DM Zyren's Heart of Light

Game Master Zyrenity

An epic search for the Amethyst heptagon leads a party of fresh graduates through the northern reaches of Ustalav. Based in Karcau, the party visits places like the dark Castle Jarovich or the dangerous alleys of Carrion Hill.


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Venture Captain since December 2014

Round 7
hp: 36/48

Solaric barely manages to avoid the onslaught of deadly thrashing tentacles, but remains focussed on the intense melee he is engaged in.

"Dearest Iomedae, guide my sword. Let me be a channel of your will that as your humble servant I may destroy this chaotic beast! Let it be so!"

Longsword 1d20 + 8 ⇒ (16) + 8 = 24
Attack 1d8 + 4 ⇒ (8) + 4 = 12

"The Inheritor willing, you shall perish like your master!"


Female Tiefling (Succubi) Witch HP:57/57, - AC: 11/T:11/FF:10 - Percep: +15(Dark Vision) F: +3/R: +3/W: +8 - CMB: 3 - CMD: 14, Speed: 30ft, Init: +1 Witch 8

Solaric, the Fortune is still upon you... :)

R7

Victoria.

Drawing a wand of CLW, she moves forward and heals Solaric

CLW 1d8 + 1 ⇒ (4) + 1 = 5

And maintains her cackle.

Kirk

Rapier
Attack 1d20 + 11 - 2 + 2 ⇒ (11) + 11 - 2 + 2 = 22 Flank/TWF
Damage 1d6 + 2 ⇒ (3) + 2 = 5

Shield bash
Attack 1d20 + 11 - 2 + 2 ⇒ (9) + 11 - 2 + 2 = 20
Damage 1d6 + 2 ⇒ (5) + 2 = 7


In the end it's Kirk's shield bash that does the decisive amount of damage. With a growl that reminds you of frustration, the chaos beast dies...As you turn to the door, which is partly splintered already, you realize that you have only seconds left until the Yog Sothoth will enter - however, the death of Crove has taken its toll, the thing must be smaller and weaker than before.


Venture Captain since December 2014

hp 41/48

In the moments before the door crashes open, Solaric pulls out his pendant which hangs around his neck and uses it to cast Bless upon the party.

This gives Solaric and his allies a +1 Morale bonus on all attack rolls.

"Iomedae, Bless and guide us that we may smite this great evil that comes before us! Encourage our hearts and strengthen our resolve! Let us take down the fiend that knocks on this door! I ask this in your name! Let it be so!"

Solaric also lays hands upon himself to cure a few more wounds on his ailing body.

1d6 ⇒ 3 hp: 44/48

He continues to let the divine power of Iomedae heal and strengthen himself as he calms himself and breaths deeply.

1d6 ⇒ 3 hp: 47/48

Solaric goes to the front door with his longsword drawn to be the first to greet the monster!


Male Half-Elf Wizard/9

Solaric and Pitr, you are brave.

By saying this Johenric moves behind the group, and prepares his spells...

Lets hope it has only two feet


Female Tiefling (Succubi) Witch HP:57/57, - AC: 11/T:11/FF:10 - Percep: +15(Dark Vision) F: +3/R: +3/W: +8 - CMB: 3 - CMD: 14, Speed: 30ft, Init: +1 Witch 8

Victoria maintains her cackle... and taps Solaric once more with the wand.

CLW 1d8 + 1 ⇒ (1) + 1 = 2


Venture Captain since December 2014

hp: 48/48

"Thank you, your Grace! You are most kind! We will certainly need every been of strength we all possess! Quickly, my friends, are there any others of you in need of healing? Now, let us put an end to this madness and an end to the Yog Sothoth! Prepare yourselves and follow me to Victory and the Heart!"

Solaric waits for the approval of his companions before opening the door.


M Chelish Fighter

Pitr has managed to keep himself together physically, but you wonder about his mind as he whiteknuckles his sword and just giggles at Solaric's query.


As the door is finally opened you feel like you were hit by a flood of icy water, the creature you are facing is the most horrible thing you've ever seen. But then, after you have gotten one glimpse of it, it turns invisible! The sounds emanated by the creature are strange - shocking and alluring at once and it seems like they consist of hundreds of individual sounds and besides moaning and cursing, you hear birds' songs, the rolling of an ocean wave, the rustling of leaves, the wind on a mountaintop and the giggling of a baby.

Pitr's Initiative1d20 + 2 ⇒ (13) + 2 = 15
Kirk's Initiative1d20 + 6 ⇒ (13) + 6 = 19
Solaric's Initiative1d20 + 2 ⇒ (8) + 2 = 10
Victoria's Initiative1d20 + 1 ⇒ (4) + 1 = 5
Johenric's Initiative1d20 + 10 ⇒ (5) + 10 = 15
Spawn of Yog Sothot's Initiative1d20 + 6 ⇒ (17) + 6 = 23

Battle Mat


Venture Captain since December 2014

"Iomedae protect us!"

Round 1
AC 31

Solaric smites evil on the foe and goes in to attack!

With smite evil (if an evil outsider) the first successful attack deals an extra 4 point of damage and Solaric is +4 Atk, +2 Damage and bypasses DR. Zyren please let me know if this first attack hits.

Longword 1d20 + 12 ⇒ (3) + 12 = 15
Damage 1d8 + 6 + 4 ⇒ (3) + 6 + 4 = 13

Solaric draws upon the Fortune Hex.

