
DMummy |

You do - DC 16 Fort for each blow you've taken.
Dwalindor manages to fell a mummy at last but the other one stays up.
It lashes out at Dwalindor as the lightning hovers over Dwalindor and Noonan who...didn't move away from the lightning...
Attack (Slam): 1d20 + 14 ⇒ (16) + 14 = 30
Damage (Slam): 1d8 + 10 ⇒ (4) + 10 = 14
Damage (Ball Lightning vs. Dwalindor): 3d6 ⇒ (3, 2, 2) = 7
Damage (Ball Lightning vs. Noonan): 3d6 ⇒ (6, 6, 6) = 18
The flying mage laughs at you.
DO YOU THINK THAT YOU CAN DEFEAT ME BY DESTROYING MINDLESS UNDEAD?! MY POWERS WILL SUMMON THEM BY THE THOUSANDS UNTIL MY REIGN IS RESTORED!
Attack (Ranged Touch Attack): 1d20 + 4 ⇒ (5) + 4 = 9
He extends a hand and a ray springs from his hand but it flies past Dwalindor.

Noonan3 |

HP 22/34
AC20T10FF20
Saves F8R3W10
Weapon in Hand: Mace +1
Effects: Magic Circle against Evil on Thorpe(+2 AC/saves vs. evil 60 minutes) Summon Monster 3(4/6 rounds)
Resources: Channel 5/7,
Dwal ded? If so.
Noonan curses and Moves to Z-19 and channels energy to harm the mummy
Channel DC 18: 3d6 ⇒ (4, 6, 6) = 16
If Dwal is stil alive, Noon steps one square east and casts CSW wound son him
CSW: 3d8 + 6 ⇒ (2, 6, 6) + 6 = 20
The Archon keeps zapping the mummy
Laser, touch, no DR: 1d20 + 3 ⇒ (17) + 3 = 201d6 ⇒ 6
Laser, touch, no DR: 1d20 + 3 ⇒ (5) + 3 = 81d6 ⇒ 5

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Dwalindor had stepped back 5' to swing at the mummies with reach, so I am not sure if the lightning followed him.
I will roll saves regardless...I think this is the correct order, plus the 4th save vs last slam
rage+hp-slam+DR: 12 + 22 - 14 + 2 = 22
fort, rage: 1d20 + 9 + 2 ⇒ (16) + 9 + 2 = 27 vs disease
fort, rage: 1d20 + 9 + 2 ⇒ (1) + 9 + 2 = 12 vs disease :(
fort, rage: 1d20 + 9 + 2 ⇒ (10) + 9 + 2 = 21 vs disease
reflex,steelsoul: 1d20 + 4 + 4 ⇒ (11) + 4 + 4 = 19 vs elec
fort, rage: 1d20 + 9 + 2 ⇒ (2) + 9 + 2 = 13 vs disease
rage+hp-elec+CSW: 12 + 10 - 3 + 20 = 39
Uh Noonan, I ain't feeling' none to good. I hope Albus and Thorpe get their butts moving soon
He continues raging...stepping back yet again to wail on the last mummy.
This should put him at the square _21 north of Noonan...unless the disease gets him. The damage has not...yet.
Adm earthbreaker, rage,fav, pa/FF : 1d20 + 10 + 2 + 2 ⇒ (19) + 10 + 2 + 2 = 33
for damage: 2d6 + 6 + 3 + 2 + 6 ⇒ (2, 1) + 6 + 3 + 2 + 6 = 20
Adm earthbreaker, rage, fav, pa : 1d20 + 5 + 2 + 2 - 2 ⇒ (10) + 5 + 2 + 2 - 2 = 17
for damage: 2d6 + 6 + 3 + 2 + 6 ⇒ (4, 5) + 6 + 3 + 2 + 6 = 26

Thorrpe |

Thorrpe comes to and climbs 10 feet up the wall after casting monkey fish
out of range of stuff on the floor, but can give that circle protection to some

"Angel Eyes" Albus |

Thrashing viloently Albus finally breaks away from the unatural paralisis. He attacks the mummy with sword and sorcery.
Swift action spend arcane pool to activate flaming weapon property
Attk: 1d20 + 9 - 2 ⇒ (17) + 9 - 2 = 24
Dmg: 2d8 + 6 + 1 ⇒ (6, 4) + 6 + 1 = 17
Fire Dmg: 1d6 ⇒ 1
Casting Def DC17: 1d20 + 12 ⇒ (11) + 12 = 23
Shocking Graso Spellstrike: 1d20 + 9 - 2 ⇒ (1) + 9 - 2 = 8
Dmg: 2d8 + 6d6 + 6 + 1 ⇒ (7, 6) + (1, 2, 6, 3, 1, 1) + 6 + 1 = 34
Fire dmg: 1d6 ⇒ 6

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"Now that's what I'm talking about, Albus! ."

