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Without a word, Kelvor attacks the nearest thing with his earthbreaker.
Pwr Atk: 1d20 + 7 ⇒ (1) + 7 = 8 Dmg: 2d6 + 9 ⇒ (5, 4) + 9 = 18
Damn!

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Korlunger 25, Lostariel 22, Blatazar 21, Benevolence 15, Boram 10, Kelvor 3, Zombies 2
Kelvor 1d20 + 1 ⇒ (2) + 1 = 3
Korlunger 1d20 + 6 ⇒ (19) + 6 = 25
Korlunger holds his action, to stunned by the sight of the zombies to bring forth the courage to act.
Lostariel draws forth a dagger and flings it as soon as Benevolence opens the door. The daggers pommel hits the chest of the nearest zombie (1 nonlethal).
Baltazar attacks the zombie, with the bruised chest stabbing it in the meat of the thigh with his rapier (4 lethal, 1 Nonlethal)
Benevolence lashes out with an overhead chop but misplaces her strike, thinking the zombie would move just a bit faster, she catches nothing but air.
Boram thrusts his longspear forward, into the belly of the wounded zombie. (9L, 1N)
Kelvor swings for the fences with his Earthbreaker, catching nothing but air.
The wounded zombie lashes out at Benevolence slam: 1d20 + 4 ⇒ (18) + 4 = 22 damage: 1d6 + 4 ⇒ (6) + 4 = 10
the other targets Baltazar slam: 1d20 + 4 ⇒ (13) + 4 = 17 damage: 1d6 + 4 ⇒ (6) + 4 = 10

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You clearly saw i avoided the blow Korlungr, so please redirect that spell. Belevolence was hit, i believe.
Baltazar moves into flanking position and attacks:

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Lostariel grabs a candle from her bag, recites a few incantations. As soon as the light from the candle fades, an eagle appears right beside the zombie attacking Baltazar,
Lostariel casts Summon Monster 1, summoning an eagle for 2 rounds,
Bite: 1d20 + 3 ⇒ (19) + 3 = 22
Damage: 1d4 + 2 ⇒ (1) + 2 = 3
Talon: 1d20 + 3 ⇒ (17) + 3 = 20
Damage: 1d4 + 2 ⇒ (1) + 2 = 3
Talon: 1d20 + 3 ⇒ (5) + 3 = 8
N Small celestial/fiendish animal
Init +2; Senses darkvision 60 ft., low-light vision Perception +9
DEFENSE
AC 14, touch 13, flat-footed 12 (+2 Dex, +1 natural, +1 size)
hp 5 [7] (1d8+1) [1d8+3]
Fort +3 [+5], Ref +4, Will +2
SR 5
Celestial - Resist cold 5, acid 5, electricity 5
Fiendish - Resist cold 5, fire 5
OFFENSE
Speed 10ft., fly 80 ft. (average)
Melee 2 talons +3 [+3] (1d4) [1d4+2], bite +3 [+3] (1d4) [1d4+2]
Special Attacks smite evil/good
STATISTICS
Str 10 [14], Dex 15, Con 12 [16], Int 2, Wis 15, Cha 7
Base Atk +0; CMB -1 [+1]; CMD 11 [13]
Feats Weapon Finesse
Skills Fly +8, Perception +10; Racial Modifiers +8 Perception
SPECIAL ABILITIES
Smite evil/good 1/day as a swift action (adds CHA bonus (+0) to attack rolls and damage bonus equal to HD (+1) against evil/good foes; smite persists until target is dead or the celestial/fiendish creature rests).

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Again, Boram stabs at the creature with his longspear.
Attack (Longspear, Cold Iron, 2H, Reach): 1d20 + 3 ⇒ (13) + 3 = 16
Damage (Longspear, Cold Iron, 2H): 1d6 + 3 ⇒ (1) + 3 = 4

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Sorry about that, I will have him heal Benevolence as indicated.
The following is for his next turn, which as I take it, is after Kelvor and the zombies.
Korlungr draws his club and attacks the one nearest Benevolence.
Attack (Club, 1H,): 1d20 + 2 ⇒ (15) + 2 = 17
Damage {Club, 1H): 1d6 + 2 ⇒ (4) + 2 = 6

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The summoned creatures can act the same turn they are summoned, though the spell itself takes a full round to cast, with the conjuration school's ability I can extend it to an additional round.

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Lostariel sends off the eagle to scout ahead to check if there's more zombies ahead,
Perception: 1d20 + 9 ⇒ (3) + 9 = 12
"I think we have more in our hands than we think, if dead people turn into these mindless zombies. We have to make sure that in the future all that are slain shall not turn into one of them."
Lostariel will check the carriage if there's more.
Take 10 on Perception: 10 + 5 = 15

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Baltazar will check the zombies' bodies for anything worth of note:
Perception: 1d20 + 5 ⇒ (17) + 5 = 22
Then he will resume guarding.
Do they look like people from the caravan?

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"I don't really know how the people from the caravan looked like, does anyone have any prior experience with these creatures?" asks Lostariel as she casts Mage Hand to retrieve her dagger.

