DaWay's PFS Snows of Summer (Inactive)

Game Master DaWay


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Dark Archive

Male Halfling Alchemist (Grenadier) 7 [ HP 61/61 | AC 20/T13/F18 | Fort +6, Ref +7, Will +2 (+2 vs. fear) | Init +4 | Perception +17 ]

Fort Save: 1d20 + 4 ⇒ (11) + 4 = 15

Boram is stunned by the sound, and the concussive force causes him to drop his weapon and become disoriented for several seconds.

Dark Archive

Tiefling (Hungerseed) Warpriest of Sarenrae 1 | AC 18 T 12 FF 16 | HP 16/16 | F +2 R +1 W +0 | Init +2 Perc -2

Benevolence will channel positive.

1d6 ⇒ 5 points of healing.

Lantern Lodge

Male

Stepping onto the ice is tricky at best. The stream is 20 feet wide. moving is going to take 10' per 5' of movement and running or charging is going to take an acrobatics check. From the north and south you see two small ice elementals skating towards you.

initiatives and actions please.

Dark Archive

Tiefling (Hungerseed) Warpriest of Sarenrae 1 | AC 18 T 12 FF 16 | HP 16/16 | F +2 R +1 W +0 | Init +2 Perc -2

initiative: 1d20 + 1 ⇒ (17) + 1 = 18
Benevolence will draw her No-Dachi and rather than charge onto the ice will ready to attack an elemental when it comes within reach.

Attack: 1d20 + 4 ⇒ (13) + 4 = 17
Damage: 1d10 + 6 ⇒ (9) + 6 = 15

Liberty's Edge

Stats:
Halfling Rogue 1 HP 11/11; AC19/ T16/FF14; Init +5; Per +6; F +3/ R +8/ W +1; CMB -1; CMD 15; Speed 30ft; Rapier +1 (1d4/18-20); MWSSword +2 (1d4/19-20); Shortbow +6 (1d4/x3)

Init: 1d20 + 5 ⇒ (7) + 5 = 12
Baltazar looses an arrow while the creatures approach.
Init: 1d20 + 6 ⇒ (19) + 6 = 251d4 ⇒ 3

Scarab Sages

HP 12/12; AC 12/ T 11/ FF 11; Init +7; Per +5; F +2/ R +1/ W +2; CMB -1; CMD 10; Speed 30ft; Melee -1; Ranged +1

Initiative: 1d20 + 5 ⇒ (11) + 5 = 16

Lostariel pulls her dagger and once within range,

Aid Another: 1d20 - 1 ⇒ (6) - 1 = 5

Nvm.

Grand Lodge

Active buffs:
(Haste +1 AC/Ref, +1 Hit)
Bbn1/Ftr(2-Handed Wpn)9 | HP 115/115| AC [26]25 / T [15]14 / FF [23]22 | F +13, R +6, W +8 (+1vs fear) | Perc +14, Init +2 | [dice=Power-Bludgeon Death +2]1d20+22[/dice] [dice=Dmg]2d6+2d6+29[/dice] [dice=Itr]1d20+14[/dice] [dice=Dmg]2d6+29[/dice]
Benevolence_ wrote:

Judging by our marching order I'm guessing it hits myself, Kelvor and Kor.

Fort Save. 1d20+4

Fort Save: 1d20 + 3 ⇒ (3) + 3 = 6

Grand Lodge

Active buffs:
(Haste +1 AC/Ref, +1 Hit)
Bbn1/Ftr(2-Handed Wpn)9 | HP 115/115| AC [26]25 / T [15]14 / FF [23]22 | F +13, R +6, W +8 (+1vs fear) | Perc +14, Init +2 | [dice=Power-Bludgeon Death +2]1d20+22[/dice] [dice=Dmg]2d6+2d6+29[/dice] [dice=Itr]1d20+14[/dice] [dice=Dmg]2d6+29[/dice]

Kelvor drops his earthbreaker at the river's frozen edge and cries out in pain, covering his ears with both hands.

Eventually, he recovers, with blood running from his ears. He pulls up his earthbreaker and, when the ice elementals get close enough, swings with all his fury!

Pwr Atk: 1d20 + 7 ⇒ (8) + 7 = 15 Dmg: 2d6 + 9 ⇒ (2, 6) + 9 = 17

I assume this attack will occur in the next round, after the Stun wears off.

