DaJelly's Sunless Citadel (Group 1) (Inactive)

Game Master DajellyMan

Dungeon Map

Current Map


951 to 1,000 of 1,087 << first < prev | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | next > last >>

Vital:
HP 9/9, AC 20 T 15 FF 16, Per +7 Init +5*, F +3 R +4 W +5, CMB -1, CMD 13, Speed 30, Climb 20

Hah! Got you loose Namon. Blister them with hellfire or something!"


Init 4+, ac 10, touch ac 10, ff ac 10, F 0+, R 0+, W 3+, hp 10

Namon will cast either a Icy Ray or a Cause Fear spell (if Cause Fear can effect the spiders)

Namon aims a blast of cold ice at the spider which had Roland...

attack1d20 ⇒ 7, damage1d3 ⇒ 1


Game Master

I'm not sure if Cause Fear can effect the spiders, go ahead and make a K. Dungeoneering check :)


Init 4+, ac 10, touch ac 10, ff ac 10, F 0+, R 0+, W 3+, hp 10

I can only meet a dc of 10 since I don't have that knowledge skill trained.

Knowledge D.1d20 + 4 ⇒ (19) + 4 = 23


Game Master

Ah well that's exactly what you need (I guess technically 10.5 but that's not possible so)

These giant spiders are vermin and thus immune to mind affecting effects. They can shoot sticky webbing and have a poisoning stinger.


Female Human (Varisian) Slayer 2; HP 20/16; AC 18/T13/FF 15; Fort +4, Ref +6, Will +1; Init +5; Per +5; Spd 20 ft. CMB +5, CMD 18

Free Action: Breathes in. Carefully. Watches. Cold as ice.

Move action: Favored Target : spider in C12/Rameth.

Standard Action: Shoot at spider.

Sight and Release!: 1d20 + 3 + 2 + 1 ⇒ (8) + 3 + 2 + 1 = 14 [Dex, BAB, Favored Target]
Schwitt!: 1d8 + 3 + 1 ⇒ (8) + 3 + 1 = 12 [Str, Favored Target]


Female Human (Varisian) Slayer 2; HP 20/16; AC 18/T13/FF 15; Fort +4, Ref +6, Will +1; Init +5; Per +5; Spd 20 ft. CMB +5, CMD 18
DajellyMan wrote:
They are actually physically grabbed by spiders. Think of them as having repelled down, grabbed them, and are going back up as opposed to shooting webs at them. So you can see spiders, but not where you thought.

Gotcha! Thx for heads up (pun intended…)


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

bump

Sovereign Court

Male Aasimar (Angelkin) Warpriest 2; Hp 19/19; AC 17/11/16; Fort +5 | Ref +1 | Will +6; Init +2; Perc +1; Darkvision 60'

So I think we are at spiders turn. Or we waiting on someone else?


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

spiders


Game Master

Oh damn, my mistake! I thought I was waiting for someone, don't know what I was thinking! Also, need to mention things are going on with my PC, probably gotta break down and buy a new one here, the poor thing is old. Anyways, I may end up having to use excel sheets or something for maps in the near future

- - - - - - - - - -

Round 1

Spiders - sneak down from the ceiling and catch the party unawares! They then grab several party members in their gross spider legs and begin pulling them up to their webs on the ceiling!

- - - - - - - - - - -

Rameth - attempts to cut himself free, and fails miserably.

Roland- twists and squires and manages to stab at his captor, dealing it 8 damage! The spider hisses and attempts to keep hold of the warpriest!

The spider cannot keep hold and lets go, dropping Roland to the ground where he lands with a thud (you can make an acro check to land on your feet, otherwise you are prone).

Ealasaid - struggles to get a grip on her axe and swing it at the spider. She manages a weak swing, but is unable to actually hit the creature.

Quartle - Seeing his buddy in danger, he runs into the room and pokes at the spider carrying Namon until he gets too high up and out of reach.

The creature clutching Namon hisses and looses its grip and taking 1 damage, Namon falls 5' to the ground below.

Buffy - takes careful aim and shoots the spider that was holding Namon and manages to send an arrow straight up into its underside! Green spider guts spill out to the floor as its legs curl up and it drops to the ground with a thud. Dead.

Namon - satisfied his is free, Namon conjures up a ball of frost in his hand and lets it fly at a spider. But, still shaken from his spidery grasp, he misses the target by a wide margin.

- - - - - - - - -

Round 2

Spiders - The three spiders struggle to keep a hold of the heroes!

Maintain Grapple vs Ealasaid: 1d20 + 2 + 5 ⇒ (20) + 2 + 5 = 27

Maintain Grapple vs Rameth: 1d20 + 2 + 5 ⇒ (5) + 2 + 5 = 12

The spider holding Ealasaid keeps a firm grip, and continues to move up towards the ceiling, now 15' in the air!

