DaWay's PFS Snows of Summer (Inactive)

Game Master DaWay


1 to 50 of 627 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Lantern Lodge

Male

The Taldoran Venture-Captain, Lady Gloriana Morilla, has tasked you with investigating an unnatural snowfall in the small village of Heldren, located in Taldor just north of the Border Wood near Qadira. She informs you there are rumors of strange, unseasonable pockets of wintry weather appearing across Taldor. Additionally as a personal favor, she wishes you to find and rescue a dear friend of hers, Lady Argentea Malssine.

After traveling for some time you reach your destination...

The sleepy village of Heldren has rarely seen so much excitement or concern. Hunters from the nearby Border Wood speak of unnaturally cold weather at the height of summer that descended on the forest just days ago. Heavy snow followed, and those who returned spoke of an uneasy presence in the woods, as well as new, dangerous predators. No one knows what this event means, but the town’s soothsayer, Old Mother Theodora, claims dark times lie ahead.

As if in proof of that dire prophecy, a badly wounded mercenary arrived in town yesterday, claiming to be a bodyguard of Lady Argentea Malassene. He told the village council that the noblewoman’s escort came under attack by bandits and strange, wintry creatures near the edge of the Border Wood. He alone escaped, and Lady Argentea was dragged away into the forest. Now the townsfolk cast fearful eyes toward the snowy forest, worried what else might emerge to threaten their peaceful village.

Scarab Sages

HP 12/12; AC 12/ T 11/ FF 11; Init +7; Per +5; F +2/ R +1/ W +2; CMB -1; CMD 10; Speed 30ft; Melee -1; Ranged +1

"Another cold day it seems," says Lostariel as she arrives in town.

Liberty's Edge

Male Ulfen Inquisitor 1 [ HP 2/9 | AC 18/12/16 | Fort +3, Ref +2, Will +5 (+7 vs. fear)(+6 vs. ench) | Init +6 | Perception +7 ]

My character is arriving from the north-west. Having sailed from Absalom to Oppara, he journeyed on foot from there to the village of Heldren. He is just walking into the village, however he is not familiar with the area, so he is unsure if this is where he needs to be.

Karl asks of the nearest villager, "Excuse me friend, would you happen to know where I am?

Liberty's Edge

Stats:
Halfling Rogue 1 HP 11/11; AC19/ T16/FF14; Init +5; Per +6; F +3/ R +8/ W +1; CMB -1; CMD 15; Speed 30ft; Rapier +1 (1d4/18-20); MWSSword +2 (1d4/19-20); Shortbow +6 (1d4/x3)

Were we sent as a group or individually? I was assuming we were a group, but the last post left me in doubt

Scarab Sages

HP 12/12; AC 12/ T 11/ FF 11; Init +7; Per +5; F +2/ R +1/ W +2; CMB -1; CMD 10; Speed 30ft; Melee -1; Ranged +1

I thought so too, since the venture-captain sent us and more than likely paid for the trip too.

Grand Lodge

Active buffs:
(Haste +1 AC/Ref, +1 Hit)
Bbn1/Ftr(2-Handed Wpn)9 | HP 115/115| AC [26]25 / T [15]14 / FF [23]22 | F +13, R +6, W +8 (+1vs fear) | Perc +14, Init +2 | [dice=Power-Bludgeon Death +2]1d20+22[/dice] [dice=Dmg]2d6+2d6+29[/dice] [dice=Itr]1d20+14[/dice] [dice=Dmg]2d6+29[/dice]

"Welcome, fellow Pathfinders. Let us investigate this snowy summer and what it portends. Sall we seek the mercenary first?"

Dark Archive

Male Halfling Alchemist (Grenadier) 7 [ HP 61/61 | AC 20/T13/F18 | Fort +6, Ref +7, Will +2 (+2 vs. fear) | Init +4 | Perception +17 ]

Boram looks up from making some notes in his journal, only to roll his eyes briefly at the obvious suggestion. Still, he keeps his mouth shut and continues his writing.