Dark Archive

Male Halfling Alchemist (Grenadier) 7 [ HP 61/61 | AC 20/T13/F18 | Fort +6, Ref +7, Will +2 (+2 vs. fear) | Init +4 | Perception +17 ]

Initiative: 1d20 + 4 ⇒ (13) + 4 = 17

Boram waits until the elementals get closer to each other, hoping to catch them both in the blast of his bomb.

Boram is waiting until the ice elementals are close to each other, and he will aim at the grid intersection between them. If they never get close enough to each other, he will lose his action rather than waste a bomb.
Attack (Readied, Bomb, PBS): 1d20 + 3 + 1 ⇒ (3) + 3 + 1 = 7 Grid intersections are AC 5. Boram will do Spash Damage (PBS): 1 + 3 + 1 = 5 fire damage to each.

Grand Lodge

Active buffs:
(Haste +1 AC/Ref, +1 Hit)
Bbn1/Ftr(2-Handed Wpn)9 | HP 115/115| AC [26]25 / T [15]14 / FF [23]22 | F +13, R +6, W +8 (+1vs fear) | Perc +14, Init +2 | [dice=Power-Bludgeon Death +2]1d20+22[/dice] [dice=Dmg]2d6+2d6+29[/dice] [dice=Itr]1d20+14[/dice] [dice=Dmg]2d6+29[/dice]

Kelvor init: 1d20 + 1 ⇒ (16) + 1 = 17

Liberty's Edge

Male Ulfen Inquisitor 1 [ HP 2/9 | AC 18/12/16 | Fort +3, Ref +2, Will +5 (+7 vs. fear)(+6 vs. ench) | Init +6 | Perception +7 ]

Init: 1d20 + 6 ⇒ (14) + 6 = 20

Once the stun wears off he will start to walk across the stream, making it 3/4 of the way across.

Lantern Lodge

Male

Having set your actions, the ice elementals come skating up only to meet a devestating end at the end of your weapons.

Crossing the creek you continue following the trail, there appears to be a frozen corpse in the snow next to the trees here, his legs and feet jutting from the snow bank.

Liberty's Edge

Stats:
Halfling Rogue 1 HP 11/11; AC19/ T16/FF14; Init +5; Per +6; F +3/ R +8/ W +1; CMB -1; CMD 15; Speed 30ft; Rapier +1 (1d4/18-20); MWSSword +2 (1d4/19-20); Shortbow +6 (1d4/x3)

Baltazar will scan the area and the corpse for traps:

I'll take 20 for a total of 27, since we already saw 2 traps so far.

Lantern Lodge

Male

No traps but a composite longbow (+1 str) with 12 arrows, a dagger, a mw handaxe.

Lantern Lodge

Male

continuing on...
The trail begins to climb a ridgeline to the south beneath snow-laden trees. The prints of boots and horses mar the freshly fallen snow on the trail.

Liberty's Edge

Stats:
Halfling Rogue 1 HP 11/11; AC19/ T16/FF14; Init +5; Per +6; F +3/ R +8/ W +1; CMB -1; CMD 15; Speed 30ft; Rapier +1 (1d4/18-20); MWSSword +2 (1d4/19-20); Shortbow +6 (1d4/x3)

Baltazar helps the other to drag the body out of the snow to check if they recognize it.

Scarab Sages

HP 12/12; AC 12/ T 11/ FF 11; Init +7; Per +5; F +2/ R +1/ W +2; CMB -1; CMD 10; Speed 30ft; Melee -1; Ranged +1

"Such a sorrowful path we're walking on,"

Any roll needed to identify?

Dark Archive

Male Halfling Alchemist (Grenadier) 7 [ HP 61/61 | AC 20/T13/F18 | Fort +6, Ref +7, Will +2 (+2 vs. fear) | Init +4 | Perception +17 ]

Boram sees the tracks and endeavors to find those who left them.

Perception: 1d20 + 6 ⇒ (11) + 6 = 17

Lantern Lodge

Male

Boram you here three soldiers bickering up ahead.