Longsword Attack 1d20 + 12 ⇒ (9) + 12 = 21


Female Tiefling (Succubi) Witch HP:57/57, - AC: 11/T:11/FF:10 - Percep: +15(Dark Vision) F: +3/R: +3/W: +8 - CMB: 3 - CMD: 14, Speed: 30ft, Init: +1 Witch 8

waiting turn


Your attack misses-remember the special aspects related to fighting invisible opponents.

The monster delays


M Chelish Fighter

Johenric goes before us and I'd hope we get a bit of glitterdust going on.

just wow. Pitr swings his sword like he's never held one before as he continues his unhinged cackling.

power attack 1d20 + 9 ⇒ (2) + 9 = 11
damage 1d10 + 14 ⇒ (6) + 14 = 20


Male Half-Elf Wizard/9

Here we go...

Does anybody thinks the monster moved for- or backwards?

Johenric takes out of his pouch mica and by saving arcane words he throws it to the coordinates: AU 27, AU 28, AU 29, AU 30, AV 27, AV 28, AV 29, AV 30, AT 28, AT 29, AW 28, AW 29

Taking the size of the monster and the interior into consideration, this covers the maximum area - at least one quarter of the monster touched...


Divine Gamemaster of the Abyss and below...

Battle Mat

The monster becomes engulfed in the gilded dust and is now visible to everyone - a very handy spell!

As Pitr rushes over to the Yog-Sothoth spawn, the monster attacks him with all its ferocity and several tentacles as well as with its bite.

FYI since you killed the three keepers, the spawn recieves -6 to attack and has 30 fewer hit points as well as -6 to its saves.

Spawn attacking Pitr /Bite 1d20 + 17 - 6 ⇒ (9) + 17 - 6 = 20
Damage1d8 + 7 ⇒ (4) + 7 = 11

Spawn attacking Pitr /Tentacle 1d20 + 16 - 6 ⇒ (11) + 16 - 6 = 21
Damage1d6 + 3 ⇒ (2) + 3 = 5

Spawn attacking Pitr /Tentacle 1d20 + 16 - 6 ⇒ (9) + 16 - 6 = 19
Damage1d6 + 3 ⇒ (2) + 3 = 5

Spawn attacking Pitr /Tentacle 1d20 + 16 - 6 ⇒ (13) + 16 - 6 = 23
Damage1d6 + 3 ⇒ (2) + 3 = 5

Spawn attacking Pitr /Tentacle 1d20 + 16 - 6 ⇒ (5) + 16 - 6 = 15
Damage1d6 + 3 ⇒ (3) + 3 = 6

R1:

Kirk
Pitr (resolved)
Johenric (resolved)
Solaric (resolved)
Victoria
Spawn of Yog Sothot (resolved)


Male Half-Elf Wizard/9

Short question: does the red and white frame of Johenric's picture represent a condition I missed?


Venture Captain since December 2014

Round 2
hp 48/48, AC 31

Once Solaric sees Yog Sothoth, he attacks it with everything he can give!

"Go back to the outer plane whence you came! The Inheritor forbids you to stay here in this realm!"

Longsword 1d20 + 12 ⇒ (16) + 12 = 28
Damage 1d8 + 6 + 4 ⇒ (3) + 6 + 4 = 13


Female Tiefling (Succubi) Witch HP:57/57, - AC: 11/T:11/FF:10 - Percep: +15(Dark Vision) F: +3/R: +3/W: +8 - CMB: 3 - CMD: 14, Speed: 30ft, Init: +1 Witch 8

R1

Victoria regards Pitr for a moment, and then begins uttering her strange mutters and disturbing whispers...

"A gift to you PITR!"
-Hex:Fortune

Fortune:
:
(Su): The witch can grant a creature within 30 feet a bit of good luck for 1 round. The target can call upon this good luck once per round, allowing him to reroll any ability check, attack roll, saving throw, or skill check, taking the better result. He must decide to use this ability before the first roll is made.

Her slightly disturbing chant and mutterings continue on (Cackle)

Cackle extends the duration by an additional round, so it will affect your next action, and the one after as well.

As this has been maintained on Solaric up to now, it is now/currently affecting BOTH party members.


M Chelish Fighter

Round 2.
AC: 22, hp:33/61, bless, Fortune

power attack 1d20 + 9 + 1 ⇒ (3) + 9 + 1 = 13

Benefitting from Countess' spell, Pitr's flailing finally makes contact.
fortune power attack 1d20 + 9 + 1 ⇒ (15) + 9 + 1 = 25

damage 1d10 + 14 ⇒ (5) + 14 = 19


@ Johenric: No, I just had your token selected when I made the screenshot.

Kirk still missing in R1

R1:

Kirk
Pitr (resolved)
Johenric
Solaric (resolved)
Victoria
Spawn of Yog Sothoth

Both warriors cause deep gashes on the black surface of the monster, which is only waiting for its time to start a devastating retaliation!


Male Half-Elf Wizard/9

Round 2

Johenric moves to AW 26 and casts Summon Monster III. A second leopard manifests at AW 31 and the leopard who benefits from being in the back attacks.

I assume it is allowed to summon a monster in this situation on AW 31.