Liberty's Edge

Stats:
Halfling Rogue 1 HP 11/11; AC19/ T16/FF14; Init +5; Per +6; F +3/ R +8/ W +1; CMB -1; CMD 15; Speed 30ft; Rapier +1 (1d4/18-20); MWSSword +2 (1d4/19-20); Shortbow +6 (1d4/x3)

Baltazar looks at the other halfling, as if searching for something. He looks at the ground most of the time, eventually looking up to his fellows and averting the gaze once more.
After some seconds of silence he seems to find some courage.

Yes, the mercenary should have information about the correct place. Lady Argentea may be in danger. We must hurry.

Liberty's Edge

Male Ulfen Inquisitor 1 [ HP 2/9 | AC 18/12/16 | Fort +3, Ref +2, Will +5 (+7 vs. fear)(+6 vs. ench) | Init +6 | Perception +7 ]

I do apologize, I shouldn't have made the assumption that we showed up seperately.

Scarab Sages

HP 12/12; AC 12/ T 11/ FF 11; Init +7; Per +5; F +2/ R +1/ W +2; CMB -1; CMD 10; Speed 30ft; Melee -1; Ranged +1

No biggie, =)

"To the mercenary it is,"

Lantern Lodge

Male

If you want to know a little more please feel free to make a diplomacy/gather info or knowledge local check.

Ionnia Teppen, a village council woman approaches the group as the enter the town, informing you that a rider from Zimar arrived in town yesterday bearing ominous portents. The rider, an Ulfen mercenary named Yuln Oesrstag, was part of the guard escorting Lady Argentea Malassene from Zimar to Oppara. As the caravan skirted the Border Wood, however, the noblewoman’s carriage came under attack by bandits and strange, wintry creatures. Lady Argentea was carried off, and Yuln was the only one to escape. He is badly wounded, but he has been able to describe the horrific creatures that attacked the noblewoman’s party. A native of the far north, Yuln recognized some of the icy creatures that emerged from the forest, and the tales he shared with the council have everyone rightly concerned.

Heldren is barely large enough to marshal a decent militia to protect the town, so it needs the assistance of local heroes. Councilor Teppen asks you to investigate these events, encouraging them to rescue Lady Argentea and determine the source of the threat hiding in the icy heart of the forest.

You are directed to head to the Willowbark Apothecary, where the wounded bodyguard is recovering. Wrapped in bandages, the Ulfen mercenary’s nose, fingers, and toes have taken on a black hue from serious frostbite, and he is still heavily wounded. Despite the best efforts of Elder Safander, Heldren’s village priest, it will take some time before Yuln is hale and hearty enough to travel again, much less wield a weapon. Despite his obvious pain, however, he waves you closer to speak with him.

“Would that I could go with you,” he says. “My ancestors would ridicule my lack of valor for fleeing rather than fighting to the end. But I faced enemies that even the greatest warriors in the Linnorm Kingdoms have faltered against, though I think I slew at least one of them before they dragged Lady Argentea away.”

Dark Archive

Male Halfling Alchemist (Grenadier) 7 [ HP 61/61 | AC 20/T13/F18 | Fort +6, Ref +7, Will +2 (+2 vs. fear) | Init +4 | Perception +17 ]

Boram wastes no time on pleasantries. "So tell us - what attacked you, and how many were there? Did your weapons seem less effective than normal? Where did this occur, and in which direction did they drag your charge? Did you see or hear anything that might give some clue as to their intent?" His initial barrage done, he closes his mouth and impatiently awaits the answers.

Liberty's Edge

Male Ulfen Inquisitor 1 [ HP 2/9 | AC 18/12/16 | Fort +3, Ref +2, Will +5 (+7 vs. fear)(+6 vs. ench) | Init +6 | Perception +7 ]

After Boram is finished, Karl interjects, "Whoa there, let's not overwhelm him with our questions, the man is clearly injured."

To the mercenary, he asks, "What is your name my good man? Also, I have some minor skill in healing magic, would you allow me to help you in your recovery?"

