| DMummy |
It is indeed a large flail unsuitable for medium characters.
The area Thorrpe was warped into is is still deathly silent, its vaulted ceiling absorbing any sounds from the surrounding area. A broad walkway leads through, flanked by deep pits. In the center of the walkway stands a quietly bubbling fountain filled with clear liquid.
The fountain has writing surrounding its base in an unfamiliar language.
The writing explains that leaving silver coins or dust worth 50 gp (or a silver funerary rod) in the basin would fill the fountain with holy water.
Dwalindor the Pahmet
|
I do not read these swirly scratches either. Not dwarf runes, that is certain. Finding a room will be good. No wounds, but losing my fighting edge.
Actually not sure if it has been 15mins or 15hrs since we last slept. Only 1 round of rage left, but that is not a major issue if Albus and Noonan still have a good load of spells
| Thorrpe |
I'm good for either. I have a recharge innate magic so I will be fine
Dwalindor the Pahmet
|
One more is fine, then rest .
| DMummy |
Assuming you go to the Northwest then...
Roll Perception!
1d20 + 12 ⇒ (16) + 12 = 28
Carvings of somber women and vulture-headed angels adorn the walls of this chamber, and the smell of cedar, onions, and myrrh is overwhelming. Viscous amber fluids fill glass reservoirs, while stone bins of sand, sawdust, and salt crowd the floor. Hooks, knives, and other grisly-looking tools are neatly stored on several worktables along the walls.
| Thorrpe |
After using his scroll, Thorrpe sneaks ahead
1d20 + 10 ⇒ (13) + 10 = 23 percep
1d20 + 17 ⇒ (17) + 17 = 34 stealth
Dwalindor the Pahmet
|
Perception : 1d20 + 9 ⇒ (12) + 9 = 21
"Hopefully not some twisted doll collection."
Dwalindor the Pahmet
|
"Maybe check for any magic or loot. Who owns this stuff? Can't be that skeleton and walking statue. Some other nut job is living here."
Dwalindor the Pahmet
|
Dwalindor starts poking around in the areas Noonan has checked for magic. Sniffing for anything that smells useful.
"Not sure if all of this junk combined would fetch more than a few coppers with old what's his name back in town
| DMummy |
As you enter the room a hideous shadow emerges from the darkness and reaches out with claws for Noonan. The rage beating off the creature is nearly insurmountable.
Attack (Claws): 1d20 + 15 ⇒ (16) + 15 = 31
Damage (Claws): 1d6 + 9 ⇒ (6) + 9 = 15
Initiative (Albus): 1d20 + 5 ⇒ (9) + 5 = 14
Initiative (Dwalindor): 1d20 + 2 ⇒ (3) + 2 = 5
Initiative (Noonan): 1d20 + 4 ⇒ (17) + 4 = 21
Initiative (Thorrpe): 1d20 + 4 ⇒ (17) + 4 = 21
Initiative (Monster): 1d20 ⇒ 15
You win initiative.
| Noonan3 |
Battle Stats
HP 19/34
AC20T10FF20 (+2 vs. evil)
Saves F8R3W10 (+2 vs. evil)
Weapon in Hand: Mace +1
Effects: Magic Circle Against Evil 10'(+2 AC/Saves vs. Evil 60 minutes)
Resources: Channel 2/7,
MY SPLEEN!
Know-Religon to ID?: 1d20 + 9 ⇒ (15) + 9 = 24
Noonan withdraws to M-13
Dwalindor the Pahmet
|
With the claws hitting does the thing seem incorporeal? .
Dwalindor the Pahmet
|
Ok great. Stench we can deal with .
Fort : 1d20 + 9 ⇒ (20) + 9 = 29
"Stench? What stench?"
Dwalindor's nostils are apparently burnt from years in the desert.
He swings twice at the creature.
Adm hammer fav, pa/FF : 1d20 + 10 + 2 ⇒ (13) + 10 + 2 = 25 for damage: 2d6 + 6 + 2 + 6 ⇒ (4, 2) + 6 + 2 + 6 = 20
Adm hammer fav, pa : 1d20 + 5 - 2 ⇒ (17) + 5 - 2 = 20 for damage: 2d6 + 6 + 2 + 6 ⇒ (3, 1) + 6 + 2 + 6 = 18
| Thorrpe |
Thorrpe steps to I-13 with a bit of a tumble, as he does his last flip he whips out his short sword
1d20 + 13 ⇒ (17) + 13 = 30 acro
Shortsword: 1d20 + 8 + 2 ⇒ (9) + 8 + 2 = 19 for 1d6 + 4 + 3d6 ⇒ (3) + 4 + (2, 5, 6) = 20 and it isbewilderedand takes a -2 to hit all of us and -4 to hit me
Great idea Shad
Dwalindor the Pahmet
|
Neither does 20 apparently :-) .
"Good try Thorrpe but this one is as dodgy as he is smelly ."
