DMummy's Mask

Game Master Elmdorprime

Evil Looms. Cowboy Up. Kill It. Get Paid.

Slave Trenches


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Female Human Cleric of Cayden Cailean 4

Audia approaches Beketra.

Greetings Beketra, my colleague tells me you are interested in pieces of art and items related to food. Have you seen this beautiful portrait. I also have a plethora of serving trays and chalices that work great for throwing the most lavish of parties.

diplomacy: 1d20 + 9 ⇒ (17) + 9 = 26


Map Undead M Railroad Engineer 13

Rameth, I'd group by subject - portraits and serving wear for dining rooms as a lot, or all the weapons and armor, or all the jewelry together.


Female Human Cleric of Cayden Cailean 4

Audia approaches Khammayid.

Greetings Khammayid, I have heard you are seeking the tools of war. We have come across an armory of the highest quality forged weapons. These are the most impressive of weapons and they are worth a premium

dimplomacy: 1d20 + 9 ⇒ (8) + 9 = 17

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor nods at Audia while speaking to Rameth.

"Boss, she was a good add to the team that one. She could sell ice to a polar bear...and can hold her liquor."


Map Undead M Railroad Engineer 13

Beketra seems interested in two lots, grey and pink as a result of Audia's efforts, but Khammayid doesn't seem to be all that enthusiastic about the weapons. He might bid on them, but if he does he probably isn't interested in paying full price.

You do see Menya the Whip, who is unlikely to talk about empty pleasantries. But a long story about adventuring might interest him in the weapons you've managed to acquire.

A Knowledge (Dungeoneering) or Diplomacy roll would work equally well.


M Halfling Hunter | Lvl 5 | HP 35/35, AC 19, T 14, FF 16 | F 7 R 10 W 6 | CMB 2 CMD 16 | Init + 4 | Perc + 13

Calin sees Menya the Whip, knowing that he might be interested in the weapons he sits down with him.

"I'm going to get straight to the point. We've got some weapons that you might be interested in. I'd like to tell you the story of how they were aquired....

Calin begins to relate the tale of the party's adventure. He fills in the part from before he joined the company with what he's been told during Dwalindor's drunken musings. He embellishes only slightly to make the tale more dramatic without any outright lies.

"...and finally we were ambushed by Velriana of the Scorched Hand and her party. She was driven mad by the thought of obtaining the treasures in the catacombs, these treasures I might add, when she began slaughtering he own companions they turned on her and we were able to bring her down."

Knowledge Dungeoneering: 1d20 + 5 ⇒ (16) + 5 = 21


Map Undead M Railroad Engineer 13

Menya does seem interested, thinking he can use the weapons as a display in his shop.

While talking to someone overhears you speaking to the weaponsmith.

Did I overhear you speaking about the Scorched Hand? I heard some shady lowlifes ambushed the Scorched Hand while they were trying to leave the necropolis. They also say the Sunrise Fellows were betrayed by one of their own!

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor furrows his brows trying to figure out if he was just called a lowlife and should go be zero or not....

"Rrrrrrf......Who's a lowlife? . "


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Local: 1d20 + 8 + 1d6 ⇒ (6) + 8 + (1) = 15who are the sunrise fellows.?

1d20 + 11 ⇒ (19) + 11 = 30 Sense Motive on the person who makes the comments...what is his/her deal.


Map Undead M Railroad Engineer 13

The Sunrise Fellows were a group of adventurers who were working the lottery as well. The rumor is that one of their number betrayed the others during the lottery and they died in an ambush trying to exit the Necropolis.

The person talking about the Scorched Hand is another high roller, this one a half-elf who is looking closely at the documents for sale. He doesn't seem to be spreading any rumors, or have any specific malice against you.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

I suspect they were ambushed. We were ambushed going in, but we handled them easily. The Scorched Hand were hired by forgot her name, but Rameth wouldn't to ambush us, they did and lost. The woman who hired them was killed, after she killed one of their own that we had subdued. We brought several of them out alive.

Rameth says ready to fight if he has to.


Map Undead M Railroad Engineer 13

The half-elf's eyes widen at so belligerent a display.