Liberty's Edge

Stats:
Halfling Rogue 1 HP 11/11; AC19/ T16/FF14; Init +5; Per +6; F +3/ R +8/ W +1; CMB -1; CMD 15; Speed 30ft; Rapier +1 (1d4/18-20); MWSSword +2 (1d4/19-20); Shortbow +6 (1d4/x3)

Baltazar looks at the impatient halfling. We're not so similar after all...

After Yuln finishes answering Boram's and Korlungr's questions, Baltazar asks, in a low voice:

Did it snowed on the road? Can you detail in which part you've seen it?

I would like to buy a map of the hinterlands, if one is available. Besides may we assume we bought winter clothing before coming to town?

Lantern Lodge

Male

@ Baltazar: Yes to both the map and winter clothing.

@ everyone else: trying to give everyone a chance to answer before moving on.

Scarab Sages

HP 12/12; AC 12/ T 11/ FF 11; Init +7; Per +5; F +2/ R +1/ W +2; CMB -1; CMD 10; Speed 30ft; Melee -1; Ranged +1

Knowledge (All): 1d20 + 9 ⇒ (8) + 9 = 17

+9 for Arcana, Geography, Nature, Planes, Religion. +5 for the rest.

After hearing all the questions, Lostariel will ask hers.

"To add to that, you say you slew one. Tell us more about this experience."

Grand Lodge

Active buffs:
(Haste +1 AC/Ref, +1 Hit)
Bbn1/Ftr(2-Handed Wpn)9 | HP 115/115| AC [26]25 / T [15]14 / FF [23]22 | F +13, R +6, W +8 (+1vs fear) | Perc +14, Init +2 | [dice=Power-Bludgeon Death +2]1d20+22[/dice] [dice=Dmg]2d6+2d6+29[/dice] [dice=Itr]1d20+14[/dice] [dice=Dmg]2d6+29[/dice]

"Man, warriors of the Linnorm Kingdoms are considered brave and strong even by the standards of my people. I agree with my mage companion. Tell us of these creatures. You say you recognized them? What were they?" says the huge, disfigured Shoanti warrior.

He shifts his earthbreaker, which he has with him even here, it being dear to him.

His burned face looks down on the Ulfen man, awaiting some description of the creatures.

Lantern Lodge

Male

Lots of questions sorry if I miss any

Lostariel:
Over the course of the time in and around Heldren and Border wood you have heard the following.
Everyone says the weather is unseasonably cold for midsummer—it even snowed in the Border Wood! Most suspect magic is involved, and some fear Qadiran agents played a role in it
Old Man Dansby claims that someone keeps stealing from his fields. His farm lies closest to the Border Wood, where half his crops have died from an icy frost and the rest have been carried off.
A farmer’s son took ill a few days ago after falling through the ice over Wishbone Creek. The boy said he spotted a white stag in the forest—and heard it talking—then tried to follow it.
A group of rangers in the Border Wood called th High Sentinels usually keep bandit activity curbed. They’re doing a poor job if brigands could attack a well-armed caravan and abduct Lady Argentea.

Who attacked you?
“We thought they were just bandits at first—outlaws who hide like wolves in the forest. They were no match for us. But then came the cold fey of the north. They appeared among us and the battle turned quickly. My people speak of the winter-touched all the time, but I never expected to meet them this far south.”

What are the “winter-touched”?
“Fey creatures who have sworn themselves to the White Witches of Irrisen, those who stole our lands from us during the Winter War. Tiny sprites no taller than the length of a man’s forearm. But don’t be fooled by their small stature. Legends say they have taken a sliver of ice into their hearts, and their touch bears the harsh bite of winter.”

Where did they take Lady Argentea?
“Into the forest, back through the ice and snow. Beyond that, I don’t know. I followed as far as I could, but the winter-touched were too many and too hard to fend off in the snow alone. I barely escaped, and rode to seek help here.”

