
Ariarh Kane |

GM, can you please tell us where all the bad guys are at present (lone pink guy and the 6 jackals)? I think we all need a definitive location to gain a visual so we know what and where we are attacking. Thanks. :)
Oh and what happened re Kae's retconned attack? I noticed he had made his rolls but I don't know if it was enough to fell the jackal?

Arasmes ibn'Fayad |

Arasmes ibn'Fayad wrote:Dain GM wrote:Ok. Not trying to be difficult just trying to get an idea of what is going on.Arasmes ibn'Fayad wrote:Also I though you said the pink guy is dead. Was there more than one? Also you now have 7 people apparently around Cali who just killed a guy on the boat. Are some of them standing in the water?1. Of course there were two pink guys - the same two you followed from the beginning that carried her down the secret passage. And as stated - one was on the boat with Anuk-su - the other on the dock itself, getting the rigging ready.
2. The boat is next to the dock - and the guys have reach weapons, and as the boat is up against the dock, they can easily move to attack her, as she is on the boat to take out the other guy - mainly because they can stand on the dock and the wharf - and simply reach forward with their weapons and attack.
No worries - it was a tricky description - but consider this; you actually did more good then you may think... After all - it forced the hand of the enemy to use his "Smite Good" - Cali lost 40 out of 32 HP - and should be gone now...
That said - it means you can summon something else - and this guy can't theoretically make his Smite against it...
Actually Cali has 42 HP currently so she is still up but barely. Because I used the Summon Eidolon Spell and not the ritual she qualifies for augment summoning as it is specifically a "Summon" spell and not a ritual. Augment Summoning applies to any spell with the "Summon" descriptor. So she has +4 to con which equates to +2 hp/her five "levels"
EDIT: Relevant text from Augment Summoning, "Each creature you conjure with any summon spell gains a +4 enhancement bonus to Strength and Constitution for the duration of the spell that summoned it."

Dain GM |

oh... they're out there...
Okay - so there is a skiff down by the water... The skiff is up to a dock.
The dock has a long wharf, this is a 90 degree angle.
The pink guy is on the dock and has just stabbed Cali - who is now "poofed".
Each of these guys have a reach weapon - and they each have 5 feet between each other.
There are 4 guys along the length of the dock, and two guys have rounded the corner up the dock - and the pink guy is standing on the dock with his sword drawn - clearly he is aware of you - and at this time the guys can now turn and attack Dior en masse.
That said - we'll see what happens next - hopefully someone will save little Dior... They can all stab him - even without moving... Thanks to reach...

Dain GM |

Dain GM wrote:Arasmes ibn'Fayad wrote:Dain GM wrote:Ok. Not trying to be difficult just trying to get an idea of what is going on.Arasmes ibn'Fayad wrote:Also I though you said the pink guy is dead. Was there more than one? Also you now have 7 people apparently around Cali who just killed a guy on the boat. Are some of them standing in the water?1. Of course there were two pink guys - the same two you followed from the beginning that carried her down the secret passage. And as stated - one was on the boat with Anuk-su - the other on the dock itself, getting the rigging ready.
2. The boat is next to the dock - and the guys have reach weapons, and as the boat is up against the dock, they can easily move to attack her, as she is on the boat to take out the other guy - mainly because they can stand on the dock and the wharf - and simply reach forward with their weapons and attack.
No worries - it was a tricky description - but consider this; you actually did more good then you may think... After all - it forced the hand of the enemy to use his "Smite Good" - Cali lost 40 out of 32 HP - and should be gone now...
That said - it means you can summon something else - and this guy can't theoretically make his Smite against it...
Actually Cali has 42 HP currently so she is still up but barely. Because I used the Summon Eidolon Spell and not the ritual she qualifies for augment summoning as it is specifically a "Summon" spell and not a ritual. Augment Summoning applies to any spell with the "Summon" descriptor. So she has +4 to con which equates to +2 hp/her five "levels"
EDIT: Relevant text from Augment Summoning, "Each creature you conjure with any summon spell gains a +4 enhancement bonus to Strength and Constitution for the duration of the spell that summoned it."
Yep - well - it's your move.

