Dain's King Maker Chronicles

Game Master dain120475

Introduction

This is the Kingmaker Campaign, yet it is filled with many deviations from the boxed set. The "Campaign Information" page is meant as a quick resource to help sum up the thousands of posts quickly.


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HP: 47 AC: 14 Hexblade 5

First strike at (-W,-11)
1d20 + 4 ⇒ (17) + 4 = 21
for
1d4 + 12 ⇒ (1) + 12 = 13
DC 15 concentration check to cast Brand
1d20 + 10 ⇒ (5) + 10 = 15

If i make it
Spellstrike at (-U,-11)
1d20 + 4 ⇒ (19) + 4 = 23
for
1d4 + 12 + 1 ⇒ (4) + 12 + 1 = 17


Arasmes is at EXACTLY negative his con so if he doesn't get healed or stabilize this round he is dead.


Clari Miali'ahel wrote:

First strike at (-W,-11)

1d20+4
for
1d4+12
DC 15 concentration check to cast Brand
1d20+10

If i make it
Spellstrike at (-U,-11)
1d20+4
for
1d4+12+1

Well done - they are dead - however - we're waiting on the dogs now...


Female Changeling - Osirion Cleric 4/Oracle 3
Arasmes ibn'Fayad wrote:
Arasmes is at EXACTLY negative his con so if he doesn't get healed or stabilize this round he is dead.

Noted.

Hmm. Kae are you able to get down there with some of Ry's healing potions on your turn?


Male Half-Elf Invulnerable Rager 2/Crossblooded Envenomed+Draconic Sorcerer 1/ Trapper Ranger 1/Rage-Vivisectionist 2/Dragon Disciple 1

hey, we keep getting onto the spot where we're dead.

weeeee!


Male commoner 1

wait, i thought that it was our turn now.

what's this about dogs?


For the dogs I need to know which are dead because I think the ones that got hit, regardless of damage are dead from accrued hp. i.e. only the two that didn't get hit this round are alive.


HP: 47 AC: 14 Hexblade 5

Hey look, another Crit threat! let's roll it!

Confirmation
1d20 + 4 ⇒ (19) + 4 = 23
for
1d4 + 12 + 1 ⇒ (1) + 12 + 1 = 14


Female Aasimar Druid 7 (Noble)
waiph wrote:

wait, i thought that it was our turn now.

what's this about dogs?

Ras's summoned celestial riding dogs.


Arasmes ibn'Fayad wrote:
Arasmes is at EXACTLY negative his con so if he doesn't get healed or stabilize this round he is dead.

Question: Are you able to attempt a Fortitude Roll to Stabilize next round before you "lose your last HP"?


Arasmes ibn'Fayad wrote:
For the dogs I need to know which are dead because I think the ones that got hit, regardless of damage are dead from accrued hp. i.e. only the two that didn't get hit this round are alive.

Actually - you are quite correct - the dogs, no matter what their saves are - are dead. It is now Kae's turn, however...


It wouldn't matter really as I could only succeed on a 20

So just for fun 1d20 ⇒ 5

So unless I get healed before my turn next round I die.


not all of them got hit though. There were two that didnt get hit.


Dain GM wrote:
Arasmes ibn'Fayad wrote:
For the dogs I need to know which are dead because I think the ones that got hit, regardless of damage are dead from accrued hp. i.e. only the two that didn't get hit this round are alive.
Actually - you are quite correct - the dogs, no matter what their saves are - are dead. It is now Kae's turn, however...

ok cool nevermind.


HP: 47 AC: 14 Hexblade 5

right, i didn't know if i was waiting for something. anyway,

Looks like clari did 13 to the dude Dior smacked, and...
17+14 the guy below her at (U,11). so that's 31.

are they dead?

also how can i get a heal potion to teh guys down the way so Raz don't die?
Trying to figure that out so i'm waiting till kae gets a suggestion... he is raging so having him do productive things other than killing people may not work...


Arasmes ibn'Fayad wrote:
not all of them got hit though. There were two that didnt get hit.

Two dogs are still up - though one of them is nearly dead - the other is okay...

Nearly dead dog at 6 HP - -K, -17

The other dog is doing okay - not hurt - at -N, -18.


Female Aasimar Druid 7 (Noble)
Clari Miali'ahel wrote:

right, i didn't know if i was waiting for something. anyway,

Looks like clari did 13 to the dude Dior smacked, and...
17+14 the guy below her at (U,11). so that's 31.

are they dead?

also how can i get a heal potion to teh guys down the way so Raz don't die?
Trying to figure that out so i'm waiting till kae gets a suggestion... he is raging so having him do productive things other than killing people may not work...

