DMummy's Mask

Game Master Elmdorprime

Evil Looms. Cowboy Up. Kill It. Get Paid.

Slave Trenches


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Map Undead M Railroad Engineer 13

It is indeed a large flail unsuitable for medium characters.

The area Thorrpe was warped into is is still deathly silent, its vaulted ceiling absorbing any sounds from the surrounding area. A broad walkway leads through, flanked by deep pits. In the center of the walkway stands a quietly bubbling fountain filled with clear liquid.

The fountain has writing surrounding its base in an unfamiliar language.

Celestial:

The writing explains that leaving silver coins or dust worth 50 gp (or a silver funerary rod) in the basin would fill the fountain with holy water.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

No comprende

Perhaps one of the rooms up above if we secure the door? I can then treat any lingering wounds.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

I do not read these swirly scratches either. Not dwarf runes, that is certain. Finding a room will be good. No wounds, but losing my fighting edge.

Actually not sure if it has been 15mins or 15hrs since we last slept. Only 1 round of rage left, but that is not a major issue if Albus and Noonan still have a good load of spells


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

So rest or ONE MORE ROOM!?


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

I'm good for either. I have a recharge innate magic so I will be fine

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

One more is fine, then rest .


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

What is that sound? It sounds like wicked laughter from nowhere and everywhere.


Map Undead M Railroad Engineer 13

Assuming you go to the Northwest then...

Roll Perception!

GM Only:

1d20 + 12 ⇒ (16) + 12 = 28

Carvings of somber women and vulture-headed angels adorn the walls of this chamber, and the smell of cedar, onions, and myrrh is overwhelming. Viscous amber fluids fill glass reservoirs, while stone bins of sand, sawdust, and salt crowd the floor. Hooks, knives, and other grisly-looking tools are neatly stored on several worktables along the walls.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Perception: 1d20 + 10 ⇒ (9) + 10 = 19

Hmm...Wonder what this place was used for.


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

After using his scroll, Thorrpe sneaks ahead

1d20 + 10 ⇒ (13) + 10 = 23 percep

1d20 + 17 ⇒ (17) + 17 = 34 stealth

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Perception : 1d20 + 9 ⇒ (12) + 9 = 21

"Hopefully not some twisted doll collection."


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

So, treasure hunt or move on?

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

"Maybe check for any magic or loot. Who owns this stuff? Can't be that skeleton and walking statue. Some other nut job is living here."


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Noonan starts scanning with Detect Magic for auras.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor starts poking around in the areas Noonan has checked for magic. Sniffing for anything that smells useful.

"Not sure if all of this junk combined would fetch more than a few coppers with old what's his name back in town


Map Undead M Railroad Engineer 13

As you enter the room a hideous shadow emerges from the darkness and reaches out with claws for Noonan. The rage beating off the creature is nearly insurmountable.

Attack (Claws): 1d20 + 15 ⇒ (16) + 15 = 31
Damage (Claws): 1d6 + 9 ⇒ (6) + 9 = 15

Initiative (Albus): 1d20 + 5 ⇒ (9) + 5 = 14
Initiative (Dwalindor): 1d20 + 2 ⇒ (3) + 2 = 5
Initiative (Noonan): 1d20 + 4 ⇒ (17) + 4 = 21
Initiative (Thorrpe): 1d20 + 4 ⇒ (17) + 4 = 21
Initiative (Monster): 1d20 ⇒ 15

Map

You win initiative.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Battle Stats
HP 19/34
AC20T10FF20 (+2 vs. evil)
Saves F8R3W10 (+2 vs. evil)
Weapon in Hand: Mace +1
Effects: Magic Circle Against Evil 10'(+2 AC/Saves vs. Evil 60 minutes)
Resources: Channel 2/7,

MY SPLEEN!

Know-Religon to ID?: 1d20 + 9 ⇒ (15) + 9 = 24

Noonan withdraws to M-13

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

With the claws hitting does the thing seem incorporeal? .