Dwalindor the Pahmet
|
Are we back to "her" or Albus still needs to go?
| DMummy |
Whelp, forgot to bot Albus - my apologies.
Attack (Bastard Sword): 1d20 + 9 - 2 ⇒ (10) + 9 - 2 = 17
Damage (Bastard Sword): 1d10 + 5 + 1 ⇒ (7) + 5 + 1 = 13
Casting Defensively DC 15: 1d20 + 12 ⇒ (9) + 12 = 21
Attack (Arcane Mark Spellstrike): 1d20 + 9 - 2 ⇒ (19) + 9 - 2 = 26
Damage (Arcane Mark Spellstrike): 1d10 + 5 + 1 ⇒ (7) + 5 + 1 = 13
Although the bastard sword whizzes by the ghast it fails to connect.
The ghast, unable to pursue the wounded cleric with the rest of you pressing in, turns its claws on Albus.
Attack (Claws): 1d20 + 15 ⇒ (9) + 15 = 24
Damage (Claws): 1d6 + 9 ⇒ (3) + 9 = 12
They dig into the poor magus and he reels. I'll save the fortitude roll for Albus unless you guys all finish.
| Thorrpe |
5 ft to J-14
Shortsword: 1d20 + 8 + 2 ⇒ (10) + 8 + 2 = 20 for 1d6 + 4 + 3d6 ⇒ (3) + 4 + (2, 4, 2) = 15 -2 to hit for it and -4 against me
Thorrpe steps to the side and attacks
Shad says I should have aimed here instead.
Dwalindor the Pahmet
|
Dwalindor will step up north (J15)to flank with Albus.
Or just noticed Thorpe is there...so moves to L14
"Hey, leave my buds alone you undead crone!"
Adm earthbreaker, fav, pa/FF : 1d20 + 10 + 2 ⇒ (15) + 10 + 2 = 27 for damage: 2d6 + 6 + 2 + 6 ⇒ (1, 3) + 6 + 2 + 6 = 18
Adm earthbreaker, fav, pa : 1d20 + 5 - 2 + 2 ⇒ (18) + 5 - 2 + 2 = 23 for damage: 2d6 + 6 + 2 + 6 ⇒ (4, 3) + 6 + 2 + 6 = 21
Dwalindor the Pahmet
|
And Albus may be as well.
| DMummy |
Good point.
Fortitude: 1d20 + 8 ⇒ (1) + 8 = 9
He is, huzzah?
Not wasting time on the paralyzed Magus, the ghast,reeling from the hammer blows by Dwalindor, turns its attention to the dwarf and advances.
Attack (Claws): 1d20 + 15 ⇒ (1) + 15 = 16
Damage (Claws): 1d6 + 9 ⇒ (4) + 9 = 13
Unable to recover its claws whiz past the barbarian.
At work so no updated map, sorry!
| Thorrpe |
Shortsword: 1d20 + 8 ⇒ (16) + 8 = 24 for 1d6 + 4 + 3d6 ⇒ (2) + 4 + (2, 1, 4) = 13 and he gets -2 to hit -4 vs me
Dwalindor the Pahmet
|
Dwalindor will step back to bring his reach weapon into affect again...flanking with Thorpe if possible.
"Oh no Albus, not you too!"
Adm earthbreaker, fav, pa/FF : 1d20 + 10 + 2 ⇒ (11) + 10 + 2 = 23 for damage: 2d6 + 6 + 2 + 6 ⇒ (5, 5) + 6 + 2 + 6 = 24
Adm earthbreaker, fav, pa : 1d20 + 5 - 2 + 2 ⇒ (19) + 5 - 2 + 2 = 24 for damage: 2d6 + 6 + 2 + 6 ⇒ (3, 5) + 6 + 2 + 6 = 22
| Thorrpe |
Shad says they will be fine. Lets find treasure!
Thorrpe checks the room, and the corpse using detect magic as well as percep
1d20 + 10 ⇒ (16) + 10 = 26 percep
Dwalindor the Pahmet
|
"Well, that's a bit better...hey Noonan...Albus. You guys ok?
Dwalindor will watch over the two until they can start moving again.
Dwalindor the Pahmet
|
After that encounter I would say yes to rest. Maybe not here in stink ville but back by statue or lab? As for watches, maybe in pairs. Thorpe and Noonan and then Albus and Dwalindor - alternate 2-3hrs until we get 8? .
| Noonan3 |
Works for me
When the party rests, Noonan will go to work using his healer's kit on Albus
Treat Deadly Wounds: 1d20 + 18 ⇒ (12) + 18 = 30
Albus heals 10 hp
Noonan then channels to heal everyone
Channel: 3d6 ⇒ (4, 6, 5) = 15
Channel: 3d6 ⇒ (4, 4, 3) = 11
Dwalindor the Pahmet
|
Thanks Noonan. I am good to go - at least for the rest and we can see how things look in the morning...if that is what it really is in this forsaken place.
Ready otherwise, taking his shift and then moving out in the morning, unless night attacks change the plans