DMummy's Mask

Game Master Elmdorprime

Evil Looms. Cowboy Up. Kill It. Get Paid.

Slave Trenches


2,501 to 2,550 of 11,569 << first < prev | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | next > last >>

M Lion | Lvl 5 | HP 35/35, AC 17, T 14, FF 13 | F 5 R 8 W 3 | CMB 6 CMD 20 | Init + 4 | Perc + 6

Tobbs looks to see if any appear to be weaker than the others.

perception: 1d20 + 6 ⇒ (3) + 6 = 9

He then moves to G11 and attacks the nearest zombie.

bite: 1d20 + 6 - 1 ⇒ (11) + 6 - 1 = 16damage: 1d6 + 3 + 2 ⇒ (3) + 3 + 2 = 8


Map Undead M Railroad Engineer 13

Tobbs gets a huge mouth full on zombie, and the zombie looks quite put out, for a mindless rambling corpse.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

oh we don't just recognize them

1d20 + 9 + 1d6 ⇒ (15) + 9 + (4) = 28


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]
DMummy wrote:

I came to you because you rescued people with no hope of reward and that makes you heroes!

Yea, we really should stop doing that... Albus grumbles while giving Rematch a sideways glare.


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

The magus starts to invoke the powers of the arcane as he advances toward the zombies.

Casts shield on self and moves to F7.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor will assume these are regular zombies and will draw his axe while he moves up (g11) where he drops Lucy, his hammer and swings.

"Let's get to work, Warwick..." as his grips the handle in both meaty hands

Dwarf waraxe, pa/FF, fav : 1d20 + 8 + 2 ⇒ (13) + 8 + 2 = 23
for damage: 1d10 + 6 + 2 + 6 ⇒ (5) + 6 + 2 + 6 = 19


Map Undead M Railroad Engineer 13
Rameth the Delver wrote:

oh we don't just recognize them

1d20+9+1d6

You get a cumulative view of zombie knowledge but I figure most shambling rotting corpses look enough alike to make you roll. You'd have to roll really, really, really low to miss recognizing a zombie. As in a 1 low.

Rameth, these are in fact normal zombies, with resistance to all damage except slashing, the staggered condition and the ability to see in the dark. You don't sense any additional enchantments on them.

You also notice they look disturbingly similar to the zombies in the auction house last night.


Map Undead M Railroad Engineer 13

Dwalindor, that's the same location as Tobbs, I put you at H10 so you could attack with your axe.

Dwalindor's axe cleaves straight through the zombie that was at I11 and the sides fall on the ground. You can hear cheers from the houses surrounding the market where survivors have boarded themselves up.

Map

Waiting on Audia.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Rameth charges the one at J-10

dagger: 1d20 + 6 - 1 + 2 + 1 ⇒ (11) + 6 - 1 + 2 + 1 = 19 for 1d4 + 3 + 2 + 1 + 1 ⇒ (1) + 3 + 2 + 1 + 1 = 8

As he charges he whips out a sharpened dagger


Map Undead M Railroad Engineer 13

The dagger bites deep into the zombie's shoulder, causing its arm to nearly fall off.

Its held on only by a bit of meat and skin.

Map


Female Human Cleric of Cayden Cailean 4

Audia moves to J9 and begins to Channel Positive Energy into harming undead.

Channel Energy: 2d6 ⇒ (4, 6) = 10


Map Undead M Railroad Engineer 13

Audia's blast of energy radiates outward, causing massive searing towards the zombies remaining.

The zombies Rameth and Tobbs have already hurt simply vanish in a flash of light. The remaining zombies stumble towards you.

The zombie at L6 moves to J8 towards Rameth.

The zombie at L9 moves to K9 and swings its arms at Audia.

Attack (Slam): 1d20 + 4 ⇒ (3) + 4 = 7

The arms pinwheel madly but fail to connect.

The zombie at J12 moves to I11 and attacks Dwalindor.

Attack (Slam): 1d20 + 4 ⇒ (5) + 4 = 9

It likewise fails to connect with the wily dwarf.