Didn't Kae get Haste cast on him by Shae (which would still be operational for 2 rounds)? If so he can move down, carrying the potions and administer them? Administering a potion is a standard action. Can he do this while raging? Sorry not so good with the whole raging concept. Isani still has her turn at the end of this round and she has Haste on her as well (that's if nothing untoward happens to her in the meanwhile).


LOL I just looked and Isani is 5 effing feet too far to reach me with a Channel lol. BUT She is EXACTLY WITHIN RANGE FOR A STABILIZE SPELL HELL YEAH!

EDIT: nevermind if Isani has haste she has plenty of movement and a Channel would make me love you forever and be your best friend too! lol


Female Changeling - Osirion Cleric 4/Oracle 3
Arasmes ibn'Fayad wrote:

LOL I just looked and Isani is 5 effing feet too far to reach me with a Channel lol. BUT She is EXACTLY WITHIN RANGE FOR A STABILIZE SPELL HELL YEAH!

EDIT: nevermind if Isani has haste she has plenty of movement and a Channel would make me love you forever and be your best friend too! lol

Arasmes cast Haste on her. ;) Good thinking.


What round are we in? Because it only lasts 6 rounds. So if she doesnt have it the only option is the stabilize spell.


Male Half-Elf Invulnerable Rager 2/Crossblooded Envenomed+Draconic Sorcerer 1/ Trapper Ranger 1/Rage-Vivisectionist 2/Dragon Disciple 1

is the green at (O,17) alive?

and can he get an AoO of Kae charges the cobra on Raz?
Is the dog at N18 alive?
is there a monkey at N17 ?

looking for flanking buddies


Female Aasimar Druid 7 (Noble)
Arasmes ibn'Fayad wrote:
What round are we in?

Round 7. Damn, Haste has worn off Isani and Ariarh then.


Ka'etil Malas'rae wrote:

is the green at (O,17) alive?

and can he get an AoO of Kae charges the cobra on Raz?
Is the dog at N18 alive?
is there a monkey at N17 ?

looking for flanking buddies

The Green guy on the map is the last green guy - and he is alive... The dog at -n, -18 is Alive... as well as -K, -17.

All 3 APES are alive... (puny half-elf!) - Khang is able to move attack on his round - (he is at -L, -16).

The other two at -N, -17 and -M, -16 - they are alive, but will sick until their move next round.

Edit: The blue guys can take an AoO on you - but they may not be able to hit you, or finish you off if they DO hit you... It's risk, if you want to try it...


Ariarh Kane wrote:
Arasmes ibn'Fayad wrote:
What round are we in?
Round 7. Damn, Haste has worn off Isani and Ariarh then.

It's ok you can still hit me with the stabilize spell.


So - yeah - how about your move, Kae - we're kind of waiting for it...


Isani - did you cast "Channel Energy at the top of this round?


Dain GM wrote:
Isani - did you cast "Channel Energy at the top of this round?

I thought that was at the very end of last round.


Female Changeling - Osirion Cleric 4/Oracle 3
Dain GM wrote:
Isani - did you cast "Channel Energy at the top of this round?

Yes, but that was because she held action in the previous round. Doesn't she get her usual round action at her usual initiative spot this round?


Isani Isu wrote:
Dain GM wrote:
Isani - did you cast "Channel Energy at the top of this round?
Yes, but that was because she held action in the previous round. Doesn't she get her usual round action at her usual initiative spot this round?

oh...no you don't basically what you did was changed your initiative to the start of this round. You don't get to go twice. But you will go before me next round so it's still ok.


Female Changeling - Osirion Cleric 4/Oracle 3
Arasmes ibn'Fayad wrote:
Isani Isu wrote:
Dain GM wrote:
Isani - did you cast "Channel Energy at the top of this round?
Yes, but that was because she held action in the previous round. Doesn't she get her usual round action at her usual initiative spot this round?
oh...no you don't basically what you did was changed your initiative to the start of this round. You don't get to go twice. But you will go before me next round so it's still ok.

Ha. Okay. I think I get that. Sorry the whole holding action thing confuses me especially since there seems no rhyme or reason when I hear you guys do it over Skype. ;p Okay, I will stabilize upon my turn next round. Does that mean now that Isani goes before Ariarh and Dior top of the new round?


