DaJelly's RotRL

Game Master DajellyMan

Straight up PbP run through Rise of the Runelords

Current Map

Party Loot


601 to 650 of 928 << first < prev | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | next > last >>

Female Human (Chelaxian) Dervish Dancer | AC 15 (T13 FF12) CMD14 | HP 10/10 | Saves F1R5W0 | Percep -2 | Init: +3 | Battle Dance: 6/6 | Status: OK

I've seen two different descriptions of the Bladed scarf.
The one in the Hero Lab (taken from the Inner Sea World Guide) has it having disarm and trip.
The one in the Rise of the Rune Lords Players Guide has it having reach and trip.
To be fair, the Inner Sea World guide appears to have the most recent entry for Bladed Scarf, but I always liked the original one with reach.

As always, GM call.


1 person marked this as a favorite.
Game Master

I am ok with the bladed scarf being a reach weapon, as a scarf can be fairly long.

However, I am going to go ahead and say using it with reach incurs a -2 to attack with it, and a move action to adjust the scarf between reach and non reach. Fair?


Female Human (Chelaxian) Dervish Dancer | AC 15 (T13 FF12) CMD14 | HP 10/10 | Saves F1R5W0 | Percep -2 | Init: +3 | Battle Dance: 6/6 | Status: OK

Is cool.


Game Master

Cool.

One of my players today in my IRL game got bit by a were rat and contracted lycanthropy. The player (a drunken master monk) really doesn't want to be a were rat, but seeing as they are level 3, noone can heal it. So I'm planning on sending them on a mission to help a local cleric in exchange for healing that is going to end up in an epic quest to stop an evil tiefling Grave walker witch. I'm hoping it will go over well. Right now I'm
Having trouble conving the group to not ask for
Money and heal their monk!

Any ideas?


Human (Shoanti) Cleric, Hp 36/36 AC 19/11/18 (+3 Perc; +1 Init; Fort +5, Ref +2, Will +7; CMD 17)

Have your cleric be preparing for an upcoming festival to the Patron Hero Joe Snuffy, a local hero from about 100 years ago that help defend the village from an small pack of werewolves that had come to the local area. During the fighting, the original church was destroyed, but Joe Snuffy paid for a new one, so they celebrate the new church and his success against the werewolves now.

The festivial will occur at the next full moon, insert time.
As part of the preparation, there are various materials being brought to the church that helps fight lycanthropy, and cure it's effects.
i.e. Wolfsbane, silver items, mistletoe, holy water blessed during a fullmoon, etc.

If your PCs are not locals, they may not know the back story, but the items being brought in may lead them to question what everyone is preparing for.

There is a rough outline to get them thinking in the right direction.


Game Master

Fraadok, that is a most perfect idea! It really got my brain going, I rolled up some npcs and the the cleric as a small nomadic tribe and as basically monster hunters. Mostly were wolves. Secretly, Im thinking about having the cleric / tribe leader actually be a were bear?


Game Master

@Thalrik

Nah, you weren't doing too badly, but since everyone (including her) was out of spells, it was going to be a looooooong back and forth and you tried to whittle her down with her DR and Fast Healing... I estimated another 6-7 rounds at least ;p

Besides, I had been waiting for a chance to spring Shalelu back into the story, so figured now was just as good as any. And Dexter did go get help.

Also, Thalrik, did you still want to swap out your multitalented trait for the other one (arcane training i think?)


Game Master

Also, I forgot to add, everyone please remember to update their profile when they level up! You can roll your hp or take the median roll


Male Half-elf Wizard 3
Stats:
HP: 26, Initiative: +4, Perception: +9, Sense Motive: +7 AC: 12 (T: 12, FF: 10), CMD: 13, Fort: 4, Refl: 4, Will: 7

Yeah, no reason not to, I cant think of a single class I would ever want to multi-class into that isn't a prestige.

HP: 1d6 ⇒ 2

Booh.

Level two spells learned will be Create Pit and Burning Gaze (look out for Lazer Mongoose...like, Rocket Raccoons sister or some such!).