Rameth drops to the floor (make a REF save or fall prone).

The last spider scurries onto the wall and lets out a thick blast of webbing towards to ground!

Web vs Roland: 1d20 + 5 ⇒ (3) + 5 = 8

But Roland manages to get out of the way of the sticky strands!

- - - - - - - - - -

Heroes, go! Remember spider above Namon is dead.


Female Human (Varisian) Slayer 2; HP 20/16; AC 18/T13/FF 15; Fort +4, Ref +6, Will +1; Init +5; Per +5; Spd 20 ft. CMB +5, CMD 18

Da-J - I shot Rameth's spider, not Namon's, which you seem to remember later in your post (as he needs to make a save or fall prone) but also the spider I shot seems to try to maintain its grapple, unless you meant Namon, or did it fail and he fall?!?!?

At any rate I'm confused. Who is still grappled, and how high are they?


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

1d20 + 5 ⇒ (16) + 5 = 21

Rameth lands on his feat and launches his me dagger at the spider that had him

1d20 + 4 ⇒ (17) + 4 = 21 for 1d4 + 2 ⇒ (3) + 2 = 5 plus Drow poison


Game Master

oh yeah I messed up at first and went to edit it must've forget to remove that part! The one holding rameth is dead. One above Roland shot web. One holding Ealasaid is dragging her up. One above namon ran up to the ceiling. Only Ealasaid I still els at 15' up


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Wel Rameth targets the one easiest to hit

Sovereign Court

Male Aasimar (Angelkin) Warpriest 2; Hp 19/19; AC 17/11/16; Fort +5 | Ref +1 | Will +6; Init +2; Perc +1; Darkvision 60'

Sorry I couldn't find it... how high is the ceiling in this room?


Game Master

20'


Half-elf AC 23 [21], FF 21 [19], Touch 13 [11]; Hp: 83[104]; Saves: Fort +11(+14), Ref +5, Will +7[+9]; CMD 22; Perception +12.

Ealasaid enters rage

Attack: 1d20 + 6 ⇒ (9) + 6 = 151d8 + 5 ⇒ (5) + 5 = 10


Female Human (Varisian) Slayer 2; HP 20/16; AC 18/T13/FF 15; Fort +4, Ref +6, Will +1; Init +5; Per +5; Spd 20 ft. CMB +5, CMD 18

Naia grins mercilessly as her arrow shredded past Rameth's nose and embedded itself in the spider. She sights another and lets fly...

Move action: Favored Target : spider holding Ealasaid, unless Ealasaid kills it, in which case the one that shot at Roland.

Standard Action: Shoot at spider.

Take aim!: 1d20 + 3 + 2 + 1 ⇒ (16) + 3 + 2 + 1 = 22 [Dex, BAB, Favored Target]
Shawt!: 1d8 + 3 + 1 ⇒ (6) + 3 + 1 = 10 [Str, Favored Target]


Vital:
HP 9/9, AC 20 T 15 FF 16, Per +7 Init +5*, F +3 R +4 W +5, CMB -1, CMD 13, Speed 30, Climb 20

Quartle climbs further up the wall to pursue the spider that released Namon and stabs it with his spear.
Attack 1d20 + 1 ⇒ (15) + 1 = 16
Damage 1d6 - 1 ⇒ (3) - 1 = 2


Game Master

Round 2

Rameth - Rameth manages to land on his feet, and with a swift movement throws one of his poisoned daggers up at the spider that had held Namon in one solid motion.

Fort: 1d20 + 4 ⇒ (16) + 4 = 20

The spider hisses as it takes 5 manages, but managed to shrug off the narcotic!

Ealasaid - Let's out a bloodthirsty cry and maneuvers herself to strike at her capture, and sends her flail crashing into the spider's ugly face, crushing in its head and smooshing it's brain. The creature's legs curl up and it dies and it and the elven rager fall to the ground and take 1d6 ⇒ 2 damage!

Buffy - grins a sick spider killing grin and fires off an arrow at the spider going all spider-man on Roland. Buffy is the only reference needed is this battle! Her arrow strikes true, piercing the creature's venom sac and sending its own vile toxins coursing through its body. The creature curls up and dies as it falls to the ground.

Quartle - froggy climbs up the wall and stabs his spear at the last remaining spider. He scores a hit, dealing 2 damage to the beasty.

Namon - going to bot you buddy.

The diabolic arcanist motions his hands and chants in a low voice until a blue aura surrounds his hands. He then fires an icy ray up at the spider on the ceiling!