DMummy |

Dwalindor, moving to square Y21 would put you 15 feet from the mummy.
Albus's sword strikes hard at the mummy and causes a fire to spread across the bandages and cause the mummy to collapse.
The lightning balls move towards Albus and the archon now.
Damage (Versus Archon): 3d6 ⇒ (4, 1, 3) = 8
Damage (Versus Albus): 3d6 ⇒ (2, 1, 1) = 4
The wizard screams in frustration and slings another ray, this time at Albus.
Ranged Touch Attack: 1d20 + 4 ⇒ (8) + 4 = 12
It misses.

Thorrpe |

1d20 + 9 ⇒ (18) + 9 = 27
Scorching Ray: 1d20 + 8 + 1 - 2 ⇒ (18) + 8 + 1 - 2 = 25 for 4d6 + 1 + 4 ⇒ (5, 4, 2, 4) + 1 + 4 = 20 just in case he didnt notice me Sneak: 3d6 ⇒ (5, 4, 4) = 13
Thorrpe moves a little bit closer up the wall and sends a ray of fire into the wizards back

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@GM - I assumed the mummy would have stepped closer to Dwalindor when he moved back last round...otherwise, he would not have been able to reach me. No worries...not sure Dwalindor is in much shape to fight the wizard. Albus and Thorpe's turn :P
Dwalindor looks for more undead to fight, seeing the wizard out of reach. Seeing none, he steps back away from the lightning and drops his hammer and draws his longbow as he moves up (AA23).
Lets get that masked ba$+ard!

Noonan3 |

HP 22/34
AC20T10FF20
Saves F8R3W10
Weapon in Hand: Mace +1
Effects: Magic Circle against Evil on Thorpe(+2 AC/saves vs. evil 60 minutes) Summon Monster 3(5/6 rounds)
Resources: Channel 5/7
Lantern Archons immune to electricity
The Lantern Archon shrugs off the lightning and flies south 40 feet, well above the reach of the wizard and sends a light beam at him
Laser,No DR,Touch: 1d20 + 3 ⇒ (11) + 3 = 141d6 ⇒ 5
Dwal! Move over here so I can cast a spell on you and Albus!
Noonan then casts a spell and touches himself and Albus, shielding them against the lightning
Resist Energy-Communal I can divide it between Noonan,Albus and Dwal if he steps near me. 20 minutes each of Resist Electricity 10

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Dwalindor will move towards Noonan as suggested.

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Dwalindor will volunteer to throw Thorpe at the wizard if that will help. :-)

Thorrpe |

I moved, around the corner on the wall, then fired. Am I missing something?

"Angel Eyes" Albus |

Can't do that Albus, the wizard is flying.
Oh crap. Retcon then.
Still holding his shcking grasp Albus casts scorching ray on the wizard.
Ranged touch attk: 1d20 + 5 ⇒ (18) + 5 = 23
4d6 ⇒ (2, 3, 2, 3) = 10

Thorrpe |

i took moving closer to mean moving into visual range. I posted that in my attack post

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no worries , GM. We are driving back from vacation tomorrow so may not post until late or Saturday .
Dwalindor, still smarting from the pummeling he took, watches to see if Albus or Thorpe have any luck with the flying Mage.

DMummy |

The rays hit the mage but his scream of rage seems oddly disconnected from the pain.
He responds by pointing his finger at the patch of wall that Thorrpe is one and a new spell is cast, then to the shock of the thief the wall turns into molten glass.
Damage (Obsidian Flow): 8d6 ⇒ (3, 3, 6, 1, 3, 1, 4, 4) = 25
DC 19 Reflex to take half damage. If you fail you're entangled on the wall.
The wizard then swoops down behind the pyramid, blocking him from view.
The lightning moves back over Noonan and Albus.
Damage (Ball Lightning vs. Noonan): 3d6 ⇒ (4, 1, 1) = 6
Damage (Ball Lightning vs. Albus): 3d6 ⇒ (6, 4, 2) = 12
Reflex DC 19 to negate damage

Thorrpe |

WTF!!!
1d20 + 9 ⇒ (15) + 9 = 24 Thorrpe hops and moves

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Dwalindor calls out.
Thorpe, nice dodge. But now the bugger has flown behind the pyramid!"
Dwalindor moves out of the room (AD22) and readies to shoot at the wizard if he appears.
longbow : 1d20 + 6 ⇒ (4) + 6 = 10 for damage: 1d8 + 3 ⇒ (5) + 3 = 8
Noonan! Maybe send your little globe-thing-a-ma-bob after the wizard!"

