DaWay's PFS Snows of Summer (Inactive)

Game Master DaWay


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Lantern Lodge

Male

Then Losterial is free.

Kelvor swings at the tree and with a sickening thud, splinters crack through the bark and into the heart of the tree. Sending it to the ground lifeless.

Boram is free of the tree too.

The tree attacks Boram 1d20 + 3 ⇒ (9) + 3 = 121d6 + 3 ⇒ (3) + 3 = 6 plus the sticky resin described above.

The tree attacks Baltazaar. 1d20 + 3 ⇒ (3) + 3 = 61d6 + 3 ⇒ (5) + 3 = 8 plus the sticky resin described above.

Everyone go...

Dark Archive

Male Halfling Alchemist (Grenadier) 7 [ HP 61/61 | AC 20/T13/F18 | Fort +6, Ref +7, Will +2 (+2 vs. fear) | Init +4 | Perception +17 ]

Boram takes another step away from his assailant and throws a bomb between it and the tree attacking Baltazar, hoping to catch both in the blast.

Attack (Bomb, Point Blank Shot) vs. AC 5: 1d20 + 4 + 1 ⇒ (1) + 4 + 1 = 6
Damage (Bomb (splash only), Point Blank Shot, Vulnerable): 4 + 1 + 4 + 1 = 10

Grand Lodge

Active buffs:
(Haste +1 AC/Ref, +1 Hit)
Bbn1/Ftr(2-Handed Wpn)9 | HP 115/115| AC [26]25 / T [15]14 / FF [23]22 | F +13, R +6, W +8 (+1vs fear) | Perc +14, Init +2 | [dice=Power-Bludgeon Death +2]1d20+22[/dice] [dice=Dmg]2d6+2d6+29[/dice] [dice=Itr]1d20+14[/dice] [dice=Dmg]2d6+29[/dice]

Kelvor steps forward and swings again at the two remaining.

Pwr Atk: 1d20 + 7 - 2 ⇒ (20) + 7 - 2 = 25 Dmg: 2d6 + 9 ⇒ (4, 4) + 9 = 17
confirm: 1d20 + 7 - 2 ⇒ (16) + 7 - 2 = 21 Dmg: 4d6 + 18 ⇒ (4, 6, 6, 4) + 18 = 38

Cleave to adjacent foe: 1d20 + 7 - 2 ⇒ (11) + 7 - 2 = 16 Dmg: 2d6 + 9 ⇒ (1, 2) + 9 = 12

Scarab Sages

HP 12/12; AC 12/ T 11/ FF 11; Init +7; Per +5; F +2/ R +1/ W +2; CMB -1; CMD 10; Speed 30ft; Melee -1; Ranged +1

"Good one Kelvor!"

Lsotariel will pull out her crossbow and load it with a bolt.

Lantern Lodge

Male

END OF COMBAT

Lantern Lodge

Male

Bloody animal tracks mark the snow where the trail descends
from the ridge above.

Knowledge Nature DC 13:
The tracks are of a wounded giant weasel.

Dark Archive

Male Halfling Alchemist (Grenadier) 7 [ HP 61/61 | AC 20/T13/F18 | Fort +6, Ref +7, Will +2 (+2 vs. fear) | Init +4 | Perception +17 ]

Knowledge (Nature): 1d20 + 7 ⇒ (13) + 7 = 20

"Careful - those are giant weasel tracks, and it looks like it's wounded"

Grand Lodge

Active buffs:
(Haste +1 AC/Ref, +1 Hit)
Bbn1/Ftr(2-Handed Wpn)9 | HP 115/115| AC [26]25 / T [15]14 / FF [23]22 | F +13, R +6, W +8 (+1vs fear) | Perc +14, Init +2 | [dice=Power-Bludgeon Death +2]1d20+22[/dice] [dice=Dmg]2d6+2d6+29[/dice] [dice=Itr]1d20+14[/dice] [dice=Dmg]2d6+29[/dice]
Boram Sandyfoot wrote:
"Careful - those are giant weasel tracks, and it looks like it's wounded"

Standing amid the shattered remnants of the tree creatures, Kelvor picks splinters from his armor and spits small pieces of wood from his mouth ptew!.

