Razor Coast Texas Style!

Game Master brvheart

Razor Coast, a devil’s paradise, where a man’s fortune can bleed out quicker than a spitted pig, and where the dawn sky blazes across endless oceans. Oceans that for centuries hid a lost people of whom legend whisper were born into these wild reaches as the sons of sharks. Here, within in the kraken’s clutches, law means little while gold breaks all boundaries and blood, pearls, and rum pay for all sin.

The Veiled Isle
Roll20 Map Site
Lighthouse


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Male Human Rogue6/Clr1 Current Map

Beth finished off that mummy, but Oro-Tu has noticed more to come!


Soon as you're ready for Leialoha in initiative, he'll roll the balls on in there to start things off. With Oro-Tu between him and the mummies of course!


Female Human (Ulfen Viking Dame) 79816xp Cleric of Jaren Falkynjagger 8/Warpriest (CoTF) 1 ; HP 83, Init +2, AC: 24 /T: 13 /F: 22; Fort:+11/ Ref:+5/ Will:+13; Per: +13; BAB: +6, CMB: +10, CMD: 23

Seige Strategy: I am here now but no one else is, yes I can detect magic and I will be able to detect evil at will at 10th level, I think we will level on 50 mummies, we should take guard duty in shifts and half of us rest, if we have any spells that reduces time needed for resting, we should use them or rings of sustanence, I am low on resources. We need to keep them locked in the room doing what damage we can while part of the group rest and recovers, a stone shape could help with that so the casters, myself included can rest and recover spells, large party, so half can rest while other half takes point and holds them off awhile.

First Shift to rest, Silas, Me, Ivar, Uraissa; Second Shift: Mercy, Beth, Leialoha, Oro-Tu. If we can Stone Shape to lock them in, then we can all withdraw.


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

Is the volcano showing any signs of increasing danger?


Male Human Rogue6/Clr1 Current Map

Nope. It seems to be taking a lull at present. You might risk resting on site.


taking creative license on the mummy rot, or whatever it is Ivar caught, hope that's ok

I feel like crap, not at all up to full capacity here Ivar frowns and shakes his head, "I feel like crap, don't relish being here any longer than we need too. But if people need to rest I understand. But this" Then pointing, lifting his arm so the team could see the wound where the mummy ran into his side, they see the bruising and the odd rotting "I fear if this doesn't get dealt with I may soon be of little use."


Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21

Oro-Tu grunts, standing guard over the doorway,calling, "Not sure they will just stop for rest!"


Female Human (Ulfen Viking Dame) 79816xp Cleric of Jaren Falkynjagger 8/Warpriest (CoTF) 1 ; HP 83, Init +2, AC: 24 /T: 13 /F: 22; Fort:+11/ Ref:+5/ Will:+13; Per: +13; BAB: +6, CMB: +10, CMD: 23

Does Leialoha hav wall of stone or wall of force or some kind of barrier we can put in place at the door?


lets at least roll the fireballs in on them before we put up a barrier


Female Human (Ulfen Viking Dame) 79816xp Cleric of Jaren Falkynjagger 8/Warpriest (CoTF) 1 ; HP 83, Init +2, AC: 24 /T: 13 /F: 22; Fort:+11/ Ref:+5/ Will:+13; Per: +13; BAB: +6, CMB: +10, CMD: 23

ok, but then I have to get you out of here so I can fix you.


"Wall of stone or force? No. The volcano still concerns me. It may not let us rest, but we can try. If you want me to try electrocuting more of the mummies, I will."


Male Human Rogue6/Clr1 Current Map

Silas, Aurora and Ivar can make perception checks. Oro already rolled one.


Human female Universalist wizard 1 | 14 AC | HP 16/16 | F+4, R+4, W+6 | Initiative +0| Perception +4 | 25’ speed |

If Uraisa hears the others discussing more mummies, she would move up and examine the scene as well, knowing she had an ability to find what others missed.

