Boram Sandyfoot
|
Initiative (Dex Mutagen): 1d20 + 4 + 2 ⇒ (4) + 4 + 2 = 10
Boram throws a bomb at the far side of the troll, so as not to catch Kelvor in the blast.
Attack (Bomb, PBS, Dex Mutagen): 1d20 + 4 + 1 + 2 ⇒ (16) + 4 + 1 + 2 = 23
Damage (Bomb, PBS): 1d6 + 3 + 1 ⇒ (1) + 3 + 1 = 5
Kelvor of the Shundar-Quah
|
"TROLL! Icy might be your heart, but if you strike a warrior of the Shundar-Quah it will soon cease beating!" yells Kelvor as he steps up to engage the creature.
Initiative: 1d20 + 1 ⇒ (10) + 1 = 11
Kelvor will wait until Baltazar assumes a flanking position. If he does not, then he attacks anyway.
Pwr Atk: 1d20 + 7 + 2 ⇒ (13) + 7 + 2 = 22 Dmg: 2d6 + 9 ⇒ (5, 6) + 9 = 20
Kelvor of the Shundar-Quah
|
Also note that I'm down 30%. After another hit (or two if I'm lucky), I'm gonna need healing quick.
DaWay
|
Teb Knotten 23, continues his assault on the Shoanti
1d20 + 6 ⇒ (11) + 6 = 171d8 + 5 ⇒ (1) + 5 = 6
1d20 + 0 ⇒ (4) + 0 = 41d4 + 1 ⇒ (1) + 1 = 2
The trolls spear bites into Kelvor side, causing extreme pain as he twist the spear out.
Lostariel 22 begins summoning and Eagle
Baltazar Swiftou 22 holds
Kelvor 11 retaliates with a devastating swing from his earth breaker, surely that was bark you heard cracking beneath the weight of your swing (20 damage)
Boram Sandyfoot 10 lobs a grenade exploding (25 damage).
Next round after Balatazar unless he does a decent amount of damage, the troll will move to attack Boram due to the source of the fire, that gives Kelvor and possibly Baltazar an AoO.
Kelvor of the Shundar-Quah
|
"Aarrrgh!" cries Kelvor of the Shundar-Quah, as the spear bites into him. The blood drip drip dripping from his wound weakens the Shoanti considerably.
That weakness angers the burnt-faced man of the Storval Plateau.
"I will see you dead, troll!" he shouts. As soon as the troll moves towards Boram, Kelvor strikes.
Pwr Atk: 1d20 + 7 + 2 ⇒ (12) + 7 + 2 = 21 Dmg: 2d6 + 9 ⇒ (2, 2) + 9 = 13 This assumes a flank with Baltazar.
To speed things up, I'll pre-post Kelvor's next attack too. This assumes the troll lives and he himself is not down.
Kelvor, despite his pain, continues his attack.
Pwr Atk: 1d20 + 7 ⇒ (11) + 7 = 18 Dmg: 2d6 + 9 ⇒ (3, 5) + 9 = 17
Baltazar Swiftou
|
Baltazar moves to flank the creature then attacks it:
Acrobatics: 1d20 + 10 ⇒ (16) + 10 = 26
Short Sword: 1d20 + 2 + 2 ⇒ (8) + 2 + 2 = 12! Damage: 1d4 + 1d6 + 1 ⇒ (2) + (2) + 1 = 5
Boram Sandyfoot
|
Boram, seeing the wounds healing, yells "Move away!" When everyone is clear, he lobs another bomb at the creature.
Standard action: Throw a bomb (2/4 remaining) at Teb Knotten
Attack (Bomb, PBS, Dex Mutagen): 1d20 + 4 + 1 + 2 ⇒ (17) + 4 + 1 + 2 = 24
Damage (Bomb, PBS): 1d6 + 3 + 1 ⇒ (5) + 3 + 1 = 9 (fire damage with fire vulnerability => 13 damage)
If the troll has a vulnerability to fire, bombs will do 50% more damage, thus the 5 damage from last round would be 7.
In case more damage is needed, on the next round Boram will repeat.
Standard action: Throw a bomb (1/4 remaining) at Teb Knotten
Attack (Bomb, PBS, Dex Mutagen): 1d20 + 4 + 1 + 2 ⇒ (3) + 4 + 1 + 2 = 10
Damage (Bomb, PBS): 1d6 + 3 + 1 ⇒ (6) + 3 + 1 = 10 (fire damage with fire vulnerability => 15 damage)
DaWay
|
As the fire hits Teb the Moss troll draws his last breath.
