The survivors (Inactive)

Game Master The Indescribable

Your village destroyed. Your elders murdered. Only you four survived. Forced to run, to hide, you found yourselves in a new land. They may come for you, your only choices are prepare or die unless you wish to abandon everything your clan started. What are four kids to do?


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Female Human N Gravewalker witch 2 | HP: 12 | AC: 13 (13 Tch, 10 Fl) | CMB: -1, CMD: 12 | F: 0, R: +3, W: +4 | Init: +3 | Perc: 0 | Speed 30ft | Active conditions: (none)

Perhaps profession blacksmith is what your looking for there.


You're not, you're just bringing forth arguments that I'm sure have come up time and time again.


Male Caligni LN Unchained Rogue 2 | HP: 15 | AC: 16 (14 Tch, 12 Fl) | CMB: +1, CMD: 15 | F: +0, R: +7, W: +1 | Init: +4 | Perc: +6 | Speed 30ft | Active conditions: (exhausted)

I guess so. Really it comes down to how unwieldy the crafting system really is. I think there was a thing put out by a 3rd party for 3.5 that tried to "fix" crafting in the way of making it manageable.

I could look around but it really only fixed the time/cost part of the problem, iirc. Which isn't really a big deal in a game that is likely meant to go for quite some time (at least in game) and when there is a base of operations/the ability to put down adventuring for a time. (Say for 434 weeks to make a suit of adamantine full plate... provided you've got a decent bonus)

There is the alternate crafting system in Unchained. *shrugs*

Anyway... going off on a tangent here. Sorry.


Male Caligni LN Unchained Rogue 2 | HP: 15 | AC: 16 (14 Tch, 12 Fl) | CMB: +1, CMD: 15 | F: +0, R: +7, W: +1 | Init: +4 | Perc: +6 | Speed 30ft | Active conditions: (exhausted)

@ Darkshade Oh! Darkshade is a half-drow? Have you had a look at Blood of Shadows? There are some alternate race traits for drow and half-drow in there. Along with some new spells and such as well.

I could link you it in a Google Drive thing if you like, though you'd have to get the okay to change things from the DM.


I am perfectly willing to work with players in such things as even changing classes up until we start. Hopefully we'll have everything sorted by Wednesday and I'll be ready to start.

And if any of you have any interesting 3pp classes you might want to try instead, I am perfectly willing to look at them. I am the owner of a robot maker, someone who gets (su) and rage abilities from alcohol, and a master buffer/debuffer who uses disease in combat.


Male Caligni LN Unchained Rogue 2 | HP: 15 | AC: 16 (14 Tch, 12 Fl) | CMB: +1, CMD: 15 | F: +0, R: +7, W: +1 | Init: +4 | Perc: +6 | Speed 30ft | Active conditions: (exhausted)

Well, remember when I mentioned possibly taking levels in Chaokineticist (Kineticist with the void element)? Well... if you're willing to allow material from the Kineticists of Porphyra supplements (which I have no problem putting up in google drive for you to look at), then that makes my decision on whether to do so or not a bit easier. I mean, the loss of skill points, no Con mod, and slower sneak attack progression (as in none)... hurts.

(Though to be honest, gestalt would make that easier. But I know your views on gestalt already, so not going to beat that horse. Unless... nah, nevermind, too much of a stretch.)


I also do not mind fudging some rules. So feel free to stretch.


Male Caligni LN Unchained Rogue 2 | HP: 15 | AC: 16 (14 Tch, 12 Fl) | CMB: +1, CMD: 15 | F: +0, R: +7, W: +1 | Init: +4 | Perc: +6 | Speed 30ft | Active conditions: (exhausted)

PM'd ya instead.


Male Tiefling? Wizard 2

On skills.
I agree that some skill checks for mundane crafting get out of hand.
EX: if you want to be able to craft poisons in times measured by less than a month you straight up need Master alchemist.

Skill checks can be made untrained and with crafters fortune as a spell I can boast a +9 on any skill i'm not trained in.
Most of the other skills described are not going to have terribly impressive skill checks required so for now I ought to be able to craft half-ass things for whatever we need.
EX: Hoes, plows and such are not going to be costly or require terribly high DCs to create.

Additionally I have the force multiplier of my familiar that grants double speed on most of my craft skills. So it won't be as terrible.

Hrmm... might consider paintings/ calligraphy as a skill. It is rather in flavor with my character if a bit less useful for what I already have in crafting skills.