Dain GM |

GM, can you please tell us where all the bad guys are at present (lone pink guy and the 6 jackals)? I think we all need a definitive location to gain a visual so we know what and where we are attacking. Thanks. :)
Oh and what happened re Kae's retconned attack? I noticed he had made his rolls but I don't know if it was enough to fell the jackal?
Sadly - it was not enough... Not at all... they are still up, and hardy :)

Dain GM |

Also - now it is Clari and Isani - hopefully they can help out!
However - as Clari/Kae is out for about an hour, and Isani is also out for a bit, too - and Ras is asleep and Shae is asleep - and I'm actually multi-tasking by chopping lumber and building homes for orphans - well, then this may be a good time to wrap things up for the night...
Clari - Isani - go ahead and toss up your actions - you two go next - I'll address your actions when I see them next.
After you two it's the top of the round - it defaults to Kae -then we go down the list.
I should point out that the enemy is at the dock - that means that the party will need to move down the stairs - then forty feet from the stairs to the dock.
The angle on the stairs means you move down 85 feet down... then 40 feet to the docks - for a total of 125 feet.
OR - you could move 50 feet down directly - then 50 feet forward - then the 40 feet after that to the dock - for a total of 140 feet in total.
Ariarh - 'tis the season to retcon! If you feel that you wouldn't have risked Dior the way you did - you could have had him hang back somewhere - however; then his full attacks miss and when you attack again, you'll need to re-roll.

Clari Miali'ahel |

So, there's no Jackals on the stairs? they are instead 125 ft away down the Dock and all the baddies went out to fight Cali?
If that's the case, then Clari will cast Browgasher and move 60 ft down the stairs.
Browgasher is a spell cast upon a weapon that allows it to create this effect (no save) if it hits a target. As such it does not affect any touch spells that are cast, and would not interfere with any of Clari's other abilities.

Ka'etil Malas'rae |

Kae has moved up closer to the enemies as to catch as many as possible in the blast of his Lightning. He is 10 ft from a Jackal, but as the ability does not provoke an AoO, he's safe to lightning as many as possible.
3d6 + 2 ⇒ (3, 4, 4) + 2 = 13
dc16 ref save for half

Mister |

Mister uses the commotion to circle around to Anuksu's boat and see if he can help somehow. (he'd be to the side of the boat near the waterline peeking his head over)
Stealth 1d20 + 19 ⇒ (19) + 19 = 38
Percep to see what's going on on the ship specifically how she's tied up. 1d20 + 8 ⇒ (11) + 8 = 19

Dain GM |

For now - Mister is able to make his Perception Roll - at significant penalty - as he is flying through a well-lit - open area - with no cover...
However - let's see what happens...
1. When Mister is roughly 15 from the Jackal creatures (i.e. - by the boat) it seems that they may be aware of his presence - possibly by his smell... For even though Mister is NEAR water, he clearly is not moving through it to mask his smell...
Therefore - 2 of them are at least aware of his smell - and they shall attack Mister... because as soon as he is close enough to peek into the boat, they can reach him - and they already smell him.
For now - only two Jackal guys are on either side of Mister- they have Flank at this point - and move to attack...
Guy 1
1d20 + 10 + 2 ⇒ (6) + 10 + 2 = 18
IF he hits
1d10 + 5 ⇒ (1) + 5 = 6
Guy 2
1d20 + 10 + 2 ⇒ (8) + 10 + 2 = 20
IF he hits
1d10 + 5 ⇒ (7) + 5 = 12
Not sure of Mister's AC at this time - and if this hits or not... However - it is clear to Mister that even before they struck that Anuk-su is wrapped tightly with chains, which are locked around her body - tight enough to cut her flesh and make her bleed a bit...