Map


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Rameth drops his dagger and draws another sharpened one, he attacks J-8

1d20 + 6 - 1 ⇒ (20) + 6 - 1 = 25 for 1d4 + 3 + 2 + 1 ⇒ (3) + 3 + 2 + 1 = 9
to confirm 1d20 + 6 - 1 ⇒ (20) + 6 - 1 = 25 for 1d4 + 3 + 2 + 1 ⇒ (3) + 3 + 2 + 1 = 9
to confirm again for kicks to confirm 1d20 + 6 - 1 ⇒ (17) + 6 - 1 = 22 for 1d4 + 3 + 2 + 1 ⇒ (3) + 3 + 2 + 1 = 9

He slices the head clean off then as the head falls he kicks it towards another of the zombies

1d20 + 6 ⇒ (20) + 6 = 26
to confirm the kick 1d20 + 6 ⇒ (18) + 6 = 24

the head flies and slams into another zombie, in the side of the head, knocking it prone!

no idea about that, but that set of rolls deserves to be rewarded


M Halfling Hunter | Lvl 5 | HP 35/35, AC 19, T 14, FF 16 | F 7 R 10 W 6 | CMB 2 CMD 16 | Init + 4 | Perc + 13

Calin takes a 5 foot step to G8, summons the aspect of the bull to give him strength. and throws a dagger at the zombie at K9.

dagger: 1d20 + 9 ⇒ (20) + 9 = 29damage: 1d3 + 2 ⇒ (2) + 2 = 4
crit confirm: 1d20 + 9 ⇒ (4) + 9 = 13damage: 1d3 + 2 + 1d3 + 2 ⇒ (1) + 2 + (3) + 2 = 8


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

crits all over the place


M Lion | Lvl 5 | HP 35/35, AC 17, T 14, FF 13 | F 5 R 8 W 3 | CMB 6 CMD 20 | Init + 4 | Perc + 6

Tobbs moves up to the zombie in front of him and attacks it.

bite: 1d20 + 5 ⇒ (2) + 5 = 7damage: 1d6 + 5 ⇒ (2) + 5 = 7
claw: 1d20 + 5 ⇒ (5) + 5 = 10damage: 1d4 + 5 ⇒ (4) + 5 = 9
claw: 1d20 + 5 ⇒ (11) + 5 = 16damage: 1d4 + 5 ⇒ (4) + 5 = 9

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor will step and swing at the zombie closest to him if it still stands.

Dwarf axe, pa/FF, fav : 1d20 + 8 + 2 ⇒ (5) + 8 + 2 = 15for damage: 1d10 + 6 + 2 + 6 ⇒ (4) + 6 + 2 + 6 = 18


Map Undead M Railroad Engineer 13

I'm far too lazy to describe all the carnage at this precise moment. Just imagine a zombie slaying montage.

The last of the zombies are killed by the violent attacks, leaving you alone in the square. You're out of combat.

The psychopomp is circling the square, but you do have a moment to examine the square and the zombies.

A cart lies on its side in the alley ahead, though most of its load appears to be firmly in place. A body lies beside it, covered in blood and twisted in death.

If you examine the wagon:

The goods in the wagon are mostly half-filled sacks of spoiled grain, shoddy grain, and jugs of long-hardened paint.

Underneath you see a large hidden compartment beneath the goods have been burst open from within.

Please roll Knowledge (religion) or Heal DC 15 to examine the cart for more information about the hidden compartment.

Success:

You can smell the peculiar scent of cedar oil and incense - both of which are used in traditional Osirian mummification rituals.

The wagon driver has a rather large amount of money on him, 62 gp 50 sp in a belt pouch. He also has a crudely fashioned silver chain worth another 60 gp wrapped around his left wrist. Roll Knowledge (Local) DC 20

Success:

The chain is a symbol of the Silver Chain gang, the most powerful gang of grave robbers and artifact smugglers in Wati.

Finally roll Perception (DC 20)

Success:

You find a compartment in the wagon hidden beneath the driver's seat that has 1065 gp worth of jewelry and a hand of the honest man concealed in the smuggler's hold.

Hand of the Honest Man

This mummified human hand comes from an honest man punished for a crime he didn’t commit, and is dried and hung from a simple twine thong around the neck. The hand’s scapegoat origins offer some protection to its wearer. When the wearer of a hand of the honest man is targeted by a curse or a misfortune effect such as a witch’s misfortune or evil eye hex, the curse is instead transferred to the hand with no ill effects to the wearer.