Why would they want Lady Argentea?
“I don’t know. But if one of the White Witches took her, no good shall come of it. The winter-touched do nothing without the leave of those who placed the ice in their hearts. If they’re here, it’s because a White Witch sent them. And much worse will follow.”

How do you fight the winter-touched?
“With cold iron and burning flame. Both burn them, and both are weapons they fear.”

Yuln has little additional information to share, but he is willing to loan the PCs his cold iron longsword to assist them in rescuing Lady Argentea. Once the PCs have finished questioning Yuln, they can buy equipment and prepare themselves for their journey into the wilderness, but the village council urges them to make haste if they want to find Lady Argentea alive.

Liberty's Edge

Stats:
Halfling Rogue 1 HP 11/11; AC19/ T16/FF14; Init +5; Per +6; F +3/ R +8/ W +1; CMB -1; CMD 15; Speed 30ft; Rapier +1 (1d4/18-20); MWSSword +2 (1d4/19-20); Shortbow +6 (1d4/x3)

Well, i could use that sword in both hands .... don't be ridiculous baltazar... I don't have cold iron, nor fire attacks ...

You see the frail halfling looking up at each one of you. He seems to be analyzing something.

I don't have the money to buy anything else aside from my cold-weather clothing and maybe a map. KLocal: 1d20 + 4 ⇒ (14) + 4 = 18 So i'm ready!

Was there a sixth member?

Liberty's Edge

Aasimar Wizard 1/Cleric of Abadar 2/Theurge 6 | HP 94/88 | AC 16* T 12 FF 14* CMD 14 | F +10 R +5 W +14 | Init +3 Perc +5 | Darkvision

Sorry for the delay, I had forgotten that Paizo forums don't show new posts if the last time you looked it has no posts.

Benevolence will bow gracefully to her fellow pathfinders.

"I believe we cannot let this town suffer... Perhaps this is why as mighty a warrior as I have been reborn into the Raptorscale tribe. The evil fey of Irrisen and their winter witches harass us, even in the Realm of the Mammoth Lords."

Checking over her equipment Benevolence speaks further:
"Like any might warrior, I am possessed of mighty skill and strength that can overcome many obstacles, but I know the dangers of winter and carry the everburning flame of the alchemist in case of emergencies."

Scarab Sages

HP 12/12; AC 12/ T 11/ FF 11; Init +7; Per +5; F +2/ R +1/ W +2; CMB -1; CMD 10; Speed 30ft; Melee -1; Ranged +1

"Judging from the information that I could gather, one thing that seems common in every event is the exceptional cold. It's not even winter and it snows, maybe not snow, but everything just freezes. Be prepared, watch out for anything that is camouflaged in the icy world."

Lostariel buys a cold-weather outfit.

Dark Archive

Male Halfling Alchemist (Grenadier) 7 [ HP 61/61 | AC 20/T13/F18 | Fort +6, Ref +7, Will +2 (+2 vs. fear) | Init +4 | Perception +17 ]

Once the mercenary is done with his story, Boram stands to leave. Then, as an afterthought, he turns and addresses the man. "I do hope you...feel better." Then he turns away and leaves. He takes a moment to put on the cold-weather gear he brought, then walks swiftly to the edge of town to wait for the others.

Liberty's Edge

Male Ulfen Inquisitor 1 [ HP 2/9 | AC 18/12/16 | Fort +3, Ref +2, Will +5 (+7 vs. fear)(+6 vs. ench) | Init +6 | Perception +7 ]

"It seems likely we will need some firewood as well. I shall carry this for us."

Karl buys a cold-weather outfit, snowshoes, and a days worth of firewood

Grand Lodge

Active buffs:
(Haste +1 AC/Ref, +1 Hit)
Bbn1/Ftr(2-Handed Wpn)9 | HP 115/115| AC [26]25 / T [15]14 / FF [23]22 | F +13, R +6, W +8 (+1vs fear) | Perc +14, Init +2 | [dice=Power-Bludgeon Death +2]1d20+22[/dice] [dice=Dmg]2d6+2d6+29[/dice] [dice=Itr]1d20+14[/dice] [dice=Dmg]2d6+29[/dice]

Kelvor buys a cold weather outfit and three bottles of alchemists fire and one tanglefoot bag.