Typically I've seen craft skills covering the physical act of making an object. Be that farming tools, paintings, weapons or beer.
Profession is using those object to make a living. It is a much different check to make beer than it is to navigate the byzantine rules of the various brewers guilds, tarrifs and leg work required to sell more than one barrel to an interested buyer.


Mmm, brewing, another skill you guys might want to look at if you want to go through with the idea of the inn.


**NEEDS PROFILE**
Valdis Nimua wrote:

@ Darkshade Oh! Darkshade is a half-drow? Have you had a look at Blood of Shadows? There are some alternate race traits for drow and half-drow in there. Along with some new spells and such as well.

I could link you it in a Google Drive thing if you like, though you'd have to get the okay to change things from the DM.

Not really Half-Drow, more like 1/3 drow and I already have a few Drow traits;

Sure Step
Poison Use
Blended View
Etc

However, it couldn't hurt to send me the link.

@GM

Would you permit Spheres of Power classes and spell-like use as long we give ourselves a Ninja facade?


There is a difference between learning a new class, and learning a whole new class of magic. As such no. I am simply not ready to plunge into Spheres of Power.


hello?
Where is everyone?


Female Human N Gravewalker witch 2 | HP: 12 | AC: 13 (13 Tch, 10 Fl) | CMB: -1, CMD: 12 | F: 0, R: +3, W: +4 | Init: +3 | Perc: 0 | Speed 30ft | Active conditions: (none)

Still here. Just don't really know what else to discuss.


**NEEDS PROFILE**

Ok, sounds good about Spheres of Power. I really like the system, you should take a look at it one day.

I am still here lurking.


Male Tiefling? Wizard 2

I'm around.

I'm swapping craft cloth for painting. Much as its going to be rather useless for the game at large I just can't see the apprentice of an ink mage not having some skill relating to that.
Plus several of his spells now require a drawn image of something in order to summon/cast it so it might be nice if those images looked semi-decent.

As amusing as the poison factory familiar is I think I'll take a monkey. Familiars effective HD increases as the wizard in question levels and the DC of the poison of the familiar would increase to match.
As the craft checks and costs of poisons seem to be static numbers based off the monsters with poisons I don't fancy adding that complexity.

though I will say if we find a place to settle down in future that it would be great if someone had handle animal so we could build a poison farm.
House centipede venom is pretty much harmless to work with but useful if someone has a low fort/rolls badly.


Male Caligni LN Unchained Rogue 2 | HP: 15 | AC: 16 (14 Tch, 12 Fl) | CMB: +1, CMD: 15 | F: +0, R: +7, W: +1 | Init: +4 | Perc: +6 | Speed 30ft | Active conditions: (exhausted)

Yeah, I just wasn't sure what else to bring up either. Still here though.

Was wondering about your thoughts on the PM's though


Male Caligni LN Unchained Rogue 2 | HP: 15 | AC: 16 (14 Tch, 12 Fl) | CMB: +1, CMD: 15 | F: +0, R: +7, W: +1 | Init: +4 | Perc: +6 | Speed 30ft | Active conditions: (exhausted)

@Deneb Why not calligraphy if you're an ink mage's apprentice? Seems to make more sense thematically. Also fits in with the "of the Word" part if you are writing rather than painting.


Oh I quite forgot about that valdis, I need to stop checking stuff when I first wake up or go to sleep. I'll take a look now.


Male Caligni LN Unchained Rogue 2 | HP: 15 | AC: 16 (14 Tch, 12 Fl) | CMB: +1, CMD: 15 | F: +0, R: +7, W: +1 | Init: +4 | Perc: +6 | Speed 30ft | Active conditions: (exhausted)

Alright, and I'm sure the one idea is out. But figured it wouldn't hurt to ask.

Also, maybe about that specific idea. I said without kinetic blast... But maybe better with a reduction in damage increase or just never increasing. Alot of the abilities would key off having that...

Honestly expecting a no about that, but fingers crossed for the VMC thing.


Quick question though why am I looking at occult origins though? I understand the porphyra stuff, (I have their assassin)


Male Caligni LN Unchained Rogue 2 | HP: 15 | AC: 16 (14 Tch, 12 Fl) | CMB: +1, CMD: 15 | F: +0, R: +7, W: +1 | Init: +4 | Perc: +6 | Speed 30ft | Active conditions: (exhausted)

It has the Void element stuff in it. Along with the Wood things that tie in with the paper stuff from KoP3


void thumbs up, I'll peruse porphyra later. Alright, so, our main crafter being deneb we have his skills, we're still using background skills so what about the rest of you, I was hoping for a craft skill but there are other potential skills you should look into, for instance
Ai might want to take a lore skill focused on the history and customs of the clan.