Dain GM |

Next -
Two Jackal guys are on either side of Cali - they also have flank at this time and move to attack...
Guy 1
1d20 + 10 + 2 ⇒ (15) + 10 + 2 = 27
IF he hits
1d10 + 5 ⇒ (9) + 5 = 14
Guy 2
1d20 + 10 + 2 ⇒ (4) + 10 + 2 = 16
IF he hits
1d10 + 5 ⇒ (2) + 5 = 7
While one of them missed - the other certainly didn't - Cali is now gone...

Dain GM |

Kae has moved up closer to the enemies as to catch as many as possible in the blast of his Lightning. He is 10 ft from a Jackal, but as the ability does not provoke an AoO, he's safe to lightning as many as possible.
3d6+2
dc16 ref save for half
Kae - you are able to hit three of the Jackal guys - they must make their saves or suffer half damage -
Guy 1
1d20 + 8 ⇒ (6) + 8 = 14
Guy 2
1d20 + 8 ⇒ (16) + 8 = 24
Guy 3
1d20 + 8 ⇒ (20) + 8 = 28

Dain GM |

Finally -
The remaining two jackal guys turn from the boat and move to strike Kae. They are smart enough to move to flank him as well - with reach weapons...
Guy 1
1d20 + 10 + 2 ⇒ (4) + 10 + 2 = 16
IF he hits -
1d10 + 5 ⇒ (10) + 5 = 15
Guy 2
1d20 + 10 + 2 ⇒ (18) + 10 + 2 = 30
IF he hits -
1d10 + 5 ⇒ (9) + 5 = 14

Dain GM |

Okay
I believe that is now Dior/Dy - you are free to use the summon spell you prepared - whenever you're ready...
Shae - clearly the jackals had "scent" when they used it to attack Mister - which is why they could hit. However - if they needed to make an additional Perception roll to find him - once they could smell him - please let me know - and I can ret-con that action.
Okay, off to work - be back later tonight...

Arasmes ibn'Fayad |

Arasmes uses his delayed action at this point to begin summoning.
He is using Summon Eidolon to summon Cali back now that she has been dismissed due to damage. It's a full round cast but Arasmes is still back up at the top away from all the enemies. She will show up on Arasmes turn next round.
Relevant text from spell "This spell allows you to summon your eidolon even if it has been returned to its home plane due to damage." She comes back with none of the buffs she had and only with half her hp total as per usual for being dismissed due to damage.
Arasmes, once this spell is cast, will be out of 2nd level spells.

Dain GM |

Arasmes uses his delayed action at this point to begin summoning.
He is using Summon Eidolon to summon Cali back now that she has been dismissed due to damage. It's a full round cast but Arasmes is still back up at the top away from all the enemies. She will show up on Arasmes turn next round.
Relevant text from spell "This spell allows you to summon your eidolon even if it has been returned to its home plane due to damage." She comes back with none of the buffs she had and only with half her hp total as per usual for being dismissed due to damage.
Arasmes, once this spell is cast, will be out of 2nd level spells.
Sounds good.

Dain GM |

scent only allows you to know something is there, not pinpoint its location. That may be relevant.
Regardless mister would retreat if he knows he's been spotted.
Indeed - I think to be more practical a creature would need a Survival or Perception roll to pinpoint something. In this particular case - I read it that they are staring a flat wall with an opening to a cave - all of a sudden a tiny dragon comes tearing out of it - they all see it - but, due to Mister's stealthy ways - they suddenly cannot find it... As they search around desperately trying to figure out where he went - all of a sudden they smell a weird smell from the boat - they turn, and see Mister - and then they attack him. Mister is not invisible - he is just hard to see - and when they smelled him - they turned and saw him - and attacked. However - he is still alive - though not happy, I'm sure.