Ray of Frost: 1d20 ⇒ 181d3 ⇒ 1

His ray isn't his best work, but is accuracy is superb! He deals the spider 1 whole damage!

_______________________

Round 3

The spider crawls along the ceiling and then drops down on a web to strike from above at Naia in the doorway!

Bite: 1d20 + 2 ⇒ (10) + 2 = 121d6 ⇒ 3 plus fort save if hits.

________________________

Go heroes


Half-elf AC 23 [21], FF 21 [19], Touch 13 [11]; Hp: 83[104]; Saves: Fort +11(+14), Ref +5, Will +7[+9]; CMD 22; Perception +12.

Ealasaid moves to flank with naia and attack with her battle axe

Attack: 1d20 + 9 ⇒ (8) + 9 = 171d8 + 8 ⇒ (1) + 8 = 9

Sovereign Court

Male Aasimar (Angelkin) Warpriest 2; Hp 19/19; AC 17/11/16; Fort +5 | Ref +1 | Will +6; Init +2; Perc +1; Darkvision 60'

I guess I didn't hit submit last night. going to add it in this post, as it would not have affected any other actions or outcomes.

Round 2
Roland stands and gets out his light crossbow

Round 3

Having seen the method Naia uses. Roland loads, takes aim and fires at the remaining spider.

Crossbow: 1d20 + 2 ⇒ (10) + 2 = 12
Damage, crossbow: 1d8 ⇒ 8

_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
On Going Effects:


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Rameth charges with his fancy new dagger

1d20 + 5 - 1 + 2 - 1 ⇒ (12) + 5 - 1 + 2 - 1 = 17 for 1d4 + 4 + 2 - 1 ⇒ (4) + 4 + 2 - 1 = 9


Game Master

whoops! Sorry Roland!

Round 3

Roland, Rameth, and Ealasaid spring forward in a mighty triple tandem attack! Roland distracts the thing with a crossbow bolt while Rameth slits its throat as Ealasaid crushes it into oblivion!

- - - - - - -

Combat over, go ahead and enjoy another 200xp each


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Rameth retrieves his dagger and then attempts to coat both it and his new dagger with some spider poison from their ranges

Alchemy 1d20 + 7 ⇒ (6) + 7 = 13 spider dagger
Alchemy 1d20 + 7 ⇒ (2) + 7 = 9 MW dagger

Sovereign Court

Male Aasimar (Angelkin) Warpriest 2; Hp 19/19; AC 17/11/16; Fort +5 | Ref +1 | Will +6; Init +2; Perc +1; Darkvision 60'

Roland watches Rameth with some interest.

"Is that a poison you are placing on your blades, and is it a deadly poison or a debilitating poison?"

I my opinion only poisons that do Con Drain or Con Damage, are deadly poisons. All others can damage you to 1 or drain you to unconscious.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Not totally sure but I know that spiders have poison so I figured I could use it as well…not that I am having much luck here.

Sovereign Court

Male Aasimar (Angelkin) Warpriest 2; Hp 19/19; AC 17/11/16; Fort +5 | Ref +1 | Will +6; Init +2; Perc +1; Darkvision 60'

"Thank you for your honesty. As you do not know the effects of thier poison, I will not ask you to apply any to my blade." Roland remarks with some disappointment.

"By chance to you happen to pick up more than one of those whetstones?


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

nope but when we stop you can borrow mine


Game Master

Rameth, you manage to coat one of your daggers in Medium Spider Venom (off the top of my head does STR damage. You can try to identify the properties if you would like.)


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

1d20 + 7 ⇒ (11) + 7 = 18 alchemy to ID the poison


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

it does d2 STR DC 14


Game Master

Rameth gives some poison a little tasty taste, and makes a scrunched up thizz face upon tasting the bitterness. The good news is he deduces the properties of the poison. (1d2 STR damage, DC 14 fort save. 1/round for 4 rounds. cure 1 save).


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Wonderful, a cut from this dagger could do quite the nasty surprise to someone.

Rameth coats his MW dagger in Drow poison.

Shall we?

I propose we move down the hall to 25, slowly and checking for traps with a take 10


Female Human (Varisian) Slayer 2; HP 20/16; AC 18/T13/FF 15; Fort +4, Ref +6, Will +1; Init +5; Per +5; Spd 20 ft. CMB +5, CMD 18

Naia follows Rameth, bow drawn, eyes peeled.