Isani Isu wrote:
Arasmes ibn'Fayad wrote:
Isani Isu wrote:
Dain GM wrote:
Isani - did you cast "Channel Energy at the top of this round?
Yes, but that was because she held action in the previous round. Doesn't she get her usual round action at her usual initiative spot this round?
oh...no you don't basically what you did was changed your initiative to the start of this round. You don't get to go twice. But you will go before me next round so it's still ok.
Ha. Okay. I think I get that. Sorry the whole holding action thing confuses me especially since there seems no rhyme or reason when I hear you guys do it over Skype. ;p Okay, I will stabilize upon my turn next round. Does that mean now that Isani goes before Ariarh and Dior top of the new round?

Indeed! Though right now we're waiting on Kae - unless HE is holding action - but I need to know what happens next before the NPC's can go...


Honestly holding action doesn't even really exist. There is the Delay action and the Ready action. Delay basically is holding action but it changes your initiative based upon when you decide to go. Since you delayed to the next round you basically skipped your turn last round to go at the beginning of this. A Ready action is a delay with a particular requirement to it that can interrupt anothers action. Like saying "I ready an action to shoot the spellcaster if he starts to cast." if the spellcaster starts to cast you get to interrupt him and shoot him. Either way your initiative changes. With a ready action your initiative changes to just before the person who triggered the action goes. I hope that made sense.


It seems that Kae is deciding to delay action - so it seems...

So - on to the bad guys...


Male Half-Elf Invulnerable Rager 2/Crossblooded Envenomed+Draconic Sorcerer 1/ Trapper Ranger 1/Rage-Vivisectionist 2/Dragon Disciple 1

Can anybody cure fatiegue?
Now that we're done being sickened I'm gonna check out for this fight as Kae drop rage, and lightning strike from (Q,17) cause i don't think i can do it while raging... but if he can, he keeps raging...

DC 16 reflex for half he hits all the bad guys with lightning cause they are in his 30 ft cone, but none of my buddies.
3d6 ⇒ (3, 5, 5) = 13

It hits the cobra and the other guy with lightning, and past that we'll see what happens.
Kae either has 28, or 16 hp left, depending on wether or not he's raging


Ka'etil Malas'rae wrote:

Can anybody cure fatiegue?

Now that we're done being sickened I'm gonna check out for this fight as Kae drop rage, and lightning strike from (Q,17) cause i don't think i can do it while raging... but if he can, he keeps raging...

DC 16 reflex for half he hits all the bad guys with lightning cause they are in his 30 ft cone, but none of my buddies.
3d6

It hits the cobra and the other guy with lightning, and past that we'll see what happens.
Kae either has 28, or 16 hp left, depending on wether or not he's raging

Okay - the following is the saves for the appropriate guys -

Cobra Guy - -N, -19
1d20 + 5 ⇒ (18) + 5 = 23

Cobra Guy - -M, -18
1d20 + 5 ⇒ (18) + 5 = 23

Green Guy - -O, -17
1d20 + 5 ⇒ (2) + 5 = 7

Green guy is NOT happy - the others are wounded - but not too bad off.

Green guy turn and looks at Kae with rage, even as the other Cobra guys are angered...


Male Half-Elf Invulnerable Rager 2/Crossblooded Envenomed+Draconic Sorcerer 1/ Trapper Ranger 1/Rage-Vivisectionist 2/Dragon Disciple 1

Guys, kill the cobra before they get a chance to get me...


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Female Changeling - Osirion Cleric 4/Oracle 3
Dain GM wrote:

Indeed! You recognize enough on the boss - he is not from this plane - he is definitely native to another plane - the boss, that is - and you suspect that the Cobra guys are as well...

They are not mutants - they are not "changed" - they are knit this way naturally...

Legend speaks of a cult of men who bred with the an old god - called The Great Serpent, The Wyrm, - and other similar titles... You do not think these are creatures that have been mutated in any case.

As an aside... the religious symbol on the flag calls to mind the following...

Cultists of Azathoth were contacted to help unlock the mysteries of a recently discovered artifact known as the shoggoth stone. Upon activation, the shoggoth stone transformed nearly the entire city into heaps of undulating, rotting viscera.

And - as you recall, vaguely from rumor... the Shoggoth stone = on this - you do not know... but as you consider it, you feel a prickle of madness shiver through your brain at even considering such a thing.

No doubt there is no possible connection with these creatures and your party or burgeoning nation whatsoever...