Ariarh Kane |

Round 2
Ariarh was never casting a summon nature's ally spell (she is not within range for this spell). But Call Lightning.
As a free action, Ariarh instructs Dior to fly down to Clari and Isani and assist them during the battle.
She then calls down a 5 ft wide, 30 ft long vertical bolt of lightning (standard action), slicing vertically at the pink guy on the dock (ensuring Anuk-su on the boat is not in the line of the lightning bolt). Any creature in the target square or in the path of the bolt is affected. So, if there are Jackal heads in the path of the bolt they are required to make a reflex save or get hit as well.
Since it is outdoors and there is a rain shower, each bolt deals 3d10 points of electricity damage. Saving throw: Reflex for Half damage (DC 19). (range of spell 160 ft, duration 6 mins, 6 bolts) Ariarh is currently standing at the top of the stairs -- 125 ft from the dock.
Electricity damage: 3d10 ⇒ (3, 10, 10) = 23

Dain GM |

Round 2
Ariarh wasn't casting a summon nature's ally spell. But Call Lightning.
As a free action, Ariarh instructs Dior to fly down to Clari and Isani and assist them during the battle.
She then calls down a 5 ft wide, 30 ft long vertical bolt of lightning (standard action), slicing vertically at the pink guy on the dock (ensuring Anuk-su on the boat is not in the line of the lightning bolt). Any creature in the target square or in the path of the bolt is affected. So, if there are Jackal heads in the path of the bolt they are required to make a reflex save or get hit as well.
Since it is outdoors and there is a rain shower, each bolt deals 3d10 points of electricity damage. Saving throw: Reflex for Half damage (DC 19). (range of spell 160 ft, duration 6 mins, 6 bolts) Ariarh is currently standing at the top of the stairs -- 125 ft from the dock.
Electricity damage: 3d10
Hmmm... a few things:
1. You are actually still inside the cave - the cave covers the water, which is like a bay. You know it is raining because the chop of the water that spills in through the gate on the far side of the cavern.
2. Cali killed the pink guy earlier on her turn last round.
I think this a bit confusing - however - given this information - would you have done something else?
One other note - something for sure that Ariarh would know... And likely Kae would know, too...
The creatures you are now fighting with the Jackal Heads - they have a strong resistance to certain things - you already believe that Bronze is something that can bypass that resistance... If you had bronze weapons/tools that would certainly make a difference...

Ariarh Kane |

In yesterday's actions on the board (Round 1), Isani made a double move with scimitar in hand -- she made her way 60 ft down the stairs. That's all she could do on her round. So Dior (in this new round 2) is now down beside her.
Your descriptions yesterday did not speak of us still being in a cave structure/enclosure, so yes it is confusing (please be more exact in your descriptions as it can be helpful). Instead of 3d10 electricity damage it is then 3d6. I hadn't realised that the second pink guy went down by Cali's hand yesterday. Possibly because there was so much OOC chatter back and forth on whether Cali was alive or banished back to her plane.
Ariarh has no bronze weapons ... and she already mentioned that to the party yesterday (through Mister's telepathic link) ... about bronze affecting the jackal heads. Brett poo pooed the idea since no one had bronze weapons.
So Ariarh would aim for the jackal heads with her lightning bolt (ensuring she does not strike any of her allies close by).
New electricity damage: 3d6 ⇒ (3, 6, 2) = 11
Reflex save for Half Damage (DC 19).
I'm going to be out for the next two to three hours. I will check in once I am home again.

Dain GM |

In yesterday's actions on the board (Round 1), Isani made a double move with scimitar in hand -- she made her way 60 ft down the stairs. That's all she could do on her round. So Dior is now down beside her.
Your descriptions yesterday did not speak of us still being in a cave structure/enclosure, so yes it is confusing (please be more exact in your descriptions as it can be helpful). Instead of 3d10 electricity damage it is then 3d6. I hadn't realised that the second pink guy went down by Cali's hand yesterday. Possibly because there was so much OOC chatter back and forth on whether Cali was alive or banished back to her plane.
Ariarh has no bronze weapons ... and she already mentioned that to the party yesterday (through Mister's telepathic link) ... about bronze affecting the jackal heads. Brett poo pooed the idea since no one had bronze weapons.
So Ariarh would aim for the jackal heads with her lightning bolt (ensuring she does not strike for any of her allies close by).
New electricity damage: 3d6
Reflex save for Half (DC 19).
Sigh...
Two things -
1. Brett is my NPC - hence, if he is an idiot - that is only because I am an idiot - which I am - because though Cali killed ONE of the pink guys - she didn't get the other - which means your lightening would hit him - and you would do damage to him - and he shall now attempt his "reflex save" for half damage - assuming you still want to attack him...
1d20 + 4 ⇒ (12) + 4 = 16
2. Also - have Ry please make a Intelligence Check at this time...
Nuts! Just saw your posting about leaving now... On the plus side - you hit the guy for 11 Damage! If the other guys go before you get back - I'll NPC your action...

