DMummy's Mask

Game Master Elmdorprime

Evil Looms. Cowboy Up. Kill It. Get Paid.

Slave Trenches


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Map Undead M Railroad Engineer 13

Straight rolls I'm afraid.


Focus images HP 67/68 F +11 R+11 W +12 Spells 1: 6/7 25/63: 5/5 43/3 AC 16(17)/12/13(15) Res Cold/Elec 5 Init +5 Focus 18 (bracer:5/5,figure 3/3, Glove 6/7, Ring 2/3, belt 0/0) Appraise +22 Cooking +12 DD+19, Perception+15, Sleight of Hand 14, Stealth+17, Spellcraft+21, UMD+16, Engineering +21 Planes+21, Arcana+21, Religion+21, Gambling +15Alchemy +22

1d20 + 6 + 2 ⇒ (12) + 6 + 2 = 20 local assuming that we always get that +2 for 1d6 + 6 ⇒ (6) + 6 = 12

Hey guys I think I found something!

DAY 2
1d20 + 6 + 2 ⇒ (11) + 6 + 2 = 19 for 1d6 + 6 ⇒ (6) + 6 = 12 no go

DAY 3
1d20 + 6 + 2 ⇒ (4) + 6 + 2 = 12 for 1d6 + 6 ⇒ (1) + 6 = 7

well im quite the scholar


Map Undead M Railroad Engineer 13

You have to roll a natural 20 to crit.


Focus images HP 67/68 F +11 R+11 W +12 Spells 1: 6/7 25/63: 5/5 43/3 AC 16(17)/12/13(15) Res Cold/Elec 5 Init +5 Focus 18 (bracer:5/5,figure 3/3, Glove 6/7, Ring 2/3, belt 0/0) Appraise +22 Cooking +12 DD+19, Perception+15, Sleight of Hand 14, Stealth+17, Spellcraft+21, UMD+16, Engineering +21 Planes+21, Arcana+21, Religion+21, Gambling +15Alchemy +22

fixed

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

"Well Shad good on you. Does it help find what to do with Thorrpe or just the mask or the Sky Pharoahs? ."


Map Undead M Railroad Engineer 13

Research results post Creperum, pre Noonan:

You carry out your research in a long, hot day in the Great Chamber of Knowledge.

This breathtaking chamber is a vast, pillared hall soaring upward to a great dome overhead, an airy vastness appropriately painted with stars and clouds. A ring of columns runs around the perimeter, supporting a gallery at the base of the dome. Countless shelves divide the chamber, rising so high that ladders are needed to climb them.

These shelves are in turn separated by a bewildering variety of boxes, cabinets, cases, and chests. Littered among these towers of knowledge are benches, reading tables, huge desks for spreading maps, and elaborate displays. The flickering light of lamps and lanterns mingle throughout the space.

Through your research you realize that not only does the Outer Sanctum seem to be missing quite a lot of knowledge, but some of the more interesting and secretive works seem to have been deliberately removed.

While the Outer Stacks and Great Chamber of Knowledge contain general information on Osirion’s most famous royal dynasties, information relating to less well known dynasties and older families appears to be contained in the Upper Stacks.

The vaulted dome of the library rises like the heavens above the floor of the main chamber. A broad balcony circles the base of the dome, lined with shelves and piles of books that loom like cliffs on the brink of collapse. A jumbling array of ladders climb to these teetering shelves, propped against the stacks, hung from ledges, dangling from wires overhanging the library far below, or fashioned from spikes hammered into the walls.

The Upper Stacks can be dangerous to access: you have to succeed on a DC 10 Climb check to employ the ladders (no taking 10) in order to use them: if you fail you'll fall to the floor - the damage will be determined after rolling 1d6+6 and multiplying by 10 to determine the distance fallen.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor is more than happy to climb the ladders for Shad or Noonan.

"just let me know which one you need and I will grab it ."

he is +8 on climb in armor. If we are here for days, he will remove it and cannot fail .


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Life is rough when you are 10 int and 4 Sp per level

Day 1
Know-History: 1d20 + 2 ⇒ (2) + 2 = 4

Before Prayers the next day, Noonan memorizes Ancestral Communion for +6 to the check

Day 2
Know-Local: 1d20 + 8 ⇒ (13) + 8 = 21

Day 3
Know-Local: 1d20 + 8 ⇒ (15) + 8 = 23

Too bad I wasn't able to get out more.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor will try the ladders a few times as directed.

climb: 1d20 + 8 ⇒ (3) + 8 = 11

climb: 1d20 + 8 ⇒ (12) + 8 = 20

climb: 1d20 + 8 ⇒ (6) + 8 = 14

Almost slipping on the first try on the ladder, but then getting the hang of them.