Perception 1d20 + 22 ⇒ (20) + 22 = 42


Female Human (Ulfen Viking Dame) 79816xp Cleric of Jaren Falkynjagger 8/Warpriest (CoTF) 1 ; HP 83, Init +2, AC: 24 /T: 13 /F: 22; Fort:+11/ Ref:+5/ Will:+13; Per: +13; BAB: +6, CMB: +10, CMD: 23

Perception: 1d20 + 9 ⇒ (5) + 9 = 14


Ivar looks around as they prepare to leave

perception: 1d20 ⇒ 5


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

perception : 1d20 + 10 ⇒ (19) + 10 = 29


Male Human Rogue6/Clr1 Current Map

As Aurora is mentioning wall of stone you notice something rather odd about the south wall opposite the opening Silas. There is a difference in the stone texture from the rest of the wall. This is a passive perception check Uraisa.


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

Could cast invisibility to go press it?


Male Human Rogue6/Clr1 Current Map

It is solid. You can make a spellcraft check on it though.


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

spellcraft: 1d20 + 6 ⇒ (15) + 6 = 21


Male Human Rogue6/Clr1 Current Map

The wall here has been stone shaped. It can be broken through, but not easily.


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

Silas steps back and quietly says, "That wall has been stoneshaped. Can we try and open it?"

Are the mummies doing anything?


did anyone check any of these mummies for magic items

So I guess were not attacking the mummies, I may as well use the crowbar and knock down the wall Ivar puts away his axe and shoulders his shield, pulling out his multi-tool, he makes a crowbar like shape for ripping a hole in the stone wall. "I can start working on the wall, give me a little room" Ivar takes the tool and begins to drive the wedged end into the stone, course every time I have started hitting or prying something I get attacked. Good thing Aurora is near by.

I assume damaging the wall will be ok? If attacking the wall causes the mummies to begin to stir/move/attack he will stop. Crowbar: power attack

crowbar:

attack: 1d20 + 7 + 5 + 2 - 2 ⇒ (17) + 7 + 5 + 2 - 2 = 29 for damage: 1d8 + 7 + 6 ⇒ (6) + 7 + 6 = 19
attack: 1d20 + 7 + 5 + 2 - 2 ⇒ (14) + 7 + 5 + 2 - 2 = 26 for damage: 1d8 + 7 + 6 ⇒ (5) + 7 + 6 = 18
attack: 1d20 + 7 + 5 + 2 - 2 ⇒ (9) + 7 + 5 + 2 - 2 = 21 for damage: 1d8 + 7 + 6 ⇒ (7) + 7 + 6 = 20
attack: 1d20 + 7 + 5 + 2 - 2 ⇒ (9) + 7 + 5 + 2 - 2 = 21 for damage: 1d8 + 7 + 6 ⇒ (4) + 7 + 6 = 17
attack: 1d20 + 7 + 5 + 2 - 2 ⇒ (18) + 7 + 5 + 2 - 2 = 30 for damage: 1d8 + 7 + 6 ⇒ (1) + 7 + 6 = 14
attack: 1d20 + 7 + 5 + 2 - 2 ⇒ (16) + 7 + 5 + 2 - 2 = 28 for damage: 1d8 + 7 + 6 ⇒ (8) + 7 + 6 = 21
attack: 1d20 + 7 + 5 + 2 - 2 ⇒ (2) + 7 + 5 + 2 - 2 = 14 for damage: 1d8 + 7 + 6 ⇒ (4) + 7 + 6 = 17
attack: 1d20 + 7 + 5 + 2 - 2 ⇒ (13) + 7 + 5 + 2 - 2 = 25 for damage: 1d8 + 7 + 6 ⇒ (1) + 7 + 6 = 14
attack: 1d20 + 7 + 5 + 2 - 2 ⇒ (8) + 7 + 5 + 2 - 2 = 20 for damage: 1d8 + 7 + 6 ⇒ (3) + 7 + 6 = 16
attack: 1d20 + 7 + 5 + 2 - 2 ⇒ (7) + 7 + 5 + 2 - 2 = 19 for damage: 1d8 + 7 + 6 ⇒ (4) + 7 + 6 = 17
attack: 1d20 + 7 + 5 + 2 - 2 ⇒ (13) + 7 + 5 + 2 - 2 = 25 for damage: 1d8 + 7 + 6 ⇒ (5) + 7 + 6 = 18
attack: 1d20 + 7 + 5 + 2 - 2 ⇒ (11) + 7 + 5 + 2 - 2 = 23 for damage: 1d8 + 7 + 6 ⇒ (6) + 7 + 6 = 19
attack: 1d20 + 7 + 5 + 2 - 2 ⇒ (2) + 7 + 5 + 2 - 2 = 14 for damage: 1d8 + 7 + 6 ⇒ (4) + 7 + 6 = 17
attack: 1d20 + 7 + 5 + 2 - 2 ⇒ (6) + 7 + 5 + 2 - 2 = 18 for damage: 1d8 + 7 + 6 ⇒ (6) + 7 + 6 = 19
attack: 1d20 + 7 + 5 + 2 - 2 ⇒ (5) + 7 + 5 + 2 - 2 = 17 for damage: 1d8 + 7 + 6 ⇒ (4) + 7 + 6 = 17
attack: 1d20 + 7 + 5 + 2 - 2 ⇒ (5) + 7 + 5 + 2 - 2 = 17 for damage: 1d8 + 7 + 6 ⇒ (1) + 7 + 6 = 14