The hand retains the curse (even if it normally expires after a set duration) until the effect is removed with a remove curse spell or similar effect. A spellcaster receives a +2 bonus on her caster level check to remove a curse stored in a hand of the honest man. Removing a hand of the honest man while it holds a curse instantly transfers the curse to its wearer. A hand of the honest man can hold only one curse or effect at a time. If the wearer is targeted by another curse while the hand is currently storing a curse, the new curse takes effect normally. A hand of the honest man has no effect on curses already affecting a creature.

The wearer of a hand of the honest man is riddled with guilt over any untruths she utters, and takes a –2 penalty on all Bluff checks while wearing the hand.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

1d20 + 2 ⇒ (9) + 2 = 11 heal
1d20 + 9 + 1d6 ⇒ (5) + 9 + (2) = 16 local
1d20 + 11 ⇒ (14) + 11 = 25 perception

Hey look at this, creepy hand to wear around my neck.

He puts it around his neck happy to share it


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Rameth gathers the loot.

1d20 + 9 + 1d6 ⇒ (20) + 9 + (2) = 31 religionI missed this was an option

This wagon had a mummy in it.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

"Ah nice, boss. But you can keep it. I only like gold bling. Not some rotted hand...but looks good on you. Really. (Cough)."

The dwarf recovers Lucy his hammer and checks the other supplies.

"not worth much. Guess that is all, or is it, birdies?


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Somehow I don't think this is where our path ends.

Rameth holds up the chain, Anyone recognize this?

Then to the bird

OK Bird, lets go!


Map Undead M Railroad Engineer 13

The psychopomp chirps and begins winging is way in the same direction.

As the psychopomp comes to a small building you realize you're approaching an abandoned building.

Two fire-scarred mud-brick walls and a half-dozen crumbling clay kilns are all that remains of the building that once stood in this weed-choked lot. A boarded-up, scorched door stands in the southeast corner where the walls join.

As you approach two watchman approach you.

You there! This building is dangerous, you have to clear off.

The psychopomp is about to say something when you see it start to fade - you realize that it is being called to its duties in the Boneyard and its summoning time is temporarily done.

Oh no! I'm being summoned back to the Archives of St. Auril! Please, save my friend!

It vanishes.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

1d20 + 11 ⇒ (14) + 11 = 25 SM

Looks like an abandoned building to me. And if it is dangerous you should clear off, I have license to be here.

he flashes his stupid pin

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalinder keeps Lucy handy as be backs up Rameth the Rematcher and tries to look official.

"Yeah!"


M Halfling Hunter | Lvl 5 | HP 35/35, AC 19, T 14, FF 16 | F 7 R 10 W 6 | CMB 2 CMD 16 | Init + 4 | Perc + 13

Calin moves out to the side to get a clear shot in case things come to violence. He looks around to make sure there isn't anyone else that we don't see.

perception: 1d20 + 12 ⇒ (8) + 12 = 20


M Lion | Lvl 5 | HP 35/35, AC 17, T 14, FF 13 | F 5 R 8 W 3 | CMB 6 CMD 20 | Init + 4 | Perc + 6

Tobbs pads up next to Dwalindor and leans his bulk against him to let Dwalindor know he's there.

He begins a low menacing, "Grrrrrrr"


Map Undead M Railroad Engineer 13

The two guardsman scoff.

Dat's a Pharasman pin! We dun' answer to Sebti or her stupid priests, we work for the City Council, and dat gives us 'thority here pal. Why don't you go puts on a skirt and burn some incense in your nice temple while the real guardsmen work?

DM Only:

Bluff: 1d20 + 6 ⇒ (5) + 6 = 11
Stealth: 1d20 + 11 ⇒ (7) + 11 = 18

Rameth:

They're definitely wanting to keep you away from the site, but they're lying about being guardsmen. They want to keep you away from the site for other reasons.

They pull their crossbows out at Tobbs growling at them.

Hey, buddy, keep dat f&*%ing cat away from us! Yous dun' hav' a license for a wild animal in da city 'cuz der ain't one.

Calin:

You don't see any other people, but you can see both the guards have a silver chain bracelet around their left arm similar to the one you recovered from the dead wagon driver.


