DaJelly's RotRL

Game Master DajellyMan

Straight up PbP run through Rise of the Runelords

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Hp 79/79 AC 21 (-1 Perc; +2 Init; Fort +5, Ref +6, Will +7)

indeed indeed


Male Tiefling Alchemist 1 (Mindchemist)
Stats:
HP: 10, Initiative: +3, Perception: +5, Sense motive: +1, AC: 17 (T: 13, FF: 14), CMD: 14, Fort: 4, Refl: 5, Will: 1

Whipped up a little pic of Gregory for anyone interested :)

Still very much work in progress though.


HP 23/23, AC 22, Init +2 Male Dwarf Cleric 1

That's a really sweet pic!

Liberty's Edge

Male Human Level 2 Fighter - HP 26/26 AC20 Init +7

Yikes! I am gone for a few hours and events leap past me. Do you have your 4 man team together already? Or is there still an opening?


Male Tiefling Alchemist 1 (Mindchemist)
Stats:
HP: 10, Initiative: +3, Perception: +5, Sense motive: +1, AC: 17 (T: 13, FF: 14), CMD: 14, Fort: 4, Refl: 5, Will: 1

Cheers :)


Hp 79/79 AC 21 (-1 Perc; +2 Init; Fort +5, Ref +6, Will +7)

Ferding, we are full (its a 4 man team with myself + JelloMan+Darlin+Thalrik) sorry


Game Master

That picture of Gregory is sweet. I, sadly, am quite lacking in my drawing capabilities. If you are ever interested, I would love to have you draw a character of mine


Game Master

As a side, has anyone read the pathfinder comics? I am a big comic guy and have been at my local shop every Wednesday for the past several years, but I have yet to read any of the pathfinder books. I saw the first trade paperback just came out... Is it worth picking up?


Male Half-elf Wizard 3
Stats:
HP: 26, Initiative: +4, Perception: +9, Sense Motive: +7 AC: 12 (T: 12, FF: 10), CMD: 13, Fort: 4, Refl: 4, Will: 7

Thank, I could probably be persuaded to whip something up for you, provided the character is interesting visually (So no thanks if your character looks supa ordinary)

As for Pathfinder comics, I didnt even know they had em lol, so cant really comment on that.


Male Tiefling Alchemist 1 (Mindchemist)
Stats:
HP: 10, Initiative: +3, Perception: +5, Sense motive: +1, AC: 17 (T: 13, FF: 14), CMD: 14, Fort: 4, Refl: 5, Will: 1

Jellyman, please go post in the recruitment thread with your bard, the DM is inquiring about you.

Here is a link


Male Tiefling Alchemist 1 (Mindchemist)
Stats:
HP: 10, Initiative: +3, Perception: +5, Sense motive: +1, AC: 17 (T: 13, FF: 14), CMD: 14, Fort: 4, Refl: 5, Will: 1

Arthur, wouldnt a 16 Wis 16 Cha be better in the long run?


Hp 79/79 AC 21 (-1 Perc; +2 Init; Fort +5, Ref +6, Will +7)

nope. the wis helps with offensive spell DC but i won't be going down that path.

wis will go up with item (and a +1 stat point), and stat points + item into Cha.

I am building a Cha support cleric with dino pet and (a surprise happening around 7th level)


Game Master
Thalrik Korun wrote:


Thank, I could probably be persuaded to whip something up for you, provided the character is interesting visually (So no thanks if your character looks supa ordinary)

Why would anyone play an RPG to make a normal looking person :p. Of course he is interesting.


Hp 79/79 AC 21 (-1 Perc; +2 Init; Fort +5, Ref +6, Will +7)

We are Rpg's Gamers of course we are interesting...

The cultures, the forbidden knowledge's, the theatrics etc....

We are Outnumbered in the bland world but we have all the stories.

:)


Game Master

And aren't the stories all that will matter? o.O

(I am in my 4th year of school atm, myth and folk major ftw!)


Hp 79/79 AC 21 (-1 Perc; +2 Init; Fort +5, Ref +6, Will +7)

Nice...

your gonna end up being a writer, a researcher or a professor :)


Hp 79/79 AC 21 (-1 Perc; +2 Init; Fort +5, Ref +6, Will +7)

And the sorties are the only things that will live on after we die..


Game Master

I kinda plan on doing all three. Basically, I'm going to be Indiana Jones lololol hopefully


Hp 79/79 AC 21 (-1 Perc; +2 Init; Fort +5, Ref +6, Will +7)

its a good plan really (although i bet your research will be more in library abroad then just outside)...


Game Master

Yeah. Mostly reading old books, in old places. Still very interesting. The sad part of our modern world is there remains few of such things undiscovered. If there is any outdoor research opportunities... it tends to be things like... going to Stonehenge or studying old religious buildings etc.