Skill Points go into Knowledge(Arcana), Spellcraft, Perception, Sense Motive and 2 points into Knowledge(History).

Feat will be Improved Initiative.


Male Half-elf Wizard 3
Stats:
HP: 26, Initiative: +4, Perception: +9, Sense Motive: +7 AC: 12 (T: 12, FF: 10), CMD: 13, Fort: 4, Refl: 4, Will: 7

Actually, grabbing Drow Magic instead, seems far more fun.


Game Master

Ooo, Thalrik has a little bit of dark elf in him, eh? Sounds good.


Human (Shoanti) Cleric, Hp 36/36 AC 19/11/18 (+3 Perc; +1 Init; Fort +5, Ref +2, Will +7; CMD 17)

Oh well, thought it may activate with the quasit's blood. Had to try.

hp: 1d8 ⇒ 8


Game Master

Oh!... are you saying you let her blood drip into the well?

Also, Thalrik, I PM'd you about your K. History roll, since I feel it would just be easier for you to explain instead of me ;p also I'm lazy and your DM commands it!


Human (Shoanti) Cleric, Hp 36/36 AC 19/11/18 (+3 Perc; +1 Init; Fort +5, Ref +2, Will +7; CMD 17)

Well that is what she did... so I figured it may happen when I walked over it also with her blood dripping from me.

Fraadok may not put 1+1 together, but I thought it may work.


Game Master

How many drops of blood do you think landed in the water? Was this an intentional act?


Human (Shoanti) Cleric, Hp 36/36 AC 19/11/18 (+3 Perc; +1 Init; Fort +5, Ref +2, Will +7; CMD 17)

it was intentional from a players point of view... from Fraadok's point of view, he is not even aware that it may cause something. So after 34 points of damage to the quasit, I can see easily 2-3 drops as Fraadok take as single move action to go over the pool.


Game Master

Are you sure?


Human (Shoanti) Cleric, Hp 36/36 AC 19/11/18 (+3 Perc; +1 Init; Fort +5, Ref +2, Will +7; CMD 17)

Well now you got me nervous and excited at the same time. LOL

ok... one drop.. it was a small creature.

Game On!!


Hp 79/79 AC 21 (-1 Perc; +2 Init; Fort +5, Ref +6, Will +7)

ouch so a level again :)

tks DM...


Game Master
Arthur Brimstone wrote:

ouch so a level again :)

tks DM...

Just following the book's leveling recommendations! Things are about to get much harder mwahahaha.


Hp 79/79 AC 21 (-1 Perc; +2 Init; Fort +5, Ref +6, Will +7)

crap then i wonder what i should do hp wise then...

Grand Lodge

Hp 70/75 AC 33(27) (+8 Perc; +1 Init; Fort +8 (+7), Ref +6, Will +8)

Level 3: 1d8 ⇒ 8


Game Master

Just a reminder for everyone to make sure they completely update their character sheets for me please. Also, remember since it's third level you get a feat


Human (Shoanti) Cleric, Hp 36/36 AC 19/11/18 (+3 Perc; +1 Init; Fort +5, Ref +2, Will +7; CMD 17)

Are we including the new spell slots now or are we waiting to fill all of them after we rest next?

Fraadok as one 1st level spell left, but with 3rd level we will gain 2+1 second level spell slots.

Also with all the Thassilonian writing he have found down here, Fraadok is taking Linguistics (Thassilonian) as a skill.


Game Master

You can all have the new spell slots prepared, idc it'll only be for these sinspawn anyways, which shouldn't give you too much trouble ;p


Game Master

Sorry, Idril, I seemed to have forgotten about you ;(

You can go ahead and post your round 1 action, as you got tied for highest init!


Female Human (Chelaxian) Dervish Dancer | AC 15 (T13 FF12) CMD14 | HP 10/10 | Saves F1R5W0 | Percep -2 | Init: +3 | Battle Dance: 6/6 | Status: OK

Am I right in assuming the convention for new hitpoints is to roll?
1d8 ⇒ 5


Game Master

Yes, you can either roll or take the average, but I believe everyone has rolled so far lol.