"Let's go find it. We still haven't found this Nob fellow. Perhaps he is down there."

Lantern Lodge

Male

Perception checks please.

Dark Archive

Male Halfling Alchemist (Grenadier) 7 [ HP 61/61 | AC 20/T13/F18 | Fort +6, Ref +7, Will +2 (+2 vs. fear) | Init +4 | Perception +17 ]

Perception: 1d20 + 6 ⇒ (12) + 6 = 18

Grand Lodge

Active buffs:
(Haste +1 AC/Ref, +1 Hit)
Bbn1/Ftr(2-Handed Wpn)9 | HP 115/115| AC [26]25 / T [15]14 / FF [23]22 | F +13, R +6, W +8 (+1vs fear) | Perc +14, Init +2 | [dice=Power-Bludgeon Death +2]1d20+22[/dice] [dice=Dmg]2d6+2d6+29[/dice] [dice=Itr]1d20+14[/dice] [dice=Dmg]2d6+29[/dice]

Perception: 1d20 + 5 ⇒ (7) + 5 = 12

Liberty's Edge

Stats:
Halfling Rogue 1 HP 11/11; AC19/ T16/FF14; Init +5; Per +6; F +3/ R +8/ W +1; CMB -1; CMD 15; Speed 30ft; Rapier +1 (1d4/18-20); MWSSword +2 (1d4/19-20); Shortbow +6 (1d4/x3)

Perception: 1d20 + 6 ⇒ (19) + 6 = 25
Weird, ghosts ate my post...

Lantern Lodge

Male

Boram and Baltazar you notice bear traps hidden in the snow in your immediate path.

Dark Archive

Male Halfling Alchemist (Grenadier) 7 [ HP 61/61 | AC 20/T13/F18 | Fort +6, Ref +7, Will +2 (+2 vs. fear) | Init +4 | Perception +17 ]

Boram points out the bear traps. "Careful. Traps. There and there." He continues on.

Liberty's Edge

Stats:
Halfling Rogue 1 HP 11/11; AC19/ T16/FF14; Init +5; Per +6; F +3/ R +8/ W +1; CMB -1; CMD 15; Speed 30ft; Rapier +1 (1d4/18-20); MWSSword +2 (1d4/19-20); Shortbow +6 (1d4/x3)

Baltazar says nothing, but waves a hand for the others to stay back. He draws a leather roll from his belt and opens it, revealing some thin metal tools. The halfling moves closer to disable the traps and take them with him, so they may use them later, if needed.
DD: 1d20 + 10 ⇒ (16) + 10 = 26
DD: 1d20 + 10 ⇒ (13) + 10 = 23

Scarab Sages

HP 12/12; AC 12/ T 11/ FF 11; Init +7; Per +5; F +2/ R +1/ W +2; CMB -1; CMD 10; Speed 30ft; Melee -1; Ranged +1

Lostariel follows the party a little bit on the back, more cautious now especially right after that tree attack.

Lantern Lodge

Male

Baltazaar easily disables the bear traps, you continue down the path as you approach a clearing you see more than a dozen boulder-sized chunks of ice litter the clearing ahead where a strange hut sits perched on tree trunks atop a raised mound of snow-covered earth. Beyond that lies a hut.

Perception checks as you move through the ice block maze. No T10s.

Dark Archive

Male Halfling Alchemist (Grenadier) 7 [ HP 61/61 | AC 20/T13/F18 | Fort +6, Ref +7, Will +2 (+2 vs. fear) | Init +4 | Perception +17 ]

Perception: 1d20 + 6 ⇒ (3) + 6 = 9

...and, just confirming. We see a hut with a hut behind it?