Attack Bite 1d20 + 6 + 2 ⇒ (8) + 6 + 2 = 16
Attack Claw 1d20 + 6 + 2 ⇒ (3) + 6 + 2 = 11
Attack Claw 1d20 + 6 + 2 ⇒ (9) + 6 + 2 = 17

Damage Bite 1d6 + 3 ⇒ (3) + 3 = 6
Damage Claw 1d3 + 3 ⇒ (2) + 3 = 5
Damage Claw 1d3 + 3 ⇒ (2) + 3 = 5


Female Tiefling (Succubi) Witch HP:57/57, - AC: 11/T:11/FF:10 - Percep: +15(Dark Vision) F: +3/R: +3/W: +8 - CMB: 3 - CMD: 14, Speed: 30ft, Init: +1 Witch 8

KIRK

R1

Going to try what he did last encounter...I doubt I'd try THAT with Harry!

Kirk launches into a quick acrobatic display as he wheels and dances past the monster, looking to get around it...AV31

Acrobatics 1d20 + 16 ⇒ (18) + 16 = 34

Then strikes with his rapier...!

Rapier
Attack 1d20 + 11 + 2 ⇒ (4) + 11 + 2 = 17
Damage 1d6 + 2 ⇒ (4) + 2 = 6
Sneak 2d6 ⇒ (5, 3) = 8

KIRK R2 Pending outcome of R1 success!

VICTORIA

R2
Victoria continues her cackle - rejuvenating the FORTUNE on Pitr and Solaric.

Hex:Heal to PITR
Heal - 2d8 + 5 ⇒ (6, 7) + 5 = 18


M Chelish Fighter

i'm HEALED! but can you heal my mind... or the dicebot hate :P
Kirk-I doubt big and gooey is critable.


R2:

Kirk
Pitr (resolved)
Johenric (resolved)
Solaric (resolved)
Victoria (resolved)
Spawn of Yog Sothoth (resolved)

The leopard misses the monster just like Kirk, but the spawn still chooses the dancing half-orc as the target his attack

Spawn attacking Kirk/Bite 1d20 + 17 - 6 ⇒ (16) + 17 - 6 = 27
Damage1d8 + 7 ⇒ (4) + 7 = 11

Spawn attacking Kirk/Tentacle 1d20 + 16 - 6 ⇒ (9) + 16 - 6 = 19
Damage1d6 + 3 ⇒ (2) + 3 = 5

Spawn attacking Kirk/Tentacle 1d20 + 16 - 6 ⇒ (10) + 16 - 6 = 20
Damage1d6 + 3 ⇒ (3) + 3 = 6

Spawn attacking Kirk/Tentacle 1d20 + 16 - 6 ⇒ (3) + 16 - 6 = 13
Damage1d6 + 3 ⇒ (5) + 3 = 8

Spawn attacking Kirk/Tentacle 1d20 + 16 - 6 ⇒ (4) + 16 - 6 = 14
Damage1d6 + 3 ⇒ (6) + 3 = 9

Spawn attacking Kirk/Tentacle 1d20 + 16 - 6 ⇒ (16) + 16 - 6 = 26
Damage1d6 + 3 ⇒ (6) + 3 = 9

Battle Mat


Female Tiefling (Succubi) Witch HP:57/57, - AC: 11/T:11/FF:10 - Percep: +15(Dark Vision) F: +3/R: +3/W: +8 - CMB: 3 - CMD: 14, Speed: 30ft, Init: +1 Witch 8

R2 - KIRK
HP 14/34

Rapier
Attack 1d20 + 11 + 2 ⇒ (4) + 11 + 2 = 17
Damage 1d6 + 2 ⇒ (2) + 2 = 4
Sneak 2d6 ⇒ (3, 6) = 9

Shield
Attack 1d20 + 11 + 2 ⇒ (16) + 11 + 2 = 29
Damage 1d6 + 2 ⇒ (6) + 2 = 8
Sneak 2d6 ⇒ (4, 4) = 8

Kirk then 5' steps away.

R3 - Kirk

Kirk 5' steps away again to ensure he is out of reach, then quaffs a potion of Cure Light Wounds

Potion - 1d8 + 1 ⇒ (7) + 1 = 8

Final HP 22/34


Venture Captain since December 2014

Round 3
hp 48/48, AC 31

"Great Inheritor, guide me this very moment that I may rid this place of the great evil that inhabits it! Give me the strength and the power to overcome and destroy this beast!"

Longsword 1d20 + 12 ⇒ (11) + 12 = 23
Damage 1d8 + 6 ⇒ (7) + 6 = 13

Fortune Hex Roll 1d20 + 12 ⇒ (6) + 12 = 18 (Going with the first roll!)


Male Half-Elf Wizard/9

Round 3

the leopard attacks the monster.

Attack Bite 1d20 + 6 + 2 ⇒ (1) + 6 + 2 = 9
Attack Claw 1d20 + 6 + 2 ⇒ (20) + 6 + 2 = 28
Attack Claw 1d20 + 6 + 2 ⇒ (16) + 6 + 2 = 24

Damage Bite 1d6 + 3 ⇒ (5) + 3 = 8
Damage Claw 1d3 + 3 ⇒ (3) + 3 = 6
Damage Claw 1d3 + 3 ⇒ (3) + 3 = 6

Confirm Critical 1d20 + 6 + 2 ⇒ (14) + 6 + 2 = 22
Damage Claw 1d3 + 3 ⇒ (3) + 3 = 6

Johenric takes his Light Crossbow and hopes for a shot in a million.