Human (Shoanti) Cleric, Hp 36/36 AC 19/11/18 (+3 Perc; +1 Init; Fort +5, Ref +2, Will +7; CMD 17)

I so rarely get to roll for Hp anymore, PFS uses 1/2+1.


Game Master

When I DM IRL, I do a roll in secret and then the players have the choice of choosing my role (that they don't know) or their roll.

Also, Idril, nice job taking a level of rogue! I bet your party is gonna be stoked because you essentially now fill every single role the party was missing

Oh! And so, I know I screwed this up in the last fight, but sinspawn are immune to mind effecting affects, so color spray is no longer going to knock them stunned or 4 rounds xp


Hp 79/79 AC 21 (-1 Perc; +2 Init; Fort +5, Ref +6, Will +7)

Well i am getting a feat and a new power....


Female Human (Chelaxian) Dervish Dancer | AC 15 (T13 FF12) CMD14 | HP 10/10 | Saves F1R5W0 | Percep -2 | Init: +3 | Battle Dance: 6/6 | Status: OK

"Oh, these traps? They're nothing." She puts her hand on her chin as she thinks. "I was a Magicians Assistant for a few months, and he had me help him build a lot of his tricks. Desnas Dreams that costume was embarrassing..."


Game Master

alright, you guys killed the sinspawn! where to?


Male Half-elf Wizard 3
Stats:
HP: 26, Initiative: +4, Perception: +9, Sense Motive: +7 AC: 12 (T: 12, FF: 10), CMD: 13, Fort: 4, Refl: 4, Will: 7

Jelly, you dont know what I was trying to do?

REALLY?


Game Master

Oh thalrik.

I had never seen that before lol thank you.

But I meant I didn't know f you were unarmed striking or ray of frosting ;p not that it matters anymore aha


Human (Shoanti) Cleric, Hp 36/36 AC 19/11/18 (+3 Perc; +1 Init; Fort +5, Ref +2, Will +7; CMD 17)

LOL


Game Master

Just waiting to see if you guys wanna role play this maybe ask some questions you may have, make plans etc.

If not, I have no problem fast forwarding us. Just let me know (:


Male Half-elf Wizard 3
Stats:
HP: 26, Initiative: +4, Perception: +9, Sense Motive: +7 AC: 12 (T: 12, FF: 10), CMD: 13, Fort: 4, Refl: 4, Will: 7

Im kinda distracted with a project atm, so I dont really have the drive to initiate roleplay, but I will respond to any queues the others make.


Hp 79/79 AC 21 (-1 Perc; +2 Init; Fort +5, Ref +6, Will +7)

i did it for you Thalrik :)


Human (Shoanti) Cleric, Hp 36/36 AC 19/11/18 (+3 Perc; +1 Init; Fort +5, Ref +2, Will +7; CMD 17)

I tried to edit the Party Loot list and I was unable to.

Not sure if I am just not doing it right or don't have permissions.

• 8 potions o CLW – 2 Idril, 2 Fraadok
• 6 potions of CMW – 1 Idril, 1 Fraadok
• +1 Ranseur - Fraadok, Convert to +1 Longspear
• Breastplate - Fraadok
• Dungeoneers Kit - Fraadok

How far is Thistletop from SandPoint?
If we figure we will have another day before we get there, Fraadok would also like to spend the night making scrolls,

4 hours to craft a scroll with two copies of Align Weapon, CL3
Spellcraft to scribe, DC8: 1d20 + 4 ⇒ (11) + 4 = 15 Cost: 75gp
Spellcraft to scribe, DC8: 1d20 + 4 ⇒ (13) + 4 = 17 Cost: 75gp

4 hours to craft a scroll with two copies of Protection from Evil, CL3
Spellcraft to scribe, DC8: 1d20 + 4 ⇒ (16) + 4 = 20 Cost 37.5gp
Spellcraft to scribe, DC8: 1d20 + 4 ⇒ (11) + 4 = 15 Cost 37.5gp

Total: 275gp, 8 Hours

Question about Party Loot for all:
What is the method we are using for loot distribution?