Noonan3 |

HP 22/34
AC20T10FF20
Saves F8R3W10
Weapon in Hand: Mace +1
Effects: Magic Circle against Evil on Thorpe(+2 AC/saves vs. evil 60 minutes) Summon Monster 3(6/6 rounds),Communal Resist Electricity(Noonan,Dwal,Albus) 10 points
Resources: Channel 4/7
The Archon flies south 60 feet, hovering over the wizard and sending one light beam out before winking out of existence
Light beam,Touch,No DR: 1d20 + 3 ⇒ (10) + 3 = 131d6 ⇒ 3
Noonan shrugs off the lightning and moves next to Dwal and channel heals everyone
Heal: 3d6 ⇒ (3, 5, 1) = 9

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"Thanks for the healing, Noonan! Maybe we can get this pointy hat madman now!
Dwalindor 31/62 hp (43 with rage while it lasts

Thorrpe |

1d20 + 9 ⇒ (18) + 9 = 27 UMD
Scorching Ray: 1d20 + 8 + 1 - 2 ⇒ (19) + 8 + 1 - 2 = 26 for 4d6 + 1 + 4 ⇒ (5, 1, 5, 6) + 1 + 4 = 22
Screw it im tired of watigin.
Thorrpe moves closer along the roof/wall note I will use my quick runner shirt if needed
As he does he aims carefully and sends the ray slamming into the side of the wizards head
Nie shot Shad! See that Lindy! Shad just shot him in the face! With fire!

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Did ye hits him? I cannot see around this blasted pointy pyramid thing! Good one!"
Dwalindor holds his bow ready for a smoldering hat to appear.

Thorrpe |

so he cast a resistance last round then? Or did that happen the first round as well?

Thorrpe |

move to AM 24 on the ceiling using my quick runner shirt to get there

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Dwalindor continues to hold his bow - strained by his rage to even remain stopped this long.
Albus, don't drink all of those! I need some of that juice myself!"

"Angel Eyes" Albus |

Albus, don't drink all of those! I need some of that juice myself!"
I though you were on a diet or something. The magus jokes.
I am out of ideas guys, Albus is very deadly at close combat but he is terrible at ranged :(

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All I have is the bow. And may run out of rage if this takes us too long. I wonder if this is the last BBEG of this section...if not we may have issues in the next fights since we just started this fresh and he is wearing us down.

DMummy |

Thorrpe, you realize you guys haven't exactly been subtle about your approach? He had time to go get a stone golem and come back. Hmmm...
And yes, this is the BB of the module.
Since the wizard doesn't appear around the pyramid...
He laughs at you.
Fools! My rise is not to be interrupted! Not by you, not by that stupid priest on top of the pyramid WHO REFUSES TO BE RAISED! I WILL TRIUMPH SHEPSES!
You begin to suspect he doesn't have all his marbles intact.
He floats back to where he can see Thorrpe and fires another black ray at Thorrpe.
Ranged Touch Attack: 1d20 + 4 ⇒ (17) + 4 = 21
Enervation Negative Levels Bestowed: 1d4 ⇒ 2

Noonan3 |

HP 22/34
AC20T10FF20
Saves F8R3W10
Weapon in Hand: Mace +1
Effects: Magic Circle against Evil on Thorpe(+2 AC/saves vs. evil 60 minutes) Communal Resist Electricity(Noonan,Dwal,Albus) 10 points
Resources: Channel 4/7
Noonan doublemoves to AJ-24

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Dwalindor gets tired of waiting and hustles out to get a better look at the wizard, keeping his bow available to shoot.
Dwalindor moves out of the room (AD22) and readies to shoot at the wizard if he appears.
Not sure how he backed up on the new map, but will start from there and double move to AJ14
"I think I can see him now."
Dwalindor tries to look around the pyramid to see the wizard.