DMummy's Mask

Game Master Elmdorprime

Evil Looms. Cowboy Up. Kill It. Get Paid.

Slave Trenches


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Map Undead M Railroad Engineer 13

Albus's sword bites into the head as it wobbles while attached to Azubah.

It grimaces and releases Azubah to attack Albus.

Attack (bite): 1d20 + 9 ⇒ (16) + 9 = 25

Damage: 1d4 - 1 ⇒ (3) - 1 = 2

Please roll a Fort Save Albus.

The head manages to get a decent bite into Albus, then it vanishes from sight again.


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

Did I damaged it last round?
Fort: 1d20 + 5 ⇒ (10) + 5 = 15


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

1d20 + 5 - 1 ⇒ (19) + 5 - 1 = 23 for 1d8 + 6 + 3 ⇒ (1) + 6 + 3 = 10

Rameth baseball swings again


Map Undead M Railroad Engineer 13

You did.

Rameth, the head is invisible, were you attack where it was last?


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

readied attack for when it appears again

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

If Dwalindor can get to a point to reach it when it appears, he will swing again.

attack : 1d20 + 5 + 2 ⇒ (1) + 5 + 2 = 8 for Dmg : 1d12 + 4 + 3 ⇒ (11) + 4 + 3 = 18

lol - just when he thought it could not get worse .

" bah... I ave been holdin the wrong end this whole time!."


Map Undead M Railroad Engineer 13

Rameth: Gotcha. Dwalindor: That's pretty absent-minded. Are you still using Scent?

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

yes, scent is up while raging...which is not doing much good. .


Map Undead M Railroad Engineer 13

DMPC Time!

Dwalindor, the stench of darkness and evil suddenly begins to come behind you and you whirl to find the head has appeared behind you.

The head bars its terrible teeth and prepare to attack you.

Azubah, determined that their standard attacks have done little against the monster, yells out to Dwalindor that the head has moved next to you. The monster has moved to I10

Azubah moves to H10.

Attack (Morning Star): 1d20 + 2 ⇒ (17) + 2 = 19 Miss.

The head tries to attack Azubah as he moves into range.

Attack (Bite): 1d20 + 9 ⇒ (6) + 9 = 15 I believe that's a miss because Shield is still up?

Rameth attacks the monster, his club impacts soundly but the damage seems to vanish against an invisible force.

Albus, frustrated by the startlingly resilient head, moves hard to H9 and the head attacks in response.

Attack (Bite): 1d20 + 9 ⇒ (14) + 9 = 23
Damage (Bite): 1d4 - 1 ⇒ (1) - 1 = 0 Don't see that everyday.

Though the teeth close on Albus, they are unable to penetrate

Albus slams his sword down on the monster in response with both hands.

Attack (Sword): 1d20 + 6 ⇒ (20) + 6 = 26 Handwave as automatic critical, hope you guys don't mind.
Damage (Sword, Critical): 1d10 + 6 ⇒ (7) + 6 = 131d10 + 6 ⇒ (7) + 6 = 13

Albus's sword shatters whatever terrible magics protect the tiny skull and bite terribly deep into the monster.

GRAAAAAAAAAAAAAAAAAAAAAAH!

The monster's head has a terrible bellow, and it begins to fade from existence as its grip on the Material Plane starts to fail.

Damn you! You think you've won but none of you can understand the plots of Ahriman, nor set back my plan. You may have spoiled my fun for now but I'll return!

In a burst of dark miasma it seems to be pulled from your view into nowhere, and Dwalindor can no longer smell the head's attacks.


Map Undead M Railroad Engineer 13

You're now out of combat.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

well that was fun. Let's search and try to find the rest if the bodies so we can release that haunt.

1d20 + 8 ⇒ (9) + 8 = 17 perception to search the rooms


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

Yea... fun.
Aid Another Perc: 1d20 ⇒ 12


Map Undead M Railroad Engineer 13

It'll be a bit before I can get to the room info again.


M Human Dual Cursed Oracle (Ancestors) 3 | HP 21/23 | AC 12 FF 12 T 10 | Saves +3/+2/+7 | init + 0 | Perception +5

Azubah checks his arm for injury. Finding none, he turns to the others and asks "Who is injured?"