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While looting Lady Argentea’s carriage, the bandits missed a small jewelry box under the seat, which can be found with a successful DC 15 Perception check. Lady Argentea’s signet ring is still inside, as are a pair of earrings worth 25 gp, a set of pearl-inlaid bracelets worth 90 gp, assorted gold and silver necklaces worth a total of 75 gp, and one sapphire pendant worth 50 gp.
Yes, they are wearing Guard uniforms.

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"By the spirits," says Kelvor to himself as he looks at his earthbreaker. "What good was I?"

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"Let us continue, fellow pathfinders.

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Perception: 1d20 + 6 ⇒ (17) + 6 = 23
Boram looks intently at the chest and the surrounding forest, hoping to find some clues as to whether this is a prelude to an ambush, or perhaps a trap of some sort.

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Baltazar will move to the chest at once. He searches for trap (and for inside noises), seeing if it was open or broken and if it's heavy. If nothing weird is found he opens it with his tools.
Perception: 1d20 + 6 ⇒ (10) + 6 = 16
Disable Device=20 (take 10+10)

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Boram notices a trap, a rope strung in the area around the chest, following the line of the rope it leads up into a tree where the rope is attached to a log ready to descend and crush any would be looters. Pointing it out to Baltazar, who takes his time and sends the log crashing harmlessly into the forest.

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The half-buried chest is empty, but the bandits buried their spoils beneath it. If the chest is dug up, the loot is plainly visible. The cache contains the majority of the weapons and armor stripped from Lady Argentea’s guards, including five sets of leather armor, three sets of studded leather armor, a masterwork chain shirt, two light wooden shields, seven longswords, two spears, a masterwork dagger, and three light crossbows with a total of 25 bolts.

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yes, don't worry boram you'll grow up someday.
OMG You're so MEAN!
Anyway, isn't a medium dagger equivalent to a small short sword?I'm I the only one who finds this pretty weird? Why would someone strip them naked and abandon the equipment later?

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"One must sometimes choose between carrying away some treasure now, or remaining limber enough to win the battle and carry away all the treasure later."
Benevolence pauses for a second before continuing.
"Let us hope they made the wrong choice."
Benevolence will take one of the crossbows and a hand full of bolts.

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Yes, a medium dagger is on par with a small short sword and you may call it so if you wish. If you wish to take anything just make note of it in your next post. I am going to continue things along.
Continuing along the trail...The snow becomes increasingly deep in this part of the forest, where a windswept gully carves a path through a tree-covered ridge. A soft cascade of snow falls from an overhead branch, hissing softly as it strikes the ground.
Because of the deep snowdrifts in the gully, entering a snow-covered square requires 4 squares of movement.

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*I'm gonna take (temporarily) the masterwork dagger and use it as a short sword.
Gimme a 21 on the dice!: 1d20 + 5 ⇒ (5) + 5 = 10
Baltazar seems to be analyzing his new sword.

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Korlungr will take out his snowshoes and equip them.
I am estimating that this should increase his movement speed to 5 squares. Would I be correct?
Perception: 1d20 + 7 ⇒ (19) + 7 = 26
Korlungr announces, "Be wary, there is a serpentine creature in the snowbank there."
He then takes a drink from his mug, and prepares his rapier for a fight.
I don't think he's really drinking enough to hinder his ability to fight or think, but if you want to give him some sort of penalty, let me know.

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I'll take no risks.
Baltazar says in a low voice:
Let's put it down
I'm not sure if the creature is considered flat-footed or not, since it's prepared an ambush. the 1d6+1 is sneak attack damage.
Short Bow 30Ft or less: 1d20 + 6 ⇒ (8) + 6 = 141d4 + 1d6 + 1 ⇒ (4) + (3) + 1 = 8

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Boram spends very little time wading through the snow before pulling out his own snowshoes. "Hold on, all - short legs and deep snow don't exactly combine favorably."
Seeing Baltazar's preparations, Boram loads his sling staff quickly. When he sees Baltazar loose his arrow, he follows suit.
Attack (Sling Staff): 1d20 + 3 ⇒ (12) + 3 = 15
Damage (Sling Staff): 1d6 + 2 ⇒ (2) + 2 = 4

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Kelvor pulls out his snowshoes and prepares his earthbreaker for the coming combat.
He whispers Shoanti words of battle wisdom to himself, ready for violence.
Init: 1d20 + 1 ⇒ (11) + 1 = 12
And his attack, assuming it comes to that:
Pwr Atk: 1d20 + 7 ⇒ (6) + 7 = 13 Dmg: 2d6 + 9 ⇒ (1, 5) + 9 = 15

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1d20 + 2 + 2 ⇒ (17) + 2 + 2 = 211d4 + 1d6 + 1 ⇒ (3) + (1) + 1 = 5

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What happened during round 1, did anybody hit? Is the monster dazed?
Chun Hei will take advantage of the new flank with Baltazar and make a wide sweeping attack at the serpentine monster.
Attack: 1d20 + 4 + 2 ⇒ (8) + 4 + 2 = 14
Damage: 1d10 + 6 ⇒ (7) + 6 = 13