Isani would have transmitted all of the above information to the party (whether through Mister telepathically or simply shouting). This would have happened before Brett and Arasmes went unconscious into negative HP.


Sorry - computer crashed - getting posting done soon... Apologies!


Okay – Green guy moves to –P, -17. He moves to attack Kae –

1d20 + 9 ⇒ (6) + 9 = 15

IF he hits –
1d8 + 6 ⇒ (4) + 6 = 10

Now it is the dogs that are alive… They can make their move…


Dog at N18 5' steps to N19 and attacks cobra in M20

Ok dog at K17 5' steps to L17 and attacks cobra in M18

Dog N19 on M20
1d20 + 5 ⇒ (14) + 5 = 19

1d6 + 7 ⇒ (5) + 7 = 12

Dog L17 on M18 with flanking
1d20 + 5 + 2 ⇒ (11) + 5 + 2 = 18

1d6 + 7 ⇒ (5) + 7 = 12


-M, -18 is now dead.

However - Cobra at -M, -20 is still alive.

Also - you had one more dog at -K, -17


Isani Isu wrote:
Dain GM wrote:

Indeed! You recognize enough on the boss - he is not from this plane - he is definitely native to another plane - the boss, that is - and you suspect that the Cobra guys are as well...

They are not mutants - they are not "changed" - they are knit this way naturally...

Legend speaks of a cult of men who bred with the an old god - called The Great Serpent, The Wyrm, - and other similar titles... You do not think these are creatures that have been mutated in any case.

As an aside... the religious symbol on the flag calls to mind the following...

Cultists of Azathoth were contacted to help unlock the mysteries of a recently discovered artifact known as the shoggoth stone. Upon activation, the shoggoth stone transformed nearly the entire city into heaps of undulating, rotting viscera.

And - as you recall, vaguely from rumor... the Shoggoth stone = on this - you do not know... but as you consider it, you feel a prickle of madness shiver through your brain at even considering such a thing.

No doubt there is no possible connection with these creatures and your party or burgeoning nation whatsoever...

Isani would have transmitted all of the above information to the party (whether through Mister telepathically or simply shouting). This would have happened before Brett and Arasmes went unconscious into negative HP.

Excellent. Thank you!


K17 moves to attack M20

1d20 + 5 ⇒ (14) + 5 = 19

1d6 + 5 ⇒ (1) + 5 = 6


Arasmes ibn'Fayad wrote:

K17 moves to attack M20

1d20+5

1d6+5

Very close - it is likely you can finish him next round... He is close to dead! But only mostly almost dead!


Male commoner 1

oh god, kill the cobra!!! Kae don't wanna die!!! please kill the cobra!!!

Ry you have any more offensive abilities? Anything you can toss this round to drop whatever enemies the Monkeys can't handle?

Shae got anything that can take care of the bosses?


Don't worry waiph I think he's gunning for me right now lol.


Female Aasimar Druid 7 (Noble)
waiph wrote:

oh god, kill the cobra!!! Kae don't wanna die!!! please kill the cobra!!!

Ry you have any more offensive abilities? Anything you can toss this round to drop whatever enemies the Monkeys can't handle?

Shae got anything that can take care of the bosses?

I will try everything in my power not to let the cobra guy kill you. I swear Ariarh needs a twin. Wish druids had that kind of power to split into two beings.


Ariarh Kane wrote:
waiph wrote:

oh god, kill the cobra!!! Kae don't wanna die!!! please kill the cobra!!!

Ry you have any more offensive abilities? Anything you can toss this round to drop whatever enemies the Monkeys can't handle?

Shae got anything that can take care of the bosses?

I will try everything in my power not to let the cobra guy kill you. I swear Ariarh needs a twin. Wish druids had that kind of power to split into two beings.

Simulacrum spell...we just aren't high enough level yet lol.


Sorry about the earlier post via Kae - I posted the same notes twice - my bad!


Female Aasimar Druid 7 (Noble)
Arasmes ibn'Fayad wrote:
Ariarh Kane wrote:
waiph wrote:

oh god, kill the cobra!!! Kae don't wanna die!!! please kill the cobra!!!

Ry you have any more offensive abilities? Anything you can toss this round to drop whatever enemies the Monkeys can't handle?

Shae got anything that can take care of the bosses?

I will try everything in my power not to let the cobra guy kill you. I swear Ariarh needs a twin. Wish druids had that kind of power to split into two beings.
Simulacrum spell...we just aren't high enough level yet lol.

How you tease me so! ;) lol

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