No problem, I can get that for you, Noonan.


Focus images HP 67/68 F +11 R+11 W +12 Spells 1: 6/7 25/63: 5/5 43/3 AC 16(17)/12/13(15) Res Cold/Elec 5 Init +5 Focus 18 (bracer:5/5,figure 3/3, Glove 6/7, Ring 2/3, belt 0/0) Appraise +22 Cooking +12 DD+19, Perception+15, Sleight of Hand 14, Stealth+17, Spellcraft+21, UMD+16, Engineering +21 Planes+21, Arcana+21, Religion+21, Gambling +15Alchemy +22

should we move past the first three days


Map Undead M Railroad Engineer 13

Sorry, yes - you've got to climb the stacks and then do research. You can't combine efforts between characters.

Noonan's search leads him to the same conclusion - he needs to enter the Upper Stacks.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Noonan uses Air Walk to get around

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Ok, I guess Dwalindor will research while is up there with his climb checks

day 4 kn:local: 1d20 + 1 + 1 + 2 ⇒ (15) + 1 + 1 + 2 = 19
day 5 kn:local: 1d20 + 1 + 1 + 2 ⇒ (14) + 1 + 1 + 2 = 18
day 6 kn:local: 1d20 + 1 + 1 + 2 ⇒ (9) + 1 + 1 + 2 = 13


Map Undead M Railroad Engineer 13

Well played, Noonan. Well played.

In that case it's time to roll your new research!

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

After climbing up up and down the ladders all day, he mumbles to himself.

Pops always told me it takes a lazy man to come up with a better way to do something.

Dwalindor grins and waves at Noonan.

Good idea old man!


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Days 4+5
Know-Local,Ancestral Commune: 1d20 + 8 ⇒ (2) + 8 = 10
Know-Local,Ancestral Commune: 1d20 + 8 ⇒ (19) + 8 = 27


Focus images HP 67/68 F +11 R+11 W +12 Spells 1: 6/7 25/63: 5/5 43/3 AC 16(17)/12/13(15) Res Cold/Elec 5 Init +5 Focus 18 (bracer:5/5,figure 3/3, Glove 6/7, Ring 2/3, belt 0/0) Appraise +22 Cooking +12 DD+19, Perception+15, Sleight of Hand 14, Stealth+17, Spellcraft+21, UMD+16, Engineering +21 Planes+21, Arcana+21, Religion+21, Gambling +15Alchemy +22

1d20 - 1 ⇒ (12) - 1 = 11 climb

1d20 + 6 + 2 ⇒ (18) + 6 + 2 = 26 for 1d6 + 6 ⇒ (5) + 6 = 11

1d20 - 1 ⇒ (3) - 1 = 2 climb

1d20 + 6 + 2 ⇒ (2) + 6 + 2 = 10

Fall 1d6 ⇒ 3=30 feet for 3d6 ⇒ (5, 3, 2) = 10


Focus images HP 67/68 F +11 R+11 W +12 Spells 1: 6/7 25/63: 5/5 43/3 AC 16(17)/12/13(15) Res Cold/Elec 5 Init +5 Focus 18 (bracer:5/5,figure 3/3, Glove 6/7, Ring 2/3, belt 0/0) Appraise +22 Cooking +12 DD+19, Perception+15, Sleight of Hand 14, Stealth+17, Spellcraft+21, UMD+16, Engineering +21 Planes+21, Arcana+21, Religion+21, Gambling +15Alchemy +22

Shad lays on the floor groaning. That went poorly.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Noonan channels Channel: 4d6 ⇒ (4, 1, 1, 5) = 11


Map Undead M Railroad Engineer 13
Noonan3 wrote:

Days 4+5

[dice=Know-Local,Ancestral Commune]1d20+8
[dice=Know-Local,Ancestral Commune]1d20+8

Noonan, don't forget to roll damage!


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Damage: 1d4 ⇒ 2
Damage: 1d4 ⇒ 1

Rolling damage for days 2 and three
Damage: 2d4 ⇒ (4, 2) = 6


Map Undead M Railroad Engineer 13

Noonan, walking through the air and taunting poor Creperum by doing so, is able to track down a papyrus scroll dating from Osirion's Second Age over 6,000 years ago that references a "lost" pharaoh named Hakotep. The scroll ascribes the epithet "Sky Pharaoh" to the forgotten ruler and recounts his ability to "ride the stars by night". The scroll even contains a crude illustration of the Sky Pharaoh, a figure standing on a dais surrounded by glass and crystal.