Map Undead M Railroad Engineer 13

No, it does not seem in the least incorporeal.

It's a ghast. They can paralyze you by touch (whoops, roll DC 17 Fortitude or be paralyzed) or bite and can emit a hideous stench that can nauseate anyone with 10 feet (DC 15 Fortitude Save).


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Fort: 1d20 + 10 ⇒ (3) + 10 = 13

Oh FFS, this is happening all over the board lately. Is this trhing programed to give dms high rolls and PCs low?

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Ok great. Stench we can deal with .

Fort : 1d20 + 9 ⇒ (20) + 9 = 29

"Stench? What stench?"

Dwalindor's nostils are apparently burnt from years in the desert.

He swings twice at the creature.

Adm hammer fav, pa/FF : 1d20 + 10 + 2 ⇒ (13) + 10 + 2 = 25 for damage: 2d6 + 6 + 2 + 6 ⇒ (4, 2) + 6 + 2 + 6 = 20

Adm hammer fav, pa : 1d20 + 5 - 2 ⇒ (17) + 5 - 2 = 20 for damage: 2d6 + 6 + 2 + 6 ⇒ (3, 1) + 6 + 2 + 6 = 18


Map Undead M Railroad Engineer 13

It could be worse Noonan - I just hit myself in the face with a shield and now I'm wandering around while my party loots corpses in another game.

The ghast reels from Dwalindor's first hit but seizes the hammer and thrusts it aside at his second swing.


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

Thorrpe steps to I-13 with a bit of a tumble, as he does his last flip he whips out his short sword

1d20 + 13 ⇒ (17) + 13 = 30 acro

Shortsword: 1d20 + 8 + 2 ⇒ (9) + 8 + 2 = 19 for 1d6 + 4 + 3d6 ⇒ (3) + 4 + (2, 5, 6) = 20 and it isbewilderedand takes a -2 to hit all of us and -4 to hit me
Great idea Shad


Map Undead M Railroad Engineer 13

19 doesn't hit.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Neither does 20 apparently :-) .

"Good try Thorrpe but this one is as dodgy as he is smelly ."


Map Undead M Railroad Engineer 13

It's a she.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

The rotting boobs falling to the ground gave it away.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Are we back to "her" or Albus still needs to go?


Map Undead M Railroad Engineer 13

Albus - I'll bot this afternoon however.


Map Undead M Railroad Engineer 13

Whelp, forgot to bot Albus - my apologies.

Attack (Bastard Sword): 1d20 + 9 - 2 ⇒ (10) + 9 - 2 = 17
Damage (Bastard Sword): 1d10 + 5 + 1 ⇒ (7) + 5 + 1 = 13
Casting Defensively DC 15: 1d20 + 12 ⇒ (9) + 12 = 21
Attack (Arcane Mark Spellstrike): 1d20 + 9 - 2 ⇒ (19) + 9 - 2 = 26
Damage (Arcane Mark Spellstrike): 1d10 + 5 + 1 ⇒ (7) + 5 + 1 = 13

Map

Although the bastard sword whizzes by the ghast it fails to connect.

The ghast, unable to pursue the wounded cleric with the rest of you pressing in, turns its claws on Albus.

Attack (Claws): 1d20 + 15 ⇒ (9) + 15 = 24
Damage (Claws): 1d6 + 9 ⇒ (3) + 9 = 12

They dig into the poor magus and he reels. I'll save the fortitude roll for Albus unless you guys all finish.


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

5 ft to J-14

Shortsword: 1d20 + 8 + 2 ⇒ (10) + 8 + 2 = 20 for 1d6 + 4 + 3d6 ⇒ (3) + 4 + (2, 4, 2) = 15 -2 to hit for it and -4 against me

Thorrpe steps to the side and attacks

Shad says I should have aimed here instead.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor will step up north (J15)to flank with Albus.
Or just noticed Thorpe is there...so moves to L14

"Hey, leave my buds alone you undead crone!"