Liberty's Edge

Stats:
Halfling Rogue 1 HP 11/11; AC19/ T16/FF14; Init +5; Per +6; F +3/ R +8/ W +1; CMB -1; CMD 15; Speed 30ft; Rapier +1 (1d4/18-20); MWSSword +2 (1d4/19-20); Shortbow +6 (1d4/x3)

...four, five, six... it seem everyone's here. Please someone takes the lead at once? Pretty please?

I'll buy firewood for a day as well.

Liberty's Edge

Male Ulfen Inquisitor 1 [ HP 2/9 | AC 18/12/16 | Fort +3, Ref +2, Will +5 (+7 vs. fear)(+6 vs. ench) | Init +6 | Perception +7 ]

Since nobody else seems to want to, I will have Karl ask Yuln if he can use his longsword.

To Yuln Karl asks: "Is that sword there made from cold iron? If so, would you mind if I borrowed it in our travels?"

Diplomacy check if needed: 1d20 + 6 ⇒ (9) + 6 = 15

It has been years since I have heard the name Irrisen... This shall be a challenging endeavor.

My character is not actually much of a leader, though he will do so if necessary.

Grand Lodge

Active buffs:
(Haste +1 AC/Ref, +1 Hit)
Bbn1/Ftr(2-Handed Wpn)9 | HP 115/115| AC [26]25 / T [15]14 / FF [23]22 | F +13, R +6, W +8 (+1vs fear) | Perc +14, Init +2 | [dice=Power-Bludgeon Death +2]1d20+22[/dice] [dice=Dmg]2d6+2d6+29[/dice] [dice=Itr]1d20+14[/dice] [dice=Dmg]2d6+29[/dice]

Kelvor is happy to ramrod the group, to an extent, but with me on vacation, I don't see it happening in the short term.

Grand Lodge

Active buffs:
(Haste +1 AC/Ref, +1 Hit)
Bbn1/Ftr(2-Handed Wpn)9 | HP 115/115| AC [26]25 / T [15]14 / FF [23]22 | F +13, R +6, W +8 (+1vs fear) | Perc +14, Init +2 | [dice=Power-Bludgeon Death +2]1d20+22[/dice] [dice=Dmg]2d6+2d6+29[/dice] [dice=Itr]1d20+14[/dice] [dice=Dmg]2d6+29[/dice]

Let us visit the wise woman of this village. Much is to be gained from the wise words of the aged. Old Mother Theodora may give us guidance we sorely need before we inevistgate the unnatural cold and abduction of lady Argentea.

Liberty's Edge

Stats:
Halfling Rogue 1 HP 11/11; AC19/ T16/FF14; Init +5; Per +6; F +3/ R +8/ W +1; CMB -1; CMD 15; Speed 30ft; Rapier +1 (1d4/18-20); MWSSword +2 (1d4/19-20); Shortbow +6 (1d4/x3)
DaWay wrote:

(...) they can buy equipment and prepare themselves for their journey into the wilderness, but the village council urges them to make haste if they want to find Lady Argentea alive.(...)

Is this Old Mother Theodora among them?

Baltazar keeps his head down but realizes no one would counter Kelvor's idea, so he speaks:
I don't think that's a good idea, sir. We know where to go and what to find if we want to save lady Argentea. Every second counts.

Unless you did not say that, as it was not in bold. But it was so poetic I think you wanted to say it, didn't you?

Dark Archive

Male Halfling Alchemist (Grenadier) 7 [ HP 61/61 | AC 20/T13/F18 | Fort +6, Ref +7, Will +2 (+2 vs. fear) | Init +4 | Perception +17 ]

Boram continues to wait, spending his time confirming he has his various extracts, mutagens, and bomb-making materials easily accessible. Vulnerable to fire? That shouldn't be a problem...

