) + 12 = 14
+1d6 + 4 ⇒ (2) + 4 = 6Non-Lethal
second attack
1d20 + 7 ⇒ (11) + 7 = 18
for
1d4 + 12 ⇒ (4) + 12 = 16
+1d6 + 4 ⇒ (3) + 4 = 7Non-Lethal
Dain GM |
DC 16 concentration check to cast Frostbite defensively
1d20+7
and attacks the blue guy from prone.Spellstrike
1d20+7
for
1d4+12
+1d6+4Non-Lethal and the target is fatiguedNormal attack
1d20+7
for
1d4+12
+1d6+4Non-Lethal and the target is fatigued** spoiler omitted **
[edit]
Confirmation rolls
1d20+7
for
1d4+12
+1d6+4Non-Lethalsecond attack
1d20+7
for
1d4+12
+1d6+4Non-Lethal
Um - yeah... no - you have 0 HP - I believe... which means you are "disabled" - as described here.
Disabled
A character with 0 hit points, or one who has negative hit points but has become stable and conscious, is disabled. A disabled character may take a single move action or standard action each round (but not both, nor can he take full-round actions, but he can still take swift, immediate, and free actions). He moves at half speed. Taking move actions doesn't risk further injury, but performing any standard action (or any other action the GM deems strenuous, including some free actions such as casting a Quicken Spell spell) deals 1 point of damage after the completion of the act. Unless the action increased the disabled character's hit points, he is now in negative hit points and dying.
A disabled character with negative hit points recovers hit points naturally if he is being helped. Otherwise, each day he can attempt a DC 10 Constitution check after resting for 8 hours, to begin recovering hit points naturally. The character takes a penalty on this roll equal to his negative hit point total. Failing this check causes the character to lose 1 hit point, but this does not cause the character to become unconscious. Once a character makes this check, he continues to heal naturally and is no longer in danger of losing hit points naturally.
Isani Isu |
Isani, A selective Channel Positive Energy could be very helpful, right about now, for several of us...
sorry, just got home, reading and posting
Where Isani currently is positioned the only person who will profit from Channel Energy is Clari and no one else as it only has a 30 ft burst.
Dain GM |
waiph wrote:Where Isani currently is positioned the only person who will profit from Channel Energy is Clari and no one else as it only has a 30 ft burst.Isani, A selective Channel Positive Energy could be very helpful, right about now, for several of us...
sorry, just got home, reading and posting
-W, -14. According to my map - if you took a 5 foot step up - you could also just barely hit Kae as well - which would be helpful...
Edit - You'd also just be able to hit Ry, as well.
waiph |
waiph wrote:Where Isani currently is positioned the only person who will profit from Channel Energy is Clari and no one else as it only has a 30 ft burst.Isani, A selective Channel Positive Energy could be very helpful, right about now, for several of us...
sorry, just got home, reading and posting
although i can move Kae into the range of the channel before Clari goes, get some healz for them so we can keep with the fighting, and try to end this...
SO if Kae goes, isnai drops out of delay, heals kae and clari, we can keep going...
Clari really can't do anything without dropping to -1 hp and startign to die. so she's stuck waiting for a heal
Ka'etil Malas'rae |
Take your time
Well, whatever happens, Kae Maces the guy in front of him.
WACK
1d20 + 4 + 3 + 2 + 1 + 1 - 2 + 2 ⇒ (9) + 4 + 3 + 2 + 1 + 1 - 2 + 2 = 20
for
1d8 + 7 + 6 + 1 + 2 ⇒ (4) + 7 + 6 + 1 + 2 = 20
He then takes a 5'step back to -R,-16
Isani Isu |
Round 8
Isani decides to 5 ft step to -V-15 and holding onto her ankh, she calls the divine words and symbols and a bright burst of healing energy flows out in a 30 ft radius, toward Clari and Kae and hopefully Ariarh (excluding the evil guys, due to selective channeling). She is not sure where Ariarh is exactly but hopes the channeling reaches her as well.
Channel Energy #6 (4 remaining): 2d6 ⇒ (6, 2) = 8
So Clari, Kae and Ry all get 8 HP of healing.