Light Crossbow attack 1d20 + 2 - 4 ⇒ (7) + 2 - 4 = 5
Damage 1d8 ⇒ 6


M Chelish Fighter

Round 3.
AC: 22, hp:58/61, bless, Fortune

Perhaps Countess' assistance has regrounded Pitr as he continues his attack more successfully against teh abomination.

power attack 1d20 + 9 + 1 ⇒ (14) + 9 + 1 = 24

damage 1d10 + 14 ⇒ (9) + 14 = 23


Female Tiefling (Succubi) Witch HP:57/57, - AC: 11/T:11/FF:10 - Percep: +15(Dark Vision) F: +3/R: +3/W: +8 - CMB: 3 - CMD: 14, Speed: 30ft, Init: +1 Witch 8

Waiting on R3 :P


Thanksgiving weekend taxed more of my time than I thought it would, and I have another thesis draft due this coming Tuesday--my 2nd to last one. I promise I'll be back to normal at some point, but thanks for picking up automatically Victoria. I'm rather ashamed you have to do that, but I appreciate it.


Female Tiefling (Succubi) Witch HP:57/57, - AC: 11/T:11/FF:10 - Percep: +15(Dark Vision) F: +3/R: +3/W: +8 - CMB: 3 - CMD: 14, Speed: 30ft, Init: +1 Witch 8

No problems :)


While Solaric misses only by a hair's breadth, the leopard's claw sinks into the amorphous monster and Pitr scores a deep wound! The Yog-Sothoth redirect his attention to him now

Spawn attacking Pitr /Bite 1d20 + 17 - 6 ⇒ (20) + 17 - 6 = 31
Damage1d8 + 7 ⇒ (5) + 7 = 12

Confirm Pitr /Bite 1d20 + 17 - 6 ⇒ (20) + 17 - 6 = 31
Damage1d8 + 7 ⇒ (5) + 7 = 12

Spawn attacking Pitr /Tentacle 1d20 + 16 - 6 ⇒ (15) + 16 - 6 = 25
Damage1d6 + 3 ⇒ (3) + 3 = 6

Spawn attacking Pitr /Tentacle 1d20 + 16 - 6 ⇒ (3) + 16 - 6 = 13
Damage1d6 + 3 ⇒ (4) + 3 = 7

Spawn attacking Pitr /Tentacle 1d20 + 16 - 6 ⇒ (15) + 16 - 6 = 25
Damage1d6 + 3 ⇒ (1) + 3 = 4

Spawn attacking Pitr /Tentacle 1d20 + 16 - 6 ⇒ (1) + 16 - 6 = 11
Damage1d6 + 3 ⇒ (5) + 3 = 8

Spawn attacking Pitr /Tentacle 1d20 + 16 - 6 ⇒ (13) + 16 - 6 = 23
Damage1d6 + 3 ⇒ (6) + 3 = 9

R4:

Kirk
Pitr
Johenric
Solaric
Victoria
Spawn of Yog Sothoth

Battle Mat


Venture Captain since December 2014

I am sorry to notice this sooner, but I realize that I did not add my +1 bonus for Bless last round.

Round 4
hp 48/48, AC 31, Bless

Solaric pushes on with the intense melee!

Longsword 1d20 + 13 ⇒ (12) + 13 = 25
Fortune Roll 1d20 + 13 ⇒ (9) + 13 = 22
Damage 1d8 + 6 ⇒ (8) + 6 = 14

"Attack me you wretched fiend! Are you afraid that the light of the Inheritor will burn you and smite you down!"


Male Half-Elf Wizard/9

Round 4

The leopard attacks again.

Attack Bite 1d20 + 6 + 2 ⇒ (1) + 6 + 2 = 9
Attack Claw 1d20 + 6 + 2 ⇒ (20) + 6 + 2 = 28
Attack Claw 1d20 + 6 + 2 ⇒ (18) + 6 + 2 = 26

Damage Bite 1d6 + 3 ⇒ (6) + 3 = 9
Damage Claw 1d3 + 3 ⇒ (1) + 3 = 4
Damage Claw 1d3 + 3 ⇒ (1) + 3 = 4

Confirm Critical Attack Claw 1d20 + 6 + 2 ⇒ (18) + 6 + 2 = 26
Damage Claw 1d3 + 3 ⇒ (3) + 3 = 6

Whereas Johenric readies his crossbow again.

Well, although the chances are one in a million - at least there is a probability.

And he fires.

Attack Crossbow 1d20 + 2 - 4 ⇒ (10) + 2 - 4 = 8
Damage Crossbow 1d8 ⇒ 6


M Chelish Fighter

Round 4.
AC: 22, hp:13/61, bless, ouchie!

The surging tide of unholy madness washes over Pitr, a fanged mouth clamping on the Taldan's throat as claws rip his flesh.
Pitr frantically fights back.

power attack 1d20 + 9 + 1 ⇒ (10) + 9 + 1 = 20
damage 1d10 + 14 ⇒ (3) + 14 = 17


Round 4
HP: 22/34

Kirk steps back up to the monster with a snarl, lashing out with rapier and shield once more (and providing Solaric with flanking, if that wasn't already factored in).

Attack 1d20 + 9 ⇒ (16) + 9 = 25
Damage 3d6 + 2 ⇒ (3, 5, 6) + 2 = 16

Attack Shield Bash 1d20 + 9 ⇒ (16) + 9 = 25
Damage 1d4 + 2d6 ⇒ (2) + (5, 5) = 12


Waiting for Vicky


Female Tiefling (Succubi) Witch HP:57/57, - AC: 11/T:11/FF:10 - Percep: +15(Dark Vision) F: +3/R: +3/W: +8 - CMB: 3 - CMD: 14, Speed: 30ft, Init: +1 Witch 8

R4

Victoria continues her cackle, renewing the Fortunes of Pitr and Solaric.
She also slaps Pitr with a curative magic, not wishing to see him out of the melee!