Dark Archive

Tiefling (Hungerseed) Warpriest of Sarenrae 1 | AC 18 T 12 FF 16 | HP 16/16 | F +2 R +1 W +0 | Init +2 Perc -2

Benevolence stops for a moment and tries to listen.
Perception: 1d20 + 2 ⇒ (14) + 2 = 16

Dark Archive

Male Halfling Alchemist (Grenadier) 7 [ HP 61/61 | AC 20/T13/F18 | Fort +6, Ref +7, Will +2 (+2 vs. fear) | Init +4 | Perception +17 ]

Boram tries to sneak ahead and catch a glimpse of these soldiers.

Stealth: 1d20 + 6 ⇒ (16) + 6 = 22

Liberty's Edge

Stats:
Halfling Rogue 1 HP 11/11; AC19/ T16/FF14; Init +5; Per +6; F +3/ R +8/ W +1; CMB -1; CMD 15; Speed 30ft; Rapier +1 (1d4/18-20); MWSSword +2 (1d4/19-20); Shortbow +6 (1d4/x3)

Baltazar moves silently close to the soldiers, moving farther out of the trail.
Stealth: 1d20 + 12 ⇒ (19) + 12 = 31

Liberty's Edge

Male Ulfen Inquisitor 1 [ HP 2/9 | AC 18/12/16 | Fort +3, Ref +2, Will +5 (+7 vs. fear)(+6 vs. ench) | Init +6 | Perception +7 ]

Korlungr takes his mug and gulps a few mouthfuls of ale, attempting to listen all the while.

Perc: 1d20 + 7 ⇒ (8) + 7 = 15

Grand Lodge

Active buffs:
(Haste +1 AC/Ref, +1 Hit)
Bbn1/Ftr(2-Handed Wpn)9 | HP 115/115| AC [26]25 / T [15]14 / FF [23]22 | F +13, R +6, W +8 (+1vs fear) | Perc +14, Init +2 | [dice=Power-Bludgeon Death +2]1d20+22[/dice] [dice=Dmg]2d6+2d6+29[/dice] [dice=Itr]1d20+14[/dice] [dice=Dmg]2d6+29[/dice]

"Shhhh. Still your mind," says Kelvor of the Spire Clan to himsel quietly. "Listen for the sound of justice-impending."

Kelvor swings his earthbreaker up into a ready position, its kris-nal or "justice" face point outwards, ready to strike.

Perception: 1d20 + 5 ⇒ (1) + 5 = 6

Lantern Lodge

Male

raider perceptions: 1d20 - 5 ⇒ (8) - 5 = 3

Baltazar and Boram you may act in a surprise round. There are three of them bickering over a gambling pot.

Initiatives and actions for the first round.

raider init: 1d20 + 1 ⇒ (11) + 1 = 12

Scarab Sages

HP 12/12; AC 12/ T 11/ FF 11; Init +7; Per +5; F +2/ R +1/ W +2; CMB -1; CMD 10; Speed 30ft; Melee -1; Ranged +1

Humanoid soldiers?

Initiative: 1d20 + 5 ⇒ (11) + 5 = 16

"I'll try to hold one up,"

Lostariel will cast daze on the nearest one.

Liberty's Edge

Stats:
Halfling Rogue 1 HP 11/11; AC19/ T16/FF14; Init +5; Per +6; F +3/ R +8/ W +1; CMB -1; CMD 15; Speed 30ft; Rapier +1 (1d4/18-20); MWSSword +2 (1d4/19-20); Shortbow +6 (1d4/x3)

What the heck are they doing?
Initiative: 1d20 + 5 ⇒ (7) + 5 = 12
+5 dex, I go before them.

Surprise round: Sword at hand, Baltazar quietly moves close to the one on the left at full speed: Stealth: 1d20 + 12 - 5 ⇒ (8) + 12 - 5 = 15

First round: He sees the man gambling with his partners, and moves to take hold of the enemy weapon, while he is still surprised:
Sleight of Hand: 1d20 + 8 ⇒ (18) + 8 = 26
In a emotionless voice he speaks:
Freeze!

Dark Archive

Male Halfling Alchemist (Grenadier) 7 [ HP 61/61 | AC 20/T13/F18 | Fort +6, Ref +7, Will +2 (+2 vs. fear) | Init +4 | Perception +17 ]

My assumption is that they are all clumped together. If that's the case, Boram will lead with a bomb and catch .