Dain GM |
Take your time
Well, whatever happens, Kae Maces the guy in front of him.WACK
1d20+4+3+2+1+1-2+2
for
1d8+7+6+1+2HE then either takes a 5'step back to -R,-16, if the green survives, or moves to flank with Clari, if the green drops.
The green guy has fallen - dead - you suspect...
waiph |
First dog's trip on the devil
1d20 + 5 ⇒ (16) + 5 = 21
the other dog at -K,-17 goes to -R,-15 and readies an action to bite the first enemy that gets into his range.
GRRRRRRRR
Readied attack
1d20 + 5 ⇒ (20) + 5 = 25
for
1d6 + 5 ⇒ (4) + 5 = 9
Trip
1d20 + 5 ⇒ (11) + 5 = 16
confirmation for the nat 20 bite
1d20 + 5 ⇒ (20) + 5 = 25
for 1d6 + 5 ⇒ (4) + 5 = 9
Dain GM |
My turn…
Okay – here is what happens…
First the “boss” drops his staff as a free action at –W, -5 and moves up to –V, -9.
At this point he Selective Channeling and “Channels Negative Energy”.
4d6 ⇒ (6, 6, 3, 3) = 18
The following folks make Willpower saves for half damage.
Clari, Shaezon, Isani.
It should be noted: even if Clari makes her save - she is still unconscious, and therefore prone.
Next –
Meanwhile –
The demon then flies to –W, -5 on top of the staff. The two things both disappear…
Next –
The pink guy in front of Isani decides to attack her – however – he seems to be very angry about her goddess – and you suspect he is trying something especially evil with his action – as such – he gains a penalty to her “Protection from Evil Spell”.
This penalty is being factored in for the purpose of the roll. He should have had higher bonuses - but he can't at this time because I cannot put in "negative numbers".
His attack to “Smite Her” –
1d20 + 12 + 3 ⇒ (8) + 12 + 3 = 23
IF he hits –
1d8 + 1 + 4 + 8 ⇒ (6) + 1 + 4 + 8 = 19
Next –
Khang moves to –Q, -15 – then he uses Acrobatics to “Jump”. His roll –
Acrobatics –
1d20 + 17 ⇒ (14) + 17 = 31
He is attempting to make a forward jump in his Move Action to land at –T, -13 and flank the guy with Isani.
He does so easily.
At this time he will attack the knave – with flanking bonuses.
Attack 1
1d20 + 11 ⇒ (11) + 11 = 22
IF he hits –
1d8 + 5 ⇒ (4) + 5 = 9
Attack 2
1d20 + 11 ⇒ (6) + 11 = 17
IF he hits –
1d8 + 9 ⇒ (4) + 9 = 13
First hit - the guy is not happy, but he does not go down. The second attack missed.
Finally
The last guy then makes his move – he steps to –V, -12 and strikes Shaezon.
1d20 + 13 ⇒ (9) + 13 = 22
IF he hits –
1d8 + 5 ⇒ (4) + 5 = 9
Isani Isu |
Isani's Willpower Save: 1d20 + 10 + 2 ⇒ (9) + 10 + 2 = 21
+2 resistance bonus on Saves from Protection from Evil
and depending if it is a spell or effect to possess or exercise mental control over her she gets a second saving throw under the Protection from Evil (and includes a +2 morale bonus). Please instruct GM if you want me to roll the second willpower save.
I don't believe his smite hit as her AC is 22 and +2 deflection bonus to AC due to Protection from Evil gives her AC 24.
Dain GM |
Why is Clari unconscious when Isani healed her for 8HP?
Because the "boss" did a "Channel Negative Energy" for a total of 18 points of damage. If she makes her save - and only suffers half damage - she loses only 9 HP - which puts her at -1.
As for the second question - the enemy should have had a higher "To hit" bonus - technically he should have got a 25 -2 - for a total of 23.
I can't put in -2 to the roll, though - so I just added all the numbers, subtracted 2, then put the numbers in with the -2.
On the plus side!
You made your saving through - and only took half damage - which means you only lost a total of 28 HP. This is a lot - but remember - when you "Channel Energy" - it also works on yourself.
If only you knew someone with a "bane weapon" against Evil types... hmmm....