Ariarh Kane |

Saw your posting before I left -- so made my intelligence check.
Okay, still going for the pink guy and any jackal caught in the 30ft lightning bolt path.
Ry's intelligence check: 1d20 + 2 ⇒ (17) + 2 = 19
If you npc Ry just note that she does not have to keep calling down a lightning bolt once every round. The spell is for 6 mins and she has 6 bolts maximum and can cast other spells, summon etc between casting down bolts. She has 5 bolts remaining at this time.

Dain GM |

Saw your posting before I left -- so made my intelligence check.
Okay, still going for the pink guy and any jackal caught in the 30ft lightning bolt path.
Ry's intelligence check: 1d20+2
If you npc Ry just note that she does not have to keep calling down a lightning bolt once every round. The spell is for 6 mins and she has 6 bolts maximum and can cast other spells, summon etc between casting down bolts. She has 5 bolts remaining at this time.
Hmm... you know the sword was not - but the sai-like dagger you found on the beach - the handle had a cold-iron/mithril composite - but you recall the blade was bronze...

Ariarh Kane |

Ariarh Kane wrote:Saw your posting before I left -- so made my intelligence check.
Okay, still going for the pink guy and any jackal caught in the 30ft lightning bolt path.
Ry's intelligence check: 1d20+2
If you npc Ry just note that she does not have to keep calling down a lightning bolt once every round. The spell is for 6 mins and she has 6 bolts maximum and can cast other spells, summon etc between casting down bolts. She has 5 bolts remaining at this time.
Hmm... you know the sword was not - but the sai-like dagger you found on the beach - the handle had a cold-iron/mithril composite - but you recall the blade was bronze...
I'm not sure which party member has this sai-like dagger in their possession... so hopefully using Mister's telepathic link she will advise the others about the bronze dagger and how it could hurt the jackal heads and the current possessor of it will know what to do. Now I really have to go as I'm quite late. Sorry.

Dain GM |

Dain GM wrote:I'm not sure which party member has this sai-like dagger in their possession... so hopefully using Mister's telepathic link she will advise the others about the bronze dagger and how it could hurt the jackal heads and the current possessor of it will know what to do. Now I really have to go as I'm quite late. Sorry.Ariarh Kane wrote:Saw your posting before I left -- so made my intelligence check.
Okay, still going for the pink guy and any jackal caught in the 30ft lightning bolt path.
Ry's intelligence check: 1d20+2
If you npc Ry just note that she does not have to keep calling down a lightning bolt once every round. The spell is for 6 mins and she has 6 bolts maximum and can cast other spells, summon etc between casting down bolts. She has 5 bolts remaining at this time.
Hmm... you know the sword was not - but the sai-like dagger you found on the beach - the handle had a cold-iron/mithril composite - but you recall the blade was bronze...
No worries! Brett has the dagger... Though he doesn't mind sharing it with anyone who may want it...

Dain GM |

So, there's no Jackals on the stairs? they are instead 125 ft away down the Dock and all the baddies went out to fight Cali?
If that's the case, then Clari will cast Browgasher and move 60 ft down the stairs.
Browgasher is a spell cast upon a weapon that allows it to create this effect (no save) if it hits a target. As such it does not affect any touch spells that are cast, and would not interfere with any of Clari's other abilities.
So many things to say - best way to address this: please check your private messages. Thank you!

