DMummy's Mask

Game Master Elmdorprime

Evil Looms. Cowboy Up. Kill It. Get Paid.

Slave Trenches


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M Halfling Hunter | Lvl 5 | HP 35/35, AC 19, T 14, FF 16 | F 7 R 10 W 6 | CMB 2 CMD 16 | Init + 4 | Perc + 13

"Not sure if I'll be able to get it off of him, the cloud would kill them both!

Calin throws his dagger at the hand and moves to Q9.

thrown dagger: 1d20 + 9 ⇒ (1) + 9 = 10damage: 1d3 + 1 ⇒ (1) + 1 = 2


Map Undead M Railroad Engineer 13

I'm too lazy to come up with funny punishments for 1 on a dagger throw, so for the moment I'll use the Critical Miss generator here: http://www.d20pfsrd.com/gamemastering/tools/critical-generator

Result! For 3 rounds, you take an additional -2 penalty on ranged attacks for each ally in melee combat with your target.

Treat Menya the Whip as an ally for this purpose.

Calin's dagger files wildly off its mark, crashing into a priceless urn recovered from another dig site, causing it to tip over and shatter on the ground. The bidding was up to 6,000 gp when the auction was interrupted.


M Halfling Hunter | Lvl 5 | HP 35/35, AC 19, T 14, FF 16 | F 7 R 10 W 6 | CMB 2 CMD 16 | Init + 4 | Perc + 13

Yin and Yang.....


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

[b] well done.[/dice]

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

indeed!.

"Hey, watch it, sport. That sounded expensive. Glad we weren't bidding on it. Hah! . "

Dwalindor's grins at Calin as he continues removing rubble.


Map Undead M Railroad Engineer 13

Dwalindor successfully clears another 150 lbs off of one of the victims of the collapse.

100 lbs left on one, 400 on the other.


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

Is there anything left to kill?


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Yes one hand in the room on the whip


Map Undead M Railroad Engineer 13

There's only one thing left...for now.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

What no sound effect?


Map Undead M Railroad Engineer 13

It's hard to post links from my phone. I'll do better I promise.


M Halfling Hunter | Lvl 5 | HP 35/35, AC 19, T 14, FF 16 | F 7 R 10 W 6 | CMB 2 CMD 16 | Init + 4 | Perc + 13

we're at the brewery getting toasted. I can make sound effects but for some reason they don't show on the board.


Map Undead M Railroad Engineer 13

Home for the moment, we're waiting for Audia and Albus.


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

Albus moves to the last hand and strikes it.

Attk: 1d20 + 8 - 1 ⇒ (11) + 8 - 1 = 18
Dmg: 1d10 + 6 + 1 + 1 + 3 ⇒ (1) + 6 + 1 + 1 + 3 = 12


Map Undead M Railroad Engineer 13

Albus, I don't think you can attack the last hand this round - it's at Q5 and unless I missed additional movement you're at R16.

Since the interior of the auction house is difficult terrain (see here) you can't charge to it either.

If you want to attack this turn you can move to R13 and attempt a spell? Or you can move towards the hand R10.

Here's an updated map so hopefully that helps.


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

I was at R 17, but I dont think it makes any difference. What is the lighting icon outside?

Albus will not move and ready an attck against any target that comes within range using his previous roll. If nothing happens he will delay.


Map Undead M Railroad Engineer 13

The lightning icon is Calin's spell - he summons a mobile thunderstorm that does 3d6 damage to anything in the square.


Female Human Cleric of Cayden Cailean 4

Audia moves over to Dwalindor

If I'm gonna heal you, you have to admit I won last nights "battle"

Audia moves to O16 and converts Grace to Cure Moderate Wounds on Dwalindor.

Cure Moderate Wounds: 2d8 + 4 ⇒ (8, 3) + 4 = 15


Map Undead M Railroad Engineer 13

The hand continues to strangle Menya the Whip, and the Maru and Namaru are still buried under rubble.

It's back to you guys again.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

how bad does she look


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

[ioc] can't see map but move towards the hand and throw spear[/ooc]

1d20 + 3 + 2 + 1 + 1d6 + 2 ⇒ (9) + 3 + 2 + 1 + (3) + 2 = 20 1d8 + 7 + 2 + 1 ⇒ (3) + 7 + 2 + 1 = 13


Map Undead M Railroad Engineer 13

Which "she"? Maru and Namaru need help, but Maru is the one Dwalindor is clearing debris from. Menya is a man, but he looks pretty bad, if he's not saved he might die from being stangled by the hand.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

I meant the one being choked


Map Undead M Railroad Engineer 13

Rameth, I don't think you can close the distance to throw the spear. The hand (and Menya) are at Q5 and you're at N18 - with the interior being difficult terrain there's no way to close the distance and throw the spear which has a range of 20 ft.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

I can't see the map, take it at two range increments do a -2 to hit after moving 30 ft


Map Undead M Railroad Engineer 13

Still just outside of range - as soon as you're in the door it's difficult terrain so the max you can reach with one movement is P14. That puts the hand at 45 feet away - you can take an additional range penalty for -4?

Also I'd like to note you're throwing a spear at a shriveled hand throttling a live person.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor continues to dig the woman clear of the rubble.

"Audia, I appreciate the healing but you may need to help the trapped man too. He aint lookin none too good. As far as the contest, all as i will admit is my memory is a bit foggy after the 8th or 9th pint."


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

#%$@
Albus double moves towards the last undead hand.


Map Undead M Railroad Engineer 13

OK, I'm thinking about Rameth's attack - he's at a 20 roll, -4 for two range increments, -4 for the target in melee since it's grappling, and + 2 for the -4 DEX the monster loses for being in grappling.

That means his attack roll is a 12.