Perception: 1d20 + 5 ⇒ (17) + 5 = 22


Vital:
HP 9/9, AC 20 T 15 FF 16, Per +7 Init +5*, F +3 R +4 W +5, CMB -1, CMD 13, Speed 30, Climb 20

Quartle also helps keep watch for any trouble in the hall.
Take 10 on Perception is 22 for Quartle


Game Master

The door into the next room (25) is unlocked and appears to contain no trap. The room beyond is lightless and empty, although it is obvious that the room was occupied at some point, most likely years ago. Naia and Quartle notice faint footsteps in the dust, indicating a group of several medium humanoids moved through here in the past few days. A lone door stands opposite you on the far wall.


Vital:
HP 9/9, AC 20 T 15 FF 16, Per +7 Init +5*, F +3 R +4 W +5, CMB -1, CMD 13, Speed 30, Climb 20

Quartle looks over the door for any traps and listens for anything moving beyond.
Perception 1d20 + 12 ⇒ (12) + 12 = 24


Game Master

You hear nothing moving beyond the door.


Game Master

Hearing nothing beyond the door prompts you to open said door. Upon opening said door, you saunter into the next room. Now this next room, this is a pretty cool room. It doesn't afraid of anything.

Dust and odd bits of stony debris and rubble lie scattered on the floor. An ornate fountain is built into the eastern wall. Though cracked, stained, and dry, the fountain's carving of a diving dragon retains its beauty. A relief-carved stone door stands on the western wall, and it appears to contain some sort of writing.


Female Human (Varisian) Slayer 2; HP 20/16; AC 18/T13/FF 15; Fort +4, Ref +6, Will +1; Init +5; Per +5; Spd 20 ft. CMB +5, CMD 18

Naia enters stealthily. More of a sauntering stealth, but quiet, and cool. With a fat, throbbing, though very deep and quiet bassline. She sights everything with her mighty dethbow, the relief carved door, the statue in the fountain, the dust and rubble, the spiderwebs in the ceiling corners, even the spirit of a long lost lizardfolk warrior that trespass'd here. She sneers at the damned writing on the door, then drops her bow to her side.

"Clear! she hisses before bringing her bow up again and resuming guard.

Sovereign Court

Male Aasimar (Angelkin) Warpriest 2; Hp 19/19; AC 17/11/16; Fort +5 | Ref +1 | Will +6; Init +2; Perc +1; Darkvision 60'

Upon hearing the 'Clear!' signal, Roland enters the room and begins to look around. He focuses his attention on the two primary features in the room, the fountain and the door.

Cast Guidance on self -
Perception, Fountain: 1d20 + 1 + 1 ⇒ (9) + 1 + 1 = 11

Cast Guidance on self -
Perception, Door: 1d20 + 1 + 1 ⇒ (20) + 1 + 1 = 22

And is the writing at the door in Celestial?

_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
On Going Effects:


Game Master

Roland, the fountain's basin is coated in a thin scum, but besides that you do not notice anything about it.

The door does not appear to be written in Celestial, nor a language you recognize, though you do feel like you've seen that writing before.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Rameth mixes up a comprehend languages extract and chugs it down. Then he reads.

Sovereign Court

Male Aasimar (Angelkin) Warpriest 2; Hp 19/19; AC 17/11/16; Fort +5 | Ref +1 | Will +6; Init +2; Perc +1; Darkvision 60'

Roland anxiously waits the outcome of Rameth's intereptation of the letters.

While he waits, he fidgets with the scum in basin, clearing some of it away.

"So... what does it say, Rameth?"

_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
On Going Effects:


Half-elf AC 23 [21], FF 21 [19], Touch 13 [11]; Hp: 83[104]; Saves: Fort +11(+14), Ref +5, Will +7[+9]; CMD 22; Perception +12.

*Ahem*, I think ealasaid needs a nother shot of CLW before continuing, damn, I am running out of hp too quickly

Sovereign Court

Male Aasimar (Angelkin) Warpriest 2; Hp 19/19; AC 17/11/16; Fort +5 | Ref +1 | Will +6; Init +2; Perc +1; Darkvision 60'

clw wand: 1d8 + 1 ⇒ (5) + 1 = 6

from not so smart phone... So min formatting.


Game Master

After downing the potion, Rameth immediately recognizes the writing as Draconic. It reads as follows: Tana Aman Heka Men, roughly translated as 'channel good, open the way'.

Roland, make another perception check.

Sovereign Court

Male Aasimar (Angelkin) Warpriest 2; Hp 19/19; AC 17/11/16; Fort +5 | Ref +1 | Will +6; Init +2; Perc +1; Darkvision 60'

perception: 1d20 + 1 ⇒ (18) + 1 = 19

hmmm... I wonder what it would be like to read tea leaves'?

951 to 1,000 of 1,087 << first < prev | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / DaJelly's Sunless Citadel (Group 1) All Messageboards

Want to post a reply? Sign in.