Attack (Bomb, vs. grid intersection (AC 5), PBS): 1d20 + 4 + 1 ⇒ (2) + 4 + 1 = 7
Damage (Bomb splash damage, PBS): 1 + 3 + 1 = 5 to each of the 3 bandits

Initiative: 1d20 + 4 ⇒ (17) + 4 = 21

Boram recovers quickly from lobbing his bomb at the small cluster of men. While they scream and attempt to put out the flames, he loads and fires a bullet from his sling staff, aiming at one of the men who hasn't yet recovered from the surprise attack.

Boram will try to take advantage of flat-footed-ness
Attack (Halfling Sling Staff, PBS): 1d20 + 3 + 1 ⇒ (10) + 3 + 1 = 14
Damage (Halfling Sling Staff, PBS): 1d6 + 2 + 1 ⇒ (5) + 2 + 1 = 8

Liberty's Edge

Male Ulfen Inquisitor 1 [ HP 2/9 | AC 18/12/16 | Fort +3, Ref +2, Will +5 (+7 vs. fear)(+6 vs. ench) | Init +6 | Perception +7 ]

Initiative: 1d20 + 6 ⇒ (2) + 6 = 8
Korlungr will attempt to charge forward with his rapier.

Attack: 1d20 + 4 ⇒ (2) + 4 = 6
Damage: 1d6 + 2 ⇒ (4) + 2 = 6

-2 AC until next round.

Dark Archive

Tiefling (Hungerseed) Warpriest of Sarenrae 1 | AC 18 T 12 FF 16 | HP 16/16 | F +2 R +1 W +0 | Init +2 Perc -2

Initiative: 1d20 + 1 ⇒ (17) + 1 = 18

Lantern Lodge

Male

Boram lobs a bomb which takes care of the three raiders. I will give you to the morning, to take care of any searches or preparations you want to make. Tomorrow we convene at a snow lodge.

Scarab Sages

HP 12/12; AC 12/ T 11/ FF 11; Init +7; Per +5; F +2/ R +1/ W +2; CMB -1; CMD 10; Speed 30ft; Melee -1; Ranged +1

"Anything useful those bandits have?"

=====

Lostariel will prepare her spells for the next day by resting thru the night.

Dark Archive

Tiefling (Hungerseed) Warpriest of Sarenrae 1 | AC 18 T 12 FF 16 | HP 16/16 | F +2 R +1 W +0 | Init +2 Perc -2

With several party members lightly wounded Benevolence will use her final channel of the day.
1d6 ⇒ 4

Liberty's Edge

Stats:
Halfling Rogue 1 HP 11/11; AC19/ T16/FF14; Init +5; Per +6; F +3/ R +8/ W +1; CMB -1; CMD 15; Speed 30ft; Rapier +1 (1d4/18-20); MWSSword +2 (1d4/19-20); Shortbow +6 (1d4/x3)

Baltazar searches the bodies for items and info, taking 20 on the perception check for a total of 26. He takes a quick look to Boram, shaking his head.

If we are spending the night here we should keep watches.

Lantern Lodge

Male

padded armor, buckler, short sword, shortbow
with 20 arrows, x3

Lantern Lodge

Male

After climbing at least a hundred feet into the hills, the snowy trail finally levels off. In a clearing among the trees, a large wooden lodge overlooks a ravine spanned by a long rope bridge. Smoke rises from the lodge’s two snow-covered chimneys, and large woodpile is stacked against the outer wall. A small outbuilding stands east of the lodge, and a stone well nearly blanketed by snow is barely recognizable to the north. Several tracks lead southwest toward a detached stable.

Perception checks please.