Liberty's Edge

Stats:
Halfling Rogue 1 HP 11/11; AC19/ T16/FF14; Init +5; Per +6; F +3/ R +8/ W +1; CMB -1; CMD 15; Speed 30ft; Rapier +1 (1d4/18-20); MWSSword +2 (1d4/19-20); Shortbow +6 (1d4/x3)

Perception: 1d20 + 6 ⇒ (7) + 6 = 13
What the hell is happening with this site?

Grand Lodge

Active buffs:
(Haste +1 AC/Ref, +1 Hit)
Bbn1/Ftr(2-Handed Wpn)9 | HP 115/115| AC [26]25 / T [15]14 / FF [23]22 | F +13, R +6, W +8 (+1vs fear) | Perc +14, Init +2 | [dice=Power-Bludgeon Death +2]1d20+22[/dice] [dice=Dmg]2d6+2d6+29[/dice] [dice=Itr]1d20+14[/dice] [dice=Dmg]2d6+29[/dice]

I know just lost a 22 perception.

perception: 1d20 + 5 ⇒ (17) + 5 = 22

Grand Lodge

Active buffs:
(Haste +1 AC/Ref, +1 Hit)
Bbn1/Ftr(2-Handed Wpn)9 | HP 115/115| AC [26]25 / T [15]14 / FF [23]22 | F +13, R +6, W +8 (+1vs fear) | Perc +14, Init +2 | [dice=Power-Bludgeon Death +2]1d20+22[/dice] [dice=Dmg]2d6+2d6+29[/dice] [dice=Itr]1d20+14[/dice] [dice=Dmg]2d6+29[/dice]
Kelvor of the Shundar-Quah wrote:

I know just lost a 22 perception.

[dice=perception]1d20+5

And it's back.

Lantern Lodge

Male

Sorry, you just see 1 hut. Distracted by my daughter. Just got back from the ER. What a day.

Kelvor you notice a chill wind stirring and a flicker of movement in the blocks of Ice.

Everyone notices faces of frozen dead manifesting inside the transparent blocks of ice. WILL DC 13 or be affected by the scare spell.

Liberty's Edge

Stats:
Halfling Rogue 1 HP 11/11; AC19/ T16/FF14; Init +5; Per +6; F +3/ R +8/ W +1; CMB -1; CMD 15; Speed 30ft; Rapier +1 (1d4/18-20); MWSSword +2 (1d4/19-20); Shortbow +6 (1d4/x3)

Will save: 1d20 + 1 ⇒ (12) + 1 = 13

Grand Lodge

Active buffs:
(Haste +1 AC/Ref, +1 Hit)
Bbn1/Ftr(2-Handed Wpn)9 | HP 115/115| AC [26]25 / T [15]14 / FF [23]22 | F +13, R +6, W +8 (+1vs fear) | Perc +14, Init +2 | [dice=Power-Bludgeon Death +2]1d20+22[/dice] [dice=Dmg]2d6+2d6+29[/dice] [dice=Itr]1d20+14[/dice] [dice=Dmg]2d6+29[/dice]

Will save: 1d20 ⇒ 14

Dark Archive

Male Halfling Alchemist (Grenadier) 7 [ HP 61/61 | AC 20/T13/F18 | Fort +6, Ref +7, Will +2 (+2 vs. fear) | Init +4 | Perception +17 ]

Will Save (vs. Fear): 1d20 + 1 + 2 ⇒ (13) + 1 + 2 = 16

Boram pulls and quaffs his mutagen, preparing for the worst.

+2 Natural Armor, +4 Dex (total AC 20), -2 Wis for 10 minutes.

Lantern Lodge

Male

One of the faces says I'm sorry! Don't hurt me! I never meant to call you names!

Dark Archive

Male Halfling Alchemist (Grenadier) 7 [ HP 61/61 | AC 20/T13/F18 | Fort +6, Ref +7, Will +2 (+2 vs. fear) | Init +4 | Perception +17 ]

Boram keeps silent, ignoring the faces and continuing to make his way toward the hut.