Cure Moderate Wounds 2d8 + 5 ⇒ (2, 4) + 5 = 11
More next round


Kirk, the leopard, Solaric...the successful hits mount to a number that becomes threatingly for the Yog-Sothoth. The monster decides to finish Pitr, reducing the number of attackers.

Spawn attacking Pitr /Bite 1d20 + 17 - 6 ⇒ (8) + 17 - 6 = 19
Damage1d8 + 7 ⇒ (6) + 7 = 13

Spawn attacking Pitr /Tentacle 1d20 + 16 - 6 ⇒ (6) + 16 - 6 = 16
Damage1d6 + 3 ⇒ (1) + 3 = 4

Spawn attacking Pitr /Tentacle 1d20 + 16 - 6 ⇒ (9) + 16 - 6 = 19
Damage1d6 + 3 ⇒ (1) + 3 = 4

Spawn attacking Pitr /Tentacle 1d20 + 16 - 6 ⇒ (16) + 16 - 6 = 26
Damage1d6 + 3 ⇒ (4) + 3 = 7

Spawn attacking Pitr /Tentacle 1d20 + 16 - 6 ⇒ (10) + 16 - 6 = 20
Damage1d6 + 3 ⇒ (1) + 3 = 4

Battle Mat


M Chelish Fighter

Round 5.
AC: 22, hp:17/61, blessed

Pitr laughs hysterically as his armor protects him from most of the nightmares attacks and keeps hacking at it.

power attack 1d20 + 9 + 1 ⇒ (19) + 9 + 1 = 29
damage 1d10 + 14 ⇒ (9) + 14 = 23

threat attack 1d20 + 9 + 1 ⇒ (1) + 9 + 1 = 11
damage 1d10 + 14 ⇒ (4) + 14 = 18

dammit, dicebot! you owe me! :(


Pitr's last attack beheads the ugly monster! As the monster's grinning grotesque face flies through the room, the body of the Yog Sothoth is reduced to a stinking mass of black slime covered with a prismatic surface. Slowly the thick fluid begins to form a large puddle, before it sinks into the ground.


Venture Captain since December 2014

"Bless you, Jendarne! You have done it! Have you been prayer to the Inheritor without me knowing it?!! Please permit me lay my hands upon you and heal your wounds!"

Cure Moderate Wounds 2d8 + 3 ⇒ (2, 4) + 3 = 9
Cure Moderate Wounds 2d8 + 3 ⇒ (5, 2) + 3 = 10

19 hp healed on Jendarme for starters.


Female Tiefling (Succubi) Witch HP:57/57, - AC: 11/T:11/FF:10 - Percep: +15(Dark Vision) F: +3/R: +3/W: +8 - CMB: 3 - CMD: 14, Speed: 30ft, Init: +1 Witch 8

"How...unfortunate..."

Victoria cackles to herself quietly before it erupts from her like an Evil Witch laughing at the misfortune of others as she looks at the fallen creatures corpse.


M Chelish Fighter

Still looking slightly unhinged, Pitr just snickers as he stares at the mess. "Gods had nothing to do with that."


Female Tiefling (Succubi) Witch HP:57/57, - AC: 11/T:11/FF:10 - Percep: +15(Dark Vision) F: +3/R: +3/W: +8 - CMB: 3 - CMD: 14, Speed: 30ft, Init: +1 Witch 8

"Well, now that matter is dealt with we must return to the places we found the three cultists and ensure we have left no stone unturned and no clue missing, so that we may well piece together what transpired and prevent this happening again..."

Victoria intends going over this site, and the others (where possible) ensuring no clues (or treasure!) is missed...


"The Mayor will be happy to hear the thing is dead--maybe he'll have some payment for us?""[/b]


Venture Captain since December 2014

"Master Spearborn, is payment all you can think about at a time like this? Do you realize what we have accomplished?! Not only have we made destroyed a great evil in this land, we have made this place safer, and opened the door for peace to be able to return to these people. Their lives have been changed for the better in ways that we cannot even begin to imagine. You must feel some great satisfaction within, do you not?"


Crove possessed quite some magical equipment:

1) Scroll
2) Translucent potion
3) large black pearl
4) crooked wand
5) bronze bracers
6) an amulet formed like a tower shield
7) a ragged grey cloak

and 575 gp.

Now that the Yog-Sothoth, the chaos beast, crove and all orderlies are dead, there is a strange stillness in the corridors of the asylum...


Female Tiefling (Succubi) Witch HP:57/57, - AC: 11/T:11/FF:10 - Percep: +15(Dark Vision) F: +3/R: +3/W: +8 - CMB: 3 - CMD: 14, Speed: 30ft, Init: +1 Witch 8

"Suppose at some time soon we can examine these items. For now lets us inform the Mayor of the death of this creature"


Venture Captain since December 2014

"The stillness here is creepy. I wonder what fate all of the patients have met."

Solaric looks around to see if there are any survivors left in the asylum.

Perception Take (10)+7 = 17

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TarkXT wrote:
Meanwhile Karlan will look behind and go "Hey wheres Gerl-OH GODS GOBLINS ON MY FACE!"

Its a sad sad reality. Sadly.

And if Harry says one word Gerlick will simply go "I can't climb and made that very clear."

DRAMA!

