| Valdis Nimua |
I guess so. Really it comes down to how unwieldy the crafting system really is. I think there was a thing put out by a 3rd party for 3.5 that tried to "fix" crafting in the way of making it manageable.
I could look around but it really only fixed the time/cost part of the problem, iirc. Which isn't really a big deal in a game that is likely meant to go for quite some time (at least in game) and when there is a base of operations/the ability to put down adventuring for a time. (Say for 434 weeks to make a suit of adamantine full plate... provided you've got a decent bonus)
There is the alternate crafting system in Unchained. *shrugs*
Anyway... going off on a tangent here. Sorry.
| Valdis Nimua |
@ Darkshade Oh! Darkshade is a half-drow? Have you had a look at Blood of Shadows? There are some alternate race traits for drow and half-drow in there. Along with some new spells and such as well.
I could link you it in a Google Drive thing if you like, though you'd have to get the okay to change things from the DM.
| The Indescribable |
I am perfectly willing to work with players in such things as even changing classes up until we start. Hopefully we'll have everything sorted by Wednesday and I'll be ready to start.
And if any of you have any interesting 3pp classes you might want to try instead, I am perfectly willing to look at them. I am the owner of a robot maker, someone who gets (su) and rage abilities from alcohol, and a master buffer/debuffer who uses disease in combat.
| Valdis Nimua |
Well, remember when I mentioned possibly taking levels in Chaokineticist (Kineticist with the void element)? Well... if you're willing to allow material from the Kineticists of Porphyra supplements (which I have no problem putting up in google drive for you to look at), then that makes my decision on whether to do so or not a bit easier. I mean, the loss of skill points, no Con mod, and slower sneak attack progression (as in none)... hurts.
(Though to be honest, gestalt would make that easier. But I know your views on gestalt already, so not going to beat that horse. Unless... nah, nevermind, too much of a stretch.)
| Deneb of the Word |
On skills.
I agree that some skill checks for mundane crafting get out of hand.
EX: if you want to be able to craft poisons in times measured by less than a month you straight up need Master alchemist.
Skill checks can be made untrained and with crafters fortune as a spell I can boast a +9 on any skill i'm not trained in.
Most of the other skills described are not going to have terribly impressive skill checks required so for now I ought to be able to craft half-ass things for whatever we need.
EX: Hoes, plows and such are not going to be costly or require terribly high DCs to create.
Additionally I have the force multiplier of my familiar that grants double speed on most of my craft skills. So it won't be as terrible.
Hrmm... might consider paintings/ calligraphy as a skill. It is rather in flavor with my character if a bit less useful for what I already have in crafting skills.
Typically I've seen craft skills covering the physical act of making an object. Be that farming tools, paintings, weapons or beer.
Profession is using those object to make a living. It is a much different check to make beer than it is to navigate the byzantine rules of the various brewers guilds, tarrifs and leg work required to sell more than one barrel to an interested buyer.
| Darkshade - Nedavin Torund |
@ Darkshade Oh! Darkshade is a half-drow? Have you had a look at Blood of Shadows? There are some alternate race traits for drow and half-drow in there. Along with some new spells and such as well.
I could link you it in a Google Drive thing if you like, though you'd have to get the okay to change things from the DM.
Not really Half-Drow, more like 1/3 drow and I already have a few Drow traits;
Sure Step
Poison Use
Blended View
Etc
However, it couldn't hurt to send me the link.
@GM
Would you permit Spheres of Power classes and spell-like use as long we give ourselves a Ninja facade?
| Deneb of the Word |
I'm around.
I'm swapping craft cloth for painting. Much as its going to be rather useless for the game at large I just can't see the apprentice of an ink mage not having some skill relating to that.
Plus several of his spells now require a drawn image of something in order to summon/cast it so it might be nice if those images looked semi-decent.
As amusing as the poison factory familiar is I think I'll take a monkey. Familiars effective HD increases as the wizard in question levels and the DC of the poison of the familiar would increase to match.
As the craft checks and costs of poisons seem to be static numbers based off the monsters with poisons I don't fancy adding that complexity.
though I will say if we find a place to settle down in future that it would be great if someone had handle animal so we could build a poison farm.
House centipede venom is pretty much harmless to work with but useful if someone has a low fort/rolls badly.
| Valdis Nimua |
Yeah, I just wasn't sure what else to bring up either. Still here though.
Was wondering about your thoughts on the PM's though
| Valdis Nimua |
@Deneb Why not calligraphy if you're an ink mage's apprentice? Seems to make more sense thematically. Also fits in with the "of the Word" part if you are writing rather than painting.
| Valdis Nimua |
Alright, and I'm sure the one idea is out. But figured it wouldn't hurt to ask.
Also, maybe about that specific idea. I said without kinetic blast... But maybe better with a reduction in damage increase or just never increasing. Alot of the abilities would key off having that...