Male Half-elf Wizard 3
Stats:
HP: 26, Initiative: +4, Perception: +9, Sense Motive: +7 AC: 12 (T: 12, FF: 10), CMD: 13, Fort: 4, Refl: 4, Will: 7
DajellyMan wrote:
Why would anyone play an RPG to make a normal looking person :p. Of course he is interesting.

Plenty of interesting DnD characters actually look rather plain when you think about it. In my book, if you have a paladin in fullplate weilding a sword and sheild, unless hes something weird like a dragonborn or something, thats pretty plain...from a fantasy standpoint.


Hp 79/79 AC 21 (-1 Perc; +2 Init; Fort +5, Ref +6, Will +7)

roo made a Dragon born (dwarf) Dragon shaman character for a freeport campaign (ended around level 7) it was a blast and fun thing to play.


Male Half-elf Wizard 3
Stats:
HP: 26, Initiative: +4, Perception: +9, Sense Motive: +7 AC: 12 (T: 12, FF: 10), CMD: 13, Fort: 4, Refl: 4, Will: 7

I actually have a dragonborn dwarf pic lying around somewhere. Or maybe it was a halfdragon dwarf...eeh same thing.

Also, "roo"?


Game Master

Dexter, I have been scouring the rule books and the internet to see if Ray of Frost actually can put out a square of fire... I am hesitant to say yes or no... on one hand, I cannot see ice putting out fire, but on the other hand, if the spell simply lowers the temperature in that square, I could see it possibly working...

What do you all think about this? Yay or nay?


Hp 79/79 AC 21 (-1 Perc; +2 Init; Fort +5, Ref +6, Will +7)

it would not as the ray of frost wouldn't cover enough of the fire (its a 5ft square) while the ray is " just a ray"

Create water would do...


Game Master

Yeah... If I remember science correctly, I think it is possible for cold to put out a fire, but it has to be cold enough to liquefy the oxygen, thus not providing any oxygen for the fire to ignite (because we all know fire doesn't actually "burn" the object, but the vapors around it, right?)

Sorry, Dexter, I think your ray would be put to better use on the goblin? It was a great idea though!


Male Gnome Bard 2 | HP 17 / 17 | AC 17 | T 13 | FF 15 | CMD 12 | Fort +1 | Ref +5 | Will +4 | Init +2 | Perc +7 | Sense Motive +6

I think you're right on that account. I'll let Darlin handle it.


HP 23/23, AC 22, Init +2 Male Dwarf Cleric 1

My idea was create water as well. 2 gallons a round per caster, and they can do it indefinitely. Sadly it's not a bard cantrip.


Game Master
Pathfinder SRD wrote:

Dousing a Fire:

Source Pathfinder Adventure Path volume #25: Bastards of Erebus

Dousing a fire requires a large amount of water or other non-flammable material, such as dirt, to be deposited on the burning area. One effective strategy for extinguishing a fire quickly is to surround the burning area with nonflammable material. PCs doing this must make a ranged touch attack against an AC of 10 to deliver their payload to the intended square. The following indicates how many 5-foot squares of fire a number of the listed containers can extinguish with successful delivery.

Waterskin: Twenty waterskins full of water extinguish one square.
Bucket: Four buckets full of non-flammable material extinguish one square.
Gallon Container: Twelve gallon containers of nonflammable material extinguish one square.
Cauldron: One cauldron of non-flammable material extinguishes one square.
Portable Hole: A portable hole filled with non-flammable material extinguishes a 12-square-by-12-square area.
Bag of Holding: A bag of holding, type I filled with nonflammable material extinguishes a 3-square-by-3-square area, type II extinguishes a 5-square-by-5-square area, type III extinguishes a 7-square-by-7-square area, and type IV extinguishes a 10-square-by-10-square area.



Hp 79/79 AC 21 (-1 Perc; +2 Init; Fort +5, Ref +6, Will +7)

Putting out that fire is going to require lot of man power....


HP 23/23, AC 22, Init +2 Male Dwarf Cleric 1

Hrm... Whats the volume of a single waterskin? A liter? (wondering how many gallons of water we'll need per square)


Hp 79/79 AC 21 (-1 Perc; +2 Init; Fort +5, Ref +6, Will +7)

Waterskin: Twenty waterskins full of water extinguish one square.

Gallon Container: Twelve gallon containers of nonflammable material extinguish one square.


Male Gnome Bard 2 | HP 17 / 17 | AC 17 | T 13 | FF 15 | CMD 12 | Fort +1 | Ref +5 | Will +4 | Init +2 | Perc +7 | Sense Motive +6

I wonder if Ameiko has any couldrons...