Roll Perception, DC 20. No taking 10 or 20, no aid.

Perception DC 20:

As you check the scroll earlier you see that the dais and crystals are floating, seemingly part of a vast temple that somehow sits in the night sky. Roll Knowledge (Arcana) please.

Creperum luckily is able to locate an obscure index compiled by a previous curator of the library - apparently not burned by the Pathfinder. This index lists the scroll referencing Hakotep as one of the many that were compiled from the personal library of the Sky Pharaoh. You've realized that the collection of scrolls must be held in a part of the library's Inner Sanctum called the Spiral Archive which you have not been given access to.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Perception: 1d20 + 16 ⇒ (18) + 16 = 34

The dais and crystals on the scroll seem to be floating, like part of a vast temple that sits in the night sky. Hmm...Such knowledge to understand more is beyond me.


Focus images HP 67/68 F +11 R+11 W +12 Spells 1: 6/7 25/63: 5/5 43/3 AC 16(17)/12/13(15) Res Cold/Elec 5 Init +5 Focus 18 (bracer:5/5,figure 3/3, Glove 6/7, Ring 2/3, belt 0/0) Appraise +22 Cooking +12 DD+19, Perception+15, Sleight of Hand 14, Stealth+17, Spellcraft+21, UMD+16, Engineering +21 Planes+21, Arcana+21, Religion+21, Gambling +15Alchemy +22

I found a useful index here. Wonder how we get access to the Spiral Archive?


Focus images HP 67/68 F +11 R+11 W +12 Spells 1: 6/7 25/63: 5/5 43/3 AC 16(17)/12/13(15) Res Cold/Elec 5 Init +5 Focus 18 (bracer:5/5,figure 3/3, Glove 6/7, Ring 2/3, belt 0/0) Appraise +22 Cooking +12 DD+19, Perception+15, Sleight of Hand 14, Stealth+17, Spellcraft+21, UMD+16, Engineering +21 Planes+21, Arcana+21, Religion+21, Gambling +15Alchemy +22

1d20 + 11 ⇒ (20) + 11 = 31 percep-if we are allowed to look at Noonans thing

1d20 + 16 ⇒ (4) + 16 = 20 arcana


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

No doubt a donation to the church here.


Map Undead M Railroad Engineer 13

Something is floating in the back of your mind regarding floating temples but you can't connect it to the sketch.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Humph..We might need to ask one of the scholars to look at this. Beyond anything I know of.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

"That pointy hat wizard was floating - right up until we mashed him into paste. But how is any of this helping with Thorrpe. He ain't no Sky Pharoah...except maybe in his mind."

Dwalindor goes back to reading picture scrolls he found in the youth section of the library.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Noonan tries to find a scholar/librarian who might be able to help with the scroll and inquire about the Spiral Archive.


Map Undead M Railroad Engineer 13

Noonan is firmly told that access to the Spiral Archive is not permitted without express approval of the Haty-a of Tephu, Deka An-Karat.

You'd have to travel across the Plaza of the Bright Horizon to visit the Great Library's Outer Sanctum.


Focus images HP 67/68 F +11 R+11 W +12 Spells 1: 6/7 25/63: 5/5 43/3 AC 16(17)/12/13(15) Res Cold/Elec 5 Init +5 Focus 18 (bracer:5/5,figure 3/3, Glove 6/7, Ring 2/3, belt 0/0) Appraise +22 Cooking +12 DD+19, Perception+15, Sleight of Hand 14, Stealth+17, Spellcraft+21, UMD+16, Engineering +21 Planes+21, Arcana+21, Religion+21, Gambling +15Alchemy +22

well time to go make a visit. Shad says preparing to cast his spell


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Noonan sighs and tells the others. Time to play bureaucracy

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor hops up from scratching his name into one of the desks.

"Wait! Time to do what now? ."


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Kiss the butts of those who can let us into the top secret clubhouse.

Noonan heads on over to see the revered personage of the long name. He makes sure to use Enhanced Diplomacy and Tap Inner Beauty Noonan's teeth glint in the light and he looks smashing.