Extracts: CLW, one free
Mutagen: Dex

Lantern Lodge

Male

The sword is yours Korlungr

Old Mother Theodora is not present at this time.

Following Yuln's directions to the site of the massacre on Lady Argentea Melassene's caravan, you come to the remains of the noble woman;s escort on the fringes of the Border Wood.

Near the forest, the temperature grows noticeably colder. The road ahead is littered with debris and the corpses of slain humans and horses. A carriage stands in the roadway, its team of horses missing or cut free, while another overturned carriage lies sprawled and broken next to the tree line. To the south, more bodies have fallen around what appears to be a statue of ice. A snowy trail leads deeper into the forest.

This close to the winter pocket, the temperature has dropped considerably, hovering just above freezing, and a light dusting of snow covers the ground. Lady Argentea’s entourage included two carriages, a few handmaidens and servants, and 10 guards. Most of the bodies lie
pierced with tiny needles and shards of ice. All of the bodies, with the exception of the captain have been stripped of armor and weapons.

Places to investigate in this location:
Wreck Carriage, Locked Carriage, Ice Statue, Snowy Trail

Grand Lodge

Active buffs:
(Haste +1 AC/Ref, +1 Hit)
Bbn1/Ftr(2-Handed Wpn)9 | HP 115/115| AC [26]25 / T [15]14 / FF [23]22 | F +13, R +6, W +8 (+1vs fear) | Perc +14, Init +2 | [dice=Power-Bludgeon Death +2]1d20+22[/dice] [dice=Dmg]2d6+2d6+29[/dice] [dice=Itr]1d20+14[/dice] [dice=Dmg]2d6+29[/dice]

Why hasn't the captains body been looted?

Dark Archive

Tiefling (Hungerseed) Warpriest of Sarenrae 1 | AC 18 T 12 FF 16 | HP 16/16 | F +2 R +1 W +0 | Init +2 Perc -2

Benevolence will take charge.

"You're right Kelvor, that is suspicious, but time may be of the essence so we can't afford to be too cautious."

Benevolene get the group into a tactical formation, in case anything still around attacks us.

"Kelvor, be strong and hold our center, Körlungr and I will be your strength. Boram and Baltazar, guard our flanks. Lostariel, stay close behing Kelvor and provide us with your arcane support. We will not falter or flee while we know your eldritch might is behind us."

Marching Order

Benevolence will lead the group to check out the captain, see if there's any obvious reason he hasn't been looted.

"Lostariel, can you detect magic, see if anything on the captain is magical or if other trinkets have been perhaps left behind in the snow."

After that we'll move on to the wrecked carriage.

If Needed:
Perception: 1d20 - 2 ⇒ (15) - 2 = 13
Perception: 1d20 - 2 ⇒ (19) - 2 = 17

Liberty's Edge

Stats:
Halfling Rogue 1 HP 11/11; AC19/ T16/FF14; Init +5; Per +6; F +3/ R +8/ W +1; CMB -1; CMD 15; Speed 30ft; Rapier +1 (1d4/18-20); MWSSword +2 (1d4/19-20); Shortbow +6 (1d4/x3)

Before moving to the flank, Baltazar doesn't resist to the question and answers, then hiding very quickly with short bow in hands, to keep watch.
Maybe the captain is alive? Or is it a trap? I am good at finding things, if you need me...

Stealth: 1d20 + 12 ⇒ (6) + 12 = 18
Perception: 1d20 + 5 ⇒ (8) + 5 = 13

Dark Archive

Male Halfling Alchemist (Grenadier) 7 [ HP 61/61 | AC 20/T13/F18 | Fort +6, Ref +7, Will +2 (+2 vs. fear) | Init +4 | Perception +17 ]

As instructed, Boram keeps an eye on the outer edges of the massacre site, and holds his halfling sling staff at the ready.

