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Then Losterial is free.
Kelvor swings at the tree and with a sickening thud, splinters crack through the bark and into the heart of the tree. Sending it to the ground lifeless.
Boram is free of the tree too.
The tree attacks Boram 1d20 + 3 ⇒ (9) + 3 = 121d6 + 3 ⇒ (3) + 3 = 6 plus the sticky resin described above.
The tree attacks Baltazaar. 1d20 + 3 ⇒ (3) + 3 = 61d6 + 3 ⇒ (5) + 3 = 8 plus the sticky resin described above.
Everyone go...

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Boram takes another step away from his assailant and throws a bomb between it and the tree attacking Baltazar, hoping to catch both in the blast.
Attack (Bomb, Point Blank Shot) vs. AC 5: 1d20 + 4 + 1 ⇒ (1) + 4 + 1 = 6
Damage (Bomb (splash only), Point Blank Shot, Vulnerable): 4 + 1 + 4 + 1 = 10

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Kelvor steps forward and swings again at the two remaining.
Pwr Atk: 1d20 + 7 - 2 ⇒ (20) + 7 - 2 = 25 Dmg: 2d6 + 9 ⇒ (4, 4) + 9 = 17
confirm: 1d20 + 7 - 2 ⇒ (16) + 7 - 2 = 21 Dmg: 4d6 + 18 ⇒ (4, 6, 6, 4) + 18 = 38
Cleave to adjacent foe: 1d20 + 7 - 2 ⇒ (11) + 7 - 2 = 16 Dmg: 2d6 + 9 ⇒ (1, 2) + 9 = 12

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"Careful - those are giant weasel tracks, and it looks like it's wounded"
Standing amid the shattered remnants of the tree creatures, Kelvor picks splinters from his armor and spits small pieces of wood from his mouth ptew!.
"Let's go find it. We still haven't found this Nob fellow. Perhaps he is down there."

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Perception: 1d20 + 5 ⇒ (7) + 5 = 12

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Baltazar says nothing, but waves a hand for the others to stay back. He draws a leather roll from his belt and opens it, revealing some thin metal tools. The halfling moves closer to disable the traps and take them with him, so they may use them later, if needed.
DD: 1d20 + 10 ⇒ (16) + 10 = 26
DD: 1d20 + 10 ⇒ (13) + 10 = 23

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Baltazaar easily disables the bear traps, you continue down the path as you approach a clearing you see more than a dozen boulder-sized chunks of ice litter the clearing ahead where a strange hut sits perched on tree trunks atop a raised mound of snow-covered earth. Beyond that lies a hut.
Perception checks as you move through the ice block maze. No T10s.

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I know just lost a 22 perception.
perception: 1d20 + 5 ⇒ (17) + 5 = 22

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I know just lost a 22 perception.
[dice=perception]1d20+5
And it's back.

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Sorry, you just see 1 hut. Distracted by my daughter. Just got back from the ER. What a day.
Kelvor you notice a chill wind stirring and a flicker of movement in the blocks of Ice.
Everyone notices faces of frozen dead manifesting inside the transparent blocks of ice. WILL DC 13 or be affected by the scare spell.

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Will save: 1d20 ⇒ 14

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Will Save (vs. Fear): 1d20 + 1 + 2 ⇒ (13) + 1 + 2 = 16
Boram pulls and quaffs his mutagen, preparing for the worst.
+2 Natural Armor, +4 Dex (total AC 20), -2 Wis for 10 minutes.

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Sorry, GM - just looked up scare and saw that it will cause even those who fail to run away for a round, then all of us (except Lostariel) are back in control of our actions. So, retcon my earlier post.
Boram sees the faces of the dead and hears their voices, turns and runs as fast as his little legs will carry him. Several seconds later, however, his brain catches up to him and he stops, turns, and looks for the source of his irrational behavior.
Perception: 1d20 + 6 ⇒ (16) + 6 = 22

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After eveyone passes through the ice block maze. A little scarred but still in one piece. You make it to the hut, and what a strange hut it is.
A small hut stands here on four legs, each one a single tree trunk whose gnarled roots resemble the toes of a giant chicken. The hut is constructed of heavy logs with a patchwork roof of shaved bark shingles. Inside the hut’s open doorway, a small figure sits on a carved wooden chair, staring across the clearing at the trail on the other side.

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Baltazar approaches careful about traps that might lurk between the entrance and the figure.
Perception: 1d20 + 6 ⇒ (14) + 6 = 20
How close are we from finishing this DaWay?

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"A wise idea, Lostariel," says Kelvor. The burned Shoanti warrior steps forward. He rests his earthbreaker over his shoulder and cautiously approaches the hut entrance.
Hmm, is this the doll of a little child, left in this position to watch for her parents' return?
"Hello, the house. Is anybody inside? We mean no harm," speaks Kelvor, just loudly enough that his voice carries into the hut.

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"Hunnn, you... why are we stopping here to begin with? I think we should keep following the trail, there seems to be nothing here."
Baltazar gets into the house and start looking for anything worth of note, maybe a clue.
Perception: 1d20 + 6 ⇒ (17) + 6 = 23

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Boram, too, steps into the house and looks for anything out of the ordinary.
Perception: 1d20 + 6 ⇒ (11) + 6 = 17
Not seeing anything, however, he shrugs and looks where the doll appears to have its gaze fixed.