Valeros

Arthur Brimstone's page

669 posts. Alias of Algar Lysandris.


Full Name

Arthur Brimstone

Classes/Levels

Hp 79/79 AC 21 (-1 Perc; +2 Init; Fort +5, Ref +6, Will +7)

Alignment

C-G

Deity

Irori

About Arthur Brimstone

Back of Arthur

Spoiler:
For as long as arthur could remember he had wanted to be a champion, supported by divine might. He had listened to all the stories told about paladins, and since the age of 5 had knew what he wanted in life. To be one of the Chosen few. And so since that early age he learned everything he could about paladinhood. He tried to train himself in the way of the sword (acctualy is was more of the way of the pitchfork but hey trying to find any real weapon on a farm is next to impossible). When ever the boy would play "Damsel in destress", or "Fight the gobo hords" he had been "Brave Sir Robin the Paladin from Gods". And so by the age of 12 having saved a few coins and with the blessing of his adopted mother he left for the Temple-Fortress of the followers of Irori. It was the closest divine facility with aspiring followers of the divine that he could make for.

Now on his way back to Standpoint in order to gather some supplies and to witness the opening cathedral dedicated not to one but to six gods, arthur was reflecting on the failures of the last 10 years. He had indeed succeeded in the initial tryouts and trained hard in the way of the Sword, of the Faith, of the Divine Magic but he had failed at all the test. First it was the Paladinhood's test. He just wasn't chosen by God. He had neither the smite ability nor the detect evil granted to those called. He tough he could then serve as an inquisitor or a cleric of Irori, but there also he had failed at the tests. He just couldn't manifest any of the domain granted powers of the priesthood. And last but not least although he could cast divine spells he just couldn't channel any positive energy. His dream was slowly being reduced to ash.
So finally having failed at every tests possible he had to leave the Temple Monastery and go figure out his calling on his own.

And so he had left the holy ground having learn a few things about himself: He has some assimar's blood flowing in him and he could manifest some divine magic, but no Gods nor any established Church was able to claim him as one of their own. He knew that for certainty as he had tried the divine test of all the churches of all known religion present in Varisia, and therefore it must be true that he is an oracle, but not one chosen by a God. And he wasn't even chosen by a prominent (and sexy combat oriented) power. He wasn't chosen to be a Battle Oracle, or an Ancestry nor even a Metal Oracle. And speaking in Infernal while engaged in combat has always been hard on Arthur trying to explain that he is indeed a "Good" guy and not the opposite

GRIM
Spirit Guide Wood Oracle 8
Hero:
CG Medium Half-orc / Humanoid (Half-orc)
Init +2; Senses Perception -1

==DEFENSE==
AC 21, touch 12, flat-footed 19 (+7 armor, +2 shield, +2 dex)
hp 79 (8d8+21)
Fort +5, Ref +6, Will +7
Armor Breastplate +1, Medium
Shield Heavy Wooden Shield
Defensive Abilities Sacred Tattoo (PFAPG 19)

==OFFENSE==
Spd 20 ft/x4
Melee Longsword +1 +13 (1d8+7) 19-20/x2 CM +1
Melee Club +1 +16/+11 (1d6+7) 20/x2 CM +2
Melee Longspear +1 +15/+10 (1d8+10) 20/x3 CM +1; reach

==STATISTICS==
Str 23, Dex 14, Con 12, Int 12, Wis 8, Cha 14

BAB +6, CMB +12, CMD +24

Concentration +10

Feats Armor Proficiency (LIGHT / MEDIUM) (PFCR 118), Endurance (PFCR 122), Extra Revelation:Wood Armor (PFAPG 160), Power Attack (PFCR 131), Shield Proficiency (PFCR 133), Toughness (PFCR 135), Weapon Focus (Club) (PFCR 136-137)

Skills Acrobatics +0, Bluff +10, Craft (alchemy) +5, Craft (woodworking) +7, Diplomacy +13, Knowledge (arcana) +5, Knowledge (history) +5, Knowledge (local) +13, Knowledge (nature) +6, Knowledge (religion) +6, Knowledge (planes) +5, Linguistics +2, Sense Motive +7, Spellcraft +6, Survival +6

MC Oracle Curse: Haunted (PFAPG 43 - 44), Mystery: Wood (PFAPG 43), Revelation: Wood Bond (PFAPG 45)

Traits Family Ties (Campaign: Rise of the Runelords) (PFAP: RotR PG 4), Fate's Favored (Faith) (PFUCgn 55)

Languages Common, Draconic, Orc, Varisian, Thassilonian

Gear 1d8+1:0, lesser resto, cCMW : 1 ccw:1, potion 1d8+5, Bag of holding 3
Longspear +1 (1/d 30 FT burst DC 16 crushing despair (free) + DC 16 nauseated 1rd)

Magic Belt of Giant Str +2 (tatoo), wand of clw (50), Boots of Speed

Cash 1470 gp 70 pp + 2000 po + 1180 gp +1800 gp +2115 gp +260

Sidheron Runes Caring: 0 / wrath , Zele: 1, Gluttony: 0 / tempérance 0, Greed 0 / Générosité
Je
XP : 54 566 + 1028+!600 +1600

Spells (CL 7)
L0: Detect Magic, Stabilize, Create Water, Read Magic, Mending (b) Mage Hand, Ghost Sound
L1: CLW, Shield of Faith, Divine Favor, Liberating Command, Endure Elements, Air bubble (d) Shilelagh
L2: CMW, Delay poison, Resist Energy, Remove Paralisys (d) Barkskin +3 (b) Levitate, Minor Image
L3: CSW, Invis Purge, Magic Vestment (d) Minor Creation [wood]
L4: CCW, Freedom of Movement (d) Thorn Body
----

Daily Resources Left:

Sp 10/10 haste
SU 0/0 Wood Armor (CL 0) (counted in hours used)
Spells
L1: 3/7
L2: 5/7
L3: 3/5
L4: 2/3

Current Effect

Maru: Witch (nature). Mère

Amulet of Natural Armor +1
Ring of Shield
Ring of protection +1
Cha +2
Potion of fly