that's 272 HP how many more do we need?


Male Human Rogue6/Clr1 Current Map

The stone is 1 foot thick (Hardness 8, hp 90, Break DC 35) so not quite that much. If you are not entering their ring the mummies are not moving.


Male Human Rogue6/Clr1 Current Map

A very narrow corridor curves around a corner up ahead.


Human Cleric of Quell 7/ Ranger (Freebooter) 1; HP 75/75, AC 21 T: 15: FF 16; Fort +9; Ref +9; Will +9; Init +5; Per +14; CMB +6, CMD +22

Just before we go, Beth takes a quick look at the mummies that were killed with detect magic to see if they have anything worth it.

Perception: 1d20 + 14 ⇒ (9) + 14 = 23


Male Human Rogue6/Clr1 Current Map

No magic, but XP for the 6 is 1800 each.


Ivar, wiping the dust out of his eyes with the edge of his cloak, he cleans the stone dust off of his tool, and puts it away in his pack, drawing his War axe he drops his shield from his shoulder and asks "If we're not attacking the mummies are we heading in here or are we going out to rest?" As he stands in the pile of stone and dust he created he carefully looks into the opening with Beth.

aid another: perception: 1d20 ⇒ 8 well it was worth a try


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

"If the mummies aren't reacting then we should probably try and have this one rest."


Male Human Rogue6/Clr1 Current Map

So, are you guys resting then? And if so, where?


Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21

If resting, Oro-Tu recommends closing the door into this mummy chamber and resting in the passage right outside of it.


Human Cleric of Quell 7/ Ranger (Freebooter) 1; HP 75/75, AC 21 T: 15: FF 16; Fort +9; Ref +9; Will +9; Init +5; Per +14; CMB +6, CMD +22

"I'd prefer to go back up and rest in the initial temple chamber."

By the way, did someone try to see if the staff we used to disarm the traps was magic by itself and if so what it was?"


Human female Universalist wizard 1 | 14 AC | HP 16/16 | F+4, R+4, W+6 | Initiative +0| Perception +4 | 25’ speed |

"If we are going to rest, we need to pick a spot and get to it. Time is a wasting, and that volcano looks pretty far along."


"I am concerned with the volcano too Uraisa. But if we are going to rest, I agree with Beth that the chamber would seem to be safer."


Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21

Oro-Tu leads the way and settles in.


Ivar seeing Oro-Tu begin to leave, shrugs his shoulders and follows the brawny barbarian. As he sees Oro-Tu settle in he says to Oro-Tu "I will take the first watch an wake you up in three hours or so. After we rest we will see what kind of shaper we are in."


Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21

Oro-Tu shrugs "I can stay up tonight. Let the others sleep so we finish resting faster."

DM are any of us damaged and could use healing?


Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21

Make sure one or two of you three clerics memorize something to remove the neg level, I don't fancy a permanent level drain. Ivar has one also, and good idea to have 1-2 left for emergencies. And something to get rid of disease, Ivar is diseased and there are more mummies and more chances to catch it.


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

What level spell would that be as I might be able to steal it and give us another chance of removing?


Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21

Level 4. Only 100gp if you use it before it becomes permanent. So we need two one for me one for ivar., and probably one or two more for if we encounter more draining creatures. Some death wards would be nice too. Remove disease is level 3 and a few of those would be good also considering mummies.


Male Human Rogue6/Clr1 Current Map

Aurora has already cast her restoration for the day on Ivar earlier so she cannot have another until morning.


Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21

isn't that why we are resting, to recover spells? Also clerics, not sure if you were aware but you can leave some spell slots empty, and then spend 15 minutes at any time to prepare spells into them. Might be good for the backup restoration/remove diseases to be empty, so that you only have to prepare them if we need them and can pick a different spell if we end up not needing them.


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

Isn't the plan to go through the new entrance and leave the mummies alone?


Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21

I thought we were going to finish them off. But people needed to refresh spells. I have some rounds of rage left if you want me to keep plowing through the mummies prior to sleeping, just want to get things moving.


Male Human Rogue6/Clr1 Current Map

I moved everyone back to the upper chamber. If anyone is injured, speak up now.


Female Human (Ulfen Viking Dame) 79816xp Cleric of Jaren Falkynjagger 8/Warpriest (CoTF) 1 ; HP 83, Init +2, AC: 24 /T: 13 /F: 22; Fort:+11/ Ref:+5/ Will:+13; Per: +13; BAB: +6, CMB: +10, CMD: 23
Oro Tu wrote:
Level 4. Only 100gp if you use it before it becomes permanent. So we need two one for me one for ivar., and probably one or two more for if we encounter more draining creatures. Some death wards would be nice too. Remove disease is level 3 and a few of those would be good also considering mummies.

I understand how to deal with undead and know everything there is about fighting them, that is my mission and purpose after all. So as I do appreciate your experienced advice on how we should be doing our jobs, we know you are sick and will take care of it as "we" should decide. It is really up to the gods on how you guys get healed, but I am certain to put a good word in for you and appreciate your efforts to keep us safe and me and Beth will do what we can to help the team. I do pray to be granted a restoration and a death ward everyday, as well as lesser resoration and delay poison, so if we need more, I will ask, but we clerics are not wizards and we cannot just pick and choose spells from a book, we must prostrate ourselves each day before our gods and pray we are worthy to recieve their devine gifts. I will heal and try to better prepare if it his gods will to do so tommorow and we are granted the opportunity to still be here to serve his will. Today though, I have been told, we are pretty sure you are f**cked, but i can cast some moderate healing a couple times, and you do know I was raised by Hill Dwarves.

Heal Check Oro Tu: 1d20 + 16 ⇒ (13) + 16 = 29
Knowledge Religion: 1d20 + 5 ⇒ (13) + 5 = 18
Cure Moderate: 2d8 + 8 ⇒ (6, 2) + 8 = 16
Cure Moderate: 2d8 + 8 ⇒ (5, 4) + 8 = 17


Female Human (Ulfen Viking Dame) 79816xp Cleric of Jaren Falkynjagger 8/Warpriest (CoTF) 1 ; HP 83, Init +2, AC: 24 /T: 13 /F: 22; Fort:+11/ Ref:+5/ Will:+13; Per: +13; BAB: +6, CMB: +10, CMD: 23

Remove Disease will not work on mummy rot, need remove curse, break enchantment or heal to do it..maybe restoration too, of course you know that.(just giving you a hard time, aurora doesnt like taking orders, hence the non lawful slightly insane quality)


Male Human Rogue6/Clr1 Current Map

Due to the rot, the healing on Ivar and the capt is only half the HP so the Capt is still down 26 and Ivar 19. Neither will heal naturally.


Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21

Aurora who is your character talking to? Lol. I posted that in ooc braces thus the light blue color.. Oro-Tu just said he could stay up all night if needed.


It is both remove disease and remove curse and they must be cast within a minute of one another.

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