Lantern Lodge

Male

“Please don’t keep me here. It’s so cold. I miss my mother.”

Scarab Sages

HP 12/12; AC 12/ T 11/ FF 11; Init +7; Per +5; F +2/ R +1/ W +2; CMB -1; CMD 10; Speed 30ft; Melee -1; Ranged +1

Will Save: 1d20 + 2 ⇒ (10) + 2 = 12

"Dont get me near those things!" shouts Lostariel accompanied by a loud scream, trying to run away from the ice blocks.

Dark Archive

Male Halfling Alchemist (Grenadier) 7 [ HP 61/61 | AC 20/T13/F18 | Fort +6, Ref +7, Will +2 (+2 vs. fear) | Init +4 | Perception +17 ]

Sorry, GM - just looked up scare and saw that it will cause even those who fail to run away for a round, then all of us (except Lostariel) are back in control of our actions. So, retcon my earlier post.

Boram sees the faces of the dead and hears their voices, turns and runs as fast as his little legs will carry him. Several seconds later, however, his brain catches up to him and he stops, turns, and looks for the source of his irrational behavior.

Perception: 1d20 + 6 ⇒ (16) + 6 = 22

Lantern Lodge

Male

After eveyone passes through the ice block maze. A little scarred but still in one piece. You make it to the hut, and what a strange hut it is.

A small hut stands here on four legs, each one a single tree trunk whose gnarled roots resemble the toes of a giant chicken. The hut is constructed of heavy logs with a patchwork roof of shaved bark shingles. Inside the hut’s open doorway, a small figure sits on a carved wooden chair, staring across the clearing at the trail on the other side.

Scarab Sages

HP 12/12; AC 12/ T 11/ FF 11; Init +7; Per +5; F +2/ R +1/ W +2; CMB -1; CMD 10; Speed 30ft; Melee -1; Ranged +1

Am I still scared?

Lantern Lodge

Male

No

Liberty's Edge

Stats:
Halfling Rogue 1 HP 11/11; AC19/ T16/FF14; Init +5; Per +6; F +3/ R +8/ W +1; CMB -1; CMD 15; Speed 30ft; Rapier +1 (1d4/18-20); MWSSword +2 (1d4/19-20); Shortbow +6 (1d4/x3)

Baltazar approaches careful about traps that might lurk between the entrance and the figure.
Perception: 1d20 + 6 ⇒ (14) + 6 = 20

How close are we from finishing this DaWay?

Lantern Lodge

Male

The doll merely sits, no traps are detected.

YOu are at part M the PFS part finishes at P. So you have this location. Two quick locations along the way and then a 5 part conclusion. So if we stay adamant about this we could finish in two weeks.

Scarab Sages

HP 12/12; AC 12/ T 11/ FF 11; Init +7; Per +5; F +2/ R +1/ W +2; CMB -1; CMD 10; Speed 30ft; Melee -1; Ranged +1

"Want to check if the doll will consider us as hostiles?"

Grand Lodge

Active buffs:
(Haste +1 AC/Ref, +1 Hit)
Bbn1/Ftr(2-Handed Wpn)9 | HP 115/115| AC [26]25 / T [15]14 / FF [23]22 | F +13, R +6, W +8 (+1vs fear) | Perc +14, Init +2 | [dice=Power-Bludgeon Death +2]1d20+22[/dice] [dice=Dmg]2d6+2d6+29[/dice] [dice=Itr]1d20+14[/dice] [dice=Dmg]2d6+29[/dice]

"A wise idea, Lostariel," says Kelvor. The burned Shoanti warrior steps forward. He rests his earthbreaker over his shoulder and cautiously approaches the hut entrance.

Hmm, is this the doll of a little child, left in this position to watch for her parents' return?

"Hello, the house. Is anybody inside? We mean no harm," speaks Kelvor, just loudly enough that his voice carries into the hut.