Male Caligni LN Unchained Rogue 2 | HP: 15 | AC: 16 (14 Tch, 12 Fl) | CMB: +1, CMD: 15 | F: +0, R: +7, W: +1 | Init: +4 | Perc: +6 | Speed 30ft | Active conditions: (exhausted)

Well, I've gone over my background skills already. Also have ranks in knowledge (local) aside from the knowledge I took for a background skill.

Also, alright. Thoughts on the homebrewed VMC? I'm fine with an answer in PM.


Yeah, I'm just gonna say no to that,


Male Caligni LN Unchained Rogue 2 | HP: 15 | AC: 16 (14 Tch, 12 Fl) | CMB: +1, CMD: 15 | F: +0, R: +7, W: +1 | Init: +4 | Perc: +6 | Speed 30ft | Active conditions: (exhausted)

OK.


Male Caligni LN Unchained Rogue 2 | HP: 15 | AC: 16 (14 Tch, 12 Fl) | CMB: +1, CMD: 15 | F: +0, R: +7, W: +1 | Init: +4 | Perc: +6 | Speed 30ft | Active conditions: (exhausted)

Altered my background skill ranks a bit.

Currently 1 in Craft (bows), 1 in Craft (weapons), 2 in Knowledge (dungeoneering).

Though, I might take a Lore skill in place of a rank in dungeoneering...


Out of interest I'm just going to say yes to k of P, I want to see it.


Male Caligni LN Unchained Rogue 2 | HP: 15 | AC: 16 (14 Tch, 12 Fl) | CMB: +1, CMD: 15 | F: +0, R: +7, W: +1 | Init: +4 | Perc: +6 | Speed 30ft | Active conditions: (exhausted)

Alright, going to multiclass likely then. Though after 3rd level.


Male Caligni LN Unchained Rogue 2 | HP: 15 | AC: 16 (14 Tch, 12 Fl) | CMB: +1, CMD: 15 | F: +0, R: +7, W: +1 | Init: +4 | Perc: +6 | Speed 30ft | Active conditions: (exhausted)

At least... Likely after 3rd... Really hard to choose exactly what level to break from rogue for a bit...


Male Tiefling? Wizard 2

Yeah. Debilitating injury is hard to leave behind. Those penalties are glorious.
and at that point you might as well take 5 levels for the additional sneak attack dice plus the Edge.
Intimidate is glorious with the skill unlock.

As to background skills I know Ai had been considering focusing on Craft alchemy. the witch hex Cauldron grants a rather solid bonus to that on top of giving you craft potion.
though that is later as gravewalker eats a few hexes with its archetype powers.

A wagon with a skeletal horse could be incredibly useful in escaping places.

Knowledge skills are rather important as you can't make those untrained where as crafting you can do so. So it might be something to consider to have a few ranks in something helpful.
I suspect Local and nobility could supply us with some useful information.


**NEEDS PROFILE**

For craft skills, I am going to wait until I see where/how we are going to live. I originally had weaponsmith and barmaid down.


Male Tiefling? Wizard 2

Well we were training to learn them in our mountain ninja fortress so you will not likely have the opportunity to pick something specifically helpful to where we end up until we level up.
I think the GM wants to know or skills before he starts?

Having more than one person who can make weapons could be very useful if something happens to Valdis. Also many aspect of forging blades are made significantly easier with additional sets of hands.
Profession: servant , or profession:Merchant could also serve as a useful thing depending on where you plan to go with your character.
My favorite has always been profession Chef. There are not many other jobs you can take that let you walk into a heavily defended castle with a large bundle of knives and not even have them bat an eye.


**NEEDS PROFILE**

I wanted to do barmaid because they learn a lot of information in taverns from customers that do not know how to shut up to drunk people spewing more than just their spirits.


Male Tiefling? Wizard 2

Makes sense. why not roll with it?

worst case you have a couple of skills you don't use later on that become a good target for retraining if we ever get a break long enough to do such a thing.


**NEEDS PROFILE**

Ok, I will roll with Profession Barmaid. Courtesan would be the next level up but in her mind she is too young and inexperience fighting wise for that. In addition, she is going to wait until the clan can cure disease. Children as a result would be ok too because it would grow the clan but at the same time, the clan has to be ready for her to be out for pregnancy which is another reason for staying away from seduction for now.


Deneb was correct by the way. They are BACKGROUND skills for a reason.

They speak to your characters experiences and training.


Male Tiefling? Wizard 2

Cool. Is background skills the only thing holding us up from starting at this point?