Dain GM |

Ah! Apologies - I forgot - it is now my attack!
Suddenly, next to Ras - who is currently casting - a creature appears that strikes Ras for potential Damage.
This creature is none other then the same creature you encountered before - the monster summoned by the now dead leader.
He makes a bite attack against Ras - trying to interrupt the spell -
bite attack
1d20 + 5 ⇒ (20) + 5 = 25
IF he hits -
1d6 ⇒ 4 Normal - 1d6 ⇒ 2 Acid.
And I'll need Ras to make a Fortitude roll for disease...
The creature is right in front of Ras - and will likely do him damage and harm - and the rest of the party in the tunnel is free to attack it - if they choose to.
Roll to confirm Critical
1d20 + 5 ⇒ (16) + 5 = 21
If it hits -
1d6 ⇒ 3 normal 1d6 ⇒ 2 acid
This is a combined total of 7 damage, as I believe he soaks Acid Damage - which means Ras should have to make Concentration Check - which should be fairly easy for him to beat - the DC is standard for the check.
While it may seem like the creature has gone out of Ini - you don't know when it was there - how long - or how it got there... Shae will likely have knowledge on the matter - as he knows what the creature is - and I believe Arasmes also does, too. Their combined knowledge should shed some insight on how the creature got there so fast - and so easily...

Ariarh Kane |

If we're able to attack, here are the rolls ... However, discount/ignore if I'm not able to attack at this time.
Ariarh's surprise at the creature's reappearance is obvious but she reacts quickly and pulls her golden dragon tooth dagger (magical dagger, bane against evil subtypes) from its sheath and attacks the evil creature as it is attacking Arasmes,
Attack: 1d20 + 6 ⇒ (19) + 6 = 25
Damage: 1d4 + 3 + 2d6 ⇒ (2) + 3 + (6, 2) = 13
Confirm crit:
Attack: 1d20 + 6 ⇒ (11) + 6 = 17
Damage: 1d4 + 3 + 2d6 ⇒ (1) + 3 + (3, 6) = 13

Dain GM |

It depends on a few things. First, if you made a full round action (via the spell you just cast) - you cannot attack the creature unless you are standing right next Ras and get an AoO against the creature - in which case you could attack...
I do not believe Ry is 5 feet from Ras at this time, however - otherwise she could theoretically attack him with the AoO - but I could be wrong.
I think Ras was farther back in the party - and a bit too far for you to have made such an AoO - because I know that you are in the front of the stairway - making your spell attack, and Brett at least is next to you with his musket - which he is reloading. Ras may be right behind you - but if that was the case - the creature would have no where to go - except right behind Ras, as Shae at least was in front of the group - toward the entrance of the stairs - when we saw Mister return to him.
Also - you did a full attack with your spell. Then you then did a move action to draw your dagger - and your attack action, so I don't think you can do an AoO at this time in any case, even if Ras was right next to you, because you don't have the weapon out. If you had your dagger in your hand, maybe (again, that would depend on how close you were to Ras), but at this time you didn't have the weapon out.
However - if you'd like to use the dagger on the creature next round - I will let you keep both your rolls and damage which are fairly good...

Dain GM |

Meanwhile - the remaining pink guy will move up to Kae and strike him with a touch attack. If Kae has an AoO - this guy will just deal with it...
Touch attack
1d20 + 5 ⇒ (18) + 5 = 23
IF it hits -
First - Kae sees a sickening green light glowing from the hand of the attacker - this attack causes Kae to become "Sickened". There is no saving throw...