Focus images HP 67/68 F +11 R+11 W +12 Spells 1: 6/7 25/63: 5/5 43/3 AC 16(17)/12/13(15) Res Cold/Elec 5 Init +5 Focus 18 (bracer:5/5,figure 3/3, Glove 6/7, Ring 2/3, belt 0/0) Appraise +22 Cooking +12 DD+19, Perception+15, Sleight of Hand 14, Stealth+17, Spellcraft+21, UMD+16, Engineering +21 Planes+21, Arcana+21, Religion+21, Gambling +15Alchemy +22

Shad follows behind trying to keep quiet


Map Undead M Railroad Engineer 13

As you cross the incredibly well named Plaza of the Bright Horizon you approach the Sanctuary of Nethys. The Plaza itself is another magnificent reminder of the lost glory of Osirion that is waking itself under the Ruby Prince.

500 feet in every direction and paved with marble, sixteen huge pillars rise to depict the history of the city as you walk across the plaza. Riads and buildings loom around the plaza, designating it the figurative heart of Tephu.

The tall temple is like many Nethysian edifices imposing and gives the onlooker the impression of dwelling somewhat apart from the city it sits in.

Made of intricately interwoven slabs of black marble and white sandstone that seem somehow to be all of a single piece, the sides of the Sanctuary are covered in paintings and carvings depicted with the life and miracles of the All-Seeing Eye.

As you mount the steps a veiled priestess descends to meet you before you can enter.

Greetings, strangers. What can I help you with?


Focus images HP 67/68 F +11 R+11 W +12 Spells 1: 6/7 25/63: 5/5 43/3 AC 16(17)/12/13(15) Res Cold/Elec 5 Init +5 Focus 18 (bracer:5/5,figure 3/3, Glove 6/7, Ring 2/3, belt 0/0) Appraise +22 Cooking +12 DD+19, Perception+15, Sleight of Hand 14, Stealth+17, Spellcraft+21, UMD+16, Engineering +21 Planes+21, Arcana+21, Religion+21, Gambling +15Alchemy +22

Good afternoon madam, our friend here has a simple request that we hope you can assist us with

diplo to AID: 1d20 ⇒ 19


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Greeting. We are here to petition the most respected Haty-a of Tephu, Deka An-Karat for access to the spiral archive. A comrade of ours was afflicted with a cursed item and the knowledge of such an item is within the archive.

Diplomacy<Extended Diplomacy,Tap Inner Beauty: 1d20 + 6 ⇒ (7) + 6 = 13

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

charmed, I am sure: 1d20 - 1 ⇒ (17) - 1 = 16

Dwalindor says as little as possible to assist Noonan.

What he said.


Map Undead M Railroad Engineer 13

The priestess bows her head.

I am very sorry to hear about your friend. What exactly is the nature of this cursed artifact?


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Noonan glances at Dwal. I believe it was a map of a sky pharaoh named Hakotep.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor looks back at Noonan, a bit confused? A map or a mask?


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Noonan coughs. Sorry, my error. It is a mask.


Map Undead M Railroad Engineer 13

The priestess nods her head and tells you she'll ask the haty-a if she has time to see you.

She asks you to return tomorrow in order for her to present the request to the haty-a and see if you will be granted access.

GM Only:

I see you!

1d3 ⇒ 3


Focus images HP 67/68 F +11 R+11 W +12 Spells 1: 6/7 25/63: 5/5 43/3 AC 16(17)/12/13(15) Res Cold/Elec 5 Init +5 Focus 18 (bracer:5/5,figure 3/3, Glove 6/7, Ring 2/3, belt 0/0) Appraise +22 Cooking +12 DD+19, Perception+15, Sleight of Hand 14, Stealth+17, Spellcraft+21, UMD+16, Engineering +21 Planes+21, Arcana+21, Religion+21, Gambling +15Alchemy +22

Shad nods and bows then tries to get out of the sun


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Noonan turns to the others. Let us get some rest, we've been working hard. Noonan goes to the local broth..wait a sec..the local tea house for tea and figs.


Focus images HP 67/68 F +11 R+11 W +12 Spells 1: 6/7 25/63: 5/5 43/3 AC 16(17)/12/13(15) Res Cold/Elec 5 Init +5 Focus 18 (bracer:5/5,figure 3/3, Glove 6/7, Ring 2/3, belt 0/0) Appraise +22 Cooking +12 DD+19, Perception+15, Sleight of Hand 14, Stealth+17, Spellcraft+21, UMD+16, Engineering +21 Planes+21, Arcana+21, Religion+21, Gambling +15Alchemy +22

Shad will go with Noonan

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor follows the two researchers.

You guys think these scholars have any clue what we encountered?


Map Undead M Railroad Engineer 13

Happy to let some actual RP actually occur so let me know when you head back.

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