Honestly expecting a no about that, but fingers crossed for the VMC thing.
| The Indescribable |
void thumbs up, I'll peruse porphyra later. Alright, so, our main crafter being deneb we have his skills, we're still using background skills so what about the rest of you, I was hoping for a craft skill but there are other potential skills you should look into, for instance
Ai might want to take a lore skill focused on the history and customs of the clan.
| Valdis Nimua |
Well, I've gone over my background skills already. Also have ranks in knowledge (local) aside from the knowledge I took for a background skill.
Also, alright. Thoughts on the homebrewed VMC? I'm fine with an answer in PM.
| Valdis Nimua |
Altered my background skill ranks a bit.
Currently 1 in Craft (bows), 1 in Craft (weapons), 2 in Knowledge (dungeoneering).
Though, I might take a Lore skill in place of a rank in dungeoneering...
| Deneb of the Word |
Yeah. Debilitating injury is hard to leave behind. Those penalties are glorious.
and at that point you might as well take 5 levels for the additional sneak attack dice plus the Edge.
Intimidate is glorious with the skill unlock.
As to background skills I know Ai had been considering focusing on Craft alchemy. the witch hex Cauldron grants a rather solid bonus to that on top of giving you craft potion.
though that is later as gravewalker eats a few hexes with its archetype powers.
A wagon with a skeletal horse could be incredibly useful in escaping places.
Knowledge skills are rather important as you can't make those untrained where as crafting you can do so. So it might be something to consider to have a few ranks in something helpful.
I suspect Local and nobility could supply us with some useful information.
| Deneb of the Word |
Well we were training to learn them in our mountain ninja fortress so you will not likely have the opportunity to pick something specifically helpful to where we end up until we level up.
I think the GM wants to know or skills before he starts?
Having more than one person who can make weapons could be very useful if something happens to Valdis. Also many aspect of forging blades are made significantly easier with additional sets of hands.
Profession: servant , or profession:Merchant could also serve as a useful thing depending on where you plan to go with your character.
My favorite has always been profession Chef. There are not many other jobs you can take that let you walk into a heavily defended castle with a large bundle of knives and not even have them bat an eye.
| Darkshade - Nedavin Torund |
Ok, I will roll with Profession Barmaid. Courtesan would be the next level up but in her mind she is too young and inexperience fighting wise for that. In addition, she is going to wait until the clan can cure disease. Children as a result would be ok too because it would grow the clan but at the same time, the clan has to be ready for her to be out for pregnancy which is another reason for staying away from seduction for now.
| Ai kusuo |
Sorry I've been a little slow on responses this has been a busy few week at work. (Where I usually post from) Its Neutering week and the high point of kitten season so I've been swamped with shots and blood work and giving out pain meds.
Anyways the skills I decided on where Craft alchemy, Lore (Ninja clan) and Artistry (Book writing). I was thinking of her being a famous children's author, writing about awsom ninjas and there exploits.
| Valdis Nimua |
I'm having a tough time choosing between Void and Time... both offer really nice things. Both kinda fit thematically... :/
Plenty of time to make the choice though. Yes?
| Valdis Nimua |
Well I meant leveling wise. XP
But good to know. I'll be checking in from time to time, but unless something else pops up I'll likely be silent.
Yeah, I'm thinking a rank in Knowledge (history). Odds are he specifically was taught about the surface world's history in order to blend in a bit more.
| Deneb of the Word |
Any ideas for a good name for a monkey? I'd thought about an anagram for Sun Wukong but that seemed droll.
Hrmm.. what with this being an eastern themed adventure are apes of various sizes common enough in the area or am I going to have to deal with Deneb's familiar being an exotic pet?
I know in places like india and china such beasts are nuisance creatures. It would be good to know if they are common enough that people won't find seeing one strange.
A rhesus or long tailed macaque is what I'm thinking, put through whatever filter makes sense for the setting to blend in.
| Deneb of the Word |
Well we were training to learn them in our mountain ninja fortress so you will not likely have the opportunity to pick something specifically helpful to where we end up until we level up.
I think the GM wants to know or skills before he starts?Having more than one person who can make weapons could be very useful if something happens to Valdis. Also many aspect of forging blades are made significantly easier with additional sets of hands.
Profession: servant , or profession:Merchant could also serve as a useful thing depending on where you plan to go with your character.
My favorite has always been profession Chef. There are not many other jobs you can take that let you walk into a heavily defended castle with a large bundle of knives and not even have them bat an eye.
Past me totally agrees with you. Present me as well. Not sure about future me though, hes kind of a jerk.
Deneb can half-ass most any craft nobody has invested in with a +9. Assuming I have the required tools most common items are very much in our reach. .
| Valdis Nimua |
Just want to chime in to point out that Aid Another is a bit harder to pull off with Valdis. Paranoid is a bit of an annoyance, but it fit into the background I had for him when I was looking through the drawbacks.
That said, yeah, I don't see why not. Another pair of hands isn't ever going to hurt with crafting. Not like there is a penalty if one fails to give aid.