Hp 79/79 AC 21 (-1 Perc; +2 Init; Fort +5, Ref +6, Will +7)

there is probably one in the kitchen as a cauldron make things easier when cooking for good number of hungry customers.

But filled with water it would weigh about 40kg... talk about heavy lifting if you are alone doing it...


HP 23/23, AC 22, Init +2 Male Dwarf Cleric 1

Ahh, see I was reading nonflammable material as dirt of something, not actual water.


Male Gnome Bard 2 | HP 17 / 17 | AC 17 | T 13 | FF 15 | CMD 12 | Fort +1 | Ref +5 | Will +4 | Init +2 | Perc +7 | Sense Motive +6

I bet Arthur would be capable of it with his 18 strength.


Game Master

A single waterskin is a quart I believe


HP 23/23, AC 22, Init +2 Male Dwarf Cleric 1

That makes sense, that would be 5 gallons to clear out a 5 foot square.


Game Master

I picked up ultimate campaign today. /drool.

It is so awesome I.0


Hp 79/79 AC 21 (-1 Perc; +2 Init; Fort +5, Ref +6, Will +7)

Lucky you.... anything really interesting for character building?


Game Master

Oh man! There is so much for character building I don't even know where to begin. There are A LOT new traits, and what I really like is there is a whole chapter for doing character backgrounds (there is literally a table of backgrounds for everything. Races, Classes, Regions, Faiths, Age, you name it), and how they tie into what traits you can take, etc. For example, a druid background is lost in the wild, where you got lost in the wilderness and became a druid to survive, and so you gain access to the Resilient combat trait.

For oracles, the backgrounds are really cool and tied to the mystery you choose, and it has cool explanations for how your oracle powers manifested.

There is also now character flaws, which is cool, and if you take a flaw you can choose an extra trait.

Also story feats... feats that you must meet character background specific prerequisites for, but they get better upon completing certain goals (for example, making 20 concentration checks to cast a healing spell after being damaged)


Hp 79/79 AC 21 (-1 Perc; +2 Init; Fort +5, Ref +6, Will +7)

Amusing,

well i'll have to find the pdf somewhere.... and read it at leisure


Hp 79/79 AC 21 (-1 Perc; +2 Init; Fort +5, Ref +6, Will +7)

Well you guys can guess where i am from...(it will be more fun like that)


Male Gnome Bard 2 | HP 17 / 17 | AC 17 | T 13 | FF 15 | CMD 12 | Fort +1 | Ref +5 | Will +4 | Init +2 | Perc +7 | Sense Motive +6

Hey, I'm considering picking up some more pathfinder books. Are there any books you guys you would recommend? I just have the core book right now. I can't buy them all, I don't have an unlimited budget.


Male Half-elf Wizard 3
Stats:
HP: 26, Initiative: +4, Perception: +9, Sense Motive: +7 AC: 12 (T: 12, FF: 10), CMD: 13, Fort: 4, Refl: 4, Will: 7

Id probably go with Advanced Players Guide. Unless you know you like martial characters more than Spellcasters, the Ultimate Magic and Ultimate Combat books may be too specific for your tastes. APG is a generalist book.


HP 23/23, AC 22, Init +2 Male Dwarf Cleric 1

APG is rock solid. UC and UM are good after that. Anything else you can get off of d20pfsrd.com

Also, Algar, my guess is Europe for you? That's seven hours ahead of US central. Unless you work night shift somewhere or something.


Hp 79/79 AC 21 (-1 Perc; +2 Init; Fort +5, Ref +6, Will +7)

Europe? yes indeed... but where (you get 3 chances)


Male Half-elf Wizard 3
Stats:
HP: 26, Initiative: +4, Perception: +9, Sense Motive: +7 AC: 12 (T: 12, FF: 10), CMD: 13, Fort: 4, Refl: 4, Will: 7

Even 3 chances with just "Europe" as a clue is a pretty tall order : /

However since you take the time to write "i'll" instead of "ill", im gonna guess England. Yes yes I know people who arent from english speaking countries also do the "i'll" but its the best ive got ok.

Here a clue for my country, also Europe.

Has one of, if not THE longest coastlines compared to landmass.


Hp 79/79 AC 21 (-1 Perc; +2 Init; Fort +5, Ref +6, Will +7)

Thalric is either from greenland or norway.

And wrong about England...

your down 1 try


Male Half-elf Wizard 3
Stats:
HP: 26, Initiative: +4, Perception: +9, Sense Motive: +7 AC: 12 (T: 12, FF: 10), CMD: 13, Fort: 4, Refl: 4, Will: 7

And youve only got 1 left yourself mwahahahahaa!

New clue: No point in the country is more than 52 kilometers from the coast.

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