Adm earthbreaker, fav, pa/FF : 1d20 + 10 + 2 ⇒ (15) + 10 + 2 = 27 for damage: 2d6 + 6 + 2 + 6 ⇒ (1, 3) + 6 + 2 + 6 = 18

Adm earthbreaker, fav, pa : 1d20 + 5 - 2 + 2 ⇒ (18) + 5 - 2 + 2 = 23 for damage: 2d6 + 6 + 2 + 6 ⇒ (4, 3) + 6 + 2 + 6 = 21


Map Undead M Railroad Engineer 13

Poke for Noonan and Albus


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Noonan is paralyzed

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

And Albus may be as well.


Map Undead M Railroad Engineer 13

Good point.

Fortitude: 1d20 + 8 ⇒ (1) + 8 = 9

He is, huzzah?

Not wasting time on the paralyzed Magus, the ghast,reeling from the hammer blows by Dwalindor, turns its attention to the dwarf and advances.

Attack (Claws): 1d20 + 15 ⇒ (1) + 15 = 16
Damage (Claws): 1d6 + 9 ⇒ (4) + 9 = 13

Unable to recover its claws whiz past the barbarian.

At work so no updated map, sorry!


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

Did my attack hit dm?


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

Shortsword: 1d20 + 8 ⇒ (16) + 8 = 24 for 1d6 + 4 + 3d6 ⇒ (2) + 4 + (2, 1, 4) = 13 and he gets -2 to hit -4 vs me


Map Undead M Railroad Engineer 13

No, 20 does not hit.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor will step back to bring his reach weapon into affect again...flanking with Thorpe if possible.

"Oh no Albus, not you too!"

Adm earthbreaker, fav, pa/FF : 1d20 + 10 + 2 ⇒ (11) + 10 + 2 = 23 for damage: 2d6 + 6 + 2 + 6 ⇒ (5, 5) + 6 + 2 + 6 = 24

Adm earthbreaker, fav, pa : 1d20 + 5 - 2 + 2 ⇒ (19) + 5 - 2 + 2 = 24 for damage: 2d6 + 6 + 2 + 6 ⇒ (3, 5) + 6 + 2 + 6 = 22


Map Undead M Railroad Engineer 13

Dwalindor hits again and the ghast stops moving under the dreadful hammer blows.

You're out of combat, darn reach weapons. I'll get you yet Dwalindor.


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

Shad says they will be fine. Lets find treasure!

Thorrpe checks the room, and the corpse using detect magic as well as percep

1d20 + 10 ⇒ (16) + 10 = 26 percep


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Gack

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

"Well, that's a bit better...hey Noonan...Albus. You guys ok?

Dwalindor will watch over the two until they can start moving again.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Noonan does that topple over thing that frozen people do in comedy shows.


Map Undead M Railroad Engineer 13

Albus is indeed alive - are you guys resting? If so where and who's on guard in case of roving zombies/skeletons?

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

After that encounter I would say yes to rest. Maybe not here in stink ville but back by statue or lab? As for watches, maybe in pairs. Thorpe and Noonan and then Albus and Dwalindor - alternate 2-3hrs until we get 8? .


HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9

Sure


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Works for me

When the party rests, Noonan will go to work using his healer's kit on Albus
Treat Deadly Wounds: 1d20 + 18 ⇒ (12) + 18 = 30
Albus heals 10 hp

Noonan then channels to heal everyone
Channel: 3d6 ⇒ (4, 6, 5) = 15
Channel: 3d6 ⇒ (4, 4, 3) = 11

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Thanks Noonan. I am good to go - at least for the rest and we can see how things look in the morning...if that is what it really is in this forsaken place.

Ready otherwise, taking his shift and then moving out in the morning, unless night attacks change the plans

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