Perception: 1d20 + 6 ⇒ (15) + 6 = 21

Liberty's Edge

Male Ulfen Inquisitor 1 [ HP 2/9 | AC 18/12/16 | Fort +3, Ref +2, Will +5 (+7 vs. fear)(+6 vs. ench) | Init +6 | Perception +7 ]

Karl takes position to the right of Kelvor as directed, keeping his rapier at the ready.

Perception: 1d20 + 7 ⇒ (16) + 7 = 23

Dark Archive

Tiefling (Hungerseed) Warpriest of Sarenrae 1 | AC 18 T 12 FF 16 | HP 16/16 | F +2 R +1 W +0 | Init +2 Perc -2

"Good thinking Baltazar."

If there's any evidence the captain, or anybody else might still be alive Benevolence will call upon her ancestors to heal the living and channel positive energy. 1d6 ⇒ 3

Scarab Sages

HP 12/12; AC 12/ T 11/ FF 11; Init +7; Per +5; F +2/ R +1/ W +2; CMB -1; CMD 10; Speed 30ft; Melee -1; Ranged +1

"They might not be ordinary bandits, you're right, because the captain's body hasn't been looted."

"Wait up,"

Lostariel casts Detect Magic.

"Do you mind opening this locked carriage for us Baltazar?"

Liberty's Edge

Stats:
Halfling Rogue 1 HP 11/11; AC19/ T16/FF14; Init +5; Per +6; F +3/ R +8/ W +1; CMB -1; CMD 15; Speed 30ft; Rapier +1 (1d4/18-20); MWSSword +2 (1d4/19-20); Shortbow +6 (1d4/x3)

Baltazar nods and moves for the carriage at once. He looks after potential traps and, if clear, tries to open it with his tools, which should not be troublesome.
Perception: 1d20 + 6 ⇒ (16) + 6 = 22
Disable Device=20 (take 10+10)

following up:
If he finds no traps he will attempt to open it. If he don't succeed on opening he will take 20 if he can. If there is a trap the roll is to disable it. And another "take 10" to open it. Then i check the interior for traps and go back to my place unless i find something interesting.

Lantern Lodge

Male

The Wrecked Carriage has already been looted. Two of Lady Argentea's handmaidens lie dead inside. The broken chests and boxes strewn across the ground conatin the handmaiden's spare clothing including three courtier's outfits.

The Ice Statue is exactly what you are thinking it is. The remains of the Taldan captain tasked with escorting Lady Argentea from Zimar back to Oppara stand here as a gruesome statue, His slain body mostly encased in ice. Unfortunately, the captain's body is no longer intact. The frozen captain still wears his breastplate, emblazoned with Taldan Heraldry, and one of the chunks of ice contains the captain's arm, still grasping his masterwork longsword.

The Locked Carriage
The decorative chasings on this expensive carriage bear the marks of Taldan heraldry, as well as damage from the many arrows fired in the battle that took place here. A spear has been wedged between the handles of the carriage doors to hold them closed. Removing the spear to open the doors is a move action.
Muffled sounds of movement emanate from inside the carriage.

Liberty's Edge

Stats:
Halfling Rogue 1 HP 11/11; AC19/ T16/FF14; Init +5; Per +6; F +3/ R +8/ W +1; CMB -1; CMD 15; Speed 30ft; Rapier +1 (1d4/18-20); MWSSword +2 (1d4/19-20); Shortbow +6 (1d4/x3)

There's something inside, someone could talk to it to see if we should open it. Maybe it's an enemy.

Baltazar stands aside getting ready to attack if an enemy comes out of it.

In the captain's equipment considered our "loot"?

Lantern Lodge

Male

Yes if you would like to use it, you may

Dark Archive

Tiefling (Hungerseed) Warpriest of Sarenrae 1 | AC 18 T 12 FF 16 | HP 16/16 | F +2 R +1 W +0 | Init +2 Perc -2

"Whoever was locked in there was done so by the attackers."

Benevolence draws her Nodachi and wastes no time removing the spear.