Lantern Lodge

Male

The doll makes no movements. The house is silent.

Scarab Sages

HP 12/12; AC 12/ T 11/ FF 11; Init +7; Per +5; F +2/ R +1/ W +2; CMB -1; CMD 10; Speed 30ft; Melee -1; Ranged +1

"You might want to approach with caution Kelvor," whispers Lostariel.

Liberty's Edge

Stats:
Halfling Rogue 1 HP 11/11; AC19/ T16/FF14; Init +5; Per +6; F +3/ R +8/ W +1; CMB -1; CMD 15; Speed 30ft; Rapier +1 (1d4/18-20); MWSSword +2 (1d4/19-20); Shortbow +6 (1d4/x3)

"Hunnn, you... why are we stopping here to begin with? I think we should keep following the trail, there seems to be nothing here."

Baltazar gets into the house and start looking for anything worth of note, maybe a clue.
Perception: 1d20 + 6 ⇒ (17) + 6 = 23

Lantern Lodge

Male

?: 1d20 + 14 ⇒ (10) + 14 = 24

You see nothing.

Dark Archive

Male Halfling Alchemist (Grenadier) 7 [ HP 61/61 | AC 20/T13/F18 | Fort +6, Ref +7, Will +2 (+2 vs. fear) | Init +4 | Perception +17 ]

Boram, too, steps into the house and looks for anything out of the ordinary.

Perception: 1d20 + 6 ⇒ (11) + 6 = 17

Not seeing anything, however, he shrugs and looks where the doll appears to have its gaze fixed.

Lantern Lodge

Male

It;s weird with one mirror and one gem for an eye it seems to be afixed to whomever is looking at it.

Dark Archive

Male Halfling Alchemist (Grenadier) 7 [ HP 61/61 | AC 20/T13/F18 | Fort +6, Ref +7, Will +2 (+2 vs. fear) | Init +4 | Perception +17 ]

Not really sure what to do at this point, GM. Is the intent for us to continue down the path?

Lantern Lodge

Male

If that's what you want to do....

The trail continues through a narrow pass, descending south and east into an icy valley. An unusual pattern of lines is scratched into the fresh snow covering the trail at the edge of the clearing.

Boram will save please.

Dark Archive

Male Halfling Alchemist (Grenadier) 7 [ HP 61/61 | AC 20/T13/F18 | Fort +6, Ref +7, Will +2 (+2 vs. fear) | Init +4 | Perception +17 ]

Will Save: 1d20 + 1 ⇒ (3) + 1 = 4

Lantern Lodge

Male

The creepy doll stands before you in the pathway some 30' ahead. Boram that is your ally.

We can go to initiative.
1d20 + 7 ⇒ (18) + 7 = 25

Dark Archive

Male Halfling Alchemist (Grenadier) 7 [ HP 61/61 | AC 20/T13/F18 | Fort +6, Ref +7, Will +2 (+2 vs. fear) | Init +4 | Perception +17 ]

So, to confirm - Lostariel, Kelvor, and Baltazar are my enemies?

Initiative: 1d20 + 4 ⇒ (16) + 4 = 20

Scarab Sages

HP 12/12; AC 12/ T 11/ FF 11; Init +7; Per +5; F +2/ R +1/ W +2; CMB -1; CMD 10; Speed 30ft; Melee -1; Ranged +1

These dolls are scary indeed.

Initiative: 1d20 + 7 ⇒ (19) + 7 = 26

Liberty's Edge

Stats:
Halfling Rogue 1 HP 11/11; AC19/ T16/FF14; Init +5; Per +6; F +3/ R +8/ W +1; CMB -1; CMD 15; Speed 30ft; Rapier +1 (1d4/18-20); MWSSword +2 (1d4/19-20); Shortbow +6 (1d4/x3)

Initiative: 1d20 + 5 ⇒ (1) + 5 = 6

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