Rameth's spear throw does manage to crash into the hand throttling Menya, although he does look extremely concerned by the spear hurtling towards his throat.

He pushes the spear off and wild-eyed proceeds to escape the auction house.

Dwalindor manages to uncover the rubble on Maru, and Namaru is still calling for help 400 lbs. left on Namaru.

Albus, since Rameth made his attack and I can't seem to find anything in mechanics to match my own logic about the spear toss being a bad idea - go limitations of written rules! - you can either keep your move or take another action.

You are still in combat.

Map (without Albus's move)


M Halfling Hunter | Lvl 5 | HP 35/35, AC 19, T 14, FF 16 | F 7 R 10 W 6 | CMB 2 CMD 16 | Init + 4 | Perc + 13

Seeing that there is no longer a threat inside the auction house Calin picks up his bow and moves to Q13.

He scans the area for any more threats.

perception: 1d20 + 12 ⇒ (4) + 12 = 16


Map Undead M Railroad Engineer 13

Calin, you don't see any immediate threats beyond the milling NPC's who don't seem to care if they trample a halfling underfoot.

You do see an Osiriani man with gray hair and small, pointed goatee speaking to nothing you can see before he ducks out of the auction hall and hurries through the market.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Once the woman is freed. dwalindor will go to work on digging out the man.


Female Human Cleric of Cayden Cailean 4

Audia moves to P18 and begins to help clear the rubble from the remaining noble.


M Halfling Hunter | Lvl 5 | HP 35/35, AC 19, T 14, FF 16 | F 7 R 10 W 6 | CMB 2 CMD 16 | Init + 4 | Perc + 13

"Tobbs, stop that guy!"

Calin points toward the Osiriani man.


M Lion | Lvl 5 | HP 35/35, AC 17, T 14, FF 13 | F 5 R 8 W 3 | CMB 6 CMD 20 | Init + 4 | Perc + 6

Tobbs charges the Osiriani and attempts to knock him down.

overrun: 1d20 + 7 ⇒ (8) + 7 = 15


Map Undead M Railroad Engineer 13

Tobbs is unable to pursue the strange man through the crowded marketplace, as numerous citizens are in his way and dozens of upturned market stalls are carts litter the area - apparently the zombies came into the auction house through the main square.

Map

Dwalindor and Audia, in this round you're able to uncover 225 lbs of debris off of Namaru - who is also a woman. 175 lbs of debris left.

You can move to the next round.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Rameth moves towards his spear and picks it up [/ooc] double move, might get me there?.[/ooc]


Map Undead M Railroad Engineer 13

It's at Q5 so it's slightly farther than double standard movement, but you can run to make it to the spear so you'll be at Q5 at the start of round 10. There's no enemies, in sight, to make you worry.

After Rameth collects his spear and hears a terrible moan coming from a storage area to the north. The door to the auction platform opens and he sees a mummy stumble out of the storage area.

Map

Initiative (Monster): 1d20 ⇒ 10
Initiative (Albus): 1d20 + 4 ⇒ (6) + 4 = 10
Initiative (Audia): 1d20 + 4 ⇒ (17) + 4 = 21
Initiative (Calin): 1d20 ⇒ 6
Initiative (Dwalindor): 1d20 + 2 ⇒ (17) + 2 = 19
Initiative (Rameth): 1d20 + 2 ⇒ (18) + 2 = 20

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

"Rameth, don't be findin no new friends. We are still digging here . "

Dwalindor digs one more round, hoping to free the second woman.

Under his breath he mumbles

"Gotta be careful whose watching...they may accuse me of Being a paladin or somethin...hah . "


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

1d20 + 9 + 1d6 ⇒ (9) + 9 + (5) = 23 religion


Map Undead M Railroad Engineer 13

The monster appears to be an average mummy, which is troublesome but not terrible.

You remember it is resistant to most forms of damage but is vulnerable to fire (so is the building you're in) and that it can cause its victims to become infected with a magical disease known to adventurers as mummy rot. This disease causes people to waste away by draining their vitality (CON and CHA damage) and can only be removed first as a curse, then as a disease by a powerful cleric.


Map Undead M Railroad Engineer 13

Dwalindor uncovers another 150 lbs of rubble from the Namaru this turn - 250 lbs. left.

Also, just to post combat order: Audia, Rameth, Dwalindor, Albus, Monster, Calin.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

We have to hit this thing with localized fire!

Rameth downs his shield extract then he moves to R-9 taking into account difficult terrain.

Re group outside!


Map Undead M Railroad Engineer 13

Waiting on Albus and Audia


Female Human Cleric of Cayden Cailean 4

You said there was 175 lbs left earlier and dwalindor removed 150. Shouldnt there be 25 lbs of rubble left?

If thats the case guys do you want me to just finish clearing so we can be done with that? Im still new to this


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

. get that civilian free. Last thing we need is a mummy killing them when we could have protected them. Bad for business. And what the hells is going on!


Map Undead M Railroad Engineer 13

Sorry, guess I forgot between then and now! Yes, you can finish up this round if you clear the debris.


Female Human Cleric of Cayden Cailean 4

Audia removes the remaining rubble from the noblewoman.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

"Thanks Audia. Now we best see what trouble Rameth has disturbed. "

Dwalindor will pick up his hammer and move up when his chance comes up...


Map Undead M Railroad Engineer 13

Waiting on Albus now.

Maru and Namaru are still conscious and thank you profusely before joining the stream of refugees from the auction house.

With them are another group of adventurers who look at the mummy in shock and decide to retreat from the auction, guarding against further attacks by the undead for the wealthy they're shepherding down to the Grand Mausoleum at the end of the Sunburst Market.

At the end of this turn the Canny Jackal's interior will no longer be difficult terrain as the patrons have safely evacuated.

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