*makes popcorn for the battle*


Clever & Charming Halfling Sorcerer 7 (hp: 53/53, AC 21, T 17, FF 18) Spells: 1st: 8/8, 2nd:8/8, 3rd: 5/5

The Tzarek Tournament brings me back to the number of chess tournaments I use to run and compete in. I forget how competitive and intense tournaments could be. I remember one game where in the third hour of play, I had finally had a one knight lead over my opponent and I ended up making one careless move and blowing it in the end. It sounds silly now, but at the time, it was extremely intense and a real emotional loss!


Divine Gamemaster of the Abyss and below...

Oh yeah, I know such moments of tournament play, really thrilling-the whole Tzarek tournament is going to be real fun, I guess^^


Divine Gamemaster of the Abyss and below...

@ HOR players:

Even though you were one character less than expected, you turned the first boss fight into a walk in the park. I will memorize that...*looks threatening*


Zyren Zemerys wrote:

@ HOR players:

Even though you were one character less than expected, you turned the first boss fight into a walk in the park. I will memorize that...*looks threatening*

D:


Male Halforc Ranger 5
Zyren Zemerys wrote:

@ HOR players:

Even though you were one character less than expected, you turned the first boss fight into a walk in the park. I will memorize that...*looks threatening*

I'm going to second the D:

Anyway, its all Harry's fault. I mean, who knew you could chat up a dicebot?


Male Half Orc Rog5 Cav 3: HP:84/84, - AC: 21/T:14/FF:18 - Perception: +12(Dark Vision) F: +6/R: +8/W: +4 - CMB: +11 - CMD: 25, Speed: 30ft, Init: +2 (+4)

Ok well thats going straight to the UFC fight of the night knockouts in the first opening seconds.

And yes, obviously you can whisper sweet and tender pillowtalk to dicebot.


Heavy Harry wrote:

Ok well thats going straight to the UFC fight of the night knockouts in the first opening seconds.

And yes, obviously you can whisper sweet and tender pillowtalk to dicebot.

Its obviously because I was not around! SEE! IF I AM THERE YOU ALL ARE CURSED!

CURRSSSSEEEEDDDDDDDD


Male Half Orc Rog5 Cav 3: HP:84/84, - AC: 21/T:14/FF:18 - Perception: +12(Dark Vision) F: +6/R: +8/W: +4 - CMB: +11 - CMD: 25, Speed: 30ft, Init: +2 (+4)
Gerlick the Broken wrote:
CURRSSSSEEEEDDDDDDDD

Bet the BBEG would like you to come along and repair his jaw, bet he feels cursed right about now :p


Heavy Harry wrote:
Gerlick the Broken wrote:
CURRSSSSEEEEDDDDDDDD
Bet the BBEG would like you to come along and repair his jaw, bet he feels cursed right about now :p

Sadly I am not even aware of what has been going on inside LOL

But hey, you can always ask me to fix him later :P


M Chelish Fighter

ZZ- Pitr was interested in acquiring a strength composite bow as well. am I remembering correctly that we had a half price discount through the Academy? hmm, maybe I can trade in my horse, camping gear, and spare weapons or take a couple ranks in horse trading next level...

also what do you think about the name Kenner for my magic blade. I don't know what I was thinking giving it some Frenchy name... also like Pitr is EVER going to use the merciful ability. fo'gedaboutit ; )


Divine Gamemaster of the Abyss and below...

you remember correctly, 50% discount on all nonmagical equipment.

Horse trading sounds like a golden future...

Kenner is cool, while savant for me as a native German sound more adventurous-exotic^^


Divine Gamemaster of the Abyss and below...

A full round of BINGS-whole HOR Party: Please level up now :)


Holy crap yay! I post the changes here?


Divine Gamemaster of the Abyss and below...

yup :) If you want to keep them secret, just put them into a spoiler.


They won't be secret, but I'll put them in a spoiler to not take up too much space. Also, we roll for HP?

Level up, Nieve:

+1 Base Attack Bonus
+1 Base Will save
New Patron Spell: Shocking Grasp
New Spell: Ear Piercing Scream
New Spell: Summon Monster I
New Hex: Healing
1 additional 1st-level spell
Health: 1d8 + 1 ⇒ (7) + 1 = 8
Favoured Class: Skill point (Spellcraft)
Skill Points (6): +2 to Heal, +1 to Knowledge (Nature), +1 to Knowledge (Planes), +1 to Use Magic Device, +1 to Knowledge (Arcana)


Divine Gamemaster of the Abyss and below...

@ Kyren:

Yay Dicebot, lol....


Male Halforc Ranger 5

HP roll:1d10 + 2 ⇒ (4) + 2 = 6 Aww poop.
+2 Base Attack Bonus
Favoured class bonus +1 HP
fort and ref saves up by 1
Combat style feat: Precise Shot


Divine Gamemaster of the Abyss and below...

@ Nieve, yes you roll. And quite good as it seems.^^


Divine Gamemaster of the Abyss and below...

After nearly 50 posts today, I withdraw until tomorrow :)


Clever & Charming Halfling Sorcerer 7 (hp: 53/53, AC 21, T 17, FF 18) Spells: 1st: 8/8, 2nd:8/8, 3rd: 5/5

"Thanks for the great Tzarek games today! That was very exciting!"


Crud. I got distracted. Double-checked the witch, I get a d6 HD, not a d8. *facedesk*

Re-rolling health.

1d6 + 1 ⇒ (5) + 1 = 6


Male Orc Expert 5

Well damn I go to work and apparently level while I'm dealing with crazy coupon ladies.


TarkXT wrote:
Well damn I go to work and apparently level while I'm dealing with crazy coupon ladies.

Crazy Coupon Ladies sounds like a wicked name for a band.