OUT OF COMBAT.
when you approach the portal. A surge of wind suddenly blasts from the swirling vortex in the ring of icicles, gusting outward in a stinging spray of snow and ice. Suddenly, a gaunt horseman with curling ram’s horns and wearing coal-black armor lurches through the portal astride a black warhorse, surrounded by tendrils of cold, dark mist. The rider slumps in the saddle, a shard of blue ice jutting from his back. As rider and mount come to a halt in the snow, the horse suddenly dissipates into black smoke, and the horseman falls to the ground with a groan.
The dying man calls out Come, someone must know! Please come.
Boram Sandyfoot
|
Boram rushes to the man's side, hoping to hear whatever message he has to relay. Still, however, he has his sling staff held at the ready, in case the man is being deceitful.
Baltazar Swiftou
|
Baltazar sees the courageous halfling approaching, so he let it be and stand still several feet away from the man, watching the portal.
Kelvor of the Shundar-Quah
|
"Perhaps we should expend some healing on this man, lest his knowledge die with him, his words unsaid."
Boram, do you have a healing mutagen? Sorry ,not familiar with alchemist class, so...
Kelvor of the Shundar-Quah
|
Boram can create extracts of cure light wounds, but he doesn't have the infusion discovery that would allow anyone else to use them.
Ah.
DaWay
|
The man speaks in hushed tones The winters come from Irrisen, heralding Baba Yaga back into the world. This is not the only portal, there are others throughout Golarion, simply because the Queen of Irrisen does not wish to relinquish her rights as her mother deemed centuries ago. Queen Elvanna plans to take Baba Yaga’s place, and claim all of Golarion as her personal kingdom. Irrisen is a land of endless winter, created by Baba Yaga’s magic. Elvanna seeks to cover the entire world in ice and snow, using portals like this one.”
The man is fading fast. Ask your questions before he passes.
Kelvor of the Shundar-Quah
|
"Where does the portal lead to?"
"Do all portals lead to the same place?"
"Does Baba Yaga know about Elvanna's treachery?"
"When is Baba Yaga scheduled to return?"
"How do we close the portal?"
DaWay
|
Portals lead to Irrisen, all portals originate there, If she didn't she does now, I am Black Midnight, Baba Yaga's Black Rider and harbinger of the Witch Queen's return.
She is scheduled to return later this year.
How do we close the portal? “You can find its source in
the Pale Tower, on the other side, but this portal is but one
of many. Through them, Elvanna will spread a new ice age
across your world, consuming it for all eternity. Closing
this portal might save your kingdom, but Golarion would
still be doomed.”
Any other questions?
Kelvor of the Shundar-Quah
|
"How do we make contact with Baba Yaga and forge an alliance? Clearly, none of us want eternal winter throughout the world."
It will certainly be a tentative, temporary truce of mutual suspicion. But, as the Dark Oracles trained us, "The enemy of my enemy is my friend... for as long as you can grit your teeth."
"How is the Pale Tower guarded? Heavily? magics? What sort?"
If one of the Witch Queen's heralds is defeated and near death, I wonder what we can do without reinforcements.
DaWay
|
What can we do to stop this from happening? “You must
find Baba Yaga. Only Baba Yaga can defeat Elvanna. Only the
Queen of Witches can undo what her daughter has done.”
How do we find Baba Yaga? “You must use her Dancing
Hut to follow her. The hut is a powerful artifact that can
cross great distances, even travel between worlds. If you
can control the hut, it can take you to Baba Yaga.”
Where is the Dancing Hut? “Elvanna stole the hut and
put it on display in Irrisen’s capital, Whitethrone, as a
symbol of her power. You must go through the portal to
Irrisen and find the Dancing Hut.”
How do we control the hut? “The hut has many keys—
objects attuned to the hut—that can take it almost anywhere.
I managed to secure two of these keys, but Elvanna stole
their power to prevent anyone from using the hut to find
her mother. Once they are reactivated, placing the keys in
the hut’s cauldron will retrace Baba Yaga’s path.”
DaWay
|
and the rest of the clean up....
will report and post chronicle sheets tomorrow.
The PCs can ask the Black Rider more questions, but
ultimately, he grows weaker as he explains the danger
and what they must do. Knowing his time is running out,
the Rider explains that he’s no longer capable of carrying
out the mission assigned to him—finding and rescuing
Baba Yaga—so he must pass the task on to the PCs. He
produces the two keys to the Dancing Hut—a lock of white
hair from a frost giant’s beard and a plague doctor’s mask.
These two items appear perfectly normal and mundane in
every way, but they are the literal keys to take the Dancing
Hut to a new destination in search of Baba Yaga. Elvanna
has drained the keys of their power, but the Rider has the
power to reactivate them, if the PCs will accept the mantle
of responsibility. When he has said his piece, the Black
Rider slits his own throat, bathing the two keys in his
life’s blood. This empowers the keys, but kills the Rider,
and there is no way to save him through normal means.
As he expires, his magic robes melt away like ice in a fire,
leaving behind the body of an old man dressed in a simple
black tunic.