M Halfling Hunter | Lvl 5 | HP 35/35, AC 19, T 14, FF 16 | F 7 R 10 W 6 | CMB 2 CMD 16 | Init + 4 | Perc + 13

Calin moves next to Rameth and whispers to him.

Rameth:
Look at their armbands they're with the same group as the guy from the wagon. I'm thinking they're involved with those causing the dead to rise.

After speaking to Rameth, Calin steps back to his original position and mentally signals Tobbs to charge.

"Tobbs kind of has a mind of his own and I'm thinking that he doesn't like you much."


M Lion | Lvl 5 | HP 35/35, AC 17, T 14, FF 13 | F 5 R 8 W 3 | CMB 6 CMD 20 | Init + 4 | Perc + 6

Tobbs charges the nearest target and rends into him with a savage bite. Tobbs sends feelings of joy and happiness back to Calin through their telepathic link. It's the best way that he can express, "These things taste a lot better than zombies."

bite: 1d20 + 5 ⇒ (15) + 5 = 20damage: 1d6 + 5 ⇒ (3) + 5 = 8


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

rameth chugs down his mutagen during the surprise round. I assume Rameth would be able to act considering Calin pointing that out and his SM


Map Undead M Railroad Engineer 13

Initiative (Albus): 1d20 + 4 ⇒ (4) + 4 = 8
Initiative (Audia): 1d20 + 4 ⇒ (9) + 4 = 13
Initiative (Calin): 1d20 + 4 ⇒ (11) + 4 = 15
Initiative (Dwalindor): 1d20 + 2 ⇒ (3) + 2 = 5
Initiative (Rameth): 1d20 + 2 ⇒ (7) + 2 = 9
Initiative (Tobbs): 1d20 + 4 ⇒ (19) + 4 = 23
Initiative (Monster): 1d20 + 7 ⇒ (19) + 7 = 26

Combat Order: Bad Guys, You Guys

Yous bastads! Yous dink you can get away wit dis?!

Map

The fire their crossbows into Tobbs.

Attack (Hand Crossbow): 1d20 + 5 ⇒ (8) + 5 = 13
Attack (Hand Crossbow): 1d20 + 5 ⇒ (1) + 5 = 6

Both bolts slice past the lion and one of the bad guys drops his hand crossbow after it malfunctions.

The other one follows suit and they both pull their punching daggers.


Map Undead M Railroad Engineer 13
Rameth the Delver wrote:
rameth chugs down his mutagen during the surprise round. I assume Rameth would be able to act considering Calin pointing that out and his SM

I think Calin and Tobbs get the surprise round since they didn't express what they were going to do before hand. Rameth didn't know exactly why they were lying about being guardsmen (they could have been hiding their families for example) and Calin moved twice during the surprise round to move up to you and then move back.


M Lion | Lvl 5 | HP 35/35, AC 17, T 14, FF 13 | F 5 R 8 W 3 | CMB 6 CMD 20 | Init + 4 | Perc + 6

Tobbs attacks the guard at I8.

bite: 1d20 + 5 ⇒ (19) + 5 = 24damage: 1d6 + 5 ⇒ (1) + 5 = 6
claw: 1d20 + 5 ⇒ (4) + 5 = 9damage: 1d4 + 5 ⇒ (3) + 5 = 8
claw: 1d20 + 5 ⇒ (3) + 5 = 8damage: 1d4 + 5 ⇒ (3) + 5 = 8


Map Undead M Railroad Engineer 13

The guard at I8 is desparate and screams after being mauled by the lion.


M Halfling Hunter | Lvl 5 | HP 35/35, AC 19, T 14, FF 16 | F 7 R 10 W 6 | CMB 2 CMD 16 | Init + 4 | Perc + 13

Calin moves to K10 and fires an arrow into the same guard.

attack: 1d20 + 10 + 4 ⇒ (6) + 10 + 4 = 20damage: 1d6 + 1 ⇒ (6) + 1 = 7


Map Undead M Railroad Engineer 13

The screams are cut off after the guard dies.

Yous killed Arun! I's gonna git ya for dat!


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Rameth chugs it down and studies his foes, then 5 days closer

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor sees the guards approach with hostile intent.

Once again, due to close quarters,he draws his axe and drops Lucy, his hammer and swings into the closest guard.

"Sorry Lucy, today you get some rest...."