Map Undead M Railroad Engineer 13

You fail to find anything in the SE room worth noting.

In the room to the NE you find a darkwood box with a frail Osirian wedding room that you realize would be ruined if you moved it. A magical spell such as make whole or mending could restore the robe however.

You also see several pieces of inexpensive jewelry and one strand of freshwater pearls, as well a small tube with a dark substance in it you can't identify immediate.

You also find a large scroll tube that contains a portrait of a beautiful young woman, along with a signature in Ancient Osiriani running down one side that has been preserved from the the desert and time and may be worth money to a collector.

The middle room on the east side of the house has only a rusted dagger, a small handful or marbles and a small lacquered wooden box with small colored stones in it.

The final room has a locked bronze chest in it that's been hidden by a false dresser.

The chest appears to be locked.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

1d20 + 8 ⇒ (2) + 8 = 10 percep for traps
1d20 + 9 ⇒ (9) + 9 = 18 disable device

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor collapses from his rage. After a minute or so, he joins the party searching.

"well that stupid head better have something good for all the hassle. . "


Map Undead M Railroad Engineer 13

Rameth, the lock is proving tricky and you are frustratingly unable to open the chest with your picks.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

1d20 + 9 ⇒ (14) + 9 = 23 Rameth tries again

while I do this can someone go cast mending on that dress?


Map Undead M Railroad Engineer 13

The lock again manages to foil Rameth's dedicated attempts at trying to unlock it.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

I know you don't like it, but for now

Rameth takes 20 on the lock for a 29


Sir Howard hovers over Rameth and studies his attempts to unlock the chest.

I say, if the chest is still here, and the bodies of people who lived here are still here, shouldn't the key still be here?


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

stupid ghost that i can't hear with good advice!


Map Undead M Railroad Engineer 13

Jeez, that was fast. And fair enough.

The lock clocks open and you're able to open the chest.

If you open the chest:

Spoiler:

A bolt springs out of a trap and flies towards Rameth.

Attack (Trap): 1d20 + 15 ⇒ (9) + 15 = 24
Damage (Trap): 1d8 + 1 ⇒ (8) + 1 = 9 Roll a Fort save, DC 11.

It sticks deep into Rameth, and he can feel the burn of slow poison that was coated on the bolt's head.

Inside the chest are 20 small gold ingots impressed with a seal that seems foreign to Osirian (roll Knowledge: History or Knowledge: Nobility to identify the seal).

Total worth:

Spoiler:

After Appraisal, you determine the ingots are worth 25 gp a piece, the pearls are worth 200 gp and the jewelry 35 gp. The chest from the other room is worth 100 gp and if the dress could be restored it would be worth an additional 150 gp. The self-portrait could be worth as much as 80 gp to a collector, and the small wooden box with colored stones you found is a game board that couild be worth an additional 50 gp.

The bronze chest itself is worthless. The substance in the tube is magical but will require further study Identify or Knowledge (Arcana) to identify.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

lol that couldn't have gone worse

1d20 + 1 + 2 ⇒ (1) + 1 + 2 = 4

Nice!
1d20 + 3 + 2 ⇒ (12) + 3 + 2 = 17 next rd
1d20 + 3 + 2 ⇒ (15) + 3 + 2 = 20 if I need another


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

&@!&$!?&$@!!$&$@!!@. No one is quite sure what rameth is shouting but they all get the idea


Map Undead M Railroad Engineer 13

Damage (Poison): 1d2 ⇒ 1

You take 1 point of Constitution damage.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

"you doing ok there, Rameth? You look pale my friend. Azubah, you got anything to help him?. "


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Rameth grits his teeth for a moment. I am fine now. Let's see this treasure!

Rameth moves it into the loot bag. [b] did anyone magic up that dress so we can take the rest of it?


Map Undead M Railroad Engineer 13

As a reminder, you still have the eastern courtyard to explore.