Dark Archive

Male Halfling Alchemist (Grenadier) 7 [ HP 61/61 | AC 20/T13/F18 | Fort +6, Ref +7, Will +2 (+2 vs. fear) | Init +4 | Perception +17 ]

Perception: 1d20 + 6 ⇒ (13) + 6 = 19

Dark Archive

Tiefling (Hungerseed) Warpriest of Sarenrae 1 | AC 18 T 12 FF 16 | HP 16/16 | F +2 R +1 W +0 | Init +2 Perc -2

Perception: 1d20 - 2 ⇒ (10) - 2 = 8

Grand Lodge

Active buffs:
(Haste +1 AC/Ref, +1 Hit)
Bbn1/Ftr(2-Handed Wpn)9 | HP 115/115| AC [26]25 / T [15]14 / FF [23]22 | F +13, R +6, W +8 (+1vs fear) | Perc +14, Init +2 | [dice=Power-Bludgeon Death +2]1d20+22[/dice] [dice=Dmg]2d6+2d6+29[/dice] [dice=Itr]1d20+14[/dice] [dice=Dmg]2d6+29[/dice]

Perception: 1d20 + 5 ⇒ (13) + 5 = 18

Lantern Lodge

Male

Kelvor scouting ahead triggers a trip line that sends a crossbow bolt hurdling his way. 1d20 + 15 ⇒ (1) + 15 = 16 1d8 + 1 ⇒ (5) + 1 = 6

Where to now?

Liberty's Edge

Stats:
Halfling Rogue 1 HP 11/11; AC19/ T16/FF14; Init +5; Per +6; F +3/ R +8/ W +1; CMB -1; CMD 15; Speed 30ft; Rapier +1 (1d4/18-20); MWSSword +2 (1d4/19-20); Shortbow +6 (1d4/x3)

Baltazar will take a look at the stables.

Lantern Lodge

Male

Twin doors open into this low stable, where five stalls hold three
horses and a mix of loose straw. A rack of riding gear hangs on
the east wall, and a cast-iron tub sits empty in the corner.

Liberty's Edge

Stats:
Halfling Rogue 1 HP 11/11; AC19/ T16/FF14; Init +5; Per +6; F +3/ R +8/ W +1; CMB -1; CMD 15; Speed 30ft; Rapier +1 (1d4/18-20); MWSSword +2 (1d4/19-20); Shortbow +6 (1d4/x3)

Baltazar takes a quick tour inside, looking for signs of blood on the horses and maybe unusual gear.
Perception: 1d20 + 6 ⇒ (9) + 6 = 15

He comes back to the party, signaling for them to moving to the house.

Dark Archive

Tiefling (Hungerseed) Warpriest of Sarenrae 1 | AC 18 T 12 FF 16 | HP 16/16 | F +2 R +1 W +0 | Init +2 Perc -2

Benevolence will head up, keeping her ears and eyes open.
perception: 1d20 - 2 ⇒ (8) - 2 = 6

Scarab Sages

HP 12/12; AC 12/ T 11/ FF 11; Init +7; Per +5; F +2/ R +1/ W +2; CMB -1; CMD 10; Speed 30ft; Melee -1; Ranged +1

Lostariel will trust Baltazar and will accompany him inside the house.

Lantern Lodge

Male

A wooden roof extends over this wide porch. Double doors provide access to the lodge itself. Two small glass windows are set in the walls to either side of the doors. To the west of the property is a bridge made of rope and wooden planks spans a narrow ravine. It’s already covered in ice and snow, and it sways alarmingly in the icy winds blowing through the gorge. The turbulent waters of a fast-moving creek surge through a couple of waterfalls far below.

Dark Archive

Male Halfling Alchemist (Grenadier) 7 [ HP 61/61 | AC 20/T13/F18 | Fort +6, Ref +7, Will +2 (+2 vs. fear) | Init +4 | Perception +17 ]

Boram remains behind the others, with his longspear at the ready.

Perception: 1d20 + 6 ⇒ (2) + 6 = 8

Dark Archive

Tiefling (Hungerseed) Warpriest of Sarenrae 1 | AC 18 T 12 FF 16 | HP 16/16 | F +2 R +1 W +0 | Init +2 Perc -2

"We may wish to secure this house as best as possible and make camp for the night. Our resources seem rather taxed."

Scarab Sages

HP 12/12; AC 12/ T 11/ FF 11; Init +7; Per +5; F +2/ R +1/ W +2; CMB -1; CMD 10; Speed 30ft; Melee -1; Ranged +1

"I agree especially with winds like these."

Lantern Lodge

Male

Sounds like you are ready to proceed inside the house...

HEading into the house you are in what appears to be a trophy room, A bearskin rug dominates the floor of this trophy room, and the heads of several deer have been mounted on the walls. Doors lead north and south, while two hallways go farther east.

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