Dain GM |

Clarification question: So any of us in the tunnel can attack this creature even if we've made our action this initiative?
It depends on what you did this round.
For example - if you where in the middle of an action - you'd have to stop what you're doing and switch actions. I don't believe you can do that (like - if Arasmes tried to attack this creature - he'd lose his spell - because he was "switching actions" - and I don't even think he can do that).
If you spent this round doing an action that requires little effort (i.e. mechanically - like; Knowledge Check) - then you could go.
If you were right next to the creature - then you could get an AoO - if you had a weapon out and had already attacked.
You could make an attack against the creature - but only certain people can do so.
To determine certain people - remember - the creature occupies a 5x5 space in a tunnel 10 feet wide.
That means that if a person was on his left and right - they'd have flanking and could attack. Also - if a person was in front of him - they could attack him - and if two people were on his diagonal corners to him - they could attack him also - if they all moved up to attack him.
Theoretically more people could attack - if they hard reach or range weapons - and were willing to attack "through their friends" - with the weapon, too.
But it is still the same round - so all the characters who have acted this round have already acted. The creature has taken his action this round - which puts his Ini square on top of Arasmes - they go literally at the same time next round.
All the other party members who have not done anything can do something now - if they choose - but all the party members who already acted have done their actions for the round.
When the new round starts over - then people can make their new actions, and that may include rushing back into the tunnel to fight this creature, or not.

Ariarh Kane |

Since none of us are working with coordinates and positions and Ras moved back to us last round, it can be VERY difficult to discern where any of us are at this time. I supposed Ras was within 5 ft of us but again no coordinates to confirm exactly where. Ry called down a lightning bolt this round which is only a standard action as casting was a full round previously. Doesn't this allow her more leeway?
And this instruction from you: "The creature is right in front of Ras - and will likely do him damage and harm - and the rest of the party in the tunnel is free to attack it - if they choose to" is misleading then.

dain120475 |
Since none of us are working with coordinates and positions and Ras moved back to us last round, it can be VERY difficult to discern where any of us are at this time. I supposed Ras was within 5 ft of us but again no coordinates to confirm exactly where. Ry called down lightning this round which is only a standard action as casting was a full round previously. Doesn't this allow her more leeway?
Indeed! Didn't know it was only a standard action.
However - you also need to 1. Draw your weapon (move action) - and 2. Attack the Creature (attack action) and 3. Move to hit the creature (he is not standing next to you - because you and Brett are already at the cave mouth - and I would assume Ras and Shae are right behind, not to mention Dior).
The creature needs to occupy at least a 5x5 square - he isn't on top of you and Brett - nor is he on top of Shae or Arasmes - with Kae and Clari gone from the group - and Isani - he'd be as close to Ras as possible - because he already knows what Ras is capable of from last battle, which would put him back farther from you and the front of the cave...
Meanwhile - you believe that he'd be going after the spellcasters now...
Then - when the "artillery" is taken out - he'll downshift - probably - with the healing staff - who will likely be exhausting powers on keeping the fighters up.

Ariarh Kane |

Ariarh Kane wrote:Since none of us are working with coordinates and positions and Ras moved back to us last round, it can be VERY difficult to discern where any of us are at this time. I supposed Ras was within 5 ft of us but again no coordinates to confirm exactly where. Ry called down lightning this round which is only a standard action as casting was a full round previously. Doesn't this allow her more leeway?
Indeed! Didn't know it was only a standard action.
However - you also need to 1. Draw your weapon (move action) - and 2. Attack the Creature (attack action) and 3. Move to hit the creature (he is not standing next to you - because you and Brett are already at the cave mouth - and I would assume Ras and Shae are right behind, not to mention Dior).
The creature needs to occupy at least a 5x5 square - he isn't on top of you and Brett - nor is he on top of Shae or Arasmes - with Kae and Clari gone from the group - and Isani - he'd be as close to Ras as possible - because he already knows what Ras is capable of from last battle, which would put him back farther from you and the front of the cave...
Meanwhile - you believe that he'd be going after the spellcasters now...
Then - when the "artillery" is taken out - he'll downshift - probably - with the healing staff - who will likely be exhausting powers on keeping the fighters up.
Dior, on his turn this round, flew down upon Ariarh's instruction and is now beside Isani -- 60 ft down the stairs. So it would be Brett and Ry at the front and then Shae and Ras just behind us.