Male Caligni LN Unchained Rogue 2 | HP: 15 | AC: 16 (14 Tch, 12 Fl) | CMB: +1, CMD: 15 | F: +0, R: +7, W: +1 | Init: +4 | Perc: +6 | Speed 30ft | Active conditions: (exhausted)

Just checking that was a yes to everything in all 3 of the KoP 'booklets'. Planning for the future.


yes it was. Just need check in with ai on her background skills.


Female Human N Gravewalker witch 2 | HP: 12 | AC: 13 (13 Tch, 10 Fl) | CMB: -1, CMD: 12 | F: 0, R: +3, W: +4 | Init: +3 | Perc: 0 | Speed 30ft | Active conditions: (none)

Sorry I've been a little slow on responses this has been a busy few week at work. (Where I usually post from) Its Neutering week and the high point of kitten season so I've been swamped with shots and blood work and giving out pain meds.

Anyways the skills I decided on where Craft alchemy, Lore (Ninja clan) and Artistry (Book writing). I was thinking of her being a famous children's author, writing about awsom ninjas and there exploits.


Alright then. I'll get things rolling in the next couple of days then.


Male Caligni LN Unchained Rogue 2 | HP: 15 | AC: 16 (14 Tch, 12 Fl) | CMB: +1, CMD: 15 | F: +0, R: +7, W: +1 | Init: +4 | Perc: +6 | Speed 30ft | Active conditions: (exhausted)

I'm having a tough time choosing between Void and Time... both offer really nice things. Both kinda fit thematically... :/

Plenty of time to make the choice though. Yes?


It might be a couple of days, but I WILL start monday if I haven't by then. Also, have you made up your mind on switching a rank from dungeoneering?


Male Caligni LN Unchained Rogue 2 | HP: 15 | AC: 16 (14 Tch, 12 Fl) | CMB: +1, CMD: 15 | F: +0, R: +7, W: +1 | Init: +4 | Perc: +6 | Speed 30ft | Active conditions: (exhausted)

Well I meant leveling wise. XP

But good to know. I'll be checking in from time to time, but unless something else pops up I'll likely be silent.

Yeah, I'm thinking a rank in Knowledge (history). Odds are he specifically was taught about the surface world's history in order to blend in a bit more.


Male Tiefling? Wizard 2

Any ideas for a good name for a monkey? I'd thought about an anagram for Sun Wukong but that seemed droll.

Hrmm.. what with this being an eastern themed adventure are apes of various sizes common enough in the area or am I going to have to deal with Deneb's familiar being an exotic pet?
I know in places like india and china such beasts are nuisance creatures. It would be good to know if they are common enough that people won't find seeing one strange.

A rhesus or long tailed macaque is what I'm thinking, put through whatever filter makes sense for the setting to blend in.


**NEEDS PROFILE**

Anything else we need covered, background skill wise.

Maybe Dark should also take weapons so we either can keep the forge running continuously or aid each other to build weapons faster. Have multiple hammers hammering out swords and etc.


Male Tiefling? Wizard 2
Deneb of the Word wrote:

Well we were training to learn them in our mountain ninja fortress so you will not likely have the opportunity to pick something specifically helpful to where we end up until we level up.

I think the GM wants to know or skills before he starts?

Having more than one person who can make weapons could be very useful if something happens to Valdis. Also many aspect of forging blades are made significantly easier with additional sets of hands.
Profession: servant , or profession:Merchant could also serve as a useful thing depending on where you plan to go with your character.
My favorite has always been profession Chef. There are not many other jobs you can take that let you walk into a heavily defended castle with a large bundle of knives and not even have them bat an eye.

Past me totally agrees with you. Present me as well. Not sure about future me though, hes kind of a jerk.

Deneb can half-ass most any craft nobody has invested in with a +9. Assuming I have the required tools most common items are very much in our reach. .


Male Caligni LN Unchained Rogue 2 | HP: 15 | AC: 16 (14 Tch, 12 Fl) | CMB: +1, CMD: 15 | F: +0, R: +7, W: +1 | Init: +4 | Perc: +6 | Speed 30ft | Active conditions: (exhausted)

Just want to chime in to point out that Aid Another is a bit harder to pull off with Valdis. Paranoid is a bit of an annoyance, but it fit into the background I had for him when I was looking through the drawbacks.

That said, yeah, I don't see why not. Another pair of hands isn't ever going to hurt with crafting. Not like there is a penalty if one fails to give aid.


In a fantasy world I think there is very little that people would find truly STRANGE. And if we may move to a slightly different country, might I suggest Hanu, short for Hanuman

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