M Human Dual Cursed Oracle (Ancestors) 3 | HP 21/23 | AC 12 FF 12 T 10 | Saves +3/+2/+7 | init + 0 | Perception +5

Azubah decides not to press the issue with Rameth and, instead takes him at his word. To Dwalindor he gestures to convey "what can I do" to the dwarf.

"Sir Howard reasons that if the chest and the bodies are still here then it is likely that the key is still at hand somewhere."

"I have no magic to repair clothing."


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Anyone recognize these symbols on the ingots? history or nobility


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Well, if no one can cast a mending spell, lets try to move it as carefully as possible and get someone to cast it outside.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

1d20 + 2 ⇒ (14) + 2 = 16 Dex check to handle the dress carefully.

Lets go check the courtyard shall we?


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Rameth leads the way, though he will let his size reduce, by dismissing it.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

I could use some healing azubah, if you can spare it.


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

Sorry mate, mending stuff is not really my thing. Dont have that spell. If you could spare one I need a heal too Azubah.

At least we got some good coin out of this thing already. Do you guys think we should report that flying head to the priests? I dont want to risk losing our license but maybe it will be back.


Map Undead M Railroad Engineer 13

Rameth, when you look at the dress you're pretty sure even delicate handling will cause it to crumble, are you sure you want to try moving it?


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

I guess I leave it and we leave the loot...grrr.

ok let's finish this place up get rid of that haunt then go buy a scroll of mending and fix this thing!


Map Undead M Railroad Engineer 13

You could always hire expert assistance from a notable figure in Wati, such as Ibrahim the Grey.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

I know but he is a dickweed. And a scroll of mending is 12 gold


Map Undead M Railroad Engineer 13

I liked that character! But fair enough. It is mid-afternoon so you've got about 4 hours of daylight left. You don't want to be in the Necropolis after dark.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

the character is a great character but Rameth thinks he is a dickweed. If we run out of time we will use him for that service as well


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

I will roll Azubah's uses on the CLW wand to advance things.

CLW Rameth: 1d8 + 1 ⇒ (3) + 1 = 4
CLW Rameth: 1d8 + 1 ⇒ (5) + 1 = 6
CLW Albus: 1d8 + 1 ⇒ (4) + 1 = 5

Anyone else?

Onward to the eastern courtyard then.


M Human Dual Cursed Oracle (Ancestors) 3 | HP 21/23 | AC 12 FF 12 T 10 | Saves +3/+2/+7 | init + 0 | Perception +5

Thanks for the 'bot, Albus. I have to amuse my 2-year-old for at least another hour.


Map Undead M Railroad Engineer 13

A spacious yard fills the compound east of the house. To the east, several small stone outbuildings have been built right into the compound’s outer wall. A well stands between two
of these outbuildings, opposite a stone table and benches that sit in the shadow of the house. To the west, two sets of steps, both flanked by columns, lead up to doors into the main house. To the northwest, an open doorway leads into an extension of the house, next to a small structure with a domed roof.

Map.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Rameth makes his way to P 28 and checks the building there.

1d20 + 8 ⇒ (3) + 8 = 11 percep

Rameth has his Sword cane in hand.


Map Undead M Railroad Engineer 13

This small, one-room structure is devoid of features, save the ruined remains of furniture that have all but disintegrated with the passage of time.

However in one corner you see a black-furred, two-headed dog that is as large as a horse and has midnight-black eyes. Tiny worms crawl on its mangy hide. As soon as you peek inside its eyes fixate on you with a hungry malevolence. Knowledge: Arcana to identify.

Initiative (Monster): 1d20 + 2 ⇒ (4) + 2 = 6
Initiative (Albus): 1d20 + 1 ⇒ (2) + 1 = 3
Initiative (Azubah): 1d20 ⇒ 17
Initiative (Dwalindor): 1d20 + 2 ⇒ (19) + 2 = 21
Initiative (Rameth): 1d20 + 2 ⇒ (15) + 2 = 17

Order: Dwalindor, Rameth, Azubah, Monster, Albus

Map

I assumed the other players moved up with Rameth.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

1d20 + 7 + 1d6 ⇒ (10) + 7 + (2) = 19 religion


Map Undead M Railroad Engineer 13

Why did you use Religion?

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