My word! I had no idea you were the people mentioned in the rumors! How fascinating. Tell me, when you were in the ruins did you come across any records or genealogies?

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor catches the tone in Rameths voice and takes a step forward in support."That's right. We don't take no guff from lowlife thugs. And we didn't see no genies' lodges either...like one of those lamps you rub and make a wish on? Nope. "


Map Undead M Railroad Engineer 13

Presuming there's no objection I'll advance to the first event. The lack of posting seems to indicate boredom. Audia, please make a few more diplomacy rolls for new buyers who come into the auction over time.

As the evening begins the bidding on some lots are fierce, others are less interesting. Just after the last bids on your lots, but about halfway through the auction, Albus feels a terrible jolt of arcane magic.

It doesn't seem to mean much to most at the auction but after only a few moments from Albus's start you begin to hear a terrible racket at the front door of the auction. Suddenly the door gives way and you hear two servants who were serving food cry out as they're crushed under the heavy doors.

You can see they're dying.

Over the doors come eight zombies, shambling towards the crowd which erupts in screams.

I didn't want to clutter the map with two dozen NPC tokens. To simulate the panic engendered you can treat the interior of the auction house as difficult terrain.

Map.

Initiative (Monster): 1d20 ⇒ 18
Initiative (Albus): 1d20 + 4 ⇒ (19) + 4 = 23
Initiative (Audia): 1d20 + 4 ⇒ (12) + 4 = 16
Initiative (Calin): 1d20 ⇒ 11
Initiative (Dwalindor): 1d20 + 2 ⇒ (14) + 2 = 16
Initiative (Rameth): 1d20 + 2 ⇒ (6) + 2 = 8

Combat Order = Albus, Zombies, Dwalindor, Audia, Calin, Rameth

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor spins around at the sight, grabbing his lucern hammer in both hands.

"LUCY! It is time to go to work." as he waits his turn to strike the undead mob.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

ill assume rameth has a non combat load out


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Audia save those two!

DM ignore the AC in parenthesis, that is wrong


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

Boy, you guys have being busy. Albus mumbles overhearing his comrades talk with the half elf.

He focus his attention back at the action when.
Did you guys felt that? Like a... Oh #%$&!
The magus hurriedly draws his blade while using his arcane powers to protect himself.

Draw weapon while moving 5ft to Calin's side, use arcane pool to enchant it and cast shield on himself. Current AC 19.


Map Undead M Railroad Engineer 13

Man, the midnight posts. They get to me. Place Albus at R 10, sorry for the lack of updated map I'm already away from my home computer.

The zombies advance slowly towards you and begin their attack.

Zombie 1: Moves from Q13 to Q11 (Attacks Calin)
Attack (Slam): 1d20 + 4 ⇒ (1) + 4 = 5

Zombie 2: Moves from R14 to R11 (Attacks Albus)
Attack (Slam): 1d20 + 4 ⇒ (8) + 4 = 12

Zombie 3: Moves from Q14 to S11 (Attacks Albus)
Attack (Slam): 1d20 + 4 ⇒ (17) + 4 = 21

Zombie 4: Moves from P14 to P11 (Attacks Dwalindor)
Attack (Slam): 1d20 + 4 ⇒ (5) + 4 = 9

Zombie 5: Moves from O14 to O10 (Attacks Audia)
Attack (Slam): 1d20 + 4 ⇒ (16) + 4 = 20

Zombie 6: Moves from O15 to O11 (Attacks Dwalindor)
Attack (Slam): 1d20 + 4 ⇒ (15) + 4 = 19

Zombie 7: Moves from N14 to N10 (Attacks Audia)
Attack (Slam): 1d20 + 4 ⇒ (10) + 4 = 14

Zombie 8: Moves from Q15 to Q12

Successful attacks on Albus, Audia, Dwalindor
Damage: 1d6 + 4 ⇒ (3) + 4 = 7 Albus
Damage: 1d6 + 4 ⇒ (4) + 4 = 8 Audia
Damage: 1d6 + 4 ⇒ (4) + 4 = 8 Dwalindor


M Halfling Hunter | Lvl 5 | HP 35/35, AC 19, T 14, FF 16 | F 7 R 10 W 6 | CMB 2 CMD 16 | Init + 4 | Perc + 13

Calin steps back to Q10 and casts gravity bow.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

1d20 + 8 + 1d6 ⇒ (15) + 8 + (1) = 24 Religion making sure they are normal zombies, which they obviously aren't cause they are moving and attacking

Rameth whips out a dagger and slashes at the near Zombie. DM if my religion check tells me that do not have DR/Slashing then I will use my spear, in which case add +1 to the attack rolls and I must preroll the damage

Dagger: 1d20 + 7 - 1 ⇒ (1) + 7 - 1 = 7 for 1d4 + 3 + 2 ⇒ (3) + 3 + 2 = 8 miss
Dagger: 1d20 + 7 - 1 ⇒ (9) + 7 - 1 = 15 vs AC 10 to aid Audia on her Defense


Map Undead M Railroad Engineer 13

Rameth, these appear to be normal zombies, although what's motivating them to attack like this you do not yet know.

I believe you've already rolled for zombies so you know these are behaving strangely, and have knowledge of the DR/Slashing. Albus can roll Spellcraft or Knowledge (Arcana) to try and identify the magical pulse he felt earlier which could help explain these events.

Actual spoilers here, but pertinent I think to making these rolls regarding behavior:
You won't find out with a roll the cause of these zombies moving crazy, but it will be revealed later in the module. So I'm not being a jerk to you.


Map Undead M Railroad Engineer 13

We're waiting for Audia to move, then we're back at the top of the combat order.


Map Undead M Railroad Engineer 13

We're also waiting for Dwalindor to bring the hammer down. Literally in his case.

Here's an updated map while you wait. If it matters the servants who were wounded are in Q14 and O14.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Audia! Help those two!


Female Human Cleric of Cayden Cailean 4

Sorry I didn't see that you needed me to make diplomacy rolls

Diplomacy: 1d20 + 9 ⇒ (14) + 9 = 23
Diplomacy: 1d20 + 9 ⇒ (9) + 9 = 18
Diplomacy: 1d20 + 9 ⇒ (10) + 9 = 19

I hate it when monsters try to stop me from making the next bar tab

Audia takes a pull from her hip flask.

Audia takes a 5 foot step to P9 and channels energy to damage undead.

Channel Energy: 2d6 ⇒ (1, 1) = 2


Map Undead M Railroad Engineer 13

The worst possible damage roll, that's terrible.

Saves Vs Channeling:

Save vs Channel Energy: 1d20 + 3 ⇒ (16) + 3 = 19 Success
Save vs Channel Energy: 1d20 + 3 ⇒ (14) + 3 = 17 Success
Save vs Channel Energy: 1d20 + 3 ⇒ (15) + 3 = 18 Success
Save vs Channel Energy: 1d20 + 3 ⇒ (15) + 3 = 18 Success
Save vs Channel Energy: 1d20 + 3 ⇒ (16) + 3 = 19 Success
Save vs Channel Energy: 1d20 + 3 ⇒ (3) + 3 = 6 Failure
Save vs Channel Energy: 1d20 + 3 ⇒ (2) + 3 = 5 Failure
Save vs Channel Energy: 1d20 + 3 ⇒ (8) + 3 = 11 Failure

The wave of positive energy ripples out from the cleric of Cayden Cailean and washes over the zombies. While the damage isn't significant you can see burns appear across the zombie horde.

Waiting on Dwalindor


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

dammit Audia. Heal those servants! Rameth roars

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Sorry, just got home from work..

Dwalindor growls at the zombie that hit him. He will drop his reach hammer and pull his axe to strike.

"I hate zombies to pieces! . "

Dwarf axe, pa/FF : 1d20 + 8 + 2 ⇒ (3) + 8 + 2 = 13for
2h fav damage,pa: 1d10 + 6 + 6 + 2 ⇒ (7) + 6 + 6 + 2 = 21


Map Undead M Railroad Engineer 13

Dwalindor's axe slashes hard into the zombie (P11), cutting it in two and leaving the pieces to flop onto the floor in front of him.

The patrons of the auction continue to scream or try to escape, and the other zombies are unfazed by Dwalindor's mighty blow.

Updated map!

Albus, you are up.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Oh and I almost forgot to add...

"Great idea for having Audia heal me, Rameth. But for the last time...I am a mercenary, not a servant!"


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

#%@ the servants, keep healing us!

K. Arcana: 1d20 + 9 ⇒ (13) + 9 = 22
Albus slashes with his blade at the advancing undead.
Attack the zombie that damaged him using a swift action to activate arcane strike.

Attk: 1d20 + 8 - 2 ⇒ (11) + 8 - 2 = 17
Dmg: 1d10 + 4 + 1 + 1 ⇒ (7) + 4 + 1 + 1 = 13

Castinf Def DC15: 1d20 + 11 ⇒ (8) + 11 = 19
Arcane Mark Spell Spellstrike: 1d20 + 8 - 2 ⇒ (2) + 8 - 2 = 8
Dmg: 1d10 + 4 + 1 + 1 ⇒ (3) + 4 + 1 + 1 = 9


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

just kill them Albus. Stop being a pansy. Profit to be made by being a hero


Map Undead M Railroad Engineer 13

Albus, you recognize the magic as a strong pulse of necromantic magic.

Albus's attack likewise fells the zombie in front of him, and the zombie at Q12 takes a step to R11 to fill the space left by its fallen compatriot.

They then renew their attacks.

Attack: 1d20 + 4 ⇒ (18) + 4 = 22 Against Rameth
Attack: 1d20 + 4 ⇒ (20) + 4 = 24 Against Dwalindor
Attack: 1d20 + 4 ⇒ (9) + 4 = 13 Against Dwalindor
Attack: 1d20 + 4 ⇒ (20) + 4 = 24 Against Dwalindor
Attack: 1d20 + 4 ⇒ (19) + 4 = 23 Against Albus
Attack: 1d20 + 4 ⇒ (3) + 4 = 7 Against Albus

Rameth's Damage
Damage: 1d6 + 4 ⇒ (6) + 4 = 10

Dwalindor's Damage
Damage: 1d6 + 4 ⇒ (4) + 4 = 8
Damage: 1d6 + 4 ⇒ (4) + 4 = 8

Albus's Damage
Damage: 1d6 + 4 ⇒ (5) + 4 = 9

The patrons are still milling about in panic.

Updated Map.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor spits his own blood after the pair of slams connect with his face.

"Now you are making me angry. "

He puts full force into his axe to hack at anothe zombie.

Dwarf axe, pa/FF, fav : 1d20 + 8 + 2 ⇒ (18) + 8 + 2 = 28for damage: 1d10 + 6 + 2 + 6 ⇒ (4) + 6 + 2 + 6 = 18


Map Undead M Railroad Engineer 13

Dwalindor hacks another zombie in half, splattering many of the guests with a shower of gore.

They scream as the viscera spoils their rich robes while they mill about in panic.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor grins in delight as he enjoys his handiwork.


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

I felt a necromancer nearby, beware.
Anyway, you are not turning soft on me are you Rameth? I bet it's that bloody elf women I have being told about. Father's people are all pantsys!
Like mother used to say.

Albus cuts in the undead wave with a couple of wide horizontal slashes.

Swift action to activate arcane strike. Attack zombie in front of him.
Attk: 1d20 + 8 - 2 ⇒ (7) + 8 - 2 = 13
Dmg: 1d10 + 4 + 1 + 1 ⇒ (7) + 4 + 1 + 1 = 13

Castinf Def DC15: 1d20 + 11 ⇒ (12) + 11 = 23
Arcane Mark Spell Spellstrike: 1d20 + 8 - 2 ⇒ (6) + 8 - 2 = 12
Dmg: 1d10 + 4 + 1 + 1 ⇒ (8) + 4 + 1 + 1 = 14

#%$@, this is not working. There are too many of them.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

So soft I'll be sleeping on a bed of coin!