Not to be picky or anything but...how exactly have I earned any XP whatsoever?

I havent really done anything.

At all.


Male Orc Expert 5
Gerlick the Broken wrote:

Not to be picky or anything but...how exactly have I earned any XP whatsoever?

I havent really done anything.

At all.

Silence you.

You'll roll your hp's and like it.


Male Human Paladin 10| AC 28 T 14 FF 26 | HP 99/99 | F +15 R +10 W +13 | Init +2| REACH

1d10 + 1 ⇒ (4) + 1 = 5 om nom nom hp's

The dicebot hates me. :*(

BTW how much money did Karlan get from passing the hagfish test? Never bothered to ask.

+1 BAB
+1 Fort and Will
Divine Grace
Lay on Hands 3/day
+1 Rank in Know Religion, Diplomacy, Craft Weapons, and Heal


TarkXT wrote:
Gerlick the Broken wrote:

Not to be picky or anything but...how exactly have I earned any XP whatsoever?

I havent really done anything.

At all.

Silence you.

You'll roll your hp's and like it.

I feel bad though >.> I have not done anything to earn XP but the first fight. I feel like I am stealing from the rest of ya.

And I don't like it >.>

Call me old fashioned but I want to EARN my level damnit!

*wanders off*


Sorry for being quiet the past few days: I've been really digging into the job search, and then it's been beautiful weather here in Oregon the past few days and I've been outside a lot and not at home. I think I may have found a job as an online note-taker, though, which will allow room for spending much excess time on the internet and specifically these forums.


Male Human Paladin 10| AC 28 T 14 FF 26 | HP 99/99 | F +15 R +10 W +13 | Init +2| REACH
Gerlick the Broken wrote:
TarkXT wrote:
Gerlick the Broken wrote:

Not to be picky or anything but...how exactly have I earned any XP whatsoever?

I havent really done anything.

At all.

Silence you.

You'll roll your hp's and like it.

I feel bad though >.> I have not done anything to earn XP but the first fight. I feel like I am stealing from the rest of ya.

And I don't like it >.>

Call me old fashioned but I want to EARN my level damnit!

*wanders off*

Well then stop moping in the graveyard and join all the other half orc boys and girls. Next week Karlan is going to take the class on a field trip to a goblin village and the class will watch as Goblin smiths show us the fine craft of cobbling together dogslicers.


Male Half Orc Rog5 Cav 3: HP:84/84, - AC: 21/T:14/FF:18 - Perception: +12(Dark Vision) F: +6/R: +8/W: +4 - CMB: +11 - CMD: 25, Speed: 30ft, Init: +2 (+4)

Wow cool, having a shocker day 1 back at work...zomg.

Will sort the thing out when I get home.

@Gerlick. I disagree. There's more to contributing to the game than simply swinging a sword, whilst you have certainly being shirking your responsibilitites in getting things dead, you ahve certainly been contributing to the play and feel, nay, roleplay if you will :)


Divine Gamemaster of the Abyss and below...

Yup, I also see it like Harry, you roleplay with us, you level with us^^

@ Kirk: That'S good news.

@ Harry: What kind of job?


Male Half Orc Rog5 Cav 3: HP:84/84, - AC: 21/T:14/FF:18 - Perception: +12(Dark Vision) F: +6/R: +8/W: +4 - CMB: +11 - CMD: 25, Speed: 30ft, Init: +2 (+4)

Easy today, I was just doing my vocational trainer duties, but its a lot of standing and lecturing, which wasn't comfy... and its the last week before a four week break... yes, I have two weeks off ill, go back for a week, and then take FOUR WEEKS OFF... the weeks I was supposed to go away on my EPIC TRIP. :(

Sadly, no sports stuff for a while (though I still go along to watch coach quietly) and no crazy running around or field time for a while.

And Harry HP - 1d8 ⇒ 6, will have the sheet up soon.

Edit-Changes to Harry:

Skill buys in: Bluff/Dip/Intim/Know(Loc)/Percep/SenseMot/Sleight/Stealth
FC bonus 1hp.
Rogue Trick - Weapon Focus (Great Axe)


Divine Gamemaster of the Abyss and below...

Vocational trainer means you do career counselling?


Male Half Orc Rog5 Cav 3: HP:84/84, - AC: 21/T:14/FF:18 - Perception: +12(Dark Vision) F: +6/R: +8/W: +4 - CMB: +11 - CMD: 25, Speed: 30ft, Init: +2 (+4)

t means I train people at tertiary level in Business, Management, Human Resources, Occupational Health and Safety, and Marketing. :)

Goes well with my other endeavours :p


Divine Gamemaster of the Abyss and below...

Isn't it strange that so many people on these boards have an educational job or brackground?


Male Half Orc Rog5 Cav 3: HP:84/84, - AC: 21/T:14/FF:18 - Perception: +12(Dark Vision) F: +6/R: +8/W: +4 - CMB: +11 - CMD: 25, Speed: 30ft, Init: +2 (+4)

Well that said, I came from Senior Management in the Private (Business/Industrial Relations) sector... but also have a Security & Military background :p


Karlan Bladetwist wrote:

Well then stop moping in the graveyard and join all the other half orc boys and girls. Next week Karlan is going to take the class on a field trip to a goblin village and the class will watch as Goblin smiths show us the fine craft of cobbling together dogslicers.