Is it keep what we can use as an individual, and divide remainder after selling equally amoungst members?

I am not asking to be greedy, just trying to figure out how much I can be crafting. I know both Thalrik and Fraadok can scribe scrolls, so I was thinking mabe we could add an additional share of the loot to be dedicated to crafting only.

Loot sold divided by Party Members+1 ?

Just a thought.


Hp 79/79 AC 21 (-1 Perc; +2 Init; Fort +5, Ref +6, Will +7)

We can do share +1

So far for loot we have just been assigning stuff


Game Master

Yeah , I tried to make the form editable but can't figure it out... So for now just let Melanie what y'all want.


Male Half-elf Wizard 3
Stats:
HP: 26, Initiative: +4, Perception: +9, Sense Motive: +7 AC: 12 (T: 12, FF: 10), CMD: 13, Fort: 4, Refl: 4, Will: 7

Id mostly just be using Craft Scroll for making utility stuff at minimum caster level. It wont be something ill be doing a whole lot after a little while.

As for loot, im not too concerned, give stuff to whoever has a use for it, divide the rest. Maybe put an occasional "tax" on the a persons gold share if they receive alot of gear, but otherwise just roll with it.


Human (Shoanti) Cleric, Hp 36/36 AC 19/11/18 (+3 Perc; +1 Init; Fort +5, Ref +2, Will +7; CMD 17)

Still can't edit the document corretly. I can open the file and make changes, but it only saves the change to My Google Drive. Wierd.

Anyway I would recommend the following updated to the loot list.

• Masterwork Chainmail (Sell @150gp)
• Amulet of Vicious Mighty Fists (sell @2000 gp)
• 2 Masterwork Studded Leather Armor (Sell @86.5gp each)
• 2 Masterwork Ranseurs (Sell @ 155gp each)
• Masterwork Handaxe (Sell @ 153gp)

Additional 2788gp

• Masterwork Composite Shortbow (+1 Str) - Idril as she can use it now. Little better range and damage then sling.

Keep the Silver and Cold Iron Daggers in the group, as they can bypass DR.


Game Master

Hmm... Mayb Arthur knows how to make it work. I selected the 'able to edit' option so I'm not sure how to make it actually save the changes.

But I will edit it myself for now, I guess. It isn't a problem.

Is there anything you guys want to buy before you leave?


Male Half-elf Wizard 3
Stats:
HP: 26, Initiative: +4, Perception: +9, Sense Motive: +7 AC: 12 (T: 12, FF: 10), CMD: 13, Fort: 4, Refl: 4, Will: 7

I think a Vicious amulet of Mighty Fists is worth more than that. a +2 weapon is 8000, or 4000 when you sell it. But Amulet of Mighty Fists is more expensive, with a +1 being 2500 instead of 2000.

Purchase wise, ill probably just do some scroll crafting.


Game Master

It is only a +1 object. Amulet of mighty fists allows you to enchant it without having to also have the base +1. So the amulet costs 4000, selling for 2000 :)


Male Half-elf Wizard 3
Stats:
HP: 26, Initiative: +4, Perception: +9, Sense Motive: +7 AC: 12 (T: 12, FF: 10), CMD: 13, Fort: 4, Refl: 4, Will: 7

Did not know that, interesting.


Human (Shoanti) Cleric, Hp 36/36 AC 19/11/18 (+3 Perc; +1 Init; Fort +5, Ref +2, Will +7; CMD 17)

I have my eye out for the following:

Cold Iron Shortspear - 2gp
Cold Iron Spear - 4gp

Need to save up gold for these two items.
Efficient Quiver - 1800gp
Pearl of Power 1st lvl - 1000gp


Game Master

Well your share would cover a pearl of power. If you wanted to ask nicely, maybe the party would let you take the extra 800 for the quiver. But let's see if idril an Arthur need anything before we figure it all out

601 to 650 of 928 << first < prev | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / DaJelly's RotRL Discussion All Messageboards

Want to post a reply? Sign in.