Male Dwarven Cleric of Sarenrae
Init +2; Senses Perception +5, Dark Vision 60 ft.
==DEFENSE==
AC 20 (10 +2dex +6 armor +2 shield), touch 12, flat-footed 18
hp 23 (2d8 + 6 con +2 favored bonus)
Fort +6, Ref +2, Will +7 (+5 against spells/spell like abilities, +1 vs. poison).
==OFFENSE==
Spd 20 ft/x4
Scimitar: +1 to hit/1d6 damage
Thrown Dagger +3/1d4 damage
==STATISTICS==
Str 10, Dex 14, Con 16, Int 10, Wis 18, Cha 12
BAB +1, CMB +1, CMD +13
Feats Steel Soul,
Skills Knowledge(religion) +4, Perception +5, Sense Motive +9
SU Cleric Cantrips (Create Water, Resistance, Stabilize, ), Channel Energy (4 times per day, 1d6)
Domains: Fire, Good
Spells: 1st level (4/day) Protection from Evil (D), Command(DC 16), Shield of Faith, Bless
Traits : Glory of Old (+1 saves vs. Spells, SLA, poison), Missionary: You have come to Sandpoint to see about expanding the presence of your chosen faith after receiving visions that told you your faith is needed in Varisia—what that need is, though, you’re not quite sure. Benefit You gain a +1 trait bonus on Knowledge (religion) checks, and Knowledge (religion) is a class skill for you. If you cast divine spells, pick three spells on your spell list. You are particularly adept at casting these spells, so they function at +1 caster level when you cast them, and their save DCs (if any) gain a +1 bonus(Command, 2 to be chosen).
Languages Common, Dwarven
Gear: Breastplate, Steel Shield, Dwarven Battle Axe, Adventurer's pack. 5 holy symbols, a handful of daggers. Wand of Cure light wounds (10 charges). (50ish gp left).