Because Gerlick spontaneously changing personality is a good thing? I'd be annoyed if he did. Sure, he doesn't play the most open or welcoming character, but Zyren agreed to that right off the bat and now it's causing some difficulties. I don't want him to be railroaded into the group either. There must be a way to do this in a non-OOC way, some reason why Gerlick would want to go with us and some reason why we would want Gerlick to come with us. Just going "BTW I want to join you now I suddenly love the world" won't cut it.

Just my opinion.


Male Half Orc Rog5 Cav 3: HP:84/84, - AC: 21/T:14/FF:18 - Perception: +12(Dark Vision) F: +6/R: +8/W: +4 - CMB: +11 - CMD: 25, Speed: 30ft, Init: +2 (+4)
Nieve wrote:
Because Gerlick spontaneously changing personality is a good thing?

I don't think anyone would suggest a personality transplant, and really it isn't causing any 'difficulties' per se, so it's not really a problem.

At the end of the day though, he keeps getting given opportunities to come in from the cold, and very good reasons to do so... eventually even the most intrasient stubborn person would crack and join in, they might never come to the inner circle, but practical realities of survival and self interest in an unforgiving feudal society would probably motivate them to home team. That and most people, even the most boring, usually have some aspiration, and Gerlick would be wise enough to realise these would never come to fruit left on his own...

So we keep inviting :)


Male Orc Expert 5

No one's asking for gerlick to change characters. He's pointed out that he feels he hasn't earned that level. I've pointed out that if he wants to feel like hes earned it he needs to endeavor being more active with the group. He has been invited but people aren't really going to push him into it. Not when he's limping about saying "I'm cursed by the gods".

The other thing is if he wants to continue playing this character this way he's going to have to live with xp being given to him. If he doesn't gain in power eventually he's going to stop getting invited because of the situations we'll be getting into being more and more dangerous and we don't want to see him get killed. It's not railroading if the other characters decide that leaving the crippled, cursed, and ornery half orc behind because they're delving ino the lair of a not so cursed and quite healthy black dragon. PArticularly if he's still level 1.


Alrighty. I have been thinking about this since last night and the events of the Glassworks.

I am going to leave the group.

You are probably going to ask why? Well, here is the main reason:

Gerlick doesn't mesh with the party. 750 posts in, and he has yet to really interact. Not blaming anyone but myself about this, I did play the loner antisocial guy.

As much as I enjoy the roleplaying, I just cannot forsee a way for him to get into the group at this point without a rapid and nonsensical personality shift. After Harry's IC antics (and yes I know its IC) Gerlick is beyond annoyed. So, rather then cause any drama I am going to leave.

Nieve can heal, so he takes over for healing.

You also proved you are more then capable as a group in dealing with threats so Gerlick is not even needed in that capacity.

Suffice to say, you guys are doing fine without his help, and he adds nothing to the group right now. And I, as his player, don't see a way to correct it without rewriting his personality. And honestly, after 700+ posts, I am not going to do that.

Enjoy the game, I am going to keep lurking! :)

And I am gonna write Gerlick out of the game right now!


<insert expletives here>

Ain't happy about this, but you do what you have to do.

EDIT: If the character Gerlick was the problem, though (or not problem, maybe inconvenience is a better word?) couldn't he possibly make another character that... isn't difficult that way?


Male Orc Expert 5

NNNOOOOOOOOOO!!!!!!


Divine Gamemaster of the Abyss and below...

Wow, looks like I totally underestimated...no, didn't even realize here are problems at all?

I thought all the comments were rather of the comical sort :(

I must say that I don't want to lose any of you players-so any chance you stick around with us and just change character? (which is weirdo enough for me already.)


Male Human Uber Nerd
Zyren Zemerys wrote:

Wow, looks like I totally underestimated...no, didn't even realize here are problems at all?

I thought all the comments were rather of the comical sort :(

I must say that I don't want to lose any of you players-so any chance you stick around with us and just change character? (which is weirdo enough for me already.)

Do you mean create a new character entirely? I would not be opposed to it, but its up to you Zyren.

The "problems" are nothing you were doing. I just realized that at this point, Gerlick was not only NOT going to come around IC, but rather was getting more and more distrustful of the people around him beyond Naffer.

So iffen ya want me to make a new dude, let me know and give me the rules on how you want me to build :) If you prefer a class specifically let me know. I am currently in love with the Godling Class by Super Genius Games but its a 3rd Party Class and not everyone knows about it haha.


Divine Gamemaster of the Abyss and below...

Before losing you, I would always say: Stay and create a new character. No problem to squeeze you into the story.

I would ask you though to stay with the Core and APG classes.

Creation rules are the same as before 4d6X6, free distribution. You start in lvl 2 but just with a double rolled starting wealth. You choose two traits.


Male Orc Expert 5

Btw been meaning to ask how much gold KArlan got from the hagfish test. I'm sure he would have counted it by now.


Male Human Uber Nerd
Zyren Zemerys wrote:

Before losing you, I would always say: Stay and create a new character. No problem to squeeze you into the story.

I would ask you though to stay with the Core and APG classes.

Creation rules are the same as before 4d6X6, free distribution. You start in lvl 2 but just with a double rolled starting wealth. You choose two traits.

Core and APG are fine.

What was the minimum total for the stats? 75 right? Or was it 65 total. I forget >.>

I will make SURE this character is alot more social haha.

No Ultimate Magic though? I was curious about the new Archtypes in there.


Divine Gamemaster of the Abyss and below...

It was 75 :)

You may also consider the following races:

Goblin, Kobold, Centaur.


Male Orc Expert 5
Zyren Zemerys wrote:


Goblin, Kobold, Centaur.

Hmmmmmm.

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