Dark Archive

Male Halfling Alchemist (Grenadier) 7 [ HP 61/61 | AC 20/T13/F18 | Fort +6, Ref +7, Will +2 (+2 vs. fear) | Init +4 | Perception +17 ]

"Regardless of whether it's a friend or enemy, we can't just leave them in there for some innocent passerby to happen upon. Considering the state of things here, though, I say we assume it's an enemy and treat it accordingly."

Scarab Sages

HP 12/12; AC 12/ T 11/ FF 11; Init +7; Per +5; F +2/ R +1/ W +2; CMB -1; CMD 10; Speed 30ft; Melee -1; Ranged +1

"We are not enemies, who is inside?"

If Lostariel can't understand the language they will use to reply to that with all her languages known, she will take 10 on linguistics to figure it out.

Take 10 Linguistics: 10 + 9 = 19

Lantern Lodge

Male

Benevolence removes the spear, letting loose two shambling remains that were once human.

Roll Initiative and actions please

Zombie init: 1d20 ⇒ 2

Scarab Sages

HP 12/12; AC 12/ T 11/ FF 11; Init +7; Per +5; F +2/ R +1/ W +2; CMB -1; CMD 10; Speed 30ft; Melee -1; Ranged +1

Initiative: 1d20 + 7 ⇒ (15) + 7 = 22

"Wai.." but Lostariel was cut out by Benevolence as she opens the carriage. "Well, we can't leave these creatures out in the open now,"

Knowledge Check: 1d20 + 9 ⇒ (18) + 9 = 27

Dark Archive

Male Halfling Alchemist (Grenadier) 7 [ HP 61/61 | AC 20/T13/F18 | Fort +6, Ref +7, Will +2 (+2 vs. fear) | Init +4 | Perception +17 ]

Initiative: 1d20 + 4 ⇒ (6) + 4 = 10

Any maps forthcoming? I'm assuming for the moment that the group is mostly crowded around the wagon door, but Boram will have stood back from it, just in case.

Seeing the creatures clambering from the carriage, Boram drops his sling staff and grabs his longspear, stabbing at the nearest creature.

Attack (Longspear, Cold Iron, 2H, Reach, vs. FF): 1d20 + 3 ⇒ (12) + 3 = 15
Damage (Longspear, Cold Iron, 2H): 1d6 + 3 ⇒ (2) + 3 = 5

Liberty's Edge

Stats:
Halfling Rogue 1 HP 11/11; AC19/ T16/FF14; Init +5; Per +6; F +3/ R +8/ W +1; CMB -1; CMD 15; Speed 30ft; Rapier +1 (1d4/18-20); MWSSword +2 (1d4/19-20); Shortbow +6 (1d4/x3)

Initiative: 1d20 + 5 ⇒ (16) + 5 = 21

Is there a surprise round? Can i act on it since i was ready?
If i'm flanking or it is leaving the carriage surprised i'll sneak attack it with the rapier, otherwise i'll move to flank it and attack.

Surprise round:
1d20 + 1 ⇒ (3) + 1 = 41d4 + 1d6 + 1 ⇒ (1) + (4) + 1 = 6

1st Round:
1d20 + 1 + 2 ⇒ (16) + 1 + 2 = 191d4 + 1d6 + 1 ⇒ (1) + (2) + 1 = 4

Dark Archive

Tiefling (Hungerseed) Warpriest of Sarenrae 1 | AC 18 T 12 FF 16 | HP 16/16 | F +2 R +1 W +0 | Init +2 Perc -2

Initiative: 1d20 + 1 ⇒ (14) + 1 = 15

Benevolence will toss the spear aside and make an overhead chop on the shambling mound of flesh before stepping back to make sure there's room, and to allow the ranged combatants clear shots.

Attack: 1d20 + 4 ⇒ (1) + 4 = 5
Damage: 1d10 + 6 ⇒ (6) + 6 = 12

1 to 50 of 627 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / DaWay's PFS Snows of Summer All Messageboards

Want to post a reply? Sign in.