Dwarf waraxe, pa/FF : 1d20 + 8 + 2 ⇒ (12) + 8 + 2 = 22for damage: 1d10 + 6 + 6 ⇒ (9) + 6 + 6 = 21


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]
DMummy wrote:


Yous bastads! Yous dink you can get away wit dis?!

Intimitade the last guard: 1d20 + 2 ⇒ (14) + 2 = 16

Oh, we know we can get away with it, your next.
Respect my Authority!

K. Local: 1d20 + 10 ⇒ (16) + 10 = 26
Turning to the group.
By the way, the silver chain... It's a symbol of the Silver Chain gang, a powerful gang of grave robbers and artifact smugglers here in Wati.


Map Undead M Railroad Engineer 13

The last guard looks quite intimidated by Albus - right before Dwalindor's axe punches straight through a gap in his armor and causes his guts to spill out on the lot where the floor of the brick factory used to be.

The screams of the dying men doesn't appear to have alerted anyone else to the area of the old factory.

You do see off in the distance a small part of the factoy is intact, but the door is boarded up.

Perception DC 15:

The door is boarded up on the outside, but it appears to be perfectly functional.

The guards do have a variety of equipment on them that you can pick up.

They both have a hand crossbows with 9 bolts, a punching dagger, a sap, four vials of various liquids, a climber's kits, a crowbar, 2 iron rods tipped with gold, a set of thieves tools and the silver chain bracelet like the one on the driver. They also have 7gp each on them.

Finally they're clad in leather armor.

Appraise DC 15:

The theives' tools are masterwork quality.

Appraise DC 25:

The leather armor is magical. Cast identify to determine the nature of the magical enchantment.

Perception DC 15 (for the liquids):

The two are each carrying a potion of cure light wounds, a vial of antitoxin, a flask of alchemist's fire, and a vial of holy water.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor will grab any of the gear the others do not want to carry.

" Sorry to interrupt yer conversation there Albus. I ain't so good with negotiations.. "


M Halfling Hunter | Lvl 5 | HP 35/35, AC 19, T 14, FF 16 | F 7 R 10 W 6 | CMB 2 CMD 16 | Init + 4 | Perc + 13

"I apologize for jumping the gun a little bit there. I could see where this was going and preferred us to get the jump on them for a change."

perception: 1d20 + 12 ⇒ (8) + 12 = 20
appraise: 1d20 + 1 ⇒ (3) + 1 = 4

"Lets get this door open and find out what they were trying to hide."


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

What? No, I thought you were great my friend. Both of you. Albus says casting detect magic while searching the guards.

Perc: 1d20 + 6 ⇒ (13) + 6 = 19
Appraise: 1d20 + 3 ⇒ (16) + 3 = 19
Appraise: 1d20 + 3 ⇒ (3) + 3 = 6
Perc: 1d20 + 6 ⇒ (5) + 6 = 11

That door on the factory building still standing is boarded up from the outside. I think they are trying to keep something from getting out.


Map Undead M Railroad Engineer 13

Albus, the leather armor both of the "guardsmen" are wearing is magical. An identify spell would tell you what kind of enchantment, or you could leave it until later.

When you approach the door, you find that there is a hidden bolt that keeps the door locked, but you're able to slide it open and reveal a small cramped room.

The floorboards of this ramshackle, soot-stained office have been pried up and used to construct a crude stairway leading underground. The air is quite musty.

There are also four 10-pound sealed kegs sitting on the inside of the door (Perception DC 10, Appraise DC 15 to identify).

Perception Success:

Inside you see a large amount of thin red plant items that are incredibly fragrant.

Appraise Success:

The spice is saffron, an incredibly valuable spice. Each of the kegs is worth 150 gp.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

I will identify it later.

I auto make the perception

1d20 + 11 ⇒ (2) + 11 = 13 appraise
1d20 + 13 ⇒ (3) + 13 = 16 to Id the potions


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

I'll burn an inspiration on appraise 1d6 ⇒ 3


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Rameth claims one of the hand crossbows and the bolts


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

how many kegs of saffron?


Map Undead M Railroad Engineer 13

Four.

2,501 to 2,550 of 11,569 << first < prev | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / DMummy's Mask All Messageboards

Want to post a reply? Sign in.