1d20 + 6 - 1 ⇒ (19) + 6 - 1 = 24 for 1d4 + 3 + 2 + 1 ⇒ (4) + 3 + 2 + 1 = 10
1d20 + 6 - 1 ⇒ (6) + 6 - 1 = 11 Cs ac 10 to aid audias def

Tom confirm 1d20 + 6 - 1 ⇒ (7) + 6 - 1 = 12 for 1d4 + 3 + 2 + 1 ⇒ (4) + 3 + 2 + 1 = 10

Rameth slashes across the zombie throat


Map Undead M Railroad Engineer 13
"Angel Eyes" Albus wrote:
Father's people are all pantsys![/b]

If that's a typo it's one of the best ever.

Also you're sort of jumping the gun since Audia, Rameth, and Calin still have to go but I'll take it since it's pre-Zombie attack. Just hope there isn't another monster about to emerge that could have been killed by that attack. But would I do that?.

Albus's strike causes the zombie in front of him to vanish in a flash of silvery fire, even flashier than Dwalindor's strike.

This further panics the people in the room.

A mage is attacking! Run!

Some succeed in running past the grasping hands of the zombies and run over the rubble that has the dying servants beneath it near the front door.


Map Undead M Railroad Engineer 13

And of course Rameth posts as I respond.

Rameth's dagger rather messily finds a joint in the rotted flesh of the zombie near him and takes its head from its shoulders.

The head falls off and bounces along the floor like a gruesome child's toy.

Since you guys aren't specifying which zombies you're killing (you know who you are!) I'm declaring Zombies N10, O10 and R11 dead. Q11, S11 and O11 are still active.


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

Sorry if I jumped the gun. I am working tonight and did not wanted to slow down the action so I posted my turn in advance.

So is it just old age setting in? Albus quips the explorer. One can never know with you humans, in the blink of one's eyes you are all grandfathers...


Map Undead M Railroad Engineer 13
"Angel Eyes" Albus wrote:

Sorry if I jumped the gun. I am working tonight and did not wanted to slow down the action so I posted my actions in advance.

Eh, no worries if you're working it's definitely a good idea. Just pointing out it could have consequences.

I love that sound effect.


Map Undead M Railroad Engineer 13

Updated Map


M Halfling Hunter | Lvl 5 | HP 35/35, AC 19, T 14, FF 16 | F 7 R 10 W 6 | CMB 2 CMD 16 | Init + 4 | Perc + 13

Calin takes on the aspect of the tiger, aims and fires at the zombie at Q11.

attack: 1d20 + 9 + 1 + 1 ⇒ (10) + 9 + 1 + 1 = 21damage: 1d8 + 1 ⇒ (4) + 1 = 5


Female Human Cleric of Cayden Cailean 4

I hope these servants make alot of money, because they are gonna owe me some alcohols

Audia runs a wheel route to the left around the zombies to stay further than 5 feet away from the zombies to P-14. Audia uses heal to try to stabilize the servant at O-14.

Heal: 1d20 + 11 ⇒ (14) + 11 = 25


Map Undead M Railroad Engineer 13

Calin's arrow sticks through the zombie's thick, rubbery skin doing no discernible damage to the zombie.

Audia does manage to stabilize the servant in O14, who's still out from the wounds inflicted by the door collapse.

The zombies, still mindlessly driving forward against you, continue their assault.

Attack: 1d20 + 4 ⇒ (7) + 4 = 11 O11 vs. Dwalindor
Attack: 1d20 + 4 ⇒ (9) + 4 = 13 Q11 vs. Albus
Attack: 1d20 + 4 ⇒ (16) + 4 = 20 S11 vs. Albus

Damage: 1d6 + 4 ⇒ (5) + 4 = 9 Against Albus

Only one of the zombies manages to land it's attacks, pummeling Albus furiously.

Updated Map.
You guys are back up!


Female Human Cleric of Cayden Cailean 4

Audia uses heal to try to stabilize the servant at Q-14.

Heal: 1d20 + 11 ⇒ (16) + 11 = 27


Map Undead M Railroad Engineer 13

Audia has stabilized the other servant.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Rameth moves to N-12 as he does he draws another sharpened dagger as he attacks from flank, again aiming for the neck

Daggerr: 1d20 + 6 - 1 + 2 ⇒ (18) + 6 - 1 + 2 = 25 for 1d4 + 3 + 2 + 1 ⇒